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Difference between revisions of "Chroma-Cammo"

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'''Chroma-Cammo''' is [[Espio the Chameleon]]'s ability to turn invisible. Combining his ninja sneakiness with the innate chameleon capacity to alter his colour, Espio can render himself undetectable by both [[Eggman's robots]] and other characters.
 
'''Chroma-Cammo''' is [[Espio the Chameleon]]'s ability to turn invisible. Combining his ninja sneakiness with the innate chameleon capacity to alter his colour, Espio can render himself undetectable by both [[Eggman's robots]] and other characters.
  
The move is first [[:File:Rivals2 EU manual 11.jpg|named]] when it appears as Espio's signature move in ''[[Sonic Rivals 2]]''. Pressing {{PS Square}} when the signature meter is full sees Espio go transparent (or completly invisible on other players' screens). In this state Espio can't be hit by any of the various hunter-seeker power-ups that are routinely fired around the track in a ''Rivals 2'' race.
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The move is first named{{fileref|SonicRivals2_PSP_US_manual.pdf|page=21}} when it appears as Espio's signature move in ''[[Sonic Rivals 2]]''. Pressing {{PS Square}} when the signature meter is full sees Espio go transparent (or completly invisible on other players' screens). In this state Espio can't be hit by any of the various hunter-seeker power-ups that are routinely fired around the track in a ''Rivals 2'' race.
  
 
Although ''Rivals 2'' was the first time the move was ''named'', Espio's invisibility appeared as a very useful move in ''[[Sonic Heroes]]'' too. Switched on and off as a secondary effect of the chameleon's [[Leaf Swirl]] move, Chroma-Cammo would allow Espio to sneak through the level undetected; an exceptionally useful skill in the [[Frog Forest]] and [[Egg Fleet]] stages, where not being spotted was a requirement to complete the level. In this state Espio could also walk through laser barriers unharmed, which could save time and effort when attempting an A-rank.
 
Although ''Rivals 2'' was the first time the move was ''named'', Espio's invisibility appeared as a very useful move in ''[[Sonic Heroes]]'' too. Switched on and off as a secondary effect of the chameleon's [[Leaf Swirl]] move, Chroma-Cammo would allow Espio to sneak through the level undetected; an exceptionally useful skill in the [[Frog Forest]] and [[Egg Fleet]] stages, where not being spotted was a requirement to complete the level. In this state Espio could also walk through laser barriers unharmed, which could save time and effort when attempting an A-rank.
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SH_Invisible_Metal_Espio.png|Chroma-Cammo in metal form.
 
SH_Invisible_Metal_Espio.png|Chroma-Cammo in metal form.
 
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==References==
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<references/>
  
 
[[Category:Moves]]
 
[[Category:Moves]]

Revision as of 15:49, 20 July 2018

Chroma-Cammo at work in Sonic Heroes.

Chroma-Cammo is Espio the Chameleon's ability to turn invisible. Combining his ninja sneakiness with the innate chameleon capacity to alter his colour, Espio can render himself undetectable by both Eggman's robots and other characters.

The move is first namedMedia:SonicRivals2_PSP_US_manual.pdf[1] when it appears as Espio's signature move in Sonic Rivals 2. Pressing Square when the signature meter is full sees Espio go transparent (or completly invisible on other players' screens). In this state Espio can't be hit by any of the various hunter-seeker power-ups that are routinely fired around the track in a Rivals 2 race.

Although Rivals 2 was the first time the move was named, Espio's invisibility appeared as a very useful move in Sonic Heroes too. Switched on and off as a secondary effect of the chameleon's Leaf Swirl move, Chroma-Cammo would allow Espio to sneak through the level undetected; an exceptionally useful skill in the Frog Forest and Egg Fleet stages, where not being spotted was a requirement to complete the level. In this state Espio could also walk through laser barriers unharmed, which could save time and effort when attempting an A-rank.

References