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:''"Admiral Jelly"'' redirects here. If you were looking for the boss in the [[Sonic Colours (Wii)|Wii version]], see [[Admiral Jelly|here]].
 
 
 
 
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'''Admiral Jelly''' is the boss of [[Aquarium Park (DS)|Aquarium Park]], the fifth level of ''[[Sonic Colours (Nintendo DS)]]''. The fight takes place underwater in a linear pseudo-3D arena, versus [[Eggman's robots|Eggman's robot]]. The Admiral is a revised version of the [[Sweet Mountain (DS)|Sweet Mountain]] boss, [[Captain Jelly (DS)|Captain Jelly]], although with a completly new suite of moves. A periscope-wielding fish-bot in a navy uniform, the boss controls sealife-guns and vortexes in his efforts to defeat Sonic.
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{{OtherPage|desc=the fifth boss in the [[Sonic Colours (Wii)|Wii version]] and [[Sonic Colours: Ultimate]]|page=Admiral Jelly}}
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'''Admiral Jelly''' is the fifth boss of the [[Nintendo DS]] version of ''[[Sonic Colours (Nintendo DS)|Sonic Colours]]'', fought at the end of [[Aquarium Park (DS)|Aquarium Park]].
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==Strategy==
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The fight takes place underwater in a linear pseudo-3D arena, versus [[Eggman's robots|Eggman's robot]]. The Admiral is a revised version of the [[Sweet Mountain (DS)|Sweet Mountain]] boss, [[Captain Jelly (DS)|Captain Jelly]], although with a completly new suite of moves. A periscope-wielding fish-bot in a navy uniform, the boss controls sealife-guns and vortexes in his efforts to defeat [[Sonic the Hedgehog|Sonic]].
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The boss is accompanied by a pair of robotic fish, and his main attack involves converting his periscope into a cannon to fire them at Sonic's platform. This causes the ground to tilt like a see-saw. The player should perform a [[Stomp]] attack at the raised end to catapult the fish-missile back up and hit the Admiral, then [[Spin Jump]] him once he's down.
  
The boss is accompanied by a pair of robotic fish, and his main attack involves converting his periscope into a cannon to fire them at Sonic's platform. This causes the ground to tilt like a see-saw; perform a [[Stomp]] attack at the raised end to catapult the fish-missile back up and hit the Admiral, then [[Spin jump]] him once he's down.
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The Admiral has a host of other attacks too, including starting a water vortex on the top screen, which makes his two fish spiral out and circle towards Sonic. One of them is electrified, so the player should avoid it at all costs. In pinch mode, he'll also try sending the two fish to swim underneath Sonic's platform, generating green electric shark-fins that attempt to pincer him. The player should keep moving, as the Admiral dives down after the fish have finished scrolling and tries to headbutt Sonic.
  
The Admiral has a host of other attacks too, including starting a water vortex on the top screen, which makes his two fish spiral out and circle towards [[Sonic]]. Make sure you avoid the one that's electrified! In pinch mode, he'll also try sending the two fish to swim underneath Sonic's platform, generating green electric shark-fins that attempt to pincer him. Keep moving, as the Admiral dives down after the fish have finished scrolling and tries to headbutt Sonic.
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As the entire fight takes place underwater much like [[Admiral Jelly|its console versions]], Sonic is at a risk of drowning. If the player is about to run out of air, then they should hit the capsule in the center of the arena to release an [[air bubbles|air bubble]].
  
It's possible to obtain the cyan [[Wisp]] laser power during the fight by [[Burst Dash]]ing the Admiral while he's downed, although it can be quite tricky to use it effectively in getting the angles right to hit him on the top screen.
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It's possible to obtain the Cyan [[Wisp]] during the fight by [[Boost]]ing the Admiral while he's downed, although it can be quite tricky to use Cyan Laser effectively in getting the angles right to hit him on the top screen.
  
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==References==
 
==References==
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Latest revision as of 08:44, 31 July 2023

Sonic Retro emblem.svg Sonic Colours (Nintendo DS)
»
Bosses
»
Admiral Jelly
SonicColours DS AdmiralJelly.png
Admiral Jelly
Game: Sonic Colours (Nintendo DS)
Level: Aquarium Park
For the fifth boss in the Wii version and Sonic Colours: Ultimate, see Admiral Jelly.

Admiral Jelly is the fifth boss of the Nintendo DS version of Sonic Colours, fought at the end of Aquarium Park.

Strategy

The fight takes place underwater in a linear pseudo-3D arena, versus Eggman's robot. The Admiral is a revised version of the Sweet Mountain boss, Captain Jelly, although with a completly new suite of moves. A periscope-wielding fish-bot in a navy uniform, the boss controls sealife-guns and vortexes in his efforts to defeat Sonic.

The boss is accompanied by a pair of robotic fish, and his main attack involves converting his periscope into a cannon to fire them at Sonic's platform. This causes the ground to tilt like a see-saw. The player should perform a Stomp attack at the raised end to catapult the fish-missile back up and hit the Admiral, then Spin Jump him once he's down.

The Admiral has a host of other attacks too, including starting a water vortex on the top screen, which makes his two fish spiral out and circle towards Sonic. One of them is electrified, so the player should avoid it at all costs. In pinch mode, he'll also try sending the two fish to swim underneath Sonic's platform, generating green electric shark-fins that attempt to pincer him. The player should keep moving, as the Admiral dives down after the fish have finished scrolling and tries to headbutt Sonic.

As the entire fight takes place underwater much like its console versions, Sonic is at a risk of drowning. If the player is about to run out of air, then they should hit the capsule in the center of the arena to release an air bubble.

It's possible to obtain the Cyan Wisp during the fight by Boosting the Admiral while he's downed, although it can be quite tricky to use Cyan Laser effectively in getting the angles right to hit him on the top screen.

References


Sonic Colours (Nintendo DS)
Sonic Colours DS Title Screen.png

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