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Bridge Zone

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Revision as of 14:35, 11 January 2021 by BSonirachi (talk | contribs) (Enemies)
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Bridge Zone
Bridgezone.png
Bridge Zone
Second Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level theme: tropical island
Boss: Bridge Zone boss
Maximum rings, Act 1: 118 + 10
Sega Master System
/ 96 + 10
Sega Game Gear
Maximum rings, Act 2: 106 + 20
Sega Master System
/ 72 + 10
Sega Game Gear
Non-English names:
Green Hill Zone | Jungle Zone
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Bridge Zone is the second Zone in the 8-bit version of Sonic the Hedgehog. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

Bridge Zone is the first of the three Zones that are unique to the SMS/GG game. It also differs from the level structure of traditional Sonic games and has an unusual feature in Act 2 where the screen will scroll automatically, like Sky Chase Zone in Sonic the Hedgehog 2 (16-bit), which controls the rate at which the player moves through the level (and makes it impossible to finish in less than 1:53). Geographically speaking, it is located on the central river of South Island.

The Zone, hence its name, is filled with wooden bridges (some less sturdy than others), as Sonic crosses South Island's massive central river. There are also giant metal scales dotted around the level, which can be used to catapult Sonic up to higher platforms like a seesaw.

Quotes

Quickly cross the bridges before they crumble, or else you'll end up in the bottom the the lake! Jump from seesaws to reach high cliffs. Good timing is the key to success.

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[4]

Enemies

Spikes-8bit.png
Spikes — Runs back and forth, only breakable from the sides. Normally found in Spring Yard Zone from the 16-bit version.
Chopper-8bit.png
Chopper — Jumps up from the river to try and bite Sonic.
Buzzbomber-8bit.png
Buzz Bomber — Insect bot that shoots stinging fireballs.

Walkthroughs

Detailed maps for each Act can be found here.

Act 1

This is the introductory level to the zone. Simply navigate to the end of the level. Some bridges collapse as you walk on them so be careful. You will also encounter balance scales. Jump on them to make the weight jump up, and when it falls down, you will be propelled up. The more you let it hop, the higher Sonic can ascend.

Chaos Emerald - Before you walk over a bridge (one whose planks fall down), you may notice the Chaos Emerald sitting on a ledge. Stand on the left most falling plank, and as it falls, jump on to the ledge and get the Emerald. Jump to the left to get off the ledge, and on to land.

Act 2

This level scrolls, so if Sonic isn't fast enough, he will start to get pushed by an invisible wall on the left of the screen. And if you aren't careful, Sonic might fall off a bridge.

Act 3

Note: this description is for the Master System version of the game. The battle against Dr. Robotnik. Go to the battle area by running to the right of the level. You will find an area with two banks of a stream, and a tiny island in the middle. Robotnik appears from the flowing water on either side of the island. Jump on his tiny pod as many times as you can before you shoots a few bullets to the left or right, and ducks underwater again.

In the Game Gear version of this level, the island has been replaced by an ongoing two-part bridge which can not be fallen off of, leaving Dr. Robotnik and his projectiles as the only things to worry about during this battle.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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