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Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Amazing Arena"

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{{back}}
 
{{back}}
Much of [[Amazing Arena]] is playable, but not all objects are finished and there are no [[Badniks]]. There are also dead ends which require debug mode to get through. It is not concerned about whether you turn the lights on yet, and in fact there aren't even switched in some levels.
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Much of [[Amazing Arena]] is playable, but not all objects are finished and there are no [[Badniks]].
  
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Chaotix1207 32X AA ObjectPalettes.png
| image2=Notavailable.svg
+
| image2=Chaotix 32X AA ObjectPalettes.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Most objects use their "lights on" palettes regardless of whether the lights are actually on, and in the morning, sunset or night versions of the stage, these object palettes are always wrong.
 +
}}
 +
{{Comparison
 +
| image1=Chaotix1207 32X AA Lifts.png
 +
| image2=Chaotix 32X AA Lifts.png
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=Most objects have broken palettes regardless of whether the lights are turned on. The springs are the first you'll see, but the issues are everywhere.
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| desc=Combi rings become detached from characters while riding lifts. In the final the idle animations never trigger during these segments, with characters always remaining standing.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=Combi rings become detached from characters while riding lifts.
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| desc=Shields and combi-ring sparkles are drawn on top of the tubes.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Chaotix1207 32X AA NoClear.png
| image2=Notavailable.svg
+
| image2=Chaotix 32X AA NoClear.png
 
| game1=Prototype 1207
 
| game1=Prototype 1207
 
| game2=Final game
 
| game2=Final game
| desc=The combi-ring sparkles are drawn on top of the tubes.
+
| desc=The prototype doesn't care if you haven't turned the lights on. In the final, it berates you with a "No Clear: Challenge Again!!".
 
}}
 
}}
  
 
==Level 1==
 
==Level 1==
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{{Comparison
 +
| image1=Chaotix1207 32X AA 1Switch.png
 +
| image2=Chaotix 32X AA 1Switch.png
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Level 1 contains the only light switch in the prototype.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
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| game2=Final game
 
| game2=Final game
 
| desc=Level 1's [[Amazing Arena Sub-boss|sub-boss]] exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.
 
| desc=Level 1's [[Amazing Arena Sub-boss|sub-boss]] exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=The camera locks for the signpost too early, meaning the player can go off screen.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game2=Final game
 
| game2=Final game
 
| desc=While the clock is there, the light switch is not.
 
| desc=While the clock is there, the light switch is not.
}}
 
{{Comparison
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=Prototype 1207
 
| game2=Final game
 
| desc=Conveyors aren't animated, but they do work.
 
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Revision as of 13:29, 24 January 2021

Back to: Chaotix (prototype 1207)/Comparisons.

Much of Amazing Arena is playable, but not all objects are finished and there are no Badniks.

Chaotix1207 32X AA ObjectPalettes.png
Prototype 1207
Chaotix 32X AA ObjectPalettes.png
Final game

Most objects use their "lights on" palettes regardless of whether the lights are actually on, and in the morning, sunset or night versions of the stage, these object palettes are always wrong.

Chaotix1207 32X AA Lifts.png
Prototype 1207
Chaotix 32X AA Lifts.png
Final game

Combi rings become detached from characters while riding lifts. In the final the idle animations never trigger during these segments, with characters always remaining standing.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

Shields and combi-ring sparkles are drawn on top of the tubes.

Chaotix1207 32X AA NoClear.png
Prototype 1207
Chaotix 32X AA NoClear.png
Final game

The prototype doesn't care if you haven't turned the lights on. In the final, it berates you with a "No Clear: Challenge Again!!".

Level 1

Chaotix1207 32X AA 1Switch.png
Prototype 1207
Chaotix 32X AA 1Switch.png
Final game

Level 1 contains the only light switch in the prototype.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

Level 1's sub-boss exists, but the music doesn't change when it's on-screen. Its head does not come off and cannot be defeated, so you're forced to wait until the sequence finishes to get by. Others levels are missing theirs.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

The camera locks for the signpost too early, meaning the player can go off screen.

Notavailable.svg
Prototype 1207
AAZ1Map.png
Final game


Level 2

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

While the clock is there, the light switch is not.

Notavailable.svg
Prototype 1207
AAZ2Map.png
Final game


Level 3

Notavailable.svg
Prototype 1207
AAZ3Map.png
Final game


Level 4

Notavailable.svg
Prototype 1207
AAZ4Map.png
Final game


Level 5

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

No boss for Amazing Arena yet. The cutscene plays but Eggman never appears.

Notavailable.svg
Prototype 1207
AAZ5Map.png
Final game


References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

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Part of Chaotix development