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Difference between revisions of "Death Egg Zone (S&K)"

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The second boss is self-defeating, as long as you know what you're doing. It is a floating ball that resembles the Death Egg. It drops crawling bombs.  When you have one almost lined up, go into the teleporter and gravity will switch, causing the bombs to hit the boss.  Do this eight times to win. You can also flip the bombs at it if they are stuck point-first in the ceiling or floor, making for a much faster fight.
 
The second boss is self-defeating, as long as you know what you're doing. It is a floating ball that resembles the Death Egg. It drops crawling bombs.  When you have one almost lined up, go into the teleporter and gravity will switch, causing the bombs to hit the boss.  Do this eight times to win. You can also flip the bombs at it if they are stuck point-first in the ceiling or floor, making for a much faster fight.
  
There is a third boss, a massive robot similar somewhat to that in the ''[[Sonic 2]]'' version of Death Egg Zone, that is listed in the level select as "Doomsday Zone 2", but is actually part of Death Egg. The first part is merely smashing his fingers, in other words, the robot will try and smash you with its hands. You must destroy all of its fingers to get past. The next part is a bit more difficult, as the robot will destroy any floor it touches, so you have to run through the whole thing. The robot is behind you, and it will on occasion open up its shell and use the Master Emerald to fire a beam at you. You must strike it immediately afterwards. After the beam is fired, you have to jump and hit the thing that is holding the Master Emerald. The bot is still moving, and the thing will close quickly, so you have to be fast. It takes 8 hits to finish this phase. Finally, after that, Robotnik/Eggman will get out and get in his little pod and carry the Master Emerald away. You must hit him 8 more times; afterwards, he will drop the Emerald and you will have beaten him!
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What happens after defeating the second boss depends on how many [[Chaos Emeralds]] you have. If you have all seven, you are taken immediately into [[The Doomsday Zone]]. Otherwise, you enter another boss fight, involving a giant Robotnik suit. The first part is merely smashing his fingers, in other words, the robot will try and smash you with its hands. You must destroy all of its fingers to get past. The next part is a bit more difficult, as the robot will destroy any floor it touches, so you have to run through the whole thing. The robot is behind you, and it will on occasion open up its shell and use the Master Emerald to fire a beam at you. You must strike it immediately afterwards. After the beam is fired, you have to jump and hit the thing that is holding the Master Emerald. The bot is still moving, and the thing will close quickly, so you have to be fast. It takes 8 hits to finish this phase. Finally, after that, Robotnik/Eggman will get out and get in his little pod and carry the Master Emerald away. You must hit him 8 more times; afterwards, he will drop the Emerald and you will have beaten him! This boss is accessible from the Level Select screen as The Doomsday Act 2.
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==

Revision as of 12:24, 15 August 2008

Deatheggsk.png
Death Egg Zone
Final Zone, Sonic & Knuckles
Number of Acts: 2
Sub-boss: Red Eye
Boss: Kyodai Eggman Robo
Maximum rings, Act 1: 278 + 90
Maximum rings, Act 2: 198 + 120
Prerequisite: Play as Sonic and/or Tails

Death Egg Zone is the final level in Sonic and Knuckles. As the name implies, the stage is set in the enormous hull of the Death Egg. There are gravity changing devices, high-speed transport tubes, and even an engine room with buttons that must be turned to the same color in order to exit the room.

Bosses and Strategy

The bosses, as to be expected, are difficult.

The first boss is a giant eye with rotating balls around its center. You have to wait for the balls to spin outward then get in the center. Jump up to hit the eye and at the height of your jump, hit jump again. You'll hit it. Damage it eight times and the eye will separate from its metal base. At this point, get on the platforms spinning around it and attack the center until the platforms begin orbiting the eye quickly. Then get away and watch for the laser coming from the bottom. Hit another eight times to win.

The second boss is self-defeating, as long as you know what you're doing. It is a floating ball that resembles the Death Egg. It drops crawling bombs. When you have one almost lined up, go into the teleporter and gravity will switch, causing the bombs to hit the boss. Do this eight times to win. You can also flip the bombs at it if they are stuck point-first in the ceiling or floor, making for a much faster fight.

What happens after defeating the second boss depends on how many Chaos Emeralds you have. If you have all seven, you are taken immediately into The Doomsday Zone. Otherwise, you enter another boss fight, involving a giant Robotnik suit. The first part is merely smashing his fingers, in other words, the robot will try and smash you with its hands. You must destroy all of its fingers to get past. The next part is a bit more difficult, as the robot will destroy any floor it touches, so you have to run through the whole thing. The robot is behind you, and it will on occasion open up its shell and use the Master Emerald to fire a beam at you. You must strike it immediately afterwards. After the beam is fired, you have to jump and hit the thing that is holding the Master Emerald. The bot is still moving, and the thing will close quickly, so you have to be fast. It takes 8 hits to finish this phase. Finally, after that, Robotnik/Eggman will get out and get in his little pod and carry the Master Emerald away. You must hit him 8 more times; afterwards, he will drop the Emerald and you will have beaten him! This boss is accessible from the Level Select screen as The Doomsday Act 2.

Instruction Manual Description

Face bald, belligerent Robotnik in his whirling Death Egg!

Sonic Team Commentary (from Sonic Jam Strategy Guide)

When thinking of space, gravity controls come to mind, so that was the theme behind this stage. We tried to give it a feel you could only have in outer space, how did we do? We surveyed many people to determine if up and down should be reversed when the gravity flips. I guess that it is just easier to have pressing down to crouch feel natural!

Yuji Naka

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