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The '''Black Comet''' is the home of the [[Black Arms]] in ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. It is also the name of an Action Stage.
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{{Breadcrumb
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|Shadow the Hedgehog (game)|:Category:Shadow the Hedgehog (game) levels|l2=Levels|{{PAGENAME}}}}
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{{LevelBob
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| name=Black Comet
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| levelscreen=Shadow black comet.png
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| screenwidth=340px
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| levelno=Dark Sixth
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| theme1=underground/cave
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| game=Shadow the Hedgehog (game)
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| prereq=[[Iron Jungle]] (Dark); [[Air Fleet]] (Normal); or [[The ARK (Shadow the Hedgehog)|The ARK]] (Hero)
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| shaddark=Exterminate the GUN forces ''(50 total)''<br> ''Dark companion'': [[Doom's Eye]] <br> ''Leads to'': [[Sonic and Diablon]]
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| ShadDarkARank=28,000 points
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| ShadDarkBRank=24,000 points
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| ShadDarkCRank=18,000 points
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| ShadDarkDRank=8,000 points
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| shadhero=Find the center of the Black Comet! <br> ''Hero companion'': [[Knuckles the Echidna]] <br> ''Leads to'': [[Egg Dealer]]
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| ShadHeroARank=18,000 points
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| ShadHeroBRank=14,000 points
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| ShadHeroCRank=10,000 points
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| ShadHeroDRank=5,000 points
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}}
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The '''Black Comet''' is the home of the [[Black Arms]] aliens and the setting for much of the late game of ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. There are three levels set on the comet: [[Final Haunt]], [[The Last Way]], and a stage actually ''called'' '''Black Comet'''.
  
== Purpose ==
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==In the story==
The Black Comet serves as a "home" for the Black Arms, and it passes by Earth every fifty years. Fifty years ago, when Shadow was born, the Black Comet passed by [[the ARK]]. Black Doom boarded ARK, where he helped [[Gerald Robotnik]] bring life to [[Shadow the Hedgehog]]. Black Doom donated Shadow some of his blood, making Shadow a Black Arm. When GUN invaded, Black Doom helped Shadow destroy a GUN attack craft codenamed the Heavy Dog. Black Doom went back on board the Black Comet and returned with it fifty years later. The Black Army stormed the [[United Federation]] and Black Doom demanded Shadow retrieve the Chaos Emeralds. Shadow, surprised that the alien knew his name, asked how Black Doom knew. The alien simply disappeared, and Shadow went to find the Chaos Emeralds. Later in the game, Shadow goes to the Action Stage of Black Comet (accessed by going neutral at The ARK or neutral at [[Air Fleet]]). Once there, the player may choose from two missions - reach the centre of the comet (taken by selecting the Hero mission), or drive out GUN (the Dark mission).
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[[File:Shadow Concept Meeker2.jpg|thumb|right|The Black Comet seen from the outside, in game development art.]]
  
== Missions ==
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A red/charcoal planetoid in the same solar system as [[Sonic's world]], the Black Comet orbits the sun every 50 years. Prior to the events of ''Shadow the Hedgehog'', the appearance of the Black Comet in the sky was associated with a rather more merry "Fire in the Sky" celebration. However, it is in fact the home of the sinister Black Arms species. Whether the aliens actually evolved on this murky worldlet, or migrated to the comet from elsewhere, is never addressed, though [[Black Doom]] implies in [[Sky Troops]] that they have inhabited it for at least two millenia. The interior of the comet is largely hollowed out to accomodate the Black Arms; a nightmarish, otherworldly habitat with giant, writhing tentacles embedded in the walls, and poisonous crimson ooze filling entire caverns.
*Hero: [[Sonic the Hedgehog]]: Break into the Black Comet.
 
*Dark: [[Black Doom]]: Destroy all of GUN's machinery.
 
  
== Bosses ==
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Fifty years ago, as [[Professor Gerald Robotnik]] was working on [[Project Shadow]], the Black Comet passed close to [[Sonic's world]] and the [[Space Colony ARK]]. Black Doom made contact with Gerald and agreed to help in the Professor's research, offering some of his genetic material to create [[Shadow the Hedgehog]] (and possibly the [[Biolizard]]) - thereby making Shadow part Black Arms and fostering the emnity of the future [[G.U.N. Commander]], who spied on the procedure as a child.
Like the other Action Stages [[Lava Shelter]], [[GUN Fortress]], [[Space Colony ARK|Cosmic Fall]] and [[Final Haunt]], Shadow's actions determine the boss of Black Comet. Hero makes Shadow fight against the Egg Dealer, and dark makes Shadow battle [[Sonic the Hedgehog]] and the GUN robot Diablon.
 
  
== Other parts of the Black Comet ==
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Orbiting back into the inner solar system after the events of ''[[Sonic Heroes]]'', the Black Arms launched a massive invasion of [[Sonic's world]] from the Black Comet, storming the [[United Federation]]. Black Doom attempted to use his genetic connection with Shadow, and knowledge of the hedgehog's past, as a means of controlling the Ultimate Lifeform to gather up the seven [[Chaos Emeralds]]. In the game's [[Last Story]] we learn why he needs the gems: Doom tells Shadow that the Black Comet's acceleration isn't sufficient to make it down to the planet's surface, but a seven-Emerald [[Chaos Control]] teleportation will do the trick instead. Warping down through the atmosphere, the Comet roots itself above a ruined city, apparently to facilitate the final, unstoppable phase of the Black Arms' global conquest.
There are two other levels set on the Black Comet, [[Final Haunt]] and The Last Way. Final Haunt is set on the comet's surface, and The Last Way is in the depths of the comet. The objective of The Last Way is to use [[Chaos Control]] to teleport to the Black Comet's core in ten minutes or less.
 
  
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After beating the final boss, [[Devil Doom]], [[Super Shadow]] pulls the same Chaos Control trick he did after [[Finalhazard]], warping the Black Comet back ''up'' into a stable orbit. It doesn't stay there long, however, as Gerald's final back-up plan against the Black Arms activates: the ARK's [[Eclipse Cannon]] fires right at the comet, blasting it into fragments and presumably destroying every last one of the aliens.
  
[[Category:Shadow the Hedgehog Levels]]
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==Stage gameplay==
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As an eponymous level, '''Black Comet''' is one of five possible sixth levels of ''Shadow the Hedgehog''; in the game's branching path structure, it follows from taking a somewhat evil, [[Dr. Eggman]] / [[Black Arms]]-aligned path through the previous levels.
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Although the Black Arms have held the initiative for most of the war, the [[human]] counterattack on the Black Comet has Doom scrambling to reinforce his defences, calling back Shadow and (in [[Iron Jungle]]) a number of his sortieing armies. [[G.U.N.]] mechs are battling their way through the comet's caverns, and [[Knuckles the Echidna]] is on hand to help them bash through to the worldlet's core. Unsurprisingly, Doom's Eye wants Shadow to do the exact opposite: defeat all the invading G.U.N. troops to safeguard the alien's home.
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===Secret door location===
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In front of the fourth [[Checkpoint]] is a large airship and a path that branches off three ways. Go to the left side to find the door. Behind the door lie two tank turrets and a Shadow crate.
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==Screenshot==
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<gallery>
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Black Comet - Dark.png|Shadow doing the Dark mission
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Black Comet - Hero.png|Shadow doing the Hero mission
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</gallery>
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==References==
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<references/>
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{{ShadowOmni}}
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{{Locations}}
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 16:25, 29 March 2020

Sonic Retro emblem.svg Shadow the Hedgehog (game)
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Levels
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Black Comet (level)
Shadow black comet.png
Black Comet
Dark Sixth stage, Shadow the Hedgehog (game)
Level theme: underground/cave
Prerequisite: Iron Jungle (Dark); Air Fleet (Normal); or The ARK (Hero)
Dark mission: Exterminate the GUN forces (50 total)
Dark companion: Doom's Eye
Leads to: Sonic and Diablon

Rank A 28,000 points
Rank B 24,000 points
Rank C 18,000 points
Rank D 8,000 points
Rank E Finish the mission

Hero mission: Find the center of the Black Comet!
Hero companion: Knuckles the Echidna
Leads to: Egg Dealer

Rank A 18,000 points
Rank B 14,000 points
Rank C 10,000 points
Rank D 5,000 points
Rank E Finish the mission

The Black Comet is the home of the Black Arms aliens and the setting for much of the late game of Shadow the Hedgehog. There are three levels set on the comet: Final Haunt, The Last Way, and a stage actually called Black Comet.

In the story

The Black Comet seen from the outside, in game development art.

A red/charcoal planetoid in the same solar system as Sonic's world, the Black Comet orbits the sun every 50 years. Prior to the events of Shadow the Hedgehog, the appearance of the Black Comet in the sky was associated with a rather more merry "Fire in the Sky" celebration. However, it is in fact the home of the sinister Black Arms species. Whether the aliens actually evolved on this murky worldlet, or migrated to the comet from elsewhere, is never addressed, though Black Doom implies in Sky Troops that they have inhabited it for at least two millenia. The interior of the comet is largely hollowed out to accomodate the Black Arms; a nightmarish, otherworldly habitat with giant, writhing tentacles embedded in the walls, and poisonous crimson ooze filling entire caverns.

Fifty years ago, as Professor Gerald Robotnik was working on Project Shadow, the Black Comet passed close to Sonic's world and the Space Colony ARK. Black Doom made contact with Gerald and agreed to help in the Professor's research, offering some of his genetic material to create Shadow the Hedgehog (and possibly the Biolizard) - thereby making Shadow part Black Arms and fostering the emnity of the future G.U.N. Commander, who spied on the procedure as a child.

Orbiting back into the inner solar system after the events of Sonic Heroes, the Black Arms launched a massive invasion of Sonic's world from the Black Comet, storming the United Federation. Black Doom attempted to use his genetic connection with Shadow, and knowledge of the hedgehog's past, as a means of controlling the Ultimate Lifeform to gather up the seven Chaos Emeralds. In the game's Last Story we learn why he needs the gems: Doom tells Shadow that the Black Comet's acceleration isn't sufficient to make it down to the planet's surface, but a seven-Emerald Chaos Control teleportation will do the trick instead. Warping down through the atmosphere, the Comet roots itself above a ruined city, apparently to facilitate the final, unstoppable phase of the Black Arms' global conquest.

After beating the final boss, Devil Doom, Super Shadow pulls the same Chaos Control trick he did after Finalhazard, warping the Black Comet back up into a stable orbit. It doesn't stay there long, however, as Gerald's final back-up plan against the Black Arms activates: the ARK's Eclipse Cannon fires right at the comet, blasting it into fragments and presumably destroying every last one of the aliens.

Stage gameplay

As an eponymous level, Black Comet is one of five possible sixth levels of Shadow the Hedgehog; in the game's branching path structure, it follows from taking a somewhat evil, Dr. Eggman / Black Arms-aligned path through the previous levels.

Although the Black Arms have held the initiative for most of the war, the human counterattack on the Black Comet has Doom scrambling to reinforce his defences, calling back Shadow and (in Iron Jungle) a number of his sortieing armies. G.U.N. mechs are battling their way through the comet's caverns, and Knuckles the Echidna is on hand to help them bash through to the worldlet's core. Unsurprisingly, Doom's Eye wants Shadow to do the exact opposite: defeat all the invading G.U.N. troops to safeguard the alien's home.

Secret door location

In front of the fourth Checkpoint is a large airship and a path that branches off three ways. Go to the left side to find the door. Behind the door lie two tank turrets and a Shadow crate.

Screenshot

References


Shadow the Hedgehog
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Locations in the Sonic the Hedgehog game series
Islands   Christmas Island | South Island | West Side Island | Angel Island | Cocoa Island | Flicky Island | Prison Island | Onyx Island | Southern Island | Starfall Islands | Northstar Islands
Landmarks / Buildings   Never Lake | Mt. Mobius | Emerald Shrine | Super Labyrinth | Tails' Workshop | Babylon Garden | Gaia Gate
Regions / Nations   Eggman Empire | Station Square | Mystic Ruins | United Federation | Central City | Soleanna | Monopole | City | Mystic Jungle
Vessels   Death Egg | Death Egg II | Egg Carrier | Space Colony ARK | Eggman Fleet
Planets / Planetoids   Mobius | Little Planet | Black Comet | Interstellar Amusement Park | Lost Hex
Dimensions   Special Stage | Maginaryworld | Sol Dimension | Arabian Nights | Twilight Cage | World of Camelot | White Space | Dreamscape