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|Sonic the Hedgehog (16-bit)|:Category:Sonic the Hedgehog (16-bit) bosses|l2=Bosses|{{PAGENAME}}}}
 
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| name='''Star Light Zone Boss'''
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| name=Egg Spiker
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| game=Sonic the Hedgehog (16-bit)
| level=[[Star Light Zone]]
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For the  '''[[Star Light Zone]] Boss''', [[Robotnik]] flies back and forth across the screen, over three see-saws. Just out of reach of [[Sonic]]'s jump attack, he periodically drops spiked bombs onto the see-saws in a basic sequence. These bombs have a short fuse, but before detonating they can be flung back up to hit Robotnik's ship as he flies over, if timed correctly, by having Sonic jump on the opposite end of the see-saw. Alternatively, the bombs can be used as a counter-weight to propel Sonic skyward, by waiting on one side of the see-saw for Robotnik to drop a bomb on the other side. This can be difficult if you do this recklessly, but if taking your time you may be struck by a bomb from above. You need to be quick, and careful while battling this boss.
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The '''{{PAGENAME}}'''<ref>''[[Sonic the Hedgehog Encyclo-speed-ia]]'', page 10</ref> is the fifth boss encountered in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. It is fought at the end of [[Star Light Zone]].
  
After eight hits using either method, Robotnik is defeated.
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==Strategy==
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For this boss fight, [[Dr. Eggman]] flies back and forth across the screen, over three see-saws. Just out of reach of [[Sonic the Hedgehog|Sonic]]'s [[Spin Jump]] attack, he periodically drops spiked bombs onto the see-saws in a basic sequence. These bombs have a short fuse, but before detonating they can be flung back up to hit Eggman's ship as he flies over, if timed correctly, by having Sonic jump on the opposite end of the see-saw.
  
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Alternatively, the bombs can be used as a counter-weight to propel Sonic skyward, by waiting on one side of the see-saw for Eggman to drop a bomb on the other side. This can be difficult if the player does this recklessly, and if positioned incorrectly they may be struck by a bomb from above, thus necessitating care and quick reflexes while battling this boss. It is also possible to hit this boss by just jumping normally, by jumping from the center of a see-saw as Eggman flies over it, but it is very hard, as it requires precision timing.
  
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After eight hits using either method, Eggman is defeated, and Sonic moves on to [[Scrap Brain Zone]].
[[Category:Sonic the Hedgehog (16-bit) Bosses]]
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==References==
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<references/>
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Revision as of 13:44, 3 July 2022

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
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Bosses
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Egg Spiker
Slzboss.png
Egg Spiker
Game: Sonic the Hedgehog (16-bit)
Level: Star Light Zone
Hits to defeat: 8

The Egg Spiker[1] is the fifth boss encountered in Sonic the Hedgehog. It is fought at the end of Star Light Zone.

Strategy

For this boss fight, Dr. Eggman flies back and forth across the screen, over three see-saws. Just out of reach of Sonic's Spin Jump attack, he periodically drops spiked bombs onto the see-saws in a basic sequence. These bombs have a short fuse, but before detonating they can be flung back up to hit Eggman's ship as he flies over, if timed correctly, by having Sonic jump on the opposite end of the see-saw.

Alternatively, the bombs can be used as a counter-weight to propel Sonic skyward, by waiting on one side of the see-saw for Eggman to drop a bomb on the other side. This can be difficult if the player does this recklessly, and if positioned incorrectly they may be struck by a bomb from above, thus necessitating care and quick reflexes while battling this boss. It is also possible to hit this boss by just jumping normally, by jumping from the center of a see-saw as Eggman flies over it, but it is very hard, as it requires precision timing.

After eight hits using either method, Eggman is defeated, and Sonic moves on to Scrap Brain Zone.

References


Sonic the Hedgehog (16-bit)
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