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Difference between revisions of "Adventure Field"

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Transit between these hubworlds, and accessing different locations ''within'' them, become easier as the game progress, with [[:Category:Sonic Adventure upgrades|power-ups]] and plot events opening up more areas.
 
Transit between these hubworlds, and accessing different locations ''within'' them, become easier as the game progress, with [[:Category:Sonic Adventure upgrades|power-ups]] and plot events opening up more areas.
  
Instead of Adventure Fields, ''[[Sonic Unleashed]]'' took a more streamlined approach, and gave every level its own hubworld, where the same events could take place as they did in the Adventure Fields, but these events could now be specific to the level the hubworld is with. ''[[Sonic Colours]]'' eliminated the hubs altogether, opting for level maps instead.
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Instead of Adventure Fields, ''[[Sonic Unleashed]]'' took a more streamlined approach, and gave every level its own hubworld, where the same events could take place as they did in the Adventure Fields, but these events could now be specific to the level the hubworld is with. Games from ''[[Sonic Colours]]'' onward eliminated the hubs altogether, opting for level maps instead.
  
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Adventure Fields would return in ''[[Sonic Frontiers]]'', which evolved the Adventure Fields into a new type of Overworld, dubbed the ''[[Open Zone]]''. These Overworlds connect the ''[[CyberSpace]]'' levels like Adventure Fields, but unlike them are not just secondary empty areas in the game. They are much larger and have many more platforming challenges and boss fights than previous games. The ''[[Chaos Emeralds]]'' are spread out across the Open Zones instead of being in ''[[Special Zones]]'', requiring the player to attain keys from the Cyberspace levels to unlock them to progress the story.
  
 
'''Sonic Adventure'''
 
'''Sonic Adventure'''
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{{SAOmni}}
 
{{SAOmni}}
 
{{Sonic2006Omni}}
 
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{{SonicFrontiersOmni}}
 
[[Category:Levels]]
 
[[Category:Levels]]

Revision as of 16:50, 18 April 2023

Adventure Fields are the hubworlds of Sonic Adventure and Sonic the Hedgehog (2006). These are not traditional Sonic levels, containing neither linear path(s) nor a concrete objective, but rather they connect the traditional levels (Action Stages) to each other and the Chao Gardens, as well as being the setting for various sidequests and boss fights. In this way these titles incorporated RPG elements on top of the standard fare of high-speed platforming.

There are three seperate Adventure Fields in Sonic Adventure, namely:

There are also three Adventure Fields in Sonic 06, named Town Stages:

Transit between these hubworlds, and accessing different locations within them, become easier as the game progress, with power-ups and plot events opening up more areas.

Instead of Adventure Fields, Sonic Unleashed took a more streamlined approach, and gave every level its own hubworld, where the same events could take place as they did in the Adventure Fields, but these events could now be specific to the level the hubworld is with. Games from Sonic Colours onward eliminated the hubs altogether, opting for level maps instead.

Adventure Fields would return in Sonic Frontiers, which evolved the Adventure Fields into a new type of Overworld, dubbed the Open Zone. These Overworlds connect the CyberSpace levels like Adventure Fields, but unlike them are not just secondary empty areas in the game. They are much larger and have many more platforming challenges and boss fights than previous games. The Chaos Emeralds are spread out across the Open Zones instead of being in Special Zones, requiring the player to attain keys from the Cyberspace levels to unlock them to progress the story.

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