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Difference between revisions of "Chaotix (prototype 0119)"

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(started this page, but dont have time to finish it.)
(Various Differences: the info on this page was for another proto. this is the correct info. needs rewording.)
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==Various Differences==
 
==Various Differences==
 
===General===
 
===General===
* Graphics for a Sonic and Tails 1-up moniter were found within the rom.
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* Time Attack is much different in this one but still unplayable.
* This version Chaotix has an interesting intro. If you can actually get to the meeting with metal sonic before it crashes. Espio will just fall out of the sky and metal sonic will be in the far foreground after staring at you for a few he will charge Espio.
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* Player/monitor icons are finalized... They look like crap just like in the final now.
* That awesome SEGA screen with the pic from the manual is in this game.
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* The titlescreen still says "Featuring Espio the chameleon" unlike in the final version.
* The title screen track has percussion thrown in, as well as most other tracks, as well as the aformentioned beep sound every ten seconds or so, in different variations depending on the track. Sometimes, those beeps seem like missing bits of sound that should be there, this is especially noticeable in Amazing Arena.
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* Wehicnda has messed up sprites.
* All the Knuckles Ringstar malarkey, as well as Heavy being called Heaby in the title screens. The level cards say Knuckles Ringstar.
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* Knuckles and Espio still spin in the opening stage but Espio disappears.
* The backgrounds have scrolling issues, sometimes half the background lags behind, sometimes it doesn't.
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* Pressing start during the tutorial will make the Dpad and buttons disappear.
* Graphics flicker a fuckton, making the few bits of gameplay a hell of a lot harder to look at.
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* Debug mode is enabled by default.
* World entrance shows no screen, has no collection minigame, no slider...You just run right through its emptyness and arrive at an NPC SELECT screen ( with the tiles shown in that one above post, in this case only including Heavy, Bomb, Vector, Charmy and a bunch of unselectable question marks), after which you will go to a level select screen, with vastly different names, the only one without a picture is "Amusement Park" or Speed Slider (screens below). However, getting these circumstances require SEVERAL emulator resets. All these weird zone select names are bullshit, however, since the title cards keep the final names. Also, notice how they spell "Atraction" with only one T.
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* The HUD for powerups is not there.
* Pause move-around mode is always enabled.
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* You can choose your player before you return to the level hub from the intro level.
* There is a difference on which act you pick, but in Speed Slider all 5 are the same, and in Amazing Arena all acts after the second don't work. Also, the only way to select Speed Slider is through Stage select, since selecting "AMUSEMENT PARK" doesn't let you access it. Amazing Zone can't be accesed either, bur the two remaining Zones can. So, essentially, they're taken out of world entrance because they aren't complete yet.
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* Instead of collecting world rings you collect holy rings.
* There's a level specifically labeled "NOT USED" in Stage Select. I'm not sure exactly what that proves, but it's probably either a deleted level, or an empty level slot (since some levels are missing here and there).
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* It is possible to get a negative score.
* As with the final, the backgrounds undergo colour changes and whatnot depending on the time of day selected, exceptuating Amazing Arena, which just changes a window's colour.
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* Amazing arena does not change music once you hit the light switch.
* In World Entrance, right before you do that World entering malarkey, there's a Speed Monitor underground.  
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* There is the map of Newtrogic high zone in the Sega screen.  
* Time Attack actually works better than normal mode, and uses the same player selection method as the later protos. And by "works better", I mean it holds out without going bonkers for 10 more seconds.
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* There is a empty space in the character select screen.
* Sound Test is a barebones, and I do mean really barebones screen. Its a black background with white text. The songs are there, in all their scratchy, beepy glory, even songs that aren't featured anywhere reachable. Some songs are pretty different from the final, like 000D. Some even have different percussion than the ones in the other Chaotix betas, like the almost unhearable 000F. Are 0011, 0018 and 0025 anywhere in any other betas or hidden in the final game? 0011 is a slower mix of the main theme, 0018 sounds like something out of a Megaman game, and 0025 sounds like a bad ending of sorts. 0015 is a different mix of a track in the final, and so are 0017, 0019, 001B, 001C, and 0021. 0026-0028 are empty, and afterwards begin the sound effects, which are basically the same throughout Chaotix's development. There are exceptions like 0047 or 004B, however. After 0069 there's nothing. It would seem like they composed the entire game's soundtrack before actually making most of the levels. All the musical differences are based on the regular, keyboard notes, not the percussion that was later removed. Strangely, most of the songs that aren't really featured in the levels don't have that beep from the EPROM hardware patching.
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* Also, when you enter the world selection stages, the morning version of the world selection BGM plays, regardless of the time of day. If you exit, you'll the band of stars that bind the two characters together will enlarge.  
* The title screen menu is wildly different from all other Chaotixes.
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* Mighty´s wallkick is also different from final. You can´t jump up, only for opposite direction.
* There is a empty space in the character selection menu following Mighty, who originally was Sonic. So it obviously was tails.
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* The attraction picture in World Entrance spins.
 
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* In the intro, they got rid of Metal Sonic from the 111 proto, and replaced it with Robotnik repairing the Combi Capsule (or whatever the hell it is). Then Knuckles moves right to Espio, but you can run away from him if you run to the left of him.
 
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* Wechidna can no longer fly now unlike in 0111.
===Bonus Stage===
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* The World Entrance is fucked up, from pallete issues, deformation problems & the inability to select a stage.
* The Bonus Stage crashes after very little time, and I didn't notice much different, apart from a monitor being a clock and another just a circle with the word "UP" on it.
 
 
 
===Special Stage===
 
* The Special Stage has transparent checkerboard floors that while flickering becomme yellow again (as in, half the squares are transparent when you do find the checkerboards), and at one point, the junction from the tube to the "outside" part, there's a huge-ass hole. There's no limits, nor rings, it's all empty. There's issues with the way the tube bits (3D models) are connected, and you can sometimes see a black line, especially when it goes diagonally down. The level just repeats itself until you fall, you can't run out of rings.
 
 
 
===Training Level===
 
* Training level shows Botanic Base title screen and plays the same music (Door Into Summer) that is found in the title screen.
 
* Introduction level in stage select is vastly different from Introduction in "main" mode, at least from the few scroungable moments of gameplay, and plays the same track that the final does, however, in this beeping, percussion state.
 
 
 
===Marina Madness===
 
* Marina Madness is unplayable, gameplay crashes upon touching the ground.
 
* Marina Madness' Act 4 boat doesn't move, nor does Act 5's.
 
  
 
{{stub}}
 
{{stub}}
  
 
[[Category: Prereleases]] [[Category: 32X Games]]
 
[[Category: Prereleases]] [[Category: 32X Games]]

Revision as of 11:17, 7 March 2008

Knuckles' Chaotix Prototype 0119 for the Sega 32X was released by drx on February 23, 2008.

Various Differences

General

  • Time Attack is much different in this one but still unplayable.
  • Player/monitor icons are finalized... They look like crap just like in the final now.
  • The titlescreen still says "Featuring Espio the chameleon" unlike in the final version.
  • Wehicnda has messed up sprites.
  • Knuckles and Espio still spin in the opening stage but Espio disappears.
  • Pressing start during the tutorial will make the Dpad and buttons disappear.
  • Debug mode is enabled by default.
  • The HUD for powerups is not there.
  • You can choose your player before you return to the level hub from the intro level.
  • Instead of collecting world rings you collect holy rings.
  • It is possible to get a negative score.
  • Amazing arena does not change music once you hit the light switch.
  • There is the map of Newtrogic high zone in the Sega screen.
  • There is a empty space in the character select screen.
  • Also, when you enter the world selection stages, the morning version of the world selection BGM plays, regardless of the time of day. If you exit, you'll the band of stars that bind the two characters together will enlarge.
  • Mighty´s wallkick is also different from final. You can´t jump up, only for opposite direction.
  • The attraction picture in World Entrance spins.
  • In the intro, they got rid of Metal Sonic from the 111 proto, and replaced it with Robotnik repairing the Combi Capsule (or whatever the hell it is). Then Knuckles moves right to Espio, but you can run away from him if you run to the left of him.
  • Wechidna can no longer fly now unlike in 0111.
  • The World Entrance is fucked up, from pallete issues, deformation problems & the inability to select a stage.


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