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[[Image:Arijigoku Mecha.PNG|thumb|180px|right|Official artwork of Doodlebug Mecha.]]
 
[[Image:Arijigoku Mecha.PNG|thumb|180px|right|Official artwork of Doodlebug Mecha.]]
'''Doodlebug Mecha''' (or '''''Arijigoku Mecha''''' in Japanese, meaning "fire-ant robot") is the boss of [[Underground Zone]], the first zone of the 8-bit ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. In the middle of Act 3, Sonic rolls down a huge ramp only to find himself flying straight towards a lava pit; but at the last second, ''[[Robotnik]]'' comes to the hedgehog's rescue, catching him in the [[Eggpod]]'s pincers and depositing him "safely" by the Doodlebug Mecha - apparently preferring to see Sonic die in the mandibles of his latest boss machine than in a pit of molten rock.
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'''Doodlebug Mecha''' (or '''''Arijigoku Mecha''''' in Japanese, meaning "fire-ant robot") is the boss of [[Underground Zone]], the first zone of the 8-bit ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]''. In the middle of Act 3, Sonic rolls down a huge ramp only to find himself flying straight towards a lava pit; but at the last second, ''[[Robotnik]]'' comes to the hedgehog's rescue, catching him in the [[Eggpod]]'s pincers and depositing him "safely" by the Doodlebug Mecha - supposedly in order to retrieve the first Chaos Emerald, which he assumes Sonic has in his possession.
  
 
The boss battle takes place on a ramp which has the Doodlebug Mecha positioned at the bottom to bite the player if they get too close. Robotnik will release six silver balls down the left ramp from off-screen. As they bounce down the ramp, Sonic will need to jump to avoid them and let them hit the mech. It is easy to slide down the ramp so the directional pad will see constant use during the battle. The reduced screen size of the [[Game Gear]] makes doing this ''very'' difficult on the handheld; [[Master System]] gamers should not have too much of a problem. After the sixth ball hits the mech, Robotnik himself charges at Sonic in the Eggpod; just jump over him and let him destroy the mech.
 
The boss battle takes place on a ramp which has the Doodlebug Mecha positioned at the bottom to bite the player if they get too close. Robotnik will release six silver balls down the left ramp from off-screen. As they bounce down the ramp, Sonic will need to jump to avoid them and let them hit the mech. It is easy to slide down the ramp so the directional pad will see constant use during the battle. The reduced screen size of the [[Game Gear]] makes doing this ''very'' difficult on the handheld; [[Master System]] gamers should not have too much of a problem. After the sixth ball hits the mech, Robotnik himself charges at Sonic in the Eggpod; just jump over him and let him destroy the mech.

Revision as of 17:53, 11 March 2010

DoodlebugMecha.png
Doodlebug Mecha
Game: [[Sonic the Hedgehog 2 (8-bit)]][[Category:Sonic the Hedgehog 2 (8-bit) bosses]]
Level: [[Underground Zone]]
Hits to defeat: 7 (self-defeating)
Official artwork of Doodlebug Mecha.

Doodlebug Mecha (or Arijigoku Mecha in Japanese, meaning "fire-ant robot") is the boss of Underground Zone, the first zone of the 8-bit Sonic the Hedgehog 2. In the middle of Act 3, Sonic rolls down a huge ramp only to find himself flying straight towards a lava pit; but at the last second, Robotnik comes to the hedgehog's rescue, catching him in the Eggpod's pincers and depositing him "safely" by the Doodlebug Mecha - supposedly in order to retrieve the first Chaos Emerald, which he assumes Sonic has in his possession.

The boss battle takes place on a ramp which has the Doodlebug Mecha positioned at the bottom to bite the player if they get too close. Robotnik will release six silver balls down the left ramp from off-screen. As they bounce down the ramp, Sonic will need to jump to avoid them and let them hit the mech. It is easy to slide down the ramp so the directional pad will see constant use during the battle. The reduced screen size of the Game Gear makes doing this very difficult on the handheld; Master System gamers should not have too much of a problem. After the sixth ball hits the mech, Robotnik himself charges at Sonic in the Eggpod; just jump over him and let him destroy the mech.


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