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Collision Chaos

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Revision as of 19:34, 20 July 2008 by MathUser (talk | contribs) (Instruction Manual Description)
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Collision Chaos
Second level, Sonic CD
Number of Acts: 3
Boss: Collision Chaos Boss
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Collision Chaos is the second round in Sonic CD. Neon signs flicker through this level, metallic bumpers bounce you through parts, and bouncy bubbles hinder your progress. You'll have to go fast to get through this level. And is that Metal Sonic taking off with Amy? Chase him!

Instruction Manual Description

Sonic becomes a whirling blue pinball in this land of bright lights and bumpers, flippers and spikes. Robotnik's robots will really be gunning for you here! Mow 'em down first with a Spin Attack. Press Button A, B or C to activate the flippers and send Sonic flying through the pinball courses for big bonus points!

Sonic CD US Manual, p. 12

Difference between Time Zones

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Present Past Bad Future Good Future
This time zone is colorful with lights, large floating ones, as well. Giant moving logs in the sky move fast, so watch out! Back in the early days, things weren't quite as built up. Most of the floating neon signs are merely large chunks of rock. Those logs aren't completed yet, so they merely stand still, making an easy passage around the sky. Remember to stop the roboticizer, or... ...Once again, the world is completely changed by Robotnik's dictatorship. Most machines are damaged beyond repair, and the lake in the background resembles an acidic waste dump. If you manage to destroy all of those mechanical machines in the past, the future will change to this utopian paradise. Mechanical plants pump clean oxygen into the air, and a city now bustles in the background.

Enemies

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