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(12-480)|arank=4m 30s}}
 
(12-480)|arank=4m 30s}}
  
'''Final Egg''' is [[Eggman]]'s base in ''[[Sonic Adventure]]'', and is [[Sonic]]'s final level. It appears to be based off several classic levels including [[Death Egg Zone (S2)|Death Egg Zone]], [[Metropolis Zone]] and [[Scrap Brain Zone]].
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'''Final Egg''' is [[Eggman]]'s base in ''[[Sonic Adventure]]''. It is [[Sonic]] and [[Amy]]'s final level, and [[Gamma]]'s first. It appears to be thematically based off several classic Sonic levels, including [[Death Egg Zone (S2)|Death Egg Zone]], [[Metropolis Zone]] and [[Scrap Brain Zone]].
  
Its boss is the [[Egg Viper]].  
+
Its boss is the [[Egg Viper]], fought by Sonic.  
  
Close to the end of the level, there is a [http://www.youtube.com/watch?v=NBtkugzC6Uo&fmt=18 particularly slow-moving platform] which leads to an area containing four extra lives.
 
  
 
==Mechanical Resource==
 
==Mechanical Resource==
This is the beginning area for both Sonic And Amy. The beginning is identical except at the area with the giant robotic arms. Sonic's path will lead him straight and he will reach the exact same same area as Amy. Sonic's part will take him above this room and to a room filled with conveyor belts and a bottomless pit. Once maneuvering past this room there will be aroom filled with rotating drums, very similar to the ones from [[Sonic 2]]'s Metropolis Zone. At the end of this is the next section, "Crank the Heat Up!"
+
This is the beginning area for both Sonic And Amy. Both versions begin identically, though some of the level elements and enemies are changed. In the last area with the giant robotic arms, Sonic's path will lead him straight ahead, into a room with various springs leading to an elevated exit. Beyond there is an area filled with conveyor belts, plus a bottomless pit. After manoeuvring past this room there will be a set of large rotating drums, very similar to the ones from [[Sonic 2]]'s Metropolis Zone and [[Sonic & Knuckles]]' [[Flying Battery Zone]]. The area ends in a corridor after the drums.
  
Amy's level takes a turn toward an elevator which will take her to another part of the level. She will meet up with Sonic's path in middle of the level. Instead of following Sonic's path a door will be open at the bottom instead. Once passing through the door she will reache room with 5 doors. The good Doctor has set up a maze for Amy. Four of these doors are dead ends. Once finding the right door Amy will go through one small corridor with a hallway on the left side. To reach it the player must use Amy's hammer jump to reach it. Once going through the hallway, the balloon will appear right in front of the player. If the player is in need for some rings, there are 3 ring boxes in the back of the room.
+
In Amy's level, a left turn is taken in the last mechanical arms area, leading her towards an elevator which will take her to a higher section of the same area. She arrives back on Sonic's path, just beyond the point where they deviated. In the next room, instead of springs leading to the high door, the door on the ground level will be open instead. This leads to an area with 5 doors; four of these doors are dead ends containing a Bladed Spina, while one leads to the next checkpoint. The correct door is randomised on each playthrough of the level. Finally, there is one small corridor with a high exit on the left side. To reach it the player must use Amy's hammer jump. After going through here, the balloon will appear right in front of the player. There are 3 ring boxes hidden in the back of the room.
  
 
==Crank the Heat Up!!==
 
==Crank the Heat Up!!==
This is Sonic's only part of the level. He is the only character to access this part. The first part is a large room with a fan in the center. Because of the camera scroll and the invisible flags in the level, he can '''NOT''' take a shortcut to get to the bottom, or it is considered automatic death. The room has floating platforms all over the higher area of the level. Sonic must jump on them and reach the next hallway to make it to the next lower floor. Once navigating through this deathtrap, there is a elevator that will take the player to the last part.  
+
Sonic is the only character to access this part. The structure of the first section is a tall cylinder with a fan at the top, a switch at the bottom, and various floating platforms in between. It's not possible to simply fall to the bottom, as there are invisible 'fall to your death' triggers just below every set of platforms. There are thin, downward-spiralling hallways at the edges of the room, which are used after each floating platform section to progress to the next lowest level. After reaching the bottom of the room and touching the switch, the floor opens up and allows Sonic to continue moving downwards even further. After a short ride on a tiny platform and a set of long drops onto more floating platforms, Sonic arrives at a large elevator, which takes him to the next area.
  
 
==Gamma's Training area==
 
==Gamma's Training area==
This is Gamma's first level. He must destroy the Sonic doll. Pretty simple, just shoot the targets to get extra points. Once reaching the end, there is a training room where there is a Sonic doll. Just shoot it 4-5 times to destroy it.
+
This is the only area which Gamma visits. His goal is to destroy the Sonic doll. The level acts as a training exercise, giving you harmless [[Tails]] and [[Knuckles]] stuffed dolls to shoot, increasing your remaining time. The Sonic doll is attached to a peg moving horizontally across a long wall in the last room; shoot it 3 times to destroy it.
  
Sonic's part of the level is not that simple. Once getting off the elevator there is a room right in front with explosive enemies. To leave Sonic must find the ladder climb it and reach the next part. It has fans that keep Sonic afloat, similar to those in [[Wing Fortress]]. Pass 4 rooms with this same idea until reaching another room with the same explosive enemies. There is a slope right in front of the player once entering the room, just walk past the enemies to reach it. There Sonic will continue down a long tunnel to a tall shaft. Be careful, there is spiked balls everywhere. Once getting out of that Sonic will enter another tunnel that will lead to another room of explosive enemies, just walk past them them to the door. There the player will enter Gamma's part of the level, in reverse. There is a hallway with a room at the end. Light dash on the path of rings and hit the capsule to end the level.
+
Sonic's part of the level is not that simple. After getting off the elevator, there is a room dead ahead, filled with explosive Beats. To leave, Sonic must find the ladder on the far side from the door, climb it and head for the high exit. The next section has fans that keep Sonic afloat, similar to those seen in [[Wing Fortress]]. After passing through 4 more rooms with fans dividing them, another area containing Beats is reached. There is a slope right in front of the player at the far end of the room; just walk past the enemies to reach it. Sonic will continue down a long tunnel and into a tall shaft, which he plummets to the bottom of while dodging floating spiked balls. After escaping this room is ''another'' area filled with Beats; walk past them them and open the door on the far wall. The room you enter is where Gamma's part of the level ends. There are two rooms to pass through here, ending in a third one with the start of a ring trail. [[Light Speed Dash]] on the path of rings and hit the capsule to end the level, or wait for a [http://www.youtube.com/watch?v=NBtkugzC6Uo&fmt=18 particularly slow-moving platform] to descend, which leads to an area containing four extra lives.
  
 
==Enemies==
 
==Enemies==

Revision as of 20:16, 26 July 2010

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SADX Final egg.jpg
Final Egg
First/Third/Tenth stage, Sonic Adventure
Number of Acts: 2
E102 "Gamma"
Level number: 1
Areas: 1
Maximum rings: 120
A-rank requirement: 3m 0s
Amy Rose
Level number: 3
Areas: 2
Maximum rings: 72 + (4-160)
A-rank requirement: 2m 30s
Sonic the Hedgehog
Level number: 10
Areas: 2
Maximum rings: 751 +

(12-480)

A-rank requirement: 4m 30s


Final Egg is Eggman's base in Sonic Adventure. It is Sonic and Amy's final level, and Gamma's first. It appears to be thematically based off several classic Sonic levels, including Death Egg Zone, Metropolis Zone and Scrap Brain Zone.

Its boss is the Egg Viper, fought by Sonic.


Mechanical Resource

This is the beginning area for both Sonic And Amy. Both versions begin identically, though some of the level elements and enemies are changed. In the last area with the giant robotic arms, Sonic's path will lead him straight ahead, into a room with various springs leading to an elevated exit. Beyond there is an area filled with conveyor belts, plus a bottomless pit. After manoeuvring past this room there will be a set of large rotating drums, very similar to the ones from Sonic 2's Metropolis Zone and Sonic & Knuckles' Flying Battery Zone. The area ends in a corridor after the drums.

In Amy's level, a left turn is taken in the last mechanical arms area, leading her towards an elevator which will take her to a higher section of the same area. She arrives back on Sonic's path, just beyond the point where they deviated. In the next room, instead of springs leading to the high door, the door on the ground level will be open instead. This leads to an area with 5 doors; four of these doors are dead ends containing a Bladed Spina, while one leads to the next checkpoint. The correct door is randomised on each playthrough of the level. Finally, there is one small corridor with a high exit on the left side. To reach it the player must use Amy's hammer jump. After going through here, the balloon will appear right in front of the player. There are 3 ring boxes hidden in the back of the room.

Crank the Heat Up!!

Sonic is the only character to access this part. The structure of the first section is a tall cylinder with a fan at the top, a switch at the bottom, and various floating platforms in between. It's not possible to simply fall to the bottom, as there are invisible 'fall to your death' triggers just below every set of platforms. There are thin, downward-spiralling hallways at the edges of the room, which are used after each floating platform section to progress to the next lowest level. After reaching the bottom of the room and touching the switch, the floor opens up and allows Sonic to continue moving downwards even further. After a short ride on a tiny platform and a set of long drops onto more floating platforms, Sonic arrives at a large elevator, which takes him to the next area.

Gamma's Training area

This is the only area which Gamma visits. His goal is to destroy the Sonic doll. The level acts as a training exercise, giving you harmless Tails and Knuckles stuffed dolls to shoot, increasing your remaining time. The Sonic doll is attached to a peg moving horizontally across a long wall in the last room; shoot it 3 times to destroy it.

Sonic's part of the level is not that simple. After getting off the elevator, there is a room dead ahead, filled with explosive Beats. To leave, Sonic must find the ladder on the far side from the door, climb it and head for the high exit. The next section has fans that keep Sonic afloat, similar to those seen in Wing Fortress. After passing through 4 more rooms with fans dividing them, another area containing Beats is reached. There is a slope right in front of the player at the far end of the room; just walk past the enemies to reach it. Sonic will continue down a long tunnel and into a tall shaft, which he plummets to the bottom of while dodging floating spiked balls. After escaping this room is another area filled with Beats; walk past them them and open the door on the far wall. The room you enter is where Gamma's part of the level ends. There are two rooms to pass through here, ending in a third one with the start of a ring trail. Light Speed Dash on the path of rings and hit the capsule to end the level, or wait for a particularly slow-moving platform to descend, which leads to an area containing four extra lives.

Enemies


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