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Death Ball

From Sonic Retro

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Death Ball
Game: Sonic & Knuckles
Level: [[Death Egg]] (mini-boss)
Hits to defeat: 8

Death Ball is another mini-boss encountered in both Sonic & Knuckles and Sonic 3 & Knuckles before the Death Egg Boss. Its form resembles a miniature Death Egg, which is protected by a rotating shield. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg.

This boss is invulnerable to any type of attack the player may try to inflict on it because of the shield. The only way to damage the boss is to use the teleporters on either side switch gravity while a spiked wheel is beneath it, causing it to switch sides and damage it. When the boss releases the spike cars, it is best to get ready to go into a transporter quickly. When the boss is just about to hover over the spike car, go into the transporter to turn everything upside down along with the car which will hit the boss if it's timed right. If that fails, then the car will be stuck because of the spikes in the ground. Spin Dashing into the car will flip it, possibly hitting the boss if he is hovering near it.

An easy strategy (Submitted by KingofHarts) - Right from the start, enter a transporter to go to the ceiling. STAY THERE for the entire battle. The boss will release cars that will continuously go to the ceiling. You may then easily spin dash the cars into the boss from above, hitting him with ease. The only thing that will make this slightly difficult is to make sure not to re-enter the teleporter again. You should have the boss beaten in no time at all.

A word of caution--when the cars are left upside down, left to travel on the ground or hit the boss the wrong side, they will explode causing the three spikes to shoot out.

Word of caution 2, regarding Tails - Super Tails' super flickies destroy the spike cars if they come within range, so (if Tails has all 14 emeralds) great care must be taken at the end of the level to make sure Tails doesn't go Super.
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