Difference between revisions of "Button"
From Sonic Retro
(→Sonic 1) |
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Line 14: | Line 14: | ||
**Makes a hidden platform appear (act 1). | **Makes a hidden platform appear (act 1). | ||
**Changes the layout of the level (act 3). | **Changes the layout of the level (act 3). | ||
+ | *'''Labyrinth Zone (SMS/GG Version)''' | ||
+ | **Changes a ring [[monitor]] into an extra life. | ||
*'''Scrap Brain Zone''' | *'''Scrap Brain Zone''' | ||
**Changes the direction of a revolving wheel that grabs Sonic. | **Changes the direction of a revolving wheel that grabs Sonic. | ||
**Causes the floor to collapse (act 2, when [[Dr. Eggman]] presses it). | **Causes the floor to collapse (act 2, when [[Dr. Eggman]] presses it). | ||
**Makes a large platform move down a slope (act 3). | **Makes a large platform move down a slope (act 3). |
Revision as of 12:56, 3 December 2004
In Sonic 3 and Knuckles and other games, and frequently exploited by Knuckles, buttons are pretty bog-standard items placed liberally around levels which alter something in the level when pushed.
Sonic 1
- Marble Zone
- Raises a spiky metal stomper.
- Moves a large green block.
- Spring Yard Zone
- Opens doors.
- Raises a platform.
- Labyrinth Zone
- Opens doors.
- Makes a hidden platform appear (act 1).
- Changes the layout of the level (act 3).
- Labyrinth Zone (SMS/GG Version)
- Changes a ring monitor into an extra life.
- Scrap Brain Zone
- Changes the direction of a revolving wheel that grabs Sonic.
- Causes the floor to collapse (act 2, when Dr. Eggman presses it).
- Makes a large platform move down a slope (act 3).