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Difference between revisions of "Chaos (level editor)"

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{{ObsoleteProgram}}
 
[[Image:Chaos.PNG|thumb|right|Chaos editing ''Sonic 2's'' [[Emerald Hill Zone]].]]
 
[[Image:Chaos.PNG|thumb|right|Chaos editing ''Sonic 2's'' [[Emerald Hill Zone]].]]
 
The '''Chaos''' level editor made by [[Brett Kosinski]] was designed to prove that ''[[Sonic 2]]'' levels could be edited using a certain compression format.  Written in Java, it was slow and not terribly useful, but proved the point and for a while, it was the only ''Sonic 2'' level editor that could modify levels within the ROM.
 
The '''Chaos''' level editor made by [[Brett Kosinski]] was designed to prove that ''[[Sonic 2]]'' levels could be edited using a certain compression format.  Written in Java, it was slow and not terribly useful, but proved the point and for a while, it was the only ''Sonic 2'' level editor that could modify levels within the ROM.

Revision as of 22:56, 12 July 2012

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This page describes an obsolete hacking tool that should not be used for new hacks/projects or with new disassemblies/tools.
This page (and associated files) is being kept for historical purposes only, as it documents and archives the history of the Sonic scene.
Chaos editing Sonic 2's Emerald Hill Zone.

The Chaos level editor made by Brett Kosinski was designed to prove that Sonic 2 levels could be edited using a certain compression format. Written in Java, it was slow and not terribly useful, but proved the point and for a while, it was the only Sonic 2 level editor that could modify levels within the ROM.

Several years after the original Chaos level editor was created, Esrael rewrote the program in Visual Basic, vastly improving its speed and usability.

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