Difference between revisions of "Chaomega"
From Sonic Retro
AsuharaMoon (talk | contribs) m |
AsuharaMoon (talk | contribs) |
||
Line 6: | Line 6: | ||
| credits=MagicgrafX (Aytac Aksu), [[Hez]] (Andrew Chapman), 360, and others | | credits=MagicgrafX (Aytac Aksu), [[Hez]] (Andrew Chapman), 360, and others | ||
}} | }} | ||
− | '''''Chaomega''''' is an effort by MagicgrafX (Aytac Aksu), [[Hez]] (Andrew Chapman) and other members from [[SFGHQ]] | + | '''''Chaomega''''' is an effort by MagicgrafX (Aytac Aksu), [[Hez]] (Andrew Chapman) and other members from [[SFGHQ]], being a merger between MagicgrafX's "Chaos" games series, and Hez's old "Omega" fangame. Both separately lacked certain capabilities to create a solid fangame by themselves (for example: Aytac didn't know much about art, and Hez lacked the neccesary engines), so they both came together to create this revolutionary project at its time. |
− | The fangame was also influenced by (the most recent official game at the time) [[Sonic Adventure 2]], being the main reason for the aggregation of [[Shadow the Hedgehog]] since the early development of the | + | The fangame was also influenced by (the most recent official game at the time) [[Sonic Adventure 2]], being the main reason for the aggregation of [[Shadow the Hedgehog]] as a playable character since the early development of the project. |
==Overview== | ==Overview== | ||
− | Like [[Sonic Unity]], the game maintains the same mechanics as the classic Sonic games, although it was given some gimmicks from Sonic Adventure 2 such as the addition of rails and the Homing Attack. | + | Like [[Sonic Unity]], the game maintains the same mechanics as the classic Sonic games, although it was given some gimmicks from Sonic Adventure 2 such as the addition of rails and the [[Homing Attack]]. |
The 2nd demo includes two entire levels, being "Desert Heat Zone", and "Mud Forest Zone". | The 2nd demo includes two entire levels, being "Desert Heat Zone", and "Mud Forest Zone". | ||
Line 19: | Line 19: | ||
After the launch of the 2nd demo, 360 (Desert Heat's level designer) thought that to do the next level to develop, he would need the game's engine for better performance. Although Aytak was disconnected at that time, he spoke with Hez about the idea, which ended up convincing him to give 360 the engine of the project (although he never used it, due to its complexity). To all this, Aytak found out about the situation, and caused him to be completely ballistic with everyone. | After the launch of the 2nd demo, 360 (Desert Heat's level designer) thought that to do the next level to develop, he would need the game's engine for better performance. Although Aytak was disconnected at that time, he spoke with Hez about the idea, which ended up convincing him to give 360 the engine of the project (although he never used it, due to its complexity). To all this, Aytak found out about the situation, and caused him to be completely ballistic with everyone. | ||
− | After these events, Chaomega was completely canceled | + | After these events, Chaomega was completely canceled (with several attempts of the team to revive it, ending in vain), and [[Sonic Unity]] (its spiritual successor) was starting to be developed. |
==Screenshots== | ==Screenshots== |
Revision as of 14:10, 5 March 2018
Chaomega |
---|
Latest version: 0.3.2 (2nd Demo) |
Latest release date: November 9th, 2002 |
Engine: Multimedia Fusion |
Credits: MagicgrafX (Aytac Aksu), Hez (Andrew Chapman), 360, and others |
Chaomega is an effort by MagicgrafX (Aytac Aksu), Hez (Andrew Chapman) and other members from SFGHQ, being a merger between MagicgrafX's "Chaos" games series, and Hez's old "Omega" fangame. Both separately lacked certain capabilities to create a solid fangame by themselves (for example: Aytac didn't know much about art, and Hez lacked the neccesary engines), so they both came together to create this revolutionary project at its time.
The fangame was also influenced by (the most recent official game at the time) Sonic Adventure 2, being the main reason for the aggregation of Shadow the Hedgehog as a playable character since the early development of the project.
Overview
Like Sonic Unity, the game maintains the same mechanics as the classic Sonic games, although it was given some gimmicks from Sonic Adventure 2 such as the addition of rails and the Homing Attack.
The 2nd demo includes two entire levels, being "Desert Heat Zone", and "Mud Forest Zone". Along with 2 playable characters (Sonic the Hedgehog and Shadow the Hedgehog), which briefly vary their techniques.
Cancellation
After the launch of the 2nd demo, 360 (Desert Heat's level designer) thought that to do the next level to develop, he would need the game's engine for better performance. Although Aytak was disconnected at that time, he spoke with Hez about the idea, which ended up convincing him to give 360 the engine of the project (although he never used it, due to its complexity). To all this, Aytak found out about the situation, and caused him to be completely ballistic with everyone.
After these events, Chaomega was completely canceled (with several attempts of the team to revive it, ending in vain), and Sonic Unity (its spiritual successor) was starting to be developed.
Screenshots
Downloads
Download Chaomega
File: Chaomega_(2nd_Demo).rar (3.06 MB) (info)
|
External Links
The story of Chaomega's Development at Sonic Retro- MagicgrafX's official website's page (via Wayback Machine)
- Sonic in Mud Forest Zone (Video)