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Difference between revisions of "Barrier Eggman"

From Sonic Retro

(add pretty table for tech info - somebody plz fill in subparameter info kthx)
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==Technical Information==
 
==Technical Information==
{|
+
{|border="1" class="prettytable"
|width="60"|$3C442
+
!Game
|WFZ Boss' sprite code offset
+
!Object ID #
 +
!Code offset
 +
!Mappings offset
 +
!Compressed art offset
 +
!Subparameters
 
|-
 
|-
 +
|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
 +
|$C5
 +
|$3C442
 
|$3CCD8, $3CEBC
 
|$3CCD8, $3CEBC
|WFZ Boss' sprite mappings
+
|$8E138 ([[Nemesis compression|Nemesis format]], 117 Blocks)
|-
+
|$??????? (multiple)
|$8E138
 
|WFZ Boss' art ([[Nemesis Format]], 117 Blocks)
 
|-
 
|C5
 
|Sprite Function
 
 
|}
 
|}
  
 
[[Category:Sonic the Hedgehog 2 (16-bit) Bosses]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) Bosses]]

Revision as of 22:53, 30 December 2007

Wingfortressboss.png

The Wing Fortress Zone Boss is particularly hard. You're trapped in a room by two lasers, and Robotnik is behind the right laser. On the ceiling is a slowly moving laser eye. You need to hit that eight times to beat this boss. The catch is, it begins closed. After a while it opens and turns red. Then you see it flash, and after a few seconds it fires a blue laser beam down at you. Then, after a few more seconds, it closes again. The only time you can hit it is after it opens but before it fires. But it's out of your jumping range, so you have to make do with three tiny platforms (about as wide as you are) with spikes on their bottoms that fly around the room. It's very difficult to position yourself on the correct platform as it flies under the laser eye WHEN it's open. The platforms' movements are very erratic. To make matters worse, one controller error when jumping onto a platform could make you hit its spikes instead.

By all means, TAKE IT SLOW - you have plenty of time, and you should certainly wait for good hitting opportunities rather than make do with fair ones. Get used to the platforms' movement, keep track of where each one is and will be and avoid the spikes (which cause more hits than the laser) and avoid risky moves like hitting the eye right before it fires. And expect to lose a couple of lives before you get the hang of this boss.

Technical Information

Game Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog 2 $C5 $3C442 $3CCD8, $3CEBC $8E138 (Nemesis format, 117 Blocks) $??????? (multiple)