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Difference between revisions of "Flying Eggman (Sonic the Hedgehog 4 boss)"

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The '''Mad Gear Zone Boss''' takes inspiration from the [[Flying Eggman|boss]] of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Metropolis Zone]]. [[Eggman]]'s [[Eggmobile]] has many flying balls flying around him, and hitting them causes the balls to become mini-Eggmobile balloons like the original fight. The difference here is the balloons will now  explode in a set amount of time, making this boss a bit more challenging than its predecessor.
 
The '''Mad Gear Zone Boss''' takes inspiration from the [[Flying Eggman|boss]] of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Metropolis Zone]]. [[Eggman]]'s [[Eggmobile]] has many flying balls flying around him, and hitting them causes the balls to become mini-Eggmobile balloons like the original fight. The difference here is the balloons will now  explode in a set amount of time, making this boss a bit more challenging than its predecessor.

Revision as of 18:55, 30 October 2010

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Flying Eggman (Sonic the Hedgehog 4 boss)

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Mad Gear Zone Boss
Game: Sonic the Hedgehog 4
Level: [[Mad Gear Zone]]
Hits to defeat: 8

The Mad Gear Zone Boss takes inspiration from the boss of Sonic the Hedgehog 2's Metropolis Zone. Eggman's Eggmobile has many flying balls flying around him, and hitting them causes the balls to become mini-Eggmobile balloons like the original fight. The difference here is the balloons will now explode in a set amount of time, making this boss a bit more challenging than its predecessor.

Pinch Mode

Once all the balls have been destroyed, Eggman suddenly flees, and Sonic gives chase in a running battle similar to Mushroom Hill's boss. Eggman throws more Eggmobile balloons, only now there are different types, including speedy ones and huge ones. Sonic needs to dodge them all and hit Eggman a few more times before Eggman will flee in defeat.


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