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Crimson Eye

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Crimson Eye
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Crimson Eye
Game: [[Sonic Mania]][[Category:Sonic Mania bosses]]
Level: [[Titanic Monarch Zone]]
Hits to defeat: 16 (8 per phase)
For the original mini-boss from Sonic & Knuckles' Death Egg Zone, see Red Eye.

Crimson Eye is the twelfth mini-boss of Sonic Mania, based on Red Eye from Sonic & Knuckles. The player confronts it at the end of Titanic Monarch Zone Act 1.

First Form

The first form of Crimson Eye is identical to Red Eye's first form in every way. It's a giant eyeball staring at the player from the top of a pillar in the center of the room, then several balls drop from the ceiling, spinning and surrounding it. They then drop to the floor, continuing to spin in a widening and thinning circle, and giving the player a chance to hit the boss before they rise up and surround the eye again. Like before, each hit makes a ball explode and shoot spiked projectiles in 8 directions. This goes on until the last ball explodes, making the pillar explode and start the second phase.

Knuckles could never hit Red Eye due to the eye being too high for him to reach with his lower jump height. This boss, on the other hand, positions the eye low enough for him to hit.

Second Form

The second form makes the boss turn into a contained floating unit, but opts to go for a completely different strategy from Red Eye. Instead of spawning two platforms, it arms itself with two turrets and then takes control of the elevator where the fight takes place, forcing it to move up or down at a rapid speed which affects the player's gravity as it moves. If the elevator rises, Crimson Eye becomes harder to hit as the player's jump height is reduced and falls faster; if the elevator drops, the player becomes floaty, allowing them to score easy hits on Crimson Eye. The elevator then comes to a sudden stop, sending Crimson Eye slamming into either the ceiling or the floor depending on which way the elevator was moving, and causing it to open fire from both of its turrets, shooting 8 bullets per turret that bounce off the ceiling and floor. 8 hits on the boss should do it in.

After the boss's defeat, the elevator slows down to a complete stop, and the Signpost comes down. Then, the elevator moves up to a doorway the player goes through to enter Act 2.


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