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Difference between revisions of "Fan games"

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[[File:S2HDTitleJan2011.png|right|thumb|320px|''[[Sonic the Hedgehog 2 HD]]'', a highly anticipated [[Sonic Retro]] community project.]]
 
[[File:S2HDTitleJan2011.png|right|thumb|320px|''[[Sonic the Hedgehog 2 HD]]'', a highly anticipated [[Sonic Retro]] community project.]]
Though such productions as the fanmade ''[[Sonic Attack]]'' for the Amiga preceded it, it is generally considered that the first full Sonic '''[[Fan game|Fan Game]]''' ever produced was ''[[Sonic Boom (fan game)|Sonic Boom]]''. Featuring a very basic concept set in the [[Sonic the Hedgehog (TV series)|Saturday morning universe]], the game would inspire a slew of other simple fan games including ''[[Tails and the Quest of 100 Rings]]'' and the original ''[[Sonic Robo Blast]]''. Experimenting with other game creation software including The Games Factory and eventually [[wikipedia:Clickteam|Multimedia Fusion]], soon the desire to create a game that was much closer to how the classic platformers on the [[sega:Sega Mega Drive|Mega Drive]] behaved, with such games as ''[[Sonic the Hedgehog: Time Attacked]]'' by [[Jamie Baily]] trying to reach this goal. The sequel to ''SRB'', ''[[Sonic Robo Blast 2]]'', would take a different approach, utilizing the ''[[sega:DOOM|DOOM]]'' engine and creating one of the first 3D Sonic fan game, a process which would span over a decade on its own.
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It is to be expected that a franchise with fans will receive supplimentary material from its community, be it fan art, fan fiction or even fan films in an effort to celebrate a concept which brings people together. But with video games such as ''Sonic the Hedgehog'', it is just as common to see '''[[fan game]]s''' - unofficial, self-contained video games that users can download for free, to tie fans over between official releases, or explore entirely original ideas with ''Sonic'' characters or settings.
  
Over the years, a number of Sonic fans have taken it upon themselves to create their own game engines, in the effort to build a Sonic fan game that not only resembles the classics physically, but is able to properly emulate the physics that made the classic games what they are today. The most widely used of these engines currently is the Multimedia Fusion-based [[Sonic Worlds]] engine, which began as a community effort by [[Sonic Fan Games HQ]]. Other engines, both open and closed to the public, have also been created, such as [[Engine02]] and the Retro Engine. With such completed games as ''[[Sonic the Hedgehog Classic]]'' and highly anticipated future releases of games like ''[[Sonic Fan Remix]]'' and ''[[Retro Sonic Nexus]]'', never before has there been such an amount of high quality fan game productions related to [[Sonic the Hedgehog]].
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''Sonic the Hedgehog'' fan games can be dated back to just shortly after the series was formed, likely with the Amiga release of ''[[Sonic Attack]]'' and the X68000 release of ''[[Mi ni Ikuzo! Hedgehog]]''. It is generally considered that the first fullly fledged ''Sonic'' fan game produced was ''[[Sonic Boom (fan game)|Sonic Boom]]'' in 1995. This crude attempt built in [[wikipedia:Clickteam|Klik & Play]] would go on to inspire countless fan games in the years which followed, starting with the equally simple ''[[Tails and the Quest of 100 Rings]]'' and ''[[Sonic Robo Blast]]'', the first 3D ''Sonic'' fan game, ''[[Sonic Robo Blast 2]]'', and many more leading up to the present day.
 
 
It must be noted that each and every fan game is done as a non-profit engagement, put together because of each creator's love for the Sonic the Hedgehog franchise. Expressed in the best way they could think of, no intention to infringe upon copyright is attempted.
 
  
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Advances in technology and expertise means that today, many fangames are comparable to the original ''Sonic'' 2D platformers on the [[Sega Mega Drive]]. Others try to utilise more cutting-edge technology, with complex 3D worlds and ideas. It must be noted that each and every fan game is created as a non-profit engagement, put together from love for the ''Sonic the Hedgehog'' franchise. Expressed in the best way they could think of, no intention to infringe upon copyright is attempted.
 
[[Category:Fan gaming]]
 
[[Category:Fan gaming]]

Latest revision as of 13:25, 9 September 2019

Sonic the Hedgehog 2 HD, a highly anticipated Sonic Retro community project.

It is to be expected that a franchise with fans will receive supplimentary material from its community, be it fan art, fan fiction or even fan films in an effort to celebrate a concept which brings people together. But with video games such as Sonic the Hedgehog, it is just as common to see fan games - unofficial, self-contained video games that users can download for free, to tie fans over between official releases, or explore entirely original ideas with Sonic characters or settings.

Sonic the Hedgehog fan games can be dated back to just shortly after the series was formed, likely with the Amiga release of Sonic Attack and the X68000 release of Mi ni Ikuzo! Hedgehog. It is generally considered that the first fullly fledged Sonic fan game produced was Sonic Boom in 1995. This crude attempt built in Klik & Play would go on to inspire countless fan games in the years which followed, starting with the equally simple Tails and the Quest of 100 Rings and Sonic Robo Blast, the first 3D Sonic fan game, Sonic Robo Blast 2, and many more leading up to the present day.

Advances in technology and expertise means that today, many fangames are comparable to the original Sonic 2D platformers on the Sega Mega Drive. Others try to utilise more cutting-edge technology, with complex 3D worlds and ideas. It must be noted that each and every fan game is created as a non-profit engagement, put together from love for the Sonic the Hedgehog franchise. Expressed in the best way they could think of, no intention to infringe upon copyright is attempted.

Subcategories

This category has the following 4 subcategories, out of 4 total.