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Difference between revisions of "Pit Master"

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|Sonic the Hedgehog 2 (8-bit)|l1=''Sonic the Hedgehog 2'' (8-bit)|:Category:Sonic the Hedgehog 2 (8-bit) bosses|l2=Bosses|{{PAGENAME}}}}
 
{{BossInfo
 
{{BossInfo
| image=DoodlebugMecha.png
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| image=Arijigoku Mecha.PNG
| name=Doodlebug Mecha
 
 
| game=Sonic the Hedgehog 2 (8-bit)
 
| game=Sonic the Hedgehog 2 (8-bit)
| level=[[Under Ground Zone]]
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| level=Under Ground Zone
 
| hits=7 (self-defeating)
 
| hits=7 (self-defeating)
}}[[File:UGZbossGG.png|left|frame|The reduced screen size in the Game Gear version]]
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}}
[[Image:Arijigoku Mecha.PNG|thumb|180px|right|Official artwork of Doodlebug Mecha.]]
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'''{{PAGENAME}}'''{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=28|italics=yes}}, known as '''Arijigoku Mecha''' (アリジゴクメカ{{fileref|Sonic 2 GG JP Manual.pdf|page=27}}) (meaning "fire-ant robot") in Japan, is the first boss of the 8-bit versions of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', fought at the end of [[Under Ground Zone]]. In the middle of Act 3, [[Sonic the Hedgehog|Sonic]] rolls down a huge ramp only to find himself flying straight towards a lava pit; but at the last second, [[Dr. Eggman]] comes to the hedgehog's rescue, catching him in the [[Egg Mobile]]'s pincers and depositing him "safely" by {{PAGENAME}}.
'''Arijigoku Mecha''' (アリジゴクメカ) (meaning "fire-ant robot") is the boss of [[Under Ground Zone]], the first zone of the 8-bit ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. In the middle of Act 3, Sonic rolls down a huge ramp only to find himself flying straight towards a lava pit; but at the last second, ''[[Robotnik]]'' comes to the hedgehog's rescue, catching him in the [[Eggmobile]]'s pincers and depositing him "safely" by the Doodlebug Mecha - presumably in order to retrieve the first Chaos Emerald, which he assumes Sonic has in his possession.
 
  
The boss battle takes place on a ramp which has the Doodlebug Mecha positioned at the bottom to bite the player if they get too close. Robotnik will release six silver balls down the left ramp from off-screen. As they bounce down the ramp, Sonic will need to jump to avoid them and let them hit the mech. It is easy to slide down the ramp so the directional pad will see constant use during the battle. The [[Game Gear]] version's smaller screen size, coupled with more erratic ball bouncing heights, makes doing this infamously difficult on the handheld; [[Master System]] gamers should not have too much of a problem, due to the larger screen resolution and the more predictable height of the ball's bounces. After the sixth ball strikes the mech (or sometimes before it can strike the mech), Robotnik himself charges at Sonic in the Eggpod; just jump over him and let him destroy the mech, though take care not to jump into the ball if Robotnik charges early.
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==Strategy==
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The boss battle takes place on a ramp which has Pit Master positioned at the bottom to bite the player if they get too close. Eggman will release six silver balls down the left ramp from off-screen. As they bounce down the ramp, Sonic will need to jump to avoid them and let them hit the mech. It is easy to slide down the ramp so the directional pad will see constant use during the battle. The [[Game Gear]] version's smaller screen size, coupled with more erratic ball bouncing heights, makes doing this infamously difficult on the handheld; players of the [[Master System]] version should not have too much of a problem, due to the larger screen resolution and the more predictable height of the ball's bounces.
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After the sixth ball strikes the mech (or sometimes before it can strike the mech), Eggman himself charges at Sonic in the Egg Mobile. At this point, the player should just jump over him and let him destroy the mech by ramming into it, while taking care not to jump into the ball if Eggman charges early.
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==Gallery==
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<gallery>
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DoodlebugMecha.png|Master System version
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UGZbossGG.png|The reduced screen size in the Game Gear version
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</gallery>
  
 
==References==
 
==References==
<references />
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<references/>
  
 
{{S2GGOmni|3}}
 
{{S2GGOmni|3}}
[[Category:Sonic the Hedgehog 2 (8-bit) bosses]]
 

Latest revision as of 11:42, 7 February 2024

Sonic Retro emblem.svg Sonic the Hedgehog 2 (8-bit)
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Bosses
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Pit Master
Arijigoku Mecha.PNG
Pit Master
Game: Sonic the Hedgehog 2 (8-bit)
Level: Under Ground Zone
Hits to defeat: 7 (self-defeating)

Pit Master[1], known as Arijigoku Mecha (アリジゴクメカMedia:Sonic 2 GG JP Manual.pdf[2]) (meaning "fire-ant robot") in Japan, is the first boss of the 8-bit versions of Sonic the Hedgehog 2, fought at the end of Under Ground Zone. In the middle of Act 3, Sonic rolls down a huge ramp only to find himself flying straight towards a lava pit; but at the last second, Dr. Eggman comes to the hedgehog's rescue, catching him in the Egg Mobile's pincers and depositing him "safely" by Pit Master.

Strategy

The boss battle takes place on a ramp which has Pit Master positioned at the bottom to bite the player if they get too close. Eggman will release six silver balls down the left ramp from off-screen. As they bounce down the ramp, Sonic will need to jump to avoid them and let them hit the mech. It is easy to slide down the ramp so the directional pad will see constant use during the battle. The Game Gear version's smaller screen size, coupled with more erratic ball bouncing heights, makes doing this infamously difficult on the handheld; players of the Master System version should not have too much of a problem, due to the larger screen resolution and the more predictable height of the ball's bounces.

After the sixth ball strikes the mech (or sometimes before it can strike the mech), Eggman himself charges at Sonic in the Egg Mobile. At this point, the player should just jump over him and let him destroy the mech by ramming into it, while taking care not to jump into the ball if Eggman charges early.

Gallery

References


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