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Difference between revisions of "Egg Gravity"

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(New page: right This battle takes place on an elastic "bridge" with [[Eggman] connected to it. Spikes are on both the floor and the cieling and Eggman himself is prote...)
 
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[[Image:Chaos_Angel_Boss.png|right]]
 
[[Image:Chaos_Angel_Boss.png|right]]
This battle takes place on an elastic "bridge" with [[Eggman] connected to it. Spikes are on both the floor and the cieling and Eggman himself is protected by electricity. The only weakpoint this time is [[Gemerl]]. At both sides of the arena, there are chutes that will take to the opposite of the bridge, allowing you to attack Gemerl, as Eggman will flip occassionally. When you attack him, Eggman is launched up up (or down) into the spikes and damaged. After every hit, he will spin wildly, going back and forth in an attempt to hit the player. The more hits taken, the faster he will move. Eggman also "leaps", causing the player to be slingshotted into the spikes above and below the arena. This also holds true when the player hits Gemerl, as Eggman's momentum will launch them into the spikes if they do not get away quick enough.
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This battle takes place on an elastic "bridge" with [[Eggman]] connected to it. Spikes are on both the floor and the cieling and Eggman himself is protected by electricity. The only weakpoint this time is [[Gemerl]]. At both sides of the arena, there are chutes that will take to the opposite of the bridge, allowing you to attack Gemerl, as Eggman will flip occassionally. When you attack him, Eggman is launched up up (or down) into the spikes and damaged. After every hit, he will spin wildly, going back and forth in an attempt to hit the player. The more hits taken, the faster he will move. Eggman also "leaps", causing the player to be slingshotted into the spikes above and below the arena. This also holds true when the player hits Gemerl, as Eggman's momentum will launch them into the spikes if they do not get away quick enough.

Revision as of 21:29, 22 January 2008

Chaos Angel Boss.png

This battle takes place on an elastic "bridge" with Eggman connected to it. Spikes are on both the floor and the cieling and Eggman himself is protected by electricity. The only weakpoint this time is Gemerl. At both sides of the arena, there are chutes that will take to the opposite of the bridge, allowing you to attack Gemerl, as Eggman will flip occassionally. When you attack him, Eggman is launched up up (or down) into the spikes and damaged. After every hit, he will spin wildly, going back and forth in an attempt to hit the player. The more hits taken, the faster he will move. Eggman also "leaps", causing the player to be slingshotted into the spikes above and below the arena. This also holds true when the player hits Gemerl, as Eggman's momentum will launch them into the spikes if they do not get away quick enough.