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(Added more info about the boss fight.)
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The '''Planet Wisp Boss''' takes place in a circular arena versus a construction robot called the Drillinator. This boss is basically an upgraded version of the Tropical Resort boss and remade specifically to fit to the plant's theme. This boss has the ability to regenerate its energy, and ergo its health, should the player dawdle with the boss fight. If the player boosts the back of the boss's drill, Sonic will obtain the Yellow Drill wisp and able to attack what appears to be Drillinator's generators, whilst the boss is charging up. This causes the boss to presumptively short circuit, and leaves itself open for a final blow.
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{{OtherPage|desc=the fourth boss in the [[Sonic Colours (Wii)|Wii version]] and [[Sonic Colours: Ultimate]]|page=Refreshinator}}
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'''Drillinator''' is the fourth boss of the [[Nintendo DS]] version of ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'', fought at the end of [[Planet Wisp (DS)|Planet Wisp]].
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[[Dr. Eggman]] is in the process of mining and developing the [[Wisps]]' homeworld to become part of his [[Amazing Interstellar Amusement Park]], and this huge, drill-armed excavation robot serves as the stage's boss.
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==Strategy==
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As in most of the ''[[Sonic Rush]]'' / ''[[Sonic Rush Adventure]]'' / ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'' bosses, this fight takes place on a circular 3D platform in contrast to the 2D level. [[Sonic the Hedgehog|Sonic]] stands on some sort of rig in the middle of a lake, while the Drillinator - a bulbous sphere with two flailing, drill-capped arms - floats high above the center of the arena. It periodically attacks by stabbing its drill bits down into the ground, or firing them off as missiles to chew up the terrain. Hit the backs of the drills with either a [[Homing Attack]] or [[Super Boost]] to deal the foe damage.
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After a certain quantity of punishment has been meted out, the Drillinator will vary its attacks by descending to recharge from the rig, sweeping its arms round in a circular motion while it does so. At this moment, the player should deploy the Yellow Drill, corkscrewing through the water to bash the electrified orbs below that support the machine. Lastly, a final [[Spin Jump]] to the head will see Drillinator defeated.
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As with most of the other ''[[Sonic Colours (Nintendo DS)|Colours]]'' bosses, Eggman doesn't pilot the machine himself; it is presumably wholly robotic. Drillinator goes nameless in-game, but its designation is found in the art section and in the track titles within ''[[Vivid Sound x Hybrid Colors: Sonic Colors Original Soundtrack]]''.
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==References==
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<references/>
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[[Category:Sonic Colours (DS) Bosses]]
 

Revision as of 22:28, 20 September 2021

Sonic Retro emblem.svg Sonic Colours (Nintendo DS)
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Bosses
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Drillinator
SonicColours DS Drillinator.png
Drillinator
Game: Sonic Colours (Nintendo DS)
Level: Planet Wisp
For the fourth boss in the Wii version and Sonic Colours: Ultimate, see Refreshinator.

Drillinator is the fourth boss of the Nintendo DS version of Sonic Colours, fought at the end of Planet Wisp.

Dr. Eggman is in the process of mining and developing the Wisps' homeworld to become part of his Amazing Interstellar Amusement Park, and this huge, drill-armed excavation robot serves as the stage's boss.

Strategy

As in most of the Sonic Rush / Sonic Rush Adventure / Sonic Colours bosses, this fight takes place on a circular 3D platform in contrast to the 2D level. Sonic stands on some sort of rig in the middle of a lake, while the Drillinator - a bulbous sphere with two flailing, drill-capped arms - floats high above the center of the arena. It periodically attacks by stabbing its drill bits down into the ground, or firing them off as missiles to chew up the terrain. Hit the backs of the drills with either a Homing Attack or Super Boost to deal the foe damage.

After a certain quantity of punishment has been meted out, the Drillinator will vary its attacks by descending to recharge from the rig, sweeping its arms round in a circular motion while it does so. At this moment, the player should deploy the Yellow Drill, corkscrewing through the water to bash the electrified orbs below that support the machine. Lastly, a final Spin Jump to the head will see Drillinator defeated.

As with most of the other Colours bosses, Eggman doesn't pilot the machine himself; it is presumably wholly robotic. Drillinator goes nameless in-game, but its designation is found in the art section and in the track titles within Vivid Sound x Hybrid Colors: Sonic Colors Original Soundtrack.

References


Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

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