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Difference between revisions of "Babylon Guardian"

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|Sonic Riders|:Category:Sonic Riders levels|l2=Levels|{{PAGENAME}}}}
 
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| levelno=Seventh Babylon
 
| levelno=Seventh Babylon
 
| game=Sonic Riders
 
| game=Sonic Riders
| playedas=[[Sonic]]
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| playedas=[[Sonic the Hedgehog|Sonic]]
| opponent=Angelus the Gatekeeper
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| opponent=Shugo-hei
 
| theme1=spooky/supernatural
 
| theme1=spooky/supernatural
 
| theme2=cyberspace
 
| theme2=cyberspace
 
| rings=0
 
| rings=0
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| prev=Sky Road
 
}}
 
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{{otherPage|desc=the stage's genie inhabitant|page=Angelus the Gatekeeper}}
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{{otherPage|desc=the stage's genie inhabitant|page=Shugo-hei}}
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'''Babylon Guardian''' is the seventh Babylon story racecourse in ''[[Sonic Riders]]''.
  
'''Babylon Guardian''' is the seventh Babylon story racecourse in ''[[Sonic Riders]]''. In the strange interior of [[Babylon Garden]], the rules of time and space seem to no longer apply; at one point a dimensionless void, the next a gothic, blood-red hellscape, and then a black-and-white techno-corridor, precisely ''what'' this track truly is never gets unequivocally resolved - although some kind of holodeck seems a credible theory. What is certain, however, is that it's inhabited by a very large and very angry ancient [[Babylonians|Babylonian]], who doesn't seem to appreciate interlopers disturbing his slumber.
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==Story==
 
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The last (and only) boss fight in ''Sonic Riders'', the Babylon Guardian course sees [[Team Sonic]] (plus [[Amy Rose|Amy]]) and the [[Babylon Rogues]] make their way inside [[Babylon Garden]]'s inner sanctum. [[Shugo-hei]] springs out of the darkness, determined to thwart any attempt to recover the city's ancient treasures.
In Story Mode, there are absolutely no rings available on this level.
 
  
==Story==
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There is no lap limit in this course; to win, [[Sonic the Hedgehog|Sonic]] must simply slam into Shugo-hei's bottle three times. Each hit causes the simulation to falter, and with the final strike, the genie's terrifying environment vanishes altogether.
The last (and only) boss fight in ''Sonic Riders'', the Babylon Guardian course sees [[Team Sonic]] (plus [[Amy]]) and the [[Babylon Rogues]] make their way inside [[Babylon Garden]]'s inner sanctum. [[Angelus the Gatekeeper]] springs out of the darkness, determined to thwart any attempt to recover the city's ancient treasures.
 
  
There is no lap limit in this level; to win, Sonic must simply slam into Angelus' bottle three times. Each hit causes the simulation to falter, and with the final strike, the genie's terrifying environment vanishes altogether.
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==Overview==
 +
In the strange interior of [[Babylon Garden]], the rules of time and space seem to no longer apply; at one point a dimensionless void, the next a gothic, blood-red hellscape, and then a black-and-white techno-corridor, precisely ''what'' this track truly is never gets unequivocally resolved - although some kind of holodeck seems a credible theory. What is certain, however, is that it's inhabited by a very large and very angry ancient [[Babylonians|Babylonian]], who doesn't seem to appreciate interlopers disturbing his slumber.
  
 +
In Story Mode, there are absolutely no [[Ring]]s available on this course.
  
 
==References==
 
==References==
<references />
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<references/>
  
 
{{SonicRidersOmni}}
 
{{SonicRidersOmni}}
 
[[Category:Final bosses]]
 
[[Category:Final bosses]]

Revision as of 11:56, 13 November 2021

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Babylon Guardian
Babylon Guardian.PNG
Babylon Guardian
Seventh Babylon track, Sonic Riders
Level themes: spooky/supernatural, cyberspace
Played as: Sonic
Opponent: Shugo-hei
Maximum rings: 0
Sky Road
For the stage's genie inhabitant, see Shugo-hei.

Babylon Guardian is the seventh Babylon story racecourse in Sonic Riders.

Story

The last (and only) boss fight in Sonic Riders, the Babylon Guardian course sees Team Sonic (plus Amy) and the Babylon Rogues make their way inside Babylon Garden's inner sanctum. Shugo-hei springs out of the darkness, determined to thwart any attempt to recover the city's ancient treasures.

There is no lap limit in this course; to win, Sonic must simply slam into Shugo-hei's bottle three times. Each hit causes the simulation to falter, and with the final strike, the genie's terrifying environment vanishes altogether.

Overview

In the strange interior of Babylon Garden, the rules of time and space seem to no longer apply; at one point a dimensionless void, the next a gothic, blood-red hellscape, and then a black-and-white techno-corridor, precisely what this track truly is never gets unequivocally resolved - although some kind of holodeck seems a credible theory. What is certain, however, is that it's inhabited by a very large and very angry ancient Babylonian, who doesn't seem to appreciate interlopers disturbing his slumber.

In Story Mode, there are absolutely no Rings available on this course.

References


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