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[[Image:Bridgezone.png|right|frame|Bridge Zone, Act 2.]]
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{{Breadcrumb
'''Bridge Zone''' was the second zone on ''[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]'' for [[Game Gear]] and [[Sega Master System]].
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|Sonic the Hedgehog (8-bit)|:Category:Sonic the Hedgehog (8-bit) levels|l2=Levels|{{PAGENAME}}}}
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{{LevelBob
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| name=Bridge Zone
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| levelscreen=Bridgezone.png
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| levelscreen2=Sonic1 GG BridgeZone.png
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| levelscreentitle=Master System
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| levelscreen2title=Game Gear
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| levelno=Second
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| game=Sonic the Hedgehog (8-bit)
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| acts=3
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| location=[[South Island]]
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| theme1=tropical island
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| boss=Bridge Zone boss
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| rings1=118 + 10 {{SMS}} / 96 + 10 {{GG}}
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| rings2=106 + 20 {{SMS}} / 72 + 10 {{GG}}
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| name_jp=ブリッジ ''Burijji''{{fileref|Sonic 1 GG JP Manual.pdf|page=18}}
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| name_de=Zone der Brücken{{fileref|Sonic1 SMS EU manual.pdf|page=20}}
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| name_fr=Zone de Pont{{fileref|Sonic1 SMS EU manual.pdf|page=20}}
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| name_es=Zona de Puentes{{fileref|Sonic1 SMS EU manual.pdf|page=21}}
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| name_it=Zona del Ponti{{fileref|Sonic1 SMS EU manual.pdf|page=21}}
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| name_se=Bridge Zone{{fileref|Sonic1 SMS EU manual.pdf|page=21}}
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| name_nl=Brug Zone{{fileref|Sonic1 SMS EU manual.pdf|page=21}}
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| prev=Green Hill Zone (8-bit){{!}}Green Hill Zone
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| next=Jungle Zone
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}}
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'''Bridge Zone''' is the second [[Zone]] in the 8-bit version of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]''. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.
  
Bridge Zone is unique to the SMS/GG game.
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==Overview==
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Bridge Zone is the first of the three Zones that are unique to the SMS/GG game. Geographically speaking, it is located on the central river of [[South Island]] and, hence its name, is filled with wooden bridges, as [[Sonic the Hedgehog|Sonic]] crosses South Island's massive central river. Most bridges are slanted, making it difficult to stand still on them, while some will collapse when Sonic runs across them. There are also giant metal scales dotted around the level, which can be used to catapult Sonic up to higher platforms like a seesaw.
  
== Synopsis ==
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The Zone also differs from the level structure of traditional ''Sonic'' games and has an unusual feature in Act 2 where the screen will scroll automatically, like [[Sky Chase Zone]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', which controls the rate at which the player moves through the level (and makes it impossible to finish in less than 1:53). For better or for worse, it is a very memorable aspect of the Zone among fans.
  
Bridge Zone is a zone filled with high ledges and thousands of bridges, hanging over a river in which robotic fish jump up to try and bite Sonic. Also, we see an enemy with spikes on its back.
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==Quotes==
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{{quote|There are many small islands in the lake. The suspension bridges which link these islands together are damaged in places, making them hazardous! Even Sonic will be in trouble if he falls into the deep lake.!|2=''Sonic the Hedgehog'' JP Game Gear manual|ref={{fileref|Sonic 1 GG JP Manual.pdf|page=18}} (translation by Vertekins){{ref|https://greenyvertekins.tumblr.com/post/665048921137102848/sonic-1-game-gear-jp-manual-zone-description}}}}
  
== Acts ==
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{{quote|Quickly cross the bridges before they crumble, or else you'll end up in the bottom the the lake! Jump from seesaws to reach high cliffs. Good timing is the key to success.|''Sonic the Hedgehog'' US Game Gear manual|ref={{fileref|Sonic1 GG US manual.pdf|page=9}}}}
  
'''Act One''' - This is the introductory level to the zone. Simply navigate to the end of the level. Some bridges collapse as you walk on them so be careful. You will also encounter balance scales. Jump on them to make the weight jump up, and when it falls down, you will be propelled up. The more you let it hop, the higher Sonic can ascend.
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Spikes-8bit.png|2}}
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|'''[[Spikes (Sonic the Hedgehog 8-bit)|Spikes]]''' — Runs back and forth, only breakable from the sides. Normally found in [[Spring Yard Zone]] from the [[Sonic the Hedgehog (16-bit)|16-bit version]].
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|-
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|style="text-align:center;"|{{spriteImage|Chopper-8bit.png|2}}
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|'''[[Chopper (Sonic the Hedgehog 8-bit)|Chopper]]''' — Jumps up from the river to try and bite Sonic.
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|-
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|style="text-align:center;"|{{spriteImage|Buzzbomber-8bit.png|2}}
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|'''[[Buzz Bomber (Sonic the Hedgehog 8-bit)|Buzz Bomber]]''' — Insect bot that shoots stinging fireballs.
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|}
  
'''Act Two''' - This level scrolls, so if Sonic isn't fast enough, he will start to get pushed by an invisible wall on the left of the screen. And if no one is watching, Sonic might fall off a bridge.
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==Special item locations==
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The following are the locations of the [[Chaos Emerald]] and 1-Up [[monitors]] in each Act. Detailed maps featuring the locations of these items can be found [[Sonic the Hedgehog (8-bit)/Maps|here]].
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===Chaos Emerald===
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The Chaos Emerald for this Zone is located in Act 1. Before walking over the final bridge (one whose planks fall down), the Chaos Emerald can be seen sitting on a ledge. Stand on the left most falling plank, and as it falls, jump on to the ledge and get the Emerald.
  
'''Act Three''' - ''' ''Note: this description is for the [[Master System]] version of the game'' ''' The battle against [[Dr. Robotnik]]. Go to the battle area by running to the right of the level. You will find an area with two banks of a stream, and a tiny island in the middle. Robotnik appears from the flowing water on either side of the island. Jump on his tiny pod as many times as you can before you shoots a few bullets to the left or right, and ducks underwater again.
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===1-Up monitors===
On the Game Gear version of this level, the island has been replaced by an ongoing two-part bridge which can not be fallen off of, leaving [[Dr. Robotnik]] and his projectiles as the only things to worry about during this battle.
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*'''Act 1:''' Located atop a hill after the second set of scales encountered in the Act. Use the scales to gain enough height to reach it.
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*'''Act 2:''' Found bobbing about in the river shortly after the [[checkpoint]]. Hold {{1}} or {{2}} when jumping onto it to preserve enough vertical momentum to reach safety after destroying it.
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*'''Act 3:''' Located right behind Sonic when the Act begins.
  
== Other ==
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==References==
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<references/>
  
'''Act One''' - Before you walk over a bridge (one whose planks fall down), you may notice the chaos emerald sitting on a ledge. Stand on the left most falling plank, and as it falls, jump on to the ledge and get the emerald. Jump to the left to get off the ledge, and on to land.
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{{S1GGOmni}}
 
 
{{Sonic1GGLevels}}
 
[[Category:Sonic the Hedgehog (8-bit) Levels]]
 

Revision as of 05:39, 15 October 2021

Sonic Retro emblem.svg Sonic the Hedgehog (8-bit)
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Bridge Zone
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  • Master System
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Bridgezone.png
Sonic1 GG BridgeZone.png
Bridge Zone
Second Zone, Sonic the Hedgehog (8-bit)
Number of Acts: 3
Location: South Island
Level theme: tropical island
Boss: Bridge Zone boss
Maximum rings, Act 1: 118 + 10
Sega Master System
/ 96 + 10
Sega Game Gear
Maximum rings, Act 2: 106 + 20
Sega Master System
/ 72 + 10
Sega Game Gear
Non-English names:
Green Hill Zone | Jungle Zone

Bridge Zone is the second Zone in the 8-bit version of Sonic the Hedgehog. As with other Zones in this game, this Zone consists of two standard Acts followed by a shorter third Act which contains the Zone's boss.

Overview

Bridge Zone is the first of the three Zones that are unique to the SMS/GG game. Geographically speaking, it is located on the central river of South Island and, hence its name, is filled with wooden bridges, as Sonic crosses South Island's massive central river. Most bridges are slanted, making it difficult to stand still on them, while some will collapse when Sonic runs across them. There are also giant metal scales dotted around the level, which can be used to catapult Sonic up to higher platforms like a seesaw.

The Zone also differs from the level structure of traditional Sonic games and has an unusual feature in Act 2 where the screen will scroll automatically, like Sky Chase Zone in Sonic the Hedgehog 2, which controls the rate at which the player moves through the level (and makes it impossible to finish in less than 1:53). For better or for worse, it is a very memorable aspect of the Zone among fans.

Quotes

There are many small islands in the lake. The suspension bridges which link these islands together are damaged in places, making them hazardous! Even Sonic will be in trouble if he falls into the deep lake.!

Sonic the Hedgehog JP Game Gear manualMedia:Sonic 1 GG JP Manual.pdf[1] (translation by Vertekins)[4]

Quickly cross the bridges before they crumble, or else you'll end up in the bottom the the lake! Jump from seesaws to reach high cliffs. Good timing is the key to success.

Sonic the Hedgehog US Game Gear manualMedia:Sonic1 GG US manual.pdf[5]

Enemies

Spikes-8bit.png
Spikes — Runs back and forth, only breakable from the sides. Normally found in Spring Yard Zone from the 16-bit version.
Chopper-8bit.png
Chopper — Jumps up from the river to try and bite Sonic.
Buzzbomber-8bit.png
Buzz Bomber — Insect bot that shoots stinging fireballs.

Special item locations

The following are the locations of the Chaos Emerald and 1-Up monitors in each Act. Detailed maps featuring the locations of these items can be found here.

Chaos Emerald

The Chaos Emerald for this Zone is located in Act 1. Before walking over the final bridge (one whose planks fall down), the Chaos Emerald can be seen sitting on a ledge. Stand on the left most falling plank, and as it falls, jump on to the ledge and get the Emerald.

1-Up monitors

  • Act 1: Located atop a hill after the second set of scales encountered in the Act. Use the scales to gain enough height to reach it.
  • Act 2: Found bobbing about in the river shortly after the checkpoint. Hold 1 or 2 when jumping onto it to preserve enough vertical momentum to reach safety after destroying it.
  • Act 3: Located right behind Sonic when the Act begins.

References


Sonic the Hedgehog (8-bit)
Sonic 1 MS title.png

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