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Captain Jelly (DS)

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Captain Jelly
Sweet Mountain.png
Captain Jelly
Game: Sonic Colours (Nintendo DS)
Level: Sweet Mountain
For the second boss in the Wii version and Sonic Colours: Ultimate, see Captain Jelly.

Captain Jelly is the second boss of the Nintendo DS version of Sonic Colours, fought at the end of Sweet Mountain.

If Starlight Carnival was previously cleared, Sonic and Tails run into Dr. Eggman again, who turns his new mind-control ray on Tails. The machine works, turning fox against hedgehog... for about three seconds, before it runs out of juice. Eggman consequently falls back on plan B: Captain Jelly.

Strategy

A lollipop-wielding floating pirate supported by a kind of candy galleon, this boss takes place in linear pseudo-3D arena and has a number of attacks. It starts by hovering high up on the top screen, bombarding Sonic with pirate-shaped rockets that wedge in the floor. By Boosting into the downed rockets, the player can send them roaring back up to hit the Captain, who then crashes down to the ground and can be damaged directly.

Other attacks include the captain ordering his galleon to bombard Sonic directly with cannons, and sending larger volleys of 5 pirate-rockets on course towards the bottom screen. As his health depletes further, the Captain stacks his rockets up as a kind of explosive pogo stick and hops down shake the ground and to crush Sonic. Knock the components off one by one by jumping before he lands and delivering a Homing Attack decrease the pile (similar Sonic Chaos's Bead Worm), chipping away at his health further.

For a quick S-Rank, try to knock a Red Wisp out of Jelly by Boosting into him when he falls to the ground. Then, with Red Burst, just jump up to the top screen and deliver a massive, exploding hit against him.

References


Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

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