Actions

Difference between revisions of "Metal-o-Turtle"

From Sonic Retro

Line 1: Line 1:
[[File:Sonic_%26_tails_Dokabuton.png|thumb|right|180px|Dokabuton, from the Japanese Manual.]]
+
{{EnemyBob
 +
| image=Sonic_&_tails_Dokabuton.png
 +
| game=Sonic Chaos
 +
}}
 
[[File:Dokabuton Badnik.PNG|right]]
 
[[File:Dokabuton Badnik.PNG|right]]
  
Line 5: Line 8:
  
 
Like other robots in 8-bit Sonic games, no [[animal friends]] pop out of Dokabutons when they are destroyed. Whether these badniks canonically don't contain organic batteries, or the escaping critters simply weren't shown due to programming limitations, is not known.
 
Like other robots in 8-bit Sonic games, no [[animal friends]] pop out of Dokabutons when they are destroyed. Whether these badniks canonically don't contain organic batteries, or the escaping critters simply weren't shown due to programming limitations, is not known.
 +
 +
==References==
 +
<references />
  
 
{{SonicChaosOmni|2}}
 
{{SonicChaosOmni|2}}
[[Category:Sonic Chaos enemies]]
 

Revision as of 13:42, 3 April 2018

Sonic & tails Dokabuton.png
Metal-o-Turtle
Game: Sonic Chaos
Dokabuton Badnik.PNG

Dokabuton is a variety of badnik created by Dr. Ivo "Eggman" Robotnik, encountered by Sonic and Tails in Gigalopolis Zone during Sonic Chaos. Resembling large robotic stag beetles, Dokabuton models have no proactive offense; they simply drive back and forth, damaging Sonic if he bumps into them. Dokabutons are easily dispatched by a spin attack.

Like other robots in 8-bit Sonic games, no animal friends pop out of Dokabutons when they are destroyed. Whether these badniks canonically don't contain organic batteries, or the escaping critters simply weren't shown due to programming limitations, is not known.

References


Sonic Chaos
Sonic Chaos title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs