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Difference between revisions of "Chaotix (prototype 0202)/Comparisons/World Entrance"

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| game2=Final game
 
| game2=Final game
 
| desc=Unlike previous prototypes and the final game, in the 0202 build the level select cycles clockwise, and slightly faster.
 
| desc=Unlike previous prototypes and the final game, in the 0202 build the level select cycles clockwise, and slightly faster.
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}}
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{{Comparison
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| image1=Chaotix0202 32X MetalSonicBoss Start.png
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| image2=Notavailable.svg
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| game1=Prototype 0202
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| game2=Final game
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| desc=This is the first prototype with the Metal Sonic boss fight in World Entrance 1. Rather than drawing explosions over the level icons, the game tries to draw the pixel explosions it uses for platforms in the main game, though the [[Speed Slider]] and [[Amazing Arena]] icons just get strange palettes before disappearring. Several sound effects are missing but the boss is fully playable.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Prototype 0202
 
| game1=Prototype 0202
 
| game2=Final game
 
| game2=Final game
| desc=This is the first prototype with the Metal Sonic boss fight in World Entrance 1. There are some graphical problems at the start, but it's fully playable.
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| desc=As you damage the machine, the palette doesn't change.
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Latest revision as of 14:53, 24 January 2021

Back to: Chaotix (prototype 0202)/Comparisons.
Notavailable.svg
Prototype 0202
Chaotix 32X Comparison WorldEntrance Attractions.png
Final game

While the layout of the attraction information is a match for the 1229 and 0111 prototypes. The spinning "attraction information" sign from the 0119 build has been reverted.

Notavailable.svg
Prototype 0202
Chaotix 32X Comparison WorldEntrance LevelSelect.png
Final game

Unlike previous prototypes and the final game, in the 0202 build the level select cycles clockwise, and slightly faster.

Chaotix0202 32X MetalSonicBoss Start.png
Prototype 0202
Notavailable.svg
Final game

This is the first prototype with the Metal Sonic boss fight in World Entrance 1. Rather than drawing explosions over the level icons, the game tries to draw the pixel explosions it uses for platforms in the main game, though the Speed Slider and Amazing Arena icons just get strange palettes before disappearring. Several sound effects are missing but the boss is fully playable.

Notavailable.svg
Prototype 0202
Notavailable.svg
Final game

As you damage the machine, the palette doesn't change.

Chaotix0202 32X FinalBoss Start.png
Prototype 0202
Chaotix 32X FinalBoss Start.png
Final game

The final boss in World Entrance 2 has regressed a little since the 0119 build. The cutscene flashes by in a fraction of a second and the player is spawned on top of the boss. This time, the hitboxes are marked, and while you still can't see scattered rings, beating it is much easier. Like the 0119 prototype, only the first phase has been implemented.

References


Chaotix (prototype 0202), prototype version of Chaotix
Chaotix0202 32X Title.png

Main page | Comparisons | Maps

Part of Chaotix development