Actions

Difference between revisions of "Aqua Planet Zone"

From Sonic Retro

m (Text replacement - "=Instruction Manual Description=" to "=Quotes==")
m (Text replacement - "=Quotes==" to "=Quotes=")
Line 26: Line 26:
 
Why it's called Aqua ''Planet'' is something of a mystery; but it's certainly ''aqua'', with underwater sections aplenty - reminiscent of [[Hydrocity Zone]] from ''[[Sonic 3 and Knuckles]]''. The Zone consists of crumbling, half-submerged ruins, from which ruby-tinted offshore oil rigs can be glimpsed in the background (these are presumably [[Doctor Eggman|the Doctor's]] work). Aqua Planet is a stormy zone too, as the roiling clouds will attest.
 
Why it's called Aqua ''Planet'' is something of a mystery; but it's certainly ''aqua'', with underwater sections aplenty - reminiscent of [[Hydrocity Zone]] from ''[[Sonic 3 and Knuckles]]''. The Zone consists of crumbling, half-submerged ruins, from which ruby-tinted offshore oil rigs can be glimpsed in the background (these are presumably [[Doctor Eggman|the Doctor's]] work). Aqua Planet is a stormy zone too, as the roiling clouds will attest.
  
==Quotes===
+
==Quotes==
 
{{quote|Dive into an underwater quest with fierce currents and treacherous tunnels. Hold your breath and grab air bubbles to survive. Countdown numbers appear over your head to warn that you're running out of air. The [[Sphere-o-Bot]] Boss awaits.|2=Game Gear version manual}}
 
{{quote|Dive into an underwater quest with fierce currents and treacherous tunnels. Hold your breath and grab air bubbles to survive. Countdown numbers appear over your head to warn that you're running out of air. The [[Sphere-o-Bot]] Boss awaits.|2=Game Gear version manual}}
 
{{quote|Push open the hatches in the underwater tunnels and the current will carry you along, but beware of the traps ahead! If you go without air for too long, you'll see a countdown above your character's head. When that count-down reaches zero, you lose a Life. Replenish your air supply by jumping to the surface or taking a deep breath from big air bubbles that drift up from certain blocks.|2=Master System version manual}}
 
{{quote|Push open the hatches in the underwater tunnels and the current will carry you along, but beware of the traps ahead! If you go without air for too long, you'll see a countdown above your character's head. When that count-down reaches zero, you lose a Life. Replenish your air supply by jumping to the surface or taking a deep breath from big air bubbles that drift up from certain blocks.|2=Master System version manual}}

Revision as of 07:53, 8 April 2018

Sonic Retro emblem.svg Sonic Chaos
»
Levels
»
Aqua Planet Zone
Aquaplanet.png
Aqua Planet Zone
Fifth Zone, Sonic Chaos
Number of Acts: 3
Level themes: ancient ruins, underwater
Boss: Sphere-o-Bot
Underwater areas: Yes
Non-English names:
Mecha Green Hill Zone | Electric Egg Zone

Aqua Planet Zone, is the fifth zone of Sonic Chaos for the Sega Game Gear / Sega Master System. In keeping with the other stages of this game, Aqua Planet consists of two standard Acts followed by a shorter, third Act which contains the boss. Geographically, this Zone is located on South Island (as is the rest of Sonic Chaos).

Why it's called Aqua Planet is something of a mystery; but it's certainly aqua, with underwater sections aplenty - reminiscent of Hydrocity Zone from Sonic 3 and Knuckles. The Zone consists of crumbling, half-submerged ruins, from which ruby-tinted offshore oil rigs can be glimpsed in the background (these are presumably the Doctor's work). Aqua Planet is a stormy zone too, as the roiling clouds will attest.

Quotes

Dive into an underwater quest with fierce currents and treacherous tunnels. Hold your breath and grab air bubbles to survive. Countdown numbers appear over your head to warn that you're running out of air. The Sphere-o-Bot Boss awaits.

— Game Gear version manual

Push open the hatches in the underwater tunnels and the current will carry you along, but beware of the traps ahead! If you go without air for too long, you'll see a countdown above your character's head. When that count-down reaches zero, you lose a Life. Replenish your air supply by jumping to the surface or taking a deep breath from big air bubbles that drift up from certain blocks.

— Master System version manual

References


Sonic Chaos
Sonic Chaos title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs