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(Kicking their coconuts into their tree perches causes them to release their Organic batteries.)
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[[Image:coconuts.gif|thumb|right|Coconuts art from the [[Sonic 2 JP Manual]]]]
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{{EnemyBob
Found in the trees of [[Emerald Hill Zone]], '''Coconuts''' (Aiai in the Japanese manual) launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out.
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| image=Sonic2 MD Artwork Coconuts.png
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| game=Sonic the Hedgehog 2 (16-bit)
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| game2=Sonic Blast
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| game3=Sonic the Hedgehog Pocket Adventure
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| game4=Sonic Lost World
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| affiliation=Eggman Empire, [[Deadly Six]]
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| hits=1
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| points=100
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}}
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:''This page deals with the Badnik model. For the [[Adventures of Sonic the Hedgehog]] character, see [[Coconuts (AoStH)]]. For the [[sega:Super Monkey Ball|Super Monkey Ball]] character, see [[AiAi]].''
  
This [[badnik]] was used as the base for the character Coconuts in ''[[Adventures of Sonic the Hedgehog]]'' and ''[[Dr. Robotnik's Mean Bean Machine]]''.
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{{Images|Lost World model}}
  
In ''[[Adventures of Sonic the Hedgehog]]'', Coconuts is a monkey-robot with a lightbulb on its head. He used to be one of [[Dr. Robotnik]]'s more important and devious Sonic-hunting badniks, until [[Scratch]] and [[Grounder]] were created. This event lead to Coconuts being demoted to janitor of Robotnik's base. Hating this job entirely, Coconuts still makes an effort to capture Sonic to try and win Robotnik's favour, in hopes of being promoted again. Being the oldest and more experienced between himself, Scratch and Grounder, Coconuts is usually less prone to fall for most of Sonic's tricks his "brothers" would blindly step into.
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'''Coconuts'''{{fileref|Sonic2 MD US SonicJam manual.pdf|page=8}}, called '''Aiai''' (アイアイ) in the Japanese manual{{fileref|Sonic2 MD JP SonicJam manual.pdf|page=24}}, is a monkey-like [[Badnik]] from the 16-bit version of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' found in [[Emerald Hill Zone]]. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out.
  
==Technical Information==
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The enemy reappeared in ''[[Sonic Blast]]''<nowiki>'</nowiki>s [[Green Hill Zone (Sonic Blast)|Green Hill Zone]] and ''[[Sonic Pocket Adventure]]''<nowiki>'</nowiki>s [[Neo South Island Zone]]. In both of these appearances, they have the same attack pattern as in ''Sonic 2''.
{|class="prettytable" border="1"
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In the Wii U/PC version of ''[[Sonic Lost World]]'', Coconuts can be found in [[Tropical Coast]] Zone 4. This time, their coconuts will explode when thrown, but the player can [[kick]] them back at them to avoid damage, while knocking them down.
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==Variants==
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Like many Badniks, [[Dr. Eggman]] has made many monkey-type Badniks that have similar appearances and attack patterns in later games. These are all the known variants:
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*[[Monkey Dude]] (''[[Sonic the Hedgehog 3]]'')
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*[[Kiki]] (''[[Sonic Adventure]]'')
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*[[Mon]] (''[[Sonic Advance 2]]'')
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*[[Circus]] (''Sonic Advance 2'')
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*[[Ape]] (''[[Sonic Advance 3]]'')
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==Technical information==
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{|class="prettytable" style="width:auto;"
 
!Game
 
!Game
 
!Object ID #
 
!Object ID #
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!Subparameters
 
!Subparameters
 
|-
 
|-
|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
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|''[[SCHG:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2 (16-bit)]]''
 
|$9D
 
|$9D
 
|$37BFA
 
|$37BFA
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|}
 
|}
  
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]]
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==References==
[[Category: Adventures of Sonic the Hedgehog Characters]]
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<references />
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{{S2MDOmni|2|collapse}}
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{{SonicBlastOmni|2|collapse}}
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{{SPAOmni|2|collapse}}
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{{SLWOmni|2|collapse}}

Revision as of 20:01, 16 January 2020

Sonic2 MD Artwork Coconuts.png
Coconuts
Games: Sonic the Hedgehog 2 (16-bit), Sonic Blast, Sonic the Hedgehog Pocket Adventure, Sonic Lost World
Affiliation: [[Eggman Empire, Deadly Six]][[Category:Eggman Empire, Deadly Six enemies]]
Hits to defeat: 1
Points: 100
This page deals with the Badnik model. For the Adventures of Sonic the Hedgehog character, see Coconuts (AoStH). For the Super Monkey Ball character, see AiAi.

Template:Images

CoconutsMedia:Sonic2 MD US SonicJam manual.pdf[1], called Aiai (アイアイ) in the Japanese manualMedia:Sonic2 MD JP SonicJam manual.pdf[2], is a monkey-like Badnik from the 16-bit version of Sonic the Hedgehog 2 found in Emerald Hill Zone. Coconuts launch coconuts (hence where they get their name from) at Sonic when he gets nearby, so when you jump towards them, they'll fire at you! Try passing under them so when they launch a coconut, they have to pause before reloading and then you can take them out.

The enemy reappeared in Sonic Blast's Green Hill Zone and Sonic Pocket Adventure's Neo South Island Zone. In both of these appearances, they have the same attack pattern as in Sonic 2.

In the Wii U/PC version of Sonic Lost World, Coconuts can be found in Tropical Coast Zone 4. This time, their coconuts will explode when thrown, but the player can kick them back at them to avoid damage, while knocking them down.

Variants

Like many Badniks, Dr. Eggman has made many monkey-type Badniks that have similar appearances and attack patterns in later games. These are all the known variants:

Technical information

Game Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog 2 (16-bit) $9D $37BFA $37D96 $8A87A (Nemesis Format, 38 blocks) $00

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

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Sonic Blast
G Sonic title.png

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Sonic the Hedgehog Pocket Adventure
PocketAdv.png

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Development
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Sonic Lost World
SLW WiiU title.jpg

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Downloadable content
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Manuals
Promotional material
Magazine articles


Development
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Wisps