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Difference between revisions of "Emerald Coast (Sonic Shuffle)"

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| image=Shuffle sonicparasol.png
 
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| title=Sonic Parasol
 
| title=Sonic Parasol
| desc=This game has four characters and one parasol on a beach with a sun. When the sun gets too bright, everyone has to take cover or else they will lose rings. Only one person can be under the parasol at a time. Walk up to it to pick it up if it is on the ground, but if someone is holding it, walk under it and jump to force it out of their hands. There are some sea creatures walking around that will cause you to lose rings if you hit it. If the person with the parasol hits an enemy, they drop the parasol. When the enemies start to hide under the sand, that means that the sun will get bright soon. When the sun is bright, it showers rings and sometimes a Forcejewel onto the beach. The person with the parasol can usually get all of the rings; the other three have to wait under the canopy until the sun gets less bright. The person with the parasol moves slightly slower than the rest. Whoever gets the most rings before time is up wins a bonus 20 rings. Second gets 10 and third gets 5.
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| desc=This game has four characters and one parasol on a beach with a sun. When the sun gets too bright, everyone has to take cover or else they will lose rings. Only one person can be under the parasol at a time. Walk up to it to pick it up if it is on the ground, but if someone is holding it, walk under it and jump to force it out of their hands. There are some sea creatures walking around that will cause you to lose rings if you hit it. If the person with the parasol hits an enemy, they drop the parasol. When the enemies start to hide under the sand, that means that the sun will get bright soon. When the sun is bright, it showers rings and sometimes a [[Forcejewel]] onto the beach. The person with the parasol can usually get all of the rings; the other three have to wait under the canopy until the sun gets less bright. The person with the parasol moves slightly slower than the rest. Whoever gets the most rings before time is up wins a bonus 20 rings. Second gets 10 and third gets 5.
 
}}
 
}}
 
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Revision as of 18:35, 21 January 2019

Sonic Retro emblem.svg Sonic Shuffle
»
Boards
»
Emerald Coast
Shuffle EmeraldCoast.png
Emerald Coast
First board, Sonic Shuffle
Level themes: tropical island, winter
Fire Bird
For the Sonic Adventure level, see Emerald Coast.

Emerald Coast is the first board in Sonic Shuffle. It is a location within Maginaryworld born from the dreams of those who enjoy peacefulness and the sun, and the dream world of Knuckles. Void's presence corrupts the tropical paradise, throwing it into a rather unseasonal ice age with its warm islands becoming cold glaciers. Sonic and friends have to gather the Precioustones to thaw the ice and restore the paradise to its former glory.

Players can enter the water, but doing so will place a five-turn timer on them. If they stay underwater for too long without going back to the surface or passing an air bubble space, they will drown, booting them back to the surface and wasting a turn. Sea turtles act as stepping stones across water, but they cannot be crossed when they are submerged. If a player lands on a dolphin space, a flying dolphin will take them for an impromptu ride to another space somewhere on the board. Towards the end of the game, the wooden ship in the lower portion of the board takes to the sky and flies away, eliminating a valuable shortcut.

Quest

When the player lands on the Quest space, they are given eight turns to return a beached dolphin to the sea. If they make it to the sea within the allotted turns, they will complete the quest and earn an Emblem at the end of the board.

Accident Mini-Games

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