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Chaotix (prototype 0119)

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Revision as of 00:25, 7 March 2008 by MathUser (talk | contribs) (started this page, but dont have time to finish it.)

Knuckles' Chaotix Prototype 0119 for the Sega 32X was released by drx on February 23, 2008.

Various Differences

General

  • Graphics for a Sonic and Tails 1-up moniter were found within the rom.
  • This version Chaotix has an interesting intro. If you can actually get to the meeting with metal sonic before it crashes. Espio will just fall out of the sky and metal sonic will be in the far foreground after staring at you for a few he will charge Espio.
  • That awesome SEGA screen with the pic from the manual is in this game.
  • The title screen track has percussion thrown in, as well as most other tracks, as well as the aformentioned beep sound every ten seconds or so, in different variations depending on the track. Sometimes, those beeps seem like missing bits of sound that should be there, this is especially noticeable in Amazing Arena.
  • All the Knuckles Ringstar malarkey, as well as Heavy being called Heaby in the title screens. The level cards say Knuckles Ringstar.
  • The backgrounds have scrolling issues, sometimes half the background lags behind, sometimes it doesn't.
  • Graphics flicker a fuckton, making the few bits of gameplay a hell of a lot harder to look at.
  • World entrance shows no screen, has no collection minigame, no slider...You just run right through its emptyness and arrive at an NPC SELECT screen ( with the tiles shown in that one above post, in this case only including Heavy, Bomb, Vector, Charmy and a bunch of unselectable question marks), after which you will go to a level select screen, with vastly different names, the only one without a picture is "Amusement Park" or Speed Slider (screens below). However, getting these circumstances require SEVERAL emulator resets. All these weird zone select names are bullshit, however, since the title cards keep the final names. Also, notice how they spell "Atraction" with only one T.
  • Pause move-around mode is always enabled.
  • There is a difference on which act you pick, but in Speed Slider all 5 are the same, and in Amazing Arena all acts after the second don't work. Also, the only way to select Speed Slider is through Stage select, since selecting "AMUSEMENT PARK" doesn't let you access it. Amazing Zone can't be accesed either, bur the two remaining Zones can. So, essentially, they're taken out of world entrance because they aren't complete yet.
  • There's a level specifically labeled "NOT USED" in Stage Select. I'm not sure exactly what that proves, but it's probably either a deleted level, or an empty level slot (since some levels are missing here and there).
  • As with the final, the backgrounds undergo colour changes and whatnot depending on the time of day selected, exceptuating Amazing Arena, which just changes a window's colour.
  • In World Entrance, right before you do that World entering malarkey, there's a Speed Monitor underground.
  • Time Attack actually works better than normal mode, and uses the same player selection method as the later protos. And by "works better", I mean it holds out without going bonkers for 10 more seconds.
  • Sound Test is a barebones, and I do mean really barebones screen. Its a black background with white text. The songs are there, in all their scratchy, beepy glory, even songs that aren't featured anywhere reachable. Some songs are pretty different from the final, like 000D. Some even have different percussion than the ones in the other Chaotix betas, like the almost unhearable 000F. Are 0011, 0018 and 0025 anywhere in any other betas or hidden in the final game? 0011 is a slower mix of the main theme, 0018 sounds like something out of a Megaman game, and 0025 sounds like a bad ending of sorts. 0015 is a different mix of a track in the final, and so are 0017, 0019, 001B, 001C, and 0021. 0026-0028 are empty, and afterwards begin the sound effects, which are basically the same throughout Chaotix's development. There are exceptions like 0047 or 004B, however. After 0069 there's nothing. It would seem like they composed the entire game's soundtrack before actually making most of the levels. All the musical differences are based on the regular, keyboard notes, not the percussion that was later removed. Strangely, most of the songs that aren't really featured in the levels don't have that beep from the EPROM hardware patching.
  • The title screen menu is wildly different from all other Chaotixes.
  • There is a empty space in the character selection menu following Mighty, who originally was Sonic. So it obviously was tails.


Bonus Stage

  • The Bonus Stage crashes after very little time, and I didn't notice much different, apart from a monitor being a clock and another just a circle with the word "UP" on it.

Special Stage

  • The Special Stage has transparent checkerboard floors that while flickering becomme yellow again (as in, half the squares are transparent when you do find the checkerboards), and at one point, the junction from the tube to the "outside" part, there's a huge-ass hole. There's no limits, nor rings, it's all empty. There's issues with the way the tube bits (3D models) are connected, and you can sometimes see a black line, especially when it goes diagonally down. The level just repeats itself until you fall, you can't run out of rings.

Training Level

  • Training level shows Botanic Base title screen and plays the same music (Door Into Summer) that is found in the title screen.
  • Introduction level in stage select is vastly different from Introduction in "main" mode, at least from the few scroungable moments of gameplay, and plays the same track that the final does, however, in this beeping, percussion state.

Marina Madness

  • Marina Madness is unplayable, gameplay crashes upon touching the ground.
  • Marina Madness' Act 4 boat doesn't move, nor does Act 5's.


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