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|Sonic the Hedgehog 4|:Category:Sonic the Hedgehog 4 Bosses|l2=Bosses|{{PAGENAME}}}}
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{{BossInfo
| image=notavailable.svg
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| image=CSZBoss.png
 
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| imagewidth=320
| name=Casino Street Zone Boss
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| name=Catch Eggman
| game=Sonic the Hedgehog 4
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| game=Sonic the Hedgehog 4: Episode I
| level=[[Casino Street Zone]]
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| level=Casino Street Zone
 
| hits=8
 
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The '''{{PAGENAME}}'''<ref>''[[Sonic the Hedgehog Encyclo-speed-ia]]'', page 229</ref> is the second boss of ''[[Sonic the Hedgehog 4: Episode I]]'', fought at the end of [[Casino Street Zone]].
  
The '''Casino Street Zone Boss''' is an inspired recreation of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog]]''<nowiki>'</nowiki>s [[Casino Night]] boss, with [[Eggman]] using a claw machine in a pinball arena. Eggman uses a different attack method than [[Catcher Eggman|his previous encounter]] against [[Sonic]], instead he tries to grab Sonic with the claw and drop him on a set of spikes that rises from the bottom of the arena. After a few hits, Eggman will rise further up the arena and start dropping bombs as he did in ''Sonic 2''.
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==Strategy==
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This boss is an inspired recreation of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''<nowiki>'</nowiki>s [[Catcher Eggman]], with [[Dr. Eggman]] using a claw machine in a pinball arena. Eggman uses a different attack method than [[Catcher Eggman|his previous encounter]] against [[Sonic]]. He tries to grab Sonic with the claw and drop him on a set of spikes that rises from the bottom of the arena. After a few hits, Eggman will rise further up the arena and start dropping bombs as he did in ''Sonic 2''.
  
==Pinch Mode==
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===Pinch Mode===
Just like the original ''Sonic the Hedgehog 2'' encounter, the claw gets an electric current flowing through the claw, which makes the claw attack far more deadly.
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Just like the original ''Sonic the Hedgehog 2'' encounter, the claw gets an electric current flowing through the claw, which makes the claw attack far more deadly. Let him sit in place for too long, and he does a ricocheting spin move around the arena.
  
{{S4Omni|4}}
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==References==
[[Category:Sonic the Hedgehog 4 Bosses]]
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<references/>
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Revision as of 11:50, 17 March 2022

Sonic Retro emblem.svg Sonic the Hedgehog 4
»
Bosses
»
Catch Eggman
CSZBoss.png
Catch Eggman
Game: Sonic the Hedgehog 4: Episode I
Level: Casino Street Zone
Hits to defeat: 8

The Catch Eggman[1] is the second boss of Sonic the Hedgehog 4: Episode I, fought at the end of Casino Street Zone.

Strategy

This boss is an inspired recreation of Sonic the Hedgehog 2's Catcher Eggman, with Dr. Eggman using a claw machine in a pinball arena. Eggman uses a different attack method than his previous encounter against Sonic. He tries to grab Sonic with the claw and drop him on a set of spikes that rises from the bottom of the arena. After a few hits, Eggman will rise further up the arena and start dropping bombs as he did in Sonic 2.

Pinch Mode

Just like the original Sonic the Hedgehog 2 encounter, the claw gets an electric current flowing through the claw, which makes the claw attack far more deadly. Let him sit in place for too long, and he does a ricocheting spin move around the arena.

References


Sonic the Hedgehog 4 Episode I
Sonic4EpI PC title.png

Main page
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