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'''Death Ball''' is the final boss encountered in both ''[[Sonic & Knuckles]]'' and ''[[Sonic 3 & Knuckles]]'' before the final battle. Its form resembles a miniature [[Death Egg]], which is protected by a rotating shield. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg.
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|Sonic & Knuckles|:Category:Sonic & Knuckles bosses|l2=Mini-Bosses|{{PAGENAME}}}}
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{{BossInfo
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| image=Sonic&Knuckles MD DeathBall.png
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| name=Death Ball
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| game=Sonic & Knuckles
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| hits=8
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| miniboss=Death Egg Zone (Sonic & Knuckles){{!}}Death Egg Zone
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| playedas=[[Sonic the Hedgehog|Sonic]] and/or [[Miles "Tails" Prower|Tails]]
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}}
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The '''Death Ball''' (デスボール) is a mini-boss encountered at the end of [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 2 in both ''[[Sonic & Knuckles]]'' and ''[[Sonic 3 & Knuckles]]'' before facing the [[Great Eggman Robo]].
  
This boss is invulnerable to any type of attack the player may try to inflict on it because of the shield. The only way to damage the boss is to use the teleporters on either side switch gravity while a spiked wheel is beneath it, causing it to switch sides and damage it. When the boss releases the spike cars, it is best to get ready to go into a transporter quickly. When the boss is just about to hover over the spike car, go into the transporter to turn everything upside down along with the car which will hit the boss if it's timed right. If that fails, then the car will be stuck because of the spikes in the ground. [[Spin Dash]]ing into the car will flip it, possibly hitting the boss if he is hovering near it.  
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==Strategy==
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The Death Ball's form resembles a miniature [[Death Egg]], which is protected by a rotating shield. Thanks to its bumper shield, Death Ball is immune to any direct attacks from the player; in fact, if the player glitches through the shield, they will find it doesn't even have proper collision. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg. The only way to damage the boss is to hit it with the spiked side of the cars. The obvious method to do this is to use the gravity-switch tubes on the sides of the arena and timing it so they fall into the Death Ball, but [[Spin Dash]]ing into a car that's upside-down relative to the current gravity will flip it into the air, which is far more efficient. Spike cars will be released right-side up relative to normal gravity, so staying in reversed gravity the entire battle lets the player make quick work of the boss.
  
A word of caution--when the cars are left upside down, left to travel on the ground or hit the boss the wrong side, they will explode causing the three spikes to shoot out.
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A spike car left alone for too long will explode, sending its spikes out through the arena. The same will happen if a car hits the Death Ball with its wheeled side. In addition, [[Super Tails]]' [[Flicky|Super Flickies]] can and will destroy the spike cars, preventing the player from damaging the Death Ball until Super form expires.
  
{{SKEnemies}}
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After hitting it with the cars 8 times, the Death Ball will be destroyed, and its destruction will damage the gravity-switch tube on the right, allowing the player to give chase to [[Dr. Eggman]] for the final showdown.
[[Category:Sonic & Knuckles Bosses and Sub-bosses]]
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==References==
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<references/>
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{{S&KOmni|3}}
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[[Category:Sonic & Knuckles bosses]]
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[[Category:Sonic and Knuckles bosses]] <!-- keep for DPL -->

Revision as of 10:25, 30 November 2019

Sonic Retro emblem.svg Sonic & Knuckles
»
Mini-Bosses
»
Death Ball
Sonic&Knuckles MD DeathBall.png
Death Ball
Game: Sonic & Knuckles
Level: Death Egg Zone (mini-boss)
Hits to defeat: 8
Fought by: Sonic and/or Tails

The Death Ball (デスボール) is a mini-boss encountered at the end of Death Egg Zone Act 2 in both Sonic & Knuckles and Sonic 3 & Knuckles before facing the Great Eggman Robo.

Strategy

The Death Ball's form resembles a miniature Death Egg, which is protected by a rotating shield. Thanks to its bumper shield, Death Ball is immune to any direct attacks from the player; in fact, if the player glitches through the shield, they will find it doesn't even have proper collision. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg. The only way to damage the boss is to hit it with the spiked side of the cars. The obvious method to do this is to use the gravity-switch tubes on the sides of the arena and timing it so they fall into the Death Ball, but Spin Dashing into a car that's upside-down relative to the current gravity will flip it into the air, which is far more efficient. Spike cars will be released right-side up relative to normal gravity, so staying in reversed gravity the entire battle lets the player make quick work of the boss.

A spike car left alone for too long will explode, sending its spikes out through the arena. The same will happen if a car hits the Death Ball with its wheeled side. In addition, Super Tails' Super Flickies can and will destroy the spike cars, preventing the player from damaging the Death Ball until Super form expires.

After hitting it with the cars 8 times, the Death Ball will be destroyed, and its destruction will damage the gravity-switch tube on the right, allowing the player to give chase to Dr. Eggman for the final showdown.

References


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