Difference between revisions of "Crystal Egg Zone boss"
From Sonic Retro
m (moved Robotnik (Crystal Egg Zone Boss) to Crystal Egg Zone boss) |
m (Text replacement - "\[\[Category:.* bosses\]\] \[\[Category:Final bosses\]\]" to "Category:Final bosses") |
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{{BossInfo | {{BossInfo | ||
| image=S28bitcez3_1.png | | image=S28bitcez3_1.png | ||
− | | name= | + | | name=Crystal Egg Zone boss |
| game=Sonic the Hedgehog 2 (8-bit) | | game=Sonic the Hedgehog 2 (8-bit) | ||
− | | level= | + | | level=Crystal Egg Zone |
− | |||
}} | }} | ||
[[Image:Eggman (S2-8-bit).PNG|thumb|180px|right|Official artwork of {{PAGENAME}}.]] | [[Image:Eggman (S2-8-bit).PNG|thumb|180px|right|Official artwork of {{PAGENAME}}.]] | ||
− | After the rather unusual reflective images of [[Robotnik]]'s fortress in the first two acts of [[Crystal Egg Zone]], the scenery in Act 3 | + | After the rather unusual reflective images of [[Robotnik]]'s fortress in the first two acts of [[Crystal Egg Zone]], the scenery in Act 3 changes to a more customary final level - namely, hard, cold steel, and ''deadly electricity everywhere''. The game's last boss takes place inside a lightning chamber, which [[Eggman]] makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the poorly thought out (on Robotnik's part) transport chutes until the chamber clears, at which point he can leap out, attack the scientist's cockpit, and dive back in to safety before his attacks renew themselves. |
==End Sequence== | ==End Sequence== | ||
− | His final machine destroyed, [[Eggman]] beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the Eggman from escaping via teleporter. Before Sonic leaves [[Tails]] will warp in through the teleport terminal. | + | His final machine destroyed, [[Eggman]] beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the Eggman from escaping via a teleporter. Before Sonic leaves, [[Tails]] will warp in through the teleport terminal. |
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
+ | ==References== | ||
+ | <references /> | ||
{{S2GGOmni|3}} | {{S2GGOmni|3}} | ||
− | [[Category: | + | [[Category:Final bosses]] |
Revision as of 15:13, 18 September 2019
Crystal Egg Zone boss |
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Game: Sonic the Hedgehog 2 (8-bit) |
Level: Crystal Egg Zone |
After the rather unusual reflective images of Robotnik's fortress in the first two acts of Crystal Egg Zone, the scenery in Act 3 changes to a more customary final level - namely, hard, cold steel, and deadly electricity everywhere. The game's last boss takes place inside a lightning chamber, which Eggman makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the poorly thought out (on Robotnik's part) transport chutes until the chamber clears, at which point he can leap out, attack the scientist's cockpit, and dive back in to safety before his attacks renew themselves.
End Sequence
His final machine destroyed, Eggman beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the Eggman from escaping via a teleporter. Before Sonic leaves, Tails will warp in through the teleport terminal.
References
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
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