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Difference between revisions of "Buzzer"

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(another pretty table for technical info)
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==Technical Information==
 
==Technical Information==
{|
+
{|border="1" class="prettytable"
|-
+
!Game
|width="60" |$2D068
+
!Object ID #
|Buzzer [[object]] offset
+
!Code offset
 +
!Mappings offset
 +
!Nemesis compressed<br>art offset
 +
!Subparameters
 
|-
 
|-
 +
|[[SCHG:Sonic 2|Sonic 2]]
 +
|4B
 +
|$2D068
 
|$2D2EA
 
|$2D2EA
|Buzzer sprite mappings
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|$8316A (28 blocks)
|-
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|$00
|$8316A
 
|Buzzer [[sprite]] art ([[Nemesis Format]] compression, 28 blocks)
 
|-
 
|4B
 
|Object function number
 
 
|}
 
|}
  
 
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]]

Revision as of 20:48, 28 December 2007

Buzzer (called Stinger in the Japanese manual), found in Emerald Hill Zone, serves exactly the same function as the Buzz Bomber enemy from Sonic 1, but now with a slightly different look. A Buzzer flies above Sonic and makes a slight pause before firing a small bullet diagonally down at him before flying off. Try to attack while Buzzer pauses to take them out.

There are differences between the sprite for Buzzer in Sonic 2 Beta and the final Sonic 2. Some of the more noticeable differences include the eyes, rocket pack, and shading on stripes. These were improvements done by Judy Totoya, art director for the project.

Extra animation frames for Buzzer, which show a bulge produced when fireballs are shot and larger fireballs being shot, were found in a digitizer disk given by Tom Payne to ICEknight, which contained art of several prototype enemies.

Technical Information

Game Object ID # Code offset Mappings offset Nemesis compressed
art offset
Subparameters
Sonic 2 4B $2D068 $2D2EA $8316A (28 blocks) $00