Difference between revisions of "Chaos (level editor)"
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− | + | The '''Chaos''' level editor made by [[Brett Kosinski]] was designed to prove that ''[[Sonic 2]]'' levels could be edited using a certain compression format. Written in Java, it was slow and not terribly useful, but proved the point and was the only ''Sonic 2'' level editor for a while. | |
− | The '''Chaos''' level editor made by [[Brett Kosinski]] was designed to prove that [[Sonic 2]] levels could be edited using a certain compression format. Written in Java, it was slow and not terribly useful, but proved the point and was the only Sonic 2 level editor for a while. | ||
Several years after the original Chaos level editor was created, [[Esrael]] rewrote the program in Visual Basic, vastly improving its speed and usability. | Several years after the original Chaos level editor was created, [[Esrael]] rewrote the program in Visual Basic, vastly improving its speed and usability. | ||
[[Category:Programs]] | [[Category:Programs]] |
Revision as of 21:22, 7 September 2006
The Chaos level editor made by Brett Kosinski was designed to prove that Sonic 2 levels could be edited using a certain compression format. Written in Java, it was slow and not terribly useful, but proved the point and was the only Sonic 2 level editor for a while.
Several years after the original Chaos level editor was created, Esrael rewrote the program in Visual Basic, vastly improving its speed and usability.