https://info.sonicretro.org/api.php?action=feedcontributions&user=Megamega63&feedformat=atomSonic Retro - User contributions [en]2024-03-29T09:36:48ZUser contributionsMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=Sonic_Advance_2&diff=166239Sonic Advance 22011-01-17T16:55:33Z<p>Megamega63: /* Sonic */</p>
<hr />
<div>{{Bob|bobscreen=SonicAdvance2.png|publisher=[[Sega]]|developer=[[Sonic Team]] / [[Dimps]]|system=[[Game Boy Advance]]|europe=March 18, 2003|usa=March 10, 2003|japan=Dec. 19, 2002|genre=2D Platform|esrb=e|usk=0|oflc=gold|cero=free|grb=a}}<br />
<br />
[[File:Advance2Island.PNG|thumb|right|240px|''Advance 2's'' island setting, seen in the opening sequence.]]<br />
<br />
'''''Sonic Advance 2''''' is a platform game in the [[Sonic the Hedgehog]] series that was released for the [[Game Boy Advance]]. It is a side-scrolling platformer based on a modified version of ''[[Sonic Advance]]'''s engine. Compared to its predecessor, ''Sonic Advance 2'' contains larger levels and more of them. The overall difficulty is higher making it a more challenging game. The soundtrack is faster paced and the game offers better control over the playable characters. There are seven zones which contain two acts and a boss battle. Obtaining all of the [[Chaos Emerald]]s unlocks an Extra Zone - True Area 53, which consists of a boss fight as [[Super Sonic]]. Most levels start in a corner of a map and require to move uphill or downhill.<br />
<br />
This game was the first to introduce [[Cream the Rabbit]] as a playable character. With her, not only can you fly faster than Tails, but Cream can summon [[Cheese the Chao]] to kill an enemy or hit a boss by pressing the {{B}} button. Before being revealed in this game she was revealed in the artwork gallery of ''[[Sonic Mega Collection]]''.<br />
<br />
This is one of several GBA games to include the ''[[Tiny Chao Garden]]'' minigame. This game requires you complete the game with one character and all seven emeralds to unlock it.<br />
<br />
==Gameplay==<br />
All characters can now perform various stunts when flying through the air and not curled in a ball (i.e. after being launched from a spring or similar). These are activated by being launched off of any spring, trampoline or ramp, then holding a direction on the D-pad and pressing the {{R}} button. Some of these stunts can be used to destroy enemies in the air while not spinning or to reach high-up places. In no level are these required, however it is recommended in [[Sky Canyon]]. <br />
<br />
Another new feature is Boost Mode. If a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water. If the {{B}} button attack is used at this time it will become more powerful. The delay before reaching shattering can be decreased by collecting rings. Certain objects in the level (red booster wheels, for instance) will instantly force the character into the state. <br />
<br />
Accessing Special Stages, where players can win [[Chaos Emeralds]], is different in this game than in previous games. In each act, there are seven Special Rings. Collecting all seven of these and completing the Act, without dying, will take the player to a Special Stage. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike ''Sonic Advance'', emeralds are not shared between characters.<br />
<br />
All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the [[Mushroom Hill Zone Boss]] in ''[[Sonic & Knuckles]]''. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's [[W Kaiten|insta-shield]] or Cream's ability to command Cheese to attack completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and Spin Dash before reaching the left side of the screen.<br />
<br />
For unknown reasons, the idle actions were moved to a manual move called "Appeal". Players can view the character's idle animations by simply holding {{up}}. If the player does this while using Knuckles, his punches will destroy any enemies in front of him. Also due to the new appeal move the ability to look up and down to view the surroundings was removed.<br />
<br />
===Special Moves===<br />
As with the previous ''[[Sonic Advance]]'' all characters can attack using the {{B}} button. They can also perform special moves by using a combination of button presses. Some characters have been given new moves, the most interesting of which are Amy's spin attacks. The moves are listed below: <br />
<br />
====Sonic====<br />
*'''[[Insta-shield|Double Spin Attack]]''' (aka Insta-Shield): Performed by pressing jump again while in mid-air. It increases the range of attack, enabling you to attack things a little higher than you can normally reach and it increases the speed of your attack.<br />
*'''[[Jump Dash]]''': Performed by pressing {{left}} or {{right}} twice in rapid succession after jumping. Sonic does a sudden jumping dash.<br />
*'''[[Skid Attack]]''': Performed by pressing {{B}}. Sonic slides along the ground and stops. <br />
*'''[[Super Skid]]''': Performed by pressing {{B}} in Boost Mode. Allows Sonic to use the Skid Attack that has a large flame-like aura around hit feet and continue running if at some of the lowest possible speeds in Boost Mode the flame-like aura around Sonic's feet will be smaller and he will lose more speed. <br />
*'''[[Homing Attack]]''': Performed by pressing {{A}} while jumping near an enemy. Sonic targets the enemy and then destroys it with a Spin Attack with afterimages behind him as he does it. These can be done in succession but a Homing Attack will only work if the enemy is below Sonic. <br />
*'''[[Bounce Attack|Bound]]''': Performed by pressing {{B}} while jumping. Sonic stops mid-flight and Spin Attacks straight downwards. This can be used to open pathways under Sonic.<br />
*'''Rushing Attack''' (Super Sonic only): Press {{A}} or {{B}}. In a blaze of light, Super Sonic will speed up and attack in the direction he is facing (including diagonally).<br />
<br />
====Cream====<br />
[[File:Advance2BoostCream.PNG|right|thumb|240px|Cream in "[[Boost Mode]]", a high-speed state attainable by all characters, where they are pursued by their own afterimage.]]<br />
<br />
*'''Chao Attack''': Simply press {{B}} to send Cheese the chao to focus in on nearby enemies.<br />
*'''[[Step Attack]]''': Performed by pressing {{B}} in Boost Mode. Cream takes a long stride and "Cheese" circles around her as a shield. This destroys any enemies it comes into contact with.<br />
*'''Flying''': Performed by pressing pressing {{A}} multiple times. Gain height by tapping {{A}}, then use D-pad to control what direction Cream is going. Pressing the {{B}} buttons makes Cream drop from where she is.<br />
*'''Mid-Air Chao Attack''': Cream sends "Cheese" to attack enemies while in mid-air.<br />
*'''Chao Rolling Attack''': Performed by pressing pressing {{down}} + {{B}} while jumping. "Cheese" spins around Cream as a shield from enemy attacks. This will destroy any enemies contacted.<br />
<br />
====Tails====<br />
*'''[[Tail Swipe]]''': Performed by pressing pressing {{B}}. Attack enemies with a swish of his tails.<br />
*'''[[Super Tail Swipe]]''': Performed by pressing pressing {{B}} while in Boost Mode. Allows Tails to use Tail Swipe while keeping speed.<br />
*'''Propeller Flying''': Performed by pressing pressing {{A}} multiple times. Gain height by tapping {{A}}, then use D-pad to control what direction Tails is going. You cannot stop him from flying until he lands on something. You can attack enemies while in the air if you hit them with his tails. Tails can fly in the air for 8 seconds.<br />
<br />
====Knuckles====<br />
*'''Spiral Attack''': Performed by pressing pressing {{B}} while in Boost Mode. Knuckles spirals forward with his fists while keeping speed. This is similar to the move Knuckles performs in ''[[Sonic Adventure 2]]'' when he punches while running.<br />
*'''Drill Claw''': Performed by pressing pressing {{B}} while jumping. Just like the ''Sonic Adventure 2'' move of the same name, Knuckles spirals straight downwards with his fists.<br />
*'''[[Power Glide|Mid-Air Glide]]''': Performed by pressing {{A}} again while in mid-air. Glide sideways while losing little height. Press {{right}} or {{left}} to change what direction the character is gliding. Enemies in the path will take damage on contact. If the {{A}} button is released Knuckles will fall. Knuckles cannot use Drill Claw while gliding.<br />
*'''Wall Climb''': If a wall is in the path while gliding, Knuckles will cling to it. Push {{up}} or {{down}} to climb on it or just press {{A}} again to jump off it. When he gets to the edge of a ledge, Knuckles will pull himself up on it.<br />
<br />
<br />
==== Amy ====<br />
While available as a starting character in ''[[Sonic Advance]]'', Amy must be unlocked for this game. Players must clear the game with all four starting characters, and collect all of the Chaos Emeralds with each. Collecting the Chaos Emeralds with Amy is optional as it unlocks nothing.<br />
*'''Head Slide''': Performed by pressing pressing {{B}} while in Boost Mode. Similar to the move of the same name from the first ''Sonic Advance'', except Amy can keep speed afterwards.<br />
*'''Super Hammer Attack''': Performed by pressing pressing {{A}} while jumping. Amy swings the hammer once, and is able to make more a more precise descent afterwards. Amy does not need this move to attack as she can already use Spin Attack by default. However, it will extend her attack range.<br />
*'''Mid-Air Hammer Swirl''': Press {{B}} and {{down}} while in the air. Swirl down toward the ground. If an enemy is hit Amy will bounce up again.<br />
*'''Spin Dash''' (Listed under "Common Actions"): Amy may also use the Spin Dash in this game, but she runs in place in order to charge it. She still takes off rolling like the other characters.<br />
<br />
==Manuals==<br />
*[[Sonic Advance 2 US Manual]]<br />
*[[Sonic Advance 2 EU Manual]]<br />
*[[Sonic Advance 2 JP Manual]]<br />
<br />
==Production Credits==<br />
Executive Producer: [[Hideki Sato]]<br><br />
Producer: [[Yuji Naka]]<br><br />
Director: [[Akinori Nishiyama]]<br><br />
Art Director: [[Yuji Uekawa]]<br><br />
Designers: [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]<br><br />
Programmers: [[Takahiro Hamano]], [[Yoshihisa Hashimoto]], [[Takaaki Saito]]<br><br />
Special Thanks: Yasuko Maruyama, Masae Hirosawa<br><br />
<br />
===In cooperation with Dimps===<br />
Producer: Hiroshi Matsumoto<br><br />
Line Producer: Koichi Sakita<br><br />
Planners: Yukihiro Higashi, Masaaki Yamagiwa<br><br />
Programmers: Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno<br><br />
Designer: Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa<br><br />
Sound: Hironobu Inagaki, Atsuyoshi Isemura<br><br />
Special Thanks: Atsushi Tamamura<br><br />
<br />
Sound Created By: [[Wave Master]]<br><br />
Sound Creators: [[Tatsuyuki Maeda]], [[Yutaka Minobe]], [[Teruhiko Nakagawa]]<br><br />
<br />
===Sega Corporation===<br />
Promotion Management: Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita<br><br />
Sales Promotion: Naoko Ooka<br><br />
Publicity: Yasushi Nagumo, Mariko Takeda<br><br />
International Business & Product Development: [[Hiroyuki Miyazaki]], Hitoshi Okuno, Yusuke Suai<br><br />
Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto<br><br />
Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin restall, Tetsuya Honda<br><br />
Product Test: Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa<br><br />
Special Thanks: Yoshiki Ooka, [[Ikuo Ishizaka]]<br><br />
<br />
===Sega Of America===<br />
Executive Management: Peter Moore<br><br />
Localization Producer: Yosuke Moriya<br><br />
Localization Manager: Osamu Shibamiya<br><br />
Test Lead: Joseph Mora<br><br />
<br />
===Sega Europe, Ltd.===<br />
COO: Naoya Tsurumi<br><br />
Director Of PD: Kats Sato<br><br />
Localization Producer: Kuniyo Matsumoto<br><br />
European Product Manager: Mathew Quaeck<br><br />
Test Dept.: Roy Boateng, David Smith<br><br />
Executive Management: [[Tetsu Kayama]], [[Masanao Maeda]], [[Hisao Oguchi]]<br><br />
<br />
==Resources==<br />
===Box Art===<br />
<gallery><br />
Image:Sadv2_gba_us_cover.jpg|US cover<br />
Image:SonicAdvance2USCart.jpg|US cart<br />
</gallery><br />
<br />
<gallery><br />
Image:sadv2_eu_boxart.jpg|EU cover (front)<br />
Image:Sadv2_eu_boxart_back.jpg|EU cover (back)<br />
Image:Sadv2-eu-cart.jpg|EU cart<br />
</gallery><br />
<br />
<gallery><br />
Image:sadv2_jp_boxart.jpg|JP cover (front)<br />
Image:Sadv2_jp_boxart_back.jpg|JP cover (back)<br />
Image:sadv2_pc_jp.jpg|JP 'Player's Choice' cover<br />
Image:sadv2_gba_jp_cart.jpg|JP cart<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Image:Advance2 sonic.png<br />
Image:Advance2 tails.png<br />
Image:Advance2 knuckles.png<br />
Image:Advance2 amy.png<br />
Image:Advance2 Cream.png<br />
File:Cheese cream 02.png<br />
</gallery><br />
<br />
===Trivia===<br />
*This is one of the few games in the Sonic the Hedgehog series not to have a water-based level. In fact, the only stages with water in it are [[Leaf Forest]] and [[Ice Paradise]] but its only a small obstacle in these levels.<br />
*Many find this to be the most difficult Sonic Advance game in the series, as the Special Rings are incredibly difficult to find, the wrong move can make reaching them impossible and the time limit often leaves gamers with barely enough time to find them, let alone get to the end of the stage afterwards.<br />
<br />
{{SAdv2Omni}} <br />
{{SonicAdvGames}}<br />
[[Category:Game Boy Advance Games]]</div>Megamega63https://info.sonicretro.org/index.php?title=Sonic_Advance_2&diff=166236Sonic Advance 22011-01-17T16:46:47Z<p>Megamega63: /* Gameplay */</p>
<hr />
<div>{{Bob|bobscreen=SonicAdvance2.png|publisher=[[Sega]]|developer=[[Sonic Team]] / [[Dimps]]|system=[[Game Boy Advance]]|europe=March 18, 2003|usa=March 10, 2003|japan=Dec. 19, 2002|genre=2D Platform|esrb=e|usk=0|oflc=gold|cero=free|grb=a}}<br />
<br />
[[File:Advance2Island.PNG|thumb|right|240px|''Advance 2's'' island setting, seen in the opening sequence.]]<br />
<br />
'''''Sonic Advance 2''''' is a platform game in the [[Sonic the Hedgehog]] series that was released for the [[Game Boy Advance]]. It is a side-scrolling platformer based on a modified version of ''[[Sonic Advance]]'''s engine. Compared to its predecessor, ''Sonic Advance 2'' contains larger levels and more of them. The overall difficulty is higher making it a more challenging game. The soundtrack is faster paced and the game offers better control over the playable characters. There are seven zones which contain two acts and a boss battle. Obtaining all of the [[Chaos Emerald]]s unlocks an Extra Zone - True Area 53, which consists of a boss fight as [[Super Sonic]]. Most levels start in a corner of a map and require to move uphill or downhill.<br />
<br />
This game was the first to introduce [[Cream the Rabbit]] as a playable character. With her, not only can you fly faster than Tails, but Cream can summon [[Cheese the Chao]] to kill an enemy or hit a boss by pressing the {{B}} button. Before being revealed in this game she was revealed in the artwork gallery of ''[[Sonic Mega Collection]]''.<br />
<br />
This is one of several GBA games to include the ''[[Tiny Chao Garden]]'' minigame. This game requires you complete the game with one character and all seven emeralds to unlock it.<br />
<br />
==Gameplay==<br />
All characters can now perform various stunts when flying through the air and not curled in a ball (i.e. after being launched from a spring or similar). These are activated by being launched off of any spring, trampoline or ramp, then holding a direction on the D-pad and pressing the {{R}} button. Some of these stunts can be used to destroy enemies in the air while not spinning or to reach high-up places. In no level are these required, however it is recommended in [[Sky Canyon]]. <br />
<br />
Another new feature is Boost Mode. If a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water. If the {{B}} button attack is used at this time it will become more powerful. The delay before reaching shattering can be decreased by collecting rings. Certain objects in the level (red booster wheels, for instance) will instantly force the character into the state. <br />
<br />
Accessing Special Stages, where players can win [[Chaos Emeralds]], is different in this game than in previous games. In each act, there are seven Special Rings. Collecting all seven of these and completing the Act, without dying, will take the player to a Special Stage. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike ''Sonic Advance'', emeralds are not shared between characters.<br />
<br />
All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the [[Mushroom Hill Zone Boss]] in ''[[Sonic & Knuckles]]''. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's [[W Kaiten|insta-shield]] or Cream's ability to command Cheese to attack completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and Spin Dash before reaching the left side of the screen.<br />
<br />
For unknown reasons, the idle actions were moved to a manual move called "Appeal". Players can view the character's idle animations by simply holding {{up}}. If the player does this while using Knuckles, his punches will destroy any enemies in front of him. Also due to the new appeal move the ability to look up and down to view the surroundings was removed.<br />
<br />
===Special Moves===<br />
As with the previous ''[[Sonic Advance]]'' all characters can attack using the {{B}} button. They can also perform special moves by using a combination of button presses. Some characters have been given new moves, the most interesting of which are Amy's spin attacks. The moves are listed below: <br />
<br />
====Sonic====<br />
*'''[[Insta-shield|Double Spin Attack]]''' (aka Insta-Shield): Performed by pressing jump again while in mid-air. It increases the range of attack, enabling you to attack things a little higher than you can normally reach and it increases the speed of your attack.<br />
*'''[[Jump Dash]]''': Performed by pressing {{left}} or {{right}} twice in rapid succession after jumping. Sonic does a sudden jumping dash.<br />
*'''[[Skid Attack]]''': Performed by pressing {{B}}. Sonic slides along the ground and stops. <br />
*'''[[Super Skid]]''': Performed by pressing {{B}} in Boost Mode. Allows Sonic to use the Skid Attack and continue running. <br />
*'''[[Homing Attack]]''': Performed by pressing {{A}} while jumping near an enemy. Sonic targets the enemy and then destroys it with a Spin Attack.<br />
*'''[[Bounce Attack|Bound]]''': Performed by pressing {{B}} while jumping. Sonic stops mid-flight and Spin Attacks straight downwards. This can be used to open pathways under Sonic.<br />
*'''Rushing Attack''' (Super Sonic only): Press {{A}} or {{B}}. In a blaze of light, Super Sonic will speed up and attack in the direction he is facing (including diagonally).<br />
<br />
====Cream====<br />
[[File:Advance2BoostCream.PNG|right|thumb|240px|Cream in "[[Boost Mode]]", a high-speed state attainable by all characters, where they are pursued by their own afterimage.]]<br />
<br />
*'''Chao Attack''': Simply press {{B}} to send Cheese the chao to focus in on nearby enemies.<br />
*'''[[Step Attack]]''': Performed by pressing {{B}} in Boost Mode. Cream takes a long stride and "Cheese" circles around her as a shield. This destroys any enemies it comes into contact with.<br />
*'''Flying''': Performed by pressing pressing {{A}} multiple times. Gain height by tapping {{A}}, then use D-pad to control what direction Cream is going. Pressing the {{B}} buttons makes Cream drop from where she is.<br />
*'''Mid-Air Chao Attack''': Cream sends "Cheese" to attack enemies while in mid-air.<br />
*'''Chao Rolling Attack''': Performed by pressing pressing {{down}} + {{B}} while jumping. "Cheese" spins around Cream as a shield from enemy attacks. This will destroy any enemies contacted.<br />
<br />
====Tails====<br />
*'''[[Tail Swipe]]''': Performed by pressing pressing {{B}}. Attack enemies with a swish of his tails.<br />
*'''[[Super Tail Swipe]]''': Performed by pressing pressing {{B}} while in Boost Mode. Allows Tails to use Tail Swipe while keeping speed.<br />
*'''Propeller Flying''': Performed by pressing pressing {{A}} multiple times. Gain height by tapping {{A}}, then use D-pad to control what direction Tails is going. You cannot stop him from flying until he lands on something. You can attack enemies while in the air if you hit them with his tails. Tails can fly in the air for 8 seconds.<br />
<br />
====Knuckles====<br />
*'''Spiral Attack''': Performed by pressing pressing {{B}} while in Boost Mode. Knuckles spirals forward with his fists while keeping speed. This is similar to the move Knuckles performs in ''[[Sonic Adventure 2]]'' when he punches while running.<br />
*'''Drill Claw''': Performed by pressing pressing {{B}} while jumping. Just like the ''Sonic Adventure 2'' move of the same name, Knuckles spirals straight downwards with his fists.<br />
*'''[[Power Glide|Mid-Air Glide]]''': Performed by pressing {{A}} again while in mid-air. Glide sideways while losing little height. Press {{right}} or {{left}} to change what direction the character is gliding. Enemies in the path will take damage on contact. If the {{A}} button is released Knuckles will fall. Knuckles cannot use Drill Claw while gliding.<br />
*'''Wall Climb''': If a wall is in the path while gliding, Knuckles will cling to it. Push {{up}} or {{down}} to climb on it or just press {{A}} again to jump off it. When he gets to the edge of a ledge, Knuckles will pull himself up on it.<br />
<br />
<br />
==== Amy ====<br />
While available as a starting character in ''[[Sonic Advance]]'', Amy must be unlocked for this game. Players must clear the game with all four starting characters, and collect all of the Chaos Emeralds with each. Collecting the Chaos Emeralds with Amy is optional as it unlocks nothing.<br />
*'''Head Slide''': Performed by pressing pressing {{B}} while in Boost Mode. Similar to the move of the same name from the first ''Sonic Advance'', except Amy can keep speed afterwards.<br />
*'''Super Hammer Attack''': Performed by pressing pressing {{A}} while jumping. Amy swings the hammer once, and is able to make more a more precise descent afterwards. Amy does not need this move to attack as she can already use Spin Attack by default. However, it will extend her attack range.<br />
*'''Mid-Air Hammer Swirl''': Press {{B}} and {{down}} while in the air. Swirl down toward the ground. If an enemy is hit Amy will bounce up again.<br />
*'''Spin Dash''' (Listed under "Common Actions"): Amy may also use the Spin Dash in this game, but she runs in place in order to charge it. She still takes off rolling like the other characters.<br />
<br />
==Manuals==<br />
*[[Sonic Advance 2 US Manual]]<br />
*[[Sonic Advance 2 EU Manual]]<br />
*[[Sonic Advance 2 JP Manual]]<br />
<br />
==Production Credits==<br />
Executive Producer: [[Hideki Sato]]<br><br />
Producer: [[Yuji Naka]]<br><br />
Director: [[Akinori Nishiyama]]<br><br />
Art Director: [[Yuji Uekawa]]<br><br />
Designers: [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]<br><br />
Programmers: [[Takahiro Hamano]], [[Yoshihisa Hashimoto]], [[Takaaki Saito]]<br><br />
Special Thanks: Yasuko Maruyama, Masae Hirosawa<br><br />
<br />
===In cooperation with Dimps===<br />
Producer: Hiroshi Matsumoto<br><br />
Line Producer: Koichi Sakita<br><br />
Planners: Yukihiro Higashi, Masaaki Yamagiwa<br><br />
Programmers: Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno<br><br />
Designer: Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa<br><br />
Sound: Hironobu Inagaki, Atsuyoshi Isemura<br><br />
Special Thanks: Atsushi Tamamura<br><br />
<br />
Sound Created By: [[Wave Master]]<br><br />
Sound Creators: [[Tatsuyuki Maeda]], [[Yutaka Minobe]], [[Teruhiko Nakagawa]]<br><br />
<br />
===Sega Corporation===<br />
Promotion Management: Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita<br><br />
Sales Promotion: Naoko Ooka<br><br />
Publicity: Yasushi Nagumo, Mariko Takeda<br><br />
International Business & Product Development: [[Hiroyuki Miyazaki]], Hitoshi Okuno, Yusuke Suai<br><br />
Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto<br><br />
Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin restall, Tetsuya Honda<br><br />
Product Test: Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa<br><br />
Special Thanks: Yoshiki Ooka, [[Ikuo Ishizaka]]<br><br />
<br />
===Sega Of America===<br />
Executive Management: Peter Moore<br><br />
Localization Producer: Yosuke Moriya<br><br />
Localization Manager: Osamu Shibamiya<br><br />
Test Lead: Joseph Mora<br><br />
<br />
===Sega Europe, Ltd.===<br />
COO: Naoya Tsurumi<br><br />
Director Of PD: Kats Sato<br><br />
Localization Producer: Kuniyo Matsumoto<br><br />
European Product Manager: Mathew Quaeck<br><br />
Test Dept.: Roy Boateng, David Smith<br><br />
Executive Management: [[Tetsu Kayama]], [[Masanao Maeda]], [[Hisao Oguchi]]<br><br />
<br />
==Resources==<br />
===Box Art===<br />
<gallery><br />
Image:Sadv2_gba_us_cover.jpg|US cover<br />
Image:SonicAdvance2USCart.jpg|US cart<br />
</gallery><br />
<br />
<gallery><br />
Image:sadv2_eu_boxart.jpg|EU cover (front)<br />
Image:Sadv2_eu_boxart_back.jpg|EU cover (back)<br />
Image:Sadv2-eu-cart.jpg|EU cart<br />
</gallery><br />
<br />
<gallery><br />
Image:sadv2_jp_boxart.jpg|JP cover (front)<br />
Image:Sadv2_jp_boxart_back.jpg|JP cover (back)<br />
Image:sadv2_pc_jp.jpg|JP 'Player's Choice' cover<br />
Image:sadv2_gba_jp_cart.jpg|JP cart<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Image:Advance2 sonic.png<br />
Image:Advance2 tails.png<br />
Image:Advance2 knuckles.png<br />
Image:Advance2 amy.png<br />
Image:Advance2 Cream.png<br />
File:Cheese cream 02.png<br />
</gallery><br />
<br />
===Trivia===<br />
*This is one of the few games in the Sonic the Hedgehog series not to have a water-based level. In fact, the only stages with water in it are [[Leaf Forest]] and [[Ice Paradise]] but its only a small obstacle in these levels.<br />
*Many find this to be the most difficult Sonic Advance game in the series, as the Special Rings are incredibly difficult to find, the wrong move can make reaching them impossible and the time limit often leaves gamers with barely enough time to find them, let alone get to the end of the stage afterwards.<br />
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{{SAdv2Omni}} <br />
{{SonicAdvGames}}<br />
[[Category:Game Boy Advance Games]]</div>Megamega63https://info.sonicretro.org/index.php?title=Dead_Line&diff=166235Dead Line2011-01-17T16:43:52Z<p>Megamega63: </p>
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<div>{{stub}}<br />
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{{LevelBob<br />
| levelscreen=DeadLine Sonicrush.PNG<br />
| levelno=Seventh(Sonic and Blaze)<br />
| theme1=Death Egg<br />
| game=Sonic Rush<br />
| acts=3<br />
| boss=Dead Line boss<br />
| music=What U Need<br />
Sonic: <flashmp3>Sonic Rush - Original Groove Rush/Sonic Rush - Original Groove Rush - 31 - What U Need.mp3</flashmp3><br />
<br>Blaze: <flashmp3>Sonic Rush - Original Groove Rush/Sonic Rush - Original Groove Rush - 32 - What U Need (Blazy Mix).mp3</flashmp3><br />
}}<br />
<br />
'''Dead Line Zone''' is the final two-act level for both characters on ''[[Sonic Rush]]''. It takes place on a ship similar to the [[Death Egg]]. The background indicates that there is a massive glass-like casing around it to keep the air in.<br />
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{{stub}}<br />
[[Category:Sonic Rush Levels]]<br />
{{SROmni}}</div>Megamega63https://info.sonicretro.org/index.php?title=Super_Mecha_Sonic&diff=165244Super Mecha Sonic2011-01-02T02:13:35Z<p>Megamega63: </p>
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<div>{{Breadcrumb<br />
|Sonic and Knuckles|:Category:Sonic & Knuckles Bosses and Sub-bosses|l2=Bosses|{{PAGENAME}}}}<br />
{{BossInfo<br />
| image=Supermetalboss.png<br />
| game=Sonic & Knuckles<br />
| level=[[Sky Sanctuary]]<br />
| playedas=Knuckles<br />
| hits=8<br />
| music=<flashmp3>Sonic%20and%20Knuckles%20OSV/27%20-%20The%20Doomsday%20Zone.mp3</flashmp3><br />
}}<br />
'''Super Mecha Sonic''' is the final boss of [[Knuckles]]' story in ''[[Sonic & Knuckles]]'', the echidna's last fight taking place in [[Sky Sanctuary Zone]]. After you have defeated [[Mecha Sonic]] in his normal form, the spiky blue robot jumps onto the [[Master Emerald]], transforming into a faster, stronger, ''gold-er'' form.<br />
<br />
Unlike Mecha Sonic, Super Mecha Sonic has the ability to fly. The main attack is 3 large energy balls that are fired from Super Mecha Sonic's chest. Super Mecha Sonic can also do a Spin attack while in the air, which is directed at Knuckles, and charges down at him. Occasionally, Super Mecha Sonic fires out a circle of what look like chunkier [[ring]]s - although these are damaging. Each time Super Mecha Sonic does the 3-sphere attack, it drains his power, and he will briefly revert to Mecha Sonic before recharging via the Master Emerald to transform again. It is only in these brief periods of normality that the boss is vulnerable to damage. When Mecha Sonic returns to its normal form, it can still defend itself by using a spin attack along the ground. Mecha Sonic loses a bit of power after shooting every other circle or rings, causing him to become normal again and start to come back down, giving you a chance to hit - but be very quick, as Mecha Sonic will return to Super form within a second (he won't even land).<br />
<br />
8 hits destroys the robot entirely; rather than being left sparking but still-in-one-piece, as occurs when [[Sky Sanctuary Zone|Sonic defeats him]], Mecha Sonic explodes into itty-bitty pieces after Knuckles' final hit, taking the remains of Sky Sanctuary with it.<br />
<br />
==Unusual Transformation==<br />
Mecha Sonic's super-powered transformation is unusual from a continuity perspective for several reasons:<br />
*The robot uses the [[Master Emerald]] to transform; the [[Chaos Emeralds]] are nowhere in sight. This means it is not a Super transformation in the traditional sense, and might even be considered to represent another class of power-up entirely (aside from Super / Hyper / Burning etc) seeing that Mecha Sonic turns goldish-orange as opposed to yellow/gold.<br />
*No other character would be shown as able to power up from the Master Emerald (although there is some ambiguity regarding [[Super Ix]] in ''[[Sonic Chronicles: The Dark Brotherhood]]'') until 2010, where Knuckles transformed with the Emerald as his All-Star move.<br />
*No other robot has ever been shown as able to achieve a golden, glowing Super or Super-like transformation by any means. [[Gemerl]]'s final boss form in ''[[Sonic Advance 3]]'s'' [[Nonaggression]] is perhaps the closest analogue - a [[Chaos Emerald]]-powered metamorphosis into a souped-up mechanical behemoth. This, however, could possibly be considered a Perfect form, seeing how both [[Chaos]] and [[Dark Gaia]] became gigantic beasts in their Perfect forms.<br />
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{{Sonic3&KOmni|5}}<br />
[[Category:Sonic & Knuckles Bosses and Sub-bosses]]<br />
[[Category:Sonic and Knuckles Bosses and Sub-bosses]]<br />
[[Category:Characters]]</div>Megamega63https://info.sonicretro.org/index.php?title=Night_Carnival&diff=164876Night Carnival2010-12-28T05:03:37Z<p>Megamega63: </p>
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<div>{{stub}}<br />
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:''Not to be confused with the [[Carnival Night Zone]] of [[Sonic 3]].''<br />
{{LevelBob<br />
| levelscreen=Sonic Rush NightCarnival.PNG<br />
| levelno=Fourth(Sonic), First(Blaze)<br />
| theme1=carnival/casino<br />
| game=Sonic Rush<br />
| acts=3<br />
| music=Ska Cha Cha<br>Sonic: <flashmp3>Sonic Rush - Original Groove Rush/Sonic Rush - Original Groove Rush - 13 - Ska Cha Cha.mp3</flashmp3><br />
<br>Blaze: <flashmp3>Sonic Rush - Original Groove Rush/Sonic Rush - Original Groove Rush - 14 - Ska Cha Cha (Blazy Mix).mp3</flashmp3><br />
}}<br />
<br />
'''Night Carnival Zone''' is a level in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the fourth zone for Sonic and first zone for Blaze. It takes place in a carnival at night, just like the other Carnival zones in other Sonic games. The audio theme of Night Carnival varies by character.<br />
<br />
==Trivia==<br />
*Much like in Sonic 2's [[Casino Night Zone]], this zone occasionally has signs of Sonic or Blaze, this is strange, as Blaze has never been to Earth.<br />
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{{stub}}<br />
[[Category:Sonic Rush Levels]]<br />
{{SROmni}}</div>Megamega63https://info.sonicretro.org/index.php?title=Night_Carnival&diff=164874Night Carnival2010-12-28T05:03:20Z<p>Megamega63: </p>
<hr />
<div>{{stub}}<br />
<br />
:''Not to be confused with the [[Carnival Night Zone]] of [[Sonic 3]].''<br />
{{LevelBob<br />
| levelscreen=Sonic Rush NightCarnival.PNG<br />
| levelno=Fourth(Sonic), First(Blaze)<br />
| theme1=carnival/casino<br />
| game=Sonic Rush<br />
| acts=3<br />
| music=Ska Cha Cha<br>Sonic: <flashmp3>Sonic Rush - Original Groove Rush/Sonic Rush - Original Groove Rush - 13 - Ska Cha Cha.mp3</flashmp3><br />
<br>Blaze: <flashmp3>Sonic Rush - Original Groove Rush/Sonic Rush - Original Groove Rush - 14 - Ska Cha Cha (Blazy Mix).mp3</flashmp3><br />
}}<br />
<br />
'''Night Carnival Zone''' is a level in the [[Nintendo DS]] game ''[[Sonic Rush]]''. It is the fourth zone for Sonic and first zone for Blaze. It takes place in a carnival at night, just like the other Carnival zones in other Sonic games. The audio theme of Night Carnival varies by character.<br />
<br />
==Trivia==<br />
*Much like in Sonic 2's [[Casino Night Zone]], this zone occasionally has signs of Sonic or Blaze, this is strange, as Blaze has never even been to Earth.<br />
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{{stub}}<br />
[[Category:Sonic Rush Levels]]<br />
{{SROmni}}</div>Megamega63https://info.sonicretro.org/index.php?title=Super_Sonic&diff=164582Super Sonic2010-12-23T22:42:34Z<p>Megamega63: /* In the Games */</p>
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<div>{{SuperCharacterSheet<br />
| image1 = Super sonic final.png<br />
| i1size = 300<br />
| charcolor = yellow<br />
| textcolor = black<br />
| charname = Super Sonic<br />
| debut = [[Sonic the Hedgehog 2]]<br />
| debutyear = 1992<br />
| basechar = [[Sonic the Hedgehog]]<br />
| poweredby = [[Chaos Emeralds]]<br />
| usedin = [[:Category:Games|Games]], [[:Category:Comics|Comics]], [[Sonic X]]<br />
}}<br />
'''Super Sonic''', first seen in ''[[Sonic 2]]'', is achieved when Sonic collects all seven of the [[Chaos Emeralds]]. He has appeared in almost every single main title since.<br />
<br />
==In the Games==<br />
<br />
In ''Sonic 2'', ''[[Sonic 3]]'', ''[[Sonic & Knuckles]]'', ''[[Sonic 4]]'', and the Wii version of ''[[Sonic Colours]],'' Sonic is capable of achieving this state after collecting all of the Chaos Emeralds, acquiring at least fifty [[rings]], and pressing jump twice. However, it should be said that there are a few exceptions to this activation method, particularly in the cases of ''Sonic 4'' and ''Sonic Colours'', in which commands separate from jump initiate the ability. In this state, Sonic dons a glowing gold color, is virtually invincible, is faster, and can jump much higher. The defining catch for most appearances of Super Sonic is that 1 ring is depleted per second. Sonic can maintain this state with a constant supply of incoming rings, but once he runs out, he will revert back to his normal self. Super Sonic is vulnerable to instant death via the same methods as his normal form, such as by falling down a bottomless pit, being crushed, or (with the exception of ''Sonic 4'') drowning.<br />
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Beginning with ''Sonic & Knuckles'', it has become a recurring theme for Super Sonic to appear for the final boss. For such encounters, Sonic already begins with fifty rings, and even though Super Sonic is invincible to all attacks, there have been some recent cases (such as in ''Sonic Advance 2'', ''Sonic Rush'' and ''Sonic Unleashed'') where bosses have been able to reduce Sonic's ring count during this time. ''[[Sonic Adventure]]'' was the first game to feature Super Sonic playable only in the final boss (although game data shows it was intended for Sonic to transform in levels the same way as in Sonic and Knuckles), and up until recently, Sonic has been incapable of transforming outside of these specific instances. ''Sonic the Hedgehog 4: Episode 1'' and ''Sonic Colours'' are notable for being the first major titles to both include Super Sonic in normal play since ''Sonic & Knuckles'' and for being the first main installments since ''Sonic the Hedgehog 2'' to include the feature yet lack an extra scenario dedicated to it. Games to not feature Super Sonic at all include ''[[Sonic 3D Blast]]'', ''[[Sonic Battle]]'', ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'', both ''Sonic Rivals'' games and all Game Gear and Master System releases.<br />
<br />
Hacking [[Sonic 06]] has revealed an incomplete, unused "Rainbow" [[Gems (Sonic 2006)|Gem]], that makes Sonic strike a pose after which he was undoubtedly intended to go super.<br />
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In the Wii version of ''Sonic Colours'', Super Sonic has unlimited [[Sonic Boost]], cannot use most Wisp powers, and forgoes the double jump in favor of a maximum leap that reaches the same height. Super Sonic seems to be handled more as a mode, as the use of Super Sonic is triggered by enabling him in the "Options Satellite". As such, levels played when using "Super Sonic mode" are slightly tweaked to allow level completion without Wisp use. With Super Sonic on, even normal Sonic is unable to use any Wisp powers aside boosting. In the bottom-left corner, when 50 rings are obtained, the area where a Wisp would be shows the seven Chaos Emeralds, shining when Super Sonic is activated. Super Sonic also has the ability to crush blocks that would normally only be breakable when in a Wisp form. Additionally, Super Sonic replaces Sonic in the overworld when selecting an act to play.<br />
<br />
Super Sonic has also been playable in a handful of spin-off titles. He is an unlockable character that is earned in ''[[Sonic Shuffle]]'' upon purchasing the bottom right picture in Sonic's album. His special movement ability is "Light Speed Spin Dash", which allows double the movement when the same number is played twice in a row (this can be chained until the player runs out of duplicate cards). His battle ability is "Sonic Rumble" where the roulette only contains the values four to six.<br />
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[[File:Super Sonic STH2006.png|thumb|right|In ''[[Sonic 2006]]'']]<br />
<br />
In ''[[Sonic R]]'', Super Sonic is the last unlockable character. He is not unlocked by getting tokens, as the others are, but is unlocked by collecting every Chaos Emerald, while making sure to maintain 1st place in the process. If a character get an Emerald but fails to come in 1st place during the same race, the game will not consider the emerald earned. Super Sonic is the fastest character in the game by a wide margin, and can double jump and even run over water. Super Sonic is universally considered to be the most effective racer, and essentially shatters the balance of the game.<br />
<br />
In the ''[[Sonic Riders]]'' series, the Chaos Emerald gear is unlocked when the player completes all missions with the highest rank. This gear, which is exclusive to Sonic, starts the player off with thirty rings which deplete by the second. Although he has infinite air and has all three attributes (Speed, Flight, Power), Super Sonic uses up rings at a much faster rate when drifting, boosting, or attacking opponents. When he runs out of rings, Sonic takes to running on foot until he can collect a single ring. In the sequel, ''[[Sonic Riders: Zero Gravity]]'', Sonic starts off with no rings, yet when he does collect them, they deplete at a very slow rate, giving him time to build his supply. As above, Super Sonic's ring total depletes at a multiplied rate when he uses gravity control, making it very impractical to use it at all. Once he collects 60 rings, Super Sonic goes into a permanent boost mode (acquiring the Power attribute, the only one Super Sonic possesses in the game) and his supply runs short quickly.<br />
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Super Sonic also appears in several non Sonic games that Sonic cameos in, including both ''[[Sega Superstars]]'' titles, ''[[Super Smash Brothers Brawl]]'' as his Final Smash, and as his All Star Move in ''[[Sonic & Sega All-Stars Racing]]''.<br />
<br />
==Other Media==<br />
[[Image:Super_Sonic_X.jpg|thumb|200px|left|Super Sonic, as seen in ''Sonic X.'']]<br />
In the UK comic series by Fleetway, ''[[Sonic the Comic]]'', Super Sonic is evil. Under extreme stress or exposure to Chaos Energy, Sonic transforms into a demon-like version of Super Sonic. His abilities from the original games are the same (faster, invincible, etc.), except he can fly and can fire laser blasts from his eyes. He is completely uncontrollable and destroys anything and everything, whether it be because it is in his way or for the fun of it. When Sonic reverts back to himself, he has no recollection of any events that have occurred.<br />
<br />
The "Running Wild" multi-part story was a major turning point; as Sonic was accidentally exposed to the Chaos Emeralds and Master Emerald at full power at the same time, he emerged more psychotic than ever before and tried to kill [[Amy Rose]], [[Tails]], and Johnny Lightfoot. They were able to trick Super Sonic and, with the help of a Star Post, managed to separate Sonic from Super Sonic, with Super Sonic warped to the Special Zone. In the last few issues of the comic (the "Chaos Saga," an adaption of the game ''[[Sonic Adventure]]''), Super Sonic was merged back into Sonic by a comic-exclusive character called Ebony.<br />
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Super Sonic is a fan favorite amongst the ''Sonic the Comic'' community, as he represents a more dark, edged version compared to Sonic Team's version of him. In a demonstration of the "eye of the beholder" principle, his fans and his detractors often cite the same exact reasons for their opposite opinions.<br />
<br />
A single issue of the American [[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog comic series]], published by Archie Comics actually features an evil Super Sonic. When Sonic is accidentally transported into space, he comes across a colony on the planet Thoraxia that possesses a set of red Chaos Emeralds (which strikes Sonic as unusual, as the Chaos Emeralds on his planet were all green). While the colony is under attack by rival aliens, Sonic uses the red Chaos Emeralds in a desperate attempt to save them. <br />
<br />
However, this causes Super Sonic to manifest as a separate entity, who wastes no time in laying havoc on the colony himself (including the rival aliens). Sonic manages to hold him off, but is brutally beaten in the process. However, Super Sonic eventually fades away, as much like the real Super Sonic, his power is only temporary. Otherwise, Sonic is able to transform into Super Sonic by absorbing either Chaos Emerald energy, or energy from the Master Emerald.<br />
<br />
In the animated series [[Sonic X]], as well as the spin off comic series of the same name, Sonic is able to become Super Sonic by simply collecting the Chaos Emeralds like in the games, and also comes in an enraged form, [[Dark Super Sonic]]. It is worth noting that Sonic and [[Shadow]] are the only characters to use super transformation in the series. Super Sonic does not appear in any other animated media.<br />
<br />
==Trivia==<br />
Upon closer inspection of the Sonic 2 Super sprite, it seems that Super Sonic is actually buff, with buffer arms, and a pushed-out chest. This isn't visible from a distance, and is probably why they reverted him to his normal look in later games.<br />
<br />
{{Characters}}<br />
[[Category:Characters]]</div>Megamega63https://info.sonicretro.org/index.php?title=Rainy_Savanna&diff=164477Rainy Savanna2010-12-23T04:30:55Z<p>Megamega63: </p>
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<div>{{LevelBob<br />
| name=Rainy Savanna<br />
| levelscreen=Drift2_Rainy_Savannah.png<br />
| levelno=Eighth| game=Sonic Drift 2<br />
}}<br />
<br />
'''Rainy Savanna''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage is the second track of the [[White Chaos GP]] - White being the intermediate of the three tournaments - coming after [[Desert Road]] and before [[Ice Cap (Sonic Drift 2)|Ice Cap]]. Unlike the majority of races in the Chaos Grand Prix, this isn't a three-lap circular course; the objective is simply to get across the plain ahead of everyone else. And the winning racer gets a [[Chaos Emerald]]!<br />
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The scorching dunes of [[Desert Road]] peter out to a sub-saharan veldt - and right in the middle of monsoon season! Rainy Savanna's skyline is filled with pitch-black clouds, driving rain, and peels of lightning that wash out the entire screen. [[Tails]] surely won't like it, what with his astraphobia (if you believe [[Sonic the Hedgehog (anime)|Sonic the Hedgehog: The Movie]]).<br />
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Anyhow, as might be expected of a racecourse in the middle of a storm, the track is on occasion waterlogged by huge puddles - although these don't actually do much more to your driving than making the characters damp.<br />
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''[[Sonic Drift 2]]'' makes no unambiguous statements of where in Sonic's world the races are located, but several of the other courses in the White Grand Prix (e.g. [[Casino Night (Sonic Drift 2)|Casino Night]], [[Emerald Hill (Sonic Drift 2)|Emerald Hill]], [[Hill Top (Sonic Drift 2)|Hill Top]]) are set in zones that [[Sonic]] and [[Tails]] visited during ''[[Sonic the Hedgehog 2 (16-bit)]]'' - and those were on [[Westside Island]]. It is therefore possible that Rainy Savanna lies there too. On the other hand, the very next course is [[Ice Cap]], which we know from ''[[Sonic the Hedgehog 3]]'' lies on the [[Floating Island]]. And these connections are only circumstantial; Rainy Savanna could easily be somewhere else entirely or the racers could simply be alternating islands.<br />
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{{SonDrift2Levels}}<br />
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[[Category:Sonic Drift 2 Levels]]</div>Megamega63https://info.sonicretro.org/index.php?title=Iron_Ruin&diff=164476Iron Ruin2010-12-23T04:30:08Z<p>Megamega63: </p>
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<div>{{LevelBob<br />
| name=Iron Ruin<br />
| levelscreen=Drift2_Iron_Ruin.png<br />
| levelno=Sixth| game=Sonic Drift 2<br />
| theme1=industrial<br />
}}<br />
<br />
'''Iron Ruin''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage is the sixth track of the [[Purple Chaos GP]] - Purple being the easiest of the three tournaments - coming in between [[Desert Road|Desert Road 1]] and [[Desert Road|Desert Road 2]] (2 being the first track of the subsequent [[White Chaos GP]]). Iron Ruin is not a cyclic, three-lap racecourse; competitors must race right ''across'' the stage, with the fastest racer awarded a [[Chaos Emerald]].<br />
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And more bleak or desolate place it is difficult to find within the locales of the Chaos Grand Prix. Iron Ruin is a decrepit industrial wasteland, its skyline clogged with broken manufactories and dark, shadowed assembly plants. Plating the entire region, acres of metallised ground have transformed into lifeless fields of ochre rust, a monotony broken only by the black, yawning pits which appear from time to time on either side of the track.<br />
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The obstacles that litter the track here are strange "Reverse pods", which temporarily cause your vehicle to steer left when you hold right, and vice versa.<br />
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''[[Sonic Drift 2]]'' makes no unambiguous statements of where in Sonic's world the races are located, but several of the other courses in the Purple Grand Prix (e.g. [[Casino Night (Sonic Drift 2)|Casino Night]], [[Emerald Hill (Sonic Drift 2)|Emerald Hill]], [[Hill Top (Sonic Drift 2)|Hill Top]]) are set in zones that [[Sonic]] and [[Tails]] visited during ''[[Sonic the Hedgehog 2 (16-bit)]]'' - and ''those'' were on [[Westside Island]]. It is therefore possible that Iron Ruin lies there too. On the other hand, some have pointed out that Iron Ruin's skyline looks remarkably like that of [[Sonic the Hedgehog (16-bit)|''Sonic 1'']]'s [[Scrap Brain Zone]]; to the extent, in fact, that Iron Ruin may ''be'' Scrap Brain Zone, seen months after [[Robotnik|the Doctor]]'s defeat on [[South Island]]. There is, alas, no clear-cut answer; and all this evidence is just circumstancial - Iron Ruin could quite easily be situated somewhere else entirely or the racers could simply be alternating islands.<br />
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{{SonDrift2Levels}}<br />
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[[Category:Sonic Drift 2 Levels]]</div>Megamega63https://info.sonicretro.org/index.php?title=Desert_Road&diff=164475Desert Road2010-12-23T04:25:40Z<p>Megamega63: </p>
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<div>{{LevelBob<br />
| name=Desert Road<br />
| levelscreen=Drift2_Desert_Road.png<br />
| levelno=Fifth & Seventh| game=Sonic Drift 2<br />
| theme1=desert/western<br />
}}<br />
<br />
'''Desert Road''' is a racecourse in ''[[Sonic Drift 2]]'' for the [[Sega Game Gear]]. This stage (as "Desert Road 1") is the fifth track of the [[Purple Chaos GP]], after [[Casino Night (Sonic Drift 2)|Casino Night]] and before [[Iron Ruin]]; and the races re-enter the region during the [[White Chaos GP]], where "Desert Road 2" is the first track, before [[Rainy Savanna]]. In Desert Road 1 (as with most other races in the Chaos Grand Prix), you have to complete three laps of the track to proceed; whereas Desert Road 2 sees you tasked with simply completing a linear course.<br />
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Dry, sandy, and hot, Desert Road's towering sand dunes and azure cactai demonstrate that water is an infrequent visitor to the region. Desert Road 1's dunes are large enough to lay track on, and Desert Road 2 sees racers drive through massive tunnels hewn through the sandblasted rocky outcrops.<br />
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These tracks (especially the second) are quite twisty-turny, with more than their fair share of hairpin bends, so keep your thumb over the D-pad. On the plus side, there are no obstacles lying in the middle of the road during these tracks.<br />
<br />
''[[Sonic Drift 2]]'' makes no unambiguous statements of where in Sonic's world the races are located, but several of the other courses in the [[Purple Chaos GP|Purple]] and/or [[White Chaos GP]] (e.g. [[Casino Night (Sonic Drift 2)|Casino Night]], [[Emerald Hill (Sonic Drift 2)|Emerald Hill]], [[Hill Top (Sonic Drift 2)|Hill Top]]) are set in zones that [[Sonic]] and [[Tails]] visited during ''[[Sonic the Hedgehog 2 (16-bit)]]'' - and ''those'' were on [[Westside Island]]. It is therefore possible that Desert Road lies there too. On the other hand, the course ''between'' Desert Road 1 and Desert Road 2 is [[Iron Ruin]], which bears vague resemblance to a ruined [[Scrap Brain Zone]]; which was on [[South Island]]. Of course, these connections are only circumstantial; Desert Road could easily be somewhere else entirely or the racers could simply be alternating through different islands.<br />
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{{SonDrift2Levels}}<br />
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[[Category:Sonic Drift 2 Levels]]</div>Megamega63https://info.sonicretro.org/index.php?title=Dr._Eggman&diff=164474Dr. Eggman2010-12-23T02:33:07Z<p>Megamega63: /* Personality and Traits */</p>
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<div>{{CharacterSheet<br />
| image1 = Eggman01 32.png<br />
| image2 = Sonicchannel eggman.png<br />
| charcolor = grey<br />
| charname = Dr. Eggman/Dr. Ivo Robotnik<br />
| debut = [[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]<br />
| debutyear = 1991<br />
| species = Human<br />
| gender = Male<br />
| height = 185cm (6')<br />
| weight = 128kg (281lbs)<br />
}}<br />
:''"Robotnik" redirects here. Maybe you were looking for [[Gerald Robotnik]] (Ivo Robotnik's grandfather) or [[Maria Robotnik]] (Ivo Robotnik's cousin).''<br />
<br />
'''Dr. Eggman''', also known as '''Dr. Ivo Robotnik''', is the main antagonist of the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]] series of games and related media. Introduced along with the title character in 1991, he has been featured in nearly every [[Sonic the Hedgehog]] title since.<br />
<br />
==Character Conception==<br />
[[Image:S1concept-eggman.jpg|thumb|190px|The earliest known drawing of Dr. Eggman.]]<br />
[[File:06 OBJECTION!.jpg|thumb|190px|Eggman's realistic design in ''Sonic '06''.]]<br />
At the dawn of the 16-bit gaming war, [[Sega]] had resolved that they would do whatever they could to topple the gaming giant [[Nintendo]], and sought to create a franchise that would rival the [[Mario|Super Mario Bros]]. games. While it was [[Naoto Ohshima]]'s design of [[Sonic the Hedgehog]] that won the internal competition for corporate mascot, it was only one of many designs he had come up with for Sega. One of the other designs that had been considered in the final deliberations, but was ultimately passed up on, was a roundish, moustached man in pajamas. Bearing a striking resemblance to another of America's presidents, Theodore Roosevelt, Ohshima didn't want to discard the design outright. Sega's AM8 division (which would eventually christen itself "[[Sonic Team]]") also loved the design, and decided to still use it within the game itself, albeit as the villain. While [http://info.sonicretro.org/File:Sonic_Gems_300.jpg concept art] for the game shows Eggman originally as one of many enemies, as they progressed through making the game the team decided to drop the other characters and focus on the Sonic and Eggman dynamic, making Dr. Eggman the primary antagonist of the game, and subsequently the sequels that were to follow. <br />
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Dr. Eggman's finalized design was an extremely simplified version of his earliest sketch, loosing the bulky look of his pajamas and gaining a more primary color scheme of red, black and yellow. This was done in an effort to differentiate the two characters in the game, and place emphasis on the subtle nature/technology dynamic the two represented. His simple design was also done so that young children would be able to draw him easily.[http://web.archive.org/web/19970605172353/www.sega.com/features/allsonic/creator/naka04.html]<br />
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When the Sonic characters were revisited for production on ''[[Sonic Adventure]]'', Dr. Eggman was originally meant to look more or less the same as he did in the classic games, receiving small alterations as Sonic, [[Miles "Tails" Prower|Tails]], and [[Knuckles the Echidna|Knuckles]] would. However, [[Yuji Uekawa]] ultimately decided to drastically redesign the character. While maintaining the red and black color scheme, his wardrobe was completely changed, and his egg-shaped body became slightly less pronounced, giving him a more realistic proportion. This was taken a step further in ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog 2006]]'' when he was redesigned once more to match the realistic humans in the game. However, this even more extreme redesign was only used once, the Sonic Adventure design returning in later console releases such as ''[[Sonic Unleashed]]''.<br />
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==Dr. Eggman (Video Game)==<br />
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===Origin of Dr. Eggman===<br />
[[Image:Classic eggman orthographic.svg|thumb|190px|The classic Dr. Eggman design, as used from 1991 to 1997.]]<br />
The grandson of [[Professor Gerald Robotnik]], Dr. Eggman was born Ivo Robotnik. While much of his past is unknown, it is known that in his early years Eggman looked up to his grandfather, hoping to one day be as great a scientist as he was. However, since Eggman's age is unknown, it can not be stated if he looked up to him because he knew his grandfather before he went crazy, or only by stories that he heard. Likewise, whether Eggman ever knew his deceased cousin [[Maria]] is uncertain.<br />
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It was later on in life that Dr. Robotnik would meet his long-time rival and arch-nemesis [[Sonic the Hedgehog]]. It is unknown how long they knew each other before the events chronicled in Sonic the Hedgehog, but it is known that it was these occasions where Dr. Robotnik gained the nickname "Eggman" from Sonic. Instead of being angry, Robotnik decided to adopt the nickname as his own, calling himself "Dr. Eggman" and pasting the name on everything belonging to him, such as the [[Wing Fortress Zone|Wing Fortress]] he used in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Embracing his Eggman persona, he tires endlessly to achieve his ultimate goal - the establishment of the Eggman Empire.<br />
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===Personality and Traits===<br />
[[Image:CS E US.png|thumb|190px|Dr. Eggman's profile from ''[[Sonic Jam]]''.]]<br />
[[Image:SA Eggman Original.jpg|thumb|190px|The original unveiling of Dr. Eggman's redesign. From ''[[Sonic Adventure]]''.]]<br />
Dr. Eggman is a male human, whose age is currently unknown. With a recorded IQ of 300 (though it may possibly be greater), he is one of the most intelligent beings on the planet Earth, as proven by his mastery in robotics and its related fields. Why he could be anything, Dr. Eggman has set his sights on the highest prize of them all - global domination. Dreaming of the day he will be able to erect [[Eggmanland]], Eggman tires endlessly at accomplishing this, though his plans are foiled time and again by his arch-nemesis, [[Sonic the Hedgehog]].<br />
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Although he wants to rule the world, his desires are not for total destruction but instead to have the world focus on him and his image. This desire for recognition is not necessarily evil, but the ways he has gone about it can only be interpreted as such. Even with his IQ, he often acts childish, his need for attention and the desire to get his way paving the way for such behavior. Even so, Eggman is more than just a man with a dream, being described as a "romanticist, feminist, and self-professed gentleman."[http://info.sonicretro.org/File:Heroes_gc_us_manual_16_17.jpg] But above all, he is someone who does not give up easily, no matter how many setbacks he runs into or how many times Sonic and friends stop him.<br />
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Because of his obsession with ruling the world, it only makes sense that he would be obsessed with the seven items that could allow that to happen - the [[Chaos Emeralds]]. Ever since he learned that they were more than just legend, Eggman has tried endlessly to access the [[Special Stage|special stages]] they are often hiding in and claim them for himself. Although there have been times when he has been close to getting them all, never once has he succeeded in beating Sonic, making the Eggman Empire still nothing more than his vision of the future.<br />
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Although Eggman rarely goes up against Sonic without his [[Eggpod|Eggmobile]], the times he is outside of it has shown just how athletic he is. Though his physical appearance would suggest otherwise, Eggman is capable of sprinting at immense speeds, able to even outrun Sonic for a few seconds (whether this means that he is slightly faster than Sonic or if it is because he always runs away after Sonic has traversed an entire [[Scrap Brain Zone (8-bit)|base]] or one of his machines is uncertain) - long enough for him to run into his latest weapon. Aside from this, his physical abilities are limited to those of normal humans, though he has an extreme streak of luck for the fact that he's been able to survive time and again the destruction of his bases, air ships, and Eggmobiles.<br />
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Dr. Eggman, in his quest to take over the world, has also looked for allies outside of his own making. These allies are often creatures who existed in the distant past, sealed away because of their powers and the havoc they could cause. Since ''[[Sonic Adventure]]'', Eggman has awoken and tried to control the likes of [[Perfect Chaos]], [[Biolizard]], [[Solaris]], and [[Dark Gaia]], every time the arrangement blowing up in his face. While anyone else would have learned to avoid such actions the first time around, Eggman's determination gives the impression he will continue looking toward ancient legends of otherworldly creatures as a tool to succeed.<br />
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It must be noted that while Eggman has tried time and again to defeat Sonic, often in acts that could potentially kill him, the doctor does not necessarily hate the hedgehog, almost looking fondly at their rivalry. This doesn't mean that Eggman enjoys losing; it merely hints that he might not know what to do with himself if he succeeded in taking over the world.<br />
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===Mechanical Creations===<br />
[[Image:CS E 03.png|thumb|190px|[[Eggpod|Eggman's Mobile]].]]<br />
Being the robotics genius that he is, Dr. Eggman is not only defined by his personality but by his many creations. Perhaps the most widely recognizable of these would be his [[Eggpod|Eggmobile]]. Also known as simply "Eggman's Mobile," this hovercraft has been seen in nearly every [[Sonic the Hedgehog]] game, piloted by the elusive doctor. The mobile is often used as the center for the many boss encounters that occur in the Sonic games, with wildly different attachments used in an effort to defeat Sonic, [[Miles "Tails" Prower|Tails]], and the rest. When inevitably defeated, Eggman uses the same pod to make a hasty getaway, preparing for the next encounter he'll have with his rival.<br />
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When not fighting against Sonic himself, Dr. Eggman has developed numerous [[Eggman's robots|robot enemies]] to do the fighting for him, used to defend his bases, attempt to rule areas of the planet, search for the [[Chaos Emeralds]], and of course to attack Sonic the Hedgehog. The earliest of his robot army, sometimes called [[badniks]], had designs based on real animals, each with Eggman's own twist. Most of these early enemies were powered by the [[animals]] that resided where Eggman's latest base was, though some robots were powered by alternate sources. The enemies on the [[Little Planet]], for example, were powered by flowers, and those found the game ''[[Knuckles' Chaotix|Chaotix]]'' were powered by grey versions of the most common Sonic item of all, [[Ring|rings]]. While modern members of Eggman's army have been built to function without any such power source, he still uses animals from time to time.<br />
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The [[Sky Sanctuary Zone|Sky Sanctuary]] of ''[[Sonic & Knuckles]]'' was the first place where [[Eggrobo]], an enemy built in the image of Dr. Eggman himself, was introduced. While still part of his standard robot army, Eggrobo was designed to be the strongest of the fleet, with speed and power comparable to his most famous creation, [[Metal Sonic]]. While they were unable to stop Sonic, they were used as the inspiration for Eggman's future robot enemies, which eventually phased out the unique animal-based fleet he had been using up to this point. The first line of robots based from this mold, the [[E-Series Robots|E-100 series]], were introduced in ''[[Sonic Adventure]]''. Armed with advanced weaponry, they were meant to carry out missions his other creations were unable to, but the most successful of these, [[E-102 Gamma]], turned on his master and destroyed his early brethren. The final of the line, [[E-123 Omega]], was also given a staring role in ''[[Sonic Heroes]]'', but only seven of the implied twenty-four have been featured in the games. Sonic Heroes also saw the introduction of the [[Egg Pawns]], based on the Eggrobo design but meant to fill the role of the early robots that had by now been phased out.<br />
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As mentioned before, though Eggman has had many robots and other creations at his disposal, his most famous would have to be Metal Sonic. Designed to be the hedgehog's equal, Metal is one of Eggman's most advanced robots, and subsequently been used more than once to stop Sonic the Hedgehog, although Metal Sonic has never been able to stop his living counterpart. There have also been other such creations based on Eggman's other foes, such as [[Metal Knuckles]] and [[Tails Doll]], and even less advanced robots like the Mecha series - [[Mecha Sonic]] and [[Mecha Knuckles]] - but none have been used with such fervor as Metal Sonic. Also, while not part of either the Metal or Mecha series, Eggman did create a fleet of robots based on [[Shadow the Hedgehog]], first unveiled in ''Sonic Heroes'' but featured in the ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' game. As one final note, the enemy robot that may be his inspiration for Metal Sonic, Mecha Sonic, and the rest is [[Roller|Arma]] (also known as Roller), an Armadillo-based enemy who shares Sonic's hue and his spin ability. Though extremely primitive compared to his later outings, it can be considered Eggman's first attempt at creating a robotic duplicate of his adversary.<br />
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On top of all of this, Eggman has also had numerous flying fortresses and bases that he's used during the course of the games. Among his bases are [[Scrap Brain Zone|Scrap Brain]] from the first ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', [[Metropolis Zone|Metropolis]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'', [[Launch Base Zone|Launch Base]] of ''[[Sonic the Hedgehog 3|Sonic 3]]'', [[Final Egg]] from ''Sonic Adventure'', and the [[Hidden Base|Pyramid Base]] of ''[[Sonic Adventure 2]]''. While the most famous of his flying fortresses is the [[Death Egg]] featured in ''Sonic 2'', ''3'', and ''Sonic & Knuckles'', he has built others including the [[Wing Fortress Zone|Wing Fortress]] from ''Sonic 2'', [[Flying Battery Zone|Flying Battery]] used in ''[[Sonic 3 & Knuckles]]'', and the [[Egg Carrier]] featured in ''Sonic Adventure'' and ''[[Sonic the Hedgehog (2006)]]''. It must also be noted that he briefly was able to create a portion of his fabled dream land, [[Eggmanland]], during the events of ''[[Sonic Unleashed]]'', but it was swiftly destroyed as many of his other bases and creations have in the past.<br />
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==Eggman in Other Media==<br />
As has been the case with [[Sonic the Hedgehog]], Dr. Eggman's origin has been changed countless times when adapted into other media, with varying degrees of success.<br />
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===Westernized Game Localization===<br />
[[Image:STHPromoSTHPromo06.jpg|thumb|190px|[[Dr. Ovi Kintobor]] accidentally transforms into the evil Dr. Robotnik. From the [[Sonic the Hedgehog (promotional comic)|promotional comic]].]]<br />
While the original Japanese storyline chose to make Eggman's background simple, the Westernized story spearheaded by [[Sega of America]] decided to make the villain of the Sonic series and evil mastermind not of his own choosing, but by a cruel twist of fate. As depicted in the [[Sonic the Hedgehog (promotional comic)|promotional comic]] written by [[Francis Mao]], the character who would be known as Dr. Robotnik was once known as [[Dr. Ovi Kintobor]], a kind and friendly scientist who worked in secret in his underground laboratory. Working in secret on the [[R.O.C.C.|Retro-Orbital Chaos Compressor]], a device meant to absorb all the evil in the world, he was met by an unexpected visitor - [[Sonic the Hedgehog]]. Being the man he was, Kintobor welcomed the hedgehog, and showed him around his lab, and told him what the R.O.C.C. was. He also told him of the [[Chaos Emeralds]] that were inside, and how they were the key to storing the evil inside.<br />
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Time went on, and Sonic, who was depicted as being brown, became the subject of one of Kintobor's experiments. Wanting to see just how fast the hedgehog could run, he put him on a supersonic treadmill to record his speeds. As it would, the treadmill was unable to handle Sonic's top speeds, resulting in an explosion that would transform Sonic into his classic blue hue. This also prompted Kintobor to create the red and white frictionless shoes that Sonic would wear from then on.<br />
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This relative peace was not to last, for one day while working over the R.O.C.C. trying to keep it stable, Kintobor asked Sonic to get him a soda pop and a hardboiled egg. Sonic got it in a flash, but due to the doctor's clumsiness, he spilled the drink, causing the R.O.C.C. to overload and all the evil to enter Kintobor. He was promptly transformed into his exact opposite, which was even reflected in his name. No longer was he Dr. Ovi Kintobor, but instead Dr. Ivo Robotnik, the most evil being on the planet [[Mobius]]. (Note that Kintobor is actually Robonik spelled backwards.)<br />
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===[[Sonic the Hedgehog (SatAM)]]===<br />
While previous and future incarnations of the villain Dr. Robotnik would lean toward humor, the version present in the Saturday morning series ''[[Sonic the Hedgehog (SatAM)|Sonic the Hedgehog]]'' produced by [[DiC Entertainment]] was the polar opposite of this. By the time the series began, Dr. Robotnik had already ruled the planet for a decade, nearly all living things already gone through the [[Roboticization]] process. Only small pockets of resistance exist on the planet, the one he cares most about being the band led by [[Princess Sally Acorn|Princess Sally]] of [[Knothole Village|Knothole]], which features [[Sonic the Hedgehog]]. Robotnik's obsession with Sonic has caused most of his attention to focus on luring out and getting rid of his greatest foe, sometimes neglecting to think about the consequences of his actions, even if he is warned by his nephew, [[Snively]], that his rash attacks on the mere hint of Sonic could threaten his other operations.<br />
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The second season of the series went on to explain how Robotnik was able to ascend to power, once being an understudy of the wizard [[Ixis Naugus]], who was the discoverer of "[[The Void]]." Seeing the possibilities of such a locale, Robotnik betrayed Ixis, sending him into "The Void" and sealing him within. With Ixis gone, Robotnik (who was known only as Julian at this point) went on to become War Minister for the [[House of Acorn]] during the [[Great War]]. Though the details of the war are never mentioned, he uses his position to secure his army of [[SWATbots]], and when the war is over and King declares for the army to be decommissioned, Robotnik turns on the House of Acorn and swiftly takes over the planet.<br />
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While the show never speaks on the earlier days of Robotnik, [[Ben Hurst]], the head writer of the show, says the backstory they worked with was that Robotnik was from our future but [[Mobius]]' past, and in the year 2200 attempted to take over the space colony he was living in. Inadvertently destroying it instead, Robotnik and Snively narrowly escape with their lives, and are sent into the distant future where they return to Earth, only to find it has become Mobius. Thinking that he is superior to the animals that now inhabit the planet, he sets about to conquer it in any way he can.[http://www.saturdaymorningsonic.com/features/ben_hurst/]<br />
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It should also be noted that this Dr. Robotnik's design is heavily based on the design made by [[Milton Knight]] for ''[[Adventures of Sonic the Hedgehog]]'', as the two animated series were developed at the same time by DiC.<br />
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===[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog (Archie)]]===<br />
The history of Dr. Eggman in the ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series by Archie can be confusing to the novice, his current incarnation deeply rooted in the early days of the series. Currently there have been two main antagonists with the Dr. Robotnik name, sometimes referred to as "Robotnik I" and "Robotnik II." <br />
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====Dr. Robotnik I====<br />
[[Image:SonictheHedgehog15Archie.jpg|thumb|190px|The original Dr. Robotnik of the [[Sonic the Hedgehog (Archie comics)|Archie series]].]]<br />
"Robotnik I" was born Julian Kintobor of the House of Ivo. His parents were from separate parts of the planet [[Mobius]], one being part of the [[Overlanders]] tribe, the other from the surviving humans living in [[Station Square]]. Growing up with the Overlanders, he began plotting his rise to power early on, sabotaging anyone who stood in his way. One of these early causalities was his mentor, [[Nate Morgan]], who Julian conspired to have banished. With Nate gone, Julian worked within the Overlanders military operations, constructing sophisticated technology used in their war with the [[House of Acorn|Kingdom of Acorn]].<br />
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However, it was soon discovered that Julian had been using living Overlanders to test his war machines, and the Minister of Justice, his brother [[Colin Kintobor]], tried and convicted him of his crimes. Sentenced to imprisonment, Julian managed to escape and disappeared into the [[Badlands]], where he was discovered by [[Jules Hedgehog|Jules]] and [[Uncle Chuck|Sir Charles]], [[Sonic the Hedgehog]]'s father and Uncle Chuck, respectively. Taking him back to [[King Acorn]], Julian was welcomed with open arms once he promised to help them defeat his own people. He briefly allied himself with then-warlord [[Kodos]], who wanted to overthrow the kingdom and throw the King into the [[Zone of Silence]], but Julian used this knowledge to instead banish Kodos, positioning himself as the new warlord of the Acorn army.<br />
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Eventually, the House of Acorn was able to win the [[Great War]], and Julian found himself in exactly the position he wanted. While he told King Acorn he would assume the mantle of Minister of Science, he instead set into motion his own takeover of the kingdom. In the twilight days of the war, Julian had discovered that Sir Charles had been working on a machine that could turn living tissue into robotic parts, in an attempt to save lives that would otherwise be lost. The first to undergo the process of [[Roboticization]] was Sonic's father, Jules, but because of sabotage by Julian, Jules became nothing more than an android who only listened to the Overlander. Jules wife [[Bernie Hedgehog|Bernie]] was the next to undergo the process, and it was only a matter of time before he used the machine as the tool to roboticize the citizens of [[Mobotropolis]], seizing the kingdom using his [[SWATbots|SWATbot]] army and sending the king into the Zone of Silence. With this act Julian Kintobor changed his name to Dr. Ivo Robotnik, and transformed the capital into [[Robotropolis]], with only a few of its citizens able to escape from his conquest.<br />
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While he was able to overtake Mobotropolis as he did in the [[Sonic the Hedgehog (SatAM)|Saturday morning series]] that inspired the show, he never had as tight a grip on the planet as his counterpart. It was shown later on that many areas of Mobius still had unroboticized beings, and these places were ruled by sub-bosses such as the [[Iron Queen]]. Also, in the earlier issues of the series, while Sonic and the [[Freedom Fighters]] fought Robotnik in an effort to save Mobius, his earlier schemes against those who dared to fight him were more comical in nature, his personality closer to the ''[[Adventures of Sonic the Hedgehog]]'' Robotnik than the Saturday morning alternative his design was based on. It was only as the series progressed that he began to act more like an evil dictator and less as a comical villain.<br />
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Dr. Robotnik's rule finally ended in [[Sonic the Hedgehog 050 (Archie)|issue 50]], the culmination of the "[[Sonic the Hedgehog 047 (Archie)|Endgame]]" story arc. During one final confrontation with Sonic, Robotnik attempts to set off his "Ultimate Annihilator," blind to the fact that his nephew [[Snively]] had sabotaged the machine. While Sonic was able to escape, Dr. Robotnik's particles were scattered, putting an end to the conflict that had been the focus of the series.<br />
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====Dr. Robotnik II====<br />
[[Image:Archie108p05.jpg|thumb|190px|Robotnik I and Robotnik II come face to face.]]<br />
After the defeat Dr. Robotnik, the [[Freedom Fighters]] set about to rebuild [[Mobius]], and the next few issues dealt less with action and more with restoration. However, in the build-up to [[Sonic the Hedgehog 075 (Archie)|issue 75]], a mysterious being known only as "Anonymous" began interfering with the planet, its origins traced back to a series of satellites orbiting it. When the Freedom Fighters went up to investigate, they found themselves face to face with Robo-Robotnik, an alternate version of their own Robotnik from a parallel universe.<br />
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Back in [[Sonic the Hedgehog 019 (Archie)|issue 19]] of the series, [[Sonic the Hedgehog|Sonic]] and the rest of the Knothole gang were met by a version of Sonic who was half-roboticized. This version of Sonic explained that he was from a universe that was similar to theirs, except his Robotnik was able to capture and roboticize everyone. When realizing that this was actually a terrible move, their Dr. Robotnik went through his own Roboticization process, and began a quest to find the pieces of the "Giant Borg," a device that would help him not only take over his own Mobius, but countless others. With the combined might of numerous Sonic's, Robo-Robotnik was defeated, and thought completely destroyed.<br />
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In reality, he was able to save his consciousness, transferring it into a satellite back in his home reality and waited for the perfect time to strike. When he shows up in issue 75, he explains that he was able to finally defeat his own version of Sonic, but was unsatisfied, and decided to attack the universe that had thwarted him before. While the Freedom Fighters were able to destroy his robot body, he pulled the same trick once again, and transferred his consciousness into a body made in the design of Dr. Eggman from the ''[[Sonic Adventure]]'' games. As time passed, he dropped the Robotnik moniker entirely, calling himself Dr. Eggman. While for a time he upgraded his body to be able to roboticize people at his very touch, this disappeared when he was finally turned back into flesh and blood through the intervention of the [[Bem]] alien race. Once again human, Dr. Eggman continued his assault against Sonic the Hedgehog, his personality shifting closer to the games depiction with each passing issue.<br />
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The two Robotnik's have met three times in the course of the series, the first being in the previously mentioned issue 19. The second was in [[Sonic the Hedgehog 022 (Archie)|issue 22]], when Robo-Robotnik saved Robotnik from certain death in the previous issue, and in [[Sonic the Hedgehog 108 (Archie)|issue 108]], when Dr. Eggman is able to briefly put Dr. Robotnik's particles back together after the events of issue 50, in the hopes to trick the Freedom Fighters. While their final team-up resulted in a loss for both of them, the door to the original Dr. Robotnik's return has been left open.<br />
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===[[Sonic the Hedgehog (Troll Associates book)]]===<br />
Taking elements from the [[Sonic the Hedgehog (SatAM)|Saturday morning series]] and the [[Sonic the Hedgehog (Archie comics)|Archie comic book]], the children's novel ''[[Sonic the Hedgehog (Troll Associates book)|Sonic the Hedgehog]]'' gives Robotnik a very clear, yet puzzling origin. Being an orphan, Robotnik is taken in by [[Uncle Chuck|Charles Hedgehog]], who is called Uncle Chuck by the other orphan he is taking care of, [[Sonic the Hedgehog]]. Even though they grew up together, Sonic and Robotnik never got along, the future dictator more interested in building robots rather than having fun.<br />
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Often stealing parts from Uncle Chuck's belongings, things take a turn for the worse when he steals the steering components from Uncle Chuck's tractor, right before Chuck gets on it to take it to the neighbors. The result of Uncle Chuck losing control of the tractor puts both he and Robotnik trapped between it and a tree, and Sonic is forced to rescue them. Its only later that Uncle Chuck finds out that it was Robotnik's fault, and in an effort to punish him sets off the child's wrath. Years later, Uncle Chuck is one of the first victims of Robotnik's takeover and subsequent [[roboticization]], although Sonic is able to save his uncle by the first novel's end. Unlike the material it is sourced from, it is never explained how Robotnik gathered his power or how he learned the secrets of roboticization.<br />
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This origin story was also used in the original [[Sonic the Hedgehog 3 (Archie Mini-Series)|Archie mini-series]], but presented as an imaginary story; a bad dream that Sonic is thankful never actually happened.<br />
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===[[Adventures of Sonic the Hedgehog]]===<br />
[[Image:Diplomarobotnik.png|thumb|190px|Dr. Ivo Robotnik, as interpreted by [[Milton Knight]].]]<br />
The Robotnik featured in ''[[Adventures of Sonic the Hedgehog]]'' is never given as clear an origin as in the other [[DiC Entertainment]] series, instead being presented as the classic villain who wants to rule the world simply because he can. As emphasized by his supporting cast [[Scratch]], [[Grounder (AoStH)|Grounder]], and [[Coconuts (AoStH)|Coconuts]], his three main [[badniks]], he doesn't nearly take himself as seriously as his [[Sonic the Hedgehog (SatAM)|Saturday morning]] counterpart.<br />
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While Dr. Robotnik calls himself the ruler of [[Mobius]], it is very much in his own mind, and is never to extend his influence beyond his own fortress. Each time he tries, he is thwarted by [[Sonic the Hedgehog]], which spawns his trademark phrase he speaks at the end of each episode, "I hate that hedgehog!" He is portrayed very much as a comical foe, more so than any other version of Dr Robotnik/Dr. Eggman, his persona fitting into the world of ''Adventures of Sonic the Hedgehog''.<br />
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While his past is never fully explored, there are some instances in which parts are revealed, often just for the point of that one episode. The episode "[[Best Hedgehog]]" tells of how Robotnik, an overweight, acme-ridden teenager, had a crush on a girl named Lucinda in his high school. While he tries to win her affections, she is instead attracted to another man named Lucas. Robotnik tries to win her by attacking Lucas with one of his early inventions, but he fails, and once he becomes the Robotnik he is in the show, holds Lucas captive for decades until Sonic is able to free him.<br />
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Robotnik also has family in the show, his [[Mama Robotnik|mother]] appearing a handful of times during the run. While she looks like Robotnik in a dress, mustache and all, Dr. Robotnik is afraid of her far more than anything else, and tries desperately to hide her away in the Mobius asylum. Robotnik also makes his own robotic son, [[Robotnik Junior]], who looks like a younger version of Robotnik. Unfortunately for him, his son defects to the [[Freedom Fighters]].<br />
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Important to note is that Dr. Robotnik, as he is depicted in ''Adventures of Sonic the Hedgehog'', was designed by cartoonist [[Milton Knight]]. His redesign of Robotnik was done to ensure that the doctor would be "animation's sexiest fat man!"[http://www.miltonknight.net/robotnikmodel1.html]<br />
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===[[Sonic the Comic]]===<br />
''[[Sonic the Comic]]'', the series published by [[Fleetway]], used the Westernized [[Sonic the Hedgehog (promotional comic)|origin story]] as their background, having [[Dr. Ovi Kintobor]] accidentally transform into the evil Dr. Robotnik. However, instead of having soda play a part, Kintobor trips over a cable while holding a rotten egg, causing the transformation. While Kintobor's consciousness still existed in digitized form as a computer, the villainous Robotnik soon began his plans for world domination.<br />
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While early issues featured Robotnik in his classic game design, and his dialogue full of egg puns, [[Sonic the Comic 008|issue 8]] of the series began a turn of events that would dictate the rest of the series, with Dr. Robotnik sending [[Sonic the Hedgehog|Sonic]] and friends forward in time. While only displaced by six months, it is more than enough time for Robotnik to succeed in taking over [[Mobius]], forcing Sonic to become not just a foil to his schemes, but as leader of the [[Freedom Fighters]].<br />
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As the comic continued, Robotnik's personality began to shift away from a more humorous style and toward that of his [[Sonic the Hedgehog (SatAM)|Saturday morning]] counterpart. This was even reflected in his change of clothing, shunning his simple dress for the more menacing style of that Dr. Robotnik. It was [[Sonic the Comic 021|issue 21]] that Robotnik decided he needed to not only change his clothing, but his entire body, and encased himself in an egg, emerging as the ''[[Adventures of Sonic the Hedgehog]]'' styled Robotnik. He kept this form for the rest of the series, although he did change his clothes one final time in the ''[[Sonic Adventure]]'' adaptation, putting on the jacket his game counterpart had adopted.<br />
<br />
As the series progressed, Dr. Robotnik was met with failure after failure, losing his empire in [[Sonic the Comic 100|issue 100]] and unable to ever gain it back. While there were times in the comic that he almost achieved godhood, he was always thwarted by Sonic and the Freedom Fighters, which affected him to point of depression. His faithful assistant, [[Grimer]], not wanting to stand by and watch his master wither away, decides to unleash [[Perfect Chaos|Chaos]], in the hopes of defeating Sonic and reclaiming Mobius. While at first it looks as though Robotnik is reinspired by these events, in actuality he cares for nothing anymore, and wants to end it all, even if it means the planet goes down with him.<br />
<br />
One last thing to note is that during the course of the series, the [[Metal Sonic]]-based Metallix went back in time to prevent the creation of Robotnik, as in an alternate timeline they still existed because it was Robotnik's assistant Grimer who designed them, Robotnik only adding a self-destruct mechanism. Because of this, Sonic was forced to go back in time and make sure that Kintobor would trip over the wire and cause his transformation, thereby creating his greatest foe.<br />
<br />
===[[Sonic the Hedgehog (Anime)]]===<br />
Produced under the supervision of [[Sonic Team]], the [[Sonic the Hedgehog (Anime)|two part OVA]] featured a Dr. Eggman who was closer to his game counterpart compared to any that had come before. While he is the ruler of [[Eggmanland]], it is a city that is below where most of the inhabitants of [[Planet Freedom]] live, built on the outskirts of what was once New York City. He is both cunning and charismatic, yet still childish, easily falling for the whims of the [[President of South Island|President]]'s daughter, [[Sara]].<br />
<br />
While [[Sonic the Hedgehog|Sonic]] doesn't necessarily believe Eggman's story about Eggmanland being overtaken by [[Black Eggman]], he and [[Miles "Tails" Prower|Tails]] go ahead anyway, and it is only later that Sonic's beliefs are confirmed that Eggman was involved from the beginning, and that it was all merely a ploy to allow his latest creation, [[Hyper Metal Sonic]] to be complete. While Eggman wishes to rule as his game counterpart, he has no qualms with what he plans to do with Hyper Metal Sonic - destroy that which keeps the [[Land of the Sky]] afloat, leaving only the [[Land of Darkness]] and Eggman's empire.<br />
<br />
Also, throughout the anime, it is revealed that Eggman is not holding the President's daughter hostage to have a bargaining chip to let his plans go into motion, but because he is enamored with her. He fully intends on marrying Sara once Planet Freedom's Land of the Sky shatters, and have a fleet of children with her.<br />
<br />
===[[Sonic Underground]]===<br />
The final of the three [[DiC Entertainment|DiC]] Sonic productions, ''[[Sonic Underground]]'' once again returns to the Dr. Robotnik design from the previous show, ''[[Sonic the Hedgehog (SatAM)|Sonic the Hedgehog]]''. While he once again overthrew the original ruler of the planet, this time it was [[Queen Aleena Hedgehog]], mother of [[Sonic the Hedgehog|Sonic]] and his two siblings, [[Sonia the Hedgehog|Sonia]] and [[Manic the Hedgehog|Manic]]. Although he does overthrow her, she is able to escape, and protect her children from his grasp. As they grow, Robotnik secures his place as the ruler of [[Mobius]], and while he does have the capability to [[Roboticization|roboticize]] anyone, he chooses not to do it across the entire planet, choosing only those who oppose them. Along with his sidekicks, the bounty hunters [[Sleet]] and [[Dingo]], Robotnik spends his time making sure he is the undisputed ruler of Mobius, continually seeking out Queen Aleena and her three children, most of all Sonic, to make sure the prophecy of his downfall never comes to pass.<br />
<br />
The character of Robotnik also has a bit more emphasis on maintaining some form of the old order, leaving the nobility of the planet alone for the most part, as long as they pay him tribute and allow him to be the ruler. This alone shows that he is not as strict a dictator as in the Saturday morning series, and is slightly more interested in being adored by the public.<br />
<br />
===[[Sonic X]]===<br />
Also produced under the supervision of [[Sonic Team]], ''[[Sonic X]]'' keeps Dr. Eggman close to his gaming counterpart, going after the [[Chaos Emeralds]] and going head to head with [[Sonic the Hedgehog]]. Although he has succeeded in getting the seven Chaos Emeralds in the beginning of the first episode, the machine that he has them connected to causes [[Chaos Control]] to occur, sending the main cast and those nearby to an alternate dimension, and to planet Earth.<br />
<br />
While he immediately begins the same tricks that he started on their home planet, Eggman seems to treat his encounters with Sonic not strictly as fights over the planet, but more akin to the friendly rivalry aspects that are hinted at in the games. This is expanded further on in the [[Sonic X (Archie comics)|comic series]] based on the show published by [[Archie Comics|Archie]], in which Eggman takes on the moniker of wrestling sensation El Gran Gordo, that allows Eggman to enjoy not only the sensation of winning, but also of being adored.<br />
<br />
==Miscellaneous==<br />
*Although never confirmed, it is speculated that Dr. Eggman's name was inspired by The Beatles' classic tune "[http://en.wikipedia.org/wiki/I_Am_The_Walrus I am the Walrus]." The song featuring the lyrics "I am the Eggman/We are the Eggmen/I am the Walrus/Goo goo g'joob." It is also because of this possible connection that Sega of America may have wanted to change Dr. Eggman's name, in the fear of being sued by The Beatles' label Apple for copyright infringement.<br />
<br />
*A potential macrocycle inhibitor of the gene Sonic hedgehog was discovered by a Harvard University research team, who decided to name it "Robotnikinin." They felt that since the original had been named after the video game character, they should "adhere to the convention" and name the newly discovered compound after his archenemy.[http://www.biotechnews.com.au/article/273516/robotnikinin_takes_sonic_hedgehog?fp=4&fpid=1013]<br />
<br />
*While Dr. Eggman has always been the name of the character in Japan, in localization for western markets it wad decided to name the character Dr. Ivo Robotnik. The name was conceived by [[Dean Sitton]], who was working for [[Sega of America]]'s helpline at the time. By the time ''[[Sonic Adventure]]'' came along and [[Sega]] decided to discontinue the western story involving [[Dr. Ovi Kintobor|Kintobor]], they did incorporate the Robotnik name into the game canon, with Eggman's grandfather Professor [[Gerald Robotnik]] having the same surname in all versions of the game. Even so, modern games almost exclusively stick to the Dr. Eggman name.<br />
<br />
*Dr. Eggman's only headlining role in a game was ''[[Dr. Robotnik's Mean Bean Machine]]'', a western adaptation of the original ''[[Puyo Puyo]]'' puzzle game released in Japan. The game's look and feel was based on the ''[[Adventures of Sonic the Hedgehog]]'' animated series, and used [[Milton Knight]]'s design of Robotnik. It is interesting to note that this design of Robotnik was subsequently used in official merchandising and advertising for the games, especially in Europe. The most notable of these changes occurred on the ''[[Sonic Spinball]]'' boxart, in which the [[Mega Drive]] version featured the [http://info.sonicretro.org/File:Spinball-box-us.jpg Americanized version] of the Japanese art, while the [[Sonic Spinball (8-bit)|downgraded port]] for the [[Master System]] and [[Game Gear]] had the [http://info.sonicretro.org/File:Spinballgg-box-us.jpg Milton Knight design].<br />
<br />
==Appearances==<br />
<br />
===Video Games===<br />
See [[Games featuring Sonic the Hedgehog]]. Being the main antagonist, he is in nearly every game on this list with the exceptions of ''[[Sonic and the Black Knight]]'' and the two [[Miles "Tails" Prower|Tails]]-only [[Game Gear]] games.<br />
<br />
===Television Series and Film===<br />
* ''[[Adventures of Sonic the Hedgehog]]'' (AoStH, US) <br />
* ''[[Sonic the Hedgehog (SatAM)|Sonic the Hedgehog]]'' (SatAM, US) <br />
* ''[[Sonic Underground]]'' (US, France) <br />
* ''[[Sonic the Hedgehog (Anime)|Sonic the Hedgehog]]'' (Anime, Japan)<br />
* ''[[Sonic X]]'' (Anime, Japan)<br />
<br />
===Comic Books===<br />
* ''[[Sonic the Hedgehog (manga)|Sonic the Hedgehog]]'' ([[Shogakukan]], Japan)<br />
* ''[[Sonic the Hedgehog (Archie)|Sonic the Hedgehog]]'' ([[Archie Comics]], US)<br />
* ''[[Sonic the Comic]]'' ([[Fleetway]], UK)<br />
* ''[[Sonic the Hedgehog (Sirene)|Sonic Adventures]]'' ([[La Sirène Sources]], France)<br />
* ''[[Sonic X (Archie comics)|Sonic X]]'' ([[Archie Comics]], US)<br />
* ''[[Dash & Spin]]'' ([[Shogakukan]], Japan)<br />
<br />
===Game Books and Novels===<br />
See [[Books Featuring Sonic the Hedgehog]]. As Dr. Eggman is the main antagonist of the series, he is featured in every book on this list.<br />
<br />
==Theme Songs==<br />
*[[Sonic Live in Sydney|Give Me Chaos]]<br />
*[[Sonic Adventure Original Sound Track|Theme of "Dr.EGGMAN"]]<br />
*[[E.G.G.M.A.N.]]<br />
Boss themes and other various pieces of music can also be considered as themes for Dr. Eggman, although not marked explicitly as such.<br />
<br />
==Voice Actors==<br />
* [[Masaharu Satou]] (''[[SegaSonic the Hedgehog]]'')<br />
* [[Long John Baldry]] (''[[Adventures of Sonic the Hedgehog]]'')<br />
* [[Jim Cummings]] (''[[Sonic the Hedgehog (SatAM)|Sonic the Hedgehog]]'', ''[[Adventures of Sonic the Hedgehog (pilot)]]'')<br />
* [[Gary Chalk]] (''[[Sonic Underground]]'')<br />
* [[Junpei Takiguchi]] (''[[Sonic the Hedgehog (Anime)]]'' - Japanese)<br />
* [[Edwin Neal]] (''[[Sonic the Hedgehog (Anime)]]'' - English)<br />
* [[Chikao Otsuka]] (Japanese game voice (1998-Present), plus ''[[Sonic X]]'')<br />
* [[Deem Bristow]] (English game voice (1998-2004))<br />
* [[Mike Pollock]] (English game voice (2005-Present), plus ''[[Sonic X]]'')<br />
<br />
<br />
{{Characters}}<br />
[[Category:Characters]]<br />
<br />
[[Category:Archie Characters]]<br />
[[Category:Sonic the Hedgehog (TV series) Characters|Dr. Julian Robotnik]]</div>Megamega63https://info.sonicretro.org/index.php?title=Sky_Sanctuary_Zone&diff=164469Sky Sanctuary Zone2010-12-23T01:33:28Z<p>Megamega63: </p>
<hr />
<div>{{LevelBob<br />
| levelscreen=Skysanctuary.png<br />
| levelno=Sixth<br />
| game=Sonic & Knuckles<br />
| acts=2 (1 for Sonic, 2 for Knuckles)<br />
| boss=Mecha Sonic (Sky Sanctuary Zone Boss)<br />
| theme1=ancient ruins<br />
| theme2=sky<br />
| osv=[[Sonic & Knuckles OSV]]<br />
| music=<br><flashmp3>Sonic and Knuckles OSV/23 - Sky Sanctuary Zone.mp3</flashmp3><br />
| map=Sonic 3 & Knuckles Level Maps<br />
| rings1=179 + 80<br />
| rings2=3 + 0<br />
| icon=SSZicon.png<br />
}}<br />
<br />
'''Sky Sanctuary Zone''' is the sixth level of ''[[Sonic & Knuckles]]'' (the twelfth of ''[[Sonic 3 & Knuckles]]''). It is the second-to-last zone for [[Sonic]] and [[Tails]], containing three bosses, and the last for [[Knuckles]], who has two to fight against.<br />
<br />
Sonic and Tails' level (technically Act 1) has a very complex design that goes upwards and contains several [[Eggrobo]]s, big spinning platforms and clouds on which you can bounce. Sonic and Tails enter from a teleporter found deep in the [[Hidden Palace Zone (S&K)|Hidden Palace]]. On their way up the Sanctuary, they have to face [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], who's riding Eggman's [[Eggpod]] and using the Doctor's old tricks to stop them. They eventually face the Mecha Sonic itself at the end of the level, and after defeating the robotic hedgehog (though not destroying him) the Sky Sanctuary will begin to fall apart. They have no choice but escape as fast as possible from there, and they finally jump into the [[Death Egg Zone (S&K)|Death Egg]].<br />
<br />
As for Knuckles' level (technically Act 2), it seems to be the only platform left after the destruction of the flying temple; it's short, straight and it has no enemies or gimmicks. Knuckles enters from a different teleporter, also from the Hidden Palace, and as soon as he gets to the Sanctuary he is irremediably grabbed by the [[Eggpod]] (this time driven by the [[EggRobo]] from the echidna's story) and taken to the boss, which in fact is Mecha Sonic, who was not destroyed in Tails/Sonic's story.<br />
<br />
Sky Sanctuary is apparently destroyed at the end of Knuckles' playthrough, with the explosion of Mecha Sonic consuming the floating ruins entirely.<br />
<br />
==Sonic's bosses==<br />
*The first boss is a clone of [[Green Hill Zone]]'s famous boss, piloted by [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]].<br />
*The second boss is a clone of [[Metropolis Zone]]'s boss, also piloted by Mecha Sonic.<br />
*The third boss is [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]] himself. Making a comeback since [[Sonic the Hedgehog 2 (16-bit)|''Sonic 2'' (16-bit)]], this battle can be a lot easier this time, as it still takes eight hits to defeat him but you now count with rings you grabbed throughout the whole level and any shield you got before. <br />
<br />
==Knuckles' bosses==<br />
Being Knuckles' final level, Sky Sanctuary hides his real final Bosses, which come in two parts:<br />
*The first part is [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], and he acts just the same as he does against Sonic. Finish him off with an easy eight hits.<br />
*The second part is against [[Super Mecha Sonic]]. He'll charge himself with the Master Emerald's power, then fly above you. He has 4 attacks: Dashing across the ground, hitting the ground in ball form, firing three energy balls, and shooting out fatter, darker versions of rings that hurt you upon contact. After using the energy balls, Mecha Sonic will revert to normal and have to recharge. He'll also temporally have to charge up after shooting the fatter rings, but he will come down without landing and get back to his normal form for less than three seconds, then take again his super form. Every time he goes from gold to dark blue again is your chance to strike. As before, eight hits will finish him off.<br />
<br />
==Instruction Manual Description==<br />
{{quote|Take the battle to the clouds when Sonic fights Robotnik's Badniks on the floating ruins of an ancient time!}}<br />
<br />
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==<br />
{{quote|1=From here on out, it's the holy territory that is forbidden to all but Knuckles. Hidden Palace is where the Master Emerald is stored, and Sky Palace is the sacred precinct in the sky above Angel Island where no one is allowed to enter. I'm digressing, but scaling of the Eggrobos emerging from the center is managed internally by the software.|2=[[Takashi Iizuka]]}}<br />
<br />
==Glitches==<br />
*Via Level Select, you can enter one of the character's Sky Sanctuary levels with the character that's not able to get there in normal gameplay: you can enter to Sonic's level with Knuckles (here are shown the palette differences between the playable Knuckles and the one that appears throughout Sonic's story) and then normally head up to the Death Egg, or you can get into Knuckles level with Sonic and/or Tails and ''almost'' normally end the game.<br />
**If the level is finished with Sonic, during the final cutscene a blue Knuckles will appear on the Tornado, instead of the real red Knuckles. (This happens obviously because the currently loaded main character palette belongs to Sonic.)<br />
**If it is instead finished with Tails, Knuckles will have two tails during the cutscene.<br />
<br />
==Enemies==<br />
*[[Eggrobo]] - A robot with a laser pistol that resembles [[Dr. Eggman]].<br />
<br />
*[[Mecha Sonic]] - A robotic version of Sonic.<br />
<br />
==Trivia==<br />
*Sky Sanctuary is apparently supposed to hover at relatively the same height of Angel Island. As revealed by the good ending for Knuckles, Angel Island floats high above where Sky Sanctuary was. It is possible that the reason for this is Eggman's crash landing on Angel Island somehow affected Sky Sanctuary's height as well. This would make sense as in Knuckles' final boss features the Master Emerald on Sky Sanctuary's remains but Angel Island is still (barely) floating. This could mean that through Angel Island, the Master Emerald originally kept both Angel Island and Sky Sanctuary at a stable and similar height.<br />
{{ Sonic3&KOmni}}<br />
[[Category:Sonic 3 & Knuckles Levels]]<br />
[[Category:Sonic 3 and Knuckles Levels]]</div>Megamega63https://info.sonicretro.org/index.php?title=Chaos_Emeralds&diff=164468Chaos Emeralds2010-12-23T00:46:47Z<p>Megamega63: /* Sonic 3 & Knuckles */</p>
<hr />
<div>[[File:Heroes Emeralds.PNG|right|thumb|300px|Collecting the seven Chaos Emeralds is frequently an objective to finish a [[Sonic games|Sonic game]].]]<br />
<br />
The '''Chaos Emeralds''' are a collection of mystical gemstones that appear as major plot elements throughout the [[Sonic games]] (and in most other continuities too). Even individually, these strange jewels can channel miraculous powers unmatched by almost anything in the universe; enabling their possessor to [[Chaos Control|manipulate time and space]], as well as unleash incredible [[Chaos Blast|destructive forces]]. Collect all seven and a [[Super transformation|miracle]]'s supposed to happen.<br />
<br />
==General==<br />
<br />
The Emeralds' awesome abilities inevitably mean that they are coveted by every supervillain on [[Sonic's world]] ([[Black Doom|and beyond]]), so a great many of Sonic's adventures involve keeping them out of the pudgy hands of [[Doctor Robotnik]]. Even discounting their supernatural powers, the Chaos Emeralds' glittering beauty (and cash equivalent value) makes them top targets for the more financially-motivated characters as well; namely [[Nack]] and [[Rouge]].<br />
<br />
Chronologically, the Chaos Emerald's first appearance in the series was at the [[Mystic Ruins]] [[emerald shrine]], during the time of [[Tikal]] and [[Pachacamac]]; this is also where the Emeralds earned their "chaos" name, on account of the destruction and mayhem they [[Perfect Chaos|brought]] to the [[Knuckles Clan]]. In modern times, the Emeralds can be found in a variety of different places, but usually located in a [[Special Stage]] - bizarre pocket dimensions that the gems seem to weave around themselves.<br />
<br />
The number, color, and shape of the Emeralds were at first inconsistent between games, but from ''[[Sonic 3]]'' onward, they were 'finalized' as being 7 [[Wikipedia:Brilliant (diamond cut)|brilliant cut]] gemstones, colored red, green, blue, cyan, magenta, yellow, and grey.<br />
<br />
==Console games==<br />
===Sonic 1===<br />
[[Image:Chaos Emeralds Sonic 1.png|right|thumb|Sonic 1: Got them all!]]<br />
First introduced in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[Sega Mega Drive]], 6 Chaos Emeralds were located in the 2D rotating [[Special Stage (Sonic the Hedgehog 16-bit)|Secret Zone]]. The [[Sonic the Hedgehog (16-bit) US Manual|US Manual]] states:<br />
<br />
:''"'''Chaos Emeralds''': These come in six different colors: yellow, pink, blue, green, red and white. You'll find one in each Secret Zone. Collect all of these!"''<br />
<br />
Obtaining all 6 Emeralds was necessary to obtain the "Good Ending". Their purpose was not explained during the game, as [[Super transformation]] was not implemented in this game.<br />
<br />
===Sonic 2===<br />
[[Image:Chaos emeralds sonic 2.png|right|thumb|Sonic 2: Got them all!]]<br />
''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'' for the Mega Drive was the first game to feature 7 Chaos Emeralds. This number has been used by the majority of the games since. They appear different, however: They now have 6, rather than 8, sides (from the 2D viewpoint of the player). The 7th Emerald was given the color purple. The others are the same color as the ones in Sonic 1 (see above), with the exception of the blue Emerald, which is now a lighter color.<br />
<br />
In this game, the Emeralds are central to the plot: [[Dr. Robotnik]] has taken control of much of the island, and [[Sonic]] must obtain them before he does. Sonic and/or Tails must go through a [[Special Stage (Sonic the Hedgehog 2 16-bit)|pseudo-3D half-pipe Special Stage]] to get them this time.<br />
<br />
This time, getting all 7 Emeralds not only unlocks the "Good Ending", but it also enables Sonic to transform into [[Super Sonic]], who has been featured in many games, and virtually all other Sonic-related media since then. [[Tails]] is unable to transform.<br />
<br />
Knuckles can use the 7 Emeralds to transform into [[Super Knuckles]] in ''[[Knuckles in Sonic 2]]''.<br />
<br />
===Sonic 3 & Knuckles===<br />
[[Image:Chaos Emeralds Sonic 3.gif|right|thumb|Sonic 3: Got them all!]]<br />
A direct sequel to ''Sonic 2'', this Mega Drive game once again has the Chaos Emeralds at the center of its plot. Interestingly, the Emeralds have changed color and shape once again, even though they are stated to be the same Emeralds as those in ''Sonic 2''.<br />
<br />
Sonic and Tails, with the 7 Emeralds from the end of ''Sonic 2'', come to Angel Island when they see Robotnik has crash landed there. Robotnik tricks resident echidna [[Knuckles]] into stealing the Emeralds from Super Sonic. Knuckles steals and then hides the Emeralds in 7 [[Special Stage (Sonic 3 & Knuckles)|pseudo-3D Special Stages]], which rotate when you turn. You must collect all the [[Blue Sphere|Blue Spheres]] located in the stage to earn the Emerald. <br />
<br />
Upon obtaining all 7, Sonic may transform into Super Sonic, as in ''Sonic 2'', while Tails again cannot transform. Knuckles can also transform into Super Knuckles upon obtaining all 7 Emeralds.<br />
<br />
====Super Emeralds====<br />
[[Image:Super Emeralds S3K.gif|right|thumb|Knuckles got them all!]]<br />
:''Main article: [[Super Emeralds]]''<br />
Sonic and Knuckles are later given access to the [[Hidden Palace Zone (S&K)|Hidden Palace Zone]]. Upon entering the zone with all 7 Chaos Emeralds, the 7 gems will fly up and give their power to 7 larger [[Super Emeralds]]. The Hidden Palace also contains the [[Master Emerald]]. The new Super Emeralds are located in 7 new Special Stages.<br />
<br />
Upon obtaining all 7 Super Emeralds, Sonic can transform into [[Hyper Sonic]], Tails into [[Super Tails]], and Knuckles into [[Hyper Knuckles]].<br />
<br />
===Sonic Spinball===<br />
[[Image:Chaos Emerald Sonic Spinball.png|right|thumb|Sonic Spinball: Emerald Power!]]<br />
Both the [[Sonic Spinball (16-bit)|Mega Drive version]] and [[Sonic Spinball (8-bit)|Game Gear/Master System]] versions of ''Sonic Spinball'' feature a record total of ''16'' Chaos Emeralds. They are scattered across the levels in the game, and require doing certain precision pinball tricks to obtain. They are all blue, and are similarly shaped to the Emeralds in ''Sonic 2'' (see above).<br />
<br />
As with most other games, the Emeralds are central to the plot. The [[Sonic Spinball US Manual|US Mega Drive manual]] states:<br />
<br />
:'''The Chaos Emeralds'''<br />
:Chaos Emeralds stabilize the Mt. Mobius volcano on which the Veg-O-Fortress stands. Without the Emeralds, a massive eruption would blow the Fortress to pieces!<br />
:You must spin, bounce and bump through the Pinball Machines to snatch all the Chaos Emeralds on each of four levels. When you've collected all the Emeralds, the Veg-O-Fortress will explode!<br />
<br />
The... ''excessive'' quantity of these ''Spinball'' emeralds, along with their uniform blue colouration, and apparent absence of an associated [[Super transformation]], leads some fans to speculate that these shouldn't be considered real Chaos Emeralds at all. It's also interesting to note that Sonic Spinball is actually set in the Archie Sonic the Hedgehog comic's world of Mobius, which could explain the overabundance of Chaos Emeralds in Sonic Spinball; in the comics of the day the Chaos Emeralds were incredibly numerous and all green colored (Why they are blue in Spinball is a mystery).<br />
<br />
===Sonic 3D Flickies' Island===<br />
Collecting the 7 Chaos Emeralds in ''Sonic 3D'' allows Sonic to fight the final boss and see the good ending. In the Mega Drive / Genesis version, the Emeralds take on a cuboid shape with a circular depression in one of the facets. In the Saturn and PC versions, their appearance was changed to the brilliant cut shape they take on today. Sonic collected the Emeralds by bringing 50 or more rings to Tails or Knuckles, who were hidden in most levels. Sonic would then be transported to a special stage. The Mega Drive / Genesis version special stages involved Sonic running along a long bridge, collecting rings and avoiding mines. The Saturn and PC versions both contained full 3D half-pipe special stages similar to those in ''[[Sonic 2]]'', where Sonic had to once again collect rings and avoid mines.<br />
<br />
===Sonic Adventure===<br />
[[Image:Sadx_chaosemerald.jpg|right|thumb|A Chaos Emerald, as it appears in ''[[Sonic Adventure DX: Director's Cut]]'']]<br />
In ''[[Sonic Adventure]]'', the Chaos Emeralds were revealed to have both Positive and Negative energies. The Emeralds were collected by [[Dr. Eggman]] to feed [[Chaos (character)|Chaos]], the "God Of Destruction". Chaos would power up greatly and change form when being fed a Chaos Emerald and when he has been fed all 7, he could become powerful enough to destroy the world. With the Chaos' power, Eggman would create his dream-city: EggmanLand. After transforming into Perfect Chaos with all 7 Chaos Emeralds and destroying Station Square, Perfect Chaos fully absorbed the Negative Energy in the gems, leaving only the Positive left. Sonic then used the Chaos Emerald's Positive Energy to transform into [[Super Sonic]] and defeat Perfect Chaos. It is during this game that the color of the emeralds is suggested to be linked to the "negative" energy and their size to the "positive" energy, as the emeralds become colorless after Chaos absorbs the negative energy, but do not dissappear like in later installments until Sonic absorbs the positive energy. However, this idea is not revisted in later titles (where the emeralds simply dissappear altogether when someone goes to their Super State), so no definite conformation is available.<br />
<br />
===Sonic Adventure 2===<br />
<br />
In ''[[Sonic Adventure 2]]'', Sonic and [[Shadow the Hedgehog|Shadow]] had the ability to use the Chaos Emeralds to perform "Chaos Control": alter time and space to teleport or freeze time. Shadow collected the Emeralds for Dr. Eggman to power the ARK, at which point [[Biolizard]] took over the station. It became [[FinalHazard]], and then Sonic and Shadow had to team up and use the Chaos Emeralds to become Super Sonic and [[Super Shadow]] and defeat FinalHazard.<br />
<br />
==Handheld games==<br />
Numerous hand-held Sonic games contain or reference the Chaos Emeralds in some form.<br />
<br />
===Game Gear titles===<br />
The 8-bit hand-held Sonic games, all released for the [[Sega Game Gear]] (with some also released on the [[Sega Master System|Master System]]) generally had 6 Chaos Emeralds, with varying colors and ways to obtain them. The games revealed little to nothing about the emeralds, most centering around classic Sonic gameplay combined with new features and gimmicks. None of the Game Gear titles included any form of [[super transformation]].<br />
<br />
====Sonic 1 8-bit====<br />
The Game Gear and Master System versions of ''[[Sonic the Hedgehog (8-bit)|Sonic 1]]'' had the Emeralds scattered in certain acts of each zone; the Special Stage of the game was used to obtain rings, score, and continues. All 6 Emeralds are light blue in this game, due to hardware limitations. If all of the Emeralds are collected, Sonic holds them up at the end of the game, where they circle around the island clearing it of all of Robotnik's pollution. The manual states: <br />
<br />
:"'''Chaos Emeralds''': These appear in every zone. Collect all six and see the ''real'' ending!"<br />
<br />
====Sonic 2 8-bit====<br />
The Game Gear and Master System ''[[Sonic the Hedgehog 2 (8-bit)|versions of Sonic 2]]'' are similar to ''Sonic 1'': There are only 6 Emeralds, they are all different colors though, and are hidden in the zones. The [[Sonic the Hedgehog 2 (Game Gear) US Manual|manual]] states:<br />
<br />
:"'''Chaos Emerald''': Search for these in the Zones. Collect all six to rescue Tails and see the ''real'' ending!"<br />
<br />
====Sonic Chaos====<br />
From ''[[Sonic Chaos]]'' and beyond, the Emeralds would be found in special stages like in the 16-bit games. Once Sonic collects 100 rings in a stage, he is automatically sent to the [[Special Stage (Sonic Chaos)|special stage]], as opposed to getting an extra life. Once inside, Sonic must find and collect the Chaos Emerald hidden somewhere in the stage, and may obtain rings along the way. Tails cannot enter the special stage, and hence cannot collect any Chaos Emeralds. Robotnik holds the 6th and final emerald, and obtaining all 6 leads to the Good Ending.<br />
<br />
====Sonic Triple Trouble====<br />
Like its predecessor ''Sonic Chaos'', ''[[Sonic Triple Trouble]]'' has 6 Chaos Emeralds, the first five hidden in the [[Special Stage (Sonic Triple Trouble)|special stage]], with the final one held by Robotnik. Special stages alternate between a platforming stage and an airplane stage. At the end of either, you are warped to an arena where you must defeat [[Nack]] to obtain the emerald.<br />
<br />
====Sonic Drift series====<br />
''[[Sonic Drift]]'' uses the Chaos Emeralds to denote the difficulty of the Chaos Grand Prix racing competitions. They are Green, Yellow, and Red, in order from easiest to hardest. The sequel, ''[[Sonic Drift 2]]'', uses them in the same manner, except they are Purple, White, and Blue. They appear similar to the Emeralds from ''Sonic 2'' and even moreso to ''Sonic Spinball''.<br />
<br />
====Sonic Blast====<br />
The 5 Chaos Emeralds in ''[[Sonic Blast]]'' are obtained in a mixture of older games: enter the large ring in the stage (as in ''Sonic 3'') and collect enough rings (as in ''Sonic 2''). However, you are only allowed to enter a single stage per level; if you enter another ring you'll be taken to the same stage only able to win an extra life.<br />
<br />
If all 5 are obtained, Sonic or Knuckles gets to fight an extra final boss and see the Good Ending.<br />
<br />
====Tails Adventure====<br />
In ''[[Tails Adventure]]'' for the Game Gear, there are 6 Chaos Emeralds, scattered throughout the levels. They are colored, in order of appearance, red, green, purple, white, blue, and yellow. Each increases your maximum rings by 10. When all 6 are obtained, maximum rings goes up to 99.<br />
<br />
====Sonic Labyrinth====<br />
In ''[[Sonic Labyrinth]]'' Sonic is awarded a Chaos Emerald upon successful completion of each of the first 5 stages of the game. The 6th emerald is hidden within a [[Bonus Stage (Sonic Labyrinth)|special stage]] accessed in [[Labyrinth of the Sea]], Act 3. Obtaining all 6 Emeralds unlocks the Good Ending.<br />
<br />
===Game Boy Advance===<br />
<br />
====Sonic Advance Series====<br />
In the three ''Sonic Advance'' games, the seven Chaos Emeralds are all hidden in special stages. Collecting all seven unlocks an "Extra Zone" where Sonic transforms into Super Sonic and battles a final boss.<br />
<br />
====Sonic Battle====<br />
Emerl, the legendary Gizoid, draws his power from Chaos Emeralds. As he gains more and more emeralds, his speech and personality become more and more developed and his battle abilities grow stronger and stronger.<br />
<br />
===Nintendo DS===<br />
Chaos Emeralds are also featured in the ''Sonic Rush'' series and in ''Sonic Chronicles: The Dark Brotherhood''.<br />
<br />
==Other games==<br />
''[[Sonic CD]]'' featured the [[Time Stones]] as a power item, rather than the Emeralds. Likewise, ''[[Knuckles' Chaotix]]'' had the [[Chaos Rings]].<br />
<br />
==Television Shows==<br />
===Adventures of Sonic the Hedgehog===<br />
[[Image:AoStH_Emerald_Chart.jpg|right|thumb|Robotnik's chart of the four Chaos Emeralds]]<br />
[[Image:aosth_emeralds.PNG|182px|right|thumb]]<br />
In ''[[Adventures of Sonic the Hedgehog]]'', there are only four Chaos Emeralds. Unlike the game continuity, each of the emeralds provide their user with a different power. From top left on the image to the right: invisibility, invincibility, immortality, and "the power of life itself": the ability to bring objects, particularly Robotnik's robots, to life. For some reason, each of these emeralds only exist in the past, hence Robotnik and Sonic had to travel back in time to collect them. When Robotnik used all four emeralds at the same time, he grew to gigantic proportions and was granted god-like powers.<br />
<br />
===Sonic Underground===<br />
Chaos emeralds in ''[[Sonic Underground]]'' are green stones filled with unlimited chaos energy. There is no limit to the number of emeralds in the SoUND universe, but they are very rare - only two chaos emeralds made appearances through its entire 40 episode run. Knuckles the Echidna uses a chaos emerald to make the floating island float, which Sleet and Dingo attempted to steal for Robotnik. The other chaos emerald was found by Robotnik and used to power his flying fortress.<br />
<br />
{{Powerful Items}}<br />
[[Category:Items]]</div>Megamega63https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(16-bit)&diff=164333Sonic the Hedgehog (16-bit)2010-12-18T23:38:32Z<p>Megamega63: /* Gameplay */</p>
<hr />
<div>:''"Sonic 1" redirects here. For the Master System/Game Gear version, see [[Sonic the Hedgehog (8-bit)]]. For other games with the same title, see [[Sonic the Hedgehog (disambiguation)#Games|Sonic the Hedgehog (disambiguation)]].''<br />
{{Bob<br />
| bobscreen=Sonic1_title.png<br />
| title=Sonic the Hedgehog<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| system=[[Sega Mega Drive/Genesis]]<br />
| romsize=512 Kilobytes<br />
| peripherals=N/A<br />
| europe=June 23, 1991<br />
| usa=June 23, 1991<br />
| japan=July 26, 1991<br />
| rrp_jp=6,000<br />
| rrp_uk=34.99<br />
| genre=2D Platform<br />
| esrb=e|vrc=ga|pegi=3|oflc=g|cero=a|<br />
}}<br />
<br />
'''''Sonic the Hedgehog''''' (ソニック・ザ・ヘッジホッグ) was the video game that started off the career of [[Sonic the Hedgehog]] and [[Sonic Team]].<br />
<br />
This game was the first game to really propel the Genesis into mass popularity in North America. After it was released, it eventually supplanted ''Altered Beast'' as the bundled game with the console.<br />
<br />
''Sonic the Hedgehog'' added the element of speed to the standard platform formula, and introduced other unique elements as well, such as the loops and springboards now permanently associated with the game series.<br />
<br />
In the game, Sonic has to prevent [[Doctor Ivo Robotnik|Dr. Robotnik]] (Doctor Eggman in [[Japan]] and in later games) from collecting the [[Chaos Emerald]]s in an attempt to rule the world - canonically this is Earth, but for a lengthy period of time was commonly believed to be [[Mobius]], due to outside sources using the name.<br />
<br />
There was also a version of ''[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]'' released for the [[Sega Master System]] and the [[Game Gear]], which loosely followed the design of the Genesis version, although with some different zones and a level map.<br />
<br />
The main villain, Doctor Eggman, has always been called that in the Japanese titles. However, in the European and American versions, his name is localized to Doctor Ivo Robotnik, and has stayed that way until ''[[Sonic Adventure]]'', where he's been known as Eggman as well. Also, the name Robotnik was later used in the Japanese version of ''[[Sonic Adventure 2]]''.<br />
<br />
Although its Genesis counterpart was extremely popular in the United States, ''Sonic the Hedgehog'' only received lukewarm responses in Japan. Sonic wouldn't catch on in that locale until ''[[Sonic Jam]]''. Because of its popularity, it later replaced Altered Beast as the pack-in for the Mega Drive.<br />
<br />
==Features==<br />
The game that started it all, it featured many novel elements, utilising the parallel processing capabilities of the Genesis, which contributed to its popularity and helped to promote the uptake of 16-bit consoles.<br />
<br />
===Gameplay===<br />
The gameplay centers around elements that exploit the increased performance of the [[Sega Genesis|Genesis]] console. It is notable for being both simplistic and engaging for players.<br />
<br />
The game was arguably the one of the fastest platformers that had yet been released. Sonic could run, jump and roll at significantly higher speeds than most platformers of the time. Unlike other platformers, the game's levels were designed to encourage the player to progress quickly. Springs, slopes, high falls and loop de loops were all available to both boost and challenge the player to reach high speeds. This was all accomplished without any slowdown in frame rates, adding to the experience.<br />
<br />
Sonic's method of attack was also novel. As a [[hedgehog]], he could curl up into a ball, by either jumping or by rolling along the ground, a state in which he could damage enemies by simply colliding with them. This was a change from most other platform games, where a the player could only damage enemies by shooting, attacking or jumping on top of them. While rolling along the ground Sonic could roll down slopes, gaining speed as he did so. Most slopes were irregular, as opposed to the fixed angles seen in older titles, and the game had physics to match. Sonic's acceleration down a slope depended on its steepness; he could run around 360-degree loops, if travelling fast enough; and he suffered from drag under water. <br />
<br />
Sonic could collect rings to protect himself. As long as Sonic had at least one ring he would not die when injured. Instead he would lose all of his rings, which sprayed out and could be collected again. There were also [[shield]]s available which allowed Sonic to be hit once without losing rings. However, neither shields nor rings could protect against instant death, brought on by crushing, drowning or falling off the map.<br />
<br />
[[File:TryAgain-Sonic1MD.png|thumb|right|[[Robotnik]] mocking the player in the bad ending]]Progress through the game was made easier by special [[checkpoint]]s called lamp posts. When Sonic passed a lamp post, changing its colour, he could restart from that point - rather than the beginning of the level - when he next lost a life.<br />
<br />
If Sonic has collected less than 6 [[chaos emeralds]] and is carrying 50 or more rings at the end of Act 1 or Act 2 of any zone except [[Scrap Brain Zone]], he can enter the [[Special Stage (Sonic 1)|Special Stage]] by jumping in the giant ring which appears right next to the signpost to have the chance to collect one of the 6 chaos emeralds. It should be noted that despite their importance in the plot, collecting the emeralds is almost unnecessary in this game, as they're not required to unlock any final level and the game can be completed even without them. However, if less than 6 chaos emeralds are collected, [[Robotnik]] will juggle the remaining ones in the "Try Again" screen at the end of the staff roll.<br />
<br />
The games featured no passwords or game saves. The player had to start from the beginning every time he ran out of continues or reset the console. There was, however, (albeit very cryptic to activate) a level select mode.<br />
,<br />
<br />
==Scoring==<br />
Hitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper<br />
<br />
Hitting enemies: ''(a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground)''<br />
*First enemy in a chain = 100<br />
*Second enemy in a chain = 200<br />
*Third enemy in a chain = 500<br />
*Fourth through 15th enemies in a chain = 1000 each<br />
*16th and all subsequent enemies in a chain = 10000 each<br />
<br />
Destroying a [[Dr. Eggman]] boss robot: 1000 points<br />
<br />
Ring bonus at end of level: 100 points for each ring held<br />
<br />
Time bonus at end of level:<br />
*Game clock reads 0:29 or less = 50000<br />
*Game clock reads 0:30 to 0:44 = 10000<br />
*Game clock reads 0:45 to 0:59 = 5000<br />
*Game clock reads 1:00 to 1:29 = 4000<br />
*Game clock reads 1:30 to 1:59 = 3000<br />
*Game clock reads 2:00 to 2:59 = 2000<br />
*Game clock reads 3:00 to 3:59 = 1000<br />
*Game clock reads 4:00 to 4:59 = 500<br />
*Game clock reads 5:00 or more = 0<br />
<br />
End-of-level flags: On the screen where the goal post stands, there are sometimes flags you can trigger. These flags are hidden, but if you hit them they will appear and show either 100, 1000, or 10000. The flags that say "100" are really only worth 10 points each, but the 1000 and 10000 flags report their values accurately.<br />
<br />
Special stage: 100 points for each ring held<br />
<br />
===Graphics===<br />
The game's 16-bit graphics were impressive for its time. Colours were lush and varied, taking advantage of the [[Genesis]]' enhanced colour [[palette]], and the [[sprite]]s were richly animated. Flowers moved, rings spun, lights blinked, and water shimmered in the background. Destroying an enemy robot produced a puff of smoke as a small animal flew or hopped away from its prison.<br />
<br />
Leaving the game idle for more than a few seconds made Sonic tap his foot impatiently whilst looking at the screen, waiting for the player to continue.<br />
<br />
===Sound and music===<br />
The game took full advantage of the onboard [[Zilog]] [[Z80]] and [[Yamaha]] [[YM2612]] synthesizer sound chip. The game was filled with sound effects, with chimes, bops and beats following the player through the levels. Many sounds played on top of one another and most of the games sounds were unique and of higher quality than earlier 8-bit sounds.<br />
<br />
The music of the game affords special attention, with many fans proclaiming it to be the most memorable feature. The music used 8-bit stereo sound, and was very rich and detailed. The music for [[Green Hill Zone]] in particular is a very well recognised tune, by many fans of the series and by other gamers. Many MIDIs and remixes of this track, and of other tracks in the game, can be found online.<br />
<br />
The music was composed by [[Masato Nakamura]], a member of popular J-Pop band [[DREAMS COME TRUE]].<br />
<br />
Each Zone featured three "acts" or levels each following the same theme as the last.<br />
<br />
==Differences between beta and final==<br />
For general information on unused Sonic 1 items, see the [[Game Secrets:Sonic the Hedgehog (16-bit)|Game Secrets section for this game]]. For level-specific differences, check the individual level page.<br />
<br />
==Versions==<br />
The first version of the game lacked parallax scrolling, moving clouds ([[Green Hill Zone]]), rippling water ([[Labyrinth Zone]]), a correct Level Select screen arrangement, and other minor details. The newer Japanese version included the details. The much later "JP2" version found in ''[[Sonic Mega Collection]]'' was an officially hacked ROM which "fixed" the "[[Spike Bug]]".<br />
<br />
[[Hivebrain]] has documented the changes between the first version and the newer Japanese version, which is provided below:<br />
<br />
# "clr.l" used instead of "move.l #0" in ClearScreen.<br />
# Garbage removed from [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/sub%20CalcSine.asm CalcSine].<br />
# "TM" on Sega screen is hidden if the console is Japanese.<br />
# "TM" on title screen isn't loaded if the console is Japanese.<br />
# AddPoints gives you an extra life for every 50000 points.<br />
# Level select stage order is correct.<br />
# Level select code is UDDDLR (instead of UDLR) if the console is Japanese.<br />
# Moved restart level flag check in Level_MainLoop.<br />
# Added background scroll check to [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_inc/LZWaterFeatures.asm LZWaterFeatures].<br />
# d2 is cleared in a slightly different way in MoveSonicInDemo.<br />
# Added gamemode check in SS_MainLoop.<br />
# Tidied EndSTH [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/89%20Ending%20Sequence%20STH.asm (obj89)].<br />
# Layer scrolling changed.<br />
# Tile drawing changed.<br />
# Stuff added to DLE_MZ1.<br />
# Blank frame added to rings mappings [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_maps/Rings%20(JP1).asm].<br />
# Added check in monitor contents item to prevent interruption of drowning music [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/2E%20Monitor%20Content%20Power-Up.asm].<br />
# [[Lamppost]] time is cleared after game over [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/39%20Game%20Over.asm (obj39)].<br />
# Tidied MarbleBrick [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/46%20MZ%20Bricks.asm (obj46)].<br />
# Tidied FloatingBlock [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/56%20Floating%20Blocks%20and%20Doors.asm (obj56)].<br />
# Minor change to DrownCount [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/0A%20Drowning%20Countdown.asm (obj0A)].<br />
# Changes to [[Caterkiller]] [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/78%20Caterkiller.asm (obj78)].<br />
# Minor change to [[Robotnik (Labyrinth Zone Boss)|Labyrinth boss]] [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/77%20Boss%20-%20Labyrinth.asm (obj77)].<br />
# Minor changes to [[Final Zone|Final boss]] [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/85%20Boss%20-%20Final.asm (obj85)], including 1000 point bonus for killing it.<br />
# Ending sequence debug list changed.<br />
# Some unneeded things removed from Pattern Load Cues.<br />
# Sega logo graphics and mappings slightly different.<br />
# Unused graphics data removed.<br />
# [[Marble Zone|MZ]] & [[Scrap Brain Zone|SBZ]] 256x256 tiles modified.<br />
# SS5 & SS6 layouts modified.<br />
# [[Spring Yard Zone|SYZ]] background modified.<br />
# Minor change to SolidObject subroutine [https://www.sonicretro.org/asm_svn/Sonic%201%20Disassembly/_incObj/sub%20SolidObject.asm].<br />
<br />
==Miscellaneous==<br />
===The Ribbon, Ring, and Stars===<br />
The distinctive "ribbon, ring, and star"-styled title screen used in the very first ''Sonic the Hedgehog'' game (and many installments in the series afterward) was something of a theme in early Sega games. The Sonic version is based on the title screen from the 1988 Sega arcade game ''[[sega:Wonder-Boy III: Monster Lair|Wonder-Boy III: Monster Lair]]'', which bears similarities to that of the 1986 Sega arcade game ''[[sega:Alex Kidd: The Lost Stars|Alex Kidd: The Lost Stars]]''.<br />
<br />
<center>[[Image:AlexKiddLostStars.png]] [[Image:Wb3_title.png]] [[Image:Sonic1_title.png]]</center><br />
<br />
==Sound Test==<br />
Here is a list of the music featured in Sonic the Hedgehog, as it is located in the sound test, which<br />
can be accessed by entering the zone select code(Genesis version).<br />
<br />
*81: [[Green Hill Zone]]<br />
*82: [[Labyrinth Zone]]<br />
*83: [[Marble Zone]]<br />
*84: [[Star Light Zone]]<br />
*85: [[Spring Yard Zone]]<br />
*86: [[Scrap Brain Zone]]<br />
*87: Invincibility<br />
*88: Extra Life<br />
*89: [[Special Stage]]<br />
*8A: Title Screen<br />
*8B: Ending Scene<br />
*8C: Boss Battle<br />
*8D: [[Final Zone]]<br />
*8E: Act Completion<br />
*8F: Game Over<br />
*90: Continue Screen<br />
*91: Credits<br />
*92: Drowning Warning<br />
*93: Emerald Collection<br />
<br />
==Manuals==<br />
*[[Sonic the Hedgehog (16-bit) US Manual]]<br />
*[[Sonic the Hedgehog (16-bit) JP Manual]]<br />
*[[Sonic the Hedgehog (16-bit) EU Manual]]<br />
<br />
==Also Released On==<br />
* ''[[Sonic the Hedgehog (arcade game)]]'' for [[Mega-Tech]] and [[Mega Play]]<br />
* ''[[Sonic the Hedgehog (LCD game)|Sonic the Hedgehog]]'' for [[Tiger Electronics|Tiger]] LCD (1991)<br />
* ''[[6-Pak]]'' for the [[Sega Genesis]] (1996)<br />
* ''[[Sonic Classics]]'' for the [[Sega Genesis]] (1995)<br />
* ''[[Mega 6 Volume 3]]'' for the [[Sega Genesis]] (1995)<br />
* ''[[Sonic Jam]]'' for the [[Sega Saturn]] (1997)<br />
* ''[[Sega Smash Pack Vol. 1]]'' for the [[Sega Dreamcast]] (2000)<br />
* ''[[Sonic Mega Collection]]'' for the [[Nintendo GameCube]] (2002) <br />
**NOTE: ''Sonic Mega Collection'' has the World release, Japanese revision and "JP2" ("spike bug"fix hack) available to play.<br />
* ''[[Sonic Mega Collection Plus]]'' for the [[Sony PlayStation 2]] and [[Microsoft Xbox]] (2004)<br />
* ''[[Sega Genesis Collection Volume 1]]'' for the [[Play TV Legends]] (2004)<br />
* ''[[Super Sonic Gold]]'' for the [[Play TV Legends]] (2004)<br />
* ''[[Sonic the Hedgehog (2005 Sonic Cafe)]]'' for iMode phones (2005)<br />
* ''[[Sonic Mega Collection Plus & Super Monkey Ball Deluxe]]'' for the [[Microsoft Xbox]] (2005)<br />
* ''[[Sonic the Hedgehog Mobile]]'' for iMode phones (2006)<br />
* ''[[Sonic the Hedgehog Genesis]]'' for the [[Game Boy Advance]] (2006)<br />
* ''[[Sonic the Hedgehog (Microsoft Live Arcade)]]'' on Microsoft Live Arcade (2006)<br />
* ''[[Sega Genesis Collection]]'' on [[Sony PlayStation 2]] and [[PlayStation Portable]] (2006)<br />
* [[Virtual Console]] on [[Nintendo Wii]] (2006)<br />
* ''[[Sonic the Hedgehog (iPod)]]'' (2007)<br />
*''[[Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog]]'' for the [[Sony PlayStation 2]] (2009)<br />
* ''[[Sonic's Ultimate Genesis Collection]]'' for the [[Sony PlayStation 3]] and [[Xbox 360]] (2009)<br />
* ''[[Sonic the Hedgehog (iPhone)]]'' for Apple iPhone and iPod Touch (2009)<br />
* ''[[Sonic PC Collection]]'' for the PC (2009)<br />
* ''[[Sonic Classic Collection]]'' for the [[Nintendo DS]] (2010)<br />
* ''[[sega:Sega Mega Drive Classic Collection Volume 1|Sega Mega Drive Classic Collection Volume 1]] (2010)<br />
<br />
==Production Credits==<br />
Executive Producer: [[Hayao Nakayama]]<br/><br />
Producer: [[Shinobu Toyoda]]<br><br />
Director/Game Planner: [[Hirokazu Yasuhara]]<br/><br />
Sound Producer/Composer: [[Masato Nakamura]]<br/><br />
Programmer/Project Manager: [[Yuji Naka]]<br/><br />
Project: [[Naoto Oshima]], [[Hirokazu Yasuhara]]<br/><br />
Sound Programmers: [[Hiroshi Kubota]], [[Yukifumi Makino]]<br/><br />
Design: [[Jinya Ito]], [[Jina Ishiwatari]], [[Reiko Kodama]]<br/><br />
Character Design: [[Naoto Oshima]]<br/><br />
Special Thanks: [[Fujio Minegishi]], "Papa"<br />
<br />
==GoodGen Versions==<br />
*Sonic the Hedgehog (W) (REV 00) [!] - The standard first release of Sonic 1.<br />
*Sonic the Hedgehog (W) (REV 01) [!] - Japanese-only version of Sonic 1, with graphical enhancements.<br />
*Sonic the Hedgehog (W) (REV XB) - Release with graphical enhancements and with the spike-bug fixed.<br />
*Sonic the Hedgehog (W) [p1][!] - Pirate version of Sonic 1, with copyrights, logos and serial number removed.<br />
*Sonic the Hedgehog (W) [p2][!] - Pirate version of Sonic 1, with copyrights and logos removed.<br />
<br />
==Resources==<br />
===Sonic 1-Specific Hacking Utilities===<br />
(For more standard tools such as [[ESEII]] and [[SonED]], see ''[[Sonic Hacking Utilities]]''.)<br />
<br />
===Disassembly===<br />
[[Disassemblies]] are like source codes. You can modify them how you want, reassemble them, and play it. Even though the ROM will be shifted, it will work because of labels.<br />
<br />
* [[Disassemblies#Sonic_1|Complete list of Sonic 1 disassemblies]]<br />
* [http://svn.sonicretro.org/wsvn/CommunityDisassemblies/?sc=0 View the disassembly on the SVN]<br />
* [http://svn.sonicretro.org/wsvn/CommunityDisassemblies/Sonic%201%20Disassembly/?op=dl&rev=0&isdir=1 Download the complete disassembly direct from the SVN]<br />
<br />
===Hacking Guides===<br />
* [[SCHG:Sonic the Hedgehog|Sonic Community Hacking Guide/Sonic the Hedgehog]]<br />
* [[SCHG:Nem s1|Nemesis' Sonic 1 ROM Hacking Guide]]<br />
* [[SCHG:Nem s1ss|Nemesis' Sonic 1 Savestate Hacking Guide]]<br />
<br />
===Original Sound Version Recordings===<br />
See [[Sonic the Hedgehog OSV]] for a download page.<br />
<br />
===Physical Scans===<br />
<gallery><br />
Image:Sth_md_us_cover.jpg|US cover<br />
Image:Sonic1USCart2.JPG|US cart<br />
Image:Sonic1_box_us_nfr1.jpg|US Not for Resale cover<br />
Image:Sonic1USCart.jpg|US Not for Resale cart<br />
Image:Sonic1 md us classic cover.jpg|US 'Sega Classic' cover<br />
</gallery><br />
<br />
<gallery><br />
File:Sonic1 MD CA Box.jpg|CA cover<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic1_box_eu.jpg|EU/AU cover<br />
Image:S1-md-eu-cart.jpg|EU cart<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic1_box_jap.jpg|JP cover<br />
Image:SonicHedgehog1JapCart.jpg|JP cart<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic1-box-bra.jpg|BR cover<br />
File:Sonic1 MD BR Cart.jpg|BR cart<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Image:SSS SONICE .png<br />
</gallery><br />
<br />
===Other media===<br />
<br />
*[[Advertisements - Sonic the Hedgehog]]<br />
*[[Articles - Sonic the Hedgehog]]<br />
*[[Sonic the Hedgehog (promotional comic)]]<br />
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{{S1MDOmni}}<br />
{{SonicIDeviceGames}}<br />
{{SonicSteamGames}}<br />
{{SonicVirtualConsole/WiiWareGames}}<br />
{{SonicGenesisGames}}<br />
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[[Category:Steam Games]]<br />
[[Category:IDevice Games]]<br />
[[Category:Virtual Console/WiiWare Games]]<br />
[[Category:Mega Drive Games]]</div>Megamega63https://info.sonicretro.org/index.php?title=Final_Zone&diff=162949Final Zone2010-11-25T03:24:30Z<p>Megamega63: </p>
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<div>{{Breadcrumb<br />
|Sonic the Hedgehog (16-bit)|:Category:Sonic the Hedgehog (16-bit) Levels|l2=Levels|{{PAGENAME}}}}<br />
{{ReplaceTitle|{{PAGENAME}}}}<br />
{{LevelBob<br />
| levelscreen=Finals1.png<br />
| screenwidth=<br />
| levelno=Seventh<br />
| game=Sonic the Hedgehog (16-bit)<br />
| acts=1<br />
| boss=<br />
| subboss=<br />
| music=<br><flashmp3>Sonic the Hedgehog OSV/18 - Final Zone.mp3</flashmp3><br />
}}<br />
<br />
'''Final Zone''' is the seventh and final level of ''[[Sonic the Hedgehog (16-bit)]]''. It consists of only a boss battle, in which [[Dr. Eggman|Dr. Robotnik]] tries to defeat Sonic using pistons and energy balls. No [[rings]] are available in the standard version of this Zone, although 3 are provided in ''[[Sonic Jam]]''<nowiki>'</nowiki>s Easy mode.<br />
<br />
==Gameplay==<br />
<br />
The arena contains four pistons, arranged as two pairs, each consisting of one on the floor and one on the roof. Robotnik's attack pattern consists of causing one of each pair to extend and strike the opposite surface, with himself inside one of them. Sonic must hit this piston on the side to damage Robotnik's contraption. Next, the pistons retract, and generators at the top emit ball lightning that Sonic must dodge. The sequence repeats until Sonic is killed or he hits Robotnik 8 times. In the latter case, the machine is destroyed, and Robotnik attempts to escape in his [[Egg-O-Matic|hovercraft]]. Sonic can jump up and hit the hovercraft, causing it to begin exploding and lose altitude. Whether the player does this or not, they are taken to the ending sequence.<br />
<br />
==Trivia==<br />
<br />
In ''[[Sonic Jam]]''<nowiki>'</nowiki>s easy mode, Final Zone undergoes a couple of changes that affect the difficulty of the zone. Instead of having two pistons move out, only one is moved. Also Sonic is provided a few rings before battling Robotnik.<br />
<br />
The hit-stun period for this boss is longer than that of Robotnik's other incarnations in the game. This normally makes it impossible to hit Robotnik more than once in a single piston round. However, upon delivering the 8th hit, the destruction sequence causes the pistons to move more slowly for the remainder of the round, and if the 8th hit was delivered early enough, it is possible to get a 9th hit on the way back down. In any case, this is inadvisable, as it underflows the boss health counter from 0 to 255, thus causing the battle to continue until Sonic lands 255 more hits, which is normally impossible without getting a Time Over.<br />
<br />
As shown in full maps of the level, the arena and other parts are located to the near right of the end of Scrap Brain Act 2.<br />
<br />
{{S1MDOmni}}<br />
[[Category:Sonic the Hedgehog (16-bit) Levels]]<br />
[[Category:Sonic the Hedgehog (16-bit) Bosses]]</div>Megamega63https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_3_%26_Knuckles_chronology_and_endings&diff=162627Sonic the Hedgehog 3 & Knuckles chronology and endings2010-11-17T21:25:19Z<p>Megamega63: /* Other Evidence */</p>
<hr />
<div>[[File:S3k title.png|thumb|right|320px|Yes, ''Sonic 3 & Knuckles'', but which way round?]]<br />
<br />
In ''[[Sonic 3]]'', ''[[Sonic & Knuckles]]'', and the combined ''[[Sonic 3 & Knuckles]]'', the '''chronology''' of [[Sonic]] & [[Tails]]' story compared with [[Knuckles]]' is never spelled out explicitly. Does Knuckles' story, and his fight against [[Eggrobo]], occur before, during, or after his confrontations with Sonic? How are the two routes through the game connected together?<br />
<br />
While there is no single point in ''[[Sonic 3 & Knuckles]]'' that can be cited as definitive evidence of how and when the stories are linked, the game provides clues here and there which add up to a reasonable case. Let's review the evidence:<br />
<br />
===The Intro Sequence===<br />
The opening sequence of ''[[Sonic 3]]'' takes place "[[Sonic the Hedgehog 3 JP Manual|many days]]" after the ending of ''[[Sonic the Hedgehog 2]]'' and Sonic's plummet from the [[Death Egg Zone|Death Egg]] - ''not'' immediatly succeeding it (note the lack of a booster on the plane in the ending of ''Sonic 2''). As Sonic and Tails go to investigate mysterious happenings out to sea in the [[Tornado]], Sonic transforms into [[Super Sonic]], jumps off the plane and tears over the ocean, onto the beach of [[Angel Island]], which has been pushed out of the sky by the weight of the crashed [[Death Egg]]. Knuckles punches out Sonic's [[Chaos Emeralds]] and the gameplay begins.<br />
<br />
<gallery perrow="5"><br />
File:S2End.PNG<br />
File:S3&K Opening.PNG<br />
File:S3&K SSOpening.PNG<br />
File:KnucklesStealsSuperSonic'sEmeralds.png<br />
File:S3&K AIZSea.PNG<br />
</gallery><br />
<br />
===Hyper Sonic Ending===<br />
In the "best" ending of Sonic's story, after beating [[Doomsday Zone]] with all the [[Super Emeralds]], [[Hyper Sonic]] shepherds the [[Master Emerald]] back down through the atmosphere, where he and the gem are picked up by [[Tails]] in the [[Tornado]]. They fly past [[Angel Island]], dropping the gem off and enabling the island to rise back into the sky as Knuckles looks on happily.<br />
<gallery perrow="5"><br />
File:Doomsday1stboss.PNG<br />
File:S3&K SandTreturnME.PNG<br />
File:S3&K AIRise.PNG<br />
File:S3&K MEreturnKn.PNG<br />
File:BestEnd.PNG<br />
</gallery><br />
<br />
===Alternative Sonic Endings===<br />
However, if Sonic has ''not'' collected all the [[Super Emeralds]], one of two possible alternate endings play, depending on his [[Chaos Emerald]] count. If Sonic has incomplete heptets of either the [[Chaos Emeralds]] or [[Super Emeralds]], the game ends after the [[Great Eggman Robo]] and chase scene in [[Death Egg Zone (S&K)|Death Egg Zone]]. Sonic loses the Master Emerald while falling through the stratosphere, and the final fade-to-black shows [[Robotnik]] chuckling beside the Master.<br />
<br />
However, if Sonic has ''exactly'' seven Chaos Emeralds (either by collecting them when playing ''[[Sonic and Knuckles]]'' on its own, or by never going into a [[Giant Ring]] and the [[Emerald Shrine]] in a docked ''[[S3&K]]''), then he enters [[Doomsday Zone]] as [[Super Sonic]], eventually returning the Master Emerald to Angel Island as in the Hyper Sonic ending. Now the final sequence shows an [[Eggrobo]] rising out of a pile of wreckage (of ''other'' Eggrobos). The implication seems to be that this is the robot which goes on to fight Knuckles in the [[echidna]]'s playthrough.<br />
<gallery perrow="4"><br />
File:DEZBoss3.PNG<br />
File:S3&K MEstratosphere.PNG<br />
File:S3&K AngelIslandSea.PNG<br />
File:S3&K BadEnd.PNG<br />
File:Doomsday.png<br />
File:S3&K SandTreturnME.PNG<br />
File:S3&K AIRise.PNG<br />
File:EggroboEnding.PNG<br />
</gallery><br />
<br />
===Knuckles After Sonic?===<br />
If Knuckles' Eggrobo opponent only rises up after Sonic's end sequence, this indicates Knuckles' playthrough might take place after Sonic's. There are a few other tidbits in the game which indicate this to be the case, as we see below. In [[Sandopolis Zone]] Act 2, the [[Hyudoro|Hyudoro ghosts]] are accidentally freed from an [[Egg Capsule]] during Sonic's playthrough; when Knuckles gets to the same point, the pod is already cracked open. Combine this with the Death Egg's absence in the roof of either [[Lava Reef Zone|Lava Reef]] or [[Hidden Palace Zone (S&K)|Hidden Palace Zone]], and it seems that Knuckles' playthrough must occur at least after the battlestation launched (witnessed in Sonic's [[Sky Sanctuary Zone]]). More possible info from [[Sky Sanctuary]] includes when Sonic went through the zone, it was pretty much destroyed from Mecha Sonic's explosion. When Knuckles arrives... he is on the last surviving remnant of the ruins, which are promptly finished off by his battle with Super Mecha Sonic. This means they could NOT have happened at the same time, or else Knuckles would have a lot more level to travel.<br />
<br />
<gallery><br />
File:S3&K Sop Ghosts.PNG<br />
File:S3&K Sop KGhosts.PNG<br />
File:S3&K LR DE.PNG<br />
File:S3&K LR DE Kn.PNG<br />
File:GiantDE.PNG<br />
File:S3&K SandT HPZ.PNG<br />
File:S3&K Kn HPZ.PNG<br />
File:Death Egg (S3nK).png<br />
</gallery><br />
<br />
===Other Evidence===<br />
If we infer from the points above that Knuckles' story takes place after Sonic's "middle" ending - where the hedgehog had the seven [[Chaos Emeralds]] in the [[Doomsday Zone]], leading to the Eggrobo wreckage scene - then at the end of Sonic's story Knuckles got the [[Master Emerald]] back, and Angel Island began to rise out of the sea. Indeed, we see that the island is clearly up in the air during Knuckles' last boss, [[Super Mecha Sonic]]. Even in the ''[[Sonic 3]]'' parts of [[Knuckles]]' playthrough there are signs that Sonic's ''[[Sonic & Knuckles]]'' story has concluded; the ocean background from Sonic' [[Angel Island Zone]] is replaced with sky when playing as Knuckles, and the crashed Death Egg is gone from the [[Launch Base Zone]] Act 1 backdrop. Lastly, in Knuckles's Mushroom Hill Act 1 the entrance to the corridor that Knuckles closes in Sonic's story is open, indicating that someone was inside.<br />
<br />
Another difference is in Sonic's story, Sonic defeats [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], but the robot does not explode, he mearly looks shorted. Mecha later fights Knuckles, and after Knuckles beats him, THEN he explodes. <br />
<br />
<gallery perrow="5"><br />
File:S3&K AIZSea.PNG<br />
File:S3&K AIZNoSea.PNG<br />
File:LBZ DEbackgr.PNG<br />
File:LBZ noDEbackgr.PNG<br />
File:Supermetalboss.png<br />
</gallery><br />
A small oddity might be the presence of the [[Flying Battery Zone|Flying Battery]] in Knuckles' playthrough (with Robotnik instead of Eggrobo as a boss, to confuse matters further), despite the fact that the airship was seemingly damaged or destroyed in Sonic's story. The game staff have indicated that Robotnik's presence here is simply due to the fact that there was no available sprite for Eggrobo in the [[Hang Mobile]]'s cockpit.<br />
<br />
A bug also sometimes sees Knuckles fight Robotnik in [[Mushroom Hill Zone]].<br />
<gallery><br />
File:Fbzboss.png<br />
File:KnucklesAgainstRobotnikInMHZ2.png<br />
</gallery><br />
<br />
===In Conclusion===<br />
It seems a reasonably safe conclusion, especially given the Lava Reef / Hidden Palace space station absences, that Knuckles' adventure occurs after Sonic and Tails have flown away from the island (although Sonic briefly returns with the Tornado to catch Knuckles in the ending).<br />
<gallery><br />
File:Mushroomhillzone.png<br />
File:S3&K LR DE Kn.PNG<br />
File:Supermetalboss.png<br />
File:KnucklesEndingWithSonic.png<br />
</gallery><br />
<br clear="all"><br />
<center><big><big><big>[[File:S3&K-completed savestate.png]] &nbsp; ''Quod erat demonstrandum!'' &nbsp; [[File:S3&K-completed savestate.png]] </big></big></big></center><br />
<br />
<br />
{{Sonic3&KOmni}}<br />
[[Category:Stories]]</div>Megamega63https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_3_%26_Knuckles_chronology_and_endings&diff=162626Sonic the Hedgehog 3 & Knuckles chronology and endings2010-11-17T21:24:38Z<p>Megamega63: /* Other Evidence */</p>
<hr />
<div>[[File:S3k title.png|thumb|right|320px|Yes, ''Sonic 3 & Knuckles'', but which way round?]]<br />
<br />
In ''[[Sonic 3]]'', ''[[Sonic & Knuckles]]'', and the combined ''[[Sonic 3 & Knuckles]]'', the '''chronology''' of [[Sonic]] & [[Tails]]' story compared with [[Knuckles]]' is never spelled out explicitly. Does Knuckles' story, and his fight against [[Eggrobo]], occur before, during, or after his confrontations with Sonic? How are the two routes through the game connected together?<br />
<br />
While there is no single point in ''[[Sonic 3 & Knuckles]]'' that can be cited as definitive evidence of how and when the stories are linked, the game provides clues here and there which add up to a reasonable case. Let's review the evidence:<br />
<br />
===The Intro Sequence===<br />
The opening sequence of ''[[Sonic 3]]'' takes place "[[Sonic the Hedgehog 3 JP Manual|many days]]" after the ending of ''[[Sonic the Hedgehog 2]]'' and Sonic's plummet from the [[Death Egg Zone|Death Egg]] - ''not'' immediatly succeeding it (note the lack of a booster on the plane in the ending of ''Sonic 2''). As Sonic and Tails go to investigate mysterious happenings out to sea in the [[Tornado]], Sonic transforms into [[Super Sonic]], jumps off the plane and tears over the ocean, onto the beach of [[Angel Island]], which has been pushed out of the sky by the weight of the crashed [[Death Egg]]. Knuckles punches out Sonic's [[Chaos Emeralds]] and the gameplay begins.<br />
<br />
<gallery perrow="5"><br />
File:S2End.PNG<br />
File:S3&K Opening.PNG<br />
File:S3&K SSOpening.PNG<br />
File:KnucklesStealsSuperSonic'sEmeralds.png<br />
File:S3&K AIZSea.PNG<br />
</gallery><br />
<br />
===Hyper Sonic Ending===<br />
In the "best" ending of Sonic's story, after beating [[Doomsday Zone]] with all the [[Super Emeralds]], [[Hyper Sonic]] shepherds the [[Master Emerald]] back down through the atmosphere, where he and the gem are picked up by [[Tails]] in the [[Tornado]]. They fly past [[Angel Island]], dropping the gem off and enabling the island to rise back into the sky as Knuckles looks on happily.<br />
<gallery perrow="5"><br />
File:Doomsday1stboss.PNG<br />
File:S3&K SandTreturnME.PNG<br />
File:S3&K AIRise.PNG<br />
File:S3&K MEreturnKn.PNG<br />
File:BestEnd.PNG<br />
</gallery><br />
<br />
===Alternative Sonic Endings===<br />
However, if Sonic has ''not'' collected all the [[Super Emeralds]], one of two possible alternate endings play, depending on his [[Chaos Emerald]] count. If Sonic has incomplete heptets of either the [[Chaos Emeralds]] or [[Super Emeralds]], the game ends after the [[Great Eggman Robo]] and chase scene in [[Death Egg Zone (S&K)|Death Egg Zone]]. Sonic loses the Master Emerald while falling through the stratosphere, and the final fade-to-black shows [[Robotnik]] chuckling beside the Master.<br />
<br />
However, if Sonic has ''exactly'' seven Chaos Emeralds (either by collecting them when playing ''[[Sonic and Knuckles]]'' on its own, or by never going into a [[Giant Ring]] and the [[Emerald Shrine]] in a docked ''[[S3&K]]''), then he enters [[Doomsday Zone]] as [[Super Sonic]], eventually returning the Master Emerald to Angel Island as in the Hyper Sonic ending. Now the final sequence shows an [[Eggrobo]] rising out of a pile of wreckage (of ''other'' Eggrobos). The implication seems to be that this is the robot which goes on to fight Knuckles in the [[echidna]]'s playthrough.<br />
<gallery perrow="4"><br />
File:DEZBoss3.PNG<br />
File:S3&K MEstratosphere.PNG<br />
File:S3&K AngelIslandSea.PNG<br />
File:S3&K BadEnd.PNG<br />
File:Doomsday.png<br />
File:S3&K SandTreturnME.PNG<br />
File:S3&K AIRise.PNG<br />
File:EggroboEnding.PNG<br />
</gallery><br />
<br />
===Knuckles After Sonic?===<br />
If Knuckles' Eggrobo opponent only rises up after Sonic's end sequence, this indicates Knuckles' playthrough might take place after Sonic's. There are a few other tidbits in the game which indicate this to be the case, as we see below. In [[Sandopolis Zone]] Act 2, the [[Hyudoro|Hyudoro ghosts]] are accidentally freed from an [[Egg Capsule]] during Sonic's playthrough; when Knuckles gets to the same point, the pod is already cracked open. Combine this with the Death Egg's absence in the roof of either [[Lava Reef Zone|Lava Reef]] or [[Hidden Palace Zone (S&K)|Hidden Palace Zone]], and it seems that Knuckles' playthrough must occur at least after the battlestation launched (witnessed in Sonic's [[Sky Sanctuary Zone]]). More possible info from [[Sky Sanctuary]] includes when Sonic went through the zone, it was pretty much destroyed from Mecha Sonic's explosion. When Knuckles arrives... he is on the last surviving remnant of the ruins, which are promptly finished off by his battle with Super Mecha Sonic. This means they could NOT have happened at the same time, or else Knuckles would have alot more level to travel.<br />
<br />
<gallery><br />
File:S3&K Sop Ghosts.PNG<br />
File:S3&K Sop KGhosts.PNG<br />
File:S3&K LR DE.PNG<br />
File:S3&K LR DE Kn.PNG<br />
File:GiantDE.PNG<br />
File:S3&K SandT HPZ.PNG<br />
File:S3&K Kn HPZ.PNG<br />
File:Death Egg (S3nK).png<br />
</gallery><br />
<br />
===Other Evidence===<br />
If we infer from the points above that Knuckles' story takes place after Sonic's "middle" ending - where the hedgehog had the seven [[Chaos Emeralds]] in the [[Doomsday Zone]], leading to the Eggrobo wreckage scene - then at the end of Sonic's story Knuckles got the [[Master Emerald]] back, and Angel Island began to rise out of the sea. Indeed, we see that the island is clearly up in the air during Knuckles' last boss, [[Super Mecha Sonic]]. Even in the ''[[Sonic 3]]'' parts of [[Knuckles]]' playthrough there are signs that Sonic's ''[[Sonic & Knuckles]]'' story has concluded; the ocean background from Sonic' [[Angel Island Zone]] is replaced with sky when playing as Knuckles, and the crashed Death Egg is gone from the [[Launch Base Zone]] Act 1 backdrop. Lastly, in Knuckles's Mushroom Hill Act 1 the entrance to the corridor that Knuckles closes in Sonic's story is open, indicating that someone was inside.<br />
<br />
Another difference is in Sonic's story, Sonic defeats [[Mecha Sonic (Sky Sanctuary Zone Boss)|Mecha Sonic]], but the robot does not explode, he mearly looks shorted. Mecha later fights Knuckles, and after Knuckles beats him, THEN he explodes. <br />
<br />
<gallery perrow="5"><br />
File:S3&K AIZSea.PNG<br />
File:S3&K AIZNoSea.PNG<br />
File:LBZ DEbackgr.PNG<br />
File:LBZ noDEbackgr.PNG<br />
File:Supermetalboss.png<br />
</gallery><br />
A small oddity might be the presence of the [[Flying Battery Zone|Flying Battery]] in Knuckles' playthrough (with Robotnik instead of Eggrobo as a boss, to confuse matters further), despite the fact that the airship was seemingly damaged or destroyed in Sonic's story. The game staff have indicated that Robotnik's presence here is simply due to the fact that there was no available sprite for Eggrobo in the [[Hang Mobile]]'s cockpit.<br />
<br />
A bug also sometimes sees Knuckles fight Robotnik in [[Mushroom Hill Zone]].<br />
<gallery><br />
File:Fbzboss.png<br />
File:KnucklesAgainstRobotnikInMHZ2.png<br />
</gallery><br />
<br />
===In Conclusion===<br />
It seems a reasonably safe conclusion, especially given the Lava Reef / Hidden Palace space station absences, that Knuckles' adventure occurs after Sonic and Tails have flown away from the island (although Sonic briefly returns with the Tornado to catch Knuckles in the ending).<br />
<gallery><br />
File:Mushroomhillzone.png<br />
File:S3&K LR DE Kn.PNG<br />
File:Supermetalboss.png<br />
File:KnucklesEndingWithSonic.png<br />
</gallery><br />
<br clear="all"><br />
<center><big><big><big>[[File:S3&K-completed savestate.png]] &nbsp; ''Quod erat demonstrandum!'' &nbsp; [[File:S3&K-completed savestate.png]] </big></big></big></center><br />
<br />
<br />
{{Sonic3&KOmni}}<br />
[[Category:Stories]]</div>Megamega63https://info.sonicretro.org/index.php?title=Flying_Battery_Zone&diff=162496Flying Battery Zone2010-11-14T23:14:44Z<p>Megamega63: /* Trivia */</p>
<hr />
<div>{{LevelBob<br />
| levelscreen=Flyingbattery.png<br />
| levelno=Second<br />
| game=Sonic & Knuckles<br />
| acts=2<br />
| theme1=flying fortress<br />
| theme2=industrial<br />
| boss=Hang Mobile<br />
| subboss=Gapsule<br />
| subboss2=Barrier Eggman (S&K)<br />
| osv=[[Sonic & Knuckles OSV]]<br />
| music1=<flashmp3>Sonic and Knuckles OSV/17 - Flying Battery Zone - Act 1.mp3</flashmp3><br />
| music2=<flashmp3>Sonic and Knuckles OSV/18 - Flying Battery Zone - Act 2.mp3</flashmp3><br />
| map=Sonic 3 & Knuckles Level Maps<br />
| rings1=299 + 30<br />
| rings2=259 + 20<br />
| icon=FBZicon.png<br />
}}<br />
<br />
'''Flying Battery Zone''' is the second zone in ''[[Sonic &amp; Knuckles]]'' (the eighth zone in ''[[Sonic 3 &amp; Knuckles]]''). It is entered when Sonic or Knuckles latch themselves to the airship as it passes through Mushroom Hill. Both characters spin through a hatch to leave the base for [[Sandopolis Zone]].<br />
<br />
This level was originally meant to be between [[Carnival Night Zone]] and [[Icecap Zone (S3)|Icecap Zone]] in ''[[Sonic 3]]'', but it was moved over to ''Sonic and Knuckles'' to balance out the amount of full levels in the games (6 Levels ''Sonic 3'', 6 Levels ''S&K'', not counting Hidden Palace and Doomsday, which are actually sublevels.) A custom icon has been found in S3, so it can be assumed it was very near completion before it got scrapped.<br />
<br />
The level itself is Robotnik's flying skyship. It comes after [[Mushroom Hill Zone]] when playing ''[[Sonic &amp; Knuckles]]'' or ''[[Sonic 3 &amp; Knuckles]]''.<br />
<br />
Flying Battery Zone has three bosses: one in act one, two in act two.<br />
<br />
The first boss is an animal capsule with a boss in it. Get on top of the button on its head. When its eyes flash, move off the button and it will hit itself. Repeat this five more times to defeat it.<br />
<br />
The second boss is [[Barrier Eggman (S&K)|another self-defeating boss]], yet an "homage" to [[Barrier Eggman|a similar boss]] from [[Sonic the Hedgehog 2 (16-bit)|a previous game]]. You just have to avoid the laser as the cage gets smaller and it will eventually defeat itself. You will then be forced to race upward away from an upward-moving platform to avoid being crushed.<br />
<br />
The third boss is Eggman swinging on a pair of chains. Avoid being hit by the spiky arms and bursts of flames it shoots, and when the ship starts swinging up and down, use this chance to hit it. It takes eight hits to defeat. An interesting note about this boss is that it is the only time Knuckles fights the original Dr. Eggman (at every other boss point in his story, he faces the EggRobo instead). This was most likely an accidental oversight.<br />
<br />
At the end of the boss, the character runs down the hallway and hits the panel off the ship. This panel was intended to be the snowboard for Sonic in [[Ice Cap Zone]], but the idea was scrapped when the level was moved to [[Sonic & Knuckles]].<br />
<br />
==Instruction Manual Description==<br />
{{quote|Go flying on Robotnik's warship. Watch where you step—sneaky traps are everywhere!}}<br />
<br />
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==<br />
{{quote|1=This zone has particularly distinctive music, doesn't it. With Sonic 1 and 2, we were working with [[Masato Nakamura|Nakamura-san]], so we couldn't get any extra music, but since with 3 we had the music done in-house, we were able to have a whole lot of music made up for us. We picked out from that selection the music that fit each zone best.|2=[[Takashi Iizuka]]}}<br />
<br />
==Enemies==<br />
*[[Blaster]] - Badnik that fires small projectiles<br />
*[[Technosqueek]] - Small robotic rodent<br />
<br />
These enemies also show up in the [[Sonic the Hedgehog 3 US Manual]], further proof that this level was intended to originally be in [[Sonic 3]].<br />
<br />
==Trivia==<br />
An alternate level icon for Flying Battery Zone can be found in ''[[Sonic the Hedgehog 3]]'':<br>[[Image:Sonic 3 Flying Battery icon.PNG]]<br />
<br />
The green ship near the end of Angel Island Act 2 is stated in the US manual of Sonic the Hedgehog 3 as the "Flying Battery Blimp".<br />
<br />
{{Sonic3&KOmni}}<br />
[[Category:Sonic 3 & Knuckles Levels]]<br />
[[Category:Sonic 3 and Knuckles Levels]]</div>Megamega63https://info.sonicretro.org/index.php?title=Flying_Battery_Zone&diff=162495Flying Battery Zone2010-11-14T23:13:57Z<p>Megamega63: /* Trivia */</p>
<hr />
<div>{{LevelBob<br />
| levelscreen=Flyingbattery.png<br />
| levelno=Second<br />
| game=Sonic & Knuckles<br />
| acts=2<br />
| theme1=flying fortress<br />
| theme2=industrial<br />
| boss=Hang Mobile<br />
| subboss=Gapsule<br />
| subboss2=Barrier Eggman (S&K)<br />
| osv=[[Sonic & Knuckles OSV]]<br />
| music1=<flashmp3>Sonic and Knuckles OSV/17 - Flying Battery Zone - Act 1.mp3</flashmp3><br />
| music2=<flashmp3>Sonic and Knuckles OSV/18 - Flying Battery Zone - Act 2.mp3</flashmp3><br />
| map=Sonic 3 & Knuckles Level Maps<br />
| rings1=299 + 30<br />
| rings2=259 + 20<br />
| icon=FBZicon.png<br />
}}<br />
<br />
'''Flying Battery Zone''' is the second zone in ''[[Sonic &amp; Knuckles]]'' (the eighth zone in ''[[Sonic 3 &amp; Knuckles]]''). It is entered when Sonic or Knuckles latch themselves to the airship as it passes through Mushroom Hill. Both characters spin through a hatch to leave the base for [[Sandopolis Zone]].<br />
<br />
This level was originally meant to be between [[Carnival Night Zone]] and [[Icecap Zone (S3)|Icecap Zone]] in ''[[Sonic 3]]'', but it was moved over to ''Sonic and Knuckles'' to balance out the amount of full levels in the games (6 Levels ''Sonic 3'', 6 Levels ''S&K'', not counting Hidden Palace and Doomsday, which are actually sublevels.) A custom icon has been found in S3, so it can be assumed it was very near completion before it got scrapped.<br />
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The level itself is Robotnik's flying skyship. It comes after [[Mushroom Hill Zone]] when playing ''[[Sonic &amp; Knuckles]]'' or ''[[Sonic 3 &amp; Knuckles]]''.<br />
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Flying Battery Zone has three bosses: one in act one, two in act two.<br />
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The first boss is an animal capsule with a boss in it. Get on top of the button on its head. When its eyes flash, move off the button and it will hit itself. Repeat this five more times to defeat it.<br />
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The second boss is [[Barrier Eggman (S&K)|another self-defeating boss]], yet an "homage" to [[Barrier Eggman|a similar boss]] from [[Sonic the Hedgehog 2 (16-bit)|a previous game]]. You just have to avoid the laser as the cage gets smaller and it will eventually defeat itself. You will then be forced to race upward away from an upward-moving platform to avoid being crushed.<br />
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The third boss is Eggman swinging on a pair of chains. Avoid being hit by the spiky arms and bursts of flames it shoots, and when the ship starts swinging up and down, use this chance to hit it. It takes eight hits to defeat. An interesting note about this boss is that it is the only time Knuckles fights the original Dr. Eggman (at every other boss point in his story, he faces the EggRobo instead). This was most likely an accidental oversight.<br />
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At the end of the boss, the character runs down the hallway and hits the panel off the ship. This panel was intended to be the snowboard for Sonic in [[Ice Cap Zone]], but the idea was scrapped when the level was moved to [[Sonic & Knuckles]].<br />
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==Instruction Manual Description==<br />
{{quote|Go flying on Robotnik's warship. Watch where you step—sneaky traps are everywhere!}}<br />
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==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==<br />
{{quote|1=This zone has particularly distinctive music, doesn't it. With Sonic 1 and 2, we were working with [[Masato Nakamura|Nakamura-san]], so we couldn't get any extra music, but since with 3 we had the music done in-house, we were able to have a whole lot of music made up for us. We picked out from that selection the music that fit each zone best.|2=[[Takashi Iizuka]]}}<br />
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==Enemies==<br />
*[[Blaster]] - Badnik that fires small projectiles<br />
*[[Technosqueek]] - Small robotic rodent<br />
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These enemies also show up in the [[Sonic the Hedgehog 3 US Manual]], further proof that this level was intended to originally be in [[Sonic 3]].<br />
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==Trivia==<br />
An alternate level icon for Flying Battery Zone can be found in ''[[Sonic the Hedgehog 3]]'':<br>[[Image:Sonic 3 Flying Battery icon.PNG]]<br />
The green ship near the end of Angel Island Act 2 is stated in the US manual of Sonic the Hedgehog 3 as the "Flying Battery Blimp".<br />
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{{Sonic3&KOmni}}<br />
[[Category:Sonic 3 & Knuckles Levels]]<br />
[[Category:Sonic 3 and Knuckles Levels]]</div>Megamega63https://info.sonicretro.org/index.php?title=Sonic_2_Secret_Rings_Edition&diff=147356Sonic 2 Secret Rings Edition2010-05-03T01:56:33Z<p>Megamega63: </p>
<hr />
<div>{{Hack<br />
|screen=Sonic 2 Secret Rings Mission Screen.png<br />
|version=1<br />
|date=06/02/10<br />
|system=[[Sega Mega Drive/Genesis]]<br />
|originalgame=Sonic the Hedgehog 2 (16-bit)<br />
|credits=[[MainMemory]]<br />
|visualmods=<br />
|audiomods=<br />
|layoutmods=<br />
|basicenginemods=yes<br />
|advenginemods=}}<br />
'''{{PAGENAME}}''' is a hack of [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]] by MainMemory. It features no new art or level layouts, and few new features, instead adding replayability to the original game by adding various missions that you can attempt to complete, although there are several levels where completing certain missions is impossible, and some levels where it is impossible to lose.<br />
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==Features==<br />
* [[Speed Break]] like in [[Sonic and the Secret Rings]], accessed by holding {{A}} as Sonic. Drains your [[Rings]] quickly.<br />
* You have an infinite number of lives.<br />
* Mission Select replacing the 2P item select on the options menu. Press {{Start}} on it to access the [[Level Select]] screen.<br />
===Missions===<br />
Missions are accessed through the options menu, once you select a mission, it will remain in effect until you choose another or reset.<br />
Failure to meet the criteria for a mission will result in an instant Game Over, although Continues can still save you.<br />
Some of these missions were directly taken from SatSR, and have the same rules here.<br />
* Normal - Play the game normally, with the only change being the addition of the Speed Break move.<br />
* Hands Off - Finish the stage with 0 rings. This mission was criticized as being too easy, so the No Rings mission was created.<br />
* Diehard - Finish the stage without dying.<br />
* Perfect - Finish the stage without getting hit once, even if you have a [[Shield]].<br />
* Stealth Attack - Finish the stage without destroying any Badniks.<br />
* [[Super Sonic]] - Start the stage as Super Sonic, and make it to the end without losing the transformation. Here, the ring drain that normally accompanies the transformation is much faster, however the Shield, [[Invincibility]] and 1up monitors now provide extra rings. Does not apply to Tails.<br />
* No Rings - Do not collect any rings. This mission is nearly impossible to complete.<br />
* Escort - Finish the stage without losing Tails either by him dying or being offscreen for too long. Probably the most difficult mission besides No Rings.<br />
==Trivia==<br />
If while charging a spin dash you try to use speed break it will look like your using super peelout but you will spin when it is used.<br />
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==Download==<br />
{{Download<br />
| title=Sonic 2 Secret Rings Edition<br />
| version=1<br />
| file=S2SR 1.zip<br />
| filesize=774KB<br />
}}<br />
<br />
==External Links==<br />
* {{LinkRetro|topic=19431|title=Release thread on Sonic Retro}}<br />
* [http://www.youtube.com/watch?v=UaF7b8Ec71E YouTube video of Perfect mission in Metropolis Zone].<br />
* [http://www.youtube.com/watch?v=U_SDE_-xSnU YouTube video of Super Sonic mission in Wing Fortress Zone].<br />
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[[Category:Hacks]]</div>Megamega63https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_3C_(prototype_0408)&diff=147268Sonic the Hedgehog 3C (prototype 0408)2010-05-01T19:19:57Z<p>Megamega63: </p>
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<div>{{Bob<br />
| bobscreen=Sonic3_title.png<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| system=[[Sega Mega Drive/Genesis]]<br />
| genre=2D Platform<br />
}}<br />
<br />
'''''Sonic the Hedgehog 3C''''' ''' Prototype 0408''' for the [[Sega Mega Drive/Genesis]] was released by [[drx]] during the [[February 23rd 2008 Proto Release|February 23rd, 2008 proto release]]. A later in development beta with a compilation number of [[Sonic the Hedgehog 3C (prototype 0517)|0517]] was also found. When this beta was obtained by drx the file was labeled 3C indicating this was a unreleased version of ''Sonic 3''. Due to the late development date (dating after ''Sonic 3'''s release) it's obvious this isn't ''Sonic 3'' before it was split into 2 games. <br />
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This is a prototype for the cancelled ''[[Sonic the Hedgehog 3|Sonic 3]]'' and ''[[Sonic & Knuckles]]'' compilation called ''[[Sonic the Hedgehog 3 Limited Edition]]''. <br />
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{{Download|file=Sonic 3C (Prototype 0408 - Apr 08, 1994, 17.29) (hidden-palace.org).zip|filesize=2.2MB}}<br />
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==Cheat Codes==<br />
*'''Level Select''': Enabled by default. Just scroll down on the start menu. Also in a Special Stage if you press Start then A you will enter level select.<br />
*'''Debug Mode''': At the sound test screen, play songs '''01''', '''03''', '''05''', '''07'''. The ring counter will be replaced with a player sprite/frame counter. Or hold A+Start while selecting a level in sound test and you will start the level with the ability use debug <br />
*'''All Chaos Emeralds''': At the sound test screen, play songs '''02''', '''04''', '''06''', '''08'''.<br />
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==Various Differences==<br />
===Music Differences===<br />
*Has additional unused sound bytes of music at the following sound test codes: '''24''', '''23''', '''32''', '''2D''', '''22''', '''21''', '''20''', '''1E'''.<br />
*Sound test numbering is different for most sounds. Lots of empty slots for sounds in the sound tester.<br />
*If Lava Reef act 4 (Hidden Palace Zone) is accessed via Level Select it will use Sky Sanctuary music.<br />
*The echo track of Flying Battery Zone's Act 1 music will go off sync after two loops, and slowly gain drag behind the lead melody.<br />
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===Level Differences===<br />
== Doomsday Zone ==<br />
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== Act 1 ==<br />
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*It has a really crappy layout and in some places you can see portions of the supposed background. In the final version, other background is implemented.<br />
*No Super form here. There's no Sprite glitch if you enter this level as Tails or Knuckles, unlike the final version. <br />
*If you begin this level without Debug mode, you'll instantly fall to death.<br />
*You simply can't go through the level.<br />
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==Act 2 ==<br />
This level is very similar to the Act 1.<br />
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*Death Egg's Act 2 music is played<br />
*You can see portions of the boss present in the final version.<br />
*You can't go through the level as it is in a very early development stage.<br />
*You can enter the levels with Tails if you selected him.<br />
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*[[S3Beta:Sonic 3C 0408/Angel Island Zone|Angel Island Zone]]<br />
*[[S3Beta:Sonic 3C 0408/Mushroom Hill Zone|Mushroom Hill Zone]]<br />
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==External Links==<br />
{{LinkRetro|topic=9977|title=Sonic Retro discussion thread}}<br />
* [http://www.hidden-palace.org/?releases/1048 Hidden Palace Release Page]<br />
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{{Sonic the Hedgehog 3 Betas}}<br />
[[Category:Sonic the Hedgehog 3 Prereleases]] [[Category:The Sonic 3 Beta Wiki]]</div>Megamega63