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Difference between revisions of "Death Ball"

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'''Death Ball''' is another mini-boss encountered in both ''[[Sonic & Knuckles]]'' and ''[[Sonic 3 & Knuckles]]'' before the [[Great Eggman Robo|Death Egg Boss]]. Its form resembles a miniature [[Death Egg]], which is protected by a rotating shield. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg.
 
'''Death Ball''' is another mini-boss encountered in both ''[[Sonic & Knuckles]]'' and ''[[Sonic 3 & Knuckles]]'' before the [[Great Eggman Robo|Death Egg Boss]]. Its form resembles a miniature [[Death Egg]], which is protected by a rotating shield. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg.
 
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This boss is invulnerable to any type of attack the player may try to inflict on it because of the shield. The only way to damage the boss is to use the teleporters on either side switch gravity while a spiked wheel is beneath it, causing it to switch sides and damage it. When the boss releases the spike cars, it is best to get ready to go into a transporter quickly. When the boss is just about to hover over the spike car, go into the transporter to turn everything upside down along with the car which will hit the boss if it's timed right. If that fails, then the car will be stuck because of the spikes in the ground. [[Spin Dash]]ing into the car will flip it, possibly hitting the boss if he is hovering near it.  
 
This boss is invulnerable to any type of attack the player may try to inflict on it because of the shield. The only way to damage the boss is to use the teleporters on either side switch gravity while a spiked wheel is beneath it, causing it to switch sides and damage it. When the boss releases the spike cars, it is best to get ready to go into a transporter quickly. When the boss is just about to hover over the spike car, go into the transporter to turn everything upside down along with the car which will hit the boss if it's timed right. If that fails, then the car will be stuck because of the spikes in the ground. [[Spin Dash]]ing into the car will flip it, possibly hitting the boss if he is hovering near it.  
  
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Revision as of 13:48, 8 July 2011

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Death Ball
Game: Sonic & Knuckles
Level: [[Death Egg]] (mini-boss)
Hits to defeat: 8

Death Ball is another mini-boss encountered in both Sonic & Knuckles and Sonic 3 & Knuckles before the Death Egg Boss. Its form resembles a miniature Death Egg, which is protected by a rotating shield. Its base periodically opens up, releasing small cars with three sets of spikes which then travel around the floor of the Death Egg. http://www.dan-dare.org/Dan%20Sonic/SonicHeroesWallpaper800.jpg This boss is invulnerable to any type of attack the player may try to inflict on it because of the shield. The only way to damage the boss is to use the teleporters on either side switch gravity while a spiked wheel is beneath it, causing it to switch sides and damage it. When the boss releases the spike cars, it is best to get ready to go into a transporter quickly. When the boss is just about to hover over the spike car, go into the transporter to turn everything upside down along with the car which will hit the boss if it's timed right. If that fails, then the car will be stuck because of the spikes in the ground. Spin Dashing into the car will flip it, possibly hitting the boss if he is hovering near it.

A word of caution--when the cars are left upside down, left to travel on the ground or hit the boss the wrong side, they will explode causing the three spikes to shoot out.

Word of caution 2, regarding Tails - Super Tails' super flickies destroy the spike cars if they come within range, so (if Tails has all 14 emeralds) great care must be taken at the end of the level to make sure Tails doesn't go Super.
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