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Difference between revisions of "Crystal Egg Zone boss"

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{{BossInfo
 
{{BossInfo
 
| image=S28bitcez3_1.png
 
| image=S28bitcez3_1.png
| name=Robotnik
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| name=Crystal Egg Zone boss
| game=[[Sonic the Hedgehog 2 (8-bit)]]
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| game=Sonic the Hedgehog 2 (8-bit)
| level=[[Crystal Egg Zone]]
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| level=Crystal Egg Zone
 
}}
 
}}
  
 
[[Image:Eggman (S2-8-bit).PNG|thumb|180px|right|Official artwork of {{PAGENAME}}.]]
 
[[Image:Eggman (S2-8-bit).PNG|thumb|180px|right|Official artwork of {{PAGENAME}}.]]
  
After the rather unusual reflective images of [[Robotnik]]'s fortress in the first two acts of [[Crystal Egg Zone]], the scenery in Act 3 is a more customary final level; hard, cold steel, and ''deadly electricity everywhere''. The game's last boss takes place inside a lightning chamber, which [[Eggman]] makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the transport chutes until the chamber clears; at which point he can leap out, attack the scientist's position, and dive back in to safety before his attacks renew themselves.
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After the rather unusual reflective images of [[Robotnik]]'s fortress in the first two acts of [[Crystal Egg Zone]], the scenery in Act 3 changes to a more customary final level - namely, hard, cold steel, and ''deadly electricity everywhere''. The game's last boss takes place inside a lightning chamber, which [[Eggman]] makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the poorly thought out (on Robotnik's part) transport chutes until the chamber clears, at which point he can leap out, attack the scientist's cockpit, and dive back in to safety before his attacks renew themselves.
  
 
==End Sequence==
 
==End Sequence==
  
His final machine destroyed, [[Eggman]] beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the Eggman from escaping via teleporter. Before Sonic comes to a stop [[Tails]] will warp in through the teleport terminal.
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His final machine destroyed, [[Eggman]] beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the Eggman from escaping via a teleporter. Before Sonic leaves, [[Tails]] will warp in through the teleport terminal.
  
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
  
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==References==
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<references />
  
 
{{S2GGOmni|3}}  
 
{{S2GGOmni|3}}  
[[Category:Sonic the Hedgehog 2 (8-bit) Bosses]]
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[[Category:Final bosses]]

Revision as of 15:13, 18 September 2019

S28bitcez3 1.png
Crystal Egg Zone boss
Game: Sonic the Hedgehog 2 (8-bit)
Level: Crystal Egg Zone
Official artwork of Crystal Egg Zone boss.

After the rather unusual reflective images of Robotnik's fortress in the first two acts of Crystal Egg Zone, the scenery in Act 3 changes to a more customary final level - namely, hard, cold steel, and deadly electricity everywhere. The game's last boss takes place inside a lightning chamber, which Eggman makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the poorly thought out (on Robotnik's part) transport chutes until the chamber clears, at which point he can leap out, attack the scientist's cockpit, and dive back in to safety before his attacks renew themselves.

End Sequence

His final machine destroyed, Eggman beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the Eggman from escaping via a teleporter. Before Sonic leaves, Tails will warp in through the teleport terminal.

References


Sonic the Hedgehog 2 (8-bit)
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