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Difference between revisions of "Dr. Eggman (Sonic the Hedgehog Triple Trouble boss)"

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| level=Atomic Destroyer Zone
 
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| hits=12 (Metal Sonic)<br>10 (Eggman, first phase)<br>17-34 (Eggman, second phase)<br>8 (Eggman, final phase)
 
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[[Atomic Destroyer Zone]], the final level of ''[[Sonic Triple Trouble]]'', involves '''''four''''' consecutive bosses, with a guest appearence by [[Nack the Weasel]] in the middle of the encounter.
 
[[Atomic Destroyer Zone]], the final level of ''[[Sonic Triple Trouble]]'', involves '''''four''''' consecutive bosses, with a guest appearence by [[Nack the Weasel]] in the middle of the encounter.
  
 
==Four-boss battle==
 
==Four-boss battle==
Although their [[Metal Sonic (Sonic the Hedgehog CD boss)|race / battle]] in [[Stardust Speedway Zone]] during ''[[Sonic CD]]'' is much more well known, [[Sonic the Hedgehog|Sonic]] and [[Metal Sonic]] clash once again inside the Doctor's titanic superweapon. After a brief race on [[Rocket Shoes]] (or with Hyper Heli-Tails, if playing as [[Miles "Tails" Prower|Tails]]), Metal attacks, flying back and forth across the screen and periodically swooping along the floor with his electric shield. Simply dodge the robot while he's charged up, and land hits when the shield depletes.
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===Metal Sonic===
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Although their [[Metal Sonic (Sonic the Hedgehog CD boss)|race / battle]] in [[Stardust Speedway Zone]] during ''[[Sonic CD]]'' is much more well known, [[Sonic the Hedgehog|Sonic]] and [[Metal Sonic]] clash once again inside the Doctor's titanic superweapon. After a brief race on [[Rocket Shoes]] (or with Hyper Heli-Tails, if playing as [[Miles "Tails" Prower|Tails]]),
  
After Metal Sonic is knocked out of the fight, [[Nack the Weasel]] briefly shows up. Presumably he is in Atomic Destroyer Zone to steal the final [[Chaos Emerald]] (the one in [[Dr. Eggman]]'s possession), Nack turns and flees on catching sight of Eggman's armored pogo-mech; leaving you to face the Doctor one-on-one. This machine doesn't put up much of a fight, and explodes after a mere 10 hits.
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Metal Sonic's first attack is to fly back and forth across the screen, diving at the player to attack. While Metal Sonic is doing this attack, the player must jump up and hit him with a [[Spin Attack]]. For every four hits scored, Metal Sonic will swoop along the floor with his [[Maximum Overdrive Attack]], and the player must continually jump up and down to avoid the attack until it stops. After 12 hits, Metal will be critically damaged and retreat, allowing the player to progress to a [[Checkpoint]].
  
Eggman proceeds to bring out a significantly more dangerous contraption, that spews jets of flame all over the place. Even after this weapon is destroyed, Robotnik launches a series of electric and energy-ball attacks. This section requires 17 hits for victory.
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===Dr. Eggman (first phase)===
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After Metal Sonic is knocked out of the fight, [[Nack the Weasel]] briefly shows up. Presumably he is in Atomic Destroyer Zone to steal the final [[Chaos Emerald]] (the one in [[Dr. Eggman]]'s possession), Nack turns and flees on catching sight of Eggman's armored pogo-mech; leaving the player to face the Doctor one-on-one. This machine doesn't put up much of a fight, as all it can do is bounce back and forth on its pogo mechanism, and explodes after a mere 10 hits. The player simply needs to avoid being trampled on until it is destroyed.
  
And then there's ''more''. The final part of the boss sees Eggman's pod shift up and down between the two ends of a electricity chamber. Energy bolts fire from cannons above the player, and the entire room is periodically shot through with lightning. The only way for Sonic or Tails to dodge is to hop inside whichever chute Eggman isn't occupying at the time.
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===Dr. Eggman (second phase)===
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Eggman proceeds to bring out a significantly more dangerous contraption outfitted with a flamethrower that hovers above the player and spews jets of flame all over the place. The flamethrower attachment is relatively easy to hit by jumping into it, but player has to watch out for when it fires. After 16 hits, the flamethrower will detach from the mech and self-destruct on the ground. The explosion from the attachment spreads across the floor and can still cause damage to the player.
  
== Ending ==
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Eggman then brings in a second weapon: an electrical cannon that shoots energy balls periodically, and begin moving in a more erratic pattern. Though the cannon will be sparking with electricity while it's charging, the player is still safe to hit it with a jump to cause damage, while avoiding the periodic discharges. After 17 more hits (or one hit if the player strikes while the conduits are not sparking), the mech is destroyed, ending the second phase.
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===Dr. Eggman (final phase)===
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And then there's ''more''. The final part of the boss battle sees Eggman's pod shift up and down between the two ends of a electricity chamber. Energy bolts fire from cannons above the player to keep them on their toes, and the player must hit the pod from the side to land a hit; hitting the pod from either the top or bottom will only hurt the player instead.
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Eventually, Eggman's pod will start slowing down, coming to a stop on one side of the chamber. When this happens, the entire room is periodically shot through with lightning that can damage the player. The only way for Sonic or Tails to dodge is to hop inside whichever chute Eggman isn't occupying at the time. After a total of 8 hits against the pod, the player will finally win the fight.
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==Ending==
 
Finally, after four bosses in a row, Eggman is out of defenses. He flees to a floating platform, but drops the final, yellow [[Chaos Emeralds|Chaos Emerald]] during his hasty retreat. Sonic proceeds onwards to find an imprisoned [[Knuckles the Echidna|Knuckles]], presumably captured by Eggman after the echidna's defeat at [[Tidal Plant Zone]]. After destroying the energy cage, the Guardian concedes a thankful handshake, before the two of you flee the base.
 
Finally, after four bosses in a row, Eggman is out of defenses. He flees to a floating platform, but drops the final, yellow [[Chaos Emeralds|Chaos Emerald]] during his hasty retreat. Sonic proceeds onwards to find an imprisoned [[Knuckles the Echidna|Knuckles]], presumably captured by Eggman after the echidna's defeat at [[Tidal Plant Zone]]. After destroying the energy cage, the Guardian concedes a thankful handshake, before the two of you flee the base.
  
 
If all 6 Chaos Emeralds are already collected, the credits will roll. If any of them are missing, a cutscene will play instead, with Fang laughing at the player's character. He trips and spills however many Chaos Emeralds were missed, and then the text "Try Again" appears. The music for this ending is a pitched-down version of the "Try Again" theme from ''[[Sonic Chaos]]''.
 
If all 6 Chaos Emeralds are already collected, the credits will roll. If any of them are missing, a cutscene will play instead, with Fang laughing at the player's character. He trips and spills however many Chaos Emeralds were missed, and then the text "Try Again" appears. The music for this ending is a pitched-down version of the "Try Again" theme from ''[[Sonic Chaos]]''.
  
== Screenshots ==
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==Screenshots==
 
<gallery widths="160px">Image:Atomic Destroyer Boss -1.png|First Metal Sonic chases you...
 
<gallery widths="160px">Image:Atomic Destroyer Boss -1.png|First Metal Sonic chases you...
 
Image:Atomic Destroyer Boss -2.png|...and eventually catches up
 
Image:Atomic Destroyer Boss -2.png|...and eventually catches up

Revision as of 16:02, 3 August 2019

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Dr. Eggman (Sonic the Hedgehog Triple Trouble boss)
Atomic Destroyer Boss -8.png
Dr. Eggman (Sonic the Hedgehog Triple Trouble boss)
Game: Sonic the Hedgehog Triple Trouble
Level: Atomic Destroyer Zone
Hits to defeat: 12 (Metal Sonic)
10 (Eggman, first phase)
17-34 (Eggman, second phase)
8 (Eggman, final phase)

Atomic Destroyer Zone, the final level of Sonic Triple Trouble, involves four consecutive bosses, with a guest appearence by Nack the Weasel in the middle of the encounter.

Four-boss battle

Metal Sonic

Although their race / battle in Stardust Speedway Zone during Sonic CD is much more well known, Sonic and Metal Sonic clash once again inside the Doctor's titanic superweapon. After a brief race on Rocket Shoes (or with Hyper Heli-Tails, if playing as Tails),

Metal Sonic's first attack is to fly back and forth across the screen, diving at the player to attack. While Metal Sonic is doing this attack, the player must jump up and hit him with a Spin Attack. For every four hits scored, Metal Sonic will swoop along the floor with his Maximum Overdrive Attack, and the player must continually jump up and down to avoid the attack until it stops. After 12 hits, Metal will be critically damaged and retreat, allowing the player to progress to a Checkpoint.

Dr. Eggman (first phase)

After Metal Sonic is knocked out of the fight, Nack the Weasel briefly shows up. Presumably he is in Atomic Destroyer Zone to steal the final Chaos Emerald (the one in Dr. Eggman's possession), Nack turns and flees on catching sight of Eggman's armored pogo-mech; leaving the player to face the Doctor one-on-one. This machine doesn't put up much of a fight, as all it can do is bounce back and forth on its pogo mechanism, and explodes after a mere 10 hits. The player simply needs to avoid being trampled on until it is destroyed.

Dr. Eggman (second phase)

Eggman proceeds to bring out a significantly more dangerous contraption outfitted with a flamethrower that hovers above the player and spews jets of flame all over the place. The flamethrower attachment is relatively easy to hit by jumping into it, but player has to watch out for when it fires. After 16 hits, the flamethrower will detach from the mech and self-destruct on the ground. The explosion from the attachment spreads across the floor and can still cause damage to the player.

Eggman then brings in a second weapon: an electrical cannon that shoots energy balls periodically, and begin moving in a more erratic pattern. Though the cannon will be sparking with electricity while it's charging, the player is still safe to hit it with a jump to cause damage, while avoiding the periodic discharges. After 17 more hits (or one hit if the player strikes while the conduits are not sparking), the mech is destroyed, ending the second phase.

Dr. Eggman (final phase)

And then there's more. The final part of the boss battle sees Eggman's pod shift up and down between the two ends of a electricity chamber. Energy bolts fire from cannons above the player to keep them on their toes, and the player must hit the pod from the side to land a hit; hitting the pod from either the top or bottom will only hurt the player instead.

Eventually, Eggman's pod will start slowing down, coming to a stop on one side of the chamber. When this happens, the entire room is periodically shot through with lightning that can damage the player. The only way for Sonic or Tails to dodge is to hop inside whichever chute Eggman isn't occupying at the time. After a total of 8 hits against the pod, the player will finally win the fight.

Ending

Finally, after four bosses in a row, Eggman is out of defenses. He flees to a floating platform, but drops the final, yellow Chaos Emerald during his hasty retreat. Sonic proceeds onwards to find an imprisoned Knuckles, presumably captured by Eggman after the echidna's defeat at Tidal Plant Zone. After destroying the energy cage, the Guardian concedes a thankful handshake, before the two of you flee the base.

If all 6 Chaos Emeralds are already collected, the credits will roll. If any of them are missing, a cutscene will play instead, with Fang laughing at the player's character. He trips and spills however many Chaos Emeralds were missed, and then the text "Try Again" appears. The music for this ending is a pitched-down version of the "Try Again" theme from Sonic Chaos.

Screenshots

References


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