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Difference between revisions of "Dark Castle Area"

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m (BSonirachi moved page Dark Castle to Dark Castle Area)
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|Tails' Skypatrol|:Category:Tails' Skypatrol levels|l2=Levels|{{PAGENAME}}}}
 
|Tails' Skypatrol|:Category:Tails' Skypatrol levels|l2=Levels|{{PAGENAME}}}}
 
{{LevelBob
 
{{LevelBob
|levelscreen=Dark castle.png
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| levelscreen=Dark castle.png
|levelno=Fourth
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| levelno=Fourth
|game=Tails' Skypatrol
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| game=Tails' Skypatrol
|boss=Witchcart
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| boss=Witchcart
|theme1=spooky/supernatural
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| theme1=spooky/supernatural
|theme2=industrial
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| theme2=industrial
|prev=Metal Island
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| name_jp=ダークキャッスルエリア{{fileref|TailsSkypatrol GG JP manual.pdf|page=24}}
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| prev=Metal Island Area
 
}}
 
}}
'''Dark Castle''' is the fourth and final level of ''[[Tails' Skypatrol]]''. It is home to the wicked [[Witchcart]], who is the boss for this level. Its exterior is made of brick, but on the inside lie all sorts of death-trap contraptions. The castle is heavily guarded by cannons, which home in on [[Tails]] when firing. [[Checkpoint]] Bells are often hidden from normal sight, especially when the player goes off-route to collect hidden items.
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'''{{PAGENAME}}''' is the fourth and final level of ''[[Tails' Skypatrol]]''.
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==Overview==
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This eerie stronghold is home to the wicked [[Witchcart]], who is the boss for this level. [[Miles "Tails" Prower|Tails]]' flying abilities are put to the test throughout the level, as it is heavily guarded by swarms of enemies, [[Carronade]]s that home in on Tails when firing, and frustrating traps like the deadly Bonmetals. [[Checkpoint]] Bells are often hidden from normal sight, especially when the player goes off-route to collect hidden items. All of these potentially make this level the hardest in the game. Fortunately, there are two [[Invincibility|Muteki Stars]] laid out one after the other, and with crafty flying, the player can obtain both.
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The castle's exterior is made up of dark grey bricks and towers in front of a cityscape that appears to have been taken straight from [[Casino Night Zone]]. Periodically, the player will fly through the castle's interiors, which are [[Metropolis Zone|Metropolis]]-esque steel chambers that are claustrophobic in nature and hold some of the deadlier traps.
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Upon defeating Witchcart, the game ends, and the player is awarded an Area Bonus of 20,000 points.
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Tobikoshicrow-sprite.gif}}
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|'''[[Tobikoshi Crow]]''' — Flies in to attack, then retreats.
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|-
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|style="text-align:center;"|{{spriteImage|Carronade-sprite.gif}}
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|'''[[Carronade]]''' — Mounted cannons that shoot cannonballs at Tails.
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|-
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|style="text-align:center;"|{{spriteImage|Tashiya-sprite.gif}}
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|'''[[Tashiya]]''' — Octopus-bot that balances a circus ball.
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|-
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|style="text-align:center;"|{{spriteImage|Balloongun-sprite.gif}}
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|'''[[Balloon Gun]]''' — Gun turret attached to a balloon.
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|-
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|style="text-align:center;"|{{spriteImage|Gon-sprite.gif}}
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|'''[[Gon]]''' — Dinosaur-like bot that bites Tails' [[Ring]].
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|-
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|style="text-align:center;"|{{spriteImage|Boundhead-sprite.gif}}
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|'''[[Bound Head]]''' — Yellow orb that bounces on the ground.
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|-
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|style="text-align:center;"|{{spriteImage|Haneruton-sprite.gif}}
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|'''[[Haneruton]]''' — Skeleton that leaps up and explodes in a shower of bones.
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|-
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|style="text-align:center;"|{{spriteImage|Dorigame-sprite.gif}}
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|'''[[Dorigame]]''' — Turtle-bots that throw projectiles.
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|}
  
==Trivia==
 
{{trivia}}
 
*This area has two [[invincibility]] items laid out one after the other. With crafty flying, the player can obtain both.
 
*This is the only area that starts the player off within enemy range.
 
*The background resembles the city in the background of [[Casino Night Zone]].
 
 
==References==
 
==References==
<references />
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<references/>
  
 
{{TailsSkyPatrolOmni}}
 
{{TailsSkyPatrolOmni}}

Revision as of 15:20, 18 December 2019

Sonic Retro emblem.svg Tails' Skypatrol
»
Levels
»
Dark Castle Area
Dark castle.png
Dark Castle Area
Fourth area, Tails' Skypatrol
Level themes: spooky/supernatural, industrial
Boss: Witchcart
Non-English names:
Metal Island Area

Dark Castle Area is the fourth and final level of Tails' Skypatrol.

Overview

This eerie stronghold is home to the wicked Witchcart, who is the boss for this level. Tails' flying abilities are put to the test throughout the level, as it is heavily guarded by swarms of enemies, Carronades that home in on Tails when firing, and frustrating traps like the deadly Bonmetals. Checkpoint Bells are often hidden from normal sight, especially when the player goes off-route to collect hidden items. All of these potentially make this level the hardest in the game. Fortunately, there are two Muteki Stars laid out one after the other, and with crafty flying, the player can obtain both.

The castle's exterior is made up of dark grey bricks and towers in front of a cityscape that appears to have been taken straight from Casino Night Zone. Periodically, the player will fly through the castle's interiors, which are Metropolis-esque steel chambers that are claustrophobic in nature and hold some of the deadlier traps.

Upon defeating Witchcart, the game ends, and the player is awarded an Area Bonus of 20,000 points.

Enemies

Tobikoshicrow-sprite.gif
Tobikoshi Crow — Flies in to attack, then retreats.
Carronade-sprite.gif
Carronade — Mounted cannons that shoot cannonballs at Tails.
Tashiya-sprite.gif
Tashiya — Octopus-bot that balances a circus ball.
Balloongun-sprite.gif
Balloon Gun — Gun turret attached to a balloon.
Gon-sprite.gif
Gon — Dinosaur-like bot that bites Tails' Ring.
Boundhead-sprite.gif
Bound Head — Yellow orb that bounces on the ground.
Haneruton-sprite.gif
Haneruton — Skeleton that leaps up and explodes in a shower of bones.
Dorigame-sprite.gif
Dorigame — Turtle-bots that throw projectiles.

References


Tails' Skypatrol
Tails' Skypatrol title.png

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