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{{LevelBob|levelscreen=Atomic destroyer.gif|levelno=Sixth|game=Sonic Triple Trouble|acts=3|cliche=Flying Fortress/Death Egg|bosses=Metal Sonic, Dr. Robotnik (several forms)}}
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|Sonic the Hedgehog Triple Trouble|:Category:Sonic the Hedgehog Triple Trouble levels|l2=Levels|{{PAGENAME}}}}
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{{LevelBob
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| levelscreen=Atomic_destroyer.png
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| screenwidth=160px
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| levelno=Sixth
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| game=Sonic the Hedgehog Triple Trouble
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| acts=3
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| theme1=industrial
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| subboss=Metal Sonic (Sonic the Hedgehog Triple Trouble boss){{!}}Metal Sonic
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| boss=Dr. Eggman (Sonic the Hedgehog Triple Trouble boss){{!}}Dr. Eggman
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| rings1=86 + 80
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| rings2=88 + 180
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| rings3=16 + 0
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| name_jp=アトミックデストロイヤー{{fileref|SonicTripleTrouble GG JP manual.pdf|page=26}}
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| prev=Tidal Plant Zone
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}}
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'''Atomic Destroyer''' is the sixth and final [[Zone]] of ''[[Sonic the Hedgehog Triple Trouble]]'' for the [[Sega Game Gear]]. As with other Zones in this game, Atomic Destroyer consists of two standard platforming Acts followed by a third Act which contains the Zone's boss (or, in this case, multiple bosses). This Zone comes after [[Tidal Plant Zone]].
  
'''Atomic Destroyer''' is the final stage in ''[[Sonic Triple Trouble]]''. It's based on [[Electric Egg Zone]] and [[Scrambled Egg Zone]]. Like those stages, the stage is full of vacuum chutes. Buttons activate nearby traps, like the laser blast from the top and an attack of Mecha Hiyokos from the ground. Badniks are Mecha Hiyokos and Bomblurs. This Final Zone has 4 bosses. After defeating them, Eggman's yellow [[Chaos Emerald]] is given to Sonic or Tails, and either of them free Knuckles from his cell.
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==Overview==
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Atomic Destroyer is [[Dr. Eggman]]'s core base in ''Sonic Triple Trouble''; and as we have come to expect from the Doctor, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vaccuum tubes (reminiscant of [[Electric Egg Zone]] and [[Scrambled Egg Zone]]) whisk the player around the level, frequently depositing them right on top of the activation [[button]] for [[Badnik]] generators. And not just any Badniks; it's the annoying, tubular [[Mecha Hiyoko]] bird-bots that plague the player throughout the 8-bit games, all the way since [[Sky High Zone]]. Some activation buttons will also set off laser turrets.
  
If all 6 Chaos Emeralds are already collected the credits will roll. If any of them are missing, a cutscene will play instead with Fang laughing at the players character, he trips and spills however many Chaos Emeralds were missed, and then the text "Try Again" appears. The music for this ending is a pitched-down version of the "Try Again" theme from Sonic Chaos.
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The Atomic Destroyer Zone ''itself'' functions as some sort of immense superweapon, according to the US manual.{{fileref|SonicTripleTrouble GG US manual.pdf|page=3}} We never find out precisely whose atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the [[Metal Sonic (Sonic the Hedgehog Triple Trouble boss)|many,]] [[Dr. Eggman (Sonic the Hedgehog Triple Trouble boss)|many consecutive bosses]]...
  
{{SonTripleTroubleLevels}}
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==Quotes==
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{{quote|1=You have to move fast to get safely through the dark corridors of Dr. Robotnik's lair. Grab all the [[Ring]]s and bonuses you can—you'll need them when you meet with the Bad Egg himself, and see all the nasty surprises he's prepared especially for you...|2=''Sonic the Hedgehog Triple Trouble'' US manual|ref={{fileref|SonicTripleTrouble GG US manual.pdf|page=16}}}}
  
[[Category:Sonic Triple Trouble Levels]]
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Mecha Hiyoko.png}}
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|'''[[Mecha Hiyoko]]''' — The common nuisance throughout the 8-bit titles. Released from traps activated by buttons.
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|-
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|style="text-align:center;"|{{spriteImage|Bomblur.png}}
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|'''[[Bomblur]]''' — A Badnik that bounces back and forth between [[Spring]]s.
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|}
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==Chaos Emerald Monitor locations==
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The following are the locations of the [[Chaos Emerald]] [[Monitors]] for access to the [[Special Stage (Sonic the Hedgehog Triple Trouble)|Special Stage]] in {{PAGENAME}}:
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* '''Act 1:''' Just before the end of the Act, the player must ride the elevators down to the bottom of the Act, then jump after leaving the second elevator to a ledge with the Monitor.
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* '''Act 2:''' In the middle of a pipe maze at the beginning of the Act. After making it out of the maze, the player must go to the bottom of the Act and take the pipes to the left to reach an elevator leading to the Monitor.
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==References==
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<references/>
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{{SonTripleTroubleOmni}}

Latest revision as of 16:36, 18 December 2021

Sonic Retro emblem.svg Sonic the Hedgehog Triple Trouble
»
Levels
»
Atomic Destroyer Zone
Atomic destroyer.png
Atomic Destroyer Zone
Sixth Zone, Sonic the Hedgehog Triple Trouble
Number of Acts: 3
Level theme: industrial
Sub-boss: Metal Sonic
Boss: Dr. Eggman
Maximum rings, Act 1: 86 + 80
Maximum rings, Act 2: 88 + 180
Maximum rings, Act 3: 16 + 0
Non-English names:
Tidal Plant Zone

Atomic Destroyer is the sixth and final Zone of Sonic the Hedgehog Triple Trouble for the Sega Game Gear. As with other Zones in this game, Atomic Destroyer consists of two standard platforming Acts followed by a third Act which contains the Zone's boss (or, in this case, multiple bosses). This Zone comes after Tidal Plant Zone.

Overview

Atomic Destroyer is Dr. Eggman's core base in Sonic Triple Trouble; and as we have come to expect from the Doctor, it's a technological nightmare of tinted chrome, killer lasers, and mad science. Maze-like networks of vaccuum tubes (reminiscant of Electric Egg Zone and Scrambled Egg Zone) whisk the player around the level, frequently depositing them right on top of the activation button for Badnik generators. And not just any Badniks; it's the annoying, tubular Mecha Hiyoko bird-bots that plague the player throughout the 8-bit games, all the way since Sky High Zone. Some activation buttons will also set off laser turrets.

The Atomic Destroyer Zone itself functions as some sort of immense superweapon, according to the US manual.Media:SonicTripleTrouble GG US manual.pdf[2] We never find out precisely whose atoms it's supposed to destroy - but perhaps this is for the best, as Sonic and Tails race towards Act 3, and the many, many consecutive bosses...

Quotes

You have to move fast to get safely through the dark corridors of Dr. Robotnik's lair. Grab all the Rings and bonuses you can—you'll need them when you meet with the Bad Egg himself, and see all the nasty surprises he's prepared especially for you...

Sonic the Hedgehog Triple Trouble US manualMedia:SonicTripleTrouble GG US manual.pdf[3]

Enemies

Mecha Hiyoko.png
Mecha Hiyoko — The common nuisance throughout the 8-bit titles. Released from traps activated by buttons.
Bomblur.png
Bomblur — A Badnik that bounces back and forth between Springs.

Chaos Emerald Monitor locations

The following are the locations of the Chaos Emerald Monitors for access to the Special Stage in Atomic Destroyer Zone:

  • Act 1: Just before the end of the Act, the player must ride the elevators down to the bottom of the Act, then jump after leaving the second elevator to a ledge with the Monitor.
  • Act 2: In the middle of a pipe maze at the beginning of the Act. After making it out of the maze, the player must go to the bottom of the Act and take the pipes to the left to reach an elevator leading to the Monitor.

References


Sonic the Hedgehog Triple Trouble
STT Title.png

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