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Chaotix (prototype 1207)/Comparisons/Marina Madness

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Level 1

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Prototype 1207
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Final game

The background doesn't load in properly until the title cards disappear.

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Prototype 1207
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Final game

Boats in Marina Madness bob up and down even when the game is paused. When descending, characters don't connect with boats properly, so repeatedly fall off and land.

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Prototype 1207
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Final game

There is no switch to move this boat. In its place, collision issues.

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Prototype 1207
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Final game


Level 2

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Prototype 1207
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Final game


Level 3

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Prototype 1207
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Final game

Finish this level and the camera pans upwards, settling on a position that sees the players drawn off-screen.

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Prototype 1207
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Final game


Level 4

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Prototype 1207
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Final game

A lack of boat switches becomes a problem in level 4. It means you can't get out of this initial section through normal means.

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Prototype 1207
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Final game


Level 5

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Prototype 1207
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Final game

Level 5 does have working boat switches! They looks a bit different to the final game though.

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Prototype 1207
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Final game

The boss exists, and it works, though some of Eggman's deadly polygons don't render correctly.

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Prototype 1207
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Final game

References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

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Part of Chaotix development