Difference between revisions of "Sonic the Hedgehog 2 (8-bit)"
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− | {{Bob|bobscreen=S2ggtitle.png|publisher=Sega|developer=Aspect | + | {{Bob |
+ | | bobscreen=S2 sms title.png | ||
+ | | bobscreen2=S2ggtitle.png | ||
+ | | tab1=Master System | ||
+ | | tab2=Game Gear | ||
+ | | title=Sonic the Hedgehog 2 | ||
+ | | publisher=[[Sega]] | ||
+ | {{company|[[Majesco Sales]]|region=US; re-release|system=GG}} | ||
+ | | developer= | ||
+ | {{company|[[Sega CS2]]|system=SMS,GG}} | ||
+ | {{company|[[Aspect]]|role=programming|system=SMS,GG}} | ||
+ | {{company|[[M2]]{{ref|https://web.archive.org/web/20140403002641/https://www.mtwo.co.jp/development/retrogame-2/#tab-2}}{{ref|https://web.archive.org/web/20140403002641/https://www.mtwo.co.jp/development/retrogame-2/#tab-4}}|system=VC,VC3DS}} | ||
+ | | system=[[Sega Master System]], [[Sega Game Gear]], [[Virtual Console]] | ||
+ | | sounddriver= | ||
+ | | peripherals= | ||
+ | | players=1 | ||
+ | | genre=Action{{fileref|S2gg-box-back-eu.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}}{{fileref|Sonic2ms-box-eu.jpg}}{{fileref|Sonic2 SMS KR cover.jpg}} | ||
+ | | releases={{releasesSMS | ||
+ | | sms_date_eu=1992-11{{magref|mms|2|64}} | ||
+ | | sms_code_eu=9015 | ||
+ | | sms_date_uk=1992-11{{magref|mms|2|64}} | ||
+ | | sms_code_uk=9015 | ||
+ | | sms_rrp_uk=32.99{{magref|mms|2|64}}<!--34.99{{magref|sfuk|12|31}}--> | ||
+ | | sms_date_au=1992 | ||
+ | | sms_date_br=1992 | ||
+ | | sms_code_br=028120 | ||
+ | | sms_date_kr=1995-09 | ||
+ | | sms_code_kr=GB4030JG | ||
+ | | sms_rrp_kr=33,000 | ||
+ | | sms_date_pt=1992 | ||
+ | | sms_code_pt=MSJ9015 | ||
+ | | sms_date_de=1992 | ||
+ | | sms_code_de=9015 | ||
+ | | sms_rrp_de=89.95{{magref|segamagazin|1|70}} | ||
+ | }} | ||
+ | {{releasesGG | ||
+ | | gg_date_jp=1992-11-21{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}} | ||
+ | | gg_code_jp=G-3321 | ||
+ | | gg_rrp_jp=3,800 | ||
+ | | gg_date_jp_m=1993-12-10 | ||
+ | | gg_code_jp_m=G-3338 | ||
+ | | gg_date_us=1992-11-17 | ||
+ | | gg_rrp_us=39.99{{magref|gamepro|44|163}} | ||
+ | | gg_code_us=2507 | ||
+ | | gg_date_us_m=199x | ||
+ | | gg_code_us_m=2507 | ||
+ | | gg_date_eu=1992-11{{magref|sfuk|12|31}} | ||
+ | | gg_code_eu=2507 | ||
+ | | gg_date_uk=1992-11{{magref|sfuk|12|31}} | ||
+ | | gg_code_uk=2507 | ||
+ | | gg_rrp_uk=27.99{{magref|cvg|go14|12}}<!--29.99{{magref|sfuk|12|32}}--> | ||
+ | | gg_date_de=1992 | ||
+ | | gg_code_de=2507 | ||
+ | | gg_rrp_de=89.95{{magref|segamagazin|1|71}} | ||
+ | | gg_date_pt=1992 | ||
+ | | gg_code_pt=GGJ2507 | ||
+ | | gg_date_cz=199x | ||
+ | | gg_date_kr=199x | ||
+ | | gg_code_kr=GH4013JG | ||
+ | | gg_date_au=199x | ||
+ | | gg_rrp_au=79.99{{ref|1=https://web.archive.org/web/20230709065940/https://trove.nla.gov.au/newspaper/article/126960710?searchTerm=sonic%20the%20hedgehog}} | ||
+ | | gg_code_au= | ||
+ | | gg_date_br=199x | ||
+ | | gg_code_br=077010 | ||
− | + | }} | |
+ | {{releasesWii | ||
+ | | vc_date_jp=2008-11-18{{ref|http://web.archive.org/web/20180128132704/https://www.nintendo.co.jp/wii/vc/software/09.html}} | ||
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+ | | vc_rating_eu=3 | ||
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+ | | vc_rating_au=g | ||
+ | }} | ||
+ | {{releases3DS | ||
+ | | vc3ds_date_jp=2012-10-31{{ref|http://web.archive.org/web/20121028183557/http://vc.sega.jp:80/3ds/sonic2/}} | ||
+ | | vc3ds_rrp_jp=286 (''300''){{ref|http://web.archive.org/web/20121028183557/http://vc.sega.jp:80/3ds/sonic2/}} | ||
+ | | vc3ds_rating_jp=a | ||
+ | | vc3ds_date_us=2013-06-27{{ref|http://web.archive.org/web/20130630102737/http://www.nintendo.com:80/games/detail/eZ_9L3ar33k2nmh_r678BsH2KplLPcoO}} | ||
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+ | | vc3ds_rating_us=e | ||
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+ | | vc3ds_rrp_eu=4.99{{ref|http://web.archive.org/web/20170909220431/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2}} | ||
+ | | vc3ds_rating_eu=3 | ||
+ | | vc3ds_date_uk=2013-06-27{{ref|https://archive.is/mJjNN|https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html}} | ||
+ | | vc3ds_rrp_uk=4.49{{ref|http://web.archive.org/web/20170909220431/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2}} | ||
+ | | vc3ds_rating_uk=3 | ||
+ | | vc3ds_date_de=2013-06-27{{ref|https://archive.is/qivHR|https://www.nintendo.de/Spiele/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html}} | ||
+ | | vc3ds_rrp_de=4.99{{ref|http://web.archive.org/web/20170909220431/http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2}} | ||
+ | | vc3ds_rating_de=6 | ||
+ | }} | ||
+ | }} | ||
− | + | '''''Sonic the Hedgehog 2''''' (ソニック・ザ・ヘッジホッグ2) is a 2D ''Sonic the Hedgehog'' platform game for the [[Sega Master System]] and [[sega:Sega Game Gear|Sega Game Gear]] in 1992, developed by [[sega:Aspect Co. Ltd|Aspect Co. Ltd]]. Even though it shares its name with [[Sonic the Hedgehog 2 (16-bit)|the 16-bit version of ''Sonic 2'']] for the [[sega:Sega Mega Drive|Sega Mega Drive]], it is not a port, as it contains entirely different levels. It was released slightly before its 16-bit namesake, making this game host to the first appearances of both [[Miles "Tails" Prower]] and [[Mecha Sonic]]. | |
− | + | Strangely, Tails appears in every title card and has an almost complete sprite sheet, but is only seen in the opening and ending cutscenes, as well as being depicted helping Sonic on the box art. It is possible that he was originally intended to be a playable character, but was cut for time issues. | |
− | + | ==Story== | |
+ | [[File:Sonic2 SMS Comparison Intro.png|thumb|right|200px|Tails is kidnapped in the opening sequence.]] | ||
+ | [[Sonic the Hedgehog]]'s friend and sidekick [[Miles "Tails" Prower]] has been captured by his nemesis [[Dr. Eggman]] on [[South Island]], and the player must direct Sonic to retrieve Tails and the six [[Chaos Emeralds]]. In the good ending, achieved if Sonic acquires all the Chaos Emeralds, he stops Eggman and frees Tails. In the bad ending, if Sonic has failed to obtain all the Emeralds, Tails is not shown to have been rescued. Some fans have speculated that Tails might have died in the latter case. | ||
− | + | ==Gameplay== | |
+ | [[File:S2GG Underground Zone.png|thumb|right|200px|[[Under Ground Zone]], notable for being the first starting Zone not themed on a [[:Category:Levels with a tropical island theme|tropical island]].]] | ||
+ | ''Sonic the Hedgehog 2'' improved upon [[Sonic the Hedgehog (8-bit)|its 8-bit predecessor]] in many ways. This includes the ability to grab back [[Ring]]s scattered when hit by an enemy, as well as being able to smash through certain walls. Moreover, one of the major differences from its predecessor is its speed: ''Sonic 2'' is faster than its prequel and is closer to that of the Mega Drive games. However, the [[Spin Dash]] from the 16-bit version of ''Sonic 2'', a move specifically designed to provide speed, was not implemented; but this may be simply because the 8-bit version was released earlier. | ||
+ | |||
+ | Many levels contain various methods of transportation and was the first ''Sonic'' game to use such methods. In [[Under Ground Zone]] and [[Gimmick Mt. Zone]], Sonic can ride a [[minecart]], and in [[Sky High Zone]] he can use a [[Hang Glider]]. Other new gimmicks include large [[air bubbles]] in underwater levels that Sonic can ride in, which will rise upwards until they hit a ceiling, enemy, or obstacle. Sonic is also able to skim across the surface of water if he picks up enough speed. | ||
+ | |||
+ | There are seven [[Zone]]s in total, each comprising of three Acts. In the third Act, that Zone's boss is faced, without any Rings to grant protection against attacks. Rather than facing Eggman himself, Sonic most often battles robotic animals, such as a sumo pig and a circus sea-lion. | ||
+ | |||
+ | [[Item Box]]es, as in all the classic 8- and 16-bit games, resemble monitors. The items offered in ''Sonic 2'' are largely the same as those in its prequel, although the restart marker and [[Shield]]s have been removed. [[Chaos Emeralds]] are scattered throughout the stages. Each is found in the second Act in each of the first five Zones. If the player collects these and then destroys [[Mecha Sonic]] (called Silver Sonic in the English manual) in the sixth Zone, they will obtain the sixth Emerald and can access the true final stage ([[Crystal Egg Zone|Crystal Egg]]). This is required to obtain the 'good ending'. If all the Emeralds are not collected, the game will end after Mecha Sonic's destruction. | ||
+ | |||
+ | ===Bonus Panel=== | ||
+ | At the end of Acts 1 and 2 of each Zone, the player has to spin a [[Bonus Panel]] to clear the Act, with a reward given based on what it lands on, which itself depends upon the player's items: | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=[[Dr. Eggman]] | ||
+ | | sprite={{SpriteImage|Sonic2 SMS Sprite BonusPanel.png|crop_x=32|crop_width=32}} | ||
+ | | desc=No prize is awarded. This panel comes up most often in the game, if none of the below conditions are met. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=[[Ring]] | ||
+ | | sprite={{SpriteImage|Sonic2 SMS Sprite BonusPanel.png|crop_x=64|crop_width=32}} | ||
+ | | desc=10 Rings are added to the player's final Ring tally. This is awarded if the player ends the Act with a Ring count that is a multiple of 10. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=[[Sonic the Hedgehog|Sonic]] | ||
+ | | sprite={{SpriteImage|Sonic2 SMS Sprite BonusPanel.png|crop_x=96|crop_width=32}} | ||
+ | | desc=An extra life is awarded. This is awarded if the player finishes the Act with exactly two lives less than when they started it. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=[[Miles "Tails" Prower|Tails]] | ||
+ | | sprite={{SpriteImage|Sonic2 SMS Sprite BonusPanel.png|crop_x=128|crop_width=32}} | ||
+ | | desc=A [[Continue]] is awarded. This is awarded if the player finishes the Act with 77 Rings and with exactly the same number of lives as when they started it. | ||
+ | }} | ||
+ | }} | ||
+ | ===Scoring=== | ||
+ | '''Enemies:''' 100 points each.<br> | ||
+ | '''Master Robots (bosses):''' 5,000 points each.<br> | ||
+ | '''[[Mecha Sonic (Scrambled Egg Zone boss)|Mecha Sonic]]:''' 10,000 points.<br> | ||
+ | '''[[Crystal Egg Zone boss|Dr. Eggman]]:''' 20,000 points. | ||
+ | |||
+ | '''End Level Ring Bonus:''' 100 points for each Ring held at the end of an Act. Because the Ring counter resets past 99, the maximum possible bonus is 9,900. | ||
+ | |||
+ | '''End Level Time Bonus:''' Variable bonus points awarded depending on how quickly an Act is cleared. | ||
+ | |||
+ | ==History== | ||
+ | ===Development=== | ||
+ | {{mainArticle|{{PAGENAME}}/Development}} | ||
+ | |||
+ | ==Versions== | ||
+ | {{ScreenThumb|UGZbossGG.png|width=192|The boss fight against the [[Pit Master]] received the most notorious changes in the Game Gear version.}} | ||
+ | Though both versions were developed simultaneously, the Game Gear version contains noticeable differences from the Master System version as it was finished later. The changes made in the portable version give it a reputation of being one of the hardest Sonic games in existence. Some choices appear to have been intentional, by design: for example, the boss music is different and some boss areas have different layouts. However, many of the difficulties in the GG version result from its smaller screen and its scrolling: the player is left more open to being hit, in a way that some might label 'cheap', due to not being able to see obstacles and enemies around them but beyond the range of the screen. The scrolling is the same in the Master System version, but is not as big a problem as more of the surroundings can be seen. | ||
+ | |||
+ | ===Comparisons=== | ||
+ | {{mainArticle|{{PAGENAME}}/Comparisons}} | ||
− | + | ===Also released on=== | |
+ | *''[[Sonic 2 in 1]]'' for the [[Game Gear]] (1995) – GG version | ||
+ | *''[[Sonic Adventure DX: Director's Cut]]'' for the [[sega:Nintendo GameCube|Nintendo GameCube]] and PC (2003-2004) – GG version | ||
+ | *''[[Sonic Gems Collection]]'' for Nintendo GameCube and [[sega:PlayStation 2|PlayStation 2]] (2005) – GG version | ||
+ | *[[sega:Virtual Console|Virtual Console]] on [[sega:Wii|Wii]] (2008) – SMS version | ||
+ | *''[[Sonic PC Collection]]'' for the PC (2009) – GG version | ||
+ | *[[Virtual Console]] for the [[Nintendo 3DS]] (2013) - GG version | ||
+ | *''[[Sonic Origins Plus]]'' for [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], [[Xbox Series X]], [[Nintendo Switch]], [[Steam]] and [[sega:Epic Games Store|Epic Games Store]] (2023) - GG version | ||
− | == | + | ==Production credits== |
− | === | + | ===Master System version=== |
− | + | {{creditstable| | |
− | == | + | *'''Compose:''' [[sega:Tomozou Endo|Tomozou]], Simachan, Ray |
− | + | *'''Program:''' Ko.Ko, Semimaru, Tea Tea, Tosiyan | |
− | === | + | *'''Art:''' Jly King, Noburin, Tez, U.D.K |
− | + | *'''Edit:''' Raizou, M.Shima, End, Mariyuri | |
+ | *'''Sound:''' [[sega:Masafumi Ogata|Gatao]], [[sega:Naofumi Hataya|Nao Chan]], [[sega:Tomonori Sawada|Dawasa]] | ||
+ | *'''Thanks:''' [[sega:Hiroshi Aso|Asohy]], [[sega:Taku Shoji|Taku.S]], [[sega:Katsuhiro Hasegawa|The Hase]], [[sega:Takashi Thomas Yuda|Thomas Y]], Okusan, Lunarian, Hitmen, [[sega:Aspect|Aspect]], .and You | ||
+ | | source=In-game credits | ||
+ | | pdf=Sonic the Hedgehog 2 SMS credits.pdf | ||
+ | | console=SMS | ||
+ | }} | ||
+ | ===Game Gear version=== | ||
+ | {{creditstable| | ||
+ | *'''Compose:''' [[sega:Tomozou Endo|Tomozou]], Simachan, Ray | ||
+ | *'''Program:''' Ko.Ko, Hiro SSS, Tea Tea, Toshiyan | ||
+ | *'''Art:''' Jly King, Noburin, Tez, U.D.K | ||
+ | *'''Edit:''' Raizou, M.Shima, End, Mariyuri | ||
+ | *'''Sound:''' [[sega:Masafumi Ogata|Gatao]], [[sega:Naofumi Hataya|Nao Chan]], [[sega:Tomonori Sawada|Dawasa]] | ||
+ | *'''Thanks:''' [[sega:Hiroshi Aso|Asohy]], [[sega:Taku Shoji|Taku.S]], [[sega:Katsuhiro Hasegawa|The Hase]], [[sega:Takashi Thomas Yuda|Thomas Y]], Ryu, Okusan, Lunarian, Hitmen, [[sega:Aspect|Aspect]], .and You | ||
+ | | source=In-game credits | ||
+ | | pdf=Sonic the Hedgehog 2 GG credits.pdf | ||
+ | | console=GG | ||
+ | }} | ||
==Manuals== | ==Manuals== | ||
− | + | {{mainArticle|{{PAGENAME}}/Manuals}} | |
− | |||
− | == | + | ==Magazine articles== |
− | + | {{mainArticle|sega:{{PAGENAME}}/Magazine articles}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | ==Artwork== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<gallery> | <gallery> | ||
− | Image: | + | Image:SSS SONICH .png|US/EU cover art |
− | |||
− | |||
</gallery> | </gallery> | ||
− | ====Master System version==== | + | ==Physical scans== |
− | + | ===Master System version=== | |
− | + | {{ratings|SMS}} | |
− | </ | + | {{Scanbox |
+ | | console=Master System | ||
+ | | region=EU | ||
+ | | cover=Sonic2ms-box-eu.jpg | ||
+ | | cart=Sonic2 sms eu.jpg | ||
+ | | cartback=Sonic 2 SMS EU Cart Back.jpg | ||
+ | | carttop=Sonic 2 SMS EU Cart Top.jpg | ||
+ | | manual=Sonic2 SMS EU manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=EU (SMSII) | ||
+ | | cover=S2MS-box-eu-alt.jpg | ||
+ | | cart= | ||
+ | | manual= | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=PT (Black & white manual) | ||
+ | | cover=MS_S2_PT.jpg | ||
+ | | manual=Sonic2 SMS PT manual.pdf | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=PT (Colour manual) | ||
+ | | cover= | ||
+ | | manual=MS S2 portugal ver 2.jpg | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=CZ (ITO CS) | ||
+ | | cover=Sonic2ms-box-eu.jpg | ||
+ | | cart=Sonic2 sms eu.jpg | ||
+ | | manual=Sonic2 SMS CZ Manual.png | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU | ||
+ | | cover= | ||
+ | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (APF11 sticker) | ||
+ | | cover=Sonic2 SMS AU afp11 cover.jpg | ||
+ | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (Yellow APF12 sticker) | ||
+ | | cover=Sonic2 SMS AU yafp12 cover.jpg | ||
+ | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (White APF12 sticker) | ||
+ | | cover=Sonic2 SMS AU wafp12 cover.jpg | ||
+ | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (Classics) | ||
+ | | cover=Sonic2 SMS AU classics cover.jpg | ||
+ | | cart=Sonic2_sms_au.JPG | ||
+ | | cartback=Sonic_2_Master_System_AU_Cart_Back.jpg | ||
+ | | carttop=Sonic_2_Master_System_AU_Cart_Top.jpg | ||
+ | | manual= | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (rental) | ||
+ | | cover=MS_S2_RENTAL_AUS.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=BR | ||
+ | | cover=S2MS-box-br.jpg | ||
+ | | cart=sonic2_sms_br.jpg | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=BR (alt) | ||
+ | | cover=Sonic 2 MS Tectoy alt.jpg | ||
+ | | cart=sonic2_ms_br_altcart.jpg | ||
+ | | manual= | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=BR (?) | ||
+ | | manual=Sonic2 SMS BR manual.pdf | ||
+ | }} | ||
+ | {{scanbox | ||
+ | | console=Master System | ||
+ | | region=KR | ||
+ | | cover=Sonic2 SMS KR cover.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=KR (Samsung) | ||
+ | | front=sonic2 gg kr cover.jpg | ||
+ | | back=Sonic2 gg kr cover back.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=sonic2 sms kr cart.jpg | ||
+ | | manual= | ||
+ | }} | ||
+ | |||
+ | ===Game Gear version=== | ||
+ | {{ratings|GG}} | ||
+ | {{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=JP | ||
+ | | front=S2GG_JP_Boxart.jpg | ||
+ | | back=S2GG JP Boxart back.jpg | ||
+ | | spine=Sonic 2 GG JP Spine.jpg | ||
+ | | spine2=Sonic 2 GG JP Spine2.jpg | ||
+ | | top=Sonic_2_GG_JP_Top.jpg | ||
+ | | square=yes | ||
+ | | cart=sth2 gg jp cart.jpg | ||
+ | | manual=Sonic 2 GG JP Manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=JP ([[sega:Meisaku Collection|Meisaku Collection]]) | ||
+ | | front=Sonic_The_Hedgehog_2_GG_Japan_Meisaku_Cover_Front.jpg | ||
+ | | back=Sonic_The_Hedgehog_2_GG_Japan_Meisaku_Cover_Back.jpg | ||
+ | | cart=sth2 gg jp cart.jpg | ||
+ | | manual=Sonic 2 GG JP Manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=US | ||
+ | | front=S2GG_US_Boxart.jpg | ||
+ | | back=Sonic2 GG US back.jpg | ||
+ | | cart=sth2 gg us cart.jpg | ||
+ | | manual=Sonic2 GG US manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=US (Majesco) | ||
+ | | front=GG_S2_MAJESCO_US.jpg | ||
+ | | back=Sonic2 GG US majesco back.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=sth2 gg us cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=EU | ||
+ | | front=S2GG_EU_Boxart.jpg | ||
+ | | back=S2gg-box-back-eu.jpg | ||
+ | | spine=Sonic 2 GG EU Box Spine.jpg | ||
+ | | spine2=Sonic 2 GG EU Box Spine2.jpg | ||
+ | | top=Sonic 2 GG EU Box Top.png | ||
+ | | bottom=Sonic 2 GG EU Box Bottom.jpg | ||
+ | | cart=S2-gg-eu-cart.jpg | ||
+ | | manual=Sonic 2 GG EU Manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=PT | ||
+ | | front=GG_S2_PT.jpg | ||
+ | | manual=Sonic2 GG PT manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=PT (alt) | ||
+ | | front=Sonic 2 portugal ver 2 gamegear.jpg | ||
+ | | manual= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=CZ | ||
+ | | front= | ||
+ | | cart=S2-gg-eu-cart.jpg | ||
+ | | manual=Notavailable.svg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=BR | ||
+ | | cover=Sonic2 GG BR Box.jpg | ||
+ | | cart=Sonic2 GG BR Cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Game Gear | ||
+ | | region=KR | ||
+ | | cart=Sonic2 GG KR Cart.jpg | ||
+ | | manual= | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SMS|sha1=acdb0b5e8bf9c1e9c9d1a8ac6d282cb8017d091c|md5=bf3b7a41e7da9de23416473a33c6ac2b|crc32=5b3b922c|size=512KB|date=1992-09-05{{intref|Sonic the Hedgehog 2 (8-bit)/Hidden content#Build date}}|source=Cartridge (EU/BR)|comments=v1.0|quality=good}} | ||
+ | {{rom|SMS|sha1=689339bac11c3565dd774f8cd4d8ea1b27831118|md5=0ac157b6b7e839953fc8eba7538fb74a|crc32=d6f2bfca|size=512KB|date=1992-12-09{{intref|Sonic the Hedgehog 2 (8-bit)/Hidden content#Build date}}|source=Cartridge (EU/BR)|comments=v2.2|quality=good}} | ||
+ | {{rom|GG|sha1=dabb452e416b4fa9cb83d8ddd307c2a32c3a1a7f|md5=9c64846563d8b9a24400471322e53fb5|crc32=95a18ec7|size=512KB|date=1992-09-12{{intref|Sonic the Hedgehog 2 (8-bit)/Hidden content#Build date}}|source=Cartridge (World)|comments=v1.1|quality=good}} | ||
+ | {{rom|GG|sha1=ba720d925fbed0d68e1d35f61c6f4fec47708718|md5=39332eb123aeb1b906c70948641fe889|crc32=850727a0|size=512KB|date=|source=3DS Virtual Console (World)|comments=|icon=VirtualConsole Sonic2 3DS World Icon.png|quality=good}} | ||
+ | {{rom|GG|sha1=b780c6f059b48d1bb48ee2ad521552dab1487c88|md5=ab191d48adc692adb19f429183361ea7|crc32=15ad37a5|size=256KB|date=1991-12-05|source=EPROM cartridge|comments=[[Sonic the Hedgehog 2 (8-bit) AutoDemo|AutoDemo]]|quality=good|prototype=yes|file=GG Sonic 2 Auto Demo Prototype (1991-12-05) Tmr Sega CB06 FFFF v0.00 (JUE) (!) (Orengefox).7z}} | ||
+ | }} | ||
+ | |||
+ | ==External links== | ||
+ | * [http://vc.sega.jp/vc_sonic2ms/ Sega of Japan Virtual Console page (Japanese)] | ||
+ | * [http://vc.sega.jp/3ds/sonic2/ Sega of Japan 3DS Virtual Console page] | ||
+ | * Nintendo catalogue pages: Wii Virtual Console: [https://www.nintendo.com/games/detail/sonic-the-hedgehog-2-wii US], [https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Sonic-The-Hedgehog-2-279107.html UK], [http://web.archive.org/web/20120328013835/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19904&pageID=4 AU]; Nintendo 3DS Virtual Console: [https://www.nintendo.co.jp/titles/50010000012210 JP], [https://www.nintendo.com/games/detail/sonic-the-hedgehog-2-3ds/ US], [https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html UK] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | {{S2GGOmni}} | ||
{{SonicGGGames}} | {{SonicGGGames}} | ||
− | [[Category:Game Gear | + | {{SonicVirtualConsole/WiiWareGames}} |
+ | [[Category:Game Gear and Master System games]] | ||
+ | [[Category:Wii Virtual Console/WiiWare games]] | ||
+ | [[Category:Nintendo 3DS Virtual Console games]] |
Latest revision as of 10:49, 3 April 2024
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Sonic the Hedgehog 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Majesco Sales (US; re-release) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS2 Aspect (programming) M2[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[3][4][5][6] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sonic the Hedgehog 2 (ソニック・ザ・ヘッジホッグ2) is a 2D Sonic the Hedgehog platform game for the Sega Master System and Sega Game Gear in 1992, developed by Aspect Co. Ltd. Even though it shares its name with the 16-bit version of Sonic 2 for the Sega Mega Drive, it is not a port, as it contains entirely different levels. It was released slightly before its 16-bit namesake, making this game host to the first appearances of both Miles "Tails" Prower and Mecha Sonic.
Strangely, Tails appears in every title card and has an almost complete sprite sheet, but is only seen in the opening and ending cutscenes, as well as being depicted helping Sonic on the box art. It is possible that he was originally intended to be a playable character, but was cut for time issues.
Contents
Story
Sonic the Hedgehog's friend and sidekick Miles "Tails" Prower has been captured by his nemesis Dr. Eggman on South Island, and the player must direct Sonic to retrieve Tails and the six Chaos Emeralds. In the good ending, achieved if Sonic acquires all the Chaos Emeralds, he stops Eggman and frees Tails. In the bad ending, if Sonic has failed to obtain all the Emeralds, Tails is not shown to have been rescued. Some fans have speculated that Tails might have died in the latter case.
Gameplay
Sonic the Hedgehog 2 improved upon its 8-bit predecessor in many ways. This includes the ability to grab back Rings scattered when hit by an enemy, as well as being able to smash through certain walls. Moreover, one of the major differences from its predecessor is its speed: Sonic 2 is faster than its prequel and is closer to that of the Mega Drive games. However, the Spin Dash from the 16-bit version of Sonic 2, a move specifically designed to provide speed, was not implemented; but this may be simply because the 8-bit version was released earlier.
Many levels contain various methods of transportation and was the first Sonic game to use such methods. In Under Ground Zone and Gimmick Mt. Zone, Sonic can ride a minecart, and in Sky High Zone he can use a Hang Glider. Other new gimmicks include large air bubbles in underwater levels that Sonic can ride in, which will rise upwards until they hit a ceiling, enemy, or obstacle. Sonic is also able to skim across the surface of water if he picks up enough speed.
There are seven Zones in total, each comprising of three Acts. In the third Act, that Zone's boss is faced, without any Rings to grant protection against attacks. Rather than facing Eggman himself, Sonic most often battles robotic animals, such as a sumo pig and a circus sea-lion.
Item Boxes, as in all the classic 8- and 16-bit games, resemble monitors. The items offered in Sonic 2 are largely the same as those in its prequel, although the restart marker and Shields have been removed. Chaos Emeralds are scattered throughout the stages. Each is found in the second Act in each of the first five Zones. If the player collects these and then destroys Mecha Sonic (called Silver Sonic in the English manual) in the sixth Zone, they will obtain the sixth Emerald and can access the true final stage (Crystal Egg). This is required to obtain the 'good ending'. If all the Emeralds are not collected, the game will end after Mecha Sonic's destruction.
Bonus Panel
At the end of Acts 1 and 2 of each Zone, the player has to spin a Bonus Panel to clear the Act, with a reward given based on what it lands on, which itself depends upon the player's items:
Dr. Eggman | |
---|---|
No prize is awarded. This panel comes up most often in the game, if none of the below conditions are met. | |
Ring | |
10 Rings are added to the player's final Ring tally. This is awarded if the player ends the Act with a Ring count that is a multiple of 10. | |
Sonic | |
An extra life is awarded. This is awarded if the player finishes the Act with exactly two lives less than when they started it. | |
Tails | |
A Continue is awarded. This is awarded if the player finishes the Act with 77 Rings and with exactly the same number of lives as when they started it. |
Scoring
Enemies: 100 points each.
Master Robots (bosses): 5,000 points each.
Mecha Sonic: 10,000 points.
Dr. Eggman: 20,000 points.
End Level Ring Bonus: 100 points for each Ring held at the end of an Act. Because the Ring counter resets past 99, the maximum possible bonus is 9,900.
End Level Time Bonus: Variable bonus points awarded depending on how quickly an Act is cleared.
History
Development
Main article: Sonic the Hedgehog 2 (8-bit)/Development |
Versions
Though both versions were developed simultaneously, the Game Gear version contains noticeable differences from the Master System version as it was finished later. The changes made in the portable version give it a reputation of being one of the hardest Sonic games in existence. Some choices appear to have been intentional, by design: for example, the boss music is different and some boss areas have different layouts. However, many of the difficulties in the GG version result from its smaller screen and its scrolling: the player is left more open to being hit, in a way that some might label 'cheap', due to not being able to see obstacles and enemies around them but beyond the range of the screen. The scrolling is the same in the Master System version, but is not as big a problem as more of the surroundings can be seen.
Comparisons
Main article: Sonic the Hedgehog 2 (8-bit)/Comparisons |
Also released on
- Sonic 2 in 1 for the Game Gear (1995) – GG version
- Sonic Adventure DX: Director's Cut for the Nintendo GameCube and PC (2003-2004) – GG version
- Sonic Gems Collection for Nintendo GameCube and PlayStation 2 (2005) – GG version
- Virtual Console on Wii (2008) – SMS version
- Sonic PC Collection for the PC (2009) – GG version
- Virtual Console for the Nintendo 3DS (2013) - GG version
- Sonic Origins Plus for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, Steam and Epic Games Store (2023) - GG version
Production credits
Master System version
- Source: In-game credits[26]
Game Gear version
- Source: In-game credits[27]
Manuals
Main article: Sonic the Hedgehog 2 (8-bit)/Manuals |
Magazine articles
Main article: sega:Sonic the Hedgehog 2 (8-bit)/Magazine articles |
Artwork
Physical scans
Master System version
Reception » |
Master System, EU |
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Master System, PT (Black & white manual) |
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Master System, BR (?) |
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Game Gear version
Reception » |
Game Gear, JP |
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Game Gear, JP (Meisaku Collection) |
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Game Gear, US |
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Game Gear, EU |
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Game Gear, PT |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | 1992-09-05[28] | Cartridge (EU/BR) | v1.0 | |||||||||
✔ |
|
512kB | 1992-12-09[28] | Cartridge (EU/BR) | v2.2 | |||||||||
✔ |
|
512kB | 1992-09-12[28] | Cartridge (World) | v1.1 | |||||||||
✔ |
|
512kB | 3DS Virtual Console (World) | |||||||||||
✔ |
|
256kB | 1991-12-05 | EPROM cartridge | AutoDemo | (54 kB) (info) | Page |
External links
- Sega of Japan Virtual Console page (Japanese)
- Sega of Japan 3DS Virtual Console page
- Nintendo catalogue pages: Wii Virtual Console: US, UK, AU; Nintendo 3DS Virtual Console: JP, US, UK
References
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-2 (Wayback Machine: 2014-04-03 00:26)
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-4 (Wayback Machine: 2014-04-03 00:26)
- ↑ File:S2gg-box-back-eu.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ File:Sonic2ms-box-eu.jpg
- ↑ File:Sonic2 SMS KR cover.jpg
- ↑ 7.0 7.1 7.2 [mms, issue 2, page 64 mms, issue 2, page 64]
- ↑ [segamagazin, issue 1, page 70 segamagazin, issue 1, page 70]
- ↑ [gamepro, issue 44, page 163 gamepro, issue 44, page 163]
- ↑ 10.0 10.1 [sfuk, issue 12, page 31 sfuk, issue 12, page 31]
- ↑ [cvg, issue go14, page 12 cvg, issue go14, page 12]
- ↑ [segamagazin, issue 1, page 71 segamagazin, issue 1, page 71]
- ↑ https://trove.nla.gov.au/newspaper/article/126960710?searchTerm=sonic%20the%20hedgehog (Wayback Machine: 2023-07-09 06:59)
- ↑ https://www.nintendo.co.jp/wii/vc/software/09.html (Wayback Machine: 2018-01-28 13:27)
- ↑ http://vc.sega.jp:80/vc_sonic2ms/ (Wayback Machine: 2009-02-07 21:16)
- ↑ 16.0 16.1 http://www.nintendo.com/games/detail/ivseDC_bdb4lv4aJ0oR_k2oSJ6-yQwaz (Wayback Machine: 2010-11-22 22:50)
- ↑ 17.0 17.1 http://www.nintendolife.com/games/mastersystem/sonic_the_hedgehog_2 (Wayback Machine: 2017-07-04 16:48)
- ↑ https://www.nintendo.fr/Jeux/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19904&pageID=4 (Wayback Machine: 2012-03-28 01:38)
- ↑ 20.0 20.1 http://vc.sega.jp:80/3ds/sonic2/ (Wayback Machine: 2012-10-28 18:35)
- ↑ 21.0 21.1 http://www.nintendo.com:80/games/detail/eZ_9L3ar33k2nmh_r678BsH2KplLPcoO (Wayback Machine: 2013-06-30 10:27)
- ↑ https://www.nintendo.fr/Jeux/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html (archive.today)
- ↑ 23.0 23.1 23.2 http://www.nintendolife.com:80/games/gamegear/sonic_the_hedgehog_2 (Wayback Machine: 2017-09-09 22:04)
- ↑ https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/SEGA-Game-Gear/Sonic-the-Hedgehog-2--772258.html (archive.today)
- ↑ File:Sonic the Hedgehog 2 SMS credits.pdf
- ↑ File:Sonic the Hedgehog 2 GG credits.pdf
- ↑ 28.0 28.1 28.2 Sonic the Hedgehog 2 (8-bit)/Hidden content#Build date
Sonic the Hedgehog 2 (8-bit) | |
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Manuals |
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Sonic the Hedgehog games for the following systems | |
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1991 Sonic the Hedgehog 1992 Sonic the Hedgehog 2 1993 Sonic Chaos | Dr. Robotnik's Mean Bean Machine 1994 Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble 1995 Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1 1996 Sonic Blast Prototypes Sonic the Hedgehog (Game Gear prototype) | Sonic Chaos prereleases | Sonic Spinball (8-bit) prereleases | Sonic Triple Trouble prereleases | Sonic Blast prereleases Unreleased Sonic's Edusoft
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