Actions

Difference between revisions of "Death Ball"

From Sonic Retro

m (Text replace - 'Category:Sonic and Knuckles Bosses and Sub-bosses' to 'Category:Sonic and Knuckles bosses')
Line 9: Line 9:
 
'''Death Ball''' is another mini-boss encountered in both ''[[Sonic & Knuckles]]'' and ''[[Sonic 3 & Knuckles]]'' before the [[Great Eggman Robo|Death Egg Boss]]. Its form resembles a miniature [[Death Egg]], which is protected by a rotating shield. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg.
 
'''Death Ball''' is another mini-boss encountered in both ''[[Sonic & Knuckles]]'' and ''[[Sonic 3 & Knuckles]]'' before the [[Great Eggman Robo|Death Egg Boss]]. Its form resembles a miniature [[Death Egg]], which is protected by a rotating shield. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg.
  
This boss is invulnerable to any type of attack the player may try to inflict on it because of the shield. The only way to damage the boss is to use the teleporters on either side switch gravity while a spiked wheel is beneath it, causing it to switch sides and damage it. When the boss releases the spike cars, it is best to get ready to go into a transporter quickly. When the boss is just about to hover over the spike car, go into the transporter to turn everything upside down along with the car which will hit the boss if it's timed right. If that fails, then the car will be stuck because of the spikes in the ground. [[Spin Dash]]ing into the car will flip it, possibly hitting the boss if he is hovering near it.
+
Thanks to its bumper shield, Death Ball is immune to any direct attacks from the player -- in fact, if you glitch through the shield, you'll find it doesn't even have proper collision. The only way to damage the boss is to hit it with the spiked side of the cars. The obvious method to do this is to use the gravity-switch tubes on the side of the arena and timing it so they fall into the Death Ball, but [[Spin Dash]]ing into a car that's upside-down relative to the current gravity will flip it into the air, which is far more efficient. Spike cars will be released right-side up relative to normal gravity, so staying in reversed gravity the entire battle lets you make quick work of this boss.
  
An easy strategy (Submitted by KingofHarts) - Right from the start, enter a transporter to go to the ceiling. STAY THERE for the entire battle. The boss will release cars that will continuously go to the ceiling. You may then easily spin dash the cars into the boss from above, hitting him with ease. The only thing that will make this slightly difficult is to make sure not to re-enter the teleporter again. You should have the boss beaten in no time at all.
+
A spike car left alone for too long will explode, sending its spikes out through the arena. The same will happen if a car hits the Death Ball with its wheeled side. In addition, Super Tails's Super Flickies can and will destroy the spike cars, preventing you from damaging the Death Ball until Super form expires.
  
A word of caution--when the cars are left upside down, left to travel on the ground or hit the boss the wrong side, they will explode causing the three spikes to shoot out.
+
<br clear="all">{{Sonic3&KOmni|4}}
 
 
Word of caution 2, regarding Tails - Super Tails' super flickies destroy the spike cars if they come within range, so (if Tails has all 14 emeralds) great care must be taken at the end of the level to make sure Tails doesn't go Super.<br clear="all">{{Sonic3&KOmni|4}}
 
 
[[Category:Sonic & Knuckles bosses]]
 
[[Category:Sonic & Knuckles bosses]]
 
[[Category:Sonic and Knuckles bosses]] <!-- keep for DPL -->
 
[[Category:Sonic and Knuckles bosses]] <!-- keep for DPL -->

Revision as of 16:34, 25 January 2012

Expression error: Unexpected < operator.
<div style="transform:scale(1,1); transform-origin:0% 0%; width:Expression error: Unexpected / operator.px !important;">Expression error: Unexpected / operator.px
</div>
Death Ball
Game: Sonic & Knuckles
Level: [[Death Egg]] (mini-boss)
Hits to defeat: 8

Death Ball is another mini-boss encountered in both Sonic & Knuckles and Sonic 3 & Knuckles before the Death Egg Boss. Its form resembles a miniature Death Egg, which is protected by a rotating shield. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg.

Thanks to its bumper shield, Death Ball is immune to any direct attacks from the player -- in fact, if you glitch through the shield, you'll find it doesn't even have proper collision. The only way to damage the boss is to hit it with the spiked side of the cars. The obvious method to do this is to use the gravity-switch tubes on the side of the arena and timing it so they fall into the Death Ball, but Spin Dashing into a car that's upside-down relative to the current gravity will flip it into the air, which is far more efficient. Spike cars will be released right-side up relative to normal gravity, so staying in reversed gravity the entire battle lets you make quick work of this boss.

A spike car left alone for too long will explode, sending its spikes out through the arena. The same will happen if a car hits the Death Ball with its wheeled side. In addition, Super Tails's Super Flickies can and will destroy the spike cars, preventing you from damaging the Death Ball until Super form expires.


Template:Sonic3&KOmni