Actions

Difference between revisions of "Sonic Adventure DX: Director's Cut/Hidden content"

From Sonic Retro

(Duplicate Casino Geometry Data: s/Gamecube/GameCube/)
(Duplicate Casino Geometry Data: Uh, no, it can be done even in the Dreamcast version)
Line 12: Line 12:
  
 
==Duplicate Casino Geometry Data==
 
==Duplicate Casino Geometry Data==
If the player enters and exits the Casino area, copies of the casino geometry will appear at their global location.  This can be seen by using debug mode to leave the playable area.  It is believed that earlier in the production of [[Sonic Adventure]], the adventure fields were intended to be one entire segment, instead of being split into several separate segments.  This duplicate Casino geometry data is evidence that the adventure fields were originally meant to be one entire segment, but then segmented during production for efficiency.  This Casino geometry data has incorrect textures, as it has erroneous texture references.  It will frequently revert between textures, and sometimes even animate them. These objects only seem to appear in the PC version of SADX. They do not appear in the GameCube version. This can be proven if the player uses a glitch to get Big the Cat into the hotel earlier than he is supposed to. 
+
If the player enters and exits the Casino area, copies of the casino geometry will appear at their global location.  This can be seen by using debug mode to leave the playable area.  It is believed that earlier in the production of [[Sonic Adventure]], the adventure fields were intended to be one entire segment, instead of being split into several separate segments.  This duplicate Casino geometry data is evidence that the adventure fields were originally meant to be one entire segment, but then segmented during production for efficiency.  This Casino geometry data has incorrect textures, as it has erroneous texture references.  It will frequently revert between textures, and sometimes even animate them.
  
 
<gallery>
 
<gallery>

Revision as of 12:20, 1 October 2013

Through hacking, a number of discoveries have been made about Sonic Adventure DX: Director's Cut.

Unused Items

There are a number of unused objects in the game. These objects include a button (Aoki Switch) in Lost World, tumbleweed in Windy Valley, trash can in Speed Highway, and icicle in Ice Cap. Dude discovered these in the PC port of SADX. The tumbleweed in Windy Valley could be accessed by changing the graphic quality to the highest in the Settings screen during the autorun.

Duplicate Casino Geometry Data

If the player enters and exits the Casino area, copies of the casino geometry will appear at their global location. This can be seen by using debug mode to leave the playable area. It is believed that earlier in the production of Sonic Adventure, the adventure fields were intended to be one entire segment, instead of being split into several separate segments. This duplicate Casino geometry data is evidence that the adventure fields were originally meant to be one entire segment, but then segmented during production for efficiency. This Casino geometry data has incorrect textures, as it has erroneous texture references. It will frequently revert between textures, and sometimes even animate them.

Station Square Hotel Keys

By using the Action Replay moon jump code to enter the Station Square hotel early as Big, the door to Emerald Coast will be locked. However, keys similar to the Wind Key or Ice Key will be found by the door. When placed in their appropriate sockets, the door will unlock. flarn2006 discovered this. In addition, Member, Glisp has found information on the web from another source that allows the player to get into the hotel without an Action Replay, via a glitch involving Station Square's boat docks and the Hamburger Statue. He has made a youtube video to confirm this source correct which can be found here. Interestingly, if the player decides to access Emerald Coast early then they will go through the game as normal beyond that point. However upon beating Hot Shelter, the player will be transported to the past and stuck there permanently if the game saved. Sadly though, Big's name will be grayed out in Trial mode which means he will not be able to play in other character's levels. This is because the other characters that were able to do this, needed to have the first and second stage beaten followed by a cinematic within an enclosed space, such as Tikal's memories or areas that are locked at the start of the game (such as the Casino area). However since Big is required to access the beta hotel anytime before beating Ice Cap, (otherwise the Hotel will be as normal) he doesn't have that same circumstance as the other characters (which are Knuckles and Tails) that can do this.


Sonic Adventure / Sonic Adventure DX: Director's Cut
Sonic Adventure title.png

Main page (SADX|2010)
Comparisons
Maps
Cheat codes (SADX)
Achievements
Credits (SADX)


Manuals (SADX)
Artwork
Promotional material (SADX)
Magazine articles (SADX)
Video coverage
Reception
Merchandise


Development (SADX)
Hidden content (SADX)
Bugs (SADX)
Hacking guide
Bootlegs

show;hide
  • Levels
  • Enemies
  • Bosses
  • DLC
  • Story Scripts
  • NPC Scripts
  • Prereleases
  • Media
Books:

Comics:

Music: