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Difference between revisions of "Egg Pinball"

From Sonic Retro

(Replacing Sadv3Bosses with SAdv3Omni|2)
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Perhaps one of the more favored bosses in ''[[Sonic Advance 3]]'', the player is basically playing a game of dodgeball against [[Eggman]]. Eggman is below the player, moving back and forth, launching blue crystal balls at the player, which ricochet when they make contact with a wall. The sides of the arena will fall into a pit if stood upon for too long. To beat this boss, the player must successfully knock Eggman's balls back at him (turning them orange). After taking half of his predetermined hits (6 on easy, 8 normal), Eggman fires more frequently, which can become chaotic as the balls move faster. [[Gemerl]] is just above Eggman.
 
Perhaps one of the more favored bosses in ''[[Sonic Advance 3]]'', the player is basically playing a game of dodgeball against [[Eggman]]. Eggman is below the player, moving back and forth, launching blue crystal balls at the player, which ricochet when they make contact with a wall. The sides of the arena will fall into a pit if stood upon for too long. To beat this boss, the player must successfully knock Eggman's balls back at him (turning them orange). After taking half of his predetermined hits (6 on easy, 8 normal), Eggman fires more frequently, which can become chaotic as the balls move faster. [[Gemerl]] is just above Eggman.
  
{{SAdv3Omni|2}}
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[[Category:Sonic Advance 3 Bosses]]
 
[[Category:Sonic Advance 3 Bosses]]

Revision as of 14:43, 15 June 2010

Cyber Track Boss.png

Perhaps one of the more favored bosses in Sonic Advance 3, the player is basically playing a game of dodgeball against Eggman. Eggman is below the player, moving back and forth, launching blue crystal balls at the player, which ricochet when they make contact with a wall. The sides of the arena will fall into a pit if stood upon for too long. To beat this boss, the player must successfully knock Eggman's balls back at him (turning them orange). After taking half of his predetermined hits (6 on easy, 8 normal), Eggman fires more frequently, which can become chaotic as the balls move faster. Gemerl is just above Eggman.


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