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Final Egg

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SADX Final egg.jpg
Final Egg
First/Third/Tenth stage, Sonic Adventure
Number of Acts: 2
E102 "Gamma"
Level number: 1
Areas: 1
Maximum rings: 120
A-rank requirement: 3m 0s
Amy Rose
Level number: 3
Areas: 2
Maximum rings: 72 + (4-160)
A-rank requirement: 2m 30s
Sonic the Hedgehog
Level number: 10
Areas: 2
Maximum rings: 751 +

(12-480)

A-rank requirement: 4m 30s


Final Egg is Eggman's base in Sonic Adventure, and is Sonic's final level. It appears to be based off several classic levels including Death Egg Zone, Metropolis Zone and Scrap Brain Zone.

Its boss is the Egg Viper.

Close to the end of the level, there is a particularly slow-moving platform which leads to an area containing four extra lives.

Mechanical Resource

This is the beginning area for both Sonic And Amy. The beginning is identical except at the area with the giant robotic arms. Sonic's path will lead him straight and he will reach the exact same same area as Amy. Sonic's part will take him above this room and to a room filled with conveyor belts and a bottomless pit. Once maneuvering past this room there will be aroom filled with rotating drums, very similar to the ones from Sonic 2's Metropolis Zone. At the end of this is the next section, "Crank the Heat Up!"

Amy's level takes a turn toward an elevator which will take her to another part of the level. She will meet up with Sonic's path in middle of the level. Instead of following Sonic's path a door will be open at the bottom instead. Once passing through the door she will reache room with 5 doors. The good Doctor has set up a maze for Amy. Four of these doors are dead ends. Once finding the right door Amy will go through one small corridor with a hallway on the left side. To reach it the player must use Amy's hammer jump to reach it. Once going through the hallway, the balloon will appear right in front of the player. If the player is in need for some rings, there are 3 ring boxes in the back of the room.

Crank the Heat Up!!

This is Sonic's only part of the level. He is the only character to access this part. The first part is a large room with a fan in the center. Because of the camera scroll and the invisible flags in the level, he can NOT take a shortcut to get to the bottom, or it is considered automatic death. The room has floating platforms all over the higher area of the level. Sonic must jump on them and reach the next hallway to make it to the next lower floor. Once navigating through this deathtrap, there is a elevator that will take the player to the last part.

Gamma's Training area

This is Gamma's first level. He must destroy the Sonic doll. Pretty simple, just shoot the targets to get extra points. Once reaching the end, there is a training room where there is a Sonic doll. Just shoot it 4-5 times to destroy it.

Sonic's part of the level is not that simple. Once getting off the elevator there is a room right in front with explosive enemies. To leave Sonic must find the ladder climb it and reach the next part. It has fans that keep Sonic afloat, similar to those in Wing Fortress. Pass 4 rooms with this same idea until reaching another room with the same explosive enemies. There is a slope right in front of the player once entering the room, just walk past the enemies to reach it. There Sonic will continue down a long tunnel to a tall shaft. Be careful, there is spiked balls everywhere. Once getting out of that Sonic will enter another tunnel that will lead to another room of explosive enemies, just walk past them them to the door. There the player will enter Gamma's part of the level, in reverse. There is a hallway with a room at the end. Light dash on the path of rings and hit the capsule to end the level.

Enemies


Sonic Adventure / Sonic Adventure DX: Director's Cut
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