https://info.sonicretro.org/api.php?action=feedcontributions&user=KusanagiShiro&feedformat=atomSonic Retro - User contributions [en]2024-03-29T14:29:27ZUser contributionsMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=Talk:Sonic_the_Hedgehog_2_(Nick_Arcade_prototype)&diff=234881Talk:Sonic the Hedgehog 2 (Nick Arcade prototype)2017-09-26T08:42:48Z<p>KusanagiShiro: /* Saw it in action first run */ new section</p>
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<div>==Labyrinth Zone not so Genocide City-esque?==<br />
The database for it is currently accessible, but I made a post at the S2beta forums concerning the "empty level" not being so empty after all; moving slightly to the right using debug mode in act 1 leads to what appears to be a curved downward slope with glitched graphics and collision detection. A bit later in the topic, it appeared that someone else had found more usable ground, as well as being able to place the CPZ moving platform using debug mode. I'll edit the article when I can get home; all of my proof is on my home PC, and I somehow doubt that the network administrators at my college would enjoy me downloading emulators and ROMs onto their computers. -[[User:SoNick|SoNick]] 14:58, 8 November 2006 (CST)<br />
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== "The unused RAW data..." ==<br />
<br />
For Chemical Plant zone:<br />
:The unused RAW data contained with the ROM is loaded when you down the zone.It does a illegal instrucion error.<br />
::It loads if Tails falls to the area too.<br />
WTF does this mean? I'm guessing it means "if you reach the bottom of the level, it crashes with an illegal instruction", but none of this has anything to do with "RAW data" or "downing the zone". ---[[User:GerbilSoft|GerbilSoft]] ([[User talk:GerbilSoft|talk]]) 15:10, 9 September 2015 (CDT)<br />
<br />
:Yes I've noticed a lot of these pages are a bit dubious - I'm all up for detailed SWS2B-esque comparisons like we used to do in the old days, for as many (if not all) Sonic prototypes we have available. A paragraph or two doesn't really work in a lot of cases - we need 348204903 screenshots and maps and bits of code and more up-to-date analysis, since the Sonic 2 Beta Wiki ones were written years and years ago.<br />
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:How it should be done is up for debate, but I totally think it should be done. -[[User:Black Squirrel|Black Squirrel]] ([[User talk:Black Squirrel|talk]]) 15:37, 9 September 2015 (CDT)<br />
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== Saw it in action first run ==<br />
<br />
I thought it was hilarious Melissa Joan Hart couldn't even do a simple Spin Attack</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=List_of_Nintendo_characters_in_Mario_%26_Sonic_at_the_Olympic_Games&diff=201506List of Nintendo characters in Mario & Sonic at the Olympic Games2013-07-04T07:18:56Z<p>KusanagiShiro: /* Yoshi */</p>
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<div>This is a list of the Nintendo characters featured in ''[[Mario & Sonic at the Olympic Games]]''.<br />
<br />
==Bowser==<br />
[[Image:Bowser_MSOG.png|thumb|100px|left|Bowser]][[mariowiki:Bowser|Bowser]] (クッパ, Kuppa) is [[Mario]]'s archnemesis. He is the leader and most powerful of the turtle-like Koopa race. Although Bowser has joined forces with Mario in a few games, he is considered an antagonist due to his ambition to kidnap Princess Peach and conquer the Mushroom Kingdom. Even in games where he teams up with Mario to face a proverbial common enemy, he is often arrogant and egotistical, often joining for selfish reasons (such as to [[mariowiki:Super Mario RPG|get his castle back from invaders]], [[mariowiki:Mario & Luigi: Superstar Saga|retrieve Peach's stolen voice so he can kidnap her again]], or [[mariowiki:Super Paper Mario|saving the world from destruction so that he could rule it someday]]), thus making him a bit of an anti-hero.<br />
<br />
Bowser was the creation of Nintendo designer/producer, [[mariowiki:Shigeru Miyamoto|Shigeru Miyamoto]].<br />
<br />
Since his creation, Bowser has appeared in every major Mario game except for ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2 / Super Mario USA]]'' and the ''[[mariowiki:Super Mario Land|Super Mario Land]]'' and ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]'' series.<br />
<br />
Bowser's appearance has been tweaked several times throughout the series, but most of basic overall look has been consistent. Despite his name, he actually looks something like a cross between a [[mariowiki:Koopa Troopa|Koopa Troopa]] and a dragon, although he is associated more with fire instead of water. He is bipedal, with large claws on his hands and feet. He is noticeably larger than all the other characters. He is mostly orange with a green shell. Several large spikes are located both on his tail and on his shell. His alligator-like jaw and stomach front are yellowish-beige. He sports a mane of fiery red hair on top of his head with a horn on either side. He also wears spiked metal cuffs around his wrists, biceps, and neck. Although his abilities vary from game to game, he is able to breathe fire in most of them.<br />
<br />
Early on, Bowser was solely created as a main villain. However, as video game technology improved and games started becoming in-depth, a personality began to show, namely in ''Super Mario RPG: Legend of the Seven Stars'' and ''[[mariowiki:Super Mario 64|Super Mario 64]]''. Bowser was depicted as being driven on defeating Mario, but also as being a bit of an oaf. For all his bluster and ambition, he seems unable to come up with anything more complex than kidnapping the Princess and waiting for Mario (an exception to this, however, is in ''[[mariowiki: Paper Mario|Paper Mario]]''). He also appears to be blindly confident in his own chances of victory. In ''[[mariowiki:Super Mario Sunshine|Super Mario Sunshine]]'', Bowser is shown as having a bit of a soft side towards [[mariowiki:Bowser Jr.|Bowser Jr.]] In a number of games, although Bowser is shown to hate Mario, he in fact possesses a degree of respect for him (as he showed in [[mariowiki:Super Mario Galaxy|Super Mario Galaxy]], stating that he "chose the right guy to be [his] archenemy").<br />
<br />
Bowser's abilities greatly vary from game to game. His most common physical traits are the ability to breath fire, and being extremely durable. He is in fact generally immune to standard attacks. His mobility greatly varies. In games where Bowser is playable, he's always depicted as extremely slow. When he's an enemy, he's even faster and more agile than Mario. Outside his common abilities, some individual games generally give attacks that aren't seen in others, such as being able to create shockwaves or flaming boomerangs. Nearly every game also shows him wielding immense physical strength at some point<br />
<br />
==Daisy==<br />
[[Image:Daisy_MSOG.png|thumb|100px|Daisy]][[mariowiki:Princess Daisy|Princess Daisy]] (デイジー姫, Deijī-hime) is the princess of [[mariowiki:Sarasaland|Sarasaland]]. Daisy's debut appearance was in 1989 in ''[[mariowiki:Super Mario Land|Super Mario Land]]'', where she was kidnapped by the tyrannical alien [[mariowiki:Tatanga|Tatanga]], who planned to marry her and rule over her kingdom. Daisy appeared later in ''[[mariowiki:NES Open Tournament Golf|NES Open Tournament Golf]] as Luigi's caddy. After a long hiatus, Daisy made her return in the game ''[[mariowiki:Mario Tennis|Mario Tennis]], after which she began making recurring appearances in Mario sports and party games. Daisy is best friends with Princess Peach, and is also rumored (among the characters of the Mario universe) to be in a romantic relationship with Luigi. She is also rumored also, (among the millions of Mario players) to be Princess Peach's sister. As of ''[[mariowiki:Mario Kart Wii|Mario Kart Wii]], this relationship seems to have been made canon, with statues on the [[mariowiki:Daisy Circuit|Daisy Circuit]] course depicting the two characters dancing with each other. She also appears in both ''[[mariowiki:Mario Kart DS|Mario Kart DS]]'' and ''Mario Kart Wi''i as an unlockable character. She is a movable character in every ''[[mariowiki:Mario Party (series)|Mario Party]]'' game except for ''[[mariowiki:Mario Party|Mario Party]]'', [[mariowiki:Mario Party 2|Mario Party 2]]'' and ''[[mariowiki:Mario Party Advance|Mario Party Advance]]''. The infant version of herself, [[mariowiki:Baby Daisy|Baby Daisy]], debuted in ''Mario Kart Wii'' and appears in ''[[mariowiki:Mario Super Sluggers|Mario Super Sluggers]]''.<br />
<br />
Daisy has dark brown hair, pale skin, and wears a yellow and orange dress with two orange pieces of cloth, a golden crown with a flower on it, and wrist-length gloves. She originally had orange hair when she made her debut, and wore a yellow and white dress with a white sash and a red crown prior to ''Mario Party 4'', and her skin was tan during the [[Nintendo 64]] era.<br />
<br />
Daisy's first voice actress was [[mariowiki:Kate Fleming|Kate Fleming]] in ''Mario Tennis'' for the Nintendo 64. Daisy's next voice actress was [[mariowiki:Jen Taylor|Jen Taylor]], who provided her voice in ''[[mariowiki:Mario Party 3|Mario Party 3]]'', ''[[mariowiki:Mario Party 4|Mario Party 4]]'', and ''[[mariowiki:Mario Party 5|Mario Party 5]]''.[citation needed] In every other game, Daisy has been and is currently voiced by [[mariowiki:Deanna Mustard|Deanna Mustard]].[citation needed] Outside of the video games, Daisy appears as one of the main characters in the ''[[mariowiki:Super Mario Bros. (film)|Super Mario Bros. 1993 film]]'', played by Samantha Mathis. She also appears in the comic books. Her emblem is a daisy. She also appears as a alternate costume for Peach in ''[[Super Smash Bros. Brawl]]'' and she has a sticker and a trophy.<br />
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==Luigi==<br />
[[Image:Luigi_MSOG.png|thumb|100px|left|Luigi]]<br />
:''Main article: [[Luigi]]''<br />
Luigi (ルイージ, Ruīji) is a video game character created by Nintendo game designer Shigeru Miyamoto. He is portrayed as the younger brother of Nintendo's official mascot, Mario. Luigi first appeared in the arcade game Mario Bros., where he was featured as a main character alongside Mario. Since his debut, Luigi has appeared in many games in the Mario series, often accompanying Mario as the central protagonist, but has starred as the main character of his own game, Luigi's Mansion. In most games of the main series, Luigi is playable, occasionally as a secret revealed in-game or an unlockable character.<br />
<br />
Due to being Mario's nearly identical younger brother, Luigi is often mistaken for Mario by many characters. This has proven to be somewhat of a running joke throughout the Mario series. Luigi's fame (or lack thereof) also plays a role in another major series running joke: he is often unnoticed by characters until they talk to him, and when he does, is often compared with his more famous and heroic brother.<br />
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==Mario==<br />
[[Image:Mario_MandS.png|thumb|100px|Mario]]<br />
:''Main article: [[Mario]]''<br />
Mario (マリオ, Mario) is a fictional character created by game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario is arguably the most recognizable video game character of all time, and he has appeared in over 200 video games since his creation. Though originally only appearing in platforming games (starting with Donkey Kong), currently Mario appears in many game genres, such as racing games (i.e., Mario Kart), puzzle games (i.e., Dr. Mario), role-playing games (i.e., Super Mario RPG: Legend of the Seven Stars), fighting games (Super Smash Bros.), sports games (Mario Super Sluggers), party games (i.e., Mario Party), and many others. He is usually voiced by Charles Martinet.<br />
<br />
Mario is depicted as a short, pudgy, Italian plumber who lives in the Mushroom Kingdom, where he is regarded as a hero; he often must thwart the evil King Bowser's plans to kidnap Princess Peach and subjugate the Mushroom Kingdom.<br />
==Peach==<br />
[[Image:Peach_MSOG.png|thumb|100px|left|Peach]]Princess Peach (ピーチ姫, Pīchi-hime) is a video game character in Nintendo's Mario video games series, often playing the "damsel in distress" role in the adventure series. Peach is the beautiful human princess of the fictitious Mushroom Kingdom, and was formerly known as Princess Toadstool in the West until the Nintendo 64 era. She is the oldest female video game character still in use. In ''Paper Mario: The Thousand-Year Door'', she has an alter ego called [[mariowiki:Shadow Queen|Shadow Queen]]. Rosalina was almost Peach's sister but Nintendo did not pull through that idea even though they look very much alike. She's also friends with Princess Daisy. Her emblem is her crown.<br />
Princess Peach has long yellow hair, sparkling azure eyes, fair pink skin, rosy cheeks, pink lips, and a statuesque figure. The only makeup she wears is pink lipstick and pink nail polish. She wears a pink princess gown, red high heeled shoes, white princess gloves, a sapphire pendant, sapphire earrings, and a gold tiara with sapphires and rubies. Peach wears pink princess panties as an undergarment as can be seen in the Super Smash Bros. series. In the Japanese version of SSX On Tour Peach wears a pink thong and her butt is observed to jiggle when she lands from a jump. In sports games, Peach wears a pink skirt or shorts with a pink top, white bobby socks, and pink tennis shoes. She wore various dresses, skirts, and tops in Mario Party 2. In Super Mario Sunshine, Peach wore a pink summer gown, red high heeled shoes, and jewelry. She also carried a white parasol decorated with pink lace. In ''Paper Mario: The Thousand Year Door'', when she is possessed by the Shadow Queen, Peach wears a black dress, black dress shoes, long black gloves, a black cape, a ruby pendant, ruby earrings, and a pointed gold tiara with rubies, but she did not wear this on her own will, as she had been kidnapped by [[mariowiki:Sir Grodus|Sir Grodus]], the leader of an extraterretrial organization called the [[mariowiki:Secret Society of X-Nauts|Secret Society of X-Nauts]], and used as a vessel for the Shadow Queen's spirit. She wore a pink soccer uniform in Super Mario Strikers. In Mario Strikers Charged, Peach wears pink battle armor. In Mario Kart Wii, when riding a bike, Peach wears white trousers with pink accent, a white jacket with pink lining, pink boots, a pink scarf, pink gloves, and a pink belt with a white buckle. In Super Smash Bros. Brawl, Peach's dress took on a more Victorian appearance.<br />
<br />
==Waluigi==<br />
[[Image:Waluigi_MSOG.png|thumb|100px|Waluigi]]Waluigi (ワルイージ, Waruīji) was created by Fumihide Aoki and is voiced by Charles Martinet. He has so far only appeared in spin-off titles, sport games and party games, as opposed to the main platformer titles, but his costume is wearable in one of the Paper Mario games. He is the same age as Luigi and is a rival to Luigi. He is presumably the brother of Wario, Mario's nemesis. Waluigi has a hat and gloves with an inverted L ( Γ ), which is similar to Wario's "W", an inverted "M". Waluigi's name is a portmanteau of the Japanese word warui (悪い), meaning "bad," and the name Luigi, so that his name literally means "bad Luigi".<br />
<br />
Waluigi's first appearance was in the Mario Tennis games for the Game Boy Color and Nintendo 64, as Wario's doubles partner. Later, along with Princess Daisy, he joined the Mario Party series' roster in Mario Party 3 where he plays an important role, in which he owns an island full of hearts. He has been a playable character in many entries in the series since, as well as various Mario sports and Kart games. He acts as an antagonist in Dance Dance Revolution: Mario Mix, in which he wreaks havoc in the Mushroom Kingdom by stealing special objects called the Music Keys in order to hypnotize the world with his dancing, thus enabling him to conquer it. In Super Smash Bros. Brawl, Waluigi is one of the characters who can be summoned using the Assist Trophy item and as an alternate costume for Luigi(However, this is only Luigi in Waluigi's palette). When summoned, Waluigi attacks opponents by striking them with a tennis racket and by angrily stomping on them until they become temporarily stuck in the ground.<br />
==Wario==<br />
[[Image:Wario_MSOG.png|thumb|100px|left|Wario]]Wario (ワリオ, Wario) is a fictional Nintendo video game character created by Gunpei Yokoi. Wario was designed as another antagonist to Mario (besides Bowser), and first appeared in the 1992 handheld video game Super Mario Land 2: 6 Golden Coins as the main villain and final boss. Since that time, Wario has developed into the protagonist and antihero of the Wario series, spanning both handheld and console markets, in addition to his numerous appearances in spin-offs of the Mario series. He is voiced by Charles Martinet, who also voices Mario, Luigi, and Waluigi.<br />
<br />
In most of Wario's adventure games, his actions are selfish and greedy, but he consequently does good deeds in order to get what he wants, the antagonizing force being an obstacle.<br />
<br />
Wario's personality and actions are often the opposite of Mario's typical heroism and kindness, just as the first letters in their names appear to be opposites. The name "Wario" is a blending of Mario's name with the Japanese adjective warui (悪い) meaning "bad"; hence, a "bad Mario". The letter W also resembles an upside-down M, which is recognized by many as a naming correlation. In a kind of in-joke to the upside-down 'M', Wario's friend Waluigi has an upside-down 'L' on his hat.<br />
<br />
Wario is portrayed as an exaggerated version of Mario; he is very corpulent and sometimes taller or shorter than Mario, has muscular arms, an absurdly large mustache, a bellicose cackle, and speaks with a more pronounced Italian accent, provided by Charles Martinet. Stylistically, he is similar to cartoon villains such as Snidely Whiplash and Dick Dastardly, though his counterpart, Waluigi, has an even greater resemblance to them. Traditionally, Wario wears a plumber outfit similar to Mario's, although with some differences. Mario's outfit is red and blue, with brown shoes and an M on his cap, while Wario's is yellow and purple, with curly-toed green shoes and a W on his cap. However, the release of WarioWare, Inc.: Mega Microgame$ saw Wario wearing motorcycling gear, with a yellow-and-red helmet emblazoned with the letter W, aviator goggles, yellow fingerless gloves also emblazoned with a W, a torn light-blue denim vest over a dark-blue shirt, and pink pants. One of his main abilities is his great strength, which he uses to overpower enemies far larger than himself.<br />
==Yoshi==<br />
[[Image:Yoshi_MSOG.png|thumb|100px|Yoshi]]Yoshi (ヨッシー, Yosshī) is a fictional dinosaur-like creature who appears in the Mario series of video games by Nintendo. His debut was in Super Mario World on the Super Nintendo Entertainment System. He later had his own series with several platform and puzzle games, including Super Mario World 2: Yoshi's Island. He has also appeared in many of the spin-off Mario games, such as the Mario Party, the Mario Kart, Super Smash Bros. series as well as in other various Mario sports titles. He is most often voiced by Nintendo music composer [[mariowiki:Kazumi Totaka|Kazumi Totaka]].<br />
<br />
Yoshi's appearances in video games, usually Mario sports games, typically portray him as an agile character. In the Mario Kart games, Yoshi has excellent acceleration, but is more likely to skid off the track than other characters. In Mario Golf, his shot is straight and average in height. In Mario Tennis and Mario Power Tennis, he is the fastest tennis player. In Mario Superstar Baseball,and Mario Super Sluggers Yoshi is the speediest runner and can use his tongue to catch faraway balls. In Super Mario Strikers, Yoshi is a balanced captain. When he performs his Super Strike, green and yellow bubbles surround him as he kicks the ball into the back of the net, usually hitting the goalie in the stomach and taking him into the net with it. In the recent sequel, Mario Strikers Charged, he is once again a balanced captain. This time when he performs his Mega Strike, he flies up into the air, sprouting wings as he could have in Super Mario World if he held a purple shell in his mouth. He then draws in a lot of breath and as he breathes out, it creates a considerable force on the ball causing it to be fired into the net. In Mario Hoops 3-on-3, Yoshi is an all-around character, in contrast to his speedy nature in other sports games. His Special Shot is the "Flutter Dunk", performed by tapping an "M" pattern on the touch screen twice. At close range, he holds the ball as he hovers toward the hoop in typical Yoshi style, leaving a rainbow trail. When he is outside the three-point line, he throws the ball to another teammate, with another rainbow trail behind the ball. In most of these games, Yoshi is mostly teamed up with Birdo, although their relationship is unclear. In Mario and Sonic and the Olympic Games, Yoshi is a speed-type character, and is apparently friends with Knuckles.<br />
<br />
In the Super Smash Bros. series, Yoshi is somewhat of an anomaly, not fitting into a specific class, though he is fast and rather heavy. His signature attacks, usually involving eggs, are kept, and his trademark "flutter jump" is also present.<br />
<br />
[[Category:Characters from non-Sonic games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=List_of_Nintendo_characters_in_Mario_%26_Sonic_at_the_Olympic_Games&diff=201505List of Nintendo characters in Mario & Sonic at the Olympic Games2013-07-04T07:17:15Z<p>KusanagiShiro: /* Luigi */</p>
<hr />
<div>This is a list of the Nintendo characters featured in ''[[Mario & Sonic at the Olympic Games]]''.<br />
<br />
==Bowser==<br />
[[Image:Bowser_MSOG.png|thumb|100px|left|Bowser]][[mariowiki:Bowser|Bowser]] (クッパ, Kuppa) is [[Mario]]'s archnemesis. He is the leader and most powerful of the turtle-like Koopa race. Although Bowser has joined forces with Mario in a few games, he is considered an antagonist due to his ambition to kidnap Princess Peach and conquer the Mushroom Kingdom. Even in games where he teams up with Mario to face a proverbial common enemy, he is often arrogant and egotistical, often joining for selfish reasons (such as to [[mariowiki:Super Mario RPG|get his castle back from invaders]], [[mariowiki:Mario & Luigi: Superstar Saga|retrieve Peach's stolen voice so he can kidnap her again]], or [[mariowiki:Super Paper Mario|saving the world from destruction so that he could rule it someday]]), thus making him a bit of an anti-hero.<br />
<br />
Bowser was the creation of Nintendo designer/producer, [[mariowiki:Shigeru Miyamoto|Shigeru Miyamoto]].<br />
<br />
Since his creation, Bowser has appeared in every major Mario game except for ''[[mariowiki:Super Mario Bros. 2|Super Mario Bros. 2 / Super Mario USA]]'' and the ''[[mariowiki:Super Mario Land|Super Mario Land]]'' and ''[[mariowiki:Donkey Kong (game)|Donkey Kong]]'' series.<br />
<br />
Bowser's appearance has been tweaked several times throughout the series, but most of basic overall look has been consistent. Despite his name, he actually looks something like a cross between a [[mariowiki:Koopa Troopa|Koopa Troopa]] and a dragon, although he is associated more with fire instead of water. He is bipedal, with large claws on his hands and feet. He is noticeably larger than all the other characters. He is mostly orange with a green shell. Several large spikes are located both on his tail and on his shell. His alligator-like jaw and stomach front are yellowish-beige. He sports a mane of fiery red hair on top of his head with a horn on either side. He also wears spiked metal cuffs around his wrists, biceps, and neck. Although his abilities vary from game to game, he is able to breathe fire in most of them.<br />
<br />
Early on, Bowser was solely created as a main villain. However, as video game technology improved and games started becoming in-depth, a personality began to show, namely in ''Super Mario RPG: Legend of the Seven Stars'' and ''[[mariowiki:Super Mario 64|Super Mario 64]]''. Bowser was depicted as being driven on defeating Mario, but also as being a bit of an oaf. For all his bluster and ambition, he seems unable to come up with anything more complex than kidnapping the Princess and waiting for Mario (an exception to this, however, is in ''[[mariowiki: Paper Mario|Paper Mario]]''). He also appears to be blindly confident in his own chances of victory. In ''[[mariowiki:Super Mario Sunshine|Super Mario Sunshine]]'', Bowser is shown as having a bit of a soft side towards [[mariowiki:Bowser Jr.|Bowser Jr.]] In a number of games, although Bowser is shown to hate Mario, he in fact possesses a degree of respect for him (as he showed in [[mariowiki:Super Mario Galaxy|Super Mario Galaxy]], stating that he "chose the right guy to be [his] archenemy").<br />
<br />
Bowser's abilities greatly vary from game to game. His most common physical traits are the ability to breath fire, and being extremely durable. He is in fact generally immune to standard attacks. His mobility greatly varies. In games where Bowser is playable, he's always depicted as extremely slow. When he's an enemy, he's even faster and more agile than Mario. Outside his common abilities, some individual games generally give attacks that aren't seen in others, such as being able to create shockwaves or flaming boomerangs. Nearly every game also shows him wielding immense physical strength at some point<br />
<br />
==Daisy==<br />
[[Image:Daisy_MSOG.png|thumb|100px|Daisy]][[mariowiki:Princess Daisy|Princess Daisy]] (デイジー姫, Deijī-hime) is the princess of [[mariowiki:Sarasaland|Sarasaland]]. Daisy's debut appearance was in 1989 in ''[[mariowiki:Super Mario Land|Super Mario Land]]'', where she was kidnapped by the tyrannical alien [[mariowiki:Tatanga|Tatanga]], who planned to marry her and rule over her kingdom. Daisy appeared later in ''[[mariowiki:NES Open Tournament Golf|NES Open Tournament Golf]] as Luigi's caddy. After a long hiatus, Daisy made her return in the game ''[[mariowiki:Mario Tennis|Mario Tennis]], after which she began making recurring appearances in Mario sports and party games. Daisy is best friends with Princess Peach, and is also rumored (among the characters of the Mario universe) to be in a romantic relationship with Luigi. She is also rumored also, (among the millions of Mario players) to be Princess Peach's sister. As of ''[[mariowiki:Mario Kart Wii|Mario Kart Wii]], this relationship seems to have been made canon, with statues on the [[mariowiki:Daisy Circuit|Daisy Circuit]] course depicting the two characters dancing with each other. She also appears in both ''[[mariowiki:Mario Kart DS|Mario Kart DS]]'' and ''Mario Kart Wi''i as an unlockable character. She is a movable character in every ''[[mariowiki:Mario Party (series)|Mario Party]]'' game except for ''[[mariowiki:Mario Party|Mario Party]]'', [[mariowiki:Mario Party 2|Mario Party 2]]'' and ''[[mariowiki:Mario Party Advance|Mario Party Advance]]''. The infant version of herself, [[mariowiki:Baby Daisy|Baby Daisy]], debuted in ''Mario Kart Wii'' and appears in ''[[mariowiki:Mario Super Sluggers|Mario Super Sluggers]]''.<br />
<br />
Daisy has dark brown hair, pale skin, and wears a yellow and orange dress with two orange pieces of cloth, a golden crown with a flower on it, and wrist-length gloves. She originally had orange hair when she made her debut, and wore a yellow and white dress with a white sash and a red crown prior to ''Mario Party 4'', and her skin was tan during the [[Nintendo 64]] era.<br />
<br />
Daisy's first voice actress was [[mariowiki:Kate Fleming|Kate Fleming]] in ''Mario Tennis'' for the Nintendo 64. Daisy's next voice actress was [[mariowiki:Jen Taylor|Jen Taylor]], who provided her voice in ''[[mariowiki:Mario Party 3|Mario Party 3]]'', ''[[mariowiki:Mario Party 4|Mario Party 4]]'', and ''[[mariowiki:Mario Party 5|Mario Party 5]]''.[citation needed] In every other game, Daisy has been and is currently voiced by [[mariowiki:Deanna Mustard|Deanna Mustard]].[citation needed] Outside of the video games, Daisy appears as one of the main characters in the ''[[mariowiki:Super Mario Bros. (film)|Super Mario Bros. 1993 film]]'', played by Samantha Mathis. She also appears in the comic books. Her emblem is a daisy. She also appears as a alternate costume for Peach in ''[[Super Smash Bros. Brawl]]'' and she has a sticker and a trophy.<br />
<br />
==Luigi==<br />
[[Image:Luigi_MSOG.png|thumb|100px|left|Luigi]]<br />
:''Main article: [[Luigi]]''<br />
Luigi (ルイージ, Ruīji) is a video game character created by Nintendo game designer Shigeru Miyamoto. He is portrayed as the younger brother of Nintendo's official mascot, Mario. Luigi first appeared in the arcade game Mario Bros., where he was featured as a main character alongside Mario. Since his debut, Luigi has appeared in many games in the Mario series, often accompanying Mario as the central protagonist, but has starred as the main character of his own game, Luigi's Mansion. In most games of the main series, Luigi is playable, occasionally as a secret revealed in-game or an unlockable character.<br />
<br />
Due to being Mario's nearly identical younger brother, Luigi is often mistaken for Mario by many characters. This has proven to be somewhat of a running joke throughout the Mario series. Luigi's fame (or lack thereof) also plays a role in another major series running joke: he is often unnoticed by characters until they talk to him, and when he does, is often compared with his more famous and heroic brother.<br />
<br />
==Mario==<br />
[[Image:Mario_MandS.png|thumb|100px|Mario]]<br />
:''Main article: [[Mario]]''<br />
Mario (マリオ, Mario) is a fictional character created by game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario is arguably the most recognizable video game character of all time, and he has appeared in over 200 video games since his creation. Though originally only appearing in platforming games (starting with Donkey Kong), currently Mario appears in many game genres, such as racing games (i.e., Mario Kart), puzzle games (i.e., Dr. Mario), role-playing games (i.e., Super Mario RPG: Legend of the Seven Stars), fighting games (Super Smash Bros.), sports games (Mario Super Sluggers), party games (i.e., Mario Party), and many others. He is usually voiced by Charles Martinet.<br />
<br />
Mario is depicted as a short, pudgy, Italian plumber who lives in the Mushroom Kingdom, where he is regarded as a hero; he often must thwart the evil King Bowser's plans to kidnap Princess Peach and subjugate the Mushroom Kingdom.<br />
==Peach==<br />
[[Image:Peach_MSOG.png|thumb|100px|left|Peach]]Princess Peach (ピーチ姫, Pīchi-hime) is a video game character in Nintendo's Mario video games series, often playing the "damsel in distress" role in the adventure series. Peach is the beautiful human princess of the fictitious Mushroom Kingdom, and was formerly known as Princess Toadstool in the West until the Nintendo 64 era. She is the oldest female video game character still in use. In ''Paper Mario: The Thousand-Year Door'', she has an alter ego called [[mariowiki:Shadow Queen|Shadow Queen]]. Rosalina was almost Peach's sister but Nintendo did not pull through that idea even though they look very much alike. She's also friends with Princess Daisy. Her emblem is her crown.<br />
Princess Peach has long yellow hair, sparkling azure eyes, fair pink skin, rosy cheeks, pink lips, and a statuesque figure. The only makeup she wears is pink lipstick and pink nail polish. She wears a pink princess gown, red high heeled shoes, white princess gloves, a sapphire pendant, sapphire earrings, and a gold tiara with sapphires and rubies. Peach wears pink princess panties as an undergarment as can be seen in the Super Smash Bros. series. In the Japanese version of SSX On Tour Peach wears a pink thong and her butt is observed to jiggle when she lands from a jump. In sports games, Peach wears a pink skirt or shorts with a pink top, white bobby socks, and pink tennis shoes. She wore various dresses, skirts, and tops in Mario Party 2. In Super Mario Sunshine, Peach wore a pink summer gown, red high heeled shoes, and jewelry. She also carried a white parasol decorated with pink lace. In ''Paper Mario: The Thousand Year Door'', when she is possessed by the Shadow Queen, Peach wears a black dress, black dress shoes, long black gloves, a black cape, a ruby pendant, ruby earrings, and a pointed gold tiara with rubies, but she did not wear this on her own will, as she had been kidnapped by [[mariowiki:Sir Grodus|Sir Grodus]], the leader of an extraterretrial organization called the [[mariowiki:Secret Society of X-Nauts|Secret Society of X-Nauts]], and used as a vessel for the Shadow Queen's spirit. She wore a pink soccer uniform in Super Mario Strikers. In Mario Strikers Charged, Peach wears pink battle armor. In Mario Kart Wii, when riding a bike, Peach wears white trousers with pink accent, a white jacket with pink lining, pink boots, a pink scarf, pink gloves, and a pink belt with a white buckle. In Super Smash Bros. Brawl, Peach's dress took on a more Victorian appearance.<br />
<br />
==Waluigi==<br />
[[Image:Waluigi_MSOG.png|thumb|100px|Waluigi]]Waluigi (ワルイージ, Waruīji) was created by Fumihide Aoki and is voiced by Charles Martinet. He has so far only appeared in spin-off titles, sport games and party games, as opposed to the main platformer titles, but his costume is wearable in one of the Paper Mario games. He is the same age as Luigi and is a rival to Luigi. He is presumably the brother of Wario, Mario's nemesis. Waluigi has a hat and gloves with an inverted L ( Γ ), which is similar to Wario's "W", an inverted "M". Waluigi's name is a portmanteau of the Japanese word warui (悪い), meaning "bad," and the name Luigi, so that his name literally means "bad Luigi".<br />
<br />
Waluigi's first appearance was in the Mario Tennis games for the Game Boy Color and Nintendo 64, as Wario's doubles partner. Later, along with Princess Daisy, he joined the Mario Party series' roster in Mario Party 3 where he plays an important role, in which he owns an island full of hearts. He has been a playable character in many entries in the series since, as well as various Mario sports and Kart games. He acts as an antagonist in Dance Dance Revolution: Mario Mix, in which he wreaks havoc in the Mushroom Kingdom by stealing special objects called the Music Keys in order to hypnotize the world with his dancing, thus enabling him to conquer it. In Super Smash Bros. Brawl, Waluigi is one of the characters who can be summoned using the Assist Trophy item and as an alternate costume for Luigi(However, this is only Luigi in Waluigi's palette). When summoned, Waluigi attacks opponents by striking them with a tennis racket and by angrily stomping on them until they become temporarily stuck in the ground.<br />
==Wario==<br />
[[Image:Wario_MSOG.png|thumb|100px|left|Wario]]Wario (ワリオ, Wario) is a fictional Nintendo video game character created by Gunpei Yokoi. Wario was designed as another antagonist to Mario (besides Bowser), and first appeared in the 1992 handheld video game Super Mario Land 2: 6 Golden Coins as the main villain and final boss. Since that time, Wario has developed into the protagonist and antihero of the Wario series, spanning both handheld and console markets, in addition to his numerous appearances in spin-offs of the Mario series. He is voiced by Charles Martinet, who also voices Mario, Luigi, and Waluigi.<br />
<br />
In most of Wario's adventure games, his actions are selfish and greedy, but he consequently does good deeds in order to get what he wants, the antagonizing force being an obstacle.<br />
<br />
Wario's personality and actions are often the opposite of Mario's typical heroism and kindness, just as the first letters in their names appear to be opposites. The name "Wario" is a blending of Mario's name with the Japanese adjective warui (悪い) meaning "bad"; hence, a "bad Mario". The letter W also resembles an upside-down M, which is recognized by many as a naming correlation. In a kind of in-joke to the upside-down 'M', Wario's friend Waluigi has an upside-down 'L' on his hat.<br />
<br />
Wario is portrayed as an exaggerated version of Mario; he is very corpulent and sometimes taller or shorter than Mario, has muscular arms, an absurdly large mustache, a bellicose cackle, and speaks with a more pronounced Italian accent, provided by Charles Martinet. Stylistically, he is similar to cartoon villains such as Snidely Whiplash and Dick Dastardly, though his counterpart, Waluigi, has an even greater resemblance to them. Traditionally, Wario wears a plumber outfit similar to Mario's, although with some differences. Mario's outfit is red and blue, with brown shoes and an M on his cap, while Wario's is yellow and purple, with curly-toed green shoes and a W on his cap. However, the release of WarioWare, Inc.: Mega Microgame$ saw Wario wearing motorcycling gear, with a yellow-and-red helmet emblazoned with the letter W, aviator goggles, yellow fingerless gloves also emblazoned with a W, a torn light-blue denim vest over a dark-blue shirt, and pink pants. One of his main abilities is his great strength, which he uses to overpower enemies far larger than himself.<br />
==Yoshi==<br />
[[Image:Yoshi_MSOG.png|thumb|100px|Yoshi]]Yoshi (ヨッシー, Yosshī) is a fictional dinosaur-like creature who appears in the Mario series of video games by Nintendo. His debut was in Super Mario World on the Super Nintendo Entertainment System. He later had his own series with several platform and puzzle games, including Super Mario World 2: Yoshi's Island. He has also appeared in many of the spin-off Mario games, such as the Mario Party, the Mario Kart, Super Smash Bros. series as well as in other various Mario sports titles.<br />
<br />
Yoshi's appearances in video games, usually Mario sports games, typically portray him as an agile character. In the Mario Kart games, Yoshi has excellent acceleration, but is more likely to skid off the track than other characters. In Mario Golf, his shot is straight and average in height. In Mario Tennis and Mario Power Tennis, he is the fastest tennis player. In Mario Superstar Baseball,and Mario Super Sluggers Yoshi is the speediest runner and can use his tongue to catch faraway balls. In Super Mario Strikers, Yoshi is a balanced captain. When he performs his Super Strike, green and yellow bubbles surround him as he kicks the ball into the back of the net, usually hitting the goalie in the stomach and taking him into the net with it. In the recent sequel, Mario Strikers Charged, he is once again a balanced captain. This time when he performs his Mega Strike, he flies up into the air, sprouting wings as he could have in Super Mario World if he held a purple shell in his mouth. He then draws in a lot of breath and as he breathes out, it creates a considerable force on the ball causing it to be fired into the net. In Mario Hoops 3-on-3, Yoshi is an all-around character, in contrast to his speedy nature in other sports games. His Special Shot is the "Flutter Dunk", performed by tapping an "M" pattern on the touch screen twice. At close range, he holds the ball as he hovers toward the hoop in typical Yoshi style, leaving a rainbow trail. When he is outside the three-point line, he throws the ball to another teammate, with another rainbow trail behind the ball. In most of these games, Yoshi is mostly teamed up with Birdo, although their relationship is unclear. In Mario and Sonic and the Olympic Games, Yoshi is a speed-type character, and is apparently friends with Knuckles.<br />
<br />
In the Super Smash Bros. series, Yoshi is somewhat of an anomaly, not fitting into a specific class, though he is fast and rather heavy. His signature attacks, usually involving eggs, are kept, and his trademark "flutter jump" is also present.<br />
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[[Category:Characters from non-Sonic games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Luigi&diff=201504Luigi2013-07-04T07:16:47Z<p>KusanagiShiro: </p>
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<div>{{sub-stub}}<br />
<br />
{{CharacterSheet<br />
| image1 = Luigi MSOG.png<br />
| image2 = <br />
| charcolor = Green<br />
| charname = Luigi<br />
| debut = ''Mario Bros''<br />
| debutyear = 1983<br />
| species = Human<br />
| gender = Male<br />
| age = Unknown<br />
| height = Unknown<br />
| weight = Unknown<br />
}}<br />
<br />
'''[[mariowiki:Luigi|Luigi]]''' (ルイージ, Ruīji) is a character in the Super Mario Bros. series, and is [[Mario|Mario's]] brother. He appears as a character in ''[[Mario & Sonic at the Olympic Games]]'' and ''[[Mario & Sonic at the Olympic Winter Games]]''.<br />
<br />
Due to being Mario's nearly identical younger brother, Luigi is often mistaken for Mario by many characters. This has proven to be somewhat of a running joke throughout the Mario series. Luigi's fame (or lack thereof) also plays a role in another major series running joke: he is often unnoticed by characters until they talk to him, and when he does, is often compared with his more famous and heroic brother.<br />
<br />
Most often he is voiced by [[Charles Martinet]], but in ''Super Mario Bros.: The Movie'' he is voiced and played by Columbian-American actor, John Leguizamo.<br />
<br />
[[Category:Characters from non-Sonic games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Luigi&diff=201503Luigi2013-07-04T07:15:15Z<p>KusanagiShiro: </p>
<hr />
<div>{{sub-stub}}<br />
<br />
{{CharacterSheet<br />
| image1 = Luigi MSOG.png<br />
| image2 = <br />
| charcolor = Green<br />
| charname = Luigi<br />
| debut = ''Mario Bros''<br />
| debutyear = 1983<br />
| species = Human<br />
| gender = Male<br />
| age = Unknown<br />
| height = Unknown<br />
| weight = Unknown<br />
}}<br />
<br />
'''Luigi''' is a character in the Super Mario Bros. series, and is [[Mario|Mario's]] brother. He appears as a character in ''[[Mario & Sonic at the Olympic Games]]'' and ''[[Mario & Sonic at the Olympic Winter Games]]''.<br />
<br />
Due to being Mario's nearly identical younger brother, Luigi is often mistaken for Mario by many characters. This has proven to be somewhat of a running joke throughout the Mario series. Luigi's fame (or lack thereof) also plays a role in another major series running joke: he is often unnoticed by characters until they talk to him, and when he does, is often compared with his more famous and heroic brother.<br />
<br />
Most often he is voiced by [[Charles Martinet]], but in ''Super Mario Bros.: The Movie'' he is voiced and played by Columbian-American actor, John Leguizamo.<br />
<br />
[[Category:Characters from non-Sonic games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Mario_%26_Sonic_at_the_Sochi_2014_Olympic_Winter_Games&diff=201497Mario & Sonic at the Sochi 2014 Olympic Winter Games2013-07-02T00:21:29Z<p>KusanagiShiro: </p>
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<div>{{Bob<br />
| bobscreen=<br />
| screenwidth=320px<br />
| publisher=<br />
| developer=<br />
| system=[[Nintendo Wii U]], [[Nintendo 3DS]]<br />
| releases=<br />
{{release|WiiU|JP|2013}}<br />
{{release|WiiU|US|2013}}<br />
{{release|WiiU|EU|2013}}<br />
{{release|3DS|JP|2013}}<br />
{{release|3DS|US|2013}}<br />
{{release|3DS|EU|2013}}<br />
| genre=Sports<br />
| cero=<br />
| esrb=<br />
| usk=<br />
| oflc=<br />
| pegi=<br />
| grb=<br />
}}<br />
'''''Mario & Sonic at the London Olympic Games''''' (マリオ&ソニック AT ソチオリンピック) is the 4th title in the [[Mario & Sonic at the Olympic Games|olympic]] [[Mario & Sonic at the Olympic Winter Games|games]] [[Mario & Sonic at the London 2012 Olympic Games|series]]. This is the fourth collaboration with Nintendo and Sega under license from the International Olympic Committee (to correspond with the Sochi Olympics, scheduled for 2014). The game itself features the hosting city of the games, Sochi, in Russia. Like previous installments, ''Mario & Sonic at the Sochi 2014 Olympic Games'' is being developed and released for both the current console & handheld Nintendo systems, [[Wii U]] (for the first time in the series) and [[3DS]].<br />
<br />
{{SonicWiiUgames}}<br />
{{Sonic3DSgames}}<br />
<br />
[[Category:Wii U games]]<br />
[[Category:Nintendo 3DS games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_Live!&diff=201496Sonic Live!2013-07-02T00:20:08Z<p>KusanagiShiro: </p>
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<div>{{Bob<br />
| bobscreen=Sonic Live machine.png<br />
| screenwidth=160px<br />
| title=<br />
| publisher=Rodeo<br />
| developer=<br />
| system=Arcade<br />
|releases=<br />
{{release|Arcade|JP|2008-05-19}}<br />
| genre=Slot Machine<br />
}}<br />
:''For the unrelated [[Archie]] comic special, see [[Sonic Live! (comic)|Sonic Live!]]''<br />
<br />
'''''Sonic Live!''''' (ソニックライブ) is a slot machine (or "pachislot") game released in 2008 in Japan by Rodeo.<br />
<br />
The game is controlled using a handle on the front and a single red button. The area around the wheels is a video screen, playing a video of Sonic, Tails, Knuckles and Amy in band. As with all slot machines, cash prizes are awarded for matching symbols on three wheels.<br />
<br />
<gallery><br />
Image:Sonic Live in Asakusa.jpg|Front of machine in an arcade in Asakusa, Tokyo.<br />
Image:Sonic Live band.png|Artwork of the band.<br />
</gallery><br />
<br />
==External links==<br />
* [http://www.rodeo.ne.jp/catalog/sonic/ Official website]<br />
* [http://www.rodeo.ne.jp/ Rodeo website]<br />
<br />
{{SonicArcadeGames}}<br />
[[Category:Arcade games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=SegaSonic_Cosmo_Fighter&diff=201495SegaSonic Cosmo Fighter2013-07-02T00:19:52Z<p>KusanagiShiro: </p>
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<div>{{Bob<br />
| bobscreen=SegaSonicCosmoFighter Screen.jpg<br />
| screenwidth=320px<br />
| publisher=[[Sega]]<br />
| developer=<br />
| system=Arcade<br />
|releases=<br />
{{release|Arcade|JP|1993}}<br />
| genre=Shoot 'em Up<br />
}}<br />
<br />
'''''SegaSonic Cosmo Fighter''''' (セガソニック・コスモ・ファイター) (or '''SegaSonic Cosmo Fighter Galaxy Patrol''') is a 1993 kiddy ride up that features [[Sonic the Hedgehog]] as he fights enemies in space which appear on the monitor inside the ride. The goal is to try to rescue Sonic's friends ([[Flicky]] and the gang) from [[Doctor Eggman]]. The game is shown from a top-down perspective.<br />
<br />
There are two buttons, one for changing weapons and one for using them. There is also a lever labeled "SPEED UP" which tilts the entire cabinet. Using the joystick will also tilt the cabinet. If Eggman is defeated in his giant spaceship at the end, the player will get a ship upgrade.<br />
<br />
==Resources==<br />
<gallery><br />
File:CosmoFighterFull.jpg|Full Cabinet<br />
Image:CosmoFighterMonitor.jpg|Monitor<br />
Image:CosmoFighterControls.jpg|Controls<br />
</gallery><br />
<br />
==External Links==<br />
*[http://www.youtube.com/watch?v=sEm0368lFeM Gameplay footage]<br />
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{{SonicArcadeGames}}<br />
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[[Category:Arcade games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=SegaSonic_the_Hedgehog&diff=201494SegaSonic the Hedgehog2013-07-02T00:19:14Z<p>KusanagiShiro: </p>
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<div>{{Bob<br />
|bobscreen=SegaSonic_title.PNG<br />
|publisher=[[Sega]]<br />
|developer=[[Sonic Team]] / [[Sega AM3]]<br />
|system=[[Sega System 32]] Arcade<br />
|releases=<br />
{{release|Arcade|JP|1993-06}}<br />
{{release|Arcade|US|1993-09}}<br />
{{release|Arcade|EU|1993-09}}<br />
|genre=Action}}<br />
'''''SegaSonic the Hedgehog''''' (セガソニック・ザ・ヘッジホッグ) (often referred to as '''''SegaSonic Arcade''''') is a game created by [[Sonic Team]] & [[Sega AM3]], published by [[Sega]] and released for [[System 32]] arcade machines in June 1993 for Japan and September 1993 for the United Kingdom, and (presumedly) the United States. It was the first Sonic arcade game to be released. There are three known revisions of this game (A, B and C, respectively), and a prototype for it as well. <br />
<br />
In the game, players can choose from three characters: [[Sonic the Hedgehog]], [[Mighty the Armadillo]], or [[Ray the Flying Squirrel]]. This game has the first appearance by Mighty, and the only appearance by Ray. The story goes that the three were captured by Eggman and placed on "Eggman Isle." On the isle, Sonic and co. must avoid traps set by Dr. Eggman by using a single button and trackball interface. This game can support up to 3 players.<br />
<br />
This game is notable for being the first to feature voices and dialog for the characters. It was also the first Sonic game to feature an ice level which would later become a recurring theme in the series starting with <i>[[Sonic 3]]</i>'s [[Ice Cap Zone]]. <br />
<br />
This title was initially planned as a title to be included in ''[[Sonic Gems Collection]]'' but was left out due to problems with emulating the games trackball control scheme[http://xbox.gamespy.com/articles/654/654750p2.html]. Recently, SegaSonic Arcade was supported with MAME version .99, with only a few minor problems.<br />
<br />
==Gameplay==<br />
The objective of the game is to reach the end of each level without dying. This objective is similar to other ''Sonic'' games, but different as the levels are designed to have less focus on platforming and instead focuses on pressing the player forward to complete the levels as fast as possible. There are few actual enemy encounters, but instead there are lots of environmental hazards including giant boulders, lava flows, rogue gears, falling stalactites, and others. When the player loses health it can be replenished by collecting rings which can be found around the arena or inside certain destructible objects. Upon completing each level, the game tallies up how many rings were grabbed, and extra points are received if over half of the level's rings were found. The game only has one boss, who appears midway through the game.<br />
<br />
The characters were controlled by one action button, allowing the player to perform a jumping spin attack, and a trackball is used to move around. Each of the trackballs and their corresponding action buttons were color-coded (blue for Sonic, red for Mighty and yellow for Ray). All characters play exactly the same and are given no unique moves of their own.<br />
<br />
==Voice actors==<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Takeshi Kusao]]<br />
|-<br />
|[[Ray the Flying Squirrel]]<br />
|[[Hinako Yoshino|Hinako Kanamaru]]<br />
|-<br />
|[[Mighty the Armadillo]]<br />
|[[Yusuke Numata]]<br />
|-<br />
|[[Dr. Eggman]]<br />
|[[Masaharu Sato]]<br />
|}<br />
<br />
==Production Credits==<br />
Director: [[sega:Tomosuke Tsuda|T.Tsuda]]<br/><br />
Program: [[sega:Hideshi Kawatake|H.Kawatake]], [[sega:Takashi Hasegawa|T.Hasegawa]], T.Kawauchi<br/><br />
Design: [[Manabu Kusunoki|M.Kusunoki]], [[sega:Kiyoshi Miyagi|K.Miyagi]], [[Masahiro Hoshino|M.Hoshino]], [[sega:Satoshi Yamagata|S.Yamagata]]<br/><br />
Sound: [[sega:Hiroshi Miyauchi|H.Miyauchi]], [[sega:Keitaro Hanada|K.Hanada]], [[sega:Naoki Tokiwa|N.Tokiwa]]<br/><br />
Voice Actor: [[Takeshi Kusao|T.Kusao]] (Sonic), [[Hinako Yoshino|H.Kanamaru]] (Ray), [[Yusuke Numata|Y.Numata]] (Mighty), [[Masaharu Sato|M.Satoh]] (Eggman)<br/><br />
Special Thanks: [[Naoto Ohshima|N.Ohshima]], [[sega:Steve Ray Burton|S.Burton]], [[sega:James Spahn|J.Spahn]], [[sega:Motoaki Sasaki|M.Sasaki]], E.Taki, Aoni Pro., Recording Studio Tavac<br />
<br />
==Resources==<br />
===Original Sound Version Recordings===<br />
See [[SegaSonic the Hedgehog OSV]] for a download page.<br />
<br />
===Flyer scans===<br />
<gallery><br />
Image:SegaSonic_flyer.jpg|Front<br />
</gallery><br />
<br />
===Cabinet===<br />
<gallery><br />
Image:SegaSonicTHArcadeMachine.jpg|Image of Machine<br />
File:Segasonic_instructions.jpg|Cabinet Instruction Card<br />
</gallery><br />
<br />
{{SegaSonicLevels}}<br />
{{SonicArcadeGames}}<br />
[[Category:Arcade games]]<br />
<br />
===Game Play Footage===<br />
http://www.youtube.com/watch?v=z0Qr0kSXGEg</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=SegaSonic_Popcorn_Shop&diff=201493SegaSonic Popcorn Shop2013-07-02T00:18:49Z<p>KusanagiShiro: </p>
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<div>{{Bob<br />
| bobscreen=SonicPopcornScreen.jpg<br />
| screenwidth=180px<br />
| title=<br />
| publisher=[[Sega]]<br />
| developer=[[Sega AM1]]<br />
| system=[[System C-2]]<br />
|releases=<br />
{{release|Arcade|JP|1993}}<br />
| genre=Food Dispenser<br />
}}<br />
'''''SegaSonic Popcorn Shop''''' (セガソニック ポップコーンショップ) is a 1993 vending machine which dispenses popcorn in one of three flavors—salted, butter or curry. The popcorn is prepared (microwaved) in a compartment invisible to the "player." It falls into a cup held in a compartment next to the screen when it's finished.<br />
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To play the "game", the player turns the green crank to help Tails get the kernels into the fire while Sonic waves his finger at you. However, the popcorn is dispensed whether the crank is turned or not.<br />
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<gallery><br />
Image:Ss popcorn.jpg|The machine<br />
Image:Segasonic-pop-corn-shop1.jpg|Closeup of screen<br />
Image:Segasonic-pop-corn-shop2.jpg|Sonic holding a popcorn bucket<br />
Image:Segasonic-pop-corn-shop3.jpg|Machine situated in Tennōji Zoo, Osaka<br />
</gallery><br />
<br />
{{SonicArcadeGames}}<br />
<br />
[[Category:Arcade games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Waku_Waku_Sonic_Patrol_Car&diff=201492Waku Waku Sonic Patrol Car2013-07-02T00:18:10Z<p>KusanagiShiro: </p>
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<div>{{Bob<br />
| bobscreen=WakuSonicOpening.png<br />
| screenwidth=320<br />
| publisher=[[Sega]]<br />
| developer=<br />
| system=<br />
|releases=<br />
{{release|Arcade|JP|1991-05}}<br />
| genre=Racing<br />
}}<br />
<br />
'''''Waku Waku Sonic Patrol Car''''' (わくわくソニックパトカー) is a kiddy ride that features Sonic playing the role of a police officer, patrolling the streets of a city and keeping it safe from [[Doctor Eggman]]. The game was released on December 1991, in both Japanese and English. The English version was not exported to other countries and likely was used in areas where a large number of english speaking tourists frequent.<br />
<br />
The game uses the background music from [[Green Hill Zone]] in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', although the sprites onscreen are refined and looks quite different from those used in the original Sonic the Hedgehog for the Sega Genesis/MegaDrive. Also, there are speech samples in the game. Sonic speaks in Japanese throughout the game/ride.<br />
<br />
==Story==<br />
The game begins with Sonic providing an introductory speech, then pulling out of a police station and hops into his patrol car. At this point the ride begins to move and the player can control Sonic's car as they please. Along the way, the action pauses to let a group of flickies cross the road. As the ride resumes, things remain peaceful for another short period of time, then Eggman shows up and starts shoving cars aside. The player is expected to then activate the siren and pursue him, occasionally jumping out of the car briefly to injure Eggman. When he is damaged enough, Eggman gives up and leaves. If no action is taken long enough, however, Eggman will get away. Either way, Sonic will pull up in front of the police station and the ride/game ends after Sonic gives an ending speech.<br />
<br />
==Gameplay==<br />
The game combines a simple video game in a family-sized cabinet (the ride's interior is spacious enough to accommodate two adults) that is in the style of a police car. The game has Sonic playing the role of a police officer, jumping into a patrol car for a daily patrol routine. Along the way, Dr. Eggman appears and begins making one traffic offense after another. Sonic must then pursue Eggman and destroy his vehicle by jumping on it before he escapes.<br />
<br />
The ride itself rocks in a left-to-right manner in sync with Sonic's patrol car, and the police car onscreen is controlled by a steering wheel. There is a button that causes Sonic to jump out of his vehicle and hit Eggman once Eggman shows up in the game. Other buttons on the dashboard allow the user to turn on the siren and start the game.<br />
<br />
==Flyer Scan==<br />
<gallery><br />
Image:WakuWakuGuide.jpg|Japanese Guide<br />
</gallery><br />
<br />
==Cabinet==<br />
<gallery><br />
Image:WakuWakuSonic.png|Arcade cabinet<br />
Image:WakuSonicInside.jpg|Inside view of cabinet<br />
<br />
</gallery><br />
<br />
{{SonicArcadeGames}}<br />
<br />
[[Category:Arcade games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(2006_game)&diff=201478Sonic the Hedgehog (2006 game)2013-06-29T06:40:32Z<p>KusanagiShiro: /* Voice actors */</p>
<hr />
<div>{{Bob<br />
| bobscreen=Sonic 2006 title screen.png<br />
| screenwidth=320px<br />
| system=[[Xbox 360]], [[PlayStation 3]]<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]] PS3 background modeling [[Polygon Magic]]<br />
| producer=[[Masahiro Kumono]]<br />
| director=[[Shun Nakamura]]<br />
| releases=<br />
{{release|360|US|2006-11-14}}<br />
{{release|360|EU|2006-11-24}}<br />
{{release|360|AU|2006-11-30}}<br />
{{release|360|JP|2006-12-21|¥6,800}}<br />
{{release|PS3|JP|2006-12-21|¥6,800}}<br />
{{release|PS3|US|2007-01-30}}<br />
{{release|PS3|EU|2007-03-23}}<br />
{{release|PS3|AU|2007-03-23}}<br />
| genre=3D Platformer<br />
| esrb=e10|pegi=12|oflc=pg|usk=6|cero=a|grb=a<br />
}}<br />
<br />
'''''Sonic the Hedgehog''''' (ソニック・ザ・ヘッジホッグ) is a video game for the [[Xbox 360]] and [[PlayStation 3]] that was made to celebrate the 15th anniversary of the ''Sonic the Hedgehog'' franchise. It was developed by the [[Sonic Team]] and directed by [[Shun Nakamura]].<br />
<br />
The game shares its name with two earlier video games, a manga, a television series, a comic book series and, of course, Sonic the Hedgehog himself. To disambiguate, the game has been called by a number of different aliases, including ''Sonic the Hedgehog 2006'', ''Sonic 2006'', ''Sonic '06'', ''Sonic 360'' (even though it was not exclusive to the Xbox 360) and ''Sonic Next-Gen''. Xbox Live and the PlayStation 3 XMB refer to it in all-caps as ''SONIC THE HEDGEHOG''.<br />
<br />
This is the second Sonic the Hedgehog game to get an E10+ rating by the [[ESRB]], the first being ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. Other content rating organizations agreed with similar ratings. The [[PEGI]] rating is 12+, while the [[CERO]] rating is A.<br />
<br />
This game marks the first appearance of [[Silver the Hedgehog]] in the series. [[Sonic the Hedgehog]] and [[Shadow the Hedgehog]] are also playable characters. [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], [[Amy Rose]], [[Rouge the Bat|Rouge]], [[E-123 Omega]], and [[Blaze the Cat]] make return appearances and are playable during short segments of the game. For this game [[Dr. Robotnik]] was given a drastic redesign, giving him a more "realistic" appearance. This redesign was not reused in any later games.<br />
<br />
When released, the game received criticism for its numerous bugs and unfinished features which were hinted at during development. It was also criticized for its flawed controls and excessive load times.<br />
<br />
==Gameplay==<br />
The objective of the game is to complete all of the levels and ultimately fight a boss in one of the final levels, which is unique to each character. Ultimately, all characters face off with [[Solaris]], the Sun God of Soleanna, in the Last Story segment.<br />
<br />
Each character has moves or attributes which make them unique to one another, such as Sonic's ability to perform the [[Bounce Attack|bounce attack]].<br />
<br />
===Single player=== <br />
[[File:SonicEliseKiss.png|thumb|right|Infamous Sonic/Elise kiss.]]<br />
Although each character plays the same levels, each character's unique abilities allow him or her to get to different areas of each stage, or deny them accessing to certain areas and items. <br />
<br />
Gameplay is broken up into two types of stage, similar to ''Sonic Adventure''. '''Action Stages''' are where the bulk of the gameplay takes place, whereas '''Town Stages''' are free-roaming locations where the player can talk to non-playable characters and explore, as in ''[[Sonic Adventure]]''<nowiki>'</nowiki>s [[Sonic Adventure#Adventure Fields|Adventure Fields]]. For each of the action stages in the respective stories, gold medals are obtainable by achieving high ranks in these stages.<br />
<br />
There are a total of eleven stages. A ranking system exists for each of the levels and town missions, providing ranks calculated from score, [[Ring]]s, and time remaining. The highest rank is S Rank, followed by A Rank, down to the lowest, D Rank. Gold medals can be obtained by achieving high ranks in these stages.<br />
<br />
===Multiplayer===<br />
''Sonic the Hedgehog'' features two styles of multiplayer gameplay, which allow two players to either cooperate or compete.<br />
<br />
The first mode, '''Tag Mode''', is a co-op type of play between Sonic, Silver and Shadow. Two players, each one controlling a different character, must work together to clear levels and collect [[Chaos Emeralds]]. In this mode, lives are shared. The second multi-player game mode available is '''Battle Mode'''. Battle mode pits two players against each other and has them race to a goal in the selected level.<br />
<br />
Before release, it was rumoured that the game would contain mini-games that would allow up to four players to play simultaneously/alternately (Quiz, Race and a few others). However, these do not exist in the released version of the game.[http://www.sega.com/gamesite/sonicnext/sonicnext_full/index.php] There are no online multiplayer capabilities, even though the back of the game case describes the game as online capable. The only use for the mentioned online capability is the game's downloadable content.<br />
<br />
===Characters===<br />
There are three fully playable characters, who are progressively unlocked by playing each character's story in the game. Only Sonic is available initially; Shadow and Silver must be unlocked.<br />
<br />
In addition, the player may control partners for some sections of a level, thus aiding Sonic with their unique abilities.<br />
<br />
* '''[[Sonic the Hedgehog]]''': Sonic's mission is to go to Soleanna to rescue [[Princess Elise]] and prevent Doctor Eggman from unleashing the power of the Flames of Disaster. Sonic's story has high-speed, ''Sonic Adventure''-style gameplay. Sonic's allies are [[Tails]], who can use his two tails to fly to higher areas; and [[Knuckles]], who can climb to otherwise inaccessible areas and [[Power Glide|glide]] through the air. A story arc allows Sonic to turn Super and to share this power with others.<br />
<br />
* '''[[Shadow the Hedgehog]]''': Shadow is a G.U.N. agent and is assigned to rescue another G.U.N. agent, [[Rouge the Bat]] and retrieve the mysterious Scepter of Darkness. Shadow uses vehicles, chaos powers, and variations of the homing attack to progress through the game. Shadow's allies are Rouge the Bat, a jewel thief and government spy who, like Knuckles, can glide through the air and climb; and E-123 Omega, who can hover and shoot rapid-fire.<br />
<br />
* '''[[Silver the Hedgehog]]''': Making his debut, Silver is a time traveler who has arrived from the future. He comes to save his home world and stop the mysterious [[Iblis Trigger]]. Silver's gameplay involves the use of telekinetic powers to pick up objects and throw them at enemies as well as to levitate in the air for differing amounts of time, depending on his energy bar. Silver's allies are [[Blaze the Cat]], a princess from another world, with the power to control fire; and [[Amy Rose]], who can double-jump, use her Piko Piko Hammer, and turn invisible.<br />
<br />
==Downloadable Content==<br />
Several downloadable extensions have been released that add features to single-player gameplay in the Xbox 360 version. These include Very Hard mode, a much more difficult version of the game, which is available for all three main playable characters; Boss Attack modes, which allow a playable character to engage in continuous battles with all of the game's bosses; and Team Attack Amigo mode, which allows players to play through the entirety of the game as Sonic's friends (''amigos''): [[Tails]], [[Blaze the Cat]], and [[E-123 Omega]].[http://sonic.sega.jp/sonic/downloadcontents] There is also a picture pack for Dr. Eggman, Soleanna, and Sonic.<br />
<br />
The only add-on for the Playstation 3 version is Very Hard mode.<br />
<br />
==Emerald Accounting==<br />
<br />
Following where the [[Chaos Emeralds]] go during the game's story can be an exercise in frustration; particularly when they lead to plotholes, paradoxes, and ontological loops while being taken backwards and forwards in time by various characters. The route each Emerald takes through the story is as follows (see also diagram):<br />
<br />
<span style="color:red">'''RED'''</span>:<br />
:Doesn't appear in the game at all until the [[Last Story]], where Mephiles uses all 7 gems to fuse with Iblis during a cutscene.<br />
<br />
<span style="color:yellow">'''YELLOW'''</span>:<br />
:Spends most of the game buried under [[Dusty Desert]]. Mephiles hunts it down near the end of [[Shadow]]'s story, acquiring it just before the boss fight of [[Mephiles Phase 2]].<br />
<br />
<span style="color:purple">'''PURPLE'''</span>:<br />
:The first time we see this gem is in Mephiles' possession when he recruits [[Silver]] and [[Blaze]] in [[Crisis City]]. He presumably acquires it after sending himself, Shadow, and [[Rouge]] to the future from [[Kingdom Valley]]. Mephiles apparently carries it around with him throughout the rest of the game, although we only see it again at the start of the [[Last Story]] when he uses it as a distraction to allow him to skewer [[Sonic]]. <br />
<br />
<span style="color:mediumspringgreen">'''TURQUOISE'''</span>:<br />
:This gem enters the story when Sonic, Tails, Knuckles, Shadow, and Rouge find it in [[Iblis Phase 2]]'s cave after [[Flame Core]] in the future. It travels back to [[Soleanna]] with Sonic and stays with him for a while. After Sonic's Kingdom Valley, he uses the turquoise gem to open the portal to a few hours in the past with Silver so he can save [[Elise]] from the [[Egg Carrier]]. Sonic leaves the Emerald with Silver and Blaze, who then take it 200 years into the future to fight [[Iblis Phase 3]].<br />
<br />
<span style="color:gainsboro">'''GREY'''</span>:<br />
:Silver sees the [[Duke of Soleanna]] seal Iblis inside Elise using this gem at the [[Solaris Project]] 10 years ago. Silver then takes it with him to the present (thereby removing it from time for 10 years and precluding any [[super transformation]]s in the decade before the adventure), and later uses it to open the portal to a few hours in the past with Sonic. The grey gem then goes with Silver and Blaze 200 years into the future to fight Iblis Phase 3.<br />
<br />
<span style="color:limegreen">'''GREEN'''</span>:<br />
:This Emerald stays with [[Team Dark]] for most of the game. Shadow and Rouge find it as their Crisis City mission objective 200 years in the future. Rouge takes it back through the portal to [[Soleanna]] as Shadow fights [[Mephiles Phase 1]]. The bat gives it to [[Omega]] after [[Tropical Jungle]], who goes into stasis for 200 years in order to deliver it back to Shadow during the fight. Omega, Shadow, and the green emerald return to the present, and Shadow goes on to use it for [[Chaos Control]] to [[Shadow vs. Silver|kick Silver in the head]]. Shadow then takes the Emerald with him to the Solaris Project 10 years ago, where he uses it to seal Mephiles inside the [[Scepter of Darkness]], then returns again to the present. However, in Shadow's final [[Dusty Desert]] cutscene, crystalline Mephiles suddenly has the green gem in his possession along with the yellow one, apparently having snatched it from Shadow offscreen (perhaps during the confusion of the Scepter's explosion?).<br />
<br />
<span style="color:blue">'''BLUE'''</span>:<br />
:This is the Emerald which finds itself locked in an [[wikipedia:Ontological paradox|ontological loop]] over the course of the game. The blue gem is implied to have been Princess Elise's lucky charm for many years, and [[Dr. Robotnik]] attacks the Festival of the Sun to steal it from her. Elise throws the jewel to Sonic as she is being kidnapped, and Sonic takes it to [[White Acropolis]] as a ransom, where it goes in Robotnik's time machine. Silver later takes the blue Emerald from White Acropolis after beating the [[Egg Genesis]], and uses it (with Shadow's assistance) to open a portal to the past and the Solaris Project. Silver then gives it to a 7-year-old-Elise, who presumably keeps it with her for the intervening 10 years until the Festival of the Sun is attacked. The problem here is that the blue Emerald never enters or leaves the loop; it didn't exist chronologically before Silver brings it to the Solaris Project, and it doesn't exist after Silver and Shadow warp out of the [[Radical Train]] fight arena. ''And'', since it's been with Elise for the 10 years before the game, how did Sonic and Shadow use it to turn super and defeat [[Perfect Chaos]], [[Finalhazard]], [[Metal Overlord]], and [[Devil Doom]]?<br />
<br />
[[File:06EmeraldTracking.PNG|center|frame|center|Lighter colors represent traveling forward in time (faster than usual) and darker colors represent traveling back in time. The background's vertical line represents Solaris acquiring its form again in the Last Story.]]<br />
<br />
<br clear="all"><br />
<br />
==Manual==<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 US Manual]]<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 US Manual (Short)]]<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 EU Manual]]<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 JP Manual]]<br />
* [[Sonic the Hedgehog (2006 game) PS3 US Manual]]<br />
* [[Sonic the Hedgehog (2006 game) PS3 EU Manual]]<br />
<br />
==Voice actors==<br />
{| class="wikitable"<br />
! Role !! English Voice Actor !! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]] || [[Jason Griffith]] || [[Junichi Kanemaru]]<br />
|-<br />
| [[Shadow the Hedgehog]] || [[Jason Griffith]] || [[Kōji Yusa]]<br />
|-<br />
| [[Silver the Hedgehog]] || [[Pete Capella]] || [[Daisuke Ono]]<br />
|-<br />
| [[Princess Elise]] || [[Lacey Chabert]] || [[Maaya Sakamoto]]<br />
|-<br />
| [[Doctor Eggman]] || [[Mike Pollock]] || [[Chikao Ōtsuka]]<br />
|-<br />
| [[Miles "Tails" Prower]] || [[Amy Palant]] || [[Ryo Hirohashi]]<br />
|-<br />
| [[Knuckles the Echidna]] || [[Dan Green]] || [[Nobutoshi Canna]]<br />
|-<br />
| [[Amy Rose]] || [[Lisa Ortiz]] || [[Taeko Kawata]]<br />
|-<br />
| [[Blaze the Cat]] || [[Bella Hudson]] || [[Nao Takamori]]<br />
|-<br />
| [[Mephiles the Dark]] || Dan Green || [[Takayuki Sakazume]]<br />
|-<br />
| [[Rouge the Bat]] || [[Caren Manuel|Kathleen Delaney]] || [[Rumi Ochiai]]<br />
|-<br />
| [[E-123 Omega]] || [[Maddie Blaustein]] || [[Taiten Kusunoki]]<br />
|-<br />
| Maids || Amy Palant<br />Lisa Ortiz || [[Hikari Yono]]<br />
|-<br />
| Duke of Soleanna || [[David Willis]] || [[Kenji Utsumi]]<br />
|-<br />
| Solaris Project Scientist || Dan Green || [[Keiji Okuda]]<br />[[Yoshikazu Kazuma]]<br />
|-<br />
| G.U.N Communicator || David Willis || [[Keiji Okuda]]<br />
|-<br />
| Additional Voices || || Hikari Yono<br />Keiji Okuda<br />Yoshikazu Kazuma<br />
|-<br />
| Narrator || Mike Pollock ||<br />
|}<br />
<br />
Although both voice language tracks are included in the game disc, there is not a proper option to switch them in any platform and/or regional version, and the game sets both the text and voice language by default according to the console settings language, with the Japanese voices defaulted to Japanese console language and the English voices to the rest of languages. Therefore, the only way to have the Japanese voices on both the Xbox 360 and PlayStation 3 versions is by changing the console language (Xbox Dashboard in the Xbox 360 and console language option in the PlayStation 3) to Japanese in order to set the game entirely in Japanese.<br />
<br />
==Production Credits==<br />
{{multicol|<br />
===Staff===<br />
Director/Game Story/Game Title: [[Shun Nakamura]]<br/><br />
Original Executive Producer: [[Yuji Naka]]<br/><br />
Producer: [[Masahiro Kumono]]<br/><br />
Chief Game Designers: [[Shun Nakamura]], [[Atsushi Kanno]]<br/><br />
Game Designers: [[Hiroshi Miyamoto]], [[Takao Hirabayashi]], Masayuki Inoue, Takako Nagase, Makoto Hirata, Daisuke Shimizu<br/><br />
Chief Programmers: [[Yoshitaka Kawabata]], [[Makoto Suzuki]]<br/><br />
Programmers: Ryuichi Ishiguro, Takuma Komatsu, Tsutomu Matsuo, Yoshihiko Toyoshima, [[Kouji Ogino]], Yuichi Matsuoka, Kentarou Tomii, Naoko Shimura, Tomoatsu Imai, Yosuke Yamazaki, Hiromasa Kaneko, Takateru Ohyama, Ryouhei Yamada, Maki Nishimori, Yusuke Ichiyama, Daigo Matsuura, [[Hiroshi Iwasaki]]<br/><br />
Chief Artist (Art Director): [[Akira Mikame]]<br/><br />
Character Artists: [[Yoshinari Amaike]], [[Shinkichi Tanahashi]], Akio Sakai, Takashi Iida, Masao Tsunoda, Sho Kunieda, Yuka Matsumoto<br/><br />
Enemy Artists: [[Wataru Watanabe]], [[Masatoshi Yasumura]]<br/><br />
Motion Artists: Kentaro Niina, [[Motomu Hayashi]], Tomoaki Yuyama, Hiroaki Take<br/><br />
Event Scene Artists: Tamotsu Kushibe, Yusuke Kashiwagi, Mamoru Ohta, Hiromasa Yoshida, Fumihiko Kagawa, Yukihiro Ishida, Tatsuya Yabuta<br/><br />
Effects Artists: Tadakazu Aramaki, Takafumi Yoshioka, Seiichi Tsuruoka<br/><br />
Menu Screen Artist: Eriko Mikawa<br/><br />
Field Artists: Yuki Takahashi, [[Kazuko Ito]], Takeshi Matsuura, Yuji Yamaga, Kenji Odaka, [[Michio Abe]], Hitomi Nagao, Hisae Jibiki, Mayo Sudo, Akiko Muto, Ryouhei Yanase, Naoko Irube, Masashi Kuma, Takashi Saito, Akane Hayashi, Ken Suganuma, Hideaki Fujisawa, Keihan Fujii, Shuhei Sakamoto, Ryuichi Yamanaka, Akiko Ikehara, Yuichi Komagata<br/><br />
SEGA OF CHINA Staff: Makoto Uchida, Katusnori Kosuge, Cheng Li, Shao Mingzhu, Li MuZhang, Fang Jie, Sheng FeiFei, Bao JanGang, Mei Ling, Liu ChengLing, Yu YongQing, Li Shuo, Jing Huan, Digital Media Labo Inc., Polygon Magic Inc.<br/><br />
Storyboard: Tatsuya Yabuta (EnumaElisch.LLP), Masaya Suzuki (EnumaElisch.LLP)<br/><br />
Lighting Imageboard: Yukihiro Ishida (EnumaElisch.LLP)<br/><br />
Artist Special Thanks: AM2 AuthMotion Team, Masaharu Nakayama, Yoshiyuki Tomatsu, Seiju Taniguchi, [[Makoto Yonezu]], [[Taro Hino]]<br/><br />
Sound Director: [[Tomoya Ohtani]]<br/><br />
Music Composers: [[Mariko Nanba]], [[Tomoya Ohtani]], [[Hideaki Kobayashi]], [[Taihei Sato]], [[Jun Senoue]], [[Takahito Eguchi]]<br/><br />
Senior Music Composer: [[Masato Nakamura]]<br/><br />
Recording & Mixing Engineer: [[Yoshitada Miya]], Masahiro Fukuhara, Yutaka Yamamoto (Attic Arcade), Yoshikazu Sasahara, Hideyuki Arima (Power House Studio), [[Stan Katayama]]<br/><br />
Recorded at: Sound Crew Studio, Power House Studio, Onkio Haus Studio, Sound Inn Studio, Olympic Studio, Del Rey Studio<br/><br />
Mixed at: Sega Digital Studio, Attic Arcade Studio, Onkio Haus Studio, Sound Inn Studio, Mit Studio<br/><br />
Original Director, Original Wii Planer: [[Yojiro Ogawa]]<br/><br />
<br />
===Musicians===<br />
Drums: Toru Kawamura, Nobuo Eguchi<br/><br />
Electric Bass: Takeshi Taneda<br/><br />
Electric Guitar: Chewtaro Moritake, [[Yasutaka Kume]], [[Jun Senoue]]<br/><br />
Acoustic Guitar: Chewtaro Moritake, Naganori Sakakibara<br/><br />
Electric Sitar: Chewtaro Moritake<br/><br />
Piano: Nobuo Kurata, Masaki Matsumoto<br/><br />
Chorus: Miho Fujiwara, Kazuko Hamano, [[Takenobu Mitsuyoshi]]<br/><br />
Flute: Bob Zung<br/><br />
Oboe: Hiroshi Shibayama<br/><br />
Accordion: Yoshiaki Sato<br/><br />
Strings: Kuwano Strings, Shinozaki Strings<br/><br />
1stVl: Hiroyuki Koike<br/><br />
2ndVl: Rei Koike<br/><br />
Vla: Tomoko Fukuhara<br/><br />
Vc: Tomio Yajima<br/><br />
Cb: Shinji Tanaka<br/><br />
Arranger: [[Takahito Eguchi]], [[Yasutaka Kume]]<br/><br />
Additional Recording Director: Tadashi Otsubo<br/><br />
Recording Coordinator: Kiyoshi Yoshida (Attic Arcade), Hidetaka "Carl" Shibata (Power House Studio), Yoji Sugiyama (Witch Craft), Kazuyuki Doki (RE-BIRTH), [[Jun Senoue]], [[Tomoya Ohtani]]<br />
<br />
===Game Sound Department===<br />
Supervisor Sound Editor: [[Tatsuya Kousaki]]<br/><br />
Sound Editor: Hiroaki Funane<br />
<br />
===Movie Sound Department===<br />
Supervisor Sound Editor: Eiji "AJ" Nakamura (RedAJ Sound)<br/><br />
Sound Editor: Chiharu "Micchi" Minekawa (RedAJ Sound), Kenichi "KEN" Saito (RedAJ Sound), Yoshihiro "PIRO" Maeda (RedAJ Sound)<br/><br />
Post-Production Manager: Masayasu Yamashita, Kazuya Taniguchi<br/><br />
Mixing Engineer: Kazutaka Someya<br/><br />
Assistant Engineer: Tomohiro Fuchikami<br/><br />
Foley Artist & Editor: Yuka Kitazawa<br/><br />
Visual Technician: Natsuko Yamashita<br/><br />
Mixing Studio: DIGITAL EGG STUDIO MA-1 <THXpm3><br/><br />
Sound Section Special Thanks (Sound Effects): Todd Singerman, Lynn Grossman, Melody Santos, Ken Sakata (A&K CORPORATION), Koji Matsumoto, [[Teruhiko Nakagawa]], [[Ai Muroi]], [[Naofumi Hataya]], [[Masaru Setsumaru]], [[Seirou Okamoto]]<br/><br />
VP Product Development: [[Jin Shimazaki]]<br/><br />
Voice Coordinator/Dialog Director (Voice Recording Director): [[Eriko Kimura]]<br/><br />
Dubibing Production Manager (Voice Recording Producer): [[Hiroyuki Inage]], Yae Tateyama (TOHOKUSHINSHA FILM CORPORATION)<br/><br />
Voice Recording Studio: Studio Uni, OMNIBUS JAPAN<br/><br />
CG Movie Director: [[Minoru Kusakabe]], [[Tomokazu Takahashi]], [[Tomohiro Yonemichi]]<br/><br />
CG Movie Modeling: Hideyuki Higashi, Yoshihiko Suzuki, Hiroaki Ohta, Toshiya Sugiura, Satoshi Takahashi, Hideaki Makinouchi, Takayuki Hayama, Yoshihiro Hanada, Takeshi Hoshino, Yutaka Yamaki, Satoshi Kounosu, Kazushige Hayakawa, Emiri Minagawa, Tomohiro Mitsui, Naoto Kawaguchi, Jun Masuda<br/><br />
CG Movie Setup & Animation: Jiro Yamagishi, Yusuke Sakai, Kiminori Kusano, Kenou Hakamaya, Mio Tagiri, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Tatsuya Akagi, Kengou Nukizono, Yoshimasa Kimura, Hideyuki Kinoshita, Kei Miyamoto<br/><br />
CG Movie VFX & Sequence: Yoshihisa Inoue, Keisuke Takahashi, Shuntaro Furukawa, Kouhei Kajisa, Satoshi Tomatsu, Tsubasa Nakai, Takeyuki Suzuki, Masayuki Tanaka, Takuya Hada<br/><br />
CG Movie Engineer: Taku Wakisaka, Toru Iwata, Jun Saito<br/><br />
CG Movie Management: [[Takeshi Itou]], Masahito Imamura, Yoshifumi Sueda, Chikako Tanaka<br/><br />
CG Movie: Aoki Prod., Blur Studio, Inc., Shirogumi Inc., Foro Grafico Co. Ltd., Gemba Inc.<br/><br />
Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Shunkichi Yukitake, Kimiko Nakaizumi, Hitoshi Noda, Yukie Hagiwara<br/><br />
Motion Capture Actor: Wonderman, Tony Hosokawa, Iori Sakakibara, Ami Sakai, Tomomi Ohta, Naoyasu Achi, Wataru Koga, Action Actor Group "Katsugekiza"<br/><br />
Dancer: Kaori Nishimura, Sachiko Takagi, Mariko Tagami<br/><br />
Choreographer: EASY<br/><br />
Motion Capture Data Editing: Double-O-Buck Inc., Orbital Link Inc., Dynamo Pictures Inc.<br/><br />
Publicity Artwork: [[Yuji Uekawa]]<br/><br />
Game Script: Kiyoko Yoshimura, [[Shiro Maekawa]]<br/><br />
Web Team: Mayumi Moro, Yuichi Kikuchi, Takeshi Ichimura<br/><br />
Special Thanks: [[Takashi Iizuka]], [[Hirono Sato]], [[Keith Palmer]], Keisuke Nakamura, [[Yojiro Ogawa]], [[Sachiko Kawamura]], [[Masanobu Yamamoto]], [[Tetsu Katano]], [[Fumitaka Shibata]] (wave master), Tetsuya Hotozuka, [[Takeshi Sakakibara]], Keiichi Noda, [[Eitaro Toyoda]], [[Yoshihisa Hashimoto]], Takashi Atsu, Yoshiaki Hattori, Hitoshi Ohta<br />
<br />
===Cast===<br />
English Character Voices: [[Lacey Chabert]] as [[Princess Elise]], [[Lisa Ortiz]], [[Bella Hudson]], [[Mike Pollock]], [[David Wills]], [[Dan Green]], [[Madeleine Blaustein|Maddie Blaustein]], [[Kathleen Delaney]], [[Jason Griffith]], [[Pete Capella]], [[Amy Palant]]<br/><br />
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Koji Yusa]], Daisuke Ono, Maaya Sakamoto, Takayuki Sakazume, [[Ryo Hirohashi]], [[Nobutoshi Kanna]], [[Rumi Ochiai]], Taitem Kusunoki, Nawo Takamori, [[Taeko Kawata]], Hikari Yono, Keiji Okuda, Yoshikazu Kazuma, Kenji Utsumi, [[Chikao Otsuka]]<br />
<br />
===Sega Corporation (Japan)===<br />
Product Marketing Manager: Yasushi Yamashita, Naoko Ooka, Satoshi Imai, Takeshi Shimizu<br/><br />
Retail Sales Manager: Akihide Ichimura<br/><br />
Sales Promotion: [[Osamu Sato]]<br/><br />
Public Relations Leader: Hiromi Seida<br/><br />
Technical Support: Takashi Shoji, Akihiro Etori, [[Osamu Ogata]], Toyoji Kurose<br/><br />
Localization Support: Representatives at IBPD, Aya Takeuchi, [[Shinobu Shindo]]<br/><br />
Product Management: Junichi Shimizu<br/><br />
Product Support: Akira Nishikawa, Hiroyuki Miyano, Yuki Takahashi, Daisuke Suzuki<br/><br />
Quality Control: Sunao Murayama, Yuji Nakamura, Kenji Oohashi<br/><br />
Support Team: Masayuki Takahashi, Kiyotaka Kondo, Yukihiro Taguchi<br/><br />
Software Manuals & Packaging: Yoshihiro Sakuta, Hisakazu Nakagawa, Hiroki Osawa, Takashi Nishimura, Tetsuya Honda, Colin Restall<br />
<br />
===Sega of America, Inc.===<br />
CEO: Naoya Tsurumi<br/><br />
President/COO: [[Simon Jeffery]]<br/><br />
VP of Product Development: David Cobb<br/><br />
Technical Director: Jez Sherlock<br/><br />
VP, Marketing: Scott Steinberg<br/><br />
Director, Marketing: Don Mesa<br/><br />
Producer: Justin Lambros<br/><br />
Producer Assistant: Marta Khosraw<br/><br />
PR: Anne-Marie Stein, One PR, Jeane Wong, One PR, Dana Whitney, One PR<br/><br />
Creative Services: Jen Groeling, Heather Luchetti, Bridget Oates<br/><br />
Head of Operations: Tom Dudley<br/><br />
Online: Chris Olson, Leri Greer, Mike Dobbins<br/><br />
Mastering Lab: Rey Buzon, Andrew Byrne, Rhianna Kellom<br/><br />
QA Manager: Deni Skeens<br/><br />
QA Supervisor: Josh Morton<br/><br />
Senior Test Lead: Shawn Dobbins<br/><br />
Project Lead: Lee Frohman<br/><br />
Assistant Lead: Chad Ginsburg<br/><br />
Testers: Chris Pierce, Jesse LaGrange, Andrew Thanyawatpokin, Peter Koenig<br/><br />
Compliancy Test Lead: Stephen Akana<br/><br />
Compliancy Assistant Lead: Lawrence Mann<br/><br />
Compliancy Testers: Andrew Weaver, Joe Floyd, John Belcher, Eduardo Camacho<br/><br />
Special Thanks: Beejey Enriquez, Kevin Frane, [[Takashi Iizuka]], [[Jason Kuo]], [[Keith Palmer]], Yosuke Moriya, Ben Harrison<br />
<br />
===4Kids Production, Inc.===<br />
Voice Directors: Christopher Collet, Julie Rath<br/><br />
Production Coordinator: Salvatore Oppedisano<br/><br />
Pro Tools Engineers: Suzy Goldish, Paul Grassini, Mike Knoblauch, Alon Namdar, Questar Welsh<br />
<br />
===Blindlight===<br />
Casting Director: Dawn Hershey, C.S.A.<br/><br />
Voice Director: Lisa Schaffer<br/><br />
VO Producer: Alexandra Dorris<br/><br />
Casting Assistant: Dave Lieber<br/><br />
Production Assistant: Wes Gleason<br/><br />
Recording Engineer: J. David Atherton<br />
<br />
===SEGA Europe, Ltd.===<br />
CEO: Naoya Tsurumi<br/><br />
President/COO: Mike Hayes<br/><br />
Development Director: Gary Dunn<br/><br />
Creative Director: Matthew Woodley<br/><br />
Director of European Marketing: Gary Knight<br/><br />
Head of Studio, Localisation: Kuniyo Matsumoto<br/><br />
Senior Producer, Localisation: Akiko Uchida<br/><br />
European PR: Lynn Daniel, Kerry Martyn<br/><br />
Senior Brand Manager - Japanese Studios: David Allen<br/><br />
International Brand Manager: Ben Chalmers-Stevens<br/><br />
Creative Services: Alison Warfield, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere<br/><br />
Head of Operations: Mark Simmons<br/><br />
Operations: Caroline Searle, Natalie Cooke<br/><br />
Online Services: Justin Moodie, Nina Ahmad, Bennie Booysen, Mike Evans, Romily Broad<br/><br />
Head of Development Services: Mark Le Breton<br/><br />
Master Tech. Group: John Hegarty, Jigar Patel<br/><br />
QA Supervisors: Marlon Grant, Stuart Arrowsmith<br/><br />
Senior Team Leads: Dominic Berzins, Julie Metior<br/><br />
Assistant Team Leads: Gabriel Ralls, Alex Humphries, Renée Teloka, Marlon Andall<br/><br />
Standards Coordinators: Mohammed Ajaib, Michael Hanley, Ali Hassan, Language Team Leads, Jean Baptiste Bagot, Sven Wittmaack<br />
<br />
Game Engine: Havok<br><br />
Sound Designed By: Dolby Digital 5.1<br><br />
<br />
:SWEET SWEET SWEET - 06 AKON MIX -<br />
:Lyrics : MIWA YOSHIDA<br />
:Music : [[Masato Nakamura|MASATO NAKAMURA]]<br />
:Arrangement : AKON0<br />
:MIWA YOSHIDA & Vocal, Backing Vocal, Vocal Arrangement <br />
:[[Masato Nakamura|MASATO NAKAMURA]] & Backing Vocals <br />
:AKON &. All Instruments Performance & Backing Vocals<br />
<br />
<br />
:SWEET DREAM - 06 AKON MIX -<br />
:Lyrics : MIWA YOSHIDA<br />
:Music : [[Masato Nakamura|MASATO NAKAMURA]]<br />
:Arrangement : AKON00<br />
:MIWA YOSHIDA & Vocal, Backing Vocal, Vocal Arrangement <br />
:[[Masato Nakamura|MASATO NAKAMURA]] & Backing Vocals <br />
:AKON &. All Instruments Performance & Backing Vocals<br />
<br />
<br />
:[[His World|HIS WORLD]].... [[Ali Tabatabaee]] & [[Matty Lewis]] from [[Zebrahead|ZEBRAHEAD]]<br />
:Music : [[Tomoya Ohtani]]<br />
:Words : [[Johnny Gioeli]] & [[Ali Tabatabaee]]<br />
:Strings Arrangement : Takahito Eguchi<br />
:Vocal Tracks Producer : [[Jun Senoue]]<br />
<br />
<br />
:[[All Hail Shadow|ALL HAIL SHADOW]].... [[Crush 40]]<br />
:Music : [[Jun Senoue]] & Mike Szuter<br />
:Words : Mike Szuter<br />
<br />
:[[Dreams of an Absolution|DREAMS OF AN ABSOLUTION]].... [[Lee Brotherton]]<br />
:Music : [[Mariko Nanba]]<br />
:Arrangement : [[Tomoya Ohtani]]<br />
:Vocals & Words : [[Lee Brotherton]]<br />
:Vocal Tracks Producer : [[Remix Factory]], UK<br />
<br />
<br />
:MY DESTINY.... Donna De Lory<br />
:Music : Mariko Nanba<br />
:Words : Candie Y<br />
:Arrangement : Takahito Eguchi<br />
:Vocal Tracks Producer : [[Jun Senoue]]<br />
<br />
Executive Management: [[Hiroyuki Miyazaki]], [[Masanao Maeda]], [[Hideki Okamura]]<br/><br />
Chief Producer: [[Takayuki Kawagoe]], [[Akinori Nishiyama]]<br/><br />
Executive Producer: [[Hisao Oguchi]]<br/><br />
Special Thanks to: All staff members and their families<br/><br />
Middleware Support: [[CRI Middleware Co. Ltd.]]<br/><br />
Technicalogy By: [[ADX]], [[Sofdec]]<br/><br />
Created By: [[Sonic Team]]<br><br />
Presented by: [[Sega]]<br/><br />
}}<br />
==Resources==<br />
===Original Sound Version Recordings===<br />
See [[Sonic the Hedgehog 2006 OSV]] for a download page.<br />
<br />
===Physical Scans===<br />
====Xbox 360 Version====<br />
{{Scanbox<br />
| console=Xbox 360<br />
| region=US<br />
| front=X360_sonicthehedgehog.jpg<br />
| disc=Sth06_360_us_disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=US (Platinum Family Hits)<br />
| front=STH_360_PFH_Cover.jpg<br />
| disc=STH_360_PFH_Disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=JP<br />
| front=Sth06 360 jp front.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=KR<br />
| front=Sonic06 360 kr cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=UK<br />
| front=Sth360-cover-eu.jpg<br />
| disc=sth06 360 eu cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=Xbox 360<br />
| region=FR<br />
| front=X360_sonicthehedgehog_fr.jpg<br />
| disc=sth06 360 eu cd.jpg<br />
| manual=<br />
}}<br />
<br />
====PlayStation 3 Version====<br />
{{Scanbox<br />
| console=PlayStation 3<br />
| region=US<br />
| front=STH_PS3_FOB.jpg<br />
| disc=sth06 ps3 us cd.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=EU<br />
| front=Sth06 ps3 eu cover.jpg<br />
| disc=Sth06 ps3 eu disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=JP<br />
| front=Sonic06_ps3_jp.jpg<br />
| disc=Sth06 ps3 jp disc.jpg<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=AU<br />
| front=Sth06 ps3 au cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=IT<br />
| front=Sonic06 ps3 it cover.jpg<br />
| disc=<br />
| manual=<br />
}}{{Scanbox<br />
| console=PlayStation 3<br />
| region=KR<br />
| front=Sonic06 ps3 kr cover.jpg<br />
| disc=<br />
| manual=<br />
}}<br />
<br />
==Artwork==<br />
<gallery ><br />
Image:S06_logo.png<br />
Image:Sonic06 1.png<br />
Image:Tails next.png<br />
Image:Knuckles06.png<br />
Image:Amy06.png<br />
Image:Next shadow.png<br />
Image:Next rouge.png<br />
Image:Omega06.png<br />
Image:Next silver 00.png<br />
Image:Blaze sonicth.png<br />
Image:Eggman 06 Final.png<br />
Image:Elise 2.png<br />
Image:Sonic06 2.png<br />
Image:Sonic06 3.png<br />
Image:Sonicrun 2006.png<br />
File:Sonic side up3b0000.jpg<br />
Image:Sonic06 art1.png<br />
Image:Sonic06 art2.png<br />
Image:Sonic06 cover art.png<br />
</gallery><br />
<br />
==Wallpaper==<br />
<gallery ><br />
Image:s06wp01_1280.jpg<br />
Image:s06wp02_1280.jpg<br />
Image:s06wp03_1280.jpg<br />
Image:s06wp04_1280.jpg<br />
Image:s06wp05_1280.jpg<br />
Image:s06wp06_1280.jpg<br />
Image:s06wp07_1280.jpg<br />
Image:s06wp08_1280.jpg<br />
Image:s06wp09_1280.jpg<br />
Image:s06wp10_1600.jpg<br />
Image:s06wp11_1600.jpg<br />
Image:s06wp12_1280.jpg<br />
Image:s06wp13_1280.jpg<br />
Image:s06wp14_1280.jpg<br />
Image:s06wp15_1280.jpg<br />
Image:s06wp16_1280.jpg<br />
</gallery><br />
<br />
==Trivia==<br />
*Originally, the store was going to feature a purchasable [[Gems (Sonic 2006)|gem]] that would allow the player to use [[Super Sonic]] in stages besides just the final one (similar to obtaining all seven [[Chaos Emeralds]] in ''[[Sonic 2]]'', ''[[Sonic 3]]'', and ''[[Sonic & Knuckles]]''), but this feature was removed from the final game, most likely because of its rushed development. The gem can still be accessed through hacking, but isn't fully functional.<br />
*Invincibility stars do not work for any character but Sonic. However, the stars disappear before your invulnerability runs out.<br />
*During [[Shadow the Hedgehog]]’s story, the [[Scepter of Darkness]] is mistakenly referred to as the “'''Book''' of Darkness” at one point.<br />
*Another audio blooper was left in near the end of Shadow the Hedgehog's story, when the [[G.U.N.]] Commander tells Shadow: “[[E-123 Ω|E-123]] has engaged [[Mephiles the Dark|Mephiles]]. Head to the [[Wave Ocean]].” He then mumbles to himself about the line and re-speaks it a second time, this time correctly: “E-123 has engaged Mephiles. Head to Wave Ocean immediately.”<br />
*Storywise, this is the only game to feature a villain who succeeded in killing [[Sonic the Hedgehog|Sonic]], albeit soon followed by his induced revival.<br />
*The instruction manual states that there are [[shield]]s in the game, but there aren’t any.<br />
*The manual also states that [[Miles "Tails" Prower|Tails]] and [[E-123 Ω|Omega]] can only fly until their Flight Meter depletes to zero. Neither character has a visible flight meter (and Omega can't even fly, only hover).<br />
*Finally, the manual also states that by collecting [[Chaos Drives]] and [[Light Cores]], Sonic can level up his equipped abilities. There are no level up mechanics in the game, and Chaos Drives do not make an appearance.<br />
*The E3 2006 version of the game’s main song “[[His World]]” is a remix of a track that was originally intended to be in the final game, but was scrapped for unknown reasons. Thus, this track was dubbed [http://www.youtube.com/watch?v=TbkRjjQwdLg&feature=related/ “His World—The Lost Instrumental”] by Sonic fans and people across the internet. An unreleased instrumental of “[[Dreams of an Absolution]]” also exists.<br />
*The song "Town Mission 4" shares a similar melody to the music from [http://megaman.wikia.com/wiki/Mega_Man_2 Mega Man 2]'s [http://megaman.wikia.com/wiki/Flash_Man Flash Man]stage.<br />
<br />
==External Links==<br />
* [http://www2.sega.com/gamesite/sonicnext/sonicnext_full/index.php Official Site]<br />
* [http://sonic.sega.jp/sonic/ Official Site] (Japanese)<br />
<br />
{{Sonic2006Omni}}<br />
{{SonicPS3games}}<br />
{{Sonic360games}}<br />
<br />
<br />
[[Category:PlayStation 3 games]]<br />
[[Category:Xbox 360 games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_Underground&diff=201454Sonic Underground2013-06-26T00:29:02Z<p>KusanagiShiro: /* Voice actors */</p>
<hr />
<div>: ''For the game, see [[Sonic Underground (LCD game)]].''<br />
{{TVBob<br />
|bobscreen=Sutitle.jpg<br />
|screenwidth=320<br />
|genre=<br />
|creator=[[DiC Entertainment]], [[Sega]] (characters)<br />
|country= United States, France<br />
|num_seasons=2<br />
|num_episodes=40<br />
|runtime=20-22 minutes<br />
|picture_format=4:3<br />
|first_aired=August 30, 1999<br />
|last_aired=May 4, 2000<br />
|preceded_by=[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]<br />
|followed_by=[[Sonic X]]<br />
|related=<br />
|website=<br />
|production_website=<br />
}}<br />
'''Sonic Underground''' is an animated television series that follows the adventures of [[Sonic the Hedgehog]], and his siblings [[Sonia the Hedgehog]] (his sister) and [[Manic the Hedgehog]] (his brother). Sonia is a magenta hedgehog, who wears a red and purple dress. Manic is a green hedgehog who is similar to Sonic in appearance beside the fact that he wears a red vest and his first two spines are replaced by spiky hair. It bared little continuity with the often convoluted Sonic universe — including previous animated series, and Sonic [[Sonic the Hedgehog (Archie)|comics]] and games - and, apart from Sonic and Robotnik, few established characters.<br />
<br />
The three are the children of [[Queen Aleena Hedgehog]] who was the original ruler of [[Mobius]] before [[Dr. Robotnik]] seized power. As They travel around Mobius they are chased by Dr. Robotnik and his bumbling bounty hunter sidekicks [[Sleet]] and [[Dingo]], who pursue the three because of a prophecy made by the Oracle of Delphius (a spoof of the Oracle of Delphi of Ancient Greece) - stating that the Queen's three children will one day find their mother and together end Robotnik's reign, becoming the rulers once more. <br />
<br />
The three siblings have magical amulets that not only change into musical instruments but change into weapons when the triplets are in perfect harmony with each other. Sonic's amulet is an electric guitar/gun, Sonia's amulet is a keyboard/gun, and Manic's amulet is a drum kit/earth controller. The three use the amulets not only to fight Robotnik's forces but also as instruments for their underground rock and roll band, "Sonic Underground". <br />
<br />
== Program History ==<br />
During the run up to the launch of the [[Dreamcast]], Sega heavily advertised all their big products. For Sonic, they contacted [[DiC Entertainment|DiC]], who previously made both ''[[SatAM]]'' and ''[[Adventures of Sonic the Hedgehog]]'', to make a new Sonic cartoon. Due to low popularity, ''Sonic Underground'' ran for only one season, 1998 to 1999. Since then, the show could be found on UPN's weekday morning lineup but eventually was taken off the air to make way for new programming.<br />
In some areas, Sonic Underground is still run on Saturdays and Sundays on ThisTv along with SatAm and AOSTH.<br />
==Voice actors==<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! Voice Actor (English)<br />
! Voice Actor (Japanese)<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]/[[Samuel Vincent]] (singing voice)<br />
|[[Keiko Toda]]<br />
|-<br />
|[[Sonia the Hedgehog]]<br />
|[[Jaleel White]]/[[Louise Vallance]] (singing voice)<br />
|[[Keiko Toda]]<br />
|-<br />
|[[Manic the Hedgehog]]<br />
|[[Jaleel White]]/[[Tyley Ross]] (singing voice)<br />
|[[Megumi Ogata]]<br />
|-<br />
|[[Sleet]]/[[Athair]]<br />
|[[Maurice LaMarche]]<br />
|-<br />
|[[Doctor Robotnik]]<br />
|[[Gary Chalk]]<br />
|-<br />
|[[Queen Aleena Hedgehog]]<br />
|[[Gail Webster]]<br />
|-<br />
|[[Dingo]]<br />
|[[Peter Wilds]]<br />
|-<br />
|[[Knuckles the Echidna]]<br />
|[[Brian Drummond]]<br />
|}<br />
<br />
==Video Releases==<br />
*'''Complete Series: Volume 1''': Contains 20 episodes, 20 music videos, Robby London interview, and concept art.<br />
*'''Complete Series: Volume 2''': Contains 20 episodes and several music videos.<br />
*'''Beginnings & 9 Other Episodes''':<br />
*'''Country Crisis & 9 Other Episodes''':<br />
*'''Dr. Robotniks Revenge'''<br />
*'''Ready, Aim, Sonic''': Contains 4 episodes: Come Out Wherever You Are, Bug, The Big Melt, and The Art of Destruction.<br />
*'''Secrets of the Chaos Emerald''': Contains four episodes. Friend Or Foe, Flying Fortress, No Hedgehog Is an Island, and New Echidna in Town.<br />
*'''Sonic to the Rescue''': Contains 4 episodes. The Deepest Fear, Last Resort, Head Games, and Dunes Day.<br />
*'''The Queen Aleena Chronicles''': Contains 4 episodes. Wedding Bell Blues, To Catch a Queen, The Jewel of the Crown, and Country Crisis.<br />
*'''When in Rome & 9 Other Episodes''':<br />
*'''Who Do You Think You Are? & 9 Other Episodes''':<br />
<br />
===Box Scans===<br />
<br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:Art1SU.png|x150px]]<br><br>'''Clean artwork'''<br><br />
</div></div><br />
<div class="thumb" style="width:180px;float:left;margin-left:20px"><div>[[Image:Art2SU.png|x150px]]<br><br>'''Clean artwork'''<br><br />
</div></div><br />
{{clear}}<br />
====DVD====<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Complete Series (Vol 1)<br />
| front=SonicUnderground Vol1.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Complete Series (Vol 2)<br />
| front=SonicUnderground Vol2.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Beginnings<br />
| front=SonicUnderground BeginningsN9OtherEpisodes.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Country Crisis<br />
| front=Sonic Underground CountryCrisisN9OtherEpisodes.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Dr. Robotnik's Revenge<br />
| front=SonicUnderground DrRobotniksRevenge.JPG<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Ready, Aim, Sonic<br />
| front=SonicUnderground ReadyAimSonic.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Secrets of the Chaos Emerald<br />
| front=SonicUnderground SecretsoftheChaosEmerald.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic to the Rescue<br />
| front=SonicUnderground SonictotheRescue.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>The Queen Aleena Chronicles<br />
| front=SonicUnderground TheQueenAleenaChronicles.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>When in Rome<br />
| front=SonicUnderground WhenInRomeN9OtherEpisodes.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Who Do You Think You Are?<br />
| front=SonicUnderground WhoDoYouThinkYouAreN9OtherEpisodes.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=UK<br>Volume 1<br />
| front=SonUG_UK_DVD_Vol-1.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=UK<br>Volume 2<br />
| front=SonUG_UK_DVD_Vol-2.jpg<br />
| item1=SonUG_UK_DVD_Vol-2a.jpg<br />
| item1name=Alt Box Art<br />
}}{{scanbox<br />
| console=DVD<br />
| region=UK<br>Volume 3<br />
| front=SonUG_UK_DVD_Vol-3.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=AU<br>Complete Series (Vol 1)<br />
| front=Sonic Underground Vol1 Aus Cover.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=AU<br>Complete Series (Vol 2)<br />
| front=Sonic Underground Vol2 Aus Cover.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=AU<br>Complete Series (Vol 3)<br />
| front=Sonic Underground Vol3 Aus Cover.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=FR<br>Complete Series<br />
| front=SonUG_FR_DVD_Vol-1.jpg<br />
}}<br />
<br />
====VHS====<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Dr. Robotnik's Revenge<br />
| front=SonicUnderground DrRobotnik'sRevenge.jpg<br />
}}{{scanbox<br />
| console=VHS<br />
| region=UK<br>Volume 1<br />
| front=SonUG_UK_VHS_Vol-1.jpg<br />
}}<br />
<br />
==External links==<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Sonic_Underground/index.html Sonic Underground]'' at the Big Cartoon DataBase<br />
<br />
{{SoUndEps}}<br />
[[Category:Television]]<br />
[[Category:Sonic Underground| ]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Adventures_of_Sonic_the_Hedgehog&diff=201453Adventures of Sonic the Hedgehog2013-06-26T00:27:43Z<p>KusanagiShiro: /* Voice Cast */</p>
<hr />
<div>{{TVBob<br />
|bobscreen = AoStHtitle.jpg<br />
|screenwidth = 300<br />
|genre = Animated series, Adventure, Slapstick comedy<br />
|creator = [[DiC Entertainment]], [[wikipedia:Bohbot Kids Network|Bohbot Kids Network]], [[Sonic Team]]/[[Sega]] (characters)<br />
|studio = [[TMS Entertainment]] (overseas animation for some episodes)<br />
|country = United States, France, Japan<br />
|language = English, French<br />
|num_episodes = 65 + Special<br />
|runtime = 22:05<br />
|first_aired = September 6, 1993<br />
|last_aired = December 3, 1993 <br />
|preceded_by = <br />
|followed_by = ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''<br />
|related = <br />
|website = <br />
|production_website = http://www.bknkids.com/sonic.shtml<br />
}}<br />
'''''Adventures of Sonic the Hedgehog''''' (occasionally shortened to '''''AoStH''''') is an American animated television series created by [[DiC Entertainment]]. First airing on September 6th, 1993, the series (along with its darker, network-broadcast sister show ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'') was the face of the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]] franchise through the mid-90's. Focusing more on slapstick humor and cheap gags as opposed to the more story-driven ''Sonic the Hedgehog'', the series has nevertheless gained its own distinct fanbase. Being originally packaged and sold as a syndicated series, the program continues to air on numerous stations across the globe, a continued testament to the character's popularity.<br />
<br />
The setting and characters of the show also served as the inspiration for the [[sega:Sega Mega Drive|Sega Mega Drive]] game ''[[Dr. Robotnik's Mean Bean Machine]]'', a localized version of the puzzle-game ''[[sega:Puyo Puyo|Puyo Puyo]]'' utilizing the design of [[Dr. Eggman|Dr. Robotnik]] that populated western media, especially in Europe and Australia.<br />
<br />
==Series Premise==<br />
[[File:Sonictailsandatable.jpg|thumb|190px|Sonic and "Tails" along with reoccurring characters Breezie and Wes Weasley.]]<br />
Each episode of ''Adventures of Sonic the Hedgehog'' follows the exploits of the titular hero [[Sonic the Hedgehog|Sonic]] and his best friend [[Miles "Tails" Prower]] as they have various adventures across the planet [[Mobius]]. More often than not, these adventures pit the duo against the nefarious [[Dr. Eggman|Dr. Ivo Robotnik]] and his mechanical henchmen, [[Scratch]], [[Grounder (AoStH)|Grounder]], and occasionally [[Coconuts (AoStH)|Coconuts]], along with a variety of other occasional and one-shot robots the mad doctor builds over the course of the series.<br />
<br />
Though it is never explained how Robotnik and Sonic first met, or what plans the blue blur spoiled, the first episode produced for the series introduces the main robotic henchmen, the pair of Scratch and Grounder. Designed to be the leaders of the [[The Super Special Sonic Search and Smash Squad!|Super Special Sonic Search and Smash Squad]], the duo were meant to be just as smart and cunning as Robotnik believes himself to be, although every time without fail Sonic is able to put a stop not only to his henchmen, but to Robotnik's every scheme. The occasional third member of the robot underlings, Coconuts, was for some reason demoted to a janitorial position, and since has done nothing but plotted how to not only capture Sonic but beat Scratch and Grounder to the punch, wanting to one day become the head of the S.S.S.S.S. Squad. Though the episodes like to play around with the fact that Coconuts is actually more intelligent than Scratch and Grounder, and can even look beyond Sonic's frequent disguises, Coconuts is still unable to get his way. If he makes any headway whatsoever and receives the promotion he seeks, he loses it before the episode is over, restoring the status quo.<br />
<br />
Due to it's lose continuity and standalone episode format, more often than not actions happen for the sake of happening, with little ever being explained or followed up on. However, there are moments when history is expanded upon, such as the episode "[[Tails' New Home]]" which explains how Sonic first met "Tails," the young fox being an orphan and thinking he was a bird due to his ability to fly. There is also quite a bit of focus on Robotnik's history and parentage, such as the pinning over a [[Best Hedgehog|schoolyard crush]], the desire to [[Robotnik Junior|build himself a son]] to continue his legacy, and the continued appearances of his [[Momma Robotnik's Birthday|crazed mother]].<br />
<br />
There are also a handful of characters that appear multiple times over the course of the series that are not part of the main cast, such as the good-intentioned yet absentminded [[Professor Von Schlemmer]], the Phil Silvers-inspired salesman [[Wes Weasley]], the robotic female hedgehog [[Breezie]] and [[Professor Caninestein]], who is an essential part of the four part [[Chaos Emerald]] saga that begins in "[[Blackbot the Pirate]]."<br />
<br />
==Production History==<br />
[[File:Robotnikmodel2.jpg|thumb|190px|Model sheet of Dr. Robotnik from the show.]]<br />
With the success of the first two Sonic games, [[sega:Sega|Sega]] wanted to capitalize on the marketability of their mascot, and strike while the iron was hot. Recalling how such rivals as the Mario series had gone about promoting themselves, Sega of America contacted the American animation studio [[DiC Entertainment]] to develop a television program using the main cast of their gaming franchise. Having previously done ''[[wiki:The Super Marios Bros. Super Show!|The Super Mario Bros. Super Show]]'', ''[[wiki:The Legend of Zelda (TV series)|The Legend of Zelda]]'' and ''[[wiki:Captain N: The Game Master]]'', it only made sense for the studio to begin work on yet another video game-based cartoon.<br />
<br />
One key player recruited by DiC was cartoonist Milton Knight, a relative newcomer to the industry tasked with designing the characters and being in charge of storyboarding for many of the episodes. Though the look of Sonic and "Tails" were relatively close to how they had been portrayed in the west, the character of Dr. Robotnik was completely redesigned. Exaggerating features such as his weight, his mustache and being given a greater eyespace than his Japanese counterpart to promote expressiveness, Milton Knight also gave a great deal of focus to the physical and emotional state of Robotnik.<br />
<br />
{{quote|1=Robotnik is...the perfect image of self love...He's not perfect, he's imperfect...his full blown belief in himself. He is actually extremely excited by the fact that he exists, and the fact the others do not feel the same way simply spurns him on to greater heights of villainy. He is jealous of the hedgehog - why should he get the applause? Give it to Robotnik! He really believes in his own romantic self and...his sexiness.|2=Milton Knight, ''Adventures of Sonic the Hedgehog'' Storyboard Artist[http://www.youtube.com/watch?v=YYccr7YqCrs]}}<br />
[[File:Robotnikmodel1new.jpg|thumb|190px|A detailed model sheet of Robotnik's head.]]<br />
Transforming him into "Animation's Sexiest Fat Man!," Robotnik became just as important a focus in the show as the title character, Knight not wanting Robotnik to be a stale, generic villain but an intriguing and (most importantly) funny character in his own right. Though initially voiced by Jim Cummings in the unaired pilot, [[Long John Baldry]], a British crooner from the 60's and 70's was given the role once production for the show went underway, his expressive delivery matching the character's intent in the show. Cummings would go on to voice Robotnik in the darker Saturday morning program.<br />
<br />
With the development of the initial pilot, DiC secured [[Jaleel White]] to voice Sonic in an attempt to help sell the show to ABC, the actor at the time portraying the part of Steve Urkel in the highly successful sitcom ''[[wiki:Family Matters|Family Matters]]''. Though the pilot was far closer to the game aesthetic than any subsequent offer by DiC, the ABC network turned down the pilot. Still wanting a program staring Sonic on their weekend lineup, the network asked DiC to retool the format and make it slightly more plot-driven to appeal to a Saturday-morning audience. Instead of throwing out the work they had already done on the show, however, DiC decided to continue work on the ''Adventures of Sonic the Hedgehog'' concept, turning it into a syndicated series while another group began developing what would become ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''.<br />
<br />
Though the two shows were done by the same animation house at the same time, production for the two remained separate entities. There was very little contact between either side, and the team behind ''Adventures'' never felt like they were in direct competition with the other show, as they both were doing vastly different things.[http://www.toonzone.net/news/articles/18227/pierre-de-celles-on-animating-sonic-the-hedgehog-and-other-tales] One notable moment where the two attempted to interact was when the writing team of [[Ben Hurst]] and [[Pat Allee]] of the Saturday morning show pitched an idea to the story editors of ''Adventures'' for an episode. Though what the episode could have been about has never been said, the outline was ultimately never used.<br />
<br />
One of the more memorable aspects of the show were the "Sonic Says" segments featured at the end of each episode. To help fulfill a quota of educational television on broadcast stations, these segments were planned from the beginning, an early form appearing in the original pilot animation. However, as other countries did not have the same laws over what needed to be broadcast, the segments were removed from their airings in the U.K., including any releases on VHS. However, when the series was later re-aired years later, the segments were restored, and have been included on the DVD releases in the United Kingdom.<br />
<br />
After the completion of the 65 episodes necessary to keep the show in syndicated rotation, production ceased, DiC's resources instead focused on the second season of ''Sonic the Hedgehog''. The characters and settings were revisited when a Christmas special was commissioned in 1996. Featuring a cameo by the original pink-hued [[Princess Sally Acorn]], the episode was originally meant to be titled "An X-Tremely Sonic Christmas" to tie in with the upcoming [[sega:Sega Saturn|Sega Saturn]] game ''[[Sonic X-treme]]''. In the wake of that game's cancellation, the name of the episode was changed to "[[Sonic Christmas Blast]]" to reference the game ''[[Sonic 3D: Flickies' Island]]'', which was called ''Sonic 3D Blast'' in the United States.<br />
<br />
==Airing History==<br />
[[File:AoStH Promo Poster.jpg|thumb|190px|A promotional poster using a frame from the unaired pilot.]]<br />
Premiering on September 6th, 1993, the 65-episode syndicated show began its run in the United States, appearing on numerous weekday cartoon blocks including those owned by ABC. After its initial run ended in 1995, the series would begin airing on the USA Network, appearing in the "USA Cartoon Express" and the "USA Action Extreme Team" programming blocks, often paired with its sister show ''Sonic the Hedgehog''. In 1998, the series found a home on Toon Disney, sometimes being part of the "Chillin' with the Villains" block. The series remained on the network until 2002. It was later broadcasted on the This TV network from 2010 until late 2011, only airing 25 episodes.<br />
<br />
In the United Kingdom, the program was originally aired on Channel 4, remaining in rotation until 1997. The show was also aired on The Children's Channel from 1995-1998, and was aired in its entirety on POP! starting in 2004. In was briefly found on ITV2 in 2005, and also aired on CBBC from 1994 to 2002. It can currently be found on CITV and KidsCo.<br />
<br />
The show has also aired in Sweden on Filmnet and TV3, the Netherlands on RTL4, Argentina on PakaPaka, Australia on Network Ten and ABC, France on France 3 and France 5, and in Greece, Germany, the Czech Republic and Russia, still airing in many of those countries. In Germany, the title of show was called ''Sonic der irre Igel'', literally translating into ''Sonic the Insane Hedgehog''. The series also has a home on YTV in Canada.<br />
<br />
==Voice Cast==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! Voice Actor (English)<br />
! Voice Actor (Japanese)<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]<br />
|[[Kappei Yamaguchi]]<br />
|-<br />
|[[Miles "Tails" Prower]]<br />
|[[Christopher Evan Welch]]/<br/>[[Chris Turner]] (Sonic Christmas Blast)<br />
|[[Nariko Fujieda]]<br />
|-<br />
|[[Doctor Ivo Robotnik]]<br />
|[[Long John Baldry]]<br />
|[[Koichi Hashimoto]]<br />
|-<br />
|[[Grounder]], Additional Voices<br />
|[[Gary Chalk]]<br />
|[[Kouki Miyata]]<br />
|-<br />
|[[Scratch]]<br />
|[[Phil Hayes]]<br />
|[[Saburou Bouya]]<br />
|-<br />
|[[Coconuts (AoStH)|Coconuts]], Additional Voices<br />
|[[Ian James Corlett]]<br />
|[[Ryuusei Nakao]]<br />
|-<br />
|Narrator (pilot episode)<br />
|[[Gary Owens]]<br />
|-<br />
|Doctor Ivo Robotnik and <br/>Scratch (pilot episode)<br />
|[[Jim Cummings]]<br />
|}<br />
<br />
==Episode Guide==<br />
<br />
{{Main|List of Adventures of Sonic the Hedgehog episodes}}<br />
<br />
==Video Releases==<br />
<br />
Initial home video releases for the series were done on VHS, the industry standard at the time. Beginning in 1993 and continuing through 1994, numerous tapes were released in both the United States and the United Kingdom, the later having more episodes released. The final episode produced would also be the last released on VHS, the Christmas special not seeing home release until 2001. The series would later get a proper DVD release by Shout! Factory starting in 2007, when the first volume of 22 episodes was released in the United States. The next set would be released the following year, the final episodes not seeing the light of day until 2010, the third volume released exclusively through their website. The entire series was also released in the U.K. (minus "Christmas Blast") in 2007, but without the special features found in the U.S. release. The sixty-five syndicated episodes were once also released in France by Declic Images over four volumes, containing only the French audio.<br />
<br />
Numerous single disc releases have also been released since the first volume in the U.S., each containing a handful of episodes based around a specific theme. Produced by NCircle, they are meant to be impulse purchases for casual fans as opposed to the collector sets containing the entire series.<br />
<br />
===DVD===<br />
<br />
* '''Complete Series Vol. 1''' (U.S., 7/17/2007): Contains the first twenty-two episodes, Interview with Milton Knight, How to Draw Sonic the Hedgehog<br />
* '''Complete Series Vol. 2''' (U.S., 12/9/2008): Contains the next twenty-two episodes, How to Draw Dr. Ivo Robotnik<br />
* '''Complete Series Vol. 3''' (U.S., 3/16/2010): Contains the final twenty-one episodes, "Sonic Christmas Blast," How to Draw Miles "Tails" Prower<br />
* '''Super Mario Bros. 3/AoStH Box Set''' (U.S., 2007): Contains the contents of '''Complete Series Vol. 1''' along with the contents of the Super Mario Bros. 3 Show boxset<br />
* '''The Complete Series''' (U.K., 2007): Contains all sixty-five episodes<br />
* '''Les aventures de Sonic 1''' (France, 1/15/2010): Contains the first seventeen episodes<br />
* '''Les aventures de Sonic 2''' (France, 1/15/2010): Contains the next sixteen episodes<br />
* '''Les aventures de Sonic 3''' (France, 4/30/2010): Contains the next sixteen episodes<br />
* '''Les aventures de Sonic 4''' (France, 4/30/2010): Contains the final sixteen episodes<br />
* '''Robotnik Strikes Back''' (2008): Contains four episodes: "High Stakes Sonic," "Sonic's Song," "So Long Sucker" and "Pseudo Sonic"<br />
* '''The Fastest Thing in Time''' (2008): Contains four episodes: "Blackbot the Pirate," "'Hog of the Hound Table," "Robotnik's Pyramid Scheme" and "Prehistoric Sonic"<br />
* '''Robotnik Family Values''' (2009): Contains four episodes: "Momma Robotnik's Birthday," "Robotnik Jr.," "Sonic the Matchmaker" and "Momma Robotnik Returns"<br />
* '''Robots Attack!''' (2009): Contains four episodes: "Grounder the Genius," "Sno Problem," "Full Tilt Tails" and "The Coachnik"<br />
* '''Sonic the Hero''' (2009): Contains four episodes: "Over the Hill Hero," "Mass Transit Trouble," "Robolympics" and "The Mobius 5000"<br />
* '''Tall Tails''' (2009): Contains four episodes: "Trail of the Missing Tails," "Too Tall Tails," "Tails' New Home" and "Tails in Charge"<br />
* '''The Best of''' (2009): Contains seven episodes: "Black Bot the Pirate," "Pseudo Sonic," "Too Tall Tails," "Sonic the Matchmaker," "Slowwww Going," "Road Hog" and "Force Three From Mobius"<br />
* '''Sonic Christmas Blast''' (2009): Contains four episodes: "Sonic Christmas Blast" and three episodes from the series ''[[Sonic Underground]]''<br />
* '''Sonic Who?''' (2010): Contains four episodes: "Birth of a Salesman," "Musta Been a Beautiful Baby," "Magnificent Sonic" and "Robo-Ninjas"<br />
* '''Let's Race''' (2010): Contains four episodes: "Super Special Sonic Search & Smash Squad," "The Robotnik Express," "Mad Mike, Da Bear Warrior" and "Road Hog"<br />
* '''Sonic Mega Mix''' (2011): Contains seven episodes: "Spaceman Sonic," "The Little Merhog," "Fast and Easy," two episodes from ''Sonic Underground'' and two episodes from ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''<br />
* '''Sonic Search & Smash Squad''' (U.K., 2007): Contains four episodes: "The Super Special Sonic Search and Smash Squad!", "Subterranean Sonic," "Lovesick Sonic" and "Slowwww Going."<br />
* '''High Stakes Sonic''' (U.K., 2007): Contains four episodes: "High Stakes Sonic," "Sonic Breakout," "Trail of the Missing Tails" and "Close Encounter of the Sonic Kind."<br />
* '''Momma Robotnik's Birthday''' (U.K., 2007): Contains four episodes" "Momma Robotnik's Birthday," "Big Daddy," "Sonic's Song" and "Birth of a Salesman."<br />
* '''Best Hedgehog''' (U.K., 2007): Contains four episodes: "Best Hedgehog," "The Robotnik Express," "Too Tall Tails" and "Tail's New Home."<br />
* '''La course de Noël''' (France, 2000): Contains "Le père Noël est une doublure", the French version of "Sonic Christmas Blast"<br />
<br />
===VHS===<br />
<br />
* '''Super Special Sonic Search and Smash Squad''' (U.S., 1993): Contains two episodes: "Super Special Sonic Search & Smash Squad" and "Sonic Breakout"<br />
* '''Slowwww Going''' (U.S., 1993): Contains two episodes: "Slowwww Going" and "Over the Hill Hero"<br />
* '''Sonic's Song''' (U.S., 1994): Contains two episodes: "Sonic's Song" and "Best Hedgehog"<br />
* '''Robotnik Express''' (U.S., 1994): Contains two episodes: "Robotnik Express" and "Tails' New Home"<br />
* '''Grounder the Genius''' (U.S., 1994): Contains two episodes: "Grounder the Genius" and "Blank-Headed Eagle"<br />
* '''Road Hog''' (U.S., 1994): Contains two episodes: "Road Hog" and "Tails in Charge"<br />
* '''Sonic Christmas Blast''' (U.S., 2001): Contains one episode: "Sonic Christmas Blast"<br />
* '''Volume 1''' (U.K., 1993): Contains three episodes: "Sonic Search and Smash Squad," "Subterranean Sonic" and "Lovesick Sonic"<br />
* '''Volume 2''' (U.K., 1994): Contains three episodes: "Best Hedgehog," "The Robotnik Express" and "The Birth of the Salesman"<br />
*'''Volume 3''' (U.K., 1994): Contains three episodes: "Too Tall Tails," "Big Daddy" and "Tails New Home"<br />
*'''Volume 4''' (U.K., 1994): Contains four episodes: "Close Encounters of a Sonic Kind," "Sno Problem," "Tails In Charge" and "Grounder The Genius"<br />
*'''Volume 5''' (U.K., 1994): Contains five episodes: "Blackbot the Pirate," "Hedgehog of the Hound Table," "Robotnik's Pyramid Scheme," "Prehistoric Sonic" and "Trail of the Missing Tails"<br />
*'''Volume 6''' (U.K., 1994): Contains three episodes: "Honey I Shrunk the Hedgehog," "The Mobius 5,000" and "Spaceman Sonic"<br />
* '''High Stakes Sonic''' (UK): Contains two episodes: "High Stakes Sonic" and "Sonic Breakout"<br />
* '''Momma Robotnik's Birthday''' (UK): Contains one episode: "Momma Robotnik's Birthday"<br />
*'''The Biggest Ever Video''' (U.K.): Contains nine episodes: "Road Hog," "Robolympics," "The Little Merhog," "Birth Of A Salesman," "Robotnik's Rival," "Tails' New Home," "Love Sick Sonic," "Sonically Ever After" and "Hero Of The Year"<br />
* '''Les aventures de Sonic the Hedgehog''' (France): Contains two episodes: "The Super Special Sonic Search and Smash Squad!" and "Trail of the Missing Tails"<br />
<br />
==Box Art==<br />
<br />
===DVD===<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Complete Series: Volume 1<br />
| front=AdventuresofSonictheHedgehog Vol1.jpg<br />
| item1=AdventuresofSonictheHedgehog DVD1Insert.jpg<br />
| item1name=Insert 1<br />
| item2=AdventuresofSonictheHedgehog DVD2Insert.jpg<br />
| item2name=Insert 2<br />
| item3=AdventuresofSonictheHedgehog Vol1 Disc 1.jpg<br />
| item3name=Disc 1<br />
| item4=AdventuresofSonictheHedgehog Vol1 Disc 2.jpg<br />
| item4name=Disc 2<br />
| item5=AdventuresofSonictheHedgehog Vol1 Disc 3.jpg<br />
| item5name=Disc 3<br />
| item6=AdventuresofSonictheHedgehog Vol1 Disc 4.jpg<br />
| item6name=Disc 4<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Complete Series: Volume 2<br />
| front=AdventuresofSonictheHedgehog Vol2.jpg<br />
| item1=AdventuresofSonictheHedgehog Vol2 DVD1Insert.jpg<br />
| item1name=Insert 1<br />
| item2=AdventuresofSonictheHedgehog Vol2 DVD2Insert.jpg<br />
| item2name=Insert 2<br />
| item3=AdventuresofSonictheHedgehog Vol2 Disc 1.jpg<br />
| item3name=Disc 1<br />
| item4=AdventuresofSonictheHedgehog Vol2 Disc 2.jpg<br />
| item4name=Disc 2<br />
| item5=AdventuresofSonictheHedgehog Vol2 Disc 3.jpg<br />
| item5name=Disc 3<br />
| item6=AdventuresofSonictheHedgehog Vol2 Disc 4.jpg<br />
| item6name=Disc 4<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Complete Series: Volume 3<br />
| front=AoStH_USA_DVD_Vol-3.jpg<br />
| item1=AdventuresofSonictheHedgehog Vol3 Disc 1.jpg<br />
| item1name=Disc 1<br />
| item2=AdventuresofSonictheHedgehog Vol3 Disc 2.jpg<br />
| item2name=Disc 2<br />
| item3=AdventuresofSonictheHedgehog Vol3 Disc 3.jpg<br />
| item3name=Disc 3<br />
| item4=AdventuresofSonictheHedgehog Vol3 Disc 4.jpg<br />
| item4name=Disc 4<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Super Mario Bros. 3/AoStH Box Set<br />
| front=AdventuresofSonictheHedgehog SMB3.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Christmas Blast<br />
| front=Sonic_Christmas_Blast_DVD.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Robotnik Family Values<br />
| front=AdventuresofSonictheHedgehog RobotnikFamilyValues.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Robotnik Strikes Back<br />
| front=AdventuresofSonictheHedgehog RobotnikStrikesBack.JPG<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Robots Attack<br />
| front=AdventuresofSonictheHedgehog RobotsAttack.JPG<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic the Hero<br />
| front=AdventuresofSonictheHedgehog SonictheHero.jpg<br />
| disc=Sonic The Hero Disc.JPG<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Tall Tails<br />
| front=AdventuresofSonictheHedgehog TallTails.jpg<br />
| disc=Tall Tails Disc.JPG<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>The Fastest Thing in Time<br />
| front=AdventuresofSonictheHedgehog TheFastestThingInTime.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>The Best Of<br />
| front=AdventuresofSonictheHedgehog BestOf.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Who?<br />
| front=AoStH_USA_DVD_Vol-4.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>Let's Race<br />
| front=AoStH_USA_DVD_Vol-5.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>The Complete Series<br />
| front=AoStH_UK_DVD_Complete.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>Sonic Search & Smash Squad<br />
| front=AoStH_UK_DVD_Vol-1.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>High Stakes Sonic<br />
| front=AoStH_UK_DVD_Vol-2.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>Momma Robotnik's Birthday<br />
| front=AoStH_UK_DVD_Vol-3.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>Best Hedgehog<br />
| front=AoStH_UK_DVD_Vol-4.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=France<br>Les aventures de Sonic 1<br />
| front=Frenchaosth1.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=France<br>Les aventures de Sonic 2<br />
| front=Frenchaosth2.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=France<br>Les aventures de Sonic 3<br />
| front=Frenchaosth3.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=France<br>Les aventures de Sonic 4<br />
| front=Frenchaosth4.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=France<br>La course de Noël<br />
| front=Jaquettedvd.jpg<br />
}}<br />
<br />
===VHS===<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Special Sonic Search & Smash Squad<br />
| front=AoStH_USA_VHS_Vol-1.jpeg<br />
}}<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Slowwww Going<br />
| front=AdventuresofSonictheHedgehog SlowwwwGoing.JPG<br />
}}<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic's Song<br />
| front=AdventuresofSonictheHedgehog Sonic'sSong.JPG<br />
}}<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Robotnik Express<br />
| front=AdventuresofSonictheHedgehog RobotnikExpress.JPG<br />
}}<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Grounder the Genius<br />
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| region=UK<br>Momma Robotnik's Birthday<br />
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| region=UK<br>The Biggest Ever Video<br />
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<br />
==Miscellaneous==<br />
<br />
* During the production of the original 65 episodes of ''Adventures of Sonic the Hedgehog'', the voice of Miles "Tails" Prower was provided by [[Christopher Evan Welch]], who was eleven years old at the time. When production on the Christmas special "[[Sonic Christmas Blast]]" began in 1996, DiC was forced to recast the part, the now 14 year old Chris' voice having changed.<br />
* The television series served not only as inspiration for ''[[Dr. Robotnik's Mean Bean Machine]]'' but was also used as a source in the American-produced ''[[Sonic the Hedgehog Spinball]]'', the character of Scratch making a cameo in the bonus round stages of the game.<br />
* Though the comic series ''[[Sonic the Hedgehog (Archie comic)|Sonic the Hedgehog]]'' by [[Archie Comics]] used the Saturday morning series as their primary source through most of its lifespan, early issues were also based on the syndicated series, the characters of Scratch, Grounder and Coconuts appearing and the plotlines containing the same tounge-in-cheek, slapstick-ish humor. The influence was so great in these early days that the episode [[Pseudo Sonic]] was adapted into the [[Sonic the Hedgehog 009 (Archie)|ninth issue]] of the comic book.<br />
* ''Adventures'' is the only Sonic show produced by DiC to use any music from the games, the classic title screen music from the first two Mega Drive titles being incorporated throughout the show, including its own opening theme music.<br />
* While most international versions of the show used the theme found in the English-language version, the Italian and French versions of the program had an original theme complete with lyrics. [http://www.youtube.com/watch?v=dz82nH4rgjg Italian], [http://www.youtube.com/watch?v=sDz7uDXDUo8 French]. The French version is a rough translation of the Italian version, which was composed by Alessandra Valeri Manera, for the Fininvest (now Mediaset) group, known for replacing openings and ending of most TV shows.<br />
* Due to the off-the-wall nature of the program, the series has taken on a new life on the Internet, clips from the show being adapted into numerous [[Sonic YTMND fad|Internet fads]] on such sites as YouTube.<br />
<br />
==External Links==<br />
<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Adventures_of_Sonic_the_Hedgehog/index.html Adventures of Sonic the Hedgehog]'' at the Big Cartoon DataBase<br />
* ''[http://www.tv.com/the-adventures-of-sonic-the-hedgehog/show/2385/episode_listings.html?season=1&tag=nav_bar;1 Adventures of Sonic the Hedgehog]'' at TV.com<br />
* [http://www.miltonknight.net/animation.html Animation] - A section of Milton Knight's official website, covering his animation work including that done on ''Adventures of Sonic the Hedgehog''.<br />
* [http://www.youtube.com/watch?v=XzUJAk0VjzM AoStH Model Sheets] - A video showcasing a collection of model sheets related to the show. Put together by Alex Slingsby.<br />
<br />
{{AoStHSeason1P1}}<br />
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<br />
[[Category:Television]]<br />
[[Category:Adventures of Sonic the Hedgehog]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(TV_series)&diff=201452Sonic the Hedgehog (TV series)2013-06-26T00:26:07Z<p>KusanagiShiro: /* Voice Cast */</p>
<hr />
<div>{{TVBob<br />
| bobscreen = SatAM Title Screen.jpg<br />
| screenwidth = 300<br />
| genre = Science fiction / Action-adventure<br />
| creator = [[DiC Entertainment]]<br />
| country = USA<br />
| language = English<br />
| num_seasons = 2<br />
| num_episodes = 26<br />
| runtime = 20-22 minutes<br />
| company = [[DIC Entertainment]]<br>[[Sega Corporation]] (characters)<br />
| first_aired = September 18, 1993<br />
| last_aired = December 3, 1994<br />
| preceded_by = [[Adventures of Sonic the Hedgehog]]<br />
| followed_by = [[Sonic Underground]]<br />
| production_website = http://www.cjar.com/cj_shows_sonichedgehog.php<br />
}}<br />
'''''Sonic the Hedgehog''''' (also referred to as '''''SatAM''''' within the fanbase) is an American animated television series created by DiC Entertainment. First airing on September 18th, 1993, the series (along with its lighter, syndicated sister show ''[[Adventures of Sonic the Hedgehog]]'') was the face of the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]] franchise through the mid-90's. Especially in America, characters such as [[Princess Sally Acorn]] and [[Rotor Walrus]] became just as familiar as [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower]], even if they were never featured as characters in the games.<br />
<br />
Though canceled after only two seasons, the show maintains a cult following, with a rabid fanbase that continues to dig into the history of the show and dream of the day when the second season's cliffhanger can be resolved on screen.<br />
<br />
The setting and characters of the show served as the foundation for the Archie-produced comic series ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'', although the comic would also take elements from ''Adventures of Sonic the Hedgehog'' and the original video game series. The show was also dubbed into Japanese, airing on TV Tokyo.<br />
<br />
<br />
==Series Premise==<br />
<br />
[[Image:Promo cell 2.jpg|thumb|190px|The primary cast of ''Sonic the Hedgehog'' season one.]]<br />
The show ''Sonic the Hedgehog'' revolves around the exploits of the title character and the rest of the [[Freedom Fighters]] as they go up against the evil tyranny of [[Dr. Eggman|Dr. Robotnik]] and his nephew, [[Snively]]. As detailed in "[[Blast to the Past (Part 1)|Blast to the Past]]," Robotnik was once known as Warlord Julian, who had served under [[King Maximilian Acorn]] (the ruler of [[Mobotropolis]]) during a conflict known only as "The Great War." With the war won, King Acorn orders the dismantling of the army, and prepares to change Julian's title to Ministry of Science. Unbeknown to him, Julian and his nephew have already plotted a takeover of the kingdom, and overnight transform the peaceful Mobotropolis into the mechanical wasteland known as [[Robotropolis]], named after Julian's new moniker.<br />
<br />
While most of the population is [[Roboticization|roboticized]], a small group of people are able to escape, made up of mostly children, including [[Sonic the Hedgehog|Sonic]] and [[Princess Sally Acorn]], the king's daughter. Living in the hidden village of Knothole within the Great Forest, Sonic and Sally head up the group of Freedom Fighters, which include Rotor Walrus (the go-to tech guy), [[Bunnie Rabbot]] (the half-roboticized southern lass), [[Antoine D'Coolette]] (the comic relief) and [[Miles "Tails" Prower]], though he is forbidden to go on most missions due to his age. Through the series, Sally plans various raids into the Robotropolis fortress, in order to impede the operation of the city, stop Robotnik's latest schemes, or to disarm his [[SWATbot]] forces. All the while, they search for their loved ones, Sally hoping to discover the fate of her father and restore him to the throne.<br />
<br />
The Freedom Fighters, though not technology prepared, do have a few secret weapons up their sleeves. The first of these are [[NICOLE]], a sentient hand-held computer operated by Sally. The computer, which is able to bypass most of Robotnik's security measures, becomes an aid in infiltration and information. Knothole is also the home of the Power Ring Grotto, a lake which holds a device that produces a power [[ring]] every 12 hours. Created by [[Uncle Chuck]], it gives Sonic a dose of super speed and power that can help him escape even the stickiest of situations.<br />
<br />
Though the Freedom Fighters are aware of other groups fighting against Robotnik, it is not until Princess Sally reunites with her father briefly (Robotnik having trapped him in an alternate dimension known as The Void along with its discoverer, [[Ixis Nagus|Nagus]]) that she learns of the other groups, given a list by her father. Among them are the Wolf Pack, who aid the Freedom Fighters in a plan to defeat Robotnik once and for all. While in the finale of the series Sonic and Sally believe they have won out in the end, the emergence of Snively and a pair of glowing eyes prove otherwise, creating a cliffhanger that would ultimately never be followed up on.<br />
<br />
==Production History==<br />
<br />
{{Main|Early Sonic the Hedgehog cartoon}}<br />
{{Main|Sonic the Hedgehog (TV series) Development}}<br />
<br />
After the success of the first ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game, SEGA of America was more than ready to expand the character into other forms of media to capitalize on their success, and broaden his appeal. It was [[DiC Entertainment]] who acquired the rights to make the series, having already produced such video game-related shows as ''[http://en.wikipedia.org/wiki/The_Super_Mario_Bros._Super_Show! The Super Mario Bros. Super Show]'', ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda_(TV_series) The Legend of Zelda]'', and ''[http://en.wikipedia.org/wiki/Captain_N:_The_Game_Master Captain N: The Game Master]''. Their first attempt at creating a Sonic the Hedgehog series was what ultimately evolved into ''[[Adventures of Sonic the Hedgehog]]'', a more light-hearted series that was based on humor and slapstick action. When presented to the executives at ABC, they were unhappy with the tone and the quality of animation, asking DiC to retool the concept.<br />
<br />
[[Image:Teamff.jpg|thumb|190px|[[Sonic the Hedgehog]] and the original Freedom Team.]]<br />
Though DiC Entertainment's original ideas were developed for syndication, DiC began work on another, slightly darker series set to match what ABC had asked for. The earliest known designs for the show (published in the 1993 ''[[Sonic the Poster Mag 1|Sonic the Poster Mag]]'') held onto the established cast as seen in the original [[Sonic the Hedgehog (promotional comic)|promotional comic]] for western audiences, although the characters (with the exception of Sonic) were vastly redesigned. [[Pecky|Tux]] and [[Cucky|Chirps]] were the only ones to remain the same size, though they were given clothing not found before. [[Pocky|Johnny Lightfoot]] and [[Picky|Porker Lewis]] (who would also be redesigned in the pages of ''[[Sonic the Comic]]'', but in a different manner) were transformed into "cool" characters, while [[Flicky]] and [[Rocky|Joe Sushi]] became almost unrecognizable. The most prominently featured "new" character, though, was [[Princess Sally Acorn|Princess Sally]], established even in these early shots as the love interest. Looking more like a yellow cat-esque creature, the concept art implies that the interest between the two is more one-sided on Sonic's part, instead of the more subtle mutual relationship that would be explored in the series proper.<br />
<br />
It was [[Len Janson]], main Story Editor of both seasons, that helped evolve the series into what would become the released product. Being one of the main authors of the show's bible, he laid out the main players of the cast, defining their personalities and relationships as they would be in the show. The guide, written in 1992, also goes on to lay out concepts that were eventually dropped at some point before the pilot was produced, including the character of [[Nate Morgan]] and the idea that Sonic and Sally only met once [[Dr. Eggman|Robotnik]] took over [[Mobius]], and not childhood friends as the series later revealed.<br />
<br />
[[Image:SonicPinkSally.jpg|thumb|190px|The world's first look at an animated [[Princess Sally Acorn|Princess Sally]].]]<br />
The physical designs were worked on over an unspecified amount of time, Tails being added to the main cast and the characters evolving into their season one look with the exception of Princess Sally. In the pilot "[[Heads or Tails]]," Sally has a completely different color scheme, with pink fur and black hair. It would only be after the pilot was finished and the series was finally ordered that she would transform into the brown squirrel seen in the rest of the series.<br />
<br />
While the first season was composed of numerous self-contained stories from numerous writers, Len Janson wanted to try something different for season two. Calling in writers [[Ben Hurst]] and [[Pat Allee]] (who had worked together on the episode "[[Sonic and Sally]]"), the three talked about the direction the second season should take. It was Ben Hurst who had come up with the idea to make each episode a part of a larger story, widening the scope to that of a movie but broken into smaller chunks. With the requirement that each episode should still be a self-contained entity that anyone could jump into (with the exception of the single two-parter), a thirteen-episode outline was produced. Though the story was forced to become eleven episodes after the mandate of two Antoine-centric episodes, the season was truly an experiment that had not been attempted at such lengths in children's animation.<br />
<br />
It is important to note that almost from the get-go Len had to go toe to toe with SEGA on numerous occasions. Being that the show was so far removed from the plotlines SEGA of America had created, he defending the alterations to the storyline and the characters, trying to show that each change was done for the betterment of their series and the goals it set out to accomplish. Especially in the second season, Len fought to leave the work of Ben and Pat out of the hands of third party involvement. No episode is this more true of than the two parter "Blast To The Past," where days were spent arguing not only that the origin should be explained, but that the character of [[Rosie the Nanny]] should have the ending seen in the final product.<br />
<br />
==Airing History==<br />
<br />
[[Image:Ring5.png|thumb|190px|Concept art of Sonic the Hedgehog revving up with the assistance of a power ring.]]<br />
The series premiered on September 18th, 1993 on ABC's Saturday morning lineup. The first episode that aired was Sonic Boom, the actual pilot not airing until December 11th, becoming the final episode aired that season. The reason for this shift in order is most likely attributed with the tone of "Heads or Tails" being drastically different from the rest of the series, and airing only to fill the needed 13 episodes ordered. The second season premiered on September 10th, 1994 with "[[Sonic Conversion]]", even though the next episode aired, "[[Game Guy]]", was the first produced. Aside from this switch, the rest of the storyline building in the second season aired as created, with the finale being shown on December 3rd, 1994. Though reruns for both seasons continued to air through May 1995, the show would not be picked up for a third season and was dropped from rotation.<br />
<br />
Reruns continued to be aired in the United States on the USA Network during their "USA Cartoon Express" and "USA Action Extreme Team" morning blocks in the 90's, often being paired with its sister show, Adventures of Sonic the Hedgehog.<br />
<br />
The show was also aired in Canada on the CTV network, premiering on the same day as in America. However, while the show ended its rotation on ABC in May, the Canadian network continued to air the series through the summer, showing the finale once more on September 2, 1995. In Europe, the show initially aired in the UK on Channel 4, between 1994 and 1996. Years later, UK stations Pop and ITV2 replayed the series in syndication. The first season was also shown on Ireland's RTE Two, and the series was eventually dubbed into Japanese.<br />
<br />
==Cancellation and Attempts at Resurrection==<br />
<br />
[[Image:Sallyconcept.png|thumb|190px|Concept art of Princess Sally powered by the [[Deep Power Stones]].]]<br />
While the series starred one of the most recognizable characters in video gaming, the show was unable to gain enough momentum to create a third season. Though for a time it was believed the series had been canceled because of a dispute between SEGA, DiC Enterprises and the ABC Network over the selling of animation cells, the real reasons were nothing as trivial. Through nearly all of its run, the show was forced to compete against the biggest children's show of the era, ''[http://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers Mighty Morphin Power Rangers]''. ABC's first response was to change timeslots for Sonic, but Fox Kids responded by moving their series to the exact slot ABC had shifted Sonic to. Being dominated in the ratings, what little hope for a renewal was lost when the President of ABC's Children Programming was replaced at the same time, the new regime having no interest in perusing a third season.<br />
<br />
[[Ben Hurst]], who had become the main writer of the series by season two, was unhappy with the decision, but continued to hold out hope that he would be able to return and at least finish the storyline he began. Over the years, he attempted time and again to drum up enough interest in the powers-that-be to green light, if not a third season, then at least an animated feature that would be able to tie up the loose ends of the cliffhanger. His passion for Sonic was enough to have him hired in as the story editor for ''[[Sonic Underground]]'', though his hands were tied in changing the premise of the show, the elements of the ''Underground'' storyline having already been set in stone once he was approached.<br />
<br />
The last known major attempt at launching the continuation of the series was when Ben Hurst, while talking through DiC in 2002, was told that he should speak to SEGA about the idea, as ultimately it was up to them. Getting in contact with SEGA of America, Ben Hurst later received a phone call from [[Ken Penders]] who said he had heard that the writer was interested in getting a Sonic film off the ground. The two spoke at length, Mr. Hurst revealing his ideas of not only putting together a film, but also working in tangent with the gaming side of SEGA to help spur ideas that both could use. Shortly after, Ben Hurst got back in contact with SEGA only to find that Ken Penders had gotten in contact before him, sharing Ben Hurst's intentions and causing a strain between Ben and the person he had contacted within SEGA. He later discovered that Ken Penders had his own intentions of making a feature film that ultimately went nowhere, though it is unknown if Mr. Penders had intentionally caused friction or if was just a moment of Ken speaking without tact at presenting an idea that wasn't his own.<br />
<br />
==Season Three==<br />
<br />
[[Image:Naugus.png|thumb|190px|[[Ixis Nagus|Nagus]], who was intended to play a larger role in the unproduced season three.]]<br />
Though it was never produced, the outline to what would consist of season three was worked on before word reached DiC of its cancellation. Over the years, [[Ben Hurst]] let out certain details of what would have occured had the show continued.<br />
<br />
The silhouetted eyes featured at the end of "[[The Doomsday Project]]" were meant to be those of the wizard [[Ixis Nagus|Nagus]], the void having opened up momentarily during the explosion at the end of the same episode. Even though it was only opened for a moment, [[Dr. Eggman|Dr. Robotnik]] inadvertently escapes into the void, so although he survives the blast he immediately becomes tormented by the wizard, the evil dictator's body transformed time and again to Nagus' amusement.[http://saturdaymorningsonic.com/features/ben_hurst/]<br />
<br />
Meanwhile, the [[Freedom Fighters]] (now called "Freedom Builders") would have begun the process of rebuilding [[Mobotropolis]], [[Rotor Walrus|Rotor]] spearheading the transformation. Unbeknown to them, [[Snively]] would be sneaking about [[Robotropolis]], gathering intel on the Freedom Fighters and plotting to attack them outright. For a time, Snively is able to place himself in a position of power, proving himself as formidable a foe as Robotnik, if not more so. However, his time as head villain would prove short lived thanks to the efforts of the Freedom Fighters, and in a moment of desperation would free Nagus, Robotnik, and [[King Maximilian Acorn|King Acorn]] from the void. Nagus immediately takes on the title of main villain, using the King as bait to lure Sally in, and making Snively nothing.<br />
<br />
Robotnik's nephew was slated to defect to the Freedom Fighters in retaliation, although he would secretly plan to betray them at some point, [[Antoine D' Coolette|Antoine]] being the only one to notice - and ultimately stop - Snively's plans.<br />
<br />
There were also a number of subplots planned for the show, including [[Miles "Tails" Prower|Tails]]' relationship with [[Sonic the Hedgehog|Sonic]] becoming closer to the games, proving himself a capable Freedom Fighter and even saving the group at one point on his own. There was also a new character slated, who would become a rival for Sally's affection, though in the end Sonic would ultimately come out on top. Robotnik's true origins were also intended to be revealed at some point, the future dictator and his nephew having, after unsuccessfully trying to take over a space station in the year 2200, end of falling through time and landing on Earth. Now known by its animal residents as Mobius, Robotnik felt that "in the land of the four-pawed critters, the two-handed man is king." Knuckles was also considered to be used in some capacity towards the end of season three if SEGA demanded it, who would later be used in a greater capacity in season four.<br />
<br />
[[Image:Nicole.jpg|thumb|190px|[[NICOLE]], the portable computer of Princess Sally.]]<br />
[[NICOLE]] was also meant to have her own storyline, where it would be revealed that before the coup, NICOLE was once a regular Mobian, and had been best friends with Sally. Robotnik, in one of his experiments, lured the young genius into his lab and transferred her entire personality into a computer satellite, the small hand-held computer being an extension of the programming orbiting the planet. However, Robotnik was unable to predict her sentience, which gave her, among other things, the ability to control minds. Coming to grips with her existence, she decided that she could not exist like this, the fear of stripping the world of free will in order to protect it being too great for her. Wiping Robotnik's memory of even creating her, she controls the future-ruler into giving the computer to King Acorn, then wills the ruler to give the same machine to Princess Sally, consoling her over the death of her friend Nicole. Once in her possession, Sally names the computer after her friend, oblivious to the fact they are one and the same. Once set in place, NICOLE creates a program to block out her human, emotional side, becoming nothing more than the computer seen in seasons one and two. At some point, NICOLE was to have been restored to her former self, becoming a part of the Freedom Fighters.[http://saturdaymorningsonic.com/features/bens_notes/]<br />
<br />
Even with all this, it is unknown just how the series was intended to end, although it can be assumed that the result would be the triumphing of good over evil.<br />
<br />
==Voice Cast==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! Voice Actor (English)<br />
! Voice Actor (Japanese)<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]<br />
|[[Takeshi Kusao]]<br />
|-<br />
|[[Princess Sally Acorn]]<br />
|[[Kath Soucie]]<br />
|[[Yuka Shioyama]]<br />
|-<br />
|[[NICOLE]]<br />
|[[Kath Soucie]]<br />
|[[Aya Hisakawa]]/[[Megumi Hayashibara]]<br />
|-<br />
|[[Antoine D'Coolette|Antoine Depardieu]]<br />
|[[Rob Paulsen]]<br />
|[[Yuuichi Nakamura]]/[[Masashi Ebara]]<br />
|-<br />
|[[Bunnie Rabbot]]<br />
|[[Christine Cavanaugh]]<br />
|[[Mika Doi]]<br />
|-<br />
|[[Uncle Chuck]]<br />
|[[William Windom]]<br />
|[[Toshiya Ueda]]<br />
|-<br />
|[[Dr. Robotnik]]/[[SWATbots]]/<br/>Additional Voices<br />
|[[Jim Cummings]]<br />
|[[Ginzo Matsuo]]/[[Kouichi Hashimoto]]<br />
|-<br />
|[[Snively]]<br />
|[[Charlie Adler]]<br />
|[[Kouki Kataoka]]/[[Hiroshi Yanaka]]<br />
|-<br />
|[[Dulcy the Dragon]]<br />
|[[Cree Summer]]<br />
|[[Yuki Masuda]]/[[Mayuko Aoki]]<br />
|-<br />
|[[Tails]]<br />
|[[Bradley Pierce]]<br />
|[[Nariko Fujieda]]<br />
|-<br />
|[[Rotor]]<br />
|[[Mark Ballou]] (Season 1)/<br/>[[Cam Brainard]] (Season 2)<br />
|[[Mitsuo Iwata]]/[[Kouzou Shioya]]<br />
|-<br />
|Young Princess Sally<br />
|[[Dana Hill]]<br />
|[[Rikako Aikawa]]<br />
|-<br />
|Young Sonic<br />
|[[Tahj Mowry]]<br />
|[[Kappei Yamaguchi]]<br />
|-<br />
|Young Antoine<br />
|<br />
|[[Saburou Bouya]]<br />
|-<br />
|[[Lupe]]<br />
|[[Shari Belafonte]]<br />
|-<br />
|[[Naugus]]<br />
|[[Michael Bell]]<br />
|-<br />
|[[Rosie the Nanny]]/[[Ro-Becca]]<br />
|[[April Winchell]]<br />
|-<br />
|[[King Acorn]]<br />
|[[Tim Curry]]<br />
|[[Kouhei Miyauchi]] (season 1)/[[Takeshi Aono]] (season 2)/[[Rokurou Naya]]<br />
|-<br />
|[[Ari Ram]]<br />
|[[Dorian Harewood]]<br />
|[[Shinobu Satouchi]]<br />
|}<br />
<br />
==Episode Guide==<br />
<br />
{{main|List of Sonic the Hedgehog (TV series) episodes}}<br />
<br />
==Video Releases==<br />
<br />
The first home video releases of the series occurred during the run, three VHS compilations being released in 1994. After those initial three, it would be until 2002 when a second release, "Sonic Boom," would be released in both VHS and DVD formats. Though subsequent releases were planned, they were postponed because of a dispute with Buena Vista Home Video over which company held the rights to release the episodes. It would not be until March 27, 2007 when the entire 26-episode series (along with a plethora of bonus features) was released on DVD by Shout! Factory. The same set, albeit with altered box art, was released in the UK by Delta Music.<br />
<br />
===DVD===<br />
*'''Complete Series''' (2007): Contains All Episodes of the series, [[Ben Hurst]] interview, [[Jaleel White]] interview, Concept art, Deleted or extended scenes.<br />
*'''Sonic Boom''' (2002): Contains five episodes: Super Sonic, Sonic and Sally, Sonic Racer, Harmonic Sonic, and Sonic and the Secret Scrolls.<br />
*'''Sonic Boom And Other Episodes''' (2007): Contains nine episodes: Sonic Boom, Sonic & Sally, Ultra Sonic, Sonic & The Secret Scrolls, Super Sonic, Sonic Racer, Hooked On Sonics, Harmonic Sonic, and Sonic's Nightmare.<br />
*'''Sonic, Las aventuras: Vol. 1-6''' (2008-9): Contains 25 episodes in six discs, with the exclusion of Heads or Tails.<br />
*'''The Fight for Freedom''' (2008): Contains four episodes: Ultra Sonic, Hooked On Sonics, Warp Sonic, and Sonic and the Secret Scrolls.<br />
*'''Super Sonic''' (2008): Contains four episodes: Sonic Boom, Sonic and Sally, Super Sonic, and Sonic Racer.<br />
*'''Sonic Goes Green''' (2009): Contains four episodes: Heads or Tails, Sonic's Nightmare, Sub-Sonic, and Sonic Past Cool.<br />
*'''Freedom Fighters Unite''' (2009): Contains four episodes: Sonic Conversion, Dulcy, The Void, and Spyhog.<br />
*'''Sonic Forever''' (2010): Contains five episodes: No Brainer, Blast To The Past Parts 1 and 2, Fed Up With Antoine/Ghost Busted, and The Odd Couple/Ro-Becca.<br />
*'''Doomsday Project''' (2010): Contains five episodes: Harmonic Sonic, Game Guy, Cry of the Wolf, Drood Henge, and The Doomsday Project.<br />
<br />
===VHS===<br />
*'''Hooked on Sonics''' (1994): Contains two episodes: Hooked on Sonics and Warped Sonic.<br />
*'''Sonic Racer''' (1994): Contains two episodes: Sonic Racer and Sonic Boom.<br />
*'''Super Sonic''' (1994): Contains two episodes: Super Sonic and Sonic and Sally.<br />
*'''Sonic Racer''' (2002): Contains two episodes: Sonic Racer and Harmonic Sonic.<br />
*'''Super Sonic''' (2002): Contains two episodes: Super Sonic and Sonic and Sally.<br />
<br />
==Box Art==<br />
===DVD===<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>The Complete Series<br />
| front=SATAM TheCompleteSeries.jpg<br />
| item1=Boxsetoutsidecase1.jpg<br />
| item1name=BoxSet Outside 1<br />
| item2=Boxsetinsidecase1.jpg<br />
| item2name=BoxSet Inside 1<br />
| item3=Boxsetoutsidecase2.jpg<br />
| item3name=BoxSet Outside 2<br />
| item4=Boxsetinsidecase2.jpg<br />
| item4name=BoxSet Inside 2<br />
| item5=SatAMCompleteSeries Disc1.jpg<br />
| item5name=Disc 1<br />
| item6=SatAMCompleteSeries Disc2.jpg<br />
| item6name=Disc 2<br />
| item7=SatAMCompleteSeries Disc3.jpg<br />
| item7name=Disc 3<br />
| item8=SatAMCompleteSeries Disc4.jpg<br />
| item8name=Disc 4<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Freedom Fighters Unite<br />
| front=SATAM FreedomFightersUnite.jpg<br />
| item1=Freedom Fighters Unite Disc.JPG<br />
| item1name=Disc<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Goes Green<br />
| front=SATAM SonicGoesGreen.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Super Sonic<br />
| front=SATAM SuperSonic.jpg<br />
| item1=Super Sonic Disc.JPG<br />
| item1name=Disc<br />
| item2=SATAM SuperSonic ALT.jpg<br />
| item2name=Alternate Box<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>The Fight For Freedom<br />
| front=SATAM TheFightForFreedom.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Forever<br />
| front=SatAM_USA_DVD_Vol-5.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>The Complete Series<br />
| front=SATAM TheCompleteSeries UK.jpg<br />
| item1=SatAM_UK_DVD_Vol-1.jpg<br />
| item1name=Volume 1<br />
| item2=SatAM_UK_DVD_Vol-2.jpg<br />
| item2name=Volume 2<br />
| item3=SatAM_UK_DVD_Vol-3.jpg<br />
| item3name=Volume 3<br />
}}<br />
<br />
===VHS===<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Hooked on Sonics<br />
| front=SATAM HookedOnSonics.jpg<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (1994)<br />
| front=SATAM SonicRacerAlt.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (1994)<br />
| front=SATAM SuperSonicVHS.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (2002)<br />
| front=SATAM SonicRacer.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (2002)<br />
| front=SATAM SuperSonicVHSAlt.jpg<br />
}}<br />
<br />
==Miscellaneous==<br />
<br />
*Though never featured in a game, [[Princess Sally Acorn|Princess Sally]], [[Rotor Walrus|Rotor]], [[Bunnie Rabbot|Bunnie]], and Sonic's dog [[Muttski]] all made cameo appearances in the game ''[[Sonic Spinball (16-bit)|Sonic Spinball]]'' during the bonus rounds. In addition, the [[Sega Technical Institute]] once had plans on [[Sonic-16|creating a game]] based on the series, being one of the many concepts thrown around during the "''[[Sonic X-Treme]]''" era.<br />
<br />
*The SEGA theme park SEGAWORLD (located in Sydney, Australia) once featured Princess Sally in a prominent role within the park, making her part of the [[Sonic Live In Sydney]] musical puppet show. In the show, Sonic and Tails work together to save Sally from Robotnik, who happens to be in love with her.<br />
<br />
*The original bible for the series, which served as a partial inspiration for the [[Sonic the Hedgehog (Archie comics)|Archie series]], was also used for the background in a series of [[Sonic the Hedgehog (Troll Associates book)|children's novels]] written by [[Michael Teitelbaum]]. In the novel, the meeting between Sonic and Sally as teenagers when the coup occurs is maintained, though it adds its own concepts, depicting Sonic and Robotnik growing up together, something that is not mentioned in the series bible.<br />
<br />
*It is the only Sonic cartoon not to have the [[Chaos Emeralds]] involved in the storyline.<br />
<br />
==See Also==<br />
* [[Articles - Sonic the Hedgehog (TV series)]] - A collection of magazine articles relating to the television series ''Sonic the Hedgehog''.<br />
<br />
==External links==<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Sonic_the_Hedgehog/index.html Sonic the Hedgehog]'' at the Big Cartoon DataBase<br />
* http://www.satamsonic.com - [[Fans United for SatAM]] - The original dedicated SatAM Fan Site, created by [[Sonique]]<br />
* http://www.saturdaymorningsonic.com - [[Saturday Morning Sonic]] - a newer SatAM Fan Site, run by [[PorpoiseMuffins]].<br />
*[http://saturdaymorningsonic.com/media/audio/ Audio From The Series] - A collection of the various themes used in ''Sonic the Hedgehog'', including alternate opening themes that were unused.<br />
*[http://www.sonicsatam.com/behind.php Behind the Scenes] - A collection of behind the scenes documents, including the original series bible.<br />
<br />
{{SatAMEpisodes}}<br />
<br />
[[Category:Television]]<br />
[[Category:Sonic the Hedgehog (TV series)| ]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(TV_series)&diff=201451Sonic the Hedgehog (TV series)2013-06-25T23:40:06Z<p>KusanagiShiro: /* Voice Cast */</p>
<hr />
<div>{{TVBob<br />
| bobscreen = SatAM Title Screen.jpg<br />
| screenwidth = 300<br />
| genre = Science fiction / Action-adventure<br />
| creator = [[DiC Entertainment]]<br />
| country = USA<br />
| language = English<br />
| num_seasons = 2<br />
| num_episodes = 26<br />
| runtime = 20-22 minutes<br />
| company = [[DIC Entertainment]]<br>[[Sega Corporation]] (characters)<br />
| first_aired = September 18, 1993<br />
| last_aired = December 3, 1994<br />
| preceded_by = [[Adventures of Sonic the Hedgehog]]<br />
| followed_by = [[Sonic Underground]]<br />
| production_website = http://www.cjar.com/cj_shows_sonichedgehog.php<br />
}}<br />
'''''Sonic the Hedgehog''''' (also referred to as '''''SatAM''''' within the fanbase) is an American animated television series created by DiC Entertainment. First airing on September 18th, 1993, the series (along with its lighter, syndicated sister show ''[[Adventures of Sonic the Hedgehog]]'') was the face of the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]] franchise through the mid-90's. Especially in America, characters such as [[Princess Sally Acorn]] and [[Rotor Walrus]] became just as familiar as [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower]], even if they were never featured as characters in the games.<br />
<br />
Though canceled after only two seasons, the show maintains a cult following, with a rabid fanbase that continues to dig into the history of the show and dream of the day when the second season's cliffhanger can be resolved on screen.<br />
<br />
The setting and characters of the show served as the foundation for the Archie-produced comic series ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'', although the comic would also take elements from ''Adventures of Sonic the Hedgehog'' and the original video game series. The show was also dubbed into Japanese, airing on TV Tokyo.<br />
<br />
<br />
==Series Premise==<br />
<br />
[[Image:Promo cell 2.jpg|thumb|190px|The primary cast of ''Sonic the Hedgehog'' season one.]]<br />
The show ''Sonic the Hedgehog'' revolves around the exploits of the title character and the rest of the [[Freedom Fighters]] as they go up against the evil tyranny of [[Dr. Eggman|Dr. Robotnik]] and his nephew, [[Snively]]. As detailed in "[[Blast to the Past (Part 1)|Blast to the Past]]," Robotnik was once known as Warlord Julian, who had served under [[King Maximilian Acorn]] (the ruler of [[Mobotropolis]]) during a conflict known only as "The Great War." With the war won, King Acorn orders the dismantling of the army, and prepares to change Julian's title to Ministry of Science. Unbeknown to him, Julian and his nephew have already plotted a takeover of the kingdom, and overnight transform the peaceful Mobotropolis into the mechanical wasteland known as [[Robotropolis]], named after Julian's new moniker.<br />
<br />
While most of the population is [[Roboticization|roboticized]], a small group of people are able to escape, made up of mostly children, including [[Sonic the Hedgehog|Sonic]] and [[Princess Sally Acorn]], the king's daughter. Living in the hidden village of Knothole within the Great Forest, Sonic and Sally head up the group of Freedom Fighters, which include Rotor Walrus (the go-to tech guy), [[Bunnie Rabbot]] (the half-roboticized southern lass), [[Antoine D'Coolette]] (the comic relief) and [[Miles "Tails" Prower]], though he is forbidden to go on most missions due to his age. Through the series, Sally plans various raids into the Robotropolis fortress, in order to impede the operation of the city, stop Robotnik's latest schemes, or to disarm his [[SWATbot]] forces. All the while, they search for their loved ones, Sally hoping to discover the fate of her father and restore him to the throne.<br />
<br />
The Freedom Fighters, though not technology prepared, do have a few secret weapons up their sleeves. The first of these are [[NICOLE]], a sentient hand-held computer operated by Sally. The computer, which is able to bypass most of Robotnik's security measures, becomes an aid in infiltration and information. Knothole is also the home of the Power Ring Grotto, a lake which holds a device that produces a power [[ring]] every 12 hours. Created by [[Uncle Chuck]], it gives Sonic a dose of super speed and power that can help him escape even the stickiest of situations.<br />
<br />
Though the Freedom Fighters are aware of other groups fighting against Robotnik, it is not until Princess Sally reunites with her father briefly (Robotnik having trapped him in an alternate dimension known as The Void along with its discoverer, [[Ixis Nagus|Nagus]]) that she learns of the other groups, given a list by her father. Among them are the Wolf Pack, who aid the Freedom Fighters in a plan to defeat Robotnik once and for all. While in the finale of the series Sonic and Sally believe they have won out in the end, the emergence of Snively and a pair of glowing eyes prove otherwise, creating a cliffhanger that would ultimately never be followed up on.<br />
<br />
==Production History==<br />
<br />
{{Main|Early Sonic the Hedgehog cartoon}}<br />
{{Main|Sonic the Hedgehog (TV series) Development}}<br />
<br />
After the success of the first ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game, SEGA of America was more than ready to expand the character into other forms of media to capitalize on their success, and broaden his appeal. It was [[DiC Entertainment]] who acquired the rights to make the series, having already produced such video game-related shows as ''[http://en.wikipedia.org/wiki/The_Super_Mario_Bros._Super_Show! The Super Mario Bros. Super Show]'', ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda_(TV_series) The Legend of Zelda]'', and ''[http://en.wikipedia.org/wiki/Captain_N:_The_Game_Master Captain N: The Game Master]''. Their first attempt at creating a Sonic the Hedgehog series was what ultimately evolved into ''[[Adventures of Sonic the Hedgehog]]'', a more light-hearted series that was based on humor and slapstick action. When presented to the executives at ABC, they were unhappy with the tone and the quality of animation, asking DiC to retool the concept.<br />
<br />
[[Image:Teamff.jpg|thumb|190px|[[Sonic the Hedgehog]] and the original Freedom Team.]]<br />
Though DiC Entertainment's original ideas were developed for syndication, DiC began work on another, slightly darker series set to match what ABC had asked for. The earliest known designs for the show (published in the 1993 ''[[Sonic the Poster Mag 1|Sonic the Poster Mag]]'') held onto the established cast as seen in the original [[Sonic the Hedgehog (promotional comic)|promotional comic]] for western audiences, although the characters (with the exception of Sonic) were vastly redesigned. [[Pecky|Tux]] and [[Cucky|Chirps]] were the only ones to remain the same size, though they were given clothing not found before. [[Pocky|Johnny Lightfoot]] and [[Picky|Porker Lewis]] (who would also be redesigned in the pages of ''[[Sonic the Comic]]'', but in a different manner) were transformed into "cool" characters, while [[Flicky]] and [[Rocky|Joe Sushi]] became almost unrecognizable. The most prominently featured "new" character, though, was [[Princess Sally Acorn|Princess Sally]], established even in these early shots as the love interest. Looking more like a yellow cat-esque creature, the concept art implies that the interest between the two is more one-sided on Sonic's part, instead of the more subtle mutual relationship that would be explored in the series proper.<br />
<br />
It was [[Len Janson]], main Story Editor of both seasons, that helped evolve the series into what would become the released product. Being one of the main authors of the show's bible, he laid out the main players of the cast, defining their personalities and relationships as they would be in the show. The guide, written in 1992, also goes on to lay out concepts that were eventually dropped at some point before the pilot was produced, including the character of [[Nate Morgan]] and the idea that Sonic and Sally only met once [[Dr. Eggman|Robotnik]] took over [[Mobius]], and not childhood friends as the series later revealed.<br />
<br />
[[Image:SonicPinkSally.jpg|thumb|190px|The world's first look at an animated [[Princess Sally Acorn|Princess Sally]].]]<br />
The physical designs were worked on over an unspecified amount of time, Tails being added to the main cast and the characters evolving into their season one look with the exception of Princess Sally. In the pilot "[[Heads or Tails]]," Sally has a completely different color scheme, with pink fur and black hair. It would only be after the pilot was finished and the series was finally ordered that she would transform into the brown squirrel seen in the rest of the series.<br />
<br />
While the first season was composed of numerous self-contained stories from numerous writers, Len Janson wanted to try something different for season two. Calling in writers [[Ben Hurst]] and [[Pat Allee]] (who had worked together on the episode "[[Sonic and Sally]]"), the three talked about the direction the second season should take. It was Ben Hurst who had come up with the idea to make each episode a part of a larger story, widening the scope to that of a movie but broken into smaller chunks. With the requirement that each episode should still be a self-contained entity that anyone could jump into (with the exception of the single two-parter), a thirteen-episode outline was produced. Though the story was forced to become eleven episodes after the mandate of two Antoine-centric episodes, the season was truly an experiment that had not been attempted at such lengths in children's animation.<br />
<br />
It is important to note that almost from the get-go Len had to go toe to toe with SEGA on numerous occasions. Being that the show was so far removed from the plotlines SEGA of America had created, he defending the alterations to the storyline and the characters, trying to show that each change was done for the betterment of their series and the goals it set out to accomplish. Especially in the second season, Len fought to leave the work of Ben and Pat out of the hands of third party involvement. No episode is this more true of than the two parter "Blast To The Past," where days were spent arguing not only that the origin should be explained, but that the character of [[Rosie the Nanny]] should have the ending seen in the final product.<br />
<br />
==Airing History==<br />
<br />
[[Image:Ring5.png|thumb|190px|Concept art of Sonic the Hedgehog revving up with the assistance of a power ring.]]<br />
The series premiered on September 18th, 1993 on ABC's Saturday morning lineup. The first episode that aired was Sonic Boom, the actual pilot not airing until December 11th, becoming the final episode aired that season. The reason for this shift in order is most likely attributed with the tone of "Heads or Tails" being drastically different from the rest of the series, and airing only to fill the needed 13 episodes ordered. The second season premiered on September 10th, 1994 with "[[Sonic Conversion]]", even though the next episode aired, "[[Game Guy]]", was the first produced. Aside from this switch, the rest of the storyline building in the second season aired as created, with the finale being shown on December 3rd, 1994. Though reruns for both seasons continued to air through May 1995, the show would not be picked up for a third season and was dropped from rotation.<br />
<br />
Reruns continued to be aired in the United States on the USA Network during their "USA Cartoon Express" and "USA Action Extreme Team" morning blocks in the 90's, often being paired with its sister show, Adventures of Sonic the Hedgehog.<br />
<br />
The show was also aired in Canada on the CTV network, premiering on the same day as in America. However, while the show ended its rotation on ABC in May, the Canadian network continued to air the series through the summer, showing the finale once more on September 2, 1995. In Europe, the show initially aired in the UK on Channel 4, between 1994 and 1996. Years later, UK stations Pop and ITV2 replayed the series in syndication. The first season was also shown on Ireland's RTE Two, and the series was eventually dubbed into Japanese.<br />
<br />
==Cancellation and Attempts at Resurrection==<br />
<br />
[[Image:Sallyconcept.png|thumb|190px|Concept art of Princess Sally powered by the [[Deep Power Stones]].]]<br />
While the series starred one of the most recognizable characters in video gaming, the show was unable to gain enough momentum to create a third season. Though for a time it was believed the series had been canceled because of a dispute between SEGA, DiC Enterprises and the ABC Network over the selling of animation cells, the real reasons were nothing as trivial. Through nearly all of its run, the show was forced to compete against the biggest children's show of the era, ''[http://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers Mighty Morphin Power Rangers]''. ABC's first response was to change timeslots for Sonic, but Fox Kids responded by moving their series to the exact slot ABC had shifted Sonic to. Being dominated in the ratings, what little hope for a renewal was lost when the President of ABC's Children Programming was replaced at the same time, the new regime having no interest in perusing a third season.<br />
<br />
[[Ben Hurst]], who had become the main writer of the series by season two, was unhappy with the decision, but continued to hold out hope that he would be able to return and at least finish the storyline he began. Over the years, he attempted time and again to drum up enough interest in the powers-that-be to green light, if not a third season, then at least an animated feature that would be able to tie up the loose ends of the cliffhanger. His passion for Sonic was enough to have him hired in as the story editor for ''[[Sonic Underground]]'', though his hands were tied in changing the premise of the show, the elements of the ''Underground'' storyline having already been set in stone once he was approached.<br />
<br />
The last known major attempt at launching the continuation of the series was when Ben Hurst, while talking through DiC in 2002, was told that he should speak to SEGA about the idea, as ultimately it was up to them. Getting in contact with SEGA of America, Ben Hurst later received a phone call from [[Ken Penders]] who said he had heard that the writer was interested in getting a Sonic film off the ground. The two spoke at length, Mr. Hurst revealing his ideas of not only putting together a film, but also working in tangent with the gaming side of SEGA to help spur ideas that both could use. Shortly after, Ben Hurst got back in contact with SEGA only to find that Ken Penders had gotten in contact before him, sharing Ben Hurst's intentions and causing a strain between Ben and the person he had contacted within SEGA. He later discovered that Ken Penders had his own intentions of making a feature film that ultimately went nowhere, though it is unknown if Mr. Penders had intentionally caused friction or if was just a moment of Ken speaking without tact at presenting an idea that wasn't his own.<br />
<br />
==Season Three==<br />
<br />
[[Image:Naugus.png|thumb|190px|[[Ixis Nagus|Nagus]], who was intended to play a larger role in the unproduced season three.]]<br />
Though it was never produced, the outline to what would consist of season three was worked on before word reached DiC of its cancellation. Over the years, [[Ben Hurst]] let out certain details of what would have occured had the show continued.<br />
<br />
The silhouetted eyes featured at the end of "[[The Doomsday Project]]" were meant to be those of the wizard [[Ixis Nagus|Nagus]], the void having opened up momentarily during the explosion at the end of the same episode. Even though it was only opened for a moment, [[Dr. Eggman|Dr. Robotnik]] inadvertently escapes into the void, so although he survives the blast he immediately becomes tormented by the wizard, the evil dictator's body transformed time and again to Nagus' amusement.[http://saturdaymorningsonic.com/features/ben_hurst/]<br />
<br />
Meanwhile, the [[Freedom Fighters]] (now called "Freedom Builders") would have begun the process of rebuilding [[Mobotropolis]], [[Rotor Walrus|Rotor]] spearheading the transformation. Unbeknown to them, [[Snively]] would be sneaking about [[Robotropolis]], gathering intel on the Freedom Fighters and plotting to attack them outright. For a time, Snively is able to place himself in a position of power, proving himself as formidable a foe as Robotnik, if not more so. However, his time as head villain would prove short lived thanks to the efforts of the Freedom Fighters, and in a moment of desperation would free Nagus, Robotnik, and [[King Maximilian Acorn|King Acorn]] from the void. Nagus immediately takes on the title of main villain, using the King as bait to lure Sally in, and making Snively nothing.<br />
<br />
Robotnik's nephew was slated to defect to the Freedom Fighters in retaliation, although he would secretly plan to betray them at some point, [[Antoine D' Coolette|Antoine]] being the only one to notice - and ultimately stop - Snively's plans.<br />
<br />
There were also a number of subplots planned for the show, including [[Miles "Tails" Prower|Tails]]' relationship with [[Sonic the Hedgehog|Sonic]] becoming closer to the games, proving himself a capable Freedom Fighter and even saving the group at one point on his own. There was also a new character slated, who would become a rival for Sally's affection, though in the end Sonic would ultimately come out on top. Robotnik's true origins were also intended to be revealed at some point, the future dictator and his nephew having, after unsuccessfully trying to take over a space station in the year 2200, end of falling through time and landing on Earth. Now known by its animal residents as Mobius, Robotnik felt that "in the land of the four-pawed critters, the two-handed man is king." Knuckles was also considered to be used in some capacity towards the end of season three if SEGA demanded it, who would later be used in a greater capacity in season four.<br />
<br />
[[Image:Nicole.jpg|thumb|190px|[[NICOLE]], the portable computer of Princess Sally.]]<br />
[[NICOLE]] was also meant to have her own storyline, where it would be revealed that before the coup, NICOLE was once a regular Mobian, and had been best friends with Sally. Robotnik, in one of his experiments, lured the young genius into his lab and transferred her entire personality into a computer satellite, the small hand-held computer being an extension of the programming orbiting the planet. However, Robotnik was unable to predict her sentience, which gave her, among other things, the ability to control minds. Coming to grips with her existence, she decided that she could not exist like this, the fear of stripping the world of free will in order to protect it being too great for her. Wiping Robotnik's memory of even creating her, she controls the future-ruler into giving the computer to King Acorn, then wills the ruler to give the same machine to Princess Sally, consoling her over the death of her friend Nicole. Once in her possession, Sally names the computer after her friend, oblivious to the fact they are one and the same. Once set in place, NICOLE creates a program to block out her human, emotional side, becoming nothing more than the computer seen in seasons one and two. At some point, NICOLE was to have been restored to her former self, becoming a part of the Freedom Fighters.[http://saturdaymorningsonic.com/features/bens_notes/]<br />
<br />
Even with all this, it is unknown just how the series was intended to end, although it can be assumed that the result would be the triumphing of good over evil.<br />
<br />
==Voice Cast==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! Voice Actor (English)<br />
! Voice Actor (Japanese)<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]<br />
|-<br />
|[[Princess Sally Acorn]]<br />
|[[Kath Soucie]]<br />
|[[Yuka Shioyama]]<br />
|-<br />
|[[NICOLE]]<br />
|[[Kath Soucie]]<br />
|[[Aya Hisakawa]]<br />
|-<br />
|[[Antoine D'Coolette|Antoine Depardieu]]<br />
|[[Rob Paulsen]]<br />
|[[Masashi Ebara]]<br />
|-<br />
|[[Bunnie Rabbot]]<br />
|[[Christine Cavanaugh]]<br />
|-<br />
|[[Uncle Chuck]]<br />
|[[William Windom]]<br />
|-<br />
|[[Dr. Robotnik]]/[[SWATbots]]/<br/>Additional Voices<br />
|[[Jim Cummings]]<br />
|[[Ginzo Matsuo]]<br />
|-<br />
|[[Snively]]<br />
|[[Charlie Adler]]<br />
|[[Hiroshi Yanaka]]<br />
|-<br />
|[[Dulcy the Dragon]]<br />
|[[Cree Summer]]<br />
|[[Mayuko Aoki]]<br />
|-<br />
|[[Tails]]<br />
|[[Bradley Pierce]]<br />
|-<br />
|[[Rotor]]<br />
|[[Mark Ballou]] (Season 1)/<br/>[[Cam Brainard]] (Season 2)<br />
|[[Kouzou Shioya]]<br />
|-<br />
|Young Princess Sally<br />
|[[Dana Hill]]<br />
|-<br />
|Young Sonic<br />
|[[Tahj Mowry]]<br />
|-<br />
|[[Lupe]]<br />
|[[Shari Belafonte]]<br />
|-<br />
|[[Naugus]]<br />
|[[Michael Bell]]<br />
|-<br />
|[[Rosie the Nanny]]/[[Ro-Becca]]<br />
|[[April Winchell]]<br />
|-<br />
|[[King Acorn]]<br />
|[[Tim Curry]]<br />
|[[Kouhei Miyauchi]] (season 1)/[[Takeshi Aono]] (season 2)<br />
|-<br />
|[[Ari Ram]]<br />
|[[Dorian Harewood]]<br />
|}<br />
<br />
==Episode Guide==<br />
<br />
{{main|List of Sonic the Hedgehog (TV series) episodes}}<br />
<br />
==Video Releases==<br />
<br />
The first home video releases of the series occurred during the run, three VHS compilations being released in 1994. After those initial three, it would be until 2002 when a second release, "Sonic Boom," would be released in both VHS and DVD formats. Though subsequent releases were planned, they were postponed because of a dispute with Buena Vista Home Video over which company held the rights to release the episodes. It would not be until March 27, 2007 when the entire 26-episode series (along with a plethora of bonus features) was released on DVD by Shout! Factory. The same set, albeit with altered box art, was released in the UK by Delta Music.<br />
<br />
===DVD===<br />
*'''Complete Series''' (2007): Contains All Episodes of the series, [[Ben Hurst]] interview, [[Jaleel White]] interview, Concept art, Deleted or extended scenes.<br />
*'''Sonic Boom''' (2002): Contains five episodes: Super Sonic, Sonic and Sally, Sonic Racer, Harmonic Sonic, and Sonic and the Secret Scrolls.<br />
*'''Sonic Boom And Other Episodes''' (2007): Contains nine episodes: Sonic Boom, Sonic & Sally, Ultra Sonic, Sonic & The Secret Scrolls, Super Sonic, Sonic Racer, Hooked On Sonics, Harmonic Sonic, and Sonic's Nightmare.<br />
*'''Sonic, Las aventuras: Vol. 1-6''' (2008-9): Contains 25 episodes in six discs, with the exclusion of Heads or Tails.<br />
*'''The Fight for Freedom''' (2008): Contains four episodes: Ultra Sonic, Hooked On Sonics, Warp Sonic, and Sonic and the Secret Scrolls.<br />
*'''Super Sonic''' (2008): Contains four episodes: Sonic Boom, Sonic and Sally, Super Sonic, and Sonic Racer.<br />
*'''Sonic Goes Green''' (2009): Contains four episodes: Heads or Tails, Sonic's Nightmare, Sub-Sonic, and Sonic Past Cool.<br />
*'''Freedom Fighters Unite''' (2009): Contains four episodes: Sonic Conversion, Dulcy, The Void, and Spyhog.<br />
*'''Sonic Forever''' (2010): Contains five episodes: No Brainer, Blast To The Past Parts 1 and 2, Fed Up With Antoine/Ghost Busted, and The Odd Couple/Ro-Becca.<br />
*'''Doomsday Project''' (2010): Contains five episodes: Harmonic Sonic, Game Guy, Cry of the Wolf, Drood Henge, and The Doomsday Project.<br />
<br />
===VHS===<br />
*'''Hooked on Sonics''' (1994): Contains two episodes: Hooked on Sonics and Warped Sonic.<br />
*'''Sonic Racer''' (1994): Contains two episodes: Sonic Racer and Sonic Boom.<br />
*'''Super Sonic''' (1994): Contains two episodes: Super Sonic and Sonic and Sally.<br />
*'''Sonic Racer''' (2002): Contains two episodes: Sonic Racer and Harmonic Sonic.<br />
*'''Super Sonic''' (2002): Contains two episodes: Super Sonic and Sonic and Sally.<br />
<br />
==Box Art==<br />
===DVD===<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>The Complete Series<br />
| front=SATAM TheCompleteSeries.jpg<br />
| item1=Boxsetoutsidecase1.jpg<br />
| item1name=BoxSet Outside 1<br />
| item2=Boxsetinsidecase1.jpg<br />
| item2name=BoxSet Inside 1<br />
| item3=Boxsetoutsidecase2.jpg<br />
| item3name=BoxSet Outside 2<br />
| item4=Boxsetinsidecase2.jpg<br />
| item4name=BoxSet Inside 2<br />
| item5=SatAMCompleteSeries Disc1.jpg<br />
| item5name=Disc 1<br />
| item6=SatAMCompleteSeries Disc2.jpg<br />
| item6name=Disc 2<br />
| item7=SatAMCompleteSeries Disc3.jpg<br />
| item7name=Disc 3<br />
| item8=SatAMCompleteSeries Disc4.jpg<br />
| item8name=Disc 4<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Freedom Fighters Unite<br />
| front=SATAM FreedomFightersUnite.jpg<br />
| item1=Freedom Fighters Unite Disc.JPG<br />
| item1name=Disc<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Goes Green<br />
| front=SATAM SonicGoesGreen.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Super Sonic<br />
| front=SATAM SuperSonic.jpg<br />
| item1=Super Sonic Disc.JPG<br />
| item1name=Disc<br />
| item2=SATAM SuperSonic ALT.jpg<br />
| item2name=Alternate Box<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>The Fight For Freedom<br />
| front=SATAM TheFightForFreedom.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Forever<br />
| front=SatAM_USA_DVD_Vol-5.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>The Complete Series<br />
| front=SATAM TheCompleteSeries UK.jpg<br />
| item1=SatAM_UK_DVD_Vol-1.jpg<br />
| item1name=Volume 1<br />
| item2=SatAM_UK_DVD_Vol-2.jpg<br />
| item2name=Volume 2<br />
| item3=SatAM_UK_DVD_Vol-3.jpg<br />
| item3name=Volume 3<br />
}}<br />
<br />
===VHS===<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Hooked on Sonics<br />
| front=SATAM HookedOnSonics.jpg<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (1994)<br />
| front=SATAM SonicRacerAlt.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (1994)<br />
| front=SATAM SuperSonicVHS.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (2002)<br />
| front=SATAM SonicRacer.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (2002)<br />
| front=SATAM SuperSonicVHSAlt.jpg<br />
}}<br />
<br />
==Miscellaneous==<br />
<br />
*Though never featured in a game, [[Princess Sally Acorn|Princess Sally]], [[Rotor Walrus|Rotor]], [[Bunnie Rabbot|Bunnie]], and Sonic's dog [[Muttski]] all made cameo appearances in the game ''[[Sonic Spinball (16-bit)|Sonic Spinball]]'' during the bonus rounds. In addition, the [[Sega Technical Institute]] once had plans on [[Sonic-16|creating a game]] based on the series, being one of the many concepts thrown around during the "''[[Sonic X-Treme]]''" era.<br />
<br />
*The SEGA theme park SEGAWORLD (located in Sydney, Australia) once featured Princess Sally in a prominent role within the park, making her part of the [[Sonic Live In Sydney]] musical puppet show. In the show, Sonic and Tails work together to save Sally from Robotnik, who happens to be in love with her.<br />
<br />
*The original bible for the series, which served as a partial inspiration for the [[Sonic the Hedgehog (Archie comics)|Archie series]], was also used for the background in a series of [[Sonic the Hedgehog (Troll Associates book)|children's novels]] written by [[Michael Teitelbaum]]. In the novel, the meeting between Sonic and Sally as teenagers when the coup occurs is maintained, though it adds its own concepts, depicting Sonic and Robotnik growing up together, something that is not mentioned in the series bible.<br />
<br />
*It is the only Sonic cartoon not to have the [[Chaos Emeralds]] involved in the storyline.<br />
<br />
==See Also==<br />
* [[Articles - Sonic the Hedgehog (TV series)]] - A collection of magazine articles relating to the television series ''Sonic the Hedgehog''.<br />
<br />
==External links==<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Sonic_the_Hedgehog/index.html Sonic the Hedgehog]'' at the Big Cartoon DataBase<br />
* http://www.satamsonic.com - [[Fans United for SatAM]] - The original dedicated SatAM Fan Site, created by [[Sonique]]<br />
* http://www.saturdaymorningsonic.com - [[Saturday Morning Sonic]] - a newer SatAM Fan Site, run by [[PorpoiseMuffins]].<br />
*[http://saturdaymorningsonic.com/media/audio/ Audio From The Series] - A collection of the various themes used in ''Sonic the Hedgehog'', including alternate opening themes that were unused.<br />
*[http://www.sonicsatam.com/behind.php Behind the Scenes] - A collection of behind the scenes documents, including the original series bible.<br />
<br />
{{SatAMEpisodes}}<br />
<br />
[[Category:Television]]<br />
[[Category:Sonic the Hedgehog (TV series)| ]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(TV_series)&diff=201450Sonic the Hedgehog (TV series)2013-06-25T23:34:15Z<p>KusanagiShiro: Undo revision 201447 by KusanagiShiro (talk)</p>
<hr />
<div>{{TVBob<br />
| bobscreen = SatAM Title Screen.jpg<br />
| screenwidth = 300<br />
| genre = Science fiction / Action-adventure<br />
| creator = [[DiC Entertainment]]<br />
| country = USA<br />
| language = English<br />
| num_seasons = 2<br />
| num_episodes = 26<br />
| runtime = 20-22 minutes<br />
| company = [[DIC Entertainment]]<br>[[Sega Corporation]] (characters)<br />
| first_aired = September 18, 1993<br />
| last_aired = December 3, 1994<br />
| preceded_by = [[Adventures of Sonic the Hedgehog]]<br />
| followed_by = [[Sonic Underground]]<br />
| production_website = http://www.cjar.com/cj_shows_sonichedgehog.php<br />
}}<br />
'''''Sonic the Hedgehog''''' (also referred to as '''''SatAM''''' within the fanbase) is an American animated television series created by DiC Entertainment. First airing on September 18th, 1993, the series (along with its lighter, syndicated sister show ''[[Adventures of Sonic the Hedgehog]]'') was the face of the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]] franchise through the mid-90's. Especially in America, characters such as [[Princess Sally Acorn]] and [[Rotor Walrus]] became just as familiar as [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower]], even if they were never featured as characters in the games.<br />
<br />
Though canceled after only two seasons, the show maintains a cult following, with a rabid fanbase that continues to dig into the history of the show and dream of the day when the second season's cliffhanger can be resolved on screen.<br />
<br />
The setting and characters of the show served as the foundation for the Archie-produced comic series ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'', although the comic would also take elements from ''Adventures of Sonic the Hedgehog'' and the original video game series. The show was also dubbed into Japanese, airing on TV Tokyo.<br />
<br />
<br />
==Series Premise==<br />
<br />
[[Image:Promo cell 2.jpg|thumb|190px|The primary cast of ''Sonic the Hedgehog'' season one.]]<br />
The show ''Sonic the Hedgehog'' revolves around the exploits of the title character and the rest of the [[Freedom Fighters]] as they go up against the evil tyranny of [[Dr. Eggman|Dr. Robotnik]] and his nephew, [[Snively]]. As detailed in "[[Blast to the Past (Part 1)|Blast to the Past]]," Robotnik was once known as Warlord Julian, who had served under [[King Maximilian Acorn]] (the ruler of [[Mobotropolis]]) during a conflict known only as "The Great War." With the war won, King Acorn orders the dismantling of the army, and prepares to change Julian's title to Ministry of Science. Unbeknown to him, Julian and his nephew have already plotted a takeover of the kingdom, and overnight transform the peaceful Mobotropolis into the mechanical wasteland known as [[Robotropolis]], named after Julian's new moniker.<br />
<br />
While most of the population is [[Roboticization|roboticized]], a small group of people are able to escape, made up of mostly children, including [[Sonic the Hedgehog|Sonic]] and [[Princess Sally Acorn]], the king's daughter. Living in the hidden village of Knothole within the Great Forest, Sonic and Sally head up the group of Freedom Fighters, which include Rotor Walrus (the go-to tech guy), [[Bunnie Rabbot]] (the half-roboticized southern lass), [[Antoine D'Coolette]] (the comic relief) and [[Miles "Tails" Prower]], though he is forbidden to go on most missions due to his age. Through the series, Sally plans various raids into the Robotropolis fortress, in order to impede the operation of the city, stop Robotnik's latest schemes, or to disarm his [[SWATbot]] forces. All the while, they search for their loved ones, Sally hoping to discover the fate of her father and restore him to the throne.<br />
<br />
The Freedom Fighters, though not technology prepared, do have a few secret weapons up their sleeves. The first of these are [[NICOLE]], a sentient hand-held computer operated by Sally. The computer, which is able to bypass most of Robotnik's security measures, becomes an aid in infiltration and information. Knothole is also the home of the Power Ring Grotto, a lake which holds a device that produces a power [[ring]] every 12 hours. Created by [[Uncle Chuck]], it gives Sonic a dose of super speed and power that can help him escape even the stickiest of situations.<br />
<br />
Though the Freedom Fighters are aware of other groups fighting against Robotnik, it is not until Princess Sally reunites with her father briefly (Robotnik having trapped him in an alternate dimension known as The Void along with its discoverer, [[Ixis Nagus|Nagus]]) that she learns of the other groups, given a list by her father. Among them are the Wolf Pack, who aid the Freedom Fighters in a plan to defeat Robotnik once and for all. While in the finale of the series Sonic and Sally believe they have won out in the end, the emergence of Snively and a pair of glowing eyes prove otherwise, creating a cliffhanger that would ultimately never be followed up on.<br />
<br />
==Production History==<br />
<br />
{{Main|Early Sonic the Hedgehog cartoon}}<br />
{{Main|Sonic the Hedgehog (TV series) Development}}<br />
<br />
After the success of the first ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game, SEGA of America was more than ready to expand the character into other forms of media to capitalize on their success, and broaden his appeal. It was [[DiC Entertainment]] who acquired the rights to make the series, having already produced such video game-related shows as ''[http://en.wikipedia.org/wiki/The_Super_Mario_Bros._Super_Show! The Super Mario Bros. Super Show]'', ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda_(TV_series) The Legend of Zelda]'', and ''[http://en.wikipedia.org/wiki/Captain_N:_The_Game_Master Captain N: The Game Master]''. Their first attempt at creating a Sonic the Hedgehog series was what ultimately evolved into ''[[Adventures of Sonic the Hedgehog]]'', a more light-hearted series that was based on humor and slapstick action. When presented to the executives at ABC, they were unhappy with the tone and the quality of animation, asking DiC to retool the concept.<br />
<br />
[[Image:Teamff.jpg|thumb|190px|[[Sonic the Hedgehog]] and the original Freedom Team.]]<br />
Though DiC Entertainment's original ideas were developed for syndication, DiC began work on another, slightly darker series set to match what ABC had asked for. The earliest known designs for the show (published in the 1993 ''[[Sonic the Poster Mag 1|Sonic the Poster Mag]]'') held onto the established cast as seen in the original [[Sonic the Hedgehog (promotional comic)|promotional comic]] for western audiences, although the characters (with the exception of Sonic) were vastly redesigned. [[Pecky|Tux]] and [[Cucky|Chirps]] were the only ones to remain the same size, though they were given clothing not found before. [[Pocky|Johnny Lightfoot]] and [[Picky|Porker Lewis]] (who would also be redesigned in the pages of ''[[Sonic the Comic]]'', but in a different manner) were transformed into "cool" characters, while [[Flicky]] and [[Rocky|Joe Sushi]] became almost unrecognizable. The most prominently featured "new" character, though, was [[Princess Sally Acorn|Princess Sally]], established even in these early shots as the love interest. Looking more like a yellow cat-esque creature, the concept art implies that the interest between the two is more one-sided on Sonic's part, instead of the more subtle mutual relationship that would be explored in the series proper.<br />
<br />
It was [[Len Janson]], main Story Editor of both seasons, that helped evolve the series into what would become the released product. Being one of the main authors of the show's bible, he laid out the main players of the cast, defining their personalities and relationships as they would be in the show. The guide, written in 1992, also goes on to lay out concepts that were eventually dropped at some point before the pilot was produced, including the character of [[Nate Morgan]] and the idea that Sonic and Sally only met once [[Dr. Eggman|Robotnik]] took over [[Mobius]], and not childhood friends as the series later revealed.<br />
<br />
[[Image:SonicPinkSally.jpg|thumb|190px|The world's first look at an animated [[Princess Sally Acorn|Princess Sally]].]]<br />
The physical designs were worked on over an unspecified amount of time, Tails being added to the main cast and the characters evolving into their season one look with the exception of Princess Sally. In the pilot "[[Heads or Tails]]," Sally has a completely different color scheme, with pink fur and black hair. It would only be after the pilot was finished and the series was finally ordered that she would transform into the brown squirrel seen in the rest of the series.<br />
<br />
While the first season was composed of numerous self-contained stories from numerous writers, Len Janson wanted to try something different for season two. Calling in writers [[Ben Hurst]] and [[Pat Allee]] (who had worked together on the episode "[[Sonic and Sally]]"), the three talked about the direction the second season should take. It was Ben Hurst who had come up with the idea to make each episode a part of a larger story, widening the scope to that of a movie but broken into smaller chunks. With the requirement that each episode should still be a self-contained entity that anyone could jump into (with the exception of the single two-parter), a thirteen-episode outline was produced. Though the story was forced to become eleven episodes after the mandate of two Antoine-centric episodes, the season was truly an experiment that had not been attempted at such lengths in children's animation.<br />
<br />
It is important to note that almost from the get-go Len had to go toe to toe with SEGA on numerous occasions. Being that the show was so far removed from the plotlines SEGA of America had created, he defending the alterations to the storyline and the characters, trying to show that each change was done for the betterment of their series and the goals it set out to accomplish. Especially in the second season, Len fought to leave the work of Ben and Pat out of the hands of third party involvement. No episode is this more true of than the two parter "Blast To The Past," where days were spent arguing not only that the origin should be explained, but that the character of [[Rosie the Nanny]] should have the ending seen in the final product.<br />
<br />
==Airing History==<br />
<br />
[[Image:Ring5.png|thumb|190px|Concept art of Sonic the Hedgehog revving up with the assistance of a power ring.]]<br />
The series premiered on September 18th, 1993 on ABC's Saturday morning lineup. The first episode that aired was Sonic Boom, the actual pilot not airing until December 11th, becoming the final episode aired that season. The reason for this shift in order is most likely attributed with the tone of "Heads or Tails" being drastically different from the rest of the series, and airing only to fill the needed 13 episodes ordered. The second season premiered on September 10th, 1994 with "[[Sonic Conversion]]", even though the next episode aired, "[[Game Guy]]", was the first produced. Aside from this switch, the rest of the storyline building in the second season aired as created, with the finale being shown on December 3rd, 1994. Though reruns for both seasons continued to air through May 1995, the show would not be picked up for a third season and was dropped from rotation.<br />
<br />
Reruns continued to be aired in the United States on the USA Network during their "USA Cartoon Express" and "USA Action Extreme Team" morning blocks in the 90's, often being paired with its sister show, Adventures of Sonic the Hedgehog.<br />
<br />
The show was also aired in Canada on the CTV network, premiering on the same day as in America. However, while the show ended its rotation on ABC in May, the Canadian network continued to air the series through the summer, showing the finale once more on September 2, 1995. In Europe, the show initially aired in the UK on Channel 4, between 1994 and 1996. Years later, UK stations Pop and ITV2 replayed the series in syndication. The first season was also shown on Ireland's RTE Two, and the series was eventually dubbed into Japanese.<br />
<br />
==Cancellation and Attempts at Resurrection==<br />
<br />
[[Image:Sallyconcept.png|thumb|190px|Concept art of Princess Sally powered by the [[Deep Power Stones]].]]<br />
While the series starred one of the most recognizable characters in video gaming, the show was unable to gain enough momentum to create a third season. Though for a time it was believed the series had been canceled because of a dispute between SEGA, DiC Enterprises and the ABC Network over the selling of animation cells, the real reasons were nothing as trivial. Through nearly all of its run, the show was forced to compete against the biggest children's show of the era, ''[http://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers Mighty Morphin Power Rangers]''. ABC's first response was to change timeslots for Sonic, but Fox Kids responded by moving their series to the exact slot ABC had shifted Sonic to. Being dominated in the ratings, what little hope for a renewal was lost when the President of ABC's Children Programming was replaced at the same time, the new regime having no interest in perusing a third season.<br />
<br />
[[Ben Hurst]], who had become the main writer of the series by season two, was unhappy with the decision, but continued to hold out hope that he would be able to return and at least finish the storyline he began. Over the years, he attempted time and again to drum up enough interest in the powers-that-be to green light, if not a third season, then at least an animated feature that would be able to tie up the loose ends of the cliffhanger. His passion for Sonic was enough to have him hired in as the story editor for ''[[Sonic Underground]]'', though his hands were tied in changing the premise of the show, the elements of the ''Underground'' storyline having already been set in stone once he was approached.<br />
<br />
The last known major attempt at launching the continuation of the series was when Ben Hurst, while talking through DiC in 2002, was told that he should speak to SEGA about the idea, as ultimately it was up to them. Getting in contact with SEGA of America, Ben Hurst later received a phone call from [[Ken Penders]] who said he had heard that the writer was interested in getting a Sonic film off the ground. The two spoke at length, Mr. Hurst revealing his ideas of not only putting together a film, but also working in tangent with the gaming side of SEGA to help spur ideas that both could use. Shortly after, Ben Hurst got back in contact with SEGA only to find that Ken Penders had gotten in contact before him, sharing Ben Hurst's intentions and causing a strain between Ben and the person he had contacted within SEGA. He later discovered that Ken Penders had his own intentions of making a feature film that ultimately went nowhere, though it is unknown if Mr. Penders had intentionally caused friction or if was just a moment of Ken speaking without tact at presenting an idea that wasn't his own.<br />
<br />
==Season Three==<br />
<br />
[[Image:Naugus.png|thumb|190px|[[Ixis Nagus|Nagus]], who was intended to play a larger role in the unproduced season three.]]<br />
Though it was never produced, the outline to what would consist of season three was worked on before word reached DiC of its cancellation. Over the years, [[Ben Hurst]] let out certain details of what would have occured had the show continued.<br />
<br />
The silhouetted eyes featured at the end of "[[The Doomsday Project]]" were meant to be those of the wizard [[Ixis Nagus|Nagus]], the void having opened up momentarily during the explosion at the end of the same episode. Even though it was only opened for a moment, [[Dr. Eggman|Dr. Robotnik]] inadvertently escapes into the void, so although he survives the blast he immediately becomes tormented by the wizard, the evil dictator's body transformed time and again to Nagus' amusement.[http://saturdaymorningsonic.com/features/ben_hurst/]<br />
<br />
Meanwhile, the [[Freedom Fighters]] (now called "Freedom Builders") would have begun the process of rebuilding [[Mobotropolis]], [[Rotor Walrus|Rotor]] spearheading the transformation. Unbeknown to them, [[Snively]] would be sneaking about [[Robotropolis]], gathering intel on the Freedom Fighters and plotting to attack them outright. For a time, Snively is able to place himself in a position of power, proving himself as formidable a foe as Robotnik, if not more so. However, his time as head villain would prove short lived thanks to the efforts of the Freedom Fighters, and in a moment of desperation would free Nagus, Robotnik, and [[King Maximilian Acorn|King Acorn]] from the void. Nagus immediately takes on the title of main villain, using the King as bait to lure Sally in, and making Snively nothing.<br />
<br />
Robotnik's nephew was slated to defect to the Freedom Fighters in retaliation, although he would secretly plan to betray them at some point, [[Antoine D' Coolette|Antoine]] being the only one to notice - and ultimately stop - Snively's plans.<br />
<br />
There were also a number of subplots planned for the show, including [[Miles "Tails" Prower|Tails]]' relationship with [[Sonic the Hedgehog|Sonic]] becoming closer to the games, proving himself a capable Freedom Fighter and even saving the group at one point on his own. There was also a new character slated, who would become a rival for Sally's affection, though in the end Sonic would ultimately come out on top. Robotnik's true origins were also intended to be revealed at some point, the future dictator and his nephew having, after unsuccessfully trying to take over a space station in the year 2200, end of falling through time and landing on Earth. Now known by its animal residents as Mobius, Robotnik felt that "in the land of the four-pawed critters, the two-handed man is king." Knuckles was also considered to be used in some capacity towards the end of season three if SEGA demanded it, who would later be used in a greater capacity in season four.<br />
<br />
[[Image:Nicole.jpg|thumb|190px|[[NICOLE]], the portable computer of Princess Sally.]]<br />
[[NICOLE]] was also meant to have her own storyline, where it would be revealed that before the coup, NICOLE was once a regular Mobian, and had been best friends with Sally. Robotnik, in one of his experiments, lured the young genius into his lab and transferred her entire personality into a computer satellite, the small hand-held computer being an extension of the programming orbiting the planet. However, Robotnik was unable to predict her sentience, which gave her, among other things, the ability to control minds. Coming to grips with her existence, she decided that she could not exist like this, the fear of stripping the world of free will in order to protect it being too great for her. Wiping Robotnik's memory of even creating her, she controls the future-ruler into giving the computer to King Acorn, then wills the ruler to give the same machine to Princess Sally, consoling her over the death of her friend Nicole. Once in her possession, Sally names the computer after her friend, oblivious to the fact they are one and the same. Once set in place, NICOLE creates a program to block out her human, emotional side, becoming nothing more than the computer seen in seasons one and two. At some point, NICOLE was to have been restored to her former self, becoming a part of the Freedom Fighters.[http://saturdaymorningsonic.com/features/bens_notes/]<br />
<br />
Even with all this, it is unknown just how the series was intended to end, although it can be assumed that the result would be the triumphing of good over evil.<br />
<br />
==Voice Cast==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]<br />
|-<br />
|[[Princess Sally Acorn]]/[[NICOLE]]<br />
|[[Kath Soucie]]<br />
|-<br />
|[[Antoine D'Coolette|Antoine Depardieu]]<br />
|[[Rob Paulsen]]<br />
|-<br />
|[[Bunnie Rabbot]]<br />
|[[Christine Cavanaugh]]<br />
|-<br />
|[[Uncle Chuck]]<br />
|[[William Windom]]<br />
|-<br />
|[[Dr. Robotnik]]/[[SWATbots]]/<br/>Additional Voices<br />
|[[Jim Cummings]]<br />
|-<br />
|[[Snively]]<br />
|[[Charlie Adler]]<br />
|-<br />
|[[Dulcy the Dragon]]<br />
|[[Cree Summer]]<br />
|-<br />
|[[Tails]]<br />
|[[Bradley Pierce]]<br />
|-<br />
|[[Rotor]]<br />
|[[Mark Ballou]] (Season 1)/<br/>[[Cam Brainard]] (Season 2)<br />
|-<br />
|Young Princess Sally<br />
|[[Dana Hill]]<br />
|-<br />
|Young Sonic<br />
|[[Tahj Mowry]]<br />
|-<br />
|[[Lupe]]<br />
|[[Shari Belafonte]]<br />
|-<br />
|[[Naugus]]<br />
|[[Michael Bell]]<br />
|-<br />
|[[Rosie the Nanny]]/[[Ro-Becca]]<br />
|[[April Winchell]]<br />
|-<br />
|[[King Acorn]]<br />
|[[Tim Curry]]<br />
|-<br />
|[[Ari Ram]]<br />
|[[Dorian Harewood]]<br />
|}<br />
<br />
==Episode Guide==<br />
<br />
{{main|List of Sonic the Hedgehog (TV series) episodes}}<br />
<br />
==Video Releases==<br />
<br />
The first home video releases of the series occurred during the run, three VHS compilations being released in 1994. After those initial three, it would be until 2002 when a second release, "Sonic Boom," would be released in both VHS and DVD formats. Though subsequent releases were planned, they were postponed because of a dispute with Buena Vista Home Video over which company held the rights to release the episodes. It would not be until March 27, 2007 when the entire 26-episode series (along with a plethora of bonus features) was released on DVD by Shout! Factory. The same set, albeit with altered box art, was released in the UK by Delta Music.<br />
<br />
===DVD===<br />
*'''Complete Series''' (2007): Contains All Episodes of the series, [[Ben Hurst]] interview, [[Jaleel White]] interview, Concept art, Deleted or extended scenes.<br />
*'''Sonic Boom''' (2002): Contains five episodes: Super Sonic, Sonic and Sally, Sonic Racer, Harmonic Sonic, and Sonic and the Secret Scrolls.<br />
*'''Sonic Boom And Other Episodes''' (2007): Contains nine episodes: Sonic Boom, Sonic & Sally, Ultra Sonic, Sonic & The Secret Scrolls, Super Sonic, Sonic Racer, Hooked On Sonics, Harmonic Sonic, and Sonic's Nightmare.<br />
*'''Sonic, Las aventuras: Vol. 1-6''' (2008-9): Contains 25 episodes in six discs, with the exclusion of Heads or Tails.<br />
*'''The Fight for Freedom''' (2008): Contains four episodes: Ultra Sonic, Hooked On Sonics, Warp Sonic, and Sonic and the Secret Scrolls.<br />
*'''Super Sonic''' (2008): Contains four episodes: Sonic Boom, Sonic and Sally, Super Sonic, and Sonic Racer.<br />
*'''Sonic Goes Green''' (2009): Contains four episodes: Heads or Tails, Sonic's Nightmare, Sub-Sonic, and Sonic Past Cool.<br />
*'''Freedom Fighters Unite''' (2009): Contains four episodes: Sonic Conversion, Dulcy, The Void, and Spyhog.<br />
*'''Sonic Forever''' (2010): Contains five episodes: No Brainer, Blast To The Past Parts 1 and 2, Fed Up With Antoine/Ghost Busted, and The Odd Couple/Ro-Becca.<br />
*'''Doomsday Project''' (2010): Contains five episodes: Harmonic Sonic, Game Guy, Cry of the Wolf, Drood Henge, and The Doomsday Project.<br />
<br />
===VHS===<br />
*'''Hooked on Sonics''' (1994): Contains two episodes: Hooked on Sonics and Warped Sonic.<br />
*'''Sonic Racer''' (1994): Contains two episodes: Sonic Racer and Sonic Boom.<br />
*'''Super Sonic''' (1994): Contains two episodes: Super Sonic and Sonic and Sally.<br />
*'''Sonic Racer''' (2002): Contains two episodes: Sonic Racer and Harmonic Sonic.<br />
*'''Super Sonic''' (2002): Contains two episodes: Super Sonic and Sonic and Sally.<br />
<br />
==Box Art==<br />
===DVD===<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>The Complete Series<br />
| front=SATAM TheCompleteSeries.jpg<br />
| item1=Boxsetoutsidecase1.jpg<br />
| item1name=BoxSet Outside 1<br />
| item2=Boxsetinsidecase1.jpg<br />
| item2name=BoxSet Inside 1<br />
| item3=Boxsetoutsidecase2.jpg<br />
| item3name=BoxSet Outside 2<br />
| item4=Boxsetinsidecase2.jpg<br />
| item4name=BoxSet Inside 2<br />
| item5=SatAMCompleteSeries Disc1.jpg<br />
| item5name=Disc 1<br />
| item6=SatAMCompleteSeries Disc2.jpg<br />
| item6name=Disc 2<br />
| item7=SatAMCompleteSeries Disc3.jpg<br />
| item7name=Disc 3<br />
| item8=SatAMCompleteSeries Disc4.jpg<br />
| item8name=Disc 4<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Freedom Fighters Unite<br />
| front=SATAM FreedomFightersUnite.jpg<br />
| item1=Freedom Fighters Unite Disc.JPG<br />
| item1name=Disc<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Goes Green<br />
| front=SATAM SonicGoesGreen.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Super Sonic<br />
| front=SATAM SuperSonic.jpg<br />
| item1=Super Sonic Disc.JPG<br />
| item1name=Disc<br />
| item2=SATAM SuperSonic ALT.jpg<br />
| item2name=Alternate Box<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>The Fight For Freedom<br />
| front=SATAM TheFightForFreedom.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Forever<br />
| front=SatAM_USA_DVD_Vol-5.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>The Complete Series<br />
| front=SATAM TheCompleteSeries UK.jpg<br />
| item1=SatAM_UK_DVD_Vol-1.jpg<br />
| item1name=Volume 1<br />
| item2=SatAM_UK_DVD_Vol-2.jpg<br />
| item2name=Volume 2<br />
| item3=SatAM_UK_DVD_Vol-3.jpg<br />
| item3name=Volume 3<br />
}}<br />
<br />
===VHS===<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Hooked on Sonics<br />
| front=SATAM HookedOnSonics.jpg<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (1994)<br />
| front=SATAM SonicRacerAlt.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (1994)<br />
| front=SATAM SuperSonicVHS.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (2002)<br />
| front=SATAM SonicRacer.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (2002)<br />
| front=SATAM SuperSonicVHSAlt.jpg<br />
}}<br />
<br />
==Miscellaneous==<br />
<br />
*Though never featured in a game, [[Princess Sally Acorn|Princess Sally]], [[Rotor Walrus|Rotor]], [[Bunnie Rabbot|Bunnie]], and Sonic's dog [[Muttski]] all made cameo appearances in the game ''[[Sonic Spinball (16-bit)|Sonic Spinball]]'' during the bonus rounds. In addition, the [[Sega Technical Institute]] once had plans on [[Sonic-16|creating a game]] based on the series, being one of the many concepts thrown around during the "''[[Sonic X-Treme]]''" era.<br />
<br />
*The SEGA theme park SEGAWORLD (located in Sydney, Australia) once featured Princess Sally in a prominent role within the park, making her part of the [[Sonic Live In Sydney]] musical puppet show. In the show, Sonic and Tails work together to save Sally from Robotnik, who happens to be in love with her.<br />
<br />
*The original bible for the series, which served as a partial inspiration for the [[Sonic the Hedgehog (Archie comics)|Archie series]], was also used for the background in a series of [[Sonic the Hedgehog (Troll Associates book)|children's novels]] written by [[Michael Teitelbaum]]. In the novel, the meeting between Sonic and Sally as teenagers when the coup occurs is maintained, though it adds its own concepts, depicting Sonic and Robotnik growing up together, something that is not mentioned in the series bible.<br />
<br />
*It is the only Sonic cartoon not to have the [[Chaos Emeralds]] involved in the storyline.<br />
<br />
==See Also==<br />
* [[Articles - Sonic the Hedgehog (TV series)]] - A collection of magazine articles relating to the television series ''Sonic the Hedgehog''.<br />
<br />
==External links==<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Sonic_the_Hedgehog/index.html Sonic the Hedgehog]'' at the Big Cartoon DataBase<br />
* http://www.satamsonic.com - [[Fans United for SatAM]] - The original dedicated SatAM Fan Site, created by [[Sonique]]<br />
* http://www.saturdaymorningsonic.com - [[Saturday Morning Sonic]] - a newer SatAM Fan Site, run by [[PorpoiseMuffins]].<br />
*[http://saturdaymorningsonic.com/media/audio/ Audio From The Series] - A collection of the various themes used in ''Sonic the Hedgehog'', including alternate opening themes that were unused.<br />
*[http://www.sonicsatam.com/behind.php Behind the Scenes] - A collection of behind the scenes documents, including the original series bible.<br />
<br />
{{SatAMEpisodes}}<br />
<br />
[[Category:Television]]<br />
[[Category:Sonic the Hedgehog (TV series)| ]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(TV_series)&diff=201449Sonic the Hedgehog (TV series)2013-06-25T23:33:56Z<p>KusanagiShiro: Undo revision 201448 by KusanagiShiro (talk)</p>
<hr />
<div>{{TVBob<br />
| bobscreen = SatAM Title Screen.jpg<br />
| screenwidth = 300<br />
| genre = Science fiction / Action-adventure<br />
| creator = [[DiC Entertainment]]<br />
| country = USA<br />
| language = English<br />
| num_seasons = 2<br />
| num_episodes = 26<br />
| runtime = 20-22 minutes<br />
| company = [[DIC Entertainment]]<br>[[Sega Corporation]] (characters)<br />
| first_aired = September 18, 1993<br />
| last_aired = December 3, 1994<br />
| preceded_by = [[Adventures of Sonic the Hedgehog]]<br />
| followed_by = [[Sonic Underground]]<br />
| production_website = http://www.cjar.com/cj_shows_sonichedgehog.php<br />
}}<br />
'''''Sonic the Hedgehog''''' (also referred to as '''''SatAM''''' within the fanbase) is an American animated television series created by DiC Entertainment. First airing on September 18th, 1993, the series (along with its lighter, syndicated sister show ''[[Adventures of Sonic the Hedgehog]]'') was the face of the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]] franchise through the mid-90's. Especially in America, characters such as [[Princess Sally Acorn]] and [[Rotor Walrus]] became just as familiar as [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower]], even if they were never featured as characters in the games.<br />
<br />
Though canceled after only two seasons, the show maintains a cult following, with a rabid fanbase that continues to dig into the history of the show and dream of the day when the second season's cliffhanger can be resolved on screen.<br />
<br />
The setting and characters of the show served as the foundation for the Archie-produced comic series ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'', although the comic would also take elements from ''Adventures of Sonic the Hedgehog'' and the original video game series. The show was also dubbed into Japanese, airing on TV Tokyo.<br />
<br />
<br />
==Series Premise==<br />
<br />
[[Image:Promo cell 2.jpg|thumb|190px|The primary cast of ''Sonic the Hedgehog'' season one.]]<br />
The show ''Sonic the Hedgehog'' revolves around the exploits of the title character and the rest of the [[Freedom Fighters]] as they go up against the evil tyranny of [[Dr. Eggman|Dr. Robotnik]] and his nephew, [[Snively]]. As detailed in "[[Blast to the Past (Part 1)|Blast to the Past]]," Robotnik was once known as Warlord Julian, who had served under [[King Maximilian Acorn]] (the ruler of [[Mobotropolis]]) during a conflict known only as "The Great War." With the war won, King Acorn orders the dismantling of the army, and prepares to change Julian's title to Ministry of Science. Unbeknown to him, Julian and his nephew have already plotted a takeover of the kingdom, and overnight transform the peaceful Mobotropolis into the mechanical wasteland known as [[Robotropolis]], named after Julian's new moniker.<br />
<br />
While most of the population is [[Roboticization|roboticized]], a small group of people are able to escape, made up of mostly children, including [[Sonic the Hedgehog|Sonic]] and [[Princess Sally Acorn]], the king's daughter. Living in the hidden village of Knothole within the Great Forest, Sonic and Sally head up the group of Freedom Fighters, which include Rotor Walrus (the go-to tech guy), [[Bunnie Rabbot]] (the half-roboticized southern lass), [[Antoine D'Coolette]] (the comic relief) and [[Miles "Tails" Prower]], though he is forbidden to go on most missions due to his age. Through the series, Sally plans various raids into the Robotropolis fortress, in order to impede the operation of the city, stop Robotnik's latest schemes, or to disarm his [[SWATbot]] forces. All the while, they search for their loved ones, Sally hoping to discover the fate of her father and restore him to the throne.<br />
<br />
The Freedom Fighters, though not technology prepared, do have a few secret weapons up their sleeves. The first of these are [[NICOLE]], a sentient hand-held computer operated by Sally. The computer, which is able to bypass most of Robotnik's security measures, becomes an aid in infiltration and information. Knothole is also the home of the Power Ring Grotto, a lake which holds a device that produces a power [[ring]] every 12 hours. Created by [[Uncle Chuck]], it gives Sonic a dose of super speed and power that can help him escape even the stickiest of situations.<br />
<br />
Though the Freedom Fighters are aware of other groups fighting against Robotnik, it is not until Princess Sally reunites with her father briefly (Robotnik having trapped him in an alternate dimension known as The Void along with its discoverer, [[Ixis Nagus|Nagus]]) that she learns of the other groups, given a list by her father. Among them are the Wolf Pack, who aid the Freedom Fighters in a plan to defeat Robotnik once and for all. While in the finale of the series Sonic and Sally believe they have won out in the end, the emergence of Snively and a pair of glowing eyes prove otherwise, creating a cliffhanger that would ultimately never be followed up on.<br />
<br />
==Production History==<br />
<br />
{{Main|Early Sonic the Hedgehog cartoon}}<br />
{{Main|Sonic the Hedgehog (TV series) Development}}<br />
<br />
After the success of the first ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game, SEGA of America was more than ready to expand the character into other forms of media to capitalize on their success, and broaden his appeal. It was [[DiC Entertainment]] who acquired the rights to make the series, having already produced such video game-related shows as ''[http://en.wikipedia.org/wiki/The_Super_Mario_Bros._Super_Show! The Super Mario Bros. Super Show]'', ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda_(TV_series) The Legend of Zelda]'', and ''[http://en.wikipedia.org/wiki/Captain_N:_The_Game_Master Captain N: The Game Master]''. Their first attempt at creating a Sonic the Hedgehog series was what ultimately evolved into ''[[Adventures of Sonic the Hedgehog]]'', a more light-hearted series that was based on humor and slapstick action. When presented to the executives at ABC, they were unhappy with the tone and the quality of animation, asking DiC to retool the concept.<br />
<br />
[[Image:Teamff.jpg|thumb|190px|[[Sonic the Hedgehog]] and the original Freedom Team.]]<br />
Though DiC Entertainment's original ideas were developed for syndication, DiC began work on another, slightly darker series set to match what ABC had asked for. The earliest known designs for the show (published in the 1993 ''[[Sonic the Poster Mag 1|Sonic the Poster Mag]]'') held onto the established cast as seen in the original [[Sonic the Hedgehog (promotional comic)|promotional comic]] for western audiences, although the characters (with the exception of Sonic) were vastly redesigned. [[Pecky|Tux]] and [[Cucky|Chirps]] were the only ones to remain the same size, though they were given clothing not found before. [[Pocky|Johnny Lightfoot]] and [[Picky|Porker Lewis]] (who would also be redesigned in the pages of ''[[Sonic the Comic]]'', but in a different manner) were transformed into "cool" characters, while [[Flicky]] and [[Rocky|Joe Sushi]] became almost unrecognizable. The most prominently featured "new" character, though, was [[Princess Sally Acorn|Princess Sally]], established even in these early shots as the love interest. Looking more like a yellow cat-esque creature, the concept art implies that the interest between the two is more one-sided on Sonic's part, instead of the more subtle mutual relationship that would be explored in the series proper.<br />
<br />
It was [[Len Janson]], main Story Editor of both seasons, that helped evolve the series into what would become the released product. Being one of the main authors of the show's bible, he laid out the main players of the cast, defining their personalities and relationships as they would be in the show. The guide, written in 1992, also goes on to lay out concepts that were eventually dropped at some point before the pilot was produced, including the character of [[Nate Morgan]] and the idea that Sonic and Sally only met once [[Dr. Eggman|Robotnik]] took over [[Mobius]], and not childhood friends as the series later revealed.<br />
<br />
[[Image:SonicPinkSally.jpg|thumb|190px|The world's first look at an animated [[Princess Sally Acorn|Princess Sally]].]]<br />
The physical designs were worked on over an unspecified amount of time, Tails being added to the main cast and the characters evolving into their season one look with the exception of Princess Sally. In the pilot "[[Heads or Tails]]," Sally has a completely different color scheme, with pink fur and black hair. It would only be after the pilot was finished and the series was finally ordered that she would transform into the brown squirrel seen in the rest of the series.<br />
<br />
While the first season was composed of numerous self-contained stories from numerous writers, Len Janson wanted to try something different for season two. Calling in writers [[Ben Hurst]] and [[Pat Allee]] (who had worked together on the episode "[[Sonic and Sally]]"), the three talked about the direction the second season should take. It was Ben Hurst who had come up with the idea to make each episode a part of a larger story, widening the scope to that of a movie but broken into smaller chunks. With the requirement that each episode should still be a self-contained entity that anyone could jump into (with the exception of the single two-parter), a thirteen-episode outline was produced. Though the story was forced to become eleven episodes after the mandate of two Antoine-centric episodes, the season was truly an experiment that had not been attempted at such lengths in children's animation.<br />
<br />
It is important to note that almost from the get-go Len had to go toe to toe with SEGA on numerous occasions. Being that the show was so far removed from the plotlines SEGA of America had created, he defending the alterations to the storyline and the characters, trying to show that each change was done for the betterment of their series and the goals it set out to accomplish. Especially in the second season, Len fought to leave the work of Ben and Pat out of the hands of third party involvement. No episode is this more true of than the two parter "Blast To The Past," where days were spent arguing not only that the origin should be explained, but that the character of [[Rosie the Nanny]] should have the ending seen in the final product.<br />
<br />
==Airing History==<br />
<br />
[[Image:Ring5.png|thumb|190px|Concept art of Sonic the Hedgehog revving up with the assistance of a power ring.]]<br />
The series premiered on September 18th, 1993 on ABC's Saturday morning lineup. The first episode that aired was Sonic Boom, the actual pilot not airing until December 11th, becoming the final episode aired that season. The reason for this shift in order is most likely attributed with the tone of "Heads or Tails" being drastically different from the rest of the series, and airing only to fill the needed 13 episodes ordered. The second season premiered on September 10th, 1994 with "[[Sonic Conversion]]", even though the next episode aired, "[[Game Guy]]", was the first produced. Aside from this switch, the rest of the storyline building in the second season aired as created, with the finale being shown on December 3rd, 1994. Though reruns for both seasons continued to air through May 1995, the show would not be picked up for a third season and was dropped from rotation.<br />
<br />
Reruns continued to be aired in the United States on the USA Network during their "USA Cartoon Express" and "USA Action Extreme Team" morning blocks in the 90's, often being paired with its sister show, Adventures of Sonic the Hedgehog.<br />
<br />
The show was also aired in Canada on the CTV network, premiering on the same day as in America. However, while the show ended its rotation on ABC in May, the Canadian network continued to air the series through the summer, showing the finale once more on September 2, 1995. In Europe, the show initially aired in the UK on Channel 4, between 1994 and 1996. Years later, UK stations Pop and ITV2 replayed the series in syndication. The first season was also shown on Ireland's RTE Two, and the series was eventually dubbed into Japanese.<br />
<br />
==Cancellation and Attempts at Resurrection==<br />
<br />
[[Image:Sallyconcept.png|thumb|190px|Concept art of Princess Sally powered by the [[Deep Power Stones]].]]<br />
While the series starred one of the most recognizable characters in video gaming, the show was unable to gain enough momentum to create a third season. Though for a time it was believed the series had been canceled because of a dispute between SEGA, DiC Enterprises and the ABC Network over the selling of animation cells, the real reasons were nothing as trivial. Through nearly all of its run, the show was forced to compete against the biggest children's show of the era, ''[http://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers Mighty Morphin Power Rangers]''. ABC's first response was to change timeslots for Sonic, but Fox Kids responded by moving their series to the exact slot ABC had shifted Sonic to. Being dominated in the ratings, what little hope for a renewal was lost when the President of ABC's Children Programming was replaced at the same time, the new regime having no interest in perusing a third season.<br />
<br />
[[Ben Hurst]], who had become the main writer of the series by season two, was unhappy with the decision, but continued to hold out hope that he would be able to return and at least finish the storyline he began. Over the years, he attempted time and again to drum up enough interest in the powers-that-be to green light, if not a third season, then at least an animated feature that would be able to tie up the loose ends of the cliffhanger. His passion for Sonic was enough to have him hired in as the story editor for ''[[Sonic Underground]]'', though his hands were tied in changing the premise of the show, the elements of the ''Underground'' storyline having already been set in stone once he was approached.<br />
<br />
The last known major attempt at launching the continuation of the series was when Ben Hurst, while talking through DiC in 2002, was told that he should speak to SEGA about the idea, as ultimately it was up to them. Getting in contact with SEGA of America, Ben Hurst later received a phone call from [[Ken Penders]] who said he had heard that the writer was interested in getting a Sonic film off the ground. The two spoke at length, Mr. Hurst revealing his ideas of not only putting together a film, but also working in tangent with the gaming side of SEGA to help spur ideas that both could use. Shortly after, Ben Hurst got back in contact with SEGA only to find that Ken Penders had gotten in contact before him, sharing Ben Hurst's intentions and causing a strain between Ben and the person he had contacted within SEGA. He later discovered that Ken Penders had his own intentions of making a feature film that ultimately went nowhere, though it is unknown if Mr. Penders had intentionally caused friction or if was just a moment of Ken speaking without tact at presenting an idea that wasn't his own.<br />
<br />
==Season Three==<br />
<br />
[[Image:Naugus.png|thumb|190px|[[Ixis Nagus|Nagus]], who was intended to play a larger role in the unproduced season three.]]<br />
Though it was never produced, the outline to what would consist of season three was worked on before word reached DiC of its cancellation. Over the years, [[Ben Hurst]] let out certain details of what would have occured had the show continued.<br />
<br />
The silhouetted eyes featured at the end of "[[The Doomsday Project]]" were meant to be those of the wizard [[Ixis Nagus|Nagus]], the void having opened up momentarily during the explosion at the end of the same episode. Even though it was only opened for a moment, [[Dr. Eggman|Dr. Robotnik]] inadvertently escapes into the void, so although he survives the blast he immediately becomes tormented by the wizard, the evil dictator's body transformed time and again to Nagus' amusement.[http://saturdaymorningsonic.com/features/ben_hurst/]<br />
<br />
Meanwhile, the [[Freedom Fighters]] (now called "Freedom Builders") would have begun the process of rebuilding [[Mobotropolis]], [[Rotor Walrus|Rotor]] spearheading the transformation. Unbeknown to them, [[Snively]] would be sneaking about [[Robotropolis]], gathering intel on the Freedom Fighters and plotting to attack them outright. For a time, Snively is able to place himself in a position of power, proving himself as formidable a foe as Robotnik, if not more so. However, his time as head villain would prove short lived thanks to the efforts of the Freedom Fighters, and in a moment of desperation would free Nagus, Robotnik, and [[King Maximilian Acorn|King Acorn]] from the void. Nagus immediately takes on the title of main villain, using the King as bait to lure Sally in, and making Snively nothing.<br />
<br />
Robotnik's nephew was slated to defect to the Freedom Fighters in retaliation, although he would secretly plan to betray them at some point, [[Antoine D' Coolette|Antoine]] being the only one to notice - and ultimately stop - Snively's plans.<br />
<br />
There were also a number of subplots planned for the show, including [[Miles "Tails" Prower|Tails]]' relationship with [[Sonic the Hedgehog|Sonic]] becoming closer to the games, proving himself a capable Freedom Fighter and even saving the group at one point on his own. There was also a new character slated, who would become a rival for Sally's affection, though in the end Sonic would ultimately come out on top. Robotnik's true origins were also intended to be revealed at some point, the future dictator and his nephew having, after unsuccessfully trying to take over a space station in the year 2200, end of falling through time and landing on Earth. Now known by its animal residents as Mobius, Robotnik felt that "in the land of the four-pawed critters, the two-handed man is king." Knuckles was also considered to be used in some capacity towards the end of season three if SEGA demanded it, who would later be used in a greater capacity in season four.<br />
<br />
[[Image:Nicole.jpg|thumb|190px|[[NICOLE]], the portable computer of Princess Sally.]]<br />
[[NICOLE]] was also meant to have her own storyline, where it would be revealed that before the coup, NICOLE was once a regular Mobian, and had been best friends with Sally. Robotnik, in one of his experiments, lured the young genius into his lab and transferred her entire personality into a computer satellite, the small hand-held computer being an extension of the programming orbiting the planet. However, Robotnik was unable to predict her sentience, which gave her, among other things, the ability to control minds. Coming to grips with her existence, she decided that she could not exist like this, the fear of stripping the world of free will in order to protect it being too great for her. Wiping Robotnik's memory of even creating her, she controls the future-ruler into giving the computer to King Acorn, then wills the ruler to give the same machine to Princess Sally, consoling her over the death of her friend Nicole. Once in her possession, Sally names the computer after her friend, oblivious to the fact they are one and the same. Once set in place, NICOLE creates a program to block out her human, emotional side, becoming nothing more than the computer seen in seasons one and two. At some point, NICOLE was to have been restored to her former self, becoming a part of the Freedom Fighters.[http://saturdaymorningsonic.com/features/bens_notes/]<br />
<br />
Even with all this, it is unknown just how the series was intended to end, although it can be assumed that the result would be the triumphing of good over evil.<br />
<br />
==Voice Cast==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Voice Actor (English)<br />
! Voice Actor (Japanese)<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]<br />
|-<br />
|[[Princess Sally Acorn]]<br />
|[[Kath Soucie]]<br />
|Yuka Shioyama<br />
|-<br />
|[[NICOLE]]<br />
|[[Kath Soucie]]<br />
|Aya Hisakawa<br />
|-<br />
|[[Antoine D'Coolette|Antoine Depardieu]]<br />
|[[Rob Paulsen]]<br />
|-<br />
|[[Bunnie Rabbot]]<br />
|[[Christine Cavanaugh]]<br />
|-<br />
|[[Uncle Chuck]]<br />
|[[William Windom]]<br />
|-<br />
|[[Dr. Robotnik]]/[[SWATbots]]/<br/>Additional Voices<br />
|[[Jim Cummings]]<br />
|Ginzo Matsuo<br />
|-<br />
|[[Snively]]<br />
|[[Charlie Adler]]<br />
|Hiroshi Yanaka<br />
|-<br />
|[[Dulcy the Dragon]]<br />
|[[Cree Summer]]<br />
|Mayuko Aoki<br />
|-<br />
|[[Tails]]<br />
|[[Bradley Pierce]]<br />
|-<br />
|[[Rotor]]<br />
|[[Mark Ballou]] (Season 1)/<br/>[[Cam Brainard]] (Season 2)<br />
|Kouzou Shioya<br />
|-<br />
|Young Princess Sally<br />
|[[Dana Hill]]<br />
|-<br />
|Young Sonic<br />
|[[Tahj Mowry]]<br />
|-<br />
|[[Lupe]]<br />
|[[Shari Belafonte]]<br />
|-<br />
|[[Naugus]]<br />
|[[Michael Bell]]<br />
|-<br />
|[[Rosie the Nanny]]/[[Ro-Becca]]<br />
|[[April Winchell]]<br />
|-<br />
|[[King Acorn]]<br />
|[[Tim Curry]]<br />
|Kouhei Miyauchi (season 1)/[[Takeshi Aono]] (Season 2)<br />
|-<br />
|[[Ari Ram]]<br />
|[[Dorian Harewood]]<br />
|}<br />
<br />
==Episode Guide==<br />
<br />
{{main|List of Sonic the Hedgehog (TV series) episodes}}<br />
<br />
==Video Releases==<br />
<br />
The first home video releases of the series occurred during the run, three VHS compilations being released in 1994. After those initial three, it would be until 2002 when a second release, "Sonic Boom," would be released in both VHS and DVD formats. Though subsequent releases were planned, they were postponed because of a dispute with Buena Vista Home Video over which company held the rights to release the episodes. It would not be until March 27, 2007 when the entire 26-episode series (along with a plethora of bonus features) was released on DVD by Shout! Factory. The same set, albeit with altered box art, was released in the UK by Delta Music.<br />
<br />
===DVD===<br />
*'''Complete Series''' (2007): Contains All Episodes of the series, [[Ben Hurst]] interview, [[Jaleel White]] interview, Concept art, Deleted or extended scenes.<br />
*'''Sonic Boom''' (2002): Contains five episodes: Super Sonic, Sonic and Sally, Sonic Racer, Harmonic Sonic, and Sonic and the Secret Scrolls.<br />
*'''Sonic Boom And Other Episodes''' (2007): Contains nine episodes: Sonic Boom, Sonic & Sally, Ultra Sonic, Sonic & The Secret Scrolls, Super Sonic, Sonic Racer, Hooked On Sonics, Harmonic Sonic, and Sonic's Nightmare.<br />
*'''Sonic, Las aventuras: Vol. 1-6''' (2008-9): Contains 25 episodes in six discs, with the exclusion of Heads or Tails.<br />
*'''The Fight for Freedom''' (2008): Contains four episodes: Ultra Sonic, Hooked On Sonics, Warp Sonic, and Sonic and the Secret Scrolls.<br />
*'''Super Sonic''' (2008): Contains four episodes: Sonic Boom, Sonic and Sally, Super Sonic, and Sonic Racer.<br />
*'''Sonic Goes Green''' (2009): Contains four episodes: Heads or Tails, Sonic's Nightmare, Sub-Sonic, and Sonic Past Cool.<br />
*'''Freedom Fighters Unite''' (2009): Contains four episodes: Sonic Conversion, Dulcy, The Void, and Spyhog.<br />
*'''Sonic Forever''' (2010): Contains five episodes: No Brainer, Blast To The Past Parts 1 and 2, Fed Up With Antoine/Ghost Busted, and The Odd Couple/Ro-Becca.<br />
*'''Doomsday Project''' (2010): Contains five episodes: Harmonic Sonic, Game Guy, Cry of the Wolf, Drood Henge, and The Doomsday Project.<br />
<br />
===VHS===<br />
*'''Hooked on Sonics''' (1994): Contains two episodes: Hooked on Sonics and Warped Sonic.<br />
*'''Sonic Racer''' (1994): Contains two episodes: Sonic Racer and Sonic Boom.<br />
*'''Super Sonic''' (1994): Contains two episodes: Super Sonic and Sonic and Sally.<br />
*'''Sonic Racer''' (2002): Contains two episodes: Sonic Racer and Harmonic Sonic.<br />
*'''Super Sonic''' (2002): Contains two episodes: Super Sonic and Sonic and Sally.<br />
<br />
==Box Art==<br />
===DVD===<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>The Complete Series<br />
| front=SATAM TheCompleteSeries.jpg<br />
| item1=Boxsetoutsidecase1.jpg<br />
| item1name=BoxSet Outside 1<br />
| item2=Boxsetinsidecase1.jpg<br />
| item2name=BoxSet Inside 1<br />
| item3=Boxsetoutsidecase2.jpg<br />
| item3name=BoxSet Outside 2<br />
| item4=Boxsetinsidecase2.jpg<br />
| item4name=BoxSet Inside 2<br />
| item5=SatAMCompleteSeries Disc1.jpg<br />
| item5name=Disc 1<br />
| item6=SatAMCompleteSeries Disc2.jpg<br />
| item6name=Disc 2<br />
| item7=SatAMCompleteSeries Disc3.jpg<br />
| item7name=Disc 3<br />
| item8=SatAMCompleteSeries Disc4.jpg<br />
| item8name=Disc 4<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Freedom Fighters Unite<br />
| front=SATAM FreedomFightersUnite.jpg<br />
| item1=Freedom Fighters Unite Disc.JPG<br />
| item1name=Disc<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Goes Green<br />
| front=SATAM SonicGoesGreen.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Super Sonic<br />
| front=SATAM SuperSonic.jpg<br />
| item1=Super Sonic Disc.JPG<br />
| item1name=Disc<br />
| item2=SATAM SuperSonic ALT.jpg<br />
| item2name=Alternate Box<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>The Fight For Freedom<br />
| front=SATAM TheFightForFreedom.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Forever<br />
| front=SatAM_USA_DVD_Vol-5.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>The Complete Series<br />
| front=SATAM TheCompleteSeries UK.jpg<br />
| item1=SatAM_UK_DVD_Vol-1.jpg<br />
| item1name=Volume 1<br />
| item2=SatAM_UK_DVD_Vol-2.jpg<br />
| item2name=Volume 2<br />
| item3=SatAM_UK_DVD_Vol-3.jpg<br />
| item3name=Volume 3<br />
}}<br />
<br />
===VHS===<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Hooked on Sonics<br />
| front=SATAM HookedOnSonics.jpg<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (1994)<br />
| front=SATAM SonicRacerAlt.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (1994)<br />
| front=SATAM SuperSonicVHS.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (2002)<br />
| front=SATAM SonicRacer.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (2002)<br />
| front=SATAM SuperSonicVHSAlt.jpg<br />
}}<br />
<br />
==Miscellaneous==<br />
<br />
*Though never featured in a game, [[Princess Sally Acorn|Princess Sally]], [[Rotor Walrus|Rotor]], [[Bunnie Rabbot|Bunnie]], and Sonic's dog [[Muttski]] all made cameo appearances in the game ''[[Sonic Spinball (16-bit)|Sonic Spinball]]'' during the bonus rounds. In addition, the [[Sega Technical Institute]] once had plans on [[Sonic-16|creating a game]] based on the series, being one of the many concepts thrown around during the "''[[Sonic X-Treme]]''" era.<br />
<br />
*The SEGA theme park SEGAWORLD (located in Sydney, Australia) once featured Princess Sally in a prominent role within the park, making her part of the [[Sonic Live In Sydney]] musical puppet show. In the show, Sonic and Tails work together to save Sally from Robotnik, who happens to be in love with her.<br />
<br />
*The original bible for the series, which served as a partial inspiration for the [[Sonic the Hedgehog (Archie comics)|Archie series]], was also used for the background in a series of [[Sonic the Hedgehog (Troll Associates book)|children's novels]] written by [[Michael Teitelbaum]]. In the novel, the meeting between Sonic and Sally as teenagers when the coup occurs is maintained, though it adds its own concepts, depicting Sonic and Robotnik growing up together, something that is not mentioned in the series bible.<br />
<br />
*It is the only Sonic cartoon not to have the [[Chaos Emeralds]] involved in the storyline.<br />
<br />
==See Also==<br />
* [[Articles - Sonic the Hedgehog (TV series)]] - A collection of magazine articles relating to the television series ''Sonic the Hedgehog''.<br />
<br />
==External links==<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Sonic_the_Hedgehog/index.html Sonic the Hedgehog]'' at the Big Cartoon DataBase<br />
* http://www.satamsonic.com - [[Fans United for SatAM]] - The original dedicated SatAM Fan Site, created by [[Sonique]]<br />
* http://www.saturdaymorningsonic.com - [[Saturday Morning Sonic]] - a newer SatAM Fan Site, run by [[PorpoiseMuffins]].<br />
*[http://saturdaymorningsonic.com/media/audio/ Audio From The Series] - A collection of the various themes used in ''Sonic the Hedgehog'', including alternate opening themes that were unused.<br />
*[http://www.sonicsatam.com/behind.php Behind the Scenes] - A collection of behind the scenes documents, including the original series bible.<br />
<br />
{{SatAMEpisodes}}<br />
<br />
[[Category:Television]]<br />
[[Category:Sonic the Hedgehog (TV series)| ]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(TV_series)&diff=201448Sonic the Hedgehog (TV series)2013-06-25T23:33:24Z<p>KusanagiShiro: /* Voice Cast */</p>
<hr />
<div>{{TVBob<br />
| bobscreen = SatAM Title Screen.jpg<br />
| screenwidth = 300<br />
| genre = Science fiction / Action-adventure<br />
| creator = [[DiC Entertainment]]<br />
| country = USA<br />
| language = English<br />
| num_seasons = 2<br />
| num_episodes = 26<br />
| runtime = 20-22 minutes<br />
| company = [[DIC Entertainment]]<br>[[Sega Corporation]] (characters)<br />
| first_aired = September 18, 1993<br />
| last_aired = December 3, 1994<br />
| preceded_by = [[Adventures of Sonic the Hedgehog]]<br />
| followed_by = [[Sonic Underground]]<br />
| production_website = http://www.cjar.com/cj_shows_sonichedgehog.php<br />
}}<br />
'''''Sonic the Hedgehog''''' (also referred to as '''''SatAM''''' within the fanbase) is an American animated television series created by DiC Entertainment. First airing on September 18th, 1993, the series (along with its lighter, syndicated sister show ''[[Adventures of Sonic the Hedgehog]]'') was the face of the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]] franchise through the mid-90's. Especially in America, characters such as [[Princess Sally Acorn]] and [[Rotor Walrus]] became just as familiar as [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower]], even if they were never featured as characters in the games.<br />
<br />
Though canceled after only two seasons, the show maintains a cult following, with a rabid fanbase that continues to dig into the history of the show and dream of the day when the second season's cliffhanger can be resolved on screen.<br />
<br />
The setting and characters of the show served as the foundation for the Archie-produced comic series ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'', although the comic would also take elements from ''Adventures of Sonic the Hedgehog'' and the original video game series. The show was also dubbed into Japanese, airing on TV Tokyo.<br />
<br />
<br />
==Series Premise==<br />
<br />
[[Image:Promo cell 2.jpg|thumb|190px|The primary cast of ''Sonic the Hedgehog'' season one.]]<br />
The show ''Sonic the Hedgehog'' revolves around the exploits of the title character and the rest of the [[Freedom Fighters]] as they go up against the evil tyranny of [[Dr. Eggman|Dr. Robotnik]] and his nephew, [[Snively]]. As detailed in "[[Blast to the Past (Part 1)|Blast to the Past]]," Robotnik was once known as Warlord Julian, who had served under [[King Maximilian Acorn]] (the ruler of [[Mobotropolis]]) during a conflict known only as "The Great War." With the war won, King Acorn orders the dismantling of the army, and prepares to change Julian's title to Ministry of Science. Unbeknown to him, Julian and his nephew have already plotted a takeover of the kingdom, and overnight transform the peaceful Mobotropolis into the mechanical wasteland known as [[Robotropolis]], named after Julian's new moniker.<br />
<br />
While most of the population is [[Roboticization|roboticized]], a small group of people are able to escape, made up of mostly children, including [[Sonic the Hedgehog|Sonic]] and [[Princess Sally Acorn]], the king's daughter. Living in the hidden village of Knothole within the Great Forest, Sonic and Sally head up the group of Freedom Fighters, which include Rotor Walrus (the go-to tech guy), [[Bunnie Rabbot]] (the half-roboticized southern lass), [[Antoine D'Coolette]] (the comic relief) and [[Miles "Tails" Prower]], though he is forbidden to go on most missions due to his age. Through the series, Sally plans various raids into the Robotropolis fortress, in order to impede the operation of the city, stop Robotnik's latest schemes, or to disarm his [[SWATbot]] forces. All the while, they search for their loved ones, Sally hoping to discover the fate of her father and restore him to the throne.<br />
<br />
The Freedom Fighters, though not technology prepared, do have a few secret weapons up their sleeves. The first of these are [[NICOLE]], a sentient hand-held computer operated by Sally. The computer, which is able to bypass most of Robotnik's security measures, becomes an aid in infiltration and information. Knothole is also the home of the Power Ring Grotto, a lake which holds a device that produces a power [[ring]] every 12 hours. Created by [[Uncle Chuck]], it gives Sonic a dose of super speed and power that can help him escape even the stickiest of situations.<br />
<br />
Though the Freedom Fighters are aware of other groups fighting against Robotnik, it is not until Princess Sally reunites with her father briefly (Robotnik having trapped him in an alternate dimension known as The Void along with its discoverer, [[Ixis Nagus|Nagus]]) that she learns of the other groups, given a list by her father. Among them are the Wolf Pack, who aid the Freedom Fighters in a plan to defeat Robotnik once and for all. While in the finale of the series Sonic and Sally believe they have won out in the end, the emergence of Snively and a pair of glowing eyes prove otherwise, creating a cliffhanger that would ultimately never be followed up on.<br />
<br />
==Production History==<br />
<br />
{{Main|Early Sonic the Hedgehog cartoon}}<br />
{{Main|Sonic the Hedgehog (TV series) Development}}<br />
<br />
After the success of the first ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game, SEGA of America was more than ready to expand the character into other forms of media to capitalize on their success, and broaden his appeal. It was [[DiC Entertainment]] who acquired the rights to make the series, having already produced such video game-related shows as ''[http://en.wikipedia.org/wiki/The_Super_Mario_Bros._Super_Show! The Super Mario Bros. Super Show]'', ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda_(TV_series) The Legend of Zelda]'', and ''[http://en.wikipedia.org/wiki/Captain_N:_The_Game_Master Captain N: The Game Master]''. Their first attempt at creating a Sonic the Hedgehog series was what ultimately evolved into ''[[Adventures of Sonic the Hedgehog]]'', a more light-hearted series that was based on humor and slapstick action. When presented to the executives at ABC, they were unhappy with the tone and the quality of animation, asking DiC to retool the concept.<br />
<br />
[[Image:Teamff.jpg|thumb|190px|[[Sonic the Hedgehog]] and the original Freedom Team.]]<br />
Though DiC Entertainment's original ideas were developed for syndication, DiC began work on another, slightly darker series set to match what ABC had asked for. The earliest known designs for the show (published in the 1993 ''[[Sonic the Poster Mag 1|Sonic the Poster Mag]]'') held onto the established cast as seen in the original [[Sonic the Hedgehog (promotional comic)|promotional comic]] for western audiences, although the characters (with the exception of Sonic) were vastly redesigned. [[Pecky|Tux]] and [[Cucky|Chirps]] were the only ones to remain the same size, though they were given clothing not found before. [[Pocky|Johnny Lightfoot]] and [[Picky|Porker Lewis]] (who would also be redesigned in the pages of ''[[Sonic the Comic]]'', but in a different manner) were transformed into "cool" characters, while [[Flicky]] and [[Rocky|Joe Sushi]] became almost unrecognizable. The most prominently featured "new" character, though, was [[Princess Sally Acorn|Princess Sally]], established even in these early shots as the love interest. Looking more like a yellow cat-esque creature, the concept art implies that the interest between the two is more one-sided on Sonic's part, instead of the more subtle mutual relationship that would be explored in the series proper.<br />
<br />
It was [[Len Janson]], main Story Editor of both seasons, that helped evolve the series into what would become the released product. Being one of the main authors of the show's bible, he laid out the main players of the cast, defining their personalities and relationships as they would be in the show. The guide, written in 1992, also goes on to lay out concepts that were eventually dropped at some point before the pilot was produced, including the character of [[Nate Morgan]] and the idea that Sonic and Sally only met once [[Dr. Eggman|Robotnik]] took over [[Mobius]], and not childhood friends as the series later revealed.<br />
<br />
[[Image:SonicPinkSally.jpg|thumb|190px|The world's first look at an animated [[Princess Sally Acorn|Princess Sally]].]]<br />
The physical designs were worked on over an unspecified amount of time, Tails being added to the main cast and the characters evolving into their season one look with the exception of Princess Sally. In the pilot "[[Heads or Tails]]," Sally has a completely different color scheme, with pink fur and black hair. It would only be after the pilot was finished and the series was finally ordered that she would transform into the brown squirrel seen in the rest of the series.<br />
<br />
While the first season was composed of numerous self-contained stories from numerous writers, Len Janson wanted to try something different for season two. Calling in writers [[Ben Hurst]] and [[Pat Allee]] (who had worked together on the episode "[[Sonic and Sally]]"), the three talked about the direction the second season should take. It was Ben Hurst who had come up with the idea to make each episode a part of a larger story, widening the scope to that of a movie but broken into smaller chunks. With the requirement that each episode should still be a self-contained entity that anyone could jump into (with the exception of the single two-parter), a thirteen-episode outline was produced. Though the story was forced to become eleven episodes after the mandate of two Antoine-centric episodes, the season was truly an experiment that had not been attempted at such lengths in children's animation.<br />
<br />
It is important to note that almost from the get-go Len had to go toe to toe with SEGA on numerous occasions. Being that the show was so far removed from the plotlines SEGA of America had created, he defending the alterations to the storyline and the characters, trying to show that each change was done for the betterment of their series and the goals it set out to accomplish. Especially in the second season, Len fought to leave the work of Ben and Pat out of the hands of third party involvement. No episode is this more true of than the two parter "Blast To The Past," where days were spent arguing not only that the origin should be explained, but that the character of [[Rosie the Nanny]] should have the ending seen in the final product.<br />
<br />
==Airing History==<br />
<br />
[[Image:Ring5.png|thumb|190px|Concept art of Sonic the Hedgehog revving up with the assistance of a power ring.]]<br />
The series premiered on September 18th, 1993 on ABC's Saturday morning lineup. The first episode that aired was Sonic Boom, the actual pilot not airing until December 11th, becoming the final episode aired that season. The reason for this shift in order is most likely attributed with the tone of "Heads or Tails" being drastically different from the rest of the series, and airing only to fill the needed 13 episodes ordered. The second season premiered on September 10th, 1994 with "[[Sonic Conversion]]", even though the next episode aired, "[[Game Guy]]", was the first produced. Aside from this switch, the rest of the storyline building in the second season aired as created, with the finale being shown on December 3rd, 1994. Though reruns for both seasons continued to air through May 1995, the show would not be picked up for a third season and was dropped from rotation.<br />
<br />
Reruns continued to be aired in the United States on the USA Network during their "USA Cartoon Express" and "USA Action Extreme Team" morning blocks in the 90's, often being paired with its sister show, Adventures of Sonic the Hedgehog.<br />
<br />
The show was also aired in Canada on the CTV network, premiering on the same day as in America. However, while the show ended its rotation on ABC in May, the Canadian network continued to air the series through the summer, showing the finale once more on September 2, 1995. In Europe, the show initially aired in the UK on Channel 4, between 1994 and 1996. Years later, UK stations Pop and ITV2 replayed the series in syndication. The first season was also shown on Ireland's RTE Two, and the series was eventually dubbed into Japanese.<br />
<br />
==Cancellation and Attempts at Resurrection==<br />
<br />
[[Image:Sallyconcept.png|thumb|190px|Concept art of Princess Sally powered by the [[Deep Power Stones]].]]<br />
While the series starred one of the most recognizable characters in video gaming, the show was unable to gain enough momentum to create a third season. Though for a time it was believed the series had been canceled because of a dispute between SEGA, DiC Enterprises and the ABC Network over the selling of animation cells, the real reasons were nothing as trivial. Through nearly all of its run, the show was forced to compete against the biggest children's show of the era, ''[http://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers Mighty Morphin Power Rangers]''. ABC's first response was to change timeslots for Sonic, but Fox Kids responded by moving their series to the exact slot ABC had shifted Sonic to. Being dominated in the ratings, what little hope for a renewal was lost when the President of ABC's Children Programming was replaced at the same time, the new regime having no interest in perusing a third season.<br />
<br />
[[Ben Hurst]], who had become the main writer of the series by season two, was unhappy with the decision, but continued to hold out hope that he would be able to return and at least finish the storyline he began. Over the years, he attempted time and again to drum up enough interest in the powers-that-be to green light, if not a third season, then at least an animated feature that would be able to tie up the loose ends of the cliffhanger. His passion for Sonic was enough to have him hired in as the story editor for ''[[Sonic Underground]]'', though his hands were tied in changing the premise of the show, the elements of the ''Underground'' storyline having already been set in stone once he was approached.<br />
<br />
The last known major attempt at launching the continuation of the series was when Ben Hurst, while talking through DiC in 2002, was told that he should speak to SEGA about the idea, as ultimately it was up to them. Getting in contact with SEGA of America, Ben Hurst later received a phone call from [[Ken Penders]] who said he had heard that the writer was interested in getting a Sonic film off the ground. The two spoke at length, Mr. Hurst revealing his ideas of not only putting together a film, but also working in tangent with the gaming side of SEGA to help spur ideas that both could use. Shortly after, Ben Hurst got back in contact with SEGA only to find that Ken Penders had gotten in contact before him, sharing Ben Hurst's intentions and causing a strain between Ben and the person he had contacted within SEGA. He later discovered that Ken Penders had his own intentions of making a feature film that ultimately went nowhere, though it is unknown if Mr. Penders had intentionally caused friction or if was just a moment of Ken speaking without tact at presenting an idea that wasn't his own.<br />
<br />
==Season Three==<br />
<br />
[[Image:Naugus.png|thumb|190px|[[Ixis Nagus|Nagus]], who was intended to play a larger role in the unproduced season three.]]<br />
Though it was never produced, the outline to what would consist of season three was worked on before word reached DiC of its cancellation. Over the years, [[Ben Hurst]] let out certain details of what would have occured had the show continued.<br />
<br />
The silhouetted eyes featured at the end of "[[The Doomsday Project]]" were meant to be those of the wizard [[Ixis Nagus|Nagus]], the void having opened up momentarily during the explosion at the end of the same episode. Even though it was only opened for a moment, [[Dr. Eggman|Dr. Robotnik]] inadvertently escapes into the void, so although he survives the blast he immediately becomes tormented by the wizard, the evil dictator's body transformed time and again to Nagus' amusement.[http://saturdaymorningsonic.com/features/ben_hurst/]<br />
<br />
Meanwhile, the [[Freedom Fighters]] (now called "Freedom Builders") would have begun the process of rebuilding [[Mobotropolis]], [[Rotor Walrus|Rotor]] spearheading the transformation. Unbeknown to them, [[Snively]] would be sneaking about [[Robotropolis]], gathering intel on the Freedom Fighters and plotting to attack them outright. For a time, Snively is able to place himself in a position of power, proving himself as formidable a foe as Robotnik, if not more so. However, his time as head villain would prove short lived thanks to the efforts of the Freedom Fighters, and in a moment of desperation would free Nagus, Robotnik, and [[King Maximilian Acorn|King Acorn]] from the void. Nagus immediately takes on the title of main villain, using the King as bait to lure Sally in, and making Snively nothing.<br />
<br />
Robotnik's nephew was slated to defect to the Freedom Fighters in retaliation, although he would secretly plan to betray them at some point, [[Antoine D' Coolette|Antoine]] being the only one to notice - and ultimately stop - Snively's plans.<br />
<br />
There were also a number of subplots planned for the show, including [[Miles "Tails" Prower|Tails]]' relationship with [[Sonic the Hedgehog|Sonic]] becoming closer to the games, proving himself a capable Freedom Fighter and even saving the group at one point on his own. There was also a new character slated, who would become a rival for Sally's affection, though in the end Sonic would ultimately come out on top. Robotnik's true origins were also intended to be revealed at some point, the future dictator and his nephew having, after unsuccessfully trying to take over a space station in the year 2200, end of falling through time and landing on Earth. Now known by its animal residents as Mobius, Robotnik felt that "in the land of the four-pawed critters, the two-handed man is king." Knuckles was also considered to be used in some capacity towards the end of season three if SEGA demanded it, who would later be used in a greater capacity in season four.<br />
<br />
[[Image:Nicole.jpg|thumb|190px|[[NICOLE]], the portable computer of Princess Sally.]]<br />
[[NICOLE]] was also meant to have her own storyline, where it would be revealed that before the coup, NICOLE was once a regular Mobian, and had been best friends with Sally. Robotnik, in one of his experiments, lured the young genius into his lab and transferred her entire personality into a computer satellite, the small hand-held computer being an extension of the programming orbiting the planet. However, Robotnik was unable to predict her sentience, which gave her, among other things, the ability to control minds. Coming to grips with her existence, she decided that she could not exist like this, the fear of stripping the world of free will in order to protect it being too great for her. Wiping Robotnik's memory of even creating her, she controls the future-ruler into giving the computer to King Acorn, then wills the ruler to give the same machine to Princess Sally, consoling her over the death of her friend Nicole. Once in her possession, Sally names the computer after her friend, oblivious to the fact they are one and the same. Once set in place, NICOLE creates a program to block out her human, emotional side, becoming nothing more than the computer seen in seasons one and two. At some point, NICOLE was to have been restored to her former self, becoming a part of the Freedom Fighters.[http://saturdaymorningsonic.com/features/bens_notes/]<br />
<br />
Even with all this, it is unknown just how the series was intended to end, although it can be assumed that the result would be the triumphing of good over evil.<br />
<br />
==Voice Cast==<br />
<br />
{| class="wikitable"<br />
|-<br />
|Role<br />
! Voice Actor (English)<br />
! Voice Actor (Japanese)<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]<br />
|-<br />
|[[Princess Sally Acorn]]<br />
|[[Kath Soucie]]<br />
|Yuka Shioyama<br />
|-<br />
|[[NICOLE]]<br />
|[[Kath Soucie]]<br />
|Aya Hisakawa<br />
|-<br />
|[[Antoine D'Coolette|Antoine Depardieu]]<br />
|[[Rob Paulsen]]<br />
|-<br />
|[[Bunnie Rabbot]]<br />
|[[Christine Cavanaugh]]<br />
|-<br />
|[[Uncle Chuck]]<br />
|[[William Windom]]<br />
|-<br />
|[[Dr. Robotnik]]/[[SWATbots]]/<br/>Additional Voices<br />
|[[Jim Cummings]]<br />
|Ginzo Matsuo<br />
|-<br />
|[[Snively]]<br />
|[[Charlie Adler]]<br />
|Hiroshi Yanaka<br />
|-<br />
|[[Dulcy the Dragon]]<br />
|[[Cree Summer]]<br />
|Mayuko Aoki<br />
|-<br />
|[[Tails]]<br />
|[[Bradley Pierce]]<br />
|-<br />
|[[Rotor]]<br />
|[[Mark Ballou]] (Season 1)/<br/>[[Cam Brainard]] (Season 2)<br />
|Kouzou Shioya<br />
|-<br />
|Young Princess Sally<br />
|[[Dana Hill]]<br />
|-<br />
|Young Sonic<br />
|[[Tahj Mowry]]<br />
|-<br />
|[[Lupe]]<br />
|[[Shari Belafonte]]<br />
|-<br />
|[[Naugus]]<br />
|[[Michael Bell]]<br />
|-<br />
|[[Rosie the Nanny]]/[[Ro-Becca]]<br />
|[[April Winchell]]<br />
|-<br />
|[[King Acorn]]<br />
|[[Tim Curry]]<br />
|Kouhei Miyauchi (season 1)/[[Takeshi Aono]] (Season 2)<br />
|-<br />
|[[Ari Ram]]<br />
|[[Dorian Harewood]]<br />
|}<br />
<br />
==Episode Guide==<br />
<br />
{{main|List of Sonic the Hedgehog (TV series) episodes}}<br />
<br />
==Video Releases==<br />
<br />
The first home video releases of the series occurred during the run, three VHS compilations being released in 1994. After those initial three, it would be until 2002 when a second release, "Sonic Boom," would be released in both VHS and DVD formats. Though subsequent releases were planned, they were postponed because of a dispute with Buena Vista Home Video over which company held the rights to release the episodes. It would not be until March 27, 2007 when the entire 26-episode series (along with a plethora of bonus features) was released on DVD by Shout! Factory. The same set, albeit with altered box art, was released in the UK by Delta Music.<br />
<br />
===DVD===<br />
*'''Complete Series''' (2007): Contains All Episodes of the series, [[Ben Hurst]] interview, [[Jaleel White]] interview, Concept art, Deleted or extended scenes.<br />
*'''Sonic Boom''' (2002): Contains five episodes: Super Sonic, Sonic and Sally, Sonic Racer, Harmonic Sonic, and Sonic and the Secret Scrolls.<br />
*'''Sonic Boom And Other Episodes''' (2007): Contains nine episodes: Sonic Boom, Sonic & Sally, Ultra Sonic, Sonic & The Secret Scrolls, Super Sonic, Sonic Racer, Hooked On Sonics, Harmonic Sonic, and Sonic's Nightmare.<br />
*'''Sonic, Las aventuras: Vol. 1-6''' (2008-9): Contains 25 episodes in six discs, with the exclusion of Heads or Tails.<br />
*'''The Fight for Freedom''' (2008): Contains four episodes: Ultra Sonic, Hooked On Sonics, Warp Sonic, and Sonic and the Secret Scrolls.<br />
*'''Super Sonic''' (2008): Contains four episodes: Sonic Boom, Sonic and Sally, Super Sonic, and Sonic Racer.<br />
*'''Sonic Goes Green''' (2009): Contains four episodes: Heads or Tails, Sonic's Nightmare, Sub-Sonic, and Sonic Past Cool.<br />
*'''Freedom Fighters Unite''' (2009): Contains four episodes: Sonic Conversion, Dulcy, The Void, and Spyhog.<br />
*'''Sonic Forever''' (2010): Contains five episodes: No Brainer, Blast To The Past Parts 1 and 2, Fed Up With Antoine/Ghost Busted, and The Odd Couple/Ro-Becca.<br />
*'''Doomsday Project''' (2010): Contains five episodes: Harmonic Sonic, Game Guy, Cry of the Wolf, Drood Henge, and The Doomsday Project.<br />
<br />
===VHS===<br />
*'''Hooked on Sonics''' (1994): Contains two episodes: Hooked on Sonics and Warped Sonic.<br />
*'''Sonic Racer''' (1994): Contains two episodes: Sonic Racer and Sonic Boom.<br />
*'''Super Sonic''' (1994): Contains two episodes: Super Sonic and Sonic and Sally.<br />
*'''Sonic Racer''' (2002): Contains two episodes: Sonic Racer and Harmonic Sonic.<br />
*'''Super Sonic''' (2002): Contains two episodes: Super Sonic and Sonic and Sally.<br />
<br />
==Box Art==<br />
===DVD===<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>The Complete Series<br />
| front=SATAM TheCompleteSeries.jpg<br />
| item1=Boxsetoutsidecase1.jpg<br />
| item1name=BoxSet Outside 1<br />
| item2=Boxsetinsidecase1.jpg<br />
| item2name=BoxSet Inside 1<br />
| item3=Boxsetoutsidecase2.jpg<br />
| item3name=BoxSet Outside 2<br />
| item4=Boxsetinsidecase2.jpg<br />
| item4name=BoxSet Inside 2<br />
| item5=SatAMCompleteSeries Disc1.jpg<br />
| item5name=Disc 1<br />
| item6=SatAMCompleteSeries Disc2.jpg<br />
| item6name=Disc 2<br />
| item7=SatAMCompleteSeries Disc3.jpg<br />
| item7name=Disc 3<br />
| item8=SatAMCompleteSeries Disc4.jpg<br />
| item8name=Disc 4<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Freedom Fighters Unite<br />
| front=SATAM FreedomFightersUnite.jpg<br />
| item1=Freedom Fighters Unite Disc.JPG<br />
| item1name=Disc<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Goes Green<br />
| front=SATAM SonicGoesGreen.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Super Sonic<br />
| front=SATAM SuperSonic.jpg<br />
| item1=Super Sonic Disc.JPG<br />
| item1name=Disc<br />
| item2=SATAM SuperSonic ALT.jpg<br />
| item2name=Alternate Box<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>The Fight For Freedom<br />
| front=SATAM TheFightForFreedom.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Forever<br />
| front=SatAM_USA_DVD_Vol-5.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>The Complete Series<br />
| front=SATAM TheCompleteSeries UK.jpg<br />
| item1=SatAM_UK_DVD_Vol-1.jpg<br />
| item1name=Volume 1<br />
| item2=SatAM_UK_DVD_Vol-2.jpg<br />
| item2name=Volume 2<br />
| item3=SatAM_UK_DVD_Vol-3.jpg<br />
| item3name=Volume 3<br />
}}<br />
<br />
===VHS===<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Hooked on Sonics<br />
| front=SATAM HookedOnSonics.jpg<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (1994)<br />
| front=SATAM SonicRacerAlt.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (1994)<br />
| front=SATAM SuperSonicVHS.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (2002)<br />
| front=SATAM SonicRacer.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (2002)<br />
| front=SATAM SuperSonicVHSAlt.jpg<br />
}}<br />
<br />
==Miscellaneous==<br />
<br />
*Though never featured in a game, [[Princess Sally Acorn|Princess Sally]], [[Rotor Walrus|Rotor]], [[Bunnie Rabbot|Bunnie]], and Sonic's dog [[Muttski]] all made cameo appearances in the game ''[[Sonic Spinball (16-bit)|Sonic Spinball]]'' during the bonus rounds. In addition, the [[Sega Technical Institute]] once had plans on [[Sonic-16|creating a game]] based on the series, being one of the many concepts thrown around during the "''[[Sonic X-Treme]]''" era.<br />
<br />
*The SEGA theme park SEGAWORLD (located in Sydney, Australia) once featured Princess Sally in a prominent role within the park, making her part of the [[Sonic Live In Sydney]] musical puppet show. In the show, Sonic and Tails work together to save Sally from Robotnik, who happens to be in love with her.<br />
<br />
*The original bible for the series, which served as a partial inspiration for the [[Sonic the Hedgehog (Archie comics)|Archie series]], was also used for the background in a series of [[Sonic the Hedgehog (Troll Associates book)|children's novels]] written by [[Michael Teitelbaum]]. In the novel, the meeting between Sonic and Sally as teenagers when the coup occurs is maintained, though it adds its own concepts, depicting Sonic and Robotnik growing up together, something that is not mentioned in the series bible.<br />
<br />
*It is the only Sonic cartoon not to have the [[Chaos Emeralds]] involved in the storyline.<br />
<br />
==See Also==<br />
* [[Articles - Sonic the Hedgehog (TV series)]] - A collection of magazine articles relating to the television series ''Sonic the Hedgehog''.<br />
<br />
==External links==<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Sonic_the_Hedgehog/index.html Sonic the Hedgehog]'' at the Big Cartoon DataBase<br />
* http://www.satamsonic.com - [[Fans United for SatAM]] - The original dedicated SatAM Fan Site, created by [[Sonique]]<br />
* http://www.saturdaymorningsonic.com - [[Saturday Morning Sonic]] - a newer SatAM Fan Site, run by [[PorpoiseMuffins]].<br />
*[http://saturdaymorningsonic.com/media/audio/ Audio From The Series] - A collection of the various themes used in ''Sonic the Hedgehog'', including alternate opening themes that were unused.<br />
*[http://www.sonicsatam.com/behind.php Behind the Scenes] - A collection of behind the scenes documents, including the original series bible.<br />
<br />
{{SatAMEpisodes}}<br />
<br />
[[Category:Television]]<br />
[[Category:Sonic the Hedgehog (TV series)| ]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(TV_series)&diff=201447Sonic the Hedgehog (TV series)2013-06-25T23:33:01Z<p>KusanagiShiro: /* Voice Cast */</p>
<hr />
<div>{{TVBob<br />
| bobscreen = SatAM Title Screen.jpg<br />
| screenwidth = 300<br />
| genre = Science fiction / Action-adventure<br />
| creator = [[DiC Entertainment]]<br />
| country = USA<br />
| language = English<br />
| num_seasons = 2<br />
| num_episodes = 26<br />
| runtime = 20-22 minutes<br />
| company = [[DIC Entertainment]]<br>[[Sega Corporation]] (characters)<br />
| first_aired = September 18, 1993<br />
| last_aired = December 3, 1994<br />
| preceded_by = [[Adventures of Sonic the Hedgehog]]<br />
| followed_by = [[Sonic Underground]]<br />
| production_website = http://www.cjar.com/cj_shows_sonichedgehog.php<br />
}}<br />
'''''Sonic the Hedgehog''''' (also referred to as '''''SatAM''''' within the fanbase) is an American animated television series created by DiC Entertainment. First airing on September 18th, 1993, the series (along with its lighter, syndicated sister show ''[[Adventures of Sonic the Hedgehog]]'') was the face of the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]] franchise through the mid-90's. Especially in America, characters such as [[Princess Sally Acorn]] and [[Rotor Walrus]] became just as familiar as [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower]], even if they were never featured as characters in the games.<br />
<br />
Though canceled after only two seasons, the show maintains a cult following, with a rabid fanbase that continues to dig into the history of the show and dream of the day when the second season's cliffhanger can be resolved on screen.<br />
<br />
The setting and characters of the show served as the foundation for the Archie-produced comic series ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'', although the comic would also take elements from ''Adventures of Sonic the Hedgehog'' and the original video game series. The show was also dubbed into Japanese, airing on TV Tokyo.<br />
<br />
<br />
==Series Premise==<br />
<br />
[[Image:Promo cell 2.jpg|thumb|190px|The primary cast of ''Sonic the Hedgehog'' season one.]]<br />
The show ''Sonic the Hedgehog'' revolves around the exploits of the title character and the rest of the [[Freedom Fighters]] as they go up against the evil tyranny of [[Dr. Eggman|Dr. Robotnik]] and his nephew, [[Snively]]. As detailed in "[[Blast to the Past (Part 1)|Blast to the Past]]," Robotnik was once known as Warlord Julian, who had served under [[King Maximilian Acorn]] (the ruler of [[Mobotropolis]]) during a conflict known only as "The Great War." With the war won, King Acorn orders the dismantling of the army, and prepares to change Julian's title to Ministry of Science. Unbeknown to him, Julian and his nephew have already plotted a takeover of the kingdom, and overnight transform the peaceful Mobotropolis into the mechanical wasteland known as [[Robotropolis]], named after Julian's new moniker.<br />
<br />
While most of the population is [[Roboticization|roboticized]], a small group of people are able to escape, made up of mostly children, including [[Sonic the Hedgehog|Sonic]] and [[Princess Sally Acorn]], the king's daughter. Living in the hidden village of Knothole within the Great Forest, Sonic and Sally head up the group of Freedom Fighters, which include Rotor Walrus (the go-to tech guy), [[Bunnie Rabbot]] (the half-roboticized southern lass), [[Antoine D'Coolette]] (the comic relief) and [[Miles "Tails" Prower]], though he is forbidden to go on most missions due to his age. Through the series, Sally plans various raids into the Robotropolis fortress, in order to impede the operation of the city, stop Robotnik's latest schemes, or to disarm his [[SWATbot]] forces. All the while, they search for their loved ones, Sally hoping to discover the fate of her father and restore him to the throne.<br />
<br />
The Freedom Fighters, though not technology prepared, do have a few secret weapons up their sleeves. The first of these are [[NICOLE]], a sentient hand-held computer operated by Sally. The computer, which is able to bypass most of Robotnik's security measures, becomes an aid in infiltration and information. Knothole is also the home of the Power Ring Grotto, a lake which holds a device that produces a power [[ring]] every 12 hours. Created by [[Uncle Chuck]], it gives Sonic a dose of super speed and power that can help him escape even the stickiest of situations.<br />
<br />
Though the Freedom Fighters are aware of other groups fighting against Robotnik, it is not until Princess Sally reunites with her father briefly (Robotnik having trapped him in an alternate dimension known as The Void along with its discoverer, [[Ixis Nagus|Nagus]]) that she learns of the other groups, given a list by her father. Among them are the Wolf Pack, who aid the Freedom Fighters in a plan to defeat Robotnik once and for all. While in the finale of the series Sonic and Sally believe they have won out in the end, the emergence of Snively and a pair of glowing eyes prove otherwise, creating a cliffhanger that would ultimately never be followed up on.<br />
<br />
==Production History==<br />
<br />
{{Main|Early Sonic the Hedgehog cartoon}}<br />
{{Main|Sonic the Hedgehog (TV series) Development}}<br />
<br />
After the success of the first ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game, SEGA of America was more than ready to expand the character into other forms of media to capitalize on their success, and broaden his appeal. It was [[DiC Entertainment]] who acquired the rights to make the series, having already produced such video game-related shows as ''[http://en.wikipedia.org/wiki/The_Super_Mario_Bros._Super_Show! The Super Mario Bros. Super Show]'', ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda_(TV_series) The Legend of Zelda]'', and ''[http://en.wikipedia.org/wiki/Captain_N:_The_Game_Master Captain N: The Game Master]''. Their first attempt at creating a Sonic the Hedgehog series was what ultimately evolved into ''[[Adventures of Sonic the Hedgehog]]'', a more light-hearted series that was based on humor and slapstick action. When presented to the executives at ABC, they were unhappy with the tone and the quality of animation, asking DiC to retool the concept.<br />
<br />
[[Image:Teamff.jpg|thumb|190px|[[Sonic the Hedgehog]] and the original Freedom Team.]]<br />
Though DiC Entertainment's original ideas were developed for syndication, DiC began work on another, slightly darker series set to match what ABC had asked for. The earliest known designs for the show (published in the 1993 ''[[Sonic the Poster Mag 1|Sonic the Poster Mag]]'') held onto the established cast as seen in the original [[Sonic the Hedgehog (promotional comic)|promotional comic]] for western audiences, although the characters (with the exception of Sonic) were vastly redesigned. [[Pecky|Tux]] and [[Cucky|Chirps]] were the only ones to remain the same size, though they were given clothing not found before. [[Pocky|Johnny Lightfoot]] and [[Picky|Porker Lewis]] (who would also be redesigned in the pages of ''[[Sonic the Comic]]'', but in a different manner) were transformed into "cool" characters, while [[Flicky]] and [[Rocky|Joe Sushi]] became almost unrecognizable. The most prominently featured "new" character, though, was [[Princess Sally Acorn|Princess Sally]], established even in these early shots as the love interest. Looking more like a yellow cat-esque creature, the concept art implies that the interest between the two is more one-sided on Sonic's part, instead of the more subtle mutual relationship that would be explored in the series proper.<br />
<br />
It was [[Len Janson]], main Story Editor of both seasons, that helped evolve the series into what would become the released product. Being one of the main authors of the show's bible, he laid out the main players of the cast, defining their personalities and relationships as they would be in the show. The guide, written in 1992, also goes on to lay out concepts that were eventually dropped at some point before the pilot was produced, including the character of [[Nate Morgan]] and the idea that Sonic and Sally only met once [[Dr. Eggman|Robotnik]] took over [[Mobius]], and not childhood friends as the series later revealed.<br />
<br />
[[Image:SonicPinkSally.jpg|thumb|190px|The world's first look at an animated [[Princess Sally Acorn|Princess Sally]].]]<br />
The physical designs were worked on over an unspecified amount of time, Tails being added to the main cast and the characters evolving into their season one look with the exception of Princess Sally. In the pilot "[[Heads or Tails]]," Sally has a completely different color scheme, with pink fur and black hair. It would only be after the pilot was finished and the series was finally ordered that she would transform into the brown squirrel seen in the rest of the series.<br />
<br />
While the first season was composed of numerous self-contained stories from numerous writers, Len Janson wanted to try something different for season two. Calling in writers [[Ben Hurst]] and [[Pat Allee]] (who had worked together on the episode "[[Sonic and Sally]]"), the three talked about the direction the second season should take. It was Ben Hurst who had come up with the idea to make each episode a part of a larger story, widening the scope to that of a movie but broken into smaller chunks. With the requirement that each episode should still be a self-contained entity that anyone could jump into (with the exception of the single two-parter), a thirteen-episode outline was produced. Though the story was forced to become eleven episodes after the mandate of two Antoine-centric episodes, the season was truly an experiment that had not been attempted at such lengths in children's animation.<br />
<br />
It is important to note that almost from the get-go Len had to go toe to toe with SEGA on numerous occasions. Being that the show was so far removed from the plotlines SEGA of America had created, he defending the alterations to the storyline and the characters, trying to show that each change was done for the betterment of their series and the goals it set out to accomplish. Especially in the second season, Len fought to leave the work of Ben and Pat out of the hands of third party involvement. No episode is this more true of than the two parter "Blast To The Past," where days were spent arguing not only that the origin should be explained, but that the character of [[Rosie the Nanny]] should have the ending seen in the final product.<br />
<br />
==Airing History==<br />
<br />
[[Image:Ring5.png|thumb|190px|Concept art of Sonic the Hedgehog revving up with the assistance of a power ring.]]<br />
The series premiered on September 18th, 1993 on ABC's Saturday morning lineup. The first episode that aired was Sonic Boom, the actual pilot not airing until December 11th, becoming the final episode aired that season. The reason for this shift in order is most likely attributed with the tone of "Heads or Tails" being drastically different from the rest of the series, and airing only to fill the needed 13 episodes ordered. The second season premiered on September 10th, 1994 with "[[Sonic Conversion]]", even though the next episode aired, "[[Game Guy]]", was the first produced. Aside from this switch, the rest of the storyline building in the second season aired as created, with the finale being shown on December 3rd, 1994. Though reruns for both seasons continued to air through May 1995, the show would not be picked up for a third season and was dropped from rotation.<br />
<br />
Reruns continued to be aired in the United States on the USA Network during their "USA Cartoon Express" and "USA Action Extreme Team" morning blocks in the 90's, often being paired with its sister show, Adventures of Sonic the Hedgehog.<br />
<br />
The show was also aired in Canada on the CTV network, premiering on the same day as in America. However, while the show ended its rotation on ABC in May, the Canadian network continued to air the series through the summer, showing the finale once more on September 2, 1995. In Europe, the show initially aired in the UK on Channel 4, between 1994 and 1996. Years later, UK stations Pop and ITV2 replayed the series in syndication. The first season was also shown on Ireland's RTE Two, and the series was eventually dubbed into Japanese.<br />
<br />
==Cancellation and Attempts at Resurrection==<br />
<br />
[[Image:Sallyconcept.png|thumb|190px|Concept art of Princess Sally powered by the [[Deep Power Stones]].]]<br />
While the series starred one of the most recognizable characters in video gaming, the show was unable to gain enough momentum to create a third season. Though for a time it was believed the series had been canceled because of a dispute between SEGA, DiC Enterprises and the ABC Network over the selling of animation cells, the real reasons were nothing as trivial. Through nearly all of its run, the show was forced to compete against the biggest children's show of the era, ''[http://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers Mighty Morphin Power Rangers]''. ABC's first response was to change timeslots for Sonic, but Fox Kids responded by moving their series to the exact slot ABC had shifted Sonic to. Being dominated in the ratings, what little hope for a renewal was lost when the President of ABC's Children Programming was replaced at the same time, the new regime having no interest in perusing a third season.<br />
<br />
[[Ben Hurst]], who had become the main writer of the series by season two, was unhappy with the decision, but continued to hold out hope that he would be able to return and at least finish the storyline he began. Over the years, he attempted time and again to drum up enough interest in the powers-that-be to green light, if not a third season, then at least an animated feature that would be able to tie up the loose ends of the cliffhanger. His passion for Sonic was enough to have him hired in as the story editor for ''[[Sonic Underground]]'', though his hands were tied in changing the premise of the show, the elements of the ''Underground'' storyline having already been set in stone once he was approached.<br />
<br />
The last known major attempt at launching the continuation of the series was when Ben Hurst, while talking through DiC in 2002, was told that he should speak to SEGA about the idea, as ultimately it was up to them. Getting in contact with SEGA of America, Ben Hurst later received a phone call from [[Ken Penders]] who said he had heard that the writer was interested in getting a Sonic film off the ground. The two spoke at length, Mr. Hurst revealing his ideas of not only putting together a film, but also working in tangent with the gaming side of SEGA to help spur ideas that both could use. Shortly after, Ben Hurst got back in contact with SEGA only to find that Ken Penders had gotten in contact before him, sharing Ben Hurst's intentions and causing a strain between Ben and the person he had contacted within SEGA. He later discovered that Ken Penders had his own intentions of making a feature film that ultimately went nowhere, though it is unknown if Mr. Penders had intentionally caused friction or if was just a moment of Ken speaking without tact at presenting an idea that wasn't his own.<br />
<br />
==Season Three==<br />
<br />
[[Image:Naugus.png|thumb|190px|[[Ixis Nagus|Nagus]], who was intended to play a larger role in the unproduced season three.]]<br />
Though it was never produced, the outline to what would consist of season three was worked on before word reached DiC of its cancellation. Over the years, [[Ben Hurst]] let out certain details of what would have occured had the show continued.<br />
<br />
The silhouetted eyes featured at the end of "[[The Doomsday Project]]" were meant to be those of the wizard [[Ixis Nagus|Nagus]], the void having opened up momentarily during the explosion at the end of the same episode. Even though it was only opened for a moment, [[Dr. Eggman|Dr. Robotnik]] inadvertently escapes into the void, so although he survives the blast he immediately becomes tormented by the wizard, the evil dictator's body transformed time and again to Nagus' amusement.[http://saturdaymorningsonic.com/features/ben_hurst/]<br />
<br />
Meanwhile, the [[Freedom Fighters]] (now called "Freedom Builders") would have begun the process of rebuilding [[Mobotropolis]], [[Rotor Walrus|Rotor]] spearheading the transformation. Unbeknown to them, [[Snively]] would be sneaking about [[Robotropolis]], gathering intel on the Freedom Fighters and plotting to attack them outright. For a time, Snively is able to place himself in a position of power, proving himself as formidable a foe as Robotnik, if not more so. However, his time as head villain would prove short lived thanks to the efforts of the Freedom Fighters, and in a moment of desperation would free Nagus, Robotnik, and [[King Maximilian Acorn|King Acorn]] from the void. Nagus immediately takes on the title of main villain, using the King as bait to lure Sally in, and making Snively nothing.<br />
<br />
Robotnik's nephew was slated to defect to the Freedom Fighters in retaliation, although he would secretly plan to betray them at some point, [[Antoine D' Coolette|Antoine]] being the only one to notice - and ultimately stop - Snively's plans.<br />
<br />
There were also a number of subplots planned for the show, including [[Miles "Tails" Prower|Tails]]' relationship with [[Sonic the Hedgehog|Sonic]] becoming closer to the games, proving himself a capable Freedom Fighter and even saving the group at one point on his own. There was also a new character slated, who would become a rival for Sally's affection, though in the end Sonic would ultimately come out on top. Robotnik's true origins were also intended to be revealed at some point, the future dictator and his nephew having, after unsuccessfully trying to take over a space station in the year 2200, end of falling through time and landing on Earth. Now known by its animal residents as Mobius, Robotnik felt that "in the land of the four-pawed critters, the two-handed man is king." Knuckles was also considered to be used in some capacity towards the end of season three if SEGA demanded it, who would later be used in a greater capacity in season four.<br />
<br />
[[Image:Nicole.jpg|thumb|190px|[[NICOLE]], the portable computer of Princess Sally.]]<br />
[[NICOLE]] was also meant to have her own storyline, where it would be revealed that before the coup, NICOLE was once a regular Mobian, and had been best friends with Sally. Robotnik, in one of his experiments, lured the young genius into his lab and transferred her entire personality into a computer satellite, the small hand-held computer being an extension of the programming orbiting the planet. However, Robotnik was unable to predict her sentience, which gave her, among other things, the ability to control minds. Coming to grips with her existence, she decided that she could not exist like this, the fear of stripping the world of free will in order to protect it being too great for her. Wiping Robotnik's memory of even creating her, she controls the future-ruler into giving the computer to King Acorn, then wills the ruler to give the same machine to Princess Sally, consoling her over the death of her friend Nicole. Once in her possession, Sally names the computer after her friend, oblivious to the fact they are one and the same. Once set in place, NICOLE creates a program to block out her human, emotional side, becoming nothing more than the computer seen in seasons one and two. At some point, NICOLE was to have been restored to her former self, becoming a part of the Freedom Fighters.[http://saturdaymorningsonic.com/features/bens_notes/]<br />
<br />
Even with all this, it is unknown just how the series was intended to end, although it can be assumed that the result would be the triumphing of good over evil.<br />
<br />
==Voice Cast==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Voice Actor (English)<br />
! Voice Actor (Japanese)<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]<br />
|-<br />
|[[Princess Sally Acorn]]<br />
|[[Kath Soucie]]<br />
|Yuka Shioyama<br />
|-<br />
|[[NICOLE]]<br />
|[[Kath Soucie]]<br />
|Aya Hisakawa<br />
|-<br />
|[[Antoine D'Coolette|Antoine Depardieu]]<br />
|[[Rob Paulsen]]<br />
|-<br />
|[[Bunnie Rabbot]]<br />
|[[Christine Cavanaugh]]<br />
|-<br />
|[[Uncle Chuck]]<br />
|[[William Windom]]<br />
|-<br />
|[[Dr. Robotnik]]/[[SWATbots]]/<br/>Additional Voices<br />
|[[Jim Cummings]]<br />
|Ginzo Matsuo<br />
|-<br />
|[[Snively]]<br />
|[[Charlie Adler]]<br />
|Hiroshi Yanaka<br />
|-<br />
|[[Dulcy the Dragon]]<br />
|[[Cree Summer]]<br />
|Mayuko Aoki<br />
|-<br />
|[[Tails]]<br />
|[[Bradley Pierce]]<br />
|-<br />
|[[Rotor]]<br />
|[[Mark Ballou]] (Season 1)/<br/>[[Cam Brainard]] (Season 2)<br />
|Kouzou Shioya<br />
|-<br />
|Young Princess Sally<br />
|[[Dana Hill]]<br />
|-<br />
|Young Sonic<br />
|[[Tahj Mowry]]<br />
|-<br />
|[[Lupe]]<br />
|[[Shari Belafonte]]<br />
|-<br />
|[[Naugus]]<br />
|[[Michael Bell]]<br />
|-<br />
|[[Rosie the Nanny]]/[[Ro-Becca]]<br />
|[[April Winchell]]<br />
|-<br />
|[[King Acorn]]<br />
|[[Tim Curry]]<br />
|Kouhei Miyauchi (season 1)/[[Takeshi Aono]] (Season 2)<br />
|-<br />
|[[Ari Ram]]<br />
|[[Dorian Harewood]]<br />
|}<br />
<br />
==Episode Guide==<br />
<br />
{{main|List of Sonic the Hedgehog (TV series) episodes}}<br />
<br />
==Video Releases==<br />
<br />
The first home video releases of the series occurred during the run, three VHS compilations being released in 1994. After those initial three, it would be until 2002 when a second release, "Sonic Boom," would be released in both VHS and DVD formats. Though subsequent releases were planned, they were postponed because of a dispute with Buena Vista Home Video over which company held the rights to release the episodes. It would not be until March 27, 2007 when the entire 26-episode series (along with a plethora of bonus features) was released on DVD by Shout! Factory. The same set, albeit with altered box art, was released in the UK by Delta Music.<br />
<br />
===DVD===<br />
*'''Complete Series''' (2007): Contains All Episodes of the series, [[Ben Hurst]] interview, [[Jaleel White]] interview, Concept art, Deleted or extended scenes.<br />
*'''Sonic Boom''' (2002): Contains five episodes: Super Sonic, Sonic and Sally, Sonic Racer, Harmonic Sonic, and Sonic and the Secret Scrolls.<br />
*'''Sonic Boom And Other Episodes''' (2007): Contains nine episodes: Sonic Boom, Sonic & Sally, Ultra Sonic, Sonic & The Secret Scrolls, Super Sonic, Sonic Racer, Hooked On Sonics, Harmonic Sonic, and Sonic's Nightmare.<br />
*'''Sonic, Las aventuras: Vol. 1-6''' (2008-9): Contains 25 episodes in six discs, with the exclusion of Heads or Tails.<br />
*'''The Fight for Freedom''' (2008): Contains four episodes: Ultra Sonic, Hooked On Sonics, Warp Sonic, and Sonic and the Secret Scrolls.<br />
*'''Super Sonic''' (2008): Contains four episodes: Sonic Boom, Sonic and Sally, Super Sonic, and Sonic Racer.<br />
*'''Sonic Goes Green''' (2009): Contains four episodes: Heads or Tails, Sonic's Nightmare, Sub-Sonic, and Sonic Past Cool.<br />
*'''Freedom Fighters Unite''' (2009): Contains four episodes: Sonic Conversion, Dulcy, The Void, and Spyhog.<br />
*'''Sonic Forever''' (2010): Contains five episodes: No Brainer, Blast To The Past Parts 1 and 2, Fed Up With Antoine/Ghost Busted, and The Odd Couple/Ro-Becca.<br />
*'''Doomsday Project''' (2010): Contains five episodes: Harmonic Sonic, Game Guy, Cry of the Wolf, Drood Henge, and The Doomsday Project.<br />
<br />
===VHS===<br />
*'''Hooked on Sonics''' (1994): Contains two episodes: Hooked on Sonics and Warped Sonic.<br />
*'''Sonic Racer''' (1994): Contains two episodes: Sonic Racer and Sonic Boom.<br />
*'''Super Sonic''' (1994): Contains two episodes: Super Sonic and Sonic and Sally.<br />
*'''Sonic Racer''' (2002): Contains two episodes: Sonic Racer and Harmonic Sonic.<br />
*'''Super Sonic''' (2002): Contains two episodes: Super Sonic and Sonic and Sally.<br />
<br />
==Box Art==<br />
===DVD===<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>The Complete Series<br />
| front=SATAM TheCompleteSeries.jpg<br />
| item1=Boxsetoutsidecase1.jpg<br />
| item1name=BoxSet Outside 1<br />
| item2=Boxsetinsidecase1.jpg<br />
| item2name=BoxSet Inside 1<br />
| item3=Boxsetoutsidecase2.jpg<br />
| item3name=BoxSet Outside 2<br />
| item4=Boxsetinsidecase2.jpg<br />
| item4name=BoxSet Inside 2<br />
| item5=SatAMCompleteSeries Disc1.jpg<br />
| item5name=Disc 1<br />
| item6=SatAMCompleteSeries Disc2.jpg<br />
| item6name=Disc 2<br />
| item7=SatAMCompleteSeries Disc3.jpg<br />
| item7name=Disc 3<br />
| item8=SatAMCompleteSeries Disc4.jpg<br />
| item8name=Disc 4<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Freedom Fighters Unite<br />
| front=SATAM FreedomFightersUnite.jpg<br />
| item1=Freedom Fighters Unite Disc.JPG<br />
| item1name=Disc<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Goes Green<br />
| front=SATAM SonicGoesGreen.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Super Sonic<br />
| front=SATAM SuperSonic.jpg<br />
| item1=Super Sonic Disc.JPG<br />
| item1name=Disc<br />
| item2=SATAM SuperSonic ALT.jpg<br />
| item2name=Alternate Box<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>The Fight For Freedom<br />
| front=SATAM TheFightForFreedom.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Forever<br />
| front=SatAM_USA_DVD_Vol-5.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>The Complete Series<br />
| front=SATAM TheCompleteSeries UK.jpg<br />
| item1=SatAM_UK_DVD_Vol-1.jpg<br />
| item1name=Volume 1<br />
| item2=SatAM_UK_DVD_Vol-2.jpg<br />
| item2name=Volume 2<br />
| item3=SatAM_UK_DVD_Vol-3.jpg<br />
| item3name=Volume 3<br />
}}<br />
<br />
===VHS===<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Hooked on Sonics<br />
| front=SATAM HookedOnSonics.jpg<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (1994)<br />
| front=SATAM SonicRacerAlt.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (1994)<br />
| front=SATAM SuperSonicVHS.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (2002)<br />
| front=SATAM SonicRacer.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (2002)<br />
| front=SATAM SuperSonicVHSAlt.jpg<br />
}}<br />
<br />
==Miscellaneous==<br />
<br />
*Though never featured in a game, [[Princess Sally Acorn|Princess Sally]], [[Rotor Walrus|Rotor]], [[Bunnie Rabbot|Bunnie]], and Sonic's dog [[Muttski]] all made cameo appearances in the game ''[[Sonic Spinball (16-bit)|Sonic Spinball]]'' during the bonus rounds. In addition, the [[Sega Technical Institute]] once had plans on [[Sonic-16|creating a game]] based on the series, being one of the many concepts thrown around during the "''[[Sonic X-Treme]]''" era.<br />
<br />
*The SEGA theme park SEGAWORLD (located in Sydney, Australia) once featured Princess Sally in a prominent role within the park, making her part of the [[Sonic Live In Sydney]] musical puppet show. In the show, Sonic and Tails work together to save Sally from Robotnik, who happens to be in love with her.<br />
<br />
*The original bible for the series, which served as a partial inspiration for the [[Sonic the Hedgehog (Archie comics)|Archie series]], was also used for the background in a series of [[Sonic the Hedgehog (Troll Associates book)|children's novels]] written by [[Michael Teitelbaum]]. In the novel, the meeting between Sonic and Sally as teenagers when the coup occurs is maintained, though it adds its own concepts, depicting Sonic and Robotnik growing up together, something that is not mentioned in the series bible.<br />
<br />
*It is the only Sonic cartoon not to have the [[Chaos Emeralds]] involved in the storyline.<br />
<br />
==See Also==<br />
* [[Articles - Sonic the Hedgehog (TV series)]] - A collection of magazine articles relating to the television series ''Sonic the Hedgehog''.<br />
<br />
==External links==<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Sonic_the_Hedgehog/index.html Sonic the Hedgehog]'' at the Big Cartoon DataBase<br />
* http://www.satamsonic.com - [[Fans United for SatAM]] - The original dedicated SatAM Fan Site, created by [[Sonique]]<br />
* http://www.saturdaymorningsonic.com - [[Saturday Morning Sonic]] - a newer SatAM Fan Site, run by [[PorpoiseMuffins]].<br />
*[http://saturdaymorningsonic.com/media/audio/ Audio From The Series] - A collection of the various themes used in ''Sonic the Hedgehog'', including alternate opening themes that were unused.<br />
*[http://www.sonicsatam.com/behind.php Behind the Scenes] - A collection of behind the scenes documents, including the original series bible.<br />
<br />
{{SatAMEpisodes}}<br />
<br />
[[Category:Television]]<br />
[[Category:Sonic the Hedgehog (TV series)| ]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Dr._Eggman&diff=201446Dr. Eggman2013-06-25T23:29:45Z<p>KusanagiShiro: /* Voice Actors */</p>
<hr />
<div>{{CharacterSheet<br />
| image1 = Eggman01 32.png<br />
| i1size = 155<br />
| image2 = Sonicchannel eggman.png<br />
| charcolor = grey<br />
| charname = Dr. Ivo Robotnik/Dr. Eggman<br />
| debut = [[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]<br />
| debutyear = 1991<br />
| species = Human<br />
| gender = Male<br />
| height = 185cm (6')<br />
| weight = 128kg (281lbs)<br />
}}<br />
:''"Robotnik" redirects here. For other characters featuring the surname, please see [[Gerald Robotnik]] (Dr. Eggman's grandfather) or [[Maria Robotnik]] (Dr. Eggman's cousin).''<br />
<br />
'''Dr. Eggman''', also known as '''Dr. Ivo Robotnik''', is the main antagonist of the ''[[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]]'' series of games and related media. Introduced along with the title character in 1991, he has been featured in nearly every [[Sonic the Hedgehog]] title since. Originally set up as the primary villain, the character has occasionally been usurped by various forces beyond his control, but in every instance this occurs he remains one of the central figures, his quest for the "[[Eggman Empire]]" a never-ending dream.<br />
<br />
==Character Conception==<br />
[[Image:S1concept-eggman.jpg|thumb|190px|The earliest known drawing of Dr. Eggman.]]<br />
[[File:06 OBJECTION!.jpg|thumb|190px|Eggman's realistic design in ''Sonic '06''.]]<br />
At the dawn of the 16-bit gaming wars, [[sega:Sega|Sega]] had resolved that they would do whatever was in their power to topple the gaming giant [[Nintendo]], and sought to create a franchise that would rival the [[Mario|Super Mario Bros]]. games. While it was [[Naoto Ohshima]]'s design of [[Sonic the Hedgehog]] that won the internal competition for corporate mascot, it was only one of many designs he had come up with for Sega. One of the other designs that had been considered in the final deliberations, but was ultimately passed up on, was a roundish, mustached man in pajamas. Bearing a striking resemblance to the 26th President of the United States [[wiki:Theodore Roosevelt|Theodore Roosevelt]], Ohshima and the rest of the development team didn't want to discard the design, feeling there was still potential even if the character wasn't to be the star. Sega's AM8 division (which would eventually christen itself "[[Sonic Team]]") decided to redesign the look of the character, repurposing him as a villain to be used in the game. While [http://info.sonicretro.org/File:Sonic_Gems_300.jpg early concept art] for ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' shows a bee-like Eggman originally as one of many enemies, as the development for the game progressed, the original Sonic Team decided to drop the other characters and focus on the Sonic and Eggman dynamic, making Dr. Eggman the primary antagonist of the game, and subsequently the sequels that were to follow. <br />
<br />
Dr. Eggman's finalized design was an extremely simplified version of his earliest sketch, losing the bulky look of his pajamas and gaining a more primary color scheme of red, black and yellow. This was done in an effort to differentiate the two characters in the game, and place emphasis on the subtle nature/technology dynamic the two represented. His simple design was also done so that young children would be able to draw him easily.[http://web.archive.org/web/19970605172353/www.sega.com/features/allsonic/creator/naka04.html]<br />
<br />
When the Sonic characters were revisited for production on ''[[Sonic Adventure]]'', Dr. Eggman was originally meant to look more or less the same as he did in the classic games, receiving small alterations similar to what Sonic, [[Miles "Tails" Prower]], and [[Knuckles the Echidna]] gained. However, [[Yuji Uekawa]], the man in charge of the redesign process, ultimately decided to drastically change the look of the character. While maintaining the red and black color scheme, his wardrobe was completely revamped, his egg-shaped body also becoming slightly less pronounced, giving him a more realistic proportion. This was taken a step further in ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog 2006]]'' when he was redesigned once more to match the realistic humans in the game. However, this even more extreme redesign was only used once, the ''Sonic Adventure'' design returning in later console releases such as ''[[Sonic Unleashed]]''.<br />
<br />
==Dr. Eggman (Video Game)==<br />
<br />
===Origin of Dr. Eggman===<br />
[[Image:Classic eggman orthographic.svg|thumb|190px|The classic Dr. Eggman design, as used from 1991 to 1997.]]<br />
The grandson of [[Professor Gerald Robotnik]], Dr. Eggman was born as Ivo Robotnik. While much of his past remains a mystery, it is known that in his early years Eggman looked up to his grandfather, hoping to one day be as great a scientist as Gerald ever was. However, since Eggman's age is unknown, it can not be stated if he looked up to him because he knew his grandfather before the unfortunate incident that befell the [[Space Colony ARK]], or only by stories that he heard from his family. Likewise, whether or not Eggman ever knew his terminally-ill cousin [[Maria]] and the importance she held for their grandfather is also unknown, an issue likely to never be addressed.<br />
<br />
It was later on in life that Dr. Robotnik would meet his long-time rival and arch-nemesis [[Sonic the Hedgehog]]. It is unknown how long they knew each other before the events chronicled in ''Sonic the Hedgehog'', but it is known that it was these occasions where Dr. Robotnik gained the nickname "Eggman" from Sonic. Instead of being angry, Robotnik decided to adopt the nickname as his own, calling himself "Dr. Eggman" and pasting the name on everything belonging to him, such as the [[Wing Fortress Zone|Wing Fortress]] he used in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. Embracing his Eggman persona, he tires endlessly to achieve his ultimate goal - the establishment of the Eggman Empire.<br />
<br />
===Personality and Traits===<br />
[[Image:CS E US.png|thumb|190px|Dr. Eggman's profile from ''[[Sonic Jam]]''.]]<br />
[[Image:SA Eggman Original.jpg|thumb|190px|The original unveiling of Dr. Eggman's redesign. From ''[[Sonic Adventure]]''.]]<br />
Dr. Eggman is a male human, whose age is currently unknown. With a recorded IQ of 300 (though it may possibly be greater), he is one of the most intelligent beings on the planet Earth, as proven by his mastery in robotics and its related fields. While he could be anything, Dr. Eggman has set his sights on the highest prize of them all - global domination. Dreaming of the day he will be able to erect [[Eggmanland]], Eggman tires endlessly at accomplishing this, though his plans are foiled time and again by the blue blur himself, Sonic the Hedgehog.<br />
<br />
Although he wants to rule the world, his desires are not for total destruction but instead to have the world focus on him and his image. This desire for recognition is not necessarily evil, but the ways he has gone about it can only be interpreted as such. Even with his IQ, he often acts childish, his need for attention and the desire to get his way paving the way for such behavior. Even so, Eggman is more than just a man with a dream, being described as a "romanticist, feminist, and self-professed gentleman."[http://info.sonicretro.org/File:Heroes_gc_us_manual_16_17.jpg] Above all, he is someone who does not give up easily, no matter how many setbacks he runs into or how many times Sonic and his many friends stop him.<br />
<br />
Because of his obsession with ruling the world, it only makes sense that he would be obsessed with the seven items that could allow that to happen - the [[Chaos Emeralds]]. Ever since he learned that they were more than just legend, Eggman has tried endlessly to access the [[Special Stage|special stages]] they are often hiding in and claim them for himself. Although there have been times when he has been close to getting them all, never once has he succeeded in beating Sonic, making the Eggman Empire still nothing more than his vision of the future.<br />
<br />
Although Eggman rarely goes up against Sonic without his trusty [[Eggmobile]], the times he is outside of it has shown just how athletic he is. Though his physical appearance would suggest otherwise, Eggman is capable of sprinting at immense speeds, able to even outrun Sonic for a few seconds. Whether this means that the doctor is able to actually accelerate slightly faster than Sonic or if he just happens to have luck on his side (Sonic being tired out from traversing an entire [[Scrap Brain Zone (8-bit)|base]] or other such level) is unknown. Whatever the reason, it is always long enough for him to run into his latest weapon. Aside from this, the doctor's physical abilities are limited to those of normal humans, though he has proven to have an extremely resilient body, his luck running even deeper, able to survive time and again the destruction of his bases, air ships, and Eggmobiles.<br />
<br />
Dr. Eggman, in his quest to take over the world, has also looked for allies outside of his own making. These allies are often creatures who existed in the distant past, sealed away because of their powers and the havoc they could cause. Since ''[[Sonic Adventure]]'', Eggman has awoken and tried to control the likes of [[Perfect Chaos]], [[Biolizard]], [[Solaris]], and [[Dark Gaia]], every time the arrangement blowing up in his face. While anyone else would have learned to avoid such actions the first time around, Eggman's determination gives the impression he will continue looking toward ancient legends of otherworldly creatures as a tool to succeed.<br />
<br />
It must be noted that while Eggman has tried time and again to defeat Sonic, often in acts that could potentially kill him, the doctor does not necessarily hate the hedgehog, almost looking fondly at their rivalry. This doesn't mean that Eggman enjoys losing; it merely hints that he might not know what to do with himself if he succeeded in taking over the world.<br />
<br />
===Mechanical Creations===<br />
[[Image:CS E 03.png|thumb|190px|[[Eggpod|Eggman's Mobile]].]]<br />
Being the robotics genius that he is, Dr. Eggman is not only defined by his personality but by his many creations. Perhaps the most widely recognizable of these would be his [[Eggmobile]]. Also known as simply "Eggman's Mobile," this hovercraft has been seen in nearly every ''Sonic the Hedgehog'' game, piloted by the elusive doctor. The mobile is often used as the center for the many boss encounters that occur in the Sonic games, with wildly different attachments used in an effort to defeat Sonic, "Tails," and the rest. When inevitably defeated, Eggman uses the same pod to make a hasty getaway, preparing for the next encounter he'll have with his rival.<br />
<br />
When not fighting against Sonic himself, Dr. Eggman has developed numerous [[Eggman's robots|robot enemies]] to do the fighting for him. Their functions are wide and varied, ranging from being simple guards used to defend his bases to those that seek out the [[Chaos Emeralds]]. At their heart, however, they have been built to help conquer the many zones of the planet, in the process aiming their sites at Sonic the Hedgehog in a bid to attack. The earliest of his robot army, sometimes called [[badniks]], had designs based on real animals, each with Eggman's own twist. Most of these early enemies were powered by the [[animals]] that resided where Eggman's latest base was, though some robots were powered by alternate sources. The enemies on the [[Little Planet]], for example, were powered by flowers, and those found the game ''[[Knuckles' Chaotix|Chaotix]]'' were powered by gray versions of the most common Sonic item of all, [[Ring|rings]]. While modern members of Eggman's army have been built to function without any such power source, he still uses animals from time to time.<br />
<br />
[[Image:CE S3 05.png|thumb|190px|A collection of early [[badniks]] from ''[[Sonic the Hedgehog 3]]''.]]<br />
The [[Sky Sanctuary Zone|Sky Sanctuary]] of ''[[Sonic & Knuckles]]'' was the first place where [[Eggrobo]], an enemy built in the image of Dr. Eggman himself, was introduced. While still part of his standard robot army, Eggrobo was designed to be the strongest of the fleet, with speed and power comparable to his most famous creation, [[Metal Sonic]]. While they were unable to stop Sonic and "Tails" at the end of the [[Death Egg Saga|Death Egg saga]], they were used as the inspiration for Eggman's future robot enemies, which eventually phased out the unique animal-based fleet he had been using up to this point. The first line of robots based from this mold, the [[E-Series Robots|E-100 series]], were introduced in ''[[Sonic Adventure]]''. Armed with advanced weaponry, they were meant to carry out missions his other creations were unable to, but the most successful of these, [[E-102 Gamma]], turned on his master and destroyed his early brethren. The final of the line, [[E-123 Omega]], was also given a staring role in ''[[Sonic Heroes]]'', but only seven of the implied twenty-four have been featured in the games thus far. ''Sonic Heroes'' also saw the introduction of the [[Egg Pawns]], based on the Eggrobo design but meant to fill the role of the early robots that had by now been phased out.<br />
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As mentioned before, though Eggman has had many robots and other creations at his disposal, his most famous would have to be [[Metal Sonic]]. Designed to be the hedgehog's equal, Metal is one of Eggman's most advanced robots, and subsequently been used more than once to try and finish off Sonic the Hedgehog, although Metal Sonic has never been able to stop his living counterpart. There have also been other such creations based on Eggman's other foes, such as [[Metal Knuckles]] and [[Tails Doll]], and even less advanced robots like the Mecha series - [[Mecha Sonic]] and [[Mecha Knuckles]] - but none have been used with such fervor as Metal Sonic. Also, while not part of either the Metal or Mecha series, Eggman did create a fleet of robots based on [[Shadow the Hedgehog]], first unveiled in ''Sonic Heroes'' but featured in the ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' game. As one final note, the enemy robot that may be his inspiration for Metal Sonic, Mecha Sonic, and the rest is [[Roller|Arma]] (also known as Roller), an Armadillo-based enemy from the [[Spring Yard Zone]] who shares Sonic's hue and his spin ability. Though extremely primitive compared to his later outings, it can be considered Eggman's first attempt at creating a robotic duplicate of his adversary.<br />
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On top of all of this, Eggman has also had numerous flying fortresses and bases that he's used during the course of the games. Among his many bases are [[Scrap Brain Zone|Scrap Brain]] from the first ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', [[Metropolis Zone|Metropolis]] from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'', [[Launch Base Zone|Launch Base]] of ''[[Sonic the Hedgehog 3|Sonic 3]]'', [[Final Egg]] from ''Sonic Adventure'', and the [[Hidden Base|Pyramid Base]] of ''[[Sonic Adventure 2]]''. While the most famous of his flying fortresses is the [[Death Egg]] featured in ''Sonic 2'', ''3'', and ''Sonic & Knuckles'', he has built others including the [[Wing Fortress Zone|Wing Fortress]] from ''Sonic 2'', [[Flying Battery Zone|Flying Battery]] used in ''[[Sonic 3 & Knuckles]]'', and the [[Egg Carrier]] featured in ''Sonic Adventure'' and ''[[Sonic the Hedgehog (2006)|Sonic the Hedgehog 2006]]''. It must also be noted that he briefly was able to create a portion of his fabled dream land, [[Eggmanland]], during the events of ''[[Sonic Unleashed]]'', but it was swiftly destroyed as many of his other bases and creations have in the past, his vision returning to just a dream.<br />
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==Eggman in Other Media==<br />
As has been the case with [[Sonic the Hedgehog]], Dr. Eggman's origin has been changed countless times when adapted into other media, with varying degrees of success.<br />
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===Westernized Game Localization===<br />
[[Image:STHPromoSTHPromo06.jpg|thumb|190px|[[Dr. Ovi Kintobor]] accidentally transforms into the evil Dr. Robotnik. From the [[Sonic the Hedgehog (promotional comic)|promotional comic]].]]<br />
While the original Japanese storyline chose to make Eggman's background simple, the westernized story spearheaded by Sega of America decided to make the villain of the Sonic series an evil mastermind not of his own choosing, but by a cruel twist of fate. As depicted in the [[Sonic the Hedgehog (promotional comic)|promotional comic]] written by [[Francis Mao]], the character who would be known as Dr. Robotnik was once named [[Dr. Ovi Kintobor]], a kind and friendly scientist who worked in secret in his underground laboratory. Working diligently on his latest invention called the [[R.O.C.C.|Retro-Orbital Chaos Compressor]], it was a device meant to absorb all the evil in the world in the six [[Chaos Emeralds]] housed in its center, thousands of [[Ring|rings]] keeping the entire machine in check. The friendly doctor may have worked alone for ages if not for the appearance of an unexpected visitor - [[Sonic the Hedgehog]]. Being the man he was, Kintobor welcomed the hedgehog, and showed him around his lab, telling him of the R.O.C.C. and the [[Chaos Emeralds]], and how they were the key to capturing the very essence of evil.<br />
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Time went on, and Sonic, who was depicted as being brown, became the subject of one of Kintobor's experiments. Wanting to see just how fast the hedgehog could run, he put him on a supersonic treadmill to record his speeds. As it would, the treadmill was unable to handle Sonic's top speeds, resulting in an explosion that would transform Sonic into his classic blue hue. This also prompted Kintobor to create the red and white frictionless shoes that Sonic would wear from then on.<br />
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This relative peace was not to last, for one day while working over the R.O.C.C. trying to keep it stable, Kintobor asked Sonic to get him a soda pop and a hardboiled egg. Sonic got it in a flash, but due to the doctor's clumsiness, he spilled the drink, causing the R.O.C.C. to overload and all the evil to enter Kintobor. He was promptly transformed into his exact opposite, which was even reflected in his name. No longer was he Dr. Ovi Kintobor, but instead Dr. Ivo Robotnik, the most evil being on the planet [[Mobius]].<br />
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===Shogakukan Manga===<br />
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Being Dr. Eggman's first non-game related appearance, the manga ''[[Sonic the Hedgehog (manga)|Sonic the Hedgehog]]'' published by ''[[Shogaku Yonensei]]'' features the villainous doctor not obsessing over the [[Chaos Emeralds]] as a way to take over the world, but Sonic the Hedgehog himself. Aware of the legend of Sonic and how he seems to have existed for quite a while, Eggman wants to learn to harness the powers of the hedgehog and use them for his own nefarious deeds. Through a moment of spying, Eggman discovers there is some slight connection between the family of Nicky and Sonic, though he is oblivious to the fact that Nicky and Sonic are one and the same. Because of this, many of his plans either involve the area in which Nicky lives, or the capturing and similar endangerment of Nicky's family and friends, including his little sister Anita and his girlfriend [[Amy Rose]].<br />
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===Sonic the Hedgehog (TV series)===<br />
[[Image:JulianSnivelyBlastPast.jpg|thumb|190px|Dr. Robotnik, known only as Julian at this point, moments before the coup of Mobotropolis.]]<br />
While previous and future incarnations of the villain Dr. Robotnik would lean toward humor, the version present in the Saturday morning series ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'' produced by [[DiC Entertainment]] was the polar opposite of this concept. By the time the series began, Dr. Robotnik has already ruled the planet for a decade, nearly all living things having been subjugated to the [[Roboticization]] process. Only small pockets of resistance exist on the planet, the one he cares most about being the band led by [[Princess Sally Acorn]] of [[Knothole Village]]. The reason for this is not because it is led by the daughter of the king he overthrew, but of Sonic the Hedgehog, the speedy blue force that has been able to resist and escape the dictator's every move. Robotnik's obsession with Sonic has caused most of his attention to focus on luring out and getting rid of his greatest foe, sometimes neglecting to think about the consequences of his actions, even if he is warned by his nephew [[Snively]] that his rash attacks on the mere hint of Sonic being nearby could threaten his other operations.<br />
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The second season of the series went on to explain how Robotnik was able to ascend to power, once briefly being an understudy of the wizard [[Ixis Naugus|Naugus]], who was the discoverer of "[[The Void]]." Seeing the possibilities of such a locale, Robotnik betrayed the wizard, sending him into "The Void" and sealing him within. With Naugus gone, Robotnik (who was known only as Julian at this point) went on to become the War Minister for the [[House of Acorn]] during the [[Great War]]. Though the details of the war are never mentioned, he uses his position to secure his army of [[SWATbots]], and when the war is over and [[King Maximillian Acorn|the King]] declares for the army to be decommissioned, Robotnik turns on the House of Acorn and swiftly takes over the planet, using the robotocizer technology he stole from [[Uncle Chuck|Sir Charles Hedgehog]], Sonic's "Uncle Chuck."<br />
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While the show never speaks on the earlier days of Robotnik, [[Ben Hurst]], the head writer of the show, says the backstory they worked with was that Robotnik was from Earth's future but [[Mobius]]' past, and in the year 2200 attempted to take over the space colony he was living in. Inadvertently destroying it instead, Robotnik and Snively narrowly escape with their lives, and are sent into the distant future where they return to Earth, only to find it has become Mobius. Thinking that he is superior to the animals that now inhabit the planet, he sets about to conquer it in any way he can.[http://www.saturdaymorningsonic.com/features/ben_hurst/]<br />
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It should also be noted that Dr. Robotnik's design in the show is heavily based on the design made by [[Milton Knight]] for ''[[Adventures of Sonic the Hedgehog]]'', as the two animated series were developed at the same time by DiC.<br />
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===Sonic the Hedgehog (Archie comics)===<br />
The history of Dr. Eggman in the ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series by Archie can be confusing to the novice, his current incarnation deeply rooted in the early days of the series. Currently there have been two main antagonists with the Dr. Robotnik name, sometimes referred to as "Robotnik I" and "Robotnik II." <br />
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====Dr. Robotnik I====<br />
[[Image:SonictheHedgehog15Archie.jpg|thumb|190px|The original Dr. Robotnik of the [[Sonic the Hedgehog (Archie comics)|Archie series]].]]<br />
"Robotnik I" was born Julian Kintobor of the House of Ivo. His parents were from separate parts of the planet [[Mobius]], one being part of the [[Overlanders]] tribe, the other from the surviving humans living in [[Station Square]]. Growing up with the Overlanders, he began plotting his rise to power early on, sabotaging anyone who stood in his way. One of these early causalities was his mentor, [[Nate Morgan]], who Julian conspired to have banished. With Nate gone, Julian worked within the Overlanders military operations, constructing sophisticated technology used in their war with the [[House of Acorn|Kingdom of Acorn]].<br />
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However, it was soon discovered that Julian had been using living Overlanders to test his war machines, and the Minister of Justice, his brother [[Colin Kintobor]], tried and convicted him of his crimes. Sentenced to imprisonment, Julian managed to escape and disappeared into the [[Badlands]], where he was discovered by [[Jules Hedgehog|Jules]] and [[Uncle Chuck|Sir Charles]], [[Sonic the Hedgehog]]'s father and Uncle Chuck, respectively. Taking him back to [[King Maximillian Acorn]], Julian was welcomed with open arms once he promised to help them defeat his own people. He briefly allied himself with then-warlord [[Kodos]], who wanted to overthrow the kingdom and throw the King into the [[Zone of Silence]], but Julian used this knowledge to instead banish Kodos, positioning himself as the new warlord of the Acorn army.<br />
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Eventually, the House of Acorn was able to win the [[Great War]], and Julian found himself in exactly the position he wanted. While he told King Acorn he would assume the mantle of Minister of Science, he instead set into motion his own takeover of the kingdom. In the twilight days of the war, Julian had discovered that Sir Charles had been working on a machine that could turn living tissue into robotic parts, in an attempt to save lives that would otherwise be lost. The first to undergo the process of [[Roboticization]] was Sonic's father, Jules, but because of sabotage by Julian, Jules became nothing more than an android who only listened to the Overlander. Jules wife [[Bernie Hedgehog|Bernie]] was the next to undergo the process, and it was only a matter of time before he used the machine as the tool to roboticize the citizens of [[Mobotropolis]], seizing the kingdom using his [[SWATbots|SWATbot]] army and sending the king into the Zone of Silence. With this act Julian Kintobor changed his name to Dr. Ivo Robotnik, and transformed the capital into [[Robotropolis]], with only a few of its citizens able to escape from his conquest.<br />
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While he was able to overtake Mobotropolis as he did in the [[Sonic the Hedgehog (SatAM)|Saturday morning series]] that inspired the comic, he never had as tight a grip on the planet as his counterpart. It was shown later on that many areas of Mobius still had unroboticized beings, and these places were ruled by sub-bosses such as the [[Iron Queen]]. Also, in the earlier issues of the series, while Sonic and the [[Freedom Fighters]] fought Robotnik in an effort to save Mobius, his earlier schemes against those who dared to fight him were more comical in nature, his personality closer to the ''[[Adventures of Sonic the Hedgehog]]'' Robotnik than the Saturday morning alternative his design was based on. It was only as the series progressed that he began to act more like an evil dictator and less as a comical villain.<br />
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Dr. Robotnik's rule finally ended in [[Sonic the Hedgehog 050 (Archie)|issue #50]], the culmination of the "[[Sonic the Hedgehog 047 (Archie)|Endgame]]" story arc. During one final confrontation with Sonic, Robotnik attempts to set off his "Ultimate Annihilator," blind to the fact that his nephew [[Snively]] had sabotaged the machine. While Sonic was able to escape, Dr. Robotnik's particles were scattered, putting an end to the conflict that had been the focus of the series.<br />
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====Dr. Robotnik II====<br />
[[Image:Archie108p05.jpg|thumb|190px|Robotnik I and Robotnik II come face to face.]]<br />
After the defeat of Dr. Robotnik, the Freedom Fighters set about to rebuild Mobius, and the next few issues dealt less with action and more with restoration. However, in the build-up to [[Sonic the Hedgehog 075 (Archie)|issue #75]], a mysterious being known only as "Anonymous" began interfering with the planet, its origins traced back to a series of satellites orbiting it. When the Freedom Fighters went up to investigate, they found themselves face to face with Robo-Robotnik, an alternate version of their own Robotnik from a parallel universe.<br />
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Back in [[Sonic the Hedgehog 019 (Archie)|issue #19]] of the series, Sonic the Hedgehog and the rest of the Knothole gang were met by a version of Sonic who was half-roboticized. This version of Sonic explained that he was from a universe that was similar to theirs, except his Robotnik was able to capture the core Freedom Fighters, forcing them to undergo the roboticization process but only transforming one side of their body. Instead of putting a stop to the resisting force, however, this physical change turned the Freedom Fighters into an unstoppable force that maintained their free will. When their version of Robotnik realized the folly of his plan and that his upheaval was imminent, he forced himself to undergo his own Roboticization process, and began a quest to find the pieces of the "Giant Borg," a device that would help him not only take over his own Mobius, but countless others. With the combined might of numerous Sonic's, Robo-Robotnik was defeated, and thought completely destroyed.<br />
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In reality, he was able to save his consciousness, transferring it into a satellite back in his home reality and waited for the perfect time to strike. During his grand unveiling in issue #75, he explains that he was able to finally defeat his own version of Sonic, but was unsatisfied, and decided to attack the universe that had thwarted him before. While the Freedom Fighters were able to destroy his robot body, he pulled the same trick once again, and transferred his consciousness into a body made in the design of Dr. Eggman from the ''[[Sonic Adventure]]'' games. As time passed, he dropped the Robotnik moniker entirely, calling himself Dr. Eggman. While for a time he upgraded his body to possess the ability to roboticize people at his very touch, this disappeared when he was finally turned back into flesh and blood through the intervention of the [[Bem]] alien race. Once again human, Dr. Eggman continued his assault against Sonic the Hedgehog, his personality shifting closer to the games depiction with each passing issue.<br />
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The two Robotnik's have met three times in the course of the series, the first being in the previously mentioned issue #19. The second was in [[Sonic the Hedgehog 022 (Archie)|issue #22]], when Robo-Robotnik saved Robotnik from certain death in the previous issue. The third and final time the duo met was in [[Sonic the Hedgehog 108 (Archie)|issue #108]], where Dr. Eggman is able to briefly put Dr. Robotnik's particles back together after the events of issue #50, the two working together in the hopes to trick the Freedom Fighters. While their final team-up resulted in a loss for both of them, the door to the original Dr. Robotnik's return has been left open.<br />
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===Sonic the Hedgehog (Troll Associates book)===<br />
Taking elements from the [[Sonic the Hedgehog (SatAM)|Saturday morning series]] and the [[Sonic the Hedgehog (Archie comics)|Archie comic book]], the children's novel ''[[Sonic the Hedgehog (Troll Associates book)|Sonic the Hedgehog]]'' gives Robotnik a very clear, yet puzzling origin. Being an orphan, Robotnik is taken in by [[Uncle Chuck|Charles Hedgehog]], who is called Uncle Chuck by the other orphan he is taking care of, [[Sonic the Hedgehog]]. Even though they grew up together, Sonic and Robotnik never got along, the future dictator more interested in building robots rather than having fun.<br />
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Often stealing parts from Uncle Chuck's belongings, things take a turn for the worse when he steals the steering components from Uncle Chuck's tractor, right before Chuck gets on it to take it to the neighbors. The result of Uncle Chuck losing control of the tractor puts both he and Robotnik trapped between it and a tree, and Sonic is forced to rescue them. Its only later that Uncle Chuck finds out that it was Robotnik's fault, and in an effort to punish him sets off the child's wrath. Years later, Uncle Chuck is one of the first victims of Robotnik's takeover and subsequent [[roboticization]], although Sonic is able to save his uncle by the first novel's end. Unlike the material it is sourced from, it is never explained how Robotnik gathered his power or how he learned the secrets of roboticization.<br />
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This origin story was also used in the original [[Sonic the Hedgehog 3 (Archie Mini-Series)|Archie mini-series]], but presented as an imaginary story; a bad dream that Sonic is thankful never actually happened.<br />
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===Adventures of Sonic the Hedgehog===<br />
[[Image:Diplomarobotnik.png|thumb|190px|Dr. Ivo Robotnik, as interpreted by [[Milton Knight]].]]<br />
The Robotnik featured in ''[[Adventures of Sonic the Hedgehog]]'' is never given as clear an origin as in the other [[DiC Entertainment]] series, instead being presented as the classic villain who wants to rule the world. As emphasized by his supporting cast [[Scratch]], [[Grounder (AoStH)|Grounder]], and [[Coconuts (AoStH)|Coconuts]], his three main [[badniks]], he doesn't nearly take himself as seriously as his [[Sonic the Hedgehog (SatAM)|Saturday morning]] counterpart. His desire to rule the world is not just a blind one, however. So excited is he over the fact he exists, Dr. Robotnik looks upon the world wondering how everyone else could not be as excited as he over his existence, wanting to rule to have everyone celebrate his nature.<br />
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While Dr. Robotnik calls himself the ruler of [[Mobius]], it is very much in his own mind, and is never able to extend his influence beyond his own fortress. Each time he tries, he is thwarted by [[Sonic the Hedgehog]], which spawns his trademark phrase he speaks at the end of each episode, "I hate that hedgehog!" Slightly jealous of Sonic, he is confounded by Mobius' unending praise for the hedgehog, his desire for wanting to be loved and adored driving him to greater heights of villainy, waiting for the day the world will embrace him as their true leader and inspiration. He is portrayed very much as a comical foe, more so than any other version of Dr Robotnik/Dr. Eggman, his persona fitting into the world of ''Adventures of Sonic the Hedgehog''.<br />
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While his past is never fully explored, there are some instances in which parts are revealed, often just for the point of that one episode. The episode "[[Best Hedgehog]]" tells of how Robotnik, an overweight, acne-ridden teenager, had a crush on a girl named Lucinda in his high school. While he tries to win her affections, she is instead attracted to another man named Lucas. Robotnik tries to win her by attacking Lucas with one of his early inventions, but he fails, and once he becomes the Robotnik he is in the show, holds Lucas captive for decades until Sonic is able to free him.<br />
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Robotnik also has family in the show, his [[Mama Robotnik|mother]] appearing a handful of times during the run. While she looks like Robotnik in a dress, mustache and all, Dr. Robotnik is afraid of her far more than anything else, and tries desperately to hide her away in the Mobius asylum. Robotnik also makes his own robotic son, [[Robotnik Junior]], who looks like a younger version of Robotnik. Unfortunately for him, his son defects to the [[Freedom Fighters]].<br />
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Important to note is that Dr. Robotnik, as he is depicted in ''Adventures of Sonic the Hedgehog'', was designed by cartoonist [[Milton Knight]]. His redesign of Robotnik was done to ensure that the doctor would be "animation's sexiest fat man!"[http://www.miltonknight.net/robotnikmodel1.html]<br />
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Another thing thats important to note about this version of the doctor is the popular "Pingas" sound-clip commonly used in YouTube poops. This sound clip originates from the Boogie Mania episode, where he says to his robots "Snoo'''ping as''' usual I see", the bold text sounding like the word penis.<br />
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===Sonic the Comic===<br />
[[Image:Robotnik-STC-3.jpg|thumb|190px|Dr. Ivo Robotnik as he appeared through most of the series.]]<br />
''[[Sonic the Comic]]'', the U.K. series published by [[Fleetway]], used the Westernized [[Sonic the Hedgehog (promotional comic)|origin story]] as their background, having [[Dr. Ovi Kintobor]] accidentally transform into the evil Dr. Robotnik. However, instead of having soda play a part, Kintobor trips over a cable while holding a rotten egg, causing the transformation. While Kintobor's consciousness still existed in digitized form as a computer, the villainous Robotnik soon began his plans for world domination.<br />
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While early issues featured Robotnik in his classic game design and his dialogue full of egg puns, [[Sonic the Comic 008|issue #8]] of the series not only explained the origin in the pages of the comic but began a turn of events that would dictate the tone for the series, with Dr. Robotnik sending [[Sonic the Hedgehog|Sonic]] and and some of his closest friends forward in time. While only displaced by six months, it is more than enough time for Robotnik to succeed in taking over [[Mobius]], forcing Sonic to become more than just the foil to his schemes, but the leader of the [[Freedom Fighters]].<br />
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As the comic continued, Robotnik's personality began to shift away from a more humorous style and toward that of his [[Sonic the Hedgehog (SatAM)|Saturday morning]] counterpart. This was even reflected in his change of clothing, shunning his simple dress for the more menacing style of that Dr. Robotnik. It was [[Sonic the Comic 021|issue #21]] that Robotnik decided he needed to not only change his clothing, but his entire body, and encased himself in an egg, emerging as the ''[[Adventures of Sonic the Hedgehog]]'' styled Robotnik. He kept this form for the rest of the series, although he did change his clothes one final time in the ''[[Sonic Adventure]]'' adaptation, putting on the jacket his game counterpart had adopted.<br />
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Though created by the Chaos Emeralds, Robotnik was always on the lookout for the gems, them having been hidden by Sonic shortly after his transformation into the evil dictator. Though always looking to reclaim the six (and to discover the lost seventh gray emerald that would control the rest), each time he became close to possessing them they were pulled out of his reach, eventually all seven becoming guarded by [[Knuckles the Echidna]] on the [[Angel Island|Floating Island]]. As the series progressed, Dr. Robotnik was met with failure after failure, losing his empire in [[Sonic the Comic 100|issue #100]] and unable to ever gain it back. While there were times in the comic that he almost achieved godhood, he was always thwarted by Sonic and the Freedom Fighters, which affected him to the point of immense depression. His faithful assistant, [[Grimer]], not wanting to stand by and watch his master wither away, decided to unleash [[Perfect Chaos|Chaos]], a fear-based water creature, in the hopes of defeating Sonic and reclaiming Mobius. While at first it looks as though Robotnik is reinspired by these events, in actuality he cares for nothing anymore, and wants to end it all, even if it means the planet goes down with him.<br />
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One last thing to note is that during the course of the series, the [[Metal Sonic]]-based Metallix went back in time to prevent the creation of Robotnik, as in an alternate timeline they still existed because it was Robotnik's assistant Grimer who designed them, Robotnik only adding a self-destruct mechanism. Because of this, Sonic was forced to go back in time and make sure that Kintobor would trip over the wire and cause his transformation, thereby creating his greatest foe.<br />
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<gallery><br />
File:Robotnik-STC-1.jpg|Dr. Robotnik's first appearance in the comic.<br />
File:Robotnik-STC-2.jpg|Robotnik's brief second outfit.<br />
File:Robotnik-STC-4.jpg|Robotnik as he appeared in the ''Sonic Adventure'' adaptation.<br />
</gallery><br />
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===Sonic the Hedgehog (Anime)===<br />
[[Image:DrEggmanSaraOVA.jpg|thumb|190px|Dr. Eggman and Sara clad in wedding attire.]]<br />
Produced under the supervision of [[Sonic Team]], the [[Sonic the Hedgehog (Anime)|two part OVA]] featured a Dr. Eggman who was closer to his game counterpart compared to any that had come before. While he is the ruler of [[Eggmanland]], it is a city that is below where most of the inhabitants of [[Planet Freedom]] live, built on the outskirts of what was once New York City. He is both cunning and charismatic, yet still childish, easily falling for the whims of the [[President of South Island|President]]'s daughter, [[Sara]].<br />
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While [[Sonic the Hedgehog|Sonic]] doesn't necessarily believe Eggman's story about Eggmanland being overtaken by [[Black Eggman]], he and [[Miles "Tails" Prower]] venture into the heart of Eggman's empire, prepared to save the world from whatever may get in their way. It doesn't take long for Sonic's suspicions to be confirmed that Eggman was involved from the beginning, the entire expenditure merely a ploy to allow his latest creation [[Hyper Metal Sonic]] to be complete, the robot needing Sonic's life data to become fully operational. While Eggman wishes to rule as his game counterpart, he has no qualms with what he plans to do with Hyper Metal Sonic - destroy that which keeps the [[Land of the Sky]] afloat, leaving only the [[Land of Darkness]] and Eggman's empire.<br />
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Also, throughout the anime, it is revealed that Eggman is not holding the President's daughter hostage to have a bargaining chip to let his plans go into motion, but because he is enamored with her. He fully intends on marrying Sara once Planet Freedom's Land of the Sky shatters, and have a fleet of children with her.<br />
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===Sonic Underground===<br />
The final of the three [[DiC Entertainment]] ''Sonic'' productions, ''[[Sonic Underground]]'' once again returns to the Dr. Robotnik design from the previous show, ''[[Sonic the Hedgehog (SatAM)|Sonic the Hedgehog]]''. While his origin is also similar in the sense that Robotnik overthrew the original ruler of the planet, the ruling monarch at the time was [[Queen Aleena Hedgehog]], mother of [[Sonic the Hedgehog|Sonic]] and his two siblings, [[Sonia the Hedgehog|Sonia]] and [[Manic the Hedgehog]]. Although he does overthrow her, she is able to escape, and protect her children from his grasp. Hiding her three children with separate foster parents, Dr. Robotnik takes the opportunity of the missing monarchy to secure his place as the ruler of [[Mobius]]. While he does have the capability to [[Roboticization|roboticize]] anyone, the mad dictator restrains himself from transforming every living thing on the planet, choosing only to make examples of those who oppose him. Along with his sidekicks, the bounty hunters [[Sleet]] and [[Dingo]], Robotnik spends his time making sure he is the undisputed ruler of Mobius, continually seeking out Queen Aleena and her three children, most of all Sonic, to make sure the prophecy of his downfall never comes to pass.<br />
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The character of Robotnik also has a bit more emphasis on maintaining some form of the old order, leaving the nobility of the planet alone for the most part, as long as they pay him tribute and allow him to be the ruler. This alone shows that he is not as strict a dictator as in the Saturday morning series, and is slightly more interested in being adored by the public.<br />
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===Sonic X===<br />
[[Image:Decoe bocoe.jpg|thumb|190px|Dr. Eggman along with his constant companions [[Decoe]] and [[Bocoe]].]]<br />
The second, and for the moment last, animated series produced under the supervision of [[Sonic Team]], ''[[Sonic X]]'' keeps Dr. Eggman close to his gaming counterpart, desiring the [[Chaos Emeralds]] and going head to head with [[Sonic the Hedgehog]]. Although he had already succeeded in getting the seven Chaos Emeralds in the beginning of the first episode, the machine that he has them connected to causes [[Chaos Control]] to occur, transporting the main cast and those nearby to an alternate dimension, and to planet Earth.<br />
<br />
Discovering himself in unfamiliar territory, Eggman immediately begins the same tricks that he started on their home planet, causing chaos and confusion in the heart of [[Station Square]]. Assisted by his robot assistants [[Bocoe and Decoe]], the mad doctor begins looking for the Chaos Emeralds in a very monster-of-the-week fashion, sending one of his [[E-Series]] robots at random each episode. His plans later evolve, however, after his next successful attempt at gathering the seven Chaos Emeralds, kidnapping [[Chris Thorndyke]] and attempting to defeat Sonic on this strange new world once and for all. Though he is thwarted by [[Super Sonic]], the events of this mid-season finale lay out the more sophisticated plans of Eggman to come into motion, the series adapting ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2|Adventure 2]]'' with some slight alterations. Among them is the revelation that the planet Earth Sonic and the gang were transported to in the first episode is actually the planet Eggman was born on, the information being revealed when Eggman learns of his [[Professor Gerald Robotnik|grandfather]] having lived and worked on "[[Project Shadow]]" for this planet's government. Somehow being transported to Sonic's world, the knowledge refuses to deter the genius scientist from his lofty goals of conquest.<br />
<br />
All in all, however, Eggman seems to treat his encounters with Sonic not strictly as fights over the planet, but more akin to the friendly rivalry aspects that are hinted at in the games. Though there can be moments quite intense where Eggman wants nothing more than to destroy Sonic, more often than not he just wants to prove himself the better person. This reasoning for why Eggman does what he does is expanded further on in the [[Sonic X (Archie comics)|comic series]] based on the show. Published by [[Archie Comics]], a handful of issues feature Dr. Eggman taking on the moniker of wrestling sensation El Gran Gordo, a persona that allows Eggman to enjoy not only the sensation of winning, but also of being adored by the masses.<br />
<br />
==Miscellaneous==<br />
*Although never confirmed, it is speculated that Dr. Eggman's name was inspired by The Beatles' classic tune "[http://en.wikipedia.org/wiki/I_Am_The_Walrus I am the Walrus]." The song featuring the lyrics "I am the egg man/They are the egg men/I am the Walrus/Goo goo g'joob." Also, Eggman's theme in the later games ("E.G.G.M.A.N") makes references to I Am the Walrus, especially the line "I am the Eggman. It's what I am". It is also because of this possible connection that Sega of America may have wanted to change Dr. Eggman's name, in the fear of being sued by The Beatles' label Apple for copyright infringement.<br />
<br />
*A potential macrocycle inhibitor of the gene Sonic hedgehog was discovered by a Harvard University research team, who decided to name it "Robotnikinin." They felt that since the original had been named after the video game character, they should "adhere to the convention" and name the newly discovered compound after his archenemy.[http://www.biotechnews.com.au/article/273516/robotnikinin_takes_sonic_hedgehog?fp=4&fpid=1013]<br />
<br />
*While Dr. Eggman has always been the name of the character in Japan, in localization for western markets it was decided to name the character Dr. Ivo Robotnik. The name was conceived by [[Dean Sitton]], who was working for Sega of America's helpline at the time. Once development for ''[[Sonic Adventure]]'' was well underway, the three main branches of [[Sega]] decided to discontinue the western story involving [[Dr. Ovi Kintobor|Kintobor]], focusing solely on the Japanese story now that the game relied heavily on plot, allowing the localization process to be easier. Instead of casting aside his western name, the Robotnik name was incorporated into the game canon, with Eggman's grandfather Professor Gerald Robotnik having the same last name in all versions of the game, making it the first time a Sonic Team production used the surname in Japan. Even so, most modern games have exclusively stuck to the Dr. Eggman name, entries such as ''[[Sonic Chronicles: The Dark Brotherhood]]'' and ''[[Sonic Generations]]'' being rare exceptions.<br />
<br />
*Dr. Eggman's only headlining role in a game was ''[[Dr. Robotnik's Mean Bean Machine]]'', a western adaptation of the original ''[[sega:Puyo Puyo|Puyo Puyo]]'' puzzle game released in Japan. The game's look and feel was based on the ''[[Adventures of Sonic the Hedgehog]]'' animated series, and used [[Milton Knight]]'s design of Robotnik. It is interesting to note that this design of Robotnik was subsequently used in official merchandising and advertising for the games, especially in Europe. The most notable of these changes occurred on the ''[[Sonic Spinball]]'' boxart, in which the [[Mega Drive]] version featured the [http://info.sonicretro.org/File:Spinball-box-us.jpg Americanized version] of the Japanese art, while the [[Sonic Spinball (8-bit)|downgraded port]] for the [[Master System]] and [[Game Gear]] had the [http://info.sonicretro.org/File:Spinballgg-box-us.jpg Milton Knight design].<br />
<br />
==Appearances==<br />
<br />
===Video Games===<br />
See [[Games featuring Sonic the Hedgehog]]. Being the main antagonist, he is in nearly every game on this list with the exceptions of ''[[Sonic and the Black Knight]]'' and the two [[Miles "Tails" Prower|"Tails"]]-only [[Game Gear]] games.<br />
<br />
===Television Series and Film===<br />
* ''[[Adventures of Sonic the Hedgehog]]'' (AoStH, US) <br />
* ''[[Sonic the Hedgehog (SatAM)|Sonic the Hedgehog]]'' (SatAM, US) <br />
* ''[[Sonic Underground]]'' (US, France) <br />
* ''[[Sonic the Hedgehog (Anime)|Sonic the Hedgehog]]'' (Anime, Japan)<br />
* ''[[Sonic X]]'' (Anime, Japan)<br />
<br />
===Comic Books===<br />
* ''[[Sonic the Hedgehog Story Comic]]'' ([[Softbank Publishing]], Japan)<br />
* ''[[Sonic the Hedgehog (manga)|Sonic the Hedgehog]]'' ([[Shogakukan]], Japan)<br />
* ''[[Sonic the Hedgehog (Archie)|Sonic the Hedgehog]]'' ([[Archie Comics]], US)<br />
* ''[[Sonic the Comic]]'' ([[Fleetway]], UK)<br />
* ''[[Sonic the Hedgehog (Sirene)|Sonic Adventures]]'' ([[La Sirène Sources]], France)<br />
* ''[[Sonic X (Archie comics)|Sonic X]]'' ([[Archie Comics]], US)<br />
* ''[[Dash & Spin]]'' ([[Shogakukan]], Japan)<br />
<br />
===Game Books and Novels===<br />
See [[Books Featuring Sonic the Hedgehog]]. As Dr. Eggman is the main antagonist of the series, he is featured in every book on this list.<br />
<br />
==Theme Songs==<br />
*[[Sonic Live in Sydney|Give Me Chaos]]<br />
*[[Sonic Adventure Original Sound Track|Theme of "Dr.EGGMAN" (''Sonic Adventure'')]]<br />
*[[E.G.G.M.A.N.]]<br />
*[[Sonic the Hedgehog Original Soundtrack|Theme of "Dr.EGGMAN" (''Sonic 2006'')]]<br />
Boss themes and other various pieces of music can also be considered as themes for Dr. Eggman, although not marked explicitly as such.<br />
<br />
==Voice Actors==<br />
* [[Masaharu Satou]] (''[[SegaSonic the Hedgehog]]'')<br />
* [[Long John Baldry]] (''[[Adventures of Sonic the Hedgehog]]'')<br />
* [[Jim Cummings]] (''[[Sonic the Hedgehog (SatAM)|Sonic the Hedgehog]]'', ''[[Adventures of Sonic the Hedgehog (pilot)]]'')<br />
* Ginzo Matsuo (''[[Sonic the Hedgehog (SatAM)|Sonic the Hedgehog]]'' - Japanese)<br />
* [[Gary Chalk]] (''[[Sonic Underground]]'')<br />
* [[Junpei Takiguchi]] (''[[Sonic the Hedgehog (Anime)]]'' - Japanese)<br />
* [[Edwin Neal]] (''[[Sonic the Hedgehog (Anime)]]'' - English)<br />
* [[Chikao Otsuka]] (Japanese game voice (1998-Present), plus ''[[Sonic X]]'')<br />
* [[Deem Bristow]] (English game voice (1998-2004))<br />
* [[Mike Pollock]] (English game voice (2005-Present), plus ''[[Sonic X]]'')<br />
<br />
<br />
{{Characters}}<br />
[[Category:Characters]]<br />
<br />
[[Category:Sonic the Hedgehog (Archie) characters]]<br />
[[Category:Sonic the Hedgehog (TV series) characters|Dr. Julian Robotnik]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Antoine_D%27_Coolette&diff=201445Antoine D' Coolette2013-06-25T23:29:03Z<p>KusanagiShiro: </p>
<hr />
<div>{{TVCharacterSheet<br />
| screen = Antoine.jpg<br />
| charcolor = navy<br />
| textcolor = white<br />
| series = ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''<br />
| episode = ''[[Heads or Tails]]''<br />
| archie = Yes<br />
}}'''Antoine D'Coolette''' is the cowardly coyote from the second [[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'' TV series]] and the [[Sonic the Hedgehog (Archie Comics)|American comic book series]] of the same name. He speaks with a French accent, and lives in [[Knothole Village]]. His only relative is his roboticized father, [[General D' Coolette]]. He used to be attracted to [[Sally Acorn]], but now is married to [[Bunnie Rabbot]]. He's not a very important (or useful) character, but he always hangs around anyway. In the older comics and in SatAM, he seems to function as nothing more than comic relief. <br />
<br />
In a SatAM episode, Antoine's last name was given as "DePardeaux"; however, this was only mentioned once (and likely made up on the spot by the writer working on the script), whereas the Archie comic has used "D'Coolette" repeatedly and consistently. He is voiced by [[Rob Paulsen]]. In the Japanese dub, he is voiced by Masashi Ebara.<br />
<br />
{{AltMediaCharacters}}<br />
[[Category:Sonic the Hedgehog (Archie) characters]]<br />
[[Category:Sonic the Hedgehog (TV series) characters]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Princess_Sally_Acorn&diff=201444Princess Sally Acorn2013-06-25T23:28:20Z<p>KusanagiShiro: </p>
<hr />
<div>{{TVCharacterSheet<br />
| screen = Sally.jpg<br />
| charcolor = saddlebrown<br />
| textcolor = white<br />
| series = ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''<br />
| episode = ''[[Heads or Tails]]''<br />
| archie = Yes<br />
}}'''Princess Sally''' (or '''Sally Acorn''') is a Sonic character best known for her role in the 1993-1995 [[Sonic the Hedgehog (TV series)|''Sonic the Hedgehog'']] cartoon series and the [[Sonic the Hedgehog (Archie Comics)|comic series of the same name]].<br />
<br />
Sally is a female ground squirrel/chipmunk hybrid originally based off of the small squirrel sprite in the early [[Sega Genesis]] games, known as "Ricky" in the Japanese [[Sonic 1]] manual. She has seen many different incarnations and variations throughout the years. <br />
<br />
The name "Sally Acorn" comes from the American Sonic Bible, produced internally by Sega of America during the development of ''[[Sonic 1]]''. She first appears (albeit, unnamed) as a small squirrel with a pink bow in a 1991 origins comic distributed by Sega of America. Sally is mentioned by name in the 1993 UK publication, "Stay Sonic," and also appears as a minor character in the Fleetway comic series. Most U.S. Sonic publications of the time also feature Sally as a supporting character. She has a minor appearance as a captured Freedom Fighter in the bonus stages of the ''[[Sonic Spinball]]'' video game developed by [[Sega Technical Institute|STI]], and, according to an early development script and statements from [[Chris Senn]] and [[Peter Morawiec]], would have been featured prominently in ''[[Sonic-16]]'' and ''[[Sonic Mars]]''. The name "Princess Sally" is also erroneously given to [[Amy Rose]] in the North American version of the Sonic CD instruction manual, presumably for the sake of continuity in the West. She has a brief appearance in the TV special, [[Sonic's Christmas Blast]].<br />
<br />
She is voiced by [[Kath Soucie]] in the animated series. In the Japanese dub, she is voiced by Yuka Shioyama.<br />
<br />
==Sonic the Comic==<br />
Sonic the Comic's Sally Squirrel has no title and resembles the aforementioned "Ricky Squirrel" in female form. This version of Sally is more rotund and a bit of a "crybaby," and has a brother much like the American comic's Sally does.<br />
<br />
==Sonic the Hedgehog (TV series)==<br />
In the second American ''Sonic'' cartoon, Sally is the leader of the [[Freedom Fighters]]. She is the love interest of [[Sonic the Hedgehog]], much to the dismay of the young royal guard, [[Antoine]]. She is something of a mother to [[Tails]], Sonic's surrogate younger brother, and a good friend of [[Bunnie Rabbot]]. Sally's goal, along with the rest of the Freedom Fighters, is to defeat [[Doctor Robotnik]] and free her father, [[King Acorn]]. She is voiced by [[Kath Soucie]].<br />
<br />
==Sonic the Hedgehog (Comic series)==<br />
In the American ''Sonic'' comics, Sally is currently about 17 years old (according to [[Ken Penders]]) and is the Daughter of King Maximillian Acorn and Queen Alicia Acorn. She is also the younger sister of Elias Acorn, sister in law to Elias' wife Meg and aunt of Alexis Acorn, the child of Meg and Elias. Her Family ruled over all Mobians and their respective territories for many generations. Their official dynasty ended shortly after the Great War, to which the treacherous Warlord Dr. Julian Ivo Kintobor (an overlander defector) staged a coup d'etat, usurping the Acorn throne. Rechristened [[Dr. Eggman/Robotnik|Ivo Robotnik]], the newly proclaimed dictator turned the capital of the Mobian territories into an industrial hell and used the horrific roboticization process to transfigure 85% of the city's population into his mindless robot slaves. Dominion over Mobian territory soon turned to the domination of the entire planet, with him as its supreme overlord. A young Sally, of only five years, was hidden from Robotnik's grasp and sent to live in the protected village of Knothole within the bowels of the Great Forest. Sally grew up to lead a band of ragtag rebel militiamen from Knothole starting at age 10, living with her friends, her governess Rosie, and her mentor Julayla. Early on in the fight, princess Sally would lose her mentor Julayla, but through the long period of fighting lying ahead of her, Sally would rely on her deceased mentor for strength to lead the Freedom Fighters. The goal of the "Freedom Fighters" would be to oust their oppressive ruler. In relatively close proximity to Robotropolis (capital of Mobius), they carried out numerous guerrilla attacks against Robotnik, constantly striving for his overthrow. The Knothole Freedom Fighters soon discovered that they were not the only ones to start an insurrection... and united their cause around the globe. Finding the former Princess a definite threat to his reign, Robotnik devised an elaborate assassination plot, nearly taking the now 15 year old rebel leader's life. Victory seemed to be in the dictator's <br />
grasp when he discovered the location of Knothole, to which he built a massive superweapon in order to wipe it off the face of his world. His "Endgame" scheme was foiled by the rebellion and Robotnik ended up MIA during the weapon's destruction, presumed killed by its backfiring. During the years to follow, Sally worked hard to reestablish her Father's government... encountering a myriad of hardships, including the arrival of an alternate reality Robotnik (Robo-Robotnik), who retook Mobotropolis. Robo-Robotnik was destroyed in battle, but through the digital transfer of his conscious into a new robotic body, he was able to live on as "Dr. Eggman". Now she presides over the newly established Kingdom of Knothole, once a haven from the destructive powers of [[Eggman]] until he too, like his mighty predecessor, learned of the location. She has a compact super computer with her called Nicole, which can speak and perform other tasks and helps with research, this nifty computer being sent from an alternative future where Sally is queen, feeling that apparently this reality's Sally would seriously need a friend. Sally is also among the few individuals who can wield the [[Sword of Acorns]], other characters who have been able to use it include: [[Sonic the Hedgehog]], Mammoth Mogul and King Max Acorn.<br />
<br />
===Love life===<br />
Sally's love is her people. They are whom she sacrifices herself for and would put them before anything else. Males are secondary and are a source of a co dependent relationship: As in, in return for her affections and attention (if in fact that will not prove a bad move for her people), a male provides means of support and aid to her. Sonic has of course been the greatest means of support emotionally and to simply get her out of a pinch so he is therefore the one Sally gives most of her attentions and affections to. <br />
<br />
Sonic however hasn't been her only suitor, In instances involving the comic she has at points of its history been a bit of flirt or lover to males such as [[Geoffrey St. John]], (who is now romantically involved with [[Hershey the Cat]]), and [[Knuckles the Echidna]] Sally's childhood friend (who has now fallen for [[Julie-Su]] echidna). Geoffery's being the more serious case of the two, as in the beginning Sally had felt she was in love with Geoffery, in the end only to find out she did not and found herself leading Geoffery on. In recent issues though some would say she's gotten "a taste of her own medicine", as [[Mina Mongoose]] is a rival for Sonic's heart.<br />
<br />
In issue #99, Mina kisses Sonic, and while he had a little pleasure in the kiss, Mina would walk away unsatisfied in the end because she knew he was more shocked by her actions than he was pleased. Sally watches, misinterprets the situation as something that sealed a girlfriend/boyfriend commitment between Sonic and Mina, gets upset, and runs off, nearly destroying her 10-year friendship with Sonic. Issue 109 when Sally learns the kiss was a "thank you" kiss, not a symbol of Mina and Sonic becoming more than friends or "dating" as she called it, and in the very next issue, she acts kinder and seems more loving to Sonic. Some say that she is only nice to him if she knows she will have him, which is a debated subject even today. In the end, in Archie comics, her love life with Sonic takes a halt when the king and queen leave the throne to see the world for awhile and put Sally in charge. Sally wants Sonic by her side governing. But Sonic understanding he makes a difference in the world through direct actions, does not share her desire. So after arguing with Sonic, she slaps him and runs away crying. The future remains unknown for these two, but her true love-- for the people has remained the same.<br />
<br />
===Other friends===<br />
Other members of her circle of friends include [[Miles Prower|Miles "Tails" Prower]], [[Knuckles the Echidna]], [[Bunnie Rabbot]], [[Amy Rose]], [[Antoine D'Coolette]], [[Hershey the Cat]], [[Lupe the Wolf]], and [[Geoffrey St. John]].<br />
<br />
===Her Role===<br />
Sally once commanded a ragtag militia called the "Knothole Freedom Fighters" to take on the dictator [[Dr. Eggman/Robotnik|Ivo Robotnik]]. However it is revealed as of Sonic 132, Sally is now a royal princess of a now established kingdom and is no longer leading the former rebels behind enemy lines because the kingdom cannot risk their only heir to the throne. According to Karl Bollers, the main writer of the Archie Sonic comic book, there IS no more "Freedom Fighters" as the status quo has changed from a group of "ragtag" rebels to soldiers fighting against [[Doctor Eggman]]'s terrorism. The soldiers now listen to Sonic more so, even if Sally outranks him; and now that her parents have been reunited, Sally is no longer Knothole's voice of authority.<br />
<br />
===Endgame===<br />
A saga known as the "Endgame" (issues #47-50) was written, intended to remove Princess Sally from the comic with dignity so that she did not truly lose any of her fans. In issue #47, which was written by Ken Penders, Sally was killed, since the king's arrival would displace her power, making her unnecessary. However, Archie editor Justin Gabrie ordered her to be revived, due to current promotional issues, and so she was in issue #50. (This interfered with the schedule and caused many pages to be cut for issue #50; later it was revised and reissued as a Sonic Super Special.) Her role in the story (and the popularity of the character) waned slowly after her revival.<br />
<br />
==Christmas Blast Sally==<br />
Sally is her old "pink Sally" self in [[Sonic's Christmas Blast]] except she has black hair instead of Brown, and has no spoken lines. Sonic gives her Christmas presents at the end of the special. Pink Sally is an interesting version of the princess seeing that there are three versions, Pink, red and brown Sally, these discolorations are explained by Archie as something in response to immersing with chemicals in a vat while on a mission.<br />
<br />
==Other Sally Acorns==<br />
Throughout the American medias, numerous doppelgängers of Sally Acorn have appeared, namely created as robots by [[Dr. Robotnik]] for infiltration purposes. <br />
<br />
===Robo-Sally===<br />
[[File:SatAM-SonicAndSally.jpg|thumb|The ''Sonic and Sally'' Robo-Sally, with the real Sally locked behind bars.]]<br />
In the cartoon episode ''[[Sonic and Sally]]'', Dr. Robotnik created a machine to duplicate Sally's complete physiology and most of her thought-patterns to infiltrate and locate Knothole Village. Along with being able to look exactly like Sally Acorn, it was equipped with a Mega Muck dispenser and an arm laser pistol. Although the clone was able to duplicate the complexity of a Mobian's mind, it didn't have all of Sally's memories, thus raising suspicion with [[Tails]]. When, on a mission in Robotropolis, the Robo-Sally didn't know Sonic and Sally's secret handshake, it was then that Robo-Sally's deception was revealed. Although Robo-Sally was able to stop Sonic for a short period of time, Bunnie Rabbot stepped in and helped. Then, using his speed, Sonic ran circles around the Robo-Sally, eventually immobilizing her from the confusion. The disabled Robo-Sally was used by Sonic to replace Sally, who was in a roboticizer, to save her. Robo-Sally made a brief appearance in Sonic's Nightmare, in both of Sonic's dreams, this time being the real Sally.<br />
<br clear=all><br />
<br />
{{AltMediaCharacters}}<br />
[[Category:Sonic the Hedgehog (Archie) characters]]<br />
[[Category:Sonic the Hedgehog (TV series) characters]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Rotor_Walrus&diff=201443Rotor Walrus2013-06-25T23:27:06Z<p>KusanagiShiro: </p>
<hr />
<div>{{TVCharacterSheet<br />
| screen = Rotorwalrus.jpg<br />
| charcolor = purple<br />
| textcolor = white<br />
| series = ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]''<br />
| episode = ''[[Heads or Tails]]''<br />
| archie = Yes<br />
}}<br />
Serving as the [[Freedom Fighters#Freedom Fighters in the SatAM|Freedom Fighters]]' resident mechanic and inventor in the ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'' TV series, '''Rotor the Walrus''' created many of [[Knothole Village]]'s surveillance and security systems. Although a bit clumsy, Rotor has proven himself valiant and courageous throughout the war against [[Dr. Robotnik]].<br />
<br />
He is voiced by [[Mark Ballou]] in season 1 of ''Sonic the Hedgehog'' and by [[Cam Brainard]] in season 2. In the Japanese dub, he is voiced by Kouzou Shioya.<br />
<br />
== Stats ==<br />
<br />
*Full Name: Rotor "Boomer" Walrus<br />
*Better Known As: Rotor or Rote<br />
*Age: 16 years<br />
*Sex: Male<br />
*Species: Walrus<br />
*Abilities: Adept at creating tools and machines for use in the war against [[Dr. Robotnik]].<br />
*Weakness: His large body lends itself toward appearing clumsy.<br />
Background: Not much is known about his background (in the cartoon), but he's very good with machines.<br />
<br />
<br />
== Appearance ==<br />
In the [[Sonic the Hedgehog (Archie comics)|''Sonic the Hedgehog'']] comic series, Rotor's appearance from 1993 to 2003 is a purple walrus, with a yellow baseball cap, and a toolbelt. In late 1999, he had an updated ''[[Sonic Adventure]]'' look, with Green Eyes. Since late 2003, his appearance has featured his traditional yellow cap, but now has a brown jacket and glasses as well. In the first several issues of the comic he was known as "Boomer".<br />
<br />
== Family ==<br />
Rotor's family includes, a mother, a father named Sherman, who disappeared along with Rotor's older brother, and also a younger brother named Skeeter. However, [[Dr. Robotnik]] has hypnotized the walrus herd, which included Rotor's Mom, and Skeeter.<br />
<br />
== Cameos ==<br />
Rotor and the other [[Freedom Fighters#Freedom Fighters in the SatAM|Freedom Fighters]] have made a slight cameo in the game ''[[Sonic Spinball]]''.<br />
<br />
== Other Info ==<br />
In the miniseries that started off the American ''Sonic'' comics, Rotor was instead named Boomer.<br />
<br />
In late 2004 of the comics, Rotor gained a new intelligent partner named [[Tommy Turtle]], who's also known as Agent from K.N.O.T.H.O.L.E.<br />
<br />
According to [[Ken Penders]], Rotor's comic counterpart was supposed to be written in as a homosexual, notably in the Mobius: 25 Years Later saga. Ken had planted clues in the story to elude to this, but as Rotor was deemed to be underdeveloped, this idea did not continue on. [http://www.kenpenders.com/wwwboard/messages/80083.html]<br />
<br />
== External links ==<br />
* [http://rotorthewalrus.bravehost.com/index.html Rotor the Walrus Fan Club (unofficial fan site)]<br />
* [http://www.saturdaymorningsonic.com/features/mark_ballou/ Interview with Mark Ballou]<br />
<br />
{{AltMediaCharacters}}<br />
[[Category:Sonic the Hedgehog (TV series) characters]]<br />
[[Category:Sonic the Hedgehog (Archie) characters]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(TV_series)&diff=201442Sonic the Hedgehog (TV series)2013-06-25T23:07:31Z<p>KusanagiShiro: </p>
<hr />
<div>{{TVBob<br />
| bobscreen = SatAM Title Screen.jpg<br />
| screenwidth = 300<br />
| genre = Science fiction / Action-adventure<br />
| creator = [[DiC Entertainment]]<br />
| country = USA<br />
| language = English<br />
| num_seasons = 2<br />
| num_episodes = 26<br />
| runtime = 20-22 minutes<br />
| company = [[DIC Entertainment]]<br>[[Sega Corporation]] (characters)<br />
| first_aired = September 18, 1993<br />
| last_aired = December 3, 1994<br />
| preceded_by = [[Adventures of Sonic the Hedgehog]]<br />
| followed_by = [[Sonic Underground]]<br />
| production_website = http://www.cjar.com/cj_shows_sonichedgehog.php<br />
}}<br />
'''''Sonic the Hedgehog''''' (also referred to as '''''SatAM''''' within the fanbase) is an American animated television series created by DiC Entertainment. First airing on September 18th, 1993, the series (along with its lighter, syndicated sister show ''[[Adventures of Sonic the Hedgehog]]'') was the face of the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog]] franchise through the mid-90's. Especially in America, characters such as [[Princess Sally Acorn]] and [[Rotor Walrus]] became just as familiar as [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower]], even if they were never featured as characters in the games.<br />
<br />
Though canceled after only two seasons, the show maintains a cult following, with a rabid fanbase that continues to dig into the history of the show and dream of the day when the second season's cliffhanger can be resolved on screen.<br />
<br />
The setting and characters of the show served as the foundation for the Archie-produced comic series ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'', although the comic would also take elements from ''Adventures of Sonic the Hedgehog'' and the original video game series. The show was also dubbed into Japanese, airing on TV Tokyo.<br />
<br />
<br />
==Series Premise==<br />
<br />
[[Image:Promo cell 2.jpg|thumb|190px|The primary cast of ''Sonic the Hedgehog'' season one.]]<br />
The show ''Sonic the Hedgehog'' revolves around the exploits of the title character and the rest of the [[Freedom Fighters]] as they go up against the evil tyranny of [[Dr. Eggman|Dr. Robotnik]] and his nephew, [[Snively]]. As detailed in "[[Blast to the Past (Part 1)|Blast to the Past]]," Robotnik was once known as Warlord Julian, who had served under [[King Maximilian Acorn]] (the ruler of [[Mobotropolis]]) during a conflict known only as "The Great War." With the war won, King Acorn orders the dismantling of the army, and prepares to change Julian's title to Ministry of Science. Unbeknown to him, Julian and his nephew have already plotted a takeover of the kingdom, and overnight transform the peaceful Mobotropolis into the mechanical wasteland known as [[Robotropolis]], named after Julian's new moniker.<br />
<br />
While most of the population is [[Roboticization|roboticized]], a small group of people are able to escape, made up of mostly children, including [[Sonic the Hedgehog|Sonic]] and [[Princess Sally Acorn]], the king's daughter. Living in the hidden village of Knothole within the Great Forest, Sonic and Sally head up the group of Freedom Fighters, which include Rotor Walrus (the go-to tech guy), [[Bunnie Rabbot]] (the half-roboticized southern lass), [[Antoine D'Coolette]] (the comic relief) and [[Miles "Tails" Prower]], though he is forbidden to go on most missions due to his age. Through the series, Sally plans various raids into the Robotropolis fortress, in order to impede the operation of the city, stop Robotnik's latest schemes, or to disarm his [[SWATbot]] forces. All the while, they search for their loved ones, Sally hoping to discover the fate of her father and restore him to the throne.<br />
<br />
The Freedom Fighters, though not technology prepared, do have a few secret weapons up their sleeves. The first of these are [[NICOLE]], a sentient hand-held computer operated by Sally. The computer, which is able to bypass most of Robotnik's security measures, becomes an aid in infiltration and information. Knothole is also the home of the Power Ring Grotto, a lake which holds a device that produces a power [[ring]] every 12 hours. Created by [[Uncle Chuck]], it gives Sonic a dose of super speed and power that can help him escape even the stickiest of situations.<br />
<br />
Though the Freedom Fighters are aware of other groups fighting against Robotnik, it is not until Princess Sally reunites with her father briefly (Robotnik having trapped him in an alternate dimension known as The Void along with its discoverer, [[Ixis Nagus|Nagus]]) that she learns of the other groups, given a list by her father. Among them are the Wolf Pack, who aid the Freedom Fighters in a plan to defeat Robotnik once and for all. While in the finale of the series Sonic and Sally believe they have won out in the end, the emergence of Snively and a pair of glowing eyes prove otherwise, creating a cliffhanger that would ultimately never be followed up on.<br />
<br />
==Production History==<br />
<br />
{{Main|Early Sonic the Hedgehog cartoon}}<br />
{{Main|Sonic the Hedgehog (TV series) Development}}<br />
<br />
After the success of the first ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' game, SEGA of America was more than ready to expand the character into other forms of media to capitalize on their success, and broaden his appeal. It was [[DiC Entertainment]] who acquired the rights to make the series, having already produced such video game-related shows as ''[http://en.wikipedia.org/wiki/The_Super_Mario_Bros._Super_Show! The Super Mario Bros. Super Show]'', ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda_(TV_series) The Legend of Zelda]'', and ''[http://en.wikipedia.org/wiki/Captain_N:_The_Game_Master Captain N: The Game Master]''. Their first attempt at creating a Sonic the Hedgehog series was what ultimately evolved into ''[[Adventures of Sonic the Hedgehog]]'', a more light-hearted series that was based on humor and slapstick action. When presented to the executives at ABC, they were unhappy with the tone and the quality of animation, asking DiC to retool the concept.<br />
<br />
[[Image:Teamff.jpg|thumb|190px|[[Sonic the Hedgehog]] and the original Freedom Team.]]<br />
Though DiC Entertainment's original ideas were developed for syndication, DiC began work on another, slightly darker series set to match what ABC had asked for. The earliest known designs for the show (published in the 1993 ''[[Sonic the Poster Mag 1|Sonic the Poster Mag]]'') held onto the established cast as seen in the original [[Sonic the Hedgehog (promotional comic)|promotional comic]] for western audiences, although the characters (with the exception of Sonic) were vastly redesigned. [[Pecky|Tux]] and [[Cucky|Chirps]] were the only ones to remain the same size, though they were given clothing not found before. [[Pocky|Johnny Lightfoot]] and [[Picky|Porker Lewis]] (who would also be redesigned in the pages of ''[[Sonic the Comic]]'', but in a different manner) were transformed into "cool" characters, while [[Flicky]] and [[Rocky|Joe Sushi]] became almost unrecognizable. The most prominently featured "new" character, though, was [[Princess Sally Acorn|Princess Sally]], established even in these early shots as the love interest. Looking more like a yellow cat-esque creature, the concept art implies that the interest between the two is more one-sided on Sonic's part, instead of the more subtle mutual relationship that would be explored in the series proper.<br />
<br />
It was [[Len Janson]], main Story Editor of both seasons, that helped evolve the series into what would become the released product. Being one of the main authors of the show's bible, he laid out the main players of the cast, defining their personalities and relationships as they would be in the show. The guide, written in 1992, also goes on to lay out concepts that were eventually dropped at some point before the pilot was produced, including the character of [[Nate Morgan]] and the idea that Sonic and Sally only met once [[Dr. Eggman|Robotnik]] took over [[Mobius]], and not childhood friends as the series later revealed.<br />
<br />
[[Image:SonicPinkSally.jpg|thumb|190px|The world's first look at an animated [[Princess Sally Acorn|Princess Sally]].]]<br />
The physical designs were worked on over an unspecified amount of time, Tails being added to the main cast and the characters evolving into their season one look with the exception of Princess Sally. In the pilot "[[Heads or Tails]]," Sally has a completely different color scheme, with pink fur and black hair. It would only be after the pilot was finished and the series was finally ordered that she would transform into the brown squirrel seen in the rest of the series.<br />
<br />
While the first season was composed of numerous self-contained stories from numerous writers, Len Janson wanted to try something different for season two. Calling in writers [[Ben Hurst]] and [[Pat Allee]] (who had worked together on the episode "[[Sonic and Sally]]"), the three talked about the direction the second season should take. It was Ben Hurst who had come up with the idea to make each episode a part of a larger story, widening the scope to that of a movie but broken into smaller chunks. With the requirement that each episode should still be a self-contained entity that anyone could jump into (with the exception of the single two-parter), a thirteen-episode outline was produced. Though the story was forced to become eleven episodes after the mandate of two Antoine-centric episodes, the season was truly an experiment that had not been attempted at such lengths in children's animation.<br />
<br />
It is important to note that almost from the get-go Len had to go toe to toe with SEGA on numerous occasions. Being that the show was so far removed from the plotlines SEGA of America had created, he defending the alterations to the storyline and the characters, trying to show that each change was done for the betterment of their series and the goals it set out to accomplish. Especially in the second season, Len fought to leave the work of Ben and Pat out of the hands of third party involvement. No episode is this more true of than the two parter "Blast To The Past," where days were spent arguing not only that the origin should be explained, but that the character of [[Rosie the Nanny]] should have the ending seen in the final product.<br />
<br />
==Airing History==<br />
<br />
[[Image:Ring5.png|thumb|190px|Concept art of Sonic the Hedgehog revving up with the assistance of a power ring.]]<br />
The series premiered on September 18th, 1993 on ABC's Saturday morning lineup. The first episode that aired was Sonic Boom, the actual pilot not airing until December 11th, becoming the final episode aired that season. The reason for this shift in order is most likely attributed with the tone of "Heads or Tails" being drastically different from the rest of the series, and airing only to fill the needed 13 episodes ordered. The second season premiered on September 10th, 1994 with "[[Sonic Conversion]]", even though the next episode aired, "[[Game Guy]]", was the first produced. Aside from this switch, the rest of the storyline building in the second season aired as created, with the finale being shown on December 3rd, 1994. Though reruns for both seasons continued to air through May 1995, the show would not be picked up for a third season and was dropped from rotation.<br />
<br />
Reruns continued to be aired in the United States on the USA Network during their "USA Cartoon Express" and "USA Action Extreme Team" morning blocks in the 90's, often being paired with its sister show, Adventures of Sonic the Hedgehog.<br />
<br />
The show was also aired in Canada on the CTV network, premiering on the same day as in America. However, while the show ended its rotation on ABC in May, the Canadian network continued to air the series through the summer, showing the finale once more on September 2, 1995. In Europe, the show initially aired in the UK on Channel 4, between 1994 and 1996. Years later, UK stations Pop and ITV2 replayed the series in syndication. The first season was also shown on Ireland's RTE Two, and the series was eventually dubbed into Japanese.<br />
<br />
==Cancellation and Attempts at Resurrection==<br />
<br />
[[Image:Sallyconcept.png|thumb|190px|Concept art of Princess Sally powered by the [[Deep Power Stones]].]]<br />
While the series starred one of the most recognizable characters in video gaming, the show was unable to gain enough momentum to create a third season. Though for a time it was believed the series had been canceled because of a dispute between SEGA, DiC Enterprises and the ABC Network over the selling of animation cells, the real reasons were nothing as trivial. Through nearly all of its run, the show was forced to compete against the biggest children's show of the era, ''[http://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers Mighty Morphin Power Rangers]''. ABC's first response was to change timeslots for Sonic, but Fox Kids responded by moving their series to the exact slot ABC had shifted Sonic to. Being dominated in the ratings, what little hope for a renewal was lost when the President of ABC's Children Programming was replaced at the same time, the new regime having no interest in perusing a third season.<br />
<br />
[[Ben Hurst]], who had become the main writer of the series by season two, was unhappy with the decision, but continued to hold out hope that he would be able to return and at least finish the storyline he began. Over the years, he attempted time and again to drum up enough interest in the powers-that-be to green light, if not a third season, then at least an animated feature that would be able to tie up the loose ends of the cliffhanger. His passion for Sonic was enough to have him hired in as the story editor for ''[[Sonic Underground]]'', though his hands were tied in changing the premise of the show, the elements of the ''Underground'' storyline having already been set in stone once he was approached.<br />
<br />
The last known major attempt at launching the continuation of the series was when Ben Hurst, while talking through DiC in 2002, was told that he should speak to SEGA about the idea, as ultimately it was up to them. Getting in contact with SEGA of America, Ben Hurst later received a phone call from [[Ken Penders]] who said he had heard that the writer was interested in getting a Sonic film off the ground. The two spoke at length, Mr. Hurst revealing his ideas of not only putting together a film, but also working in tangent with the gaming side of SEGA to help spur ideas that both could use. Shortly after, Ben Hurst got back in contact with SEGA only to find that Ken Penders had gotten in contact before him, sharing Ben Hurst's intentions and causing a strain between Ben and the person he had contacted within SEGA. He later discovered that Ken Penders had his own intentions of making a feature film that ultimately went nowhere, though it is unknown if Mr. Penders had intentionally caused friction or if was just a moment of Ken speaking without tact at presenting an idea that wasn't his own.<br />
<br />
==Season Three==<br />
<br />
[[Image:Naugus.png|thumb|190px|[[Ixis Nagus|Nagus]], who was intended to play a larger role in the unproduced season three.]]<br />
Though it was never produced, the outline to what would consist of season three was worked on before word reached DiC of its cancellation. Over the years, [[Ben Hurst]] let out certain details of what would have occured had the show continued.<br />
<br />
The silhouetted eyes featured at the end of "[[The Doomsday Project]]" were meant to be those of the wizard [[Ixis Nagus|Nagus]], the void having opened up momentarily during the explosion at the end of the same episode. Even though it was only opened for a moment, [[Dr. Eggman|Dr. Robotnik]] inadvertently escapes into the void, so although he survives the blast he immediately becomes tormented by the wizard, the evil dictator's body transformed time and again to Nagus' amusement.[http://saturdaymorningsonic.com/features/ben_hurst/]<br />
<br />
Meanwhile, the [[Freedom Fighters]] (now called "Freedom Builders") would have begun the process of rebuilding [[Mobotropolis]], [[Rotor Walrus|Rotor]] spearheading the transformation. Unbeknown to them, [[Snively]] would be sneaking about [[Robotropolis]], gathering intel on the Freedom Fighters and plotting to attack them outright. For a time, Snively is able to place himself in a position of power, proving himself as formidable a foe as Robotnik, if not more so. However, his time as head villain would prove short lived thanks to the efforts of the Freedom Fighters, and in a moment of desperation would free Nagus, Robotnik, and [[King Maximilian Acorn|King Acorn]] from the void. Nagus immediately takes on the title of main villain, using the King as bait to lure Sally in, and making Snively nothing.<br />
<br />
Robotnik's nephew was slated to defect to the Freedom Fighters in retaliation, although he would secretly plan to betray them at some point, [[Antoine D' Coolette|Antoine]] being the only one to notice - and ultimately stop - Snively's plans.<br />
<br />
There were also a number of subplots planned for the show, including [[Miles "Tails" Prower|Tails]]' relationship with [[Sonic the Hedgehog|Sonic]] becoming closer to the games, proving himself a capable Freedom Fighter and even saving the group at one point on his own. There was also a new character slated, who would become a rival for Sally's affection, though in the end Sonic would ultimately come out on top. Robotnik's true origins were also intended to be revealed at some point, the future dictator and his nephew having, after unsuccessfully trying to take over a space station in the year 2200, end of falling through time and landing on Earth. Now known by its animal residents as Mobius, Robotnik felt that "in the land of the four-pawed critters, the two-handed man is king." Knuckles was also considered to be used in some capacity towards the end of season three if SEGA demanded it, who would later be used in a greater capacity in season four.<br />
<br />
[[Image:Nicole.jpg|thumb|190px|[[NICOLE]], the portable computer of Princess Sally.]]<br />
[[NICOLE]] was also meant to have her own storyline, where it would be revealed that before the coup, NICOLE was once a regular Mobian, and had been best friends with Sally. Robotnik, in one of his experiments, lured the young genius into his lab and transferred her entire personality into a computer satellite, the small hand-held computer being an extension of the programming orbiting the planet. However, Robotnik was unable to predict her sentience, which gave her, among other things, the ability to control minds. Coming to grips with her existence, she decided that she could not exist like this, the fear of stripping the world of free will in order to protect it being too great for her. Wiping Robotnik's memory of even creating her, she controls the future-ruler into giving the computer to King Acorn, then wills the ruler to give the same machine to Princess Sally, consoling her over the death of her friend Nicole. Once in her possession, Sally names the computer after her friend, oblivious to the fact they are one and the same. Once set in place, NICOLE creates a program to block out her human, emotional side, becoming nothing more than the computer seen in seasons one and two. At some point, NICOLE was to have been restored to her former self, becoming a part of the Freedom Fighters.[http://saturdaymorningsonic.com/features/bens_notes/]<br />
<br />
Even with all this, it is unknown just how the series was intended to end, although it can be assumed that the result would be the triumphing of good over evil.<br />
<br />
==Voice Cast==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Role<br />
! Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]]<br />
|[[Jaleel White]]<br />
|-<br />
|[[Princess Sally Acorn]]/[[NICOLE]]<br />
|[[Kath Soucie]]<br />
|-<br />
|[[Antoine D'Coolette|Antoine Depardieu]]<br />
|[[Rob Paulsen]]<br />
|-<br />
|[[Bunnie Rabbot]]<br />
|[[Christine Cavanaugh]]<br />
|-<br />
|[[Uncle Chuck]]<br />
|[[William Windom]]<br />
|-<br />
|[[Dr. Robotnik]]/[[SWATbots]]/<br/>Additional Voices<br />
|[[Jim Cummings]]<br />
|-<br />
|[[Snively]]<br />
|[[Charlie Adler]]<br />
|-<br />
|[[Dulcy the Dragon]]<br />
|[[Cree Summer]]<br />
|-<br />
|[[Tails]]<br />
|[[Bradley Pierce]]<br />
|-<br />
|[[Rotor]]<br />
|[[Mark Ballou]] (Season 1)/<br/>[[Cam Brainard]] (Season 2)<br />
|-<br />
|Young Princess Sally<br />
|[[Dana Hill]]<br />
|-<br />
|Young Sonic<br />
|[[Tahj Mowry]]<br />
|-<br />
|[[Lupe]]<br />
|[[Shari Belafonte]]<br />
|-<br />
|[[Naugus]]<br />
|[[Michael Bell]]<br />
|-<br />
|[[Rosie the Nanny]]/[[Ro-Becca]]<br />
|[[April Winchell]]<br />
|-<br />
|[[King Acorn]]<br />
|[[Tim Curry]]<br />
|-<br />
|[[Ari Ram]]<br />
|[[Dorian Harewood]]<br />
|}<br />
<br />
==Episode Guide==<br />
<br />
{{main|List of Sonic the Hedgehog (TV series) episodes}}<br />
<br />
==Video Releases==<br />
<br />
The first home video releases of the series occurred during the run, three VHS compilations being released in 1994. After those initial three, it would be until 2002 when a second release, "Sonic Boom," would be released in both VHS and DVD formats. Though subsequent releases were planned, they were postponed because of a dispute with Buena Vista Home Video over which company held the rights to release the episodes. It would not be until March 27, 2007 when the entire 26-episode series (along with a plethora of bonus features) was released on DVD by Shout! Factory. The same set, albeit with altered box art, was released in the UK by Delta Music.<br />
<br />
===DVD===<br />
*'''Complete Series''' (2007): Contains All Episodes of the series, [[Ben Hurst]] interview, [[Jaleel White]] interview, Concept art, Deleted or extended scenes.<br />
*'''Sonic Boom''' (2002): Contains five episodes: Super Sonic, Sonic and Sally, Sonic Racer, Harmonic Sonic, and Sonic and the Secret Scrolls.<br />
*'''Sonic Boom And Other Episodes''' (2007): Contains nine episodes: Sonic Boom, Sonic & Sally, Ultra Sonic, Sonic & The Secret Scrolls, Super Sonic, Sonic Racer, Hooked On Sonics, Harmonic Sonic, and Sonic's Nightmare.<br />
*'''Sonic, Las aventuras: Vol. 1-6''' (2008-9): Contains 25 episodes in six discs, with the exclusion of Heads or Tails.<br />
*'''The Fight for Freedom''' (2008): Contains four episodes: Ultra Sonic, Hooked On Sonics, Warp Sonic, and Sonic and the Secret Scrolls.<br />
*'''Super Sonic''' (2008): Contains four episodes: Sonic Boom, Sonic and Sally, Super Sonic, and Sonic Racer.<br />
*'''Sonic Goes Green''' (2009): Contains four episodes: Heads or Tails, Sonic's Nightmare, Sub-Sonic, and Sonic Past Cool.<br />
*'''Freedom Fighters Unite''' (2009): Contains four episodes: Sonic Conversion, Dulcy, The Void, and Spyhog.<br />
*'''Sonic Forever''' (2010): Contains five episodes: No Brainer, Blast To The Past Parts 1 and 2, Fed Up With Antoine/Ghost Busted, and The Odd Couple/Ro-Becca.<br />
*'''Doomsday Project''' (2010): Contains five episodes: Harmonic Sonic, Game Guy, Cry of the Wolf, Drood Henge, and The Doomsday Project.<br />
<br />
===VHS===<br />
*'''Hooked on Sonics''' (1994): Contains two episodes: Hooked on Sonics and Warped Sonic.<br />
*'''Sonic Racer''' (1994): Contains two episodes: Sonic Racer and Sonic Boom.<br />
*'''Super Sonic''' (1994): Contains two episodes: Super Sonic and Sonic and Sally.<br />
*'''Sonic Racer''' (2002): Contains two episodes: Sonic Racer and Harmonic Sonic.<br />
*'''Super Sonic''' (2002): Contains two episodes: Super Sonic and Sonic and Sally.<br />
<br />
==Box Art==<br />
===DVD===<br />
{{scanbox<br />
| console=DVD<br />
| region=US<br>The Complete Series<br />
| front=SATAM TheCompleteSeries.jpg<br />
| item1=Boxsetoutsidecase1.jpg<br />
| item1name=BoxSet Outside 1<br />
| item2=Boxsetinsidecase1.jpg<br />
| item2name=BoxSet Inside 1<br />
| item3=Boxsetoutsidecase2.jpg<br />
| item3name=BoxSet Outside 2<br />
| item4=Boxsetinsidecase2.jpg<br />
| item4name=BoxSet Inside 2<br />
| item5=SatAMCompleteSeries Disc1.jpg<br />
| item5name=Disc 1<br />
| item6=SatAMCompleteSeries Disc2.jpg<br />
| item6name=Disc 2<br />
| item7=SatAMCompleteSeries Disc3.jpg<br />
| item7name=Disc 3<br />
| item8=SatAMCompleteSeries Disc4.jpg<br />
| item8name=Disc 4<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Freedom Fighters Unite<br />
| front=SATAM FreedomFightersUnite.jpg<br />
| item1=Freedom Fighters Unite Disc.JPG<br />
| item1name=Disc<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Goes Green<br />
| front=SATAM SonicGoesGreen.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Super Sonic<br />
| front=SATAM SuperSonic.jpg<br />
| item1=Super Sonic Disc.JPG<br />
| item1name=Disc<br />
| item2=SATAM SuperSonic ALT.jpg<br />
| item2name=Alternate Box<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>The Fight For Freedom<br />
| front=SATAM TheFightForFreedom.jpg<br />
}}{{scanbox<br />
| console=DVD<br />
| region=US<br>Sonic Forever<br />
| front=SatAM_USA_DVD_Vol-5.jpg<br />
}}<br />
{{scanbox<br />
| console=DVD<br />
| region=UK<br>The Complete Series<br />
| front=SATAM TheCompleteSeries UK.jpg<br />
| item1=SatAM_UK_DVD_Vol-1.jpg<br />
| item1name=Volume 1<br />
| item2=SatAM_UK_DVD_Vol-2.jpg<br />
| item2name=Volume 2<br />
| item3=SatAM_UK_DVD_Vol-3.jpg<br />
| item3name=Volume 3<br />
}}<br />
<br />
===VHS===<br />
{{scanbox<br />
| console=VHS<br />
| region=US<br>Hooked on Sonics<br />
| front=SATAM HookedOnSonics.jpg<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (1994)<br />
| front=SATAM SonicRacerAlt.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (1994)<br />
| front=SATAM SuperSonicVHS.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Sonic Racer (2002)<br />
| front=SATAM SonicRacer.JPG<br />
}}{{scanbox<br />
| console=VHS<br />
| region=US<br>Super Sonic (2002)<br />
| front=SATAM SuperSonicVHSAlt.jpg<br />
}}<br />
<br />
==Miscellaneous==<br />
<br />
*Though never featured in a game, [[Princess Sally Acorn|Princess Sally]], [[Rotor Walrus|Rotor]], [[Bunnie Rabbot|Bunnie]], and Sonic's dog [[Muttski]] all made cameo appearances in the game ''[[Sonic Spinball (16-bit)|Sonic Spinball]]'' during the bonus rounds. In addition, the [[Sega Technical Institute]] once had plans on [[Sonic-16|creating a game]] based on the series, being one of the many concepts thrown around during the "''[[Sonic X-Treme]]''" era.<br />
<br />
*The SEGA theme park SEGAWORLD (located in Sydney, Australia) once featured Princess Sally in a prominent role within the park, making her part of the [[Sonic Live In Sydney]] musical puppet show. In the show, Sonic and Tails work together to save Sally from Robotnik, who happens to be in love with her.<br />
<br />
*The original bible for the series, which served as a partial inspiration for the [[Sonic the Hedgehog (Archie comics)|Archie series]], was also used for the background in a series of [[Sonic the Hedgehog (Troll Associates book)|children's novels]] written by [[Michael Teitelbaum]]. In the novel, the meeting between Sonic and Sally as teenagers when the coup occurs is maintained, though it adds its own concepts, depicting Sonic and Robotnik growing up together, something that is not mentioned in the series bible.<br />
<br />
*It is the only Sonic cartoon not to have the [[Chaos Emeralds]] involved in the storyline.<br />
<br />
==See Also==<br />
* [[Articles - Sonic the Hedgehog (TV series)]] - A collection of magazine articles relating to the television series ''Sonic the Hedgehog''.<br />
<br />
==External links==<br />
* ''[http://www.bcdb.com/cartoons/Other_Studios/D/DiC_Entertainment/Sonic_the_Hedgehog/index.html Sonic the Hedgehog]'' at the Big Cartoon DataBase<br />
* http://www.satamsonic.com - [[Fans United for SatAM]] - The original dedicated SatAM Fan Site, created by [[Sonique]]<br />
* http://www.saturdaymorningsonic.com - [[Saturday Morning Sonic]] - a newer SatAM Fan Site, run by [[PorpoiseMuffins]].<br />
*[http://saturdaymorningsonic.com/media/audio/ Audio From The Series] - A collection of the various themes used in ''Sonic the Hedgehog'', including alternate opening themes that were unused.<br />
*[http://www.sonicsatam.com/behind.php Behind the Scenes] - A collection of behind the scenes documents, including the original series bible.<br />
<br />
{{SatAMEpisodes}}<br />
<br />
[[Category:Television]]<br />
[[Category:Sonic the Hedgehog (TV series)| ]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Masami_Kikuchi&diff=196411Masami Kikuchi2012-12-09T10:28:25Z<p>KusanagiShiro: </p>
<hr />
<div>[[File:Masami kikuchi.jpg|right]]<br />
'''{{PAGENAME}}''' (&#33738;&#27744; &#27491;&#32654; ''Kikuchi Masami'', born April 24, 1960) is a veteran seiyuu who was born in Nagano. He voiced Sonic the Hedgehog in the ''[[Sonic the Hedgehog (anime)|Sonic the Hedgehog OVA]]'', and is perhaps best known as the voice of Tenchi Masaki in ''Tenchi Muyo! Ryo-Ohki'' and its spinoffs.<br />
<br />
==Roles==<br />
* ''[[Sonic the Hedgehog (anime)|Sonic the Hedgehog]]'' (1996) - [[Sonic the Hedgehog]], [[Hyper Metal Sonic]]<br />
<br />
==Production History==<br />
* ''[[Sonic Unleashed]]'' (Wii & PS2 Version) (2008) — Day Time Level Designer<br />
<br />
==External Links==<br />
*[http://www.imdb.com/name/nm0452844/ {{PAGENAME}}] at IMDB<br />
<br />
{{DEFAULTSORT:Kikuchi, Masami}}<br />
[[Category:Sonic the Hedgehog (anime) voice actors]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Planet_Freedom&diff=196410Planet Freedom2012-12-09T10:18:35Z<p>KusanagiShiro: /* Ancient Relics */</p>
<hr />
<div>'''Planet Freedom''' is the world ''[[Sonic the Hedgehog (anime)|Sonic OVA]]'' takes place in, separated into two "dimensions". The Japanese version refers to this as two different regions, which is probably the most correct term to use. This article will use the term "region". The first region of the planet is the Land of Darkness and the second is referred to as the Land of the Sky. There are several cities and other "Zones" found within these regions.<br />
<br />
==The Land of the Sky==<br />
This is the region where [[Sonic]] and his friends, and the [[President of South Island|President]] and his colleagues live. It seems to be made up of sky-bound islands, making aircraft a necessity to move from place to place. All of the islands are connected to a glacier, which anchors them to the planet's surface below.<br />
===South Island===<br />
The region that is ruled by the President of South Island. It is made up of many islands including the President's unnamed city and Sonic's unnamed island.<br />
===President's City===<br />
[[Image:LandOfTheSky.jpg|right|120px]]<br />
This large city is the location of the Presidential House. The city is built on a series of sky islands that are surrounded by clouds. There are some interconnecting bridges that connect the islands and some of these islands are developed and have skyscrapers and other modern structures on top of them.<br />
===Sonic's Island===<br />
[[Image:SouthIsland.jpg|right|120px]]<br />
Sonic's Island is the island where Sonic is seen in the beginning of the film. Similarities to the Sonic games are apparent due to the familiar looking flowers and the [[Crabmeat]] badniks crawling about.<br />
<br />
==Land of Darkness==<br />
[[File:LandOfDarkness.jpg|right|120px]]<br />
This is the region that Robotnik lives in. This is the actual surface of Planet Freedom and probably earned its name due to the sunlight being blocked out by heavy cloud cover and the continents that make up the Land of the Sky. Despite being called the Land of Darkness, there is plenty of green plant-life, though the land is a bit rugged with ridges and mountains. There are two known entrances here: a whirlwind like portal surrounded by clouds and a warp zone.<br />
<br />
===Ancient Relics===<br />
[[Image:Ancient Relics.jpg|right|120px]]<br />
A possibly abandoned major metropolitan city that is dilapidated with cracked and damaged roads and buildings, some with moss covering them (one in particular looking eerily similar to the Empire State Building, implying these may be the ruins of New York City). For some reason, there is electricity as the stoplights seem to function. It is located near Robotropolis. Due to the Robot Generator being out of control and causing reactions underground, part of the city is half submerged in the ocean.<br />
<br />
===Eggmanland===<br />
[[Image:Eggmanland.jpg|right|120px]]<br />
Named [[Robotropolis]] in the English dub, this is the city where Eggman lives and reigns. Its power supply is handled by a Robot Generator, which is a part of a major plot point in the film. Eggmanland is an amazing sight to see at nights, as it glows due to all the street lights. The structure in the middle has a string of lights which form a caricature of Eggman's face. <br />
<br />
[[Category:Sonic the Hedgehog (anime)]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Fighters&diff=186136Sonic the Fighters2012-05-01T19:19:34Z<p>KusanagiShiro: </p>
<hr />
<div>{{Bob<br />
| bobscreen=Sonic the Fighters title.png<br />
| screenwidth=320<br />
| publisher=[[Sega]]<br />
| developer=[[Sega AM2]]<br />
| system=[[sega:Sega Model 2B CRX|Sega Model 2B CRX]]<br />
| europe=August 1996<br />
| usa=July 1996<br />
| japan=May 1996<br />
| genre=Fighting<br />
| seealso=Sonic Gems Collection<br />
| bbfc=u|pegi=3|esrb=e|grb=a|usk=6|oflc=g|cero=free<br />
}}<br />
'''''Sonic the Fighters''''' (called '''''Sonic Championship''''' in North America until the ''[[Sonic Gems Collection|Gems]]'' release), is a fighting game by [[Sega]] for the [[sega:Sega Model 2B CRX|Sega Model 2B CRX]] arcade board by [[Sega AM2]]. A [[Sega Saturn]] version was announced but never released. The game was never released outside arcades until the release of ''[[Sonic Gems Collection]]''.<br />
<br />
This was the only Sonic fighting game for years until the eventual release of ''[[Sonic Battle]]'' for [[Gameboy Advance]]. Sonic was also a selectable fighter in the [[Wii]] game ''[[Super Smash Bros. Brawl]]''.<br />
<br />
==Development==<br />
An employee at [[AM2]] in [[Sega]] added ''[[Sonic the Hedgehog]]'' characters into a copy of the game ''[[Fighting Vipers]]'' during his spare time. From there, [[Yu Suzuki]] delivered the Sonic the Fighters idea to Hiroshi Kataoka.[http://www.1up.com/do/feature?pager.offset=1&cId=3149135] At first, Kataoka was worried because the concept had the Sonic characters beating each other up, and he was afraid [[Yuji Naka]] wouldn't approve. In actuality, Naka was actually very receptive to the concept. At that point nobody had yet attempted to present Sonic in 3D, so Sonic the Fighters was his official 3D debut. He was very happy to see that. Developers were worried about rendering Sonic in 3D at first, so Naka even gave the team a Sonic figure to work off of. The game was developed and released in the [[arcade]] in May 1996, running on the [[Sega Model 2B]] board. It was distributed in the UK by [[Deith Leisure]].<br />
<br />
==Characters==<br />
The following characters are playable:<br />
*[[Sonic the Hedgehog]] (can transform into [[Super Sonic]] during the final matches) Stage: [[Giant Wing]]<br />
*[[Miles Prower|Miles "Tails" Prower]] Stage: [[Canyon Cruise]]<br />
*[[Knuckles the Echidna]] Stage: [[South Island]]<br />
*[[Amy Rose]] Stage: [[Flying Carpet]]<br />
*[[Espio the Chameleon]] Stage: [[Mushroom Hill Zone|Mushroom Hill]]<br />
*[[Fang the Sniper]] Stage: [[Casino Night Zone|Casino Night]]<br />
*[[Bean the Dynamite]] Stage: [[Dynamite Plant]]<br />
*[[Bark the Polar Bear]] Stage: [[Aurora Icefield]]<br />
<br />
When two similar characters face each other the second player will be replaced with a grayscale version. If a character defeats all eight opponents, he will face [[Metal Sonic]] and [[Doctor Eggman]] (His North American name, Doctor Robotnik, was misspelled as 'Doctor Robotonic' in that distribution.)<br />
<br />
==Gameplay==<br />
The goal of the game is for one player to deplete the other players health to zero. If the timer reaches zero before anyone's energy is depleted the player with the most energy remaining is declared the winner. The outcome of each match is determined on a best 2 out of 3 basis. In the one player game there is a total of 10 one-on-one matches before reaching the end of the game. At the end of the first 8 matches the player is rewarded a [[Chaos Emerald]], meaning there are 8 Chaos Emeralds total in this game. As with most fighting games jumping is performed by using the {{up}} direction, rather than using a jump button as most Sonic games do. There are also three buttons, Barrier, Punch, and Kick. Using certain button combinations will also perform more complicated moves and combos.<br />
<br />
Check [[Sonic the Fighters special moves]] for a comprehensive move list.<br />
<br />
==Production Credits==<br />
Producer: [[Yu Suzuki]]<br> <br />
Director: [[Hiroshi Kataoka]]<br><br />
Game Coordinator: Daichi Katagiri<br><br />
Progemmers: Daichi Katagiri, Susumu Morii, Eiji Ikuta, Hiroshi Masui<br><br />
Character Designer: Masahiro Sugiya<br><br />
Stage Desigers: Yasuko Suzuki, Wataru Kawashima<br><br />
2D Graphic & Model Design: Takako Kawaguchi<br><br />
Graphic & Model Design: Kazinori Oh<br><br />
Motion Designers: Daichi Katagiri, Hiroshi Masui<br><br />
Sound Designer: Maki Morrow<br><br />
Special Thanks: [[Sonic Team]], Katsunori Itai, Goho Ogura, Syuji Takahashi, [[Takenobu Mitsuyoshi]], Susumu Takatsuka<br><br />
Created By: [[AM2|Sega AM2]]<br><br />
Presented By: [[Sega]]<br><br />
<br />
==Also Released On==<br />
* ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[Sony PlayStation 2]] (2005)<br />
<br />
==Resources==<br />
===Original Sound Version Recordings===<br />
See [[Sonic the Fighters OSV]] for a download page.<br />
<br />
===Artwork===<br />
<gallery><br />
Image:Stf sonic.png<br />
Image:Stf tails.png<br />
Image:Stf knuckles.png<br />
Image:Stf amy.png<br />
Image:Stf espio.png<br />
Image:Stf fang.png<br />
Image:Stf bark.png<br />
Image:Stf bean.png<br />
</gallery><br />
<br />
==Resources==<br />
===Cabinet===<br />
<gallery><br />
Image:STF Cabinet.jpg|Cabinet<br />
</gallery><br />
<br />
==External Links==<br />
*[http://www.1up.com/do/feature?cId=3149135 The Last Arcade Crusaders: Hiroshi Kataoka] article by 1Up written by Ali Hasan Almaci and Heidi Kemps, Foreword by James Mielke. 3.31.2006<br />
<br />
{{SonicTheFightersLevels}}<br />
{{SonicArcadeGames}}<br />
<br />
[[Category:Arcade games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Fighters&diff=186135Sonic the Fighters2012-05-01T19:19:15Z<p>KusanagiShiro: </p>
<hr />
<div>{{Bob<br />
| bobscreen=Sonic the Fighters title.png<br />
| screenwidth=320<br />
| publisher=[[Sega]]<br />
| developer=[[Sega AM2]]<br />
| system=[[sega:Sega Model 2B CRX|Sega Model 2B CRX]]<br />
| europe=August 1996<br />
| usa=July 1996<br />
| japan=May 1996<br />
| genre=Fighting<br />
| seealso=Sonic Gems Collection<br />
| bbfc=u|pegi=3|esrb=e|grb=a|usk=6|oflc=g|cero=free<br />
}}<br />
'''''Sonic the Fighters''''' (called '''''Sonic Championship''''' in North America until the ''[[Sonic Gems Collection|Gems]]'' release), is a fighting game by [[Sega]] for the [[sega:Sega Model 2B CRX|Sega Model 2B CRX]] arcade board by [[Sega AM2]]. A [[Sega Saturn]] version was announced but never released. The game was never released outside arcades until the release of ''[[Sonic Gems Collection]]''.<br />
<br />
This was the only Sonic fighting game for years until the eventual release of ''[[Sonic Battle]]'' for [[Gameboy Advance]]. Sonic was also a selectable fighter in the [[Wii]] game ''[[Super Smash Bros. Brawl]]''.<br />
<br />
==Development==<br />
An employee at [[AM2]] in [[Sega]] added ''[[Sonic the Hedgehog]]'' characters into a copy of the game ''[[Fighting Vipers]]'' during his spare time. From there, [[Yu Suzuki]] delivered the Sonic the Fighters idea to Hiroshi Kataoka.[http://www.1up.com/do/feature?pager.offset=1&cId=3149135] At first, Kataoka was worried because the concept had the Sonic characters beating each other up, and he was afraid [[Yuji Naka]] wouldn't approve. In actuality, Naka was actually very receptive to the concept. At that point nobody had yet attempted to present Sonic in 3D, so Sonic the Fighters was his official 3D debut. He was very happy to see that. Developers were worried about rendering Sonic in 3D at first, so Naka even gave the team a Sonic figure to work off of. The game was developed and released in the [[arcade]] in May 1996, running on the [[Sega Model 2B]] board. It was distributed in the UK by [[Deith Leisure]].<br />
<br />
==Characters==<br />
The following characters are playable:<br />
*[[Sonic the Hedgehog]] (can transform into [[Super Sonic]] during the final matches) Stage: [[Giant Wing]]<br />
*[[Miles Prower|Miles "Tails" Prower]] Stage: [[Canyon Cruise]]<br />
*[[Knuckles the Echidna]] Stage: [[South Island]]<br />
*[[Amy Rose]] Stage: [[Flying Carpet]]<br />
*[[Espio the Chameleon]] Stage: [[Mushroom Hill Zone|Mushroom Hill]]<br />
*[[Fang the Sniper]] Stage: [[Casino Night Zone|Casino Night]]<br />
*[[Bean the Dynamite]] Stage: [[Dynamite Plant]]<br />
*[[Bark the Polar Bear]] Stage: [[Aurora Icefield]]<br />
<br />
When two similar characters face each other the second player will be replaced with a grayscale version. If a character defeats all eight opponents, he will face [[Metal Sonic]] and [[Doctor Eggman]] (His North American name, Doctor Robotnik, was misspelled as 'Doctor Robotonic' in that distribution.)<br />
<br />
==Gameplay==<br />
The goal of the game is for one player to deplete the other players health to zero. If the timer reaches zero before anyone's energy is depleted the player with the most energy remaining is declared the winner. The outcome of each match is determined on a best 2 out of 3 basis. In the one player game there is a total of 10 one-on-one matches before reaching the end of the game. At the end of the first 8 matches the player is rewarded a [[Chaos Emerald]], meaning there are 8 Chaos Emeralds total in this game. As with most fighting games jumping is performed by using the {{up}} direction, rather than using a jump button as most Sonic games do. There are also three buttons, Barrier, Punch, and Kick. Using certain button combinations will also perform more complicated moves and combos.<br />
<br />
Check [[Sonic the Fighters special moves]] for a comprehensive move list.<br />
<br />
==Production Credits==<br />
Producer: [[Yu Suzuki]]<br> <br />
Director: [[Hiroshi Kataoka]]<br><br />
Game Coordinator: Daichi Katagiri<br><br />
Progemmers: Daichi Katagiri, Susumu Morii, Eiji Ikuta, Hiroshi Masui<br><br />
Character Designer: Masahiro Sugiya<br><br />
Stage Desigers: Yasuko Suzuki, Wataru Kawashima<br><br />
2D Graphic & Modeldesign: Takako Kawaguchi<br><br />
Graphic & Modeldesign: Kazinori Oh<br><br />
Motion Designers: Daichi Katagiri, Hiroshi Masui<br><br />
Sound Designer: Maki Morrow<br><br />
Special Thanks: [[Sonic Team]], Katsunori Itai, Goho Ogura, Syuji Takahashi, [[Takenobu Mitsuyoshi]], Susumu Takatsuka<br><br />
Created By: [[AM2|Sega AM2]]<br><br />
Presented By: [[Sega]]<br><br />
<br />
==Also Released On==<br />
* ''[[Sonic Gems Collection]]'' for the [[Nintendo GameCube]] and [[Sony PlayStation 2]] (2005)<br />
<br />
==Resources==<br />
===Original Sound Version Recordings===<br />
See [[Sonic the Fighters OSV]] for a download page.<br />
<br />
===Artwork===<br />
<gallery><br />
Image:Stf sonic.png<br />
Image:Stf tails.png<br />
Image:Stf knuckles.png<br />
Image:Stf amy.png<br />
Image:Stf espio.png<br />
Image:Stf fang.png<br />
Image:Stf bark.png<br />
Image:Stf bean.png<br />
</gallery><br />
<br />
==Resources==<br />
===Cabinet===<br />
<gallery><br />
Image:STF Cabinet.jpg|Cabinet<br />
</gallery><br />
<br />
==External Links==<br />
*[http://www.1up.com/do/feature?cId=3149135 The Last Arcade Crusaders: Hiroshi Kataoka] article by 1Up written by Ali Hasan Almaci and Heidi Kemps, Foreword by James Mielke. 3.31.2006<br />
<br />
{{SonicTheFightersLevels}}<br />
{{SonicArcadeGames}}<br />
<br />
[[Category:Arcade games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_Shuffle&diff=148525Sonic Shuffle2010-05-21T17:21:41Z<p>KusanagiShiro: /* Voice actors */</p>
<hr />
<div>{{Bob|bobscreen=Sonicshuffle title.png|screenwidth=320|publisher=[[Sega]]|developer=Hudson/[[Sonic Team]] (Co-Developer)|system=[[Sega Dreamcast]]|europe=March 9, 2001|usa=November 14, 2000|japan=December 21, 2000|genre=Party Game|esrb=e|elspa=3|}}<br />
<br />
'''''Sonic Shuffle''''' is a video game for the [[Sega Dreamcast]] and was [[Sega]]'s answer to the successful [[Nintendo]] party game, ''Mario Party''. The game was co-developed by Hudson Soft, who also developed ''Mario Party''. <br />
<br />
The story involves [[Sonic]] and his companions getting caught up in a mess in a land called Maginary World. A villain named [[Void]] has shattered the Precioustone into many pieces and [[Lumina Flowlight]] and the rest of Maginary world are counting on Sonic to restore it. At the end of the game it is revealed that Lumina and Void both are [[Illumina]], the Goddess of the land who dissapeared when the Precioustone was shattered. The game features around 50 mini games and around 30 mini events. <br />
<br />
Despite Hudson's success with the ''Mario Party'' series, this game failed to meet expectations. It was critisized due to the confusing rules in some mini-games, excessive load times, poor music, and an AI which would at times cheat and steal the best cards. The games manual and in-game tutorial system wasn't as descriptive as they could have been either.<br />
<br />
==Gameplay==<br />
In Sonic Shuffle, the player can select one of the main characters of the Sonic the Hedgehog franchise. The game supports 1 player in Story Mode and up to 4 players simultaneously in Versus Mode and the Sonic Room. The four players can play in teams and play against one another on a giant game board, going around and playing mini games to collect Emblems. Whoever has the most emblems at the end of each board wins. The overall goal of each board is to collect the most Precioustones, out of a total of 7. There are 5 boards in total: Emerald Coast, Fire Bird, Nature Zone, Riot Train, and Fourth Dimension Space.<br />
<br />
The game also features 8 playable characters (four of which need to be unlocked), each with their own unique abilities. The available characters are Sonic, [[Tails]], [[Amy]], and [[Knuckles]]. The unlockable characters are [[Super Sonic]], [[Big the Cat]], [[Gamma]], and [[Chao]].<br />
<br />
The game features around 50 mini games and around 30 mini events. Mini games ranged in variety and challenge and they were divided by Teams of 2, Teams of 3 versus a Single Player and a Free-For-All. The mini events generally involved a little story, or event, and usually a choice given at the end to determine your prize or punishment. As well as having a single-player Story Mode and a two- to four-player Versus Mode, the game had a “Sonic Room” where you could play your favorite mini-games, after unlocking them, with your friends without starting a full game in a place called the "Toy Box", as well as a stereo to play your favorite soundtracks. Both of these must be unlocked by buying Photos from the Photo Album.<br />
<br />
The game play involves playing randomly given cards. The deck of cards has four of every card numbering 1-6 and four wild cards. Three of the wild cards have an “S” and the remaining card is the “EGGMAN” card. Playing the cards would dictate the distance your player would move on the board. The S cards could be played as a 7 if you had decent timing as the card changed from 1 to S. The "EGGMAN" card was bad fortune for one or all of the characters and would generally cause trouble for the players in myriad ways. A full game could take anywhere from 20 minutes to two and a half hours, depending on how many Precioustones you decided to be available to you at the beginning.<br />
<br />
==Mini Games==<br />
===VS 4===<br />
{|class="prettytable"<br />
|-<br />
|[[Image:Shuffle sonicola.png|150px]]<br />
|'''Sonicola''' - Purely a game of chance where each player selects one of five cans of soda from a vending machine. One of the five cans was freshly shaken and will spray soda into the face of the unfortunate player who picks it. Each player who did not receive the shaken can gets 20 rings. Of course, since there are five cans of soda, there is a chance that not one will lose and the whole thing ends up in a tie.<br />
|-<br />
|[[Image:Shuffle stopandgo.png|150px]]<br />
|'''Stop and Go''' - A game of Red Light, Green Light, on ice. Everyone is on ice and Eggman is at the other end holding a Forcejewel. Players can only move when he isn't looking. If Eggman catches someone moving, they are frozen. If a player grabs the jewel before time is up, then it is won as well as 30 rings. If it is not, whoever is closest gets 20 followed by 10 and 5. The analog stick must be used carefully; quickly move it forward and slowly move it back to the center. Eggman has a tendency to turn around every two seconds whether or not he actually does it.<br />
|-<br />
|[[Image:Shuffle overthebridge.png|150px]]<br />
|'''Over the Bridge''' - A simple race over a windy bridge for a Forcejewel. There are various holes in the bridge; tap {{A}} lightly to jump over them. Jumping too high or tripping over a hole will slow a player down.<br />
|-<br />
|[[Image:Shuffle gunslinger.png|150px]]<br />
|'''Sonic Gun Slinger''' - This Western style mini game lets players to shoot at outlaw targets. Aim for a target with the analog and press {{A}} to shoot. Don't shoot the women targets or else you lose rings and have to sit out the next shootout. Repeatedly shoot the Eggman target that shoots back.<br />
|-<br />
|[[Image:Shuffle soniclive.png|151px]]<br />
|'''Sonic Live''' - The four characters each have a guitar on stage. When the spotlight is on you, press either {{A}}, {{B}}, {{X}}, or {{Y}} to get rings. Don't press when not lit—doing so will cause the player to lose rings. Twenty bonus rings are awarded for the character who gets the most rings. <br />
|-<br />
|[[Image:Shuffle psychicsonic.png|151px]]<br />
|'''Psychic Sonic''' - A card appears in the center of the screen and a letter starts to appear on the card. Press the button corresponding to the letter when you can identify the card. A player wins 5 rings if correct with an additional 5 for each consecutive correct guess. Lose five rings for incorrect guesses. The one with the most rings at the end wins. The computer can do this very well. There is a way to beating this game without being psychic. Since there are only four cards to choose from, there are only four different patterns the mystery card makes before revealing itself. The best way of spotting it is when the card pops up, wait exactly a second. The card that is most clear one second later will be the card. <br />
|-<br />
|[[Image:Shuffle sonictag.png|150px]]<br />
|'''Sonic Tag''' - This game of tag is a four way split screen arena with a pyramid in the center. One player is marked IT and can't collect rings. Tagging another player will make that person IT. At two corners there are springs. Hitting the spring will bounce you to the top of the pyramid, where a gong that dispenses rings can be hit. Whoever is IT at the end of 60 seconds doesn't win 20 rings. The player that is IT can use the arrow above their character's head to find the nearest victim.<br />
|-<br />
|[[Image:Shuffle shadowtag.png|150px]]<br />
|'''Shadow Tag''' - This game is similar to Sonic Tag, but takes place in a circular beach arena. The player that is IT loses rings while IT tags another person by stepping on the person's shadow. Eggman shines light on people that are not the IT player to make longer shadows. Near the end of the round, the sun sets and the shadows naturally get longer. Whoever is not IT at the end wins 20 rings. Because the beach is hard to run on, jumping can be quicker. <br />
|-<br />
|[[Image:Shuffle frostyrumble.png|150px]]<br />
|'''Frosty Rumble''' - This minigame has an icy arena with ice blocks everywhere. Pick up a block and throw it to open it up. Rings (and sometimes a Forcejewel) appear inside. Larger blocks take longer to lift but have more rings inside. A player loses rings if they are hit by a block. It's easier to move a character when it is not carrying a block. There is a bonus of 20 rings for who gets the most rings in the game, with bonus of 10 for second and 5 for third.<br />
|-<br />
|[[Image:Shuffle greatescape.png|150px]]<br />
|'''Great Escape''' - This game features a dimly lit maze with everyone in the center. Try to get to one of the corners to leave the maze. No one can leave the maze the same way as another player. Jump over holes or else you start at beginning. There are light switches that will light the room briefly as well as other items, such as paralyzing you opponents for a few seconds or adding 5 seconds to the clock. Win 20 rings by getting out first, followed by 10 for second and 5 for third but lose 10 if you don't. Some of the black squares aren't holes so take that into consideration.<br />
|-<br />
|[[Image:Shuffle eggandthechicken.png|150px]]<br />
|'''Egg & the Chicken''' - Everyone is handed a bomb and is thrown in a basketball hoop. The one who stays longest under the hoop without getting hit wins. Press {{A}} to wuss out anytime. Sometimes the ball will roll very fast down the hoop but then go back up. Eggman also hits the wall to disrupt to bomb's pattern. When the music stops, the bomb will drop so listen closely. This can take as little as five seconds or more than thirty. How intense! 30 rings go to the winner and ones who got hit lose 10. Ties are possible, so there could be more than one winner.<br />
|-<br />
|[[Image:Shuffle sonictank.png|150px]]<br />
|'''Sonic Tank''' - Everyone is riding a tank in a square arena with two columns. Move around with the analog stick and press {{A}} to shoot. Use the triggers to slide left and right, but this disables the ability to shoot. Eggman will come by and drop bonus items, such as a laser blast or shield, as well as bombs, which should be avoided. Each person has a life meter. A player receives ten rings for each fellow player destroyed. When time is up, whoever has the most life (or who is left standing) wins 10 rings. Second gets 5, third loses 5 and fourth loses 10. If more than one player is destroyed, places are judged on when the person was removed.<br />
|-<br />
|[[Image:Shuffle funfunsonic.png|150px]]<br />
|'''Fun Fun Sonic''' - Everyone is jumping on trampolines. Use the analog to move to another trampoline. Players can go only as far as two trampolines away from the one they are on. As a trampoline is jumped on, it changes color. They go from blue-cyan-green-yellow-pink-red. When a red trampoline is hit, it breaks and rings are won depending on what the starting color is. Blue is worth 6, Cyan is worth 5 and so on. You lose if you fall through a broken trampoline. If two people hit a red trampoline at near the same time, the person who hits it second collects the rings. 2 or 3 times during the game Eggman starts a special feature: all rips worth twice or thrice the value, rings shower everywhere, everyone gets hit by a tub, or iron balls land on some spots or everyone that fell through is back in the game. You keep the rings you earn plus 20 if you survive but lose 10 if you don't. Only two special rounds show up if one is a double or triple score round. Just search for the pink and red ones to collect more.<br />
|-<br />
|[[Image:Shuffle jumpthesnake.png|150px]]<br />
|'''Jump the Snake''' - Everyone stands on a platform and a snake comes out of a random hole to play jump rope. Press {{A}} to jump over the snake. The snake can go back into the hole and come out a different one. Eventually the platform starts to rotate, making it even harder. Hitting the snake will result in falling off the platform. Last one standing wins 30 rings. The snake usually speeds up as the game progresses, but sometimes is tricky and goes slow, so watch out!<br />
|-<br />
|[[Image:Shuffle zerogsnapshot.png|150px]]<br />
|'''Zero G Snap Shot''' - A frame is shown on the screen and everyone is floating around. Use the analog to point to a direction and press {{A}} to swim in the direction the character is in; press {{Y}} or {{B}} to strike a pose. Anyone in the frame when time is up wins rings. 20 rings go to the person closest to the center while 10 rings are awarded to anyone mostly in the frame. A hand in the frame doesn't count. If a character floats to the edge of the screen they'll reappear on the other side.<br />
|-<br />
|[[Image:Shuffle thorshammer.png|150px]]<br />
|'''Thor's Hammer''' - Players stand on a large pillar. Eggman shoots bolts of lightning at the pillar or charges over the pillar, causing characters to lose rings. The best way is to see where his shadow is and staying away from it. If a bolt of lightning destroys a small piece of the pillar, rings will fly out and sometimes a Forcejewel. Jump up to get them first. If a character is falling off, pressing {[A}} will help them back on. 20 rings are awarded to the person who got the most rings. 10 for second and 5 for third.<br />
|-<br />
|[[Image:Shuffle overtherainbow.png|150px]]<br />
|'''Over the Rainbow''' - The object of this minigame is to jump from one lily pad to another. One of the four buttons is displayed at the top of the screen ({{A}}, {{B}}, {{X}}, or {{Y}}.) Press that button to jump to the next lily pad before the timer surrounding the button turns all blue. Pressing the wrong button or not pressing it in time will make you fall. As the game progresses the button pops up quicker and there is less time to press it. Last one standing wins 30 rings.<br />
|-<br />
|[[Image:Shuffle twister.png|150px]]<br />
|'''Twister''' - Everyone gets caught in the funnel of a tornado. Just move around with the analog to collect rings and avoid flying debris which will cost coins. A line of rings<br />
appears every so often so make sure to be in the area when that happens. Sometimes a Forcejewel appears, so keep an eye out. Most rings appear on the outer rim. The winner gets 20 rings followed by second with 10 and third with 5.<br />
|-<br />
|[[Image:Shuffle_numberjump.png|150px]]<br />
|'''Number Jump''' - Two towers with numbers appear. Everyone starts on the same number. Jump to a number one higher than you are on by pressing {{A}} and the direction that the next number is. Staying on a number that is moving or jumping to a number that isn't there will result in starting from the bottom again. Landing on the number at the top lets a player win 30 rings. Be careful as some numbers change. Sometimes the starting number changes to a high number making an easy win. Pressing {{A}} rapidly while switching direction each time can get a player to the top quickly.<br />
|-<br />
|[[Image:Shuffle egginspace.png|150px]]<br />
|'''Egg in Space''' - Thirty switches are displayed; press {{A}} in front of one to see if it has the button to launch Eggman into space. Finding the button wins 30 rings. It's mostly luck to find the right switch; simply try to remember what switches others pulled. It is very unlikely for time to run out before a player finds it.<br />
|-<br />
|[[Image:Shuffle tractorbeamtag.png|150px]]<br />
|'''Tractor Beam Tag''' - This game takes place in a park-like arena. Three people are IT while one is not. The three people are in a tractor beam and have to move as a group to tag the other person. Once tagged, that person is in while one of the other three is not IT. While IT, the three people lose rings. Halfway through, Eggman shoots out rings for the person not IT to collect. Whoever is not IT when time is up wins 30 rings.<br />
|}<br />
<br />
===2 VS 2===<br />
{|class="prettytable"<br />
!Screenshot||Description<br />
|-<br />
|[[File:Shuffle sonicthethief.png|150px]]<br />
|'''Sonic the Thief''' - Two teams of two players racing each other by cracking safes. The left person tries to crack a safe by choosing one of eight directions on the analog. An<br />
exclamation point appears over your head when you have the right direction. Right person presses {{A}} to open the door. Sometimes two or three combinations have to be found, so the right person has to press {{A}} each time the left person finds a number. If right person presses {{A}} when the left person doesn't have the exclamation point over his head, both get shocked and have to start over on that door. Whoever opens the most doors by the end of the time each wins 20 rings. Ties are common. If a group is behind, they will have less combinations per door while the group<br />
in the lead will always have three combinations per door. This gives the trailing team a chance to catch up.<br />
|-<br />
|[[Image:Shuffle shoddywork.png|150px]]<br />
|'''Shoddy Work''' - Two teams must create a 'perfect' piece of architecture with various blocks. The person on top presses {{A}} to pick a block, uses the analog to rotate it and can either press {{A}} to drop the block or press {{B}} to reject it. The bottom person is holding an outline of the shape. They can move the shape left and right to place the shape. Jumping will result in the last piece to fly up for repositioning. A shape can be rejected by either moving all the way to one side or jumping twice. The object is to fill the outline with the falling blocks. The outline doesn't need to be filled completely—just the trim. However, filling it in will make placing the blocks for the top area easier. When time is up, Eggman will come by to judge the creation. He will destroy the one that is less similar to the original shape. The winners receive 20 rings each. The outlines range from simple squares to difficult angled patterns. Available shapes for the pattern are a yellow square, a large red rectangle, a blue triangle, a small green rectangle, and a smaller green rectangle.<br />
|-<br />
|[[File:Shuffle bucketorings.png|150px]]<br />
|'''Bucket-O-Rings''' - Two teams of two players line up between a ring pile and a mine cart. Left person presses {{left}} to a bounty of rings and {{A}} to scoop up two rings. Pressing {{A}} faster scoop them up more quickly. The bucket can hold as many as ten rings but at any time the left person can move right to where the right person is. Right person presses {{left}} to pick up bucket of rings from partner and moves right to the cart. Press {{A}} to toss rings into cart only when exclamation point is over head. Pressing it when there is no exclamation point will result in the rings not landing in the cart. The more rings in the bucket, the harder it is to carry it. Any rings still in the air when time is up won't count. The team with the most rings each receive half the collected rings.<br />
|-<br />
|[[Image:Shuffle bombrelay.png|150px]]<br />
|'''Bomb Relay''' - Each team is running with a bomb. While one teammate is carrying the bomb, the other has "HEY!" over his head. The word gets larger until at one point it is huge and then gets smaller. The player carrying the bomb has to press {{A}} to toss the bomb when "HEY!" is at its largest. The closer you toss it to the time when "HEY!" is big, the faster both people go. The tossing goes back and forth until one team reaches the lake. Winners receive 20 rings each.<br />
|}<br />
<br />
===1 VS 3===<br />
{|class="prettytable"<br />
!Screenshot||Description<br />
|-<br />
|[[Image:Shuffle wrongwayclimb.png|150px]]<br />
|'''Wrong Way Climb''' - Three people have to repeatedly press {{A}} to run up a down escalator while moving left to right to dodge balls thrown by the person at the top. The one person presses all the way to the left or right to grab a ball, selects a lane to throw it down and presses {{A}} to throw it. Metal balls roll down one lane, but tennis balls bounce from one lane to another. Red balls stay in one lane but explode if a person hits it. Runners lose rings if hit and fall down the stairs slightly. If no one reaches the top by the end of the time, the thrower gets 30 rings. If someone makes it to the top, that person gets 30 rings while the other two get 10.<br />
|-<br />
|[[File:Shuffle bungeejump.png|150px]]<br />
|'''Bungee Jump''' - One person jumps off a high platform while the other three below try to get the one person to take their Forcejewel. In the meantime, the one person is falling and can move the analog to collect rings that are falling with them. The other three try to collect rings that are falling onto the platform. The shadow of the rings are visible before they arrive, so be prepared. As for the jumper, there are usually two groups of rings to go for each time—one has 4 rings, while the other only has 2. On the main platform, a red X marks the position of the jumper. If the jumper successfully grabs a forcejewel, the jumper gets the jewel and the person that had it wins 20 rings. If the jumper fails, they lose 20 rings. Only the jumper can win<br />
a jewel.<br />
|-<br />
|[[Image:Shuffle manicmaze.png|150px]]<br />
|'''Manic Maze''' - Three players get put into a marble maze with a large marble and a hole in the center. The remaining player moves the maze around to get characters to fall down the hole in the center. The three can move around to try and avoid falling in the center. Rings get sprinkled into the maze but it's not worth dying for. If a person gets hit by the marble or switches direction too quickly, the person falls down and can easily be moved by the one person. If the one person can get all three in the center hole before time is up, he wins 30 rings while the three lose 10 rings each. If there is at least one survivor when time is up, the three win 10 rings each with a bonus 10 to any survivors. Usually the one person has the advantage but sometimes the design of the maze will make it more difficult to get anyone in the center. <br />
|-<br />
|[[Image:Shuffle sonicooking.png|150px]]<br />
|'''Sonicooking''' - Three players are put into a large frying pan while the remaining one moves the frying pan in a similar way as the maze. If the one holds down and quickly presses up, he<br />
can do a stir fry flip. As for the other three, they hop around the hot pan and can move around with the analog stick. Holding {{A}} will make a player hop slower but they can't move<br />
as much. Rings are lost if a characters falls off the pan but the player gets back on the pan. As this is going, rings are falling on the pan. The three can collect rings on the pan while any<br />
rings that fall off go to the one moving the pan. Usually when a person falls of the pan, the rings that they lose usually fall off the pan as well. One final trick for the pan handler is to press and hold {{A}} and move the analog in a clockwise direction about 10 times; the three get shot high in the air and lose rings. It takes about 15 seconds to do successfully and can only be done once. Players win the rings they collect in this game. There are no bonuses.<br />
|-<br />
|[[File:Shuffle gargantua.png|150px]]<br />
|'''Gargantua''' - Eggman powers up a player (?!?) and causes him/her to become about four times bigger than normal. The other three try to shoot them down without getting stepped on.<br />
The big character can walk around and stun others nearby by jumping or step on them to eliminate them. Each person has a shooter. When near the giant, press and hold {{A}} to shoot. Mines will explode at times, which can hurt the giant and stun the shooters. If the giant survives when time is up, they wins 20 ring plus 10 for each person crushed. The shooters lose 10 if crushed. If the giant is destroyed, each person wins 10 rings plus an additional 10 if not crushed.<br />
|-<br />
|[[File:Shuffle eggbotsattack.png|150px]]<br />
|'''Eggbot's Attack!''' - One person gets a set of mechanical legs and chases after the other three down a road, trying to crush them. The three can move left and right while running and trying to dodge items that can immobilize them. The one person decides where to land the big feet by moving them left or right. The three can see its shadow so stay away from it. The left foot can't go all the way to the right and vice versa. The giant gets 10 rings for each crushed person. The runners get 20 if they survive but lose 10 if they don't.<br />
|-<br />
|[[Image:Shuffle sonicdj.png|150px]]<br />
|'''Sonic DJ''' - One player controls the record that everyone else is on. Press up and down to scratch it, which causes everything to move to the edge and press {{A}}, {{B}}, {{X}}, or {{Y}} to shock a side. Anyone on the edge of the side you shock will lose rings. Rings will get sprinkled onto the record. Scratching the record will cause the rings to fall off the edge. Any rings that fall off go to the DJ. If scratched too much, the system overheats and the DJ loses 10 rings. For the three people, they can move and jump around the record. Avoid the edge of the record as well as the needle to prevent losing rings.<br />
|}<br />
<br />
===Accidents (VS 4)===<br />
{|class="prettytable"<br />
!Screenshot||Description<br />
|-<br />
|[[File:Shuffle sonicparasol.png|150px]]<br />
|'''Sonic Parasol''' ([[Emerald Coast (Sonic Shuffle)|Emerald Coast]] Only) - This game has four characters and one parasol on a beach with a sun. When the sun gets too bright, everyone has to take cover or else they will lose rings. Only one person can be under the parasol at a time. Walk up to it to pick it up if it is on the ground, but if someone is holding it, walk under it and jump to force it out of their hands. There are some sea creatures walking around that will cause you to lose rings if you hit it. If the person with the parasol hits an enemy, they drop the parasol. When the enemies start to hide under the sand, that means that the sun will get bright soon. When the sun is bright, it showers rings and sometimes a Forcejewel onto the beach. The person with the parasol can usually get all of the rings; the other three have to wait under the canopy until the sun gets less bright. The person with the parasol moves slightly slower than the rest. Whoever gets the most rings before time is up wins a bonus 20 rings. Second gets 10 and third gets 5.<br />
|-<br />
|[[File:Shuffle ringtide.png|150px]]<br />
|'''Ring Tide''' (Emerald Coast Only) - There is a beach setting again, except waves crash down leaving rings, sea urchins, driftwood and the occasional Forcejewel. Avoid the urchins and wood as well as the crabs because they make you lose rings while collecting the rings that appear on the beach. If the wave lands on you, it is possible to get swept away by the undertow. Press {{A}} repeatedly to get back on land. To prevent this, when a wave comes, move to the bottom of the screen. Whoever gets the most rings before time is up wins a bonus 20 rings. Second gets 10 and third gets 5.<br />
|-<br />
|[[File:Shuffle rapidclimb.png|150px]]<br />
|'''Rapid Climb''' ([[Fire Bird]] Only) - Everyone is on an airplane wing. The wind pushes you back, so repeatedly press {{A}} to move forward as to not fall off. Rings and other debris fly by; collect the rings while avoiding the debris. The wing changes angle, meaning you either have to press {{A}} more or less depending on how steep the angle is. Press {{left}} or {{right}} to move from side to side. Don't press {{A}} too much or else you might fall off the front of the wing. If you stay on the wing when time expires you win a 20 ring bonus. Falling off the wing will result in a loss of 10 rings.<br />
|-<br />
|[[File:Shuffle skybridge.png|150px]]<br />
|'''Sky Bridge''' (Fire Bird Only) - Everyone stands on top of a plane that is flying under bridges. Press {{down}} to duck when a bridge passes by; press {{A}} to jump and collect rings that are in the air. These are some deadly rings to get. Jump as little as possible so that you land back on the plane right away instead of getting slammed by a bridge. Some rings only require standing up to get. Players are awarded 20 rings for surviving the flight, and lose 10 rings if they fall off. The rings aren't worth dying for so if you stay in a duck position the whole time, you are guaranteed to win the 20 rings.<br />
|-<br />
| [[File:Shuffle crocattack.png|150px]]<br />
|'''Croc-Attack''' ([[Nature Zone]] Only) - Players must very quickly press {{A}} before being getting eaten by the crocodiles. 20 rings for the first to get out. 10 for second, a loss of 5 for third and a loss of 10 for fourth.<br />
|-<br />
|[[File:Shuffle ringoffire.png|150px]]<br />
|'''Ring of Fire''' (Nature Zone Only) - Everyone stands on a large platform while rings of fire pass by. Inside the rings are regular rings and occasionally a Forcejewel. Jump through the rings of fire to collect the rings without touching the fire, which will result in a loss of rings. Some fire rings rotate, making it trickier to get the rings, but these are the ones that usually hold Forcejewels. As the game continues, the platform rises and lowers. When the platform is up, some rings don't have to be jumped through while others are so low that they are unattainable. First place gets 20 rings while second gets 10 and third gets 5.<br />
|-<br />
|[[File:Shuffle thruthetunnel.png|150px]]<br />
|'''Thru the Tunnel''' ([[Riot Train]] Only) - This game is similar to Sky Bridge. Everyone starts on the last car of a train and the object is to run to the first car. Press {{up}} to move forward and down to duck under obstacles; press {{A}} to jump to grab rings. As the race continues, the back cars start to come off. Hitting an obstacle will set you back a few feet. If you are hanging off the end of a car, repeatedly press {{A}} to climb back on. The person who reaches the front car first wins 20 rings. Anyone still in the race at that time win 10 rings while anyone that fell off loses 10. If everyone fell off, no one loses rings. <br />
|-<br />
|[[File:Shuffle ringlasso.png|150px]]<br />
|'''Ring Lasso''' (Riot Train Only) - Everyone stands on a train while another one passes by. The doors open, revealing up to 8 treasures with either a direction or a button letter underneath it. Just press the direction or button to grab the corresponding treasure. You can grab as many as 3 times before the doors close and another car comes by with more treasures. The bigger the bag, the more rings are inside. Sometimes a Forcejewel is present. No bonus is awarded.<br />
|-<br />
|[[File:Shuffle finalfrontier.png|150px]] <br />
|'''Final Frontier''' ([[Fourth Dimension Space]] Only) - Everyone stands on a square platform. More platforms come from the top while the ones on the bottom go away. The centers of the platforms open up that either give a blast of fire that will make you lose rings or shoot a small fountain of rings or Forcejewel. If you fall off the platforms, you'll pop out of the center of a platform while losing rings. Whoever collects the most rings gets 20 bonus rings; second gets 10, while third gets 5.<br />
|}<br />
<br />
===Stage Clear===<br />
{|class="prettytable"<br />
!Screenshot||Description<br />
|-<br />
|[[File:Shuffle sonicsurfing.png|150px]]<br />
|'''Sonic Surfing''' - Surf down the tidal wave by pressing {{left}} and {{right}} to move in that direction. You can jump but it will move you back. Hitting driftwood will result in lost rings and getting sent back. Riding the top of the wave will get you ahead. Don't go too fa or else you'll fall of the wave. As the game progresses, the wave gets larger and larger. When the wave is almost a circle, remember that when you are at the top that left is right and right is left. The one in the lead at the end wins. To stay in one spot you have to have the analog moved slightly to the right.<br />
|-<br />
|[[File:Shuffle skydiving.png|150px]]<br />
|'''Sky Diving''' - Everyone is falling to land on a balloon. Press {{up}} to fall down more quickly and {{down}} to fall down more slowly. Use {{left}} to move clockwise and {{right}} to move<br />
counter clockwise. Clouds slow you down while vortexes speed you up. Hitting another person will slow you both down. Collect rings while falling. First one to hit the balloon wins. If someone is trying to bump into you, move left or right. You will lose speed but not as much as getting hit.<br />
|-<br />
|[[File:Shuffle earthquake.png|150px]]<br />
|'''Earth Quake''' - This is similar to Over the Bridge, except you are running on land. the areas ahead are foggy. The game warns you about half of the obstacles. Sometimes they switch to camera angle to a more difficult linear view. Jumping causes you to fall back so avoid doing it. Also, keeping to one side will slow you down. Whoever reaches safety first wins. Sometimes the warning signal moves from side to side before deciding on a place.<br />
|-<br />
|[[File:Shuffle stopthetrain.png|150px]]<br />
|'''Stop the Train''' - The train is out of control and everyone has to push it to stop. When the train has the blue light on, repeatedly press {{B}}. If the red light is on, mash button {{A}}. If you don't press the correct button or any button, you lose rings but if you do mash the right button, you'll win rings depending on how fast you are pressing it. Whoever wins the most rings by the time the train stops wins the game. If everyone refuses to push, the train will eventually stop right where the track ends. The time it takes to stop the train does matter on how good people's button mashing is.<br />
|-<br />
|[[File:Shuffle voidbattle.png|150px]]<br />
|'''Void Battle''' - The longest mini game, with [[Void]] as a huge creature that is out to take your coins. Everyone is on a platform with a smaller raised platform in the center. Void goes around attacking people. In the meantime, there are a bunch of switches on the platform. Two light up at one time. If you are the first to jump on one of the switches, Void will throw rings in your direction. Rings get sprinkled around the area as well as rocks that can hurt you. Void's attacks include smashing the ground to create shockwaves, zapping one person, stomping on people and so on. The game ends when the lit switches are hit 16 times and the big center switch gets lit. When you see Void toss rings, you can steal them by jumping up to grab them. Sometimes they don't even land on the switch.<br />
|}<br />
<br />
===Play Order===<br />
*'''Sonic Slot''' - Each players plays on a slot machine that first displays 999, then counts down. Turn order in the main game is based upon how close each player stops the slots to 000 without going under.<br />
*'''Sonic Darts''' - The four players each throw darts at a moving target. Turn order in the main game is based upon the proximity of the players' darts to the center of the target.<br />
*'''Sonic Hi Lo''' - A simple game of hi lo, with all four players playing at once. The players must act fast to get the card that they want. The winner moves first on the game board.<br />
<br />
==Boards==<br />
*[[Emerald Coast (Sonic Shuffle)|Emerald Coast]]<br />
*[[Fire Bird]]<br />
*[[Nature Zone]]<br />
*[[Riot Train]]<br />
*[[Fourth Dimension Space]]<br />
<br />
==Interesting Facts==<br />
*Unlike in [[Sonic Adventure]], Ryan Drummond not only voices [[Sonic]] (and counterpart [[Super Sonic]]), but also [[Knuckles]]. Following Sonic Shuffle, the role was given to [[Scott Drier]] in [[Sonic Adventure 2]].<br />
*This was [[Corey Bringas]]' second game as [[Miles "Tails" Prower]], who also voiced Tails for a third and final time in the following game, Sonic Adventure 2.<br />
<br />
==Manuals==<br />
* [[Sonic Shuffle US Manual]]<br />
* [[Sonic Shuffle EU Manual]]<br />
* [[Sonic Shuffle JP Manual]]<br />
<br />
==Voice actors==<br />
{| class="wikitable"<br />
|-<br />
! Role !! English Voice Actor !! Japanese Voice Actor<br />
|-<br />
|[[Sonic the Hedgehog]] / [[Super Sonic]] || [[Junichi Kanemaru]] || [[Ryan Drummond]] <br />
|- <br />
|[[Miles "Tails" Prower]] || [[Atsuki Murata]] || [[Corey Bringas]]<br />
|- <br />
|[[Knuckles the Echidna]] || [[Nobutoshi Canna]] || Ryan Drummond<br />
|-<br />
|[[Amy Rose]] || [[Emi Motoi]] || [[Jennifer Douillard]]<br />
|-<br />
|[[Big the Cat]] || [[Syun Yashiro]] || [[Jon St. John]]<br />
|-<br />
|[[E-102 Gamma]] || [[Jyoji Nakata]] || [[Steve Brodie]]<br />
|-<br />
|[[Doctor Eggman|Dr. Eggman]] || [[Chikao Ohtsuka]] || [[Deem Bristow]]<br />
|- <br />
|[[Lumina Flowlight]] || [[Ikue Ohtani]] || [[Elara Distler]] <br />
|-<br />
|[[Void]] || [[Urara Takano]] || [[Lani Minella]] <br />
|-<br />
|[[Illumina]] || [[Yuko Minaguchi]] || Elara Distler<br />
|-<br />
|[[Chao]] || ? || ? <br />
|-<br />
|[[NiGHTS]] || ? || Elara Distler<br />
|-<br />
|}<br />
<br />
==Production Credits==<br />
Producer: [[Shuji Utsumi]]<br><br />
Director: Hidenori Oikawa<br><br />
Supervisors: [[Akinori Nishiyama]], [[Yuji Uekawa]]<br><br />
Production Manager: Masato Shibata<br><br />
Project Leader: Bill Ritch<br><br />
Lead Game Designer: Hidenori Oikawa<br><br />
Game Designers: Koichi Takeshita, Daisuke Takeuchi<br><br />
Lead Programmer: Yasuhiro Kosaka<br><br />
System Programmers: Masatoshi Sugibayashi, Hideki Nishimoto, Shoichi Takata, Tetsuharu Takashima, Takuya Suzuki, Yoshitaka Shibata, Yoko Miyabashi<br><br />
Lead Artist: Hisashi Kubo<br><br />
System Artists: Toshiro Okamoto, Taiichi Matsuda, Norihiro Kanie, Masahide Inaba, Hideki Soma, Motoshi Kuwahara<br><br />
Mini-event Artist: Akihiro Shibata<br><br />
Lead Character Artist: Manabu Yanagisawa<br><br />
Character Artists: Yasuhiro Fuji, Yuji Yano, Chiaki Nishiki, Masahiro Kamohara, Megumi Okazaki, Akemi Ihara<br><br />
Cinematic Director: Shoji Mizuno<br><br />
Cinematic Assisstant Directors: Toshifumi Sekijima, Naoto Yoshimi<br><br />
Cinematic Producer: Nobuya Okabe<br><br />
Cinematic Assisstant Producer: Satoshi Nagaoka<br><br />
Cinematic Animation Director: Masayuki Goto<br><br />
Cinematic Artists: Naoto Onuki, Takayuki Hayama, Shin Katada, Masanori Kubota, Tomoya Ohata, Ryoko Suzuki, *Kazuyo Yoshida, Fumihito Saito<br><br />
Cinematic Engineers: Jin Kamohara, Zenjiro Motono<br><br />
Mini-game Design Leads: Issei Takahashi, Hop, Jinichi Fuyuki, Katsuhiko Sugiyama, Tomosuke Kashiwabara, Hiro Yokoyama, Hisanori Fukuoka, Hiroyuki Yagi, Tetsuya Ishikawa, Koichiro Genda, Kouji Inokuchi, Kazunori Sato<br><br />
Mini-game Programmers: Juiiyoung Kang, Tomokazu Ninomiya, Junsoo Bae, Sangyoun Lee, Donghyun Ban, Dandy Arai, Tetsuma Yoshida, Norihisa Takabatake, Naoki Hirasawa, Donpei Morita, Yoshinori Koiwa, Nobuyuki Kimura, Tsuyoshi Tsuchimoto, Nisanori Fukuoka, Takahiro Murakami, Kazunori Sato, Shin Fukumoto, Hirotaka Iwayama, Keisuke Hino<br><br />
Mini-game Artists: Tomoyoshi Miyashita, Takeshi Murata, Hideto Ishikawa, Haeyoung Park, Misun Yang, Huichung Lee, Hyungjin Kim, Akira Katagi, Akiyoshi Otsuka, Minoru Sato, Kazuhiro Hayashida, Yoshikazu Aoki, Kouji Kato, Hironobu Hatta, Koichi Sakuma, Hiroyuki Kikkawa, Toshinori Tabata, Gengo Ito, Hideyuki Katsuyama, Hideaki Honjo, Noriaki Kawakami<br><br />
Sound Production Managers: Keisuke Mitsui, Kenichi Funayama, Hidenobu Otsuki<br><br />
Music Director: Akihiro Saton<br><br />
Sound Effect Director: Osamu Narita<br><br />
Sound Effect Engineer: Hirouki Tsuboguchi<br><br />
Opening Movie Music: Kazuhiko Sawaguchi<br><br />
Opening Movie Music Engineer: Hironao Yamamoto<br><br />
Music Composition Arrangement & Programming: Hidenobu Otsuki, Ryo Fukuda, Takeo Suzuki, Toshitaka Hirota, Kazumi Mitome<br><br />
Japanese Character Voices: [[Jun'ichi Kanemaru]], Atsuki Murata, [[Nobutoshi Kanna]], [[Taeko Kawata]], Emi Motoi, Syun Yashiro, Jyoji Nakata, [[Chikao Otsuka]], Ikue Ohtani, Urara Takano, Yuko Minaguchi<br><br />
English Character Voices: [[Ryan Drummond]], [[Conner Bringas]], [[Jennifer Douillard]], [[Jon St. John]], [[Steve Broadie]], [[Deem Bristow]], [[Lani Minella]], Elara Distler<br><br />
Quality Assurance Managers: Hiroyuki Ohta, Shota Takahashi, Tetsuya Komatsu<br><br />
Localization Producer: Osamu Shibamiya<br> <br />
Assisting Producer: [[Jason Kuo]]<br><br />
Test Lead: Rick Ribble Jr.<br><br />
Product Manager: Rich Briggs<br><br />
Marketing Director: John Golden<br><br />
Creative Services: Bob Schonfisch, Angela Santos, Laura Beizer, Simon Mcilroy<br><br />
Public Relations: Heather Hawkins, Gwen Marker<br><br />
Voice Recording Engineer: Rick Bowman<br><br />
Voice Acting Supervisors: [[Jun Senoue]](Sonic Team USA), [[Keith Palmer]](Sonic Team USA)<br><br />
Special Thanks: [[Takayuki Kawagoe]](Smilebit), Voichi Shimosato(Smilebit), [[Jin Shimazaki]], Hiroshi Igahi, Tetsuo Inoue, Jun Kanda, HP Team<br><br />
<br />
==Resources==<br />
===Physical Scans===<br />
<gallery><br />
Image:shuffle_us_boxart.jpg|US cover (front)<br />
Image:Shuffle us back cover.jpg|US cover (back)<br />
Image:shuffle_us_cd.jpg|US disc<br />
Image:shuffle_us_nfr_cd.jpg|US "Not for Resale" disc<br />
</gallery><br />
<br />
<gallery><br />
Image:Shuffle-box-eu.jpg|EU cover<br />
File:Shuffle dc eu disc.jpg|EU disc<br />
Image:Shuffle_ppa.PNG|EU pre-production disc<br />
</gallery><br />
<br />
<gallery><br />
Image:Shuffle jp boxart.jpg|JP cover (front)<br />
Image:Shuffle jp boxart back.jpg|JP cover (back)<br />
Image:Shuffle dc jp disc.jpg|JP disc<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Image:Lumina.png<br />
Image:Void.png<br />
</gallery><br />
<br />
===Wallpaper===<br />
Official wallpaper found on the ''Sonic Shuffle'' disc:<br />
<gallery><br />
Image:Shufflewp C20.png<br />
Image:Shufflewp C21.png<br />
Image:Shufflewp C22.png<br />
Image:Shufflewp C23.png<br />
Image:Shufflewp C24.png<br />
Image:Shufflewp C25.png<br />
Image:Shufflewp LUMINA.png<br />
Image:Shufflewp VOID.png<br />
</gallery><br />
{{SonicShuffleLevels}}<br />
{{SonicDreamcastGames}}<br />
[[Category:Dreamcast Games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_Shuffle&diff=148524Sonic Shuffle2010-05-21T17:14:39Z<p>KusanagiShiro: /* Production Credits */</p>
<hr />
<div>{{Bob|bobscreen=Sonicshuffle title.png|screenwidth=320|publisher=[[Sega]]|developer=Hudson/[[Sonic Team]] (Co-Developer)|system=[[Sega Dreamcast]]|europe=March 9, 2001|usa=November 14, 2000|japan=December 21, 2000|genre=Party Game|esrb=e|elspa=3|}}<br />
<br />
'''''Sonic Shuffle''''' is a video game for the [[Sega Dreamcast]] and was [[Sega]]'s answer to the successful [[Nintendo]] party game, ''Mario Party''. The game was co-developed by Hudson Soft, who also developed ''Mario Party''. <br />
<br />
The story involves [[Sonic]] and his companions getting caught up in a mess in a land called Maginary World. A villain named [[Void]] has shattered the Precioustone into many pieces and [[Lumina Flowlight]] and the rest of Maginary world are counting on Sonic to restore it. At the end of the game it is revealed that Lumina and Void both are [[Illumina]], the Goddess of the land who dissapeared when the Precioustone was shattered. The game features around 50 mini games and around 30 mini events. <br />
<br />
Despite Hudson's success with the ''Mario Party'' series, this game failed to meet expectations. It was critisized due to the confusing rules in some mini-games, excessive load times, poor music, and an AI which would at times cheat and steal the best cards. The games manual and in-game tutorial system wasn't as descriptive as they could have been either.<br />
<br />
==Gameplay==<br />
In Sonic Shuffle, the player can select one of the main characters of the Sonic the Hedgehog franchise. The game supports 1 player in Story Mode and up to 4 players simultaneously in Versus Mode and the Sonic Room. The four players can play in teams and play against one another on a giant game board, going around and playing mini games to collect Emblems. Whoever has the most emblems at the end of each board wins. The overall goal of each board is to collect the most Precioustones, out of a total of 7. There are 5 boards in total: Emerald Coast, Fire Bird, Nature Zone, Riot Train, and Fourth Dimension Space.<br />
<br />
The game also features 8 playable characters (four of which need to be unlocked), each with their own unique abilities. The available characters are Sonic, [[Tails]], [[Amy]], and [[Knuckles]]. The unlockable characters are [[Super Sonic]], [[Big the Cat]], [[Gamma]], and [[Chao]].<br />
<br />
The game features around 50 mini games and around 30 mini events. Mini games ranged in variety and challenge and they were divided by Teams of 2, Teams of 3 versus a Single Player and a Free-For-All. The mini events generally involved a little story, or event, and usually a choice given at the end to determine your prize or punishment. As well as having a single-player Story Mode and a two- to four-player Versus Mode, the game had a “Sonic Room” where you could play your favorite mini-games, after unlocking them, with your friends without starting a full game in a place called the "Toy Box", as well as a stereo to play your favorite soundtracks. Both of these must be unlocked by buying Photos from the Photo Album.<br />
<br />
The game play involves playing randomly given cards. The deck of cards has four of every card numbering 1-6 and four wild cards. Three of the wild cards have an “S” and the remaining card is the “EGGMAN” card. Playing the cards would dictate the distance your player would move on the board. The S cards could be played as a 7 if you had decent timing as the card changed from 1 to S. The "EGGMAN" card was bad fortune for one or all of the characters and would generally cause trouble for the players in myriad ways. A full game could take anywhere from 20 minutes to two and a half hours, depending on how many Precioustones you decided to be available to you at the beginning.<br />
<br />
==Mini Games==<br />
===VS 4===<br />
{|class="prettytable"<br />
|-<br />
|[[Image:Shuffle sonicola.png|150px]]<br />
|'''Sonicola''' - Purely a game of chance where each player selects one of five cans of soda from a vending machine. One of the five cans was freshly shaken and will spray soda into the face of the unfortunate player who picks it. Each player who did not receive the shaken can gets 20 rings. Of course, since there are five cans of soda, there is a chance that not one will lose and the whole thing ends up in a tie.<br />
|-<br />
|[[Image:Shuffle stopandgo.png|150px]]<br />
|'''Stop and Go''' - A game of Red Light, Green Light, on ice. Everyone is on ice and Eggman is at the other end holding a Forcejewel. Players can only move when he isn't looking. If Eggman catches someone moving, they are frozen. If a player grabs the jewel before time is up, then it is won as well as 30 rings. If it is not, whoever is closest gets 20 followed by 10 and 5. The analog stick must be used carefully; quickly move it forward and slowly move it back to the center. Eggman has a tendency to turn around every two seconds whether or not he actually does it.<br />
|-<br />
|[[Image:Shuffle overthebridge.png|150px]]<br />
|'''Over the Bridge''' - A simple race over a windy bridge for a Forcejewel. There are various holes in the bridge; tap {{A}} lightly to jump over them. Jumping too high or tripping over a hole will slow a player down.<br />
|-<br />
|[[Image:Shuffle gunslinger.png|150px]]<br />
|'''Sonic Gun Slinger''' - This Western style mini game lets players to shoot at outlaw targets. Aim for a target with the analog and press {{A}} to shoot. Don't shoot the women targets or else you lose rings and have to sit out the next shootout. Repeatedly shoot the Eggman target that shoots back.<br />
|-<br />
|[[Image:Shuffle soniclive.png|151px]]<br />
|'''Sonic Live''' - The four characters each have a guitar on stage. When the spotlight is on you, press either {{A}}, {{B}}, {{X}}, or {{Y}} to get rings. Don't press when not lit—doing so will cause the player to lose rings. Twenty bonus rings are awarded for the character who gets the most rings. <br />
|-<br />
|[[Image:Shuffle psychicsonic.png|151px]]<br />
|'''Psychic Sonic''' - A card appears in the center of the screen and a letter starts to appear on the card. Press the button corresponding to the letter when you can identify the card. A player wins 5 rings if correct with an additional 5 for each consecutive correct guess. Lose five rings for incorrect guesses. The one with the most rings at the end wins. The computer can do this very well. There is a way to beating this game without being psychic. Since there are only four cards to choose from, there are only four different patterns the mystery card makes before revealing itself. The best way of spotting it is when the card pops up, wait exactly a second. The card that is most clear one second later will be the card. <br />
|-<br />
|[[Image:Shuffle sonictag.png|150px]]<br />
|'''Sonic Tag''' - This game of tag is a four way split screen arena with a pyramid in the center. One player is marked IT and can't collect rings. Tagging another player will make that person IT. At two corners there are springs. Hitting the spring will bounce you to the top of the pyramid, where a gong that dispenses rings can be hit. Whoever is IT at the end of 60 seconds doesn't win 20 rings. The player that is IT can use the arrow above their character's head to find the nearest victim.<br />
|-<br />
|[[Image:Shuffle shadowtag.png|150px]]<br />
|'''Shadow Tag''' - This game is similar to Sonic Tag, but takes place in a circular beach arena. The player that is IT loses rings while IT tags another person by stepping on the person's shadow. Eggman shines light on people that are not the IT player to make longer shadows. Near the end of the round, the sun sets and the shadows naturally get longer. Whoever is not IT at the end wins 20 rings. Because the beach is hard to run on, jumping can be quicker. <br />
|-<br />
|[[Image:Shuffle frostyrumble.png|150px]]<br />
|'''Frosty Rumble''' - This minigame has an icy arena with ice blocks everywhere. Pick up a block and throw it to open it up. Rings (and sometimes a Forcejewel) appear inside. Larger blocks take longer to lift but have more rings inside. A player loses rings if they are hit by a block. It's easier to move a character when it is not carrying a block. There is a bonus of 20 rings for who gets the most rings in the game, with bonus of 10 for second and 5 for third.<br />
|-<br />
|[[Image:Shuffle greatescape.png|150px]]<br />
|'''Great Escape''' - This game features a dimly lit maze with everyone in the center. Try to get to one of the corners to leave the maze. No one can leave the maze the same way as another player. Jump over holes or else you start at beginning. There are light switches that will light the room briefly as well as other items, such as paralyzing you opponents for a few seconds or adding 5 seconds to the clock. Win 20 rings by getting out first, followed by 10 for second and 5 for third but lose 10 if you don't. Some of the black squares aren't holes so take that into consideration.<br />
|-<br />
|[[Image:Shuffle eggandthechicken.png|150px]]<br />
|'''Egg & the Chicken''' - Everyone is handed a bomb and is thrown in a basketball hoop. The one who stays longest under the hoop without getting hit wins. Press {{A}} to wuss out anytime. Sometimes the ball will roll very fast down the hoop but then go back up. Eggman also hits the wall to disrupt to bomb's pattern. When the music stops, the bomb will drop so listen closely. This can take as little as five seconds or more than thirty. How intense! 30 rings go to the winner and ones who got hit lose 10. Ties are possible, so there could be more than one winner.<br />
|-<br />
|[[Image:Shuffle sonictank.png|150px]]<br />
|'''Sonic Tank''' - Everyone is riding a tank in a square arena with two columns. Move around with the analog stick and press {{A}} to shoot. Use the triggers to slide left and right, but this disables the ability to shoot. Eggman will come by and drop bonus items, such as a laser blast or shield, as well as bombs, which should be avoided. Each person has a life meter. A player receives ten rings for each fellow player destroyed. When time is up, whoever has the most life (or who is left standing) wins 10 rings. Second gets 5, third loses 5 and fourth loses 10. If more than one player is destroyed, places are judged on when the person was removed.<br />
|-<br />
|[[Image:Shuffle funfunsonic.png|150px]]<br />
|'''Fun Fun Sonic''' - Everyone is jumping on trampolines. Use the analog to move to another trampoline. Players can go only as far as two trampolines away from the one they are on. As a trampoline is jumped on, it changes color. They go from blue-cyan-green-yellow-pink-red. When a red trampoline is hit, it breaks and rings are won depending on what the starting color is. Blue is worth 6, Cyan is worth 5 and so on. You lose if you fall through a broken trampoline. If two people hit a red trampoline at near the same time, the person who hits it second collects the rings. 2 or 3 times during the game Eggman starts a special feature: all rips worth twice or thrice the value, rings shower everywhere, everyone gets hit by a tub, or iron balls land on some spots or everyone that fell through is back in the game. You keep the rings you earn plus 20 if you survive but lose 10 if you don't. Only two special rounds show up if one is a double or triple score round. Just search for the pink and red ones to collect more.<br />
|-<br />
|[[Image:Shuffle jumpthesnake.png|150px]]<br />
|'''Jump the Snake''' - Everyone stands on a platform and a snake comes out of a random hole to play jump rope. Press {{A}} to jump over the snake. The snake can go back into the hole and come out a different one. Eventually the platform starts to rotate, making it even harder. Hitting the snake will result in falling off the platform. Last one standing wins 30 rings. The snake usually speeds up as the game progresses, but sometimes is tricky and goes slow, so watch out!<br />
|-<br />
|[[Image:Shuffle zerogsnapshot.png|150px]]<br />
|'''Zero G Snap Shot''' - A frame is shown on the screen and everyone is floating around. Use the analog to point to a direction and press {{A}} to swim in the direction the character is in; press {{Y}} or {{B}} to strike a pose. Anyone in the frame when time is up wins rings. 20 rings go to the person closest to the center while 10 rings are awarded to anyone mostly in the frame. A hand in the frame doesn't count. If a character floats to the edge of the screen they'll reappear on the other side.<br />
|-<br />
|[[Image:Shuffle thorshammer.png|150px]]<br />
|'''Thor's Hammer''' - Players stand on a large pillar. Eggman shoots bolts of lightning at the pillar or charges over the pillar, causing characters to lose rings. The best way is to see where his shadow is and staying away from it. If a bolt of lightning destroys a small piece of the pillar, rings will fly out and sometimes a Forcejewel. Jump up to get them first. If a character is falling off, pressing {[A}} will help them back on. 20 rings are awarded to the person who got the most rings. 10 for second and 5 for third.<br />
|-<br />
|[[Image:Shuffle overtherainbow.png|150px]]<br />
|'''Over the Rainbow''' - The object of this minigame is to jump from one lily pad to another. One of the four buttons is displayed at the top of the screen ({{A}}, {{B}}, {{X}}, or {{Y}}.) Press that button to jump to the next lily pad before the timer surrounding the button turns all blue. Pressing the wrong button or not pressing it in time will make you fall. As the game progresses the button pops up quicker and there is less time to press it. Last one standing wins 30 rings.<br />
|-<br />
|[[Image:Shuffle twister.png|150px]]<br />
|'''Twister''' - Everyone gets caught in the funnel of a tornado. Just move around with the analog to collect rings and avoid flying debris which will cost coins. A line of rings<br />
appears every so often so make sure to be in the area when that happens. Sometimes a Forcejewel appears, so keep an eye out. Most rings appear on the outer rim. The winner gets 20 rings followed by second with 10 and third with 5.<br />
|-<br />
|[[Image:Shuffle_numberjump.png|150px]]<br />
|'''Number Jump''' - Two towers with numbers appear. Everyone starts on the same number. Jump to a number one higher than you are on by pressing {{A}} and the direction that the next number is. Staying on a number that is moving or jumping to a number that isn't there will result in starting from the bottom again. Landing on the number at the top lets a player win 30 rings. Be careful as some numbers change. Sometimes the starting number changes to a high number making an easy win. Pressing {{A}} rapidly while switching direction each time can get a player to the top quickly.<br />
|-<br />
|[[Image:Shuffle egginspace.png|150px]]<br />
|'''Egg in Space''' - Thirty switches are displayed; press {{A}} in front of one to see if it has the button to launch Eggman into space. Finding the button wins 30 rings. It's mostly luck to find the right switch; simply try to remember what switches others pulled. It is very unlikely for time to run out before a player finds it.<br />
|-<br />
|[[Image:Shuffle tractorbeamtag.png|150px]]<br />
|'''Tractor Beam Tag''' - This game takes place in a park-like arena. Three people are IT while one is not. The three people are in a tractor beam and have to move as a group to tag the other person. Once tagged, that person is in while one of the other three is not IT. While IT, the three people lose rings. Halfway through, Eggman shoots out rings for the person not IT to collect. Whoever is not IT when time is up wins 30 rings.<br />
|}<br />
<br />
===2 VS 2===<br />
{|class="prettytable"<br />
!Screenshot||Description<br />
|-<br />
|[[File:Shuffle sonicthethief.png|150px]]<br />
|'''Sonic the Thief''' - Two teams of two players racing each other by cracking safes. The left person tries to crack a safe by choosing one of eight directions on the analog. An<br />
exclamation point appears over your head when you have the right direction. Right person presses {{A}} to open the door. Sometimes two or three combinations have to be found, so the right person has to press {{A}} each time the left person finds a number. If right person presses {{A}} when the left person doesn't have the exclamation point over his head, both get shocked and have to start over on that door. Whoever opens the most doors by the end of the time each wins 20 rings. Ties are common. If a group is behind, they will have less combinations per door while the group<br />
in the lead will always have three combinations per door. This gives the trailing team a chance to catch up.<br />
|-<br />
|[[Image:Shuffle shoddywork.png|150px]]<br />
|'''Shoddy Work''' - Two teams must create a 'perfect' piece of architecture with various blocks. The person on top presses {{A}} to pick a block, uses the analog to rotate it and can either press {{A}} to drop the block or press {{B}} to reject it. The bottom person is holding an outline of the shape. They can move the shape left and right to place the shape. Jumping will result in the last piece to fly up for repositioning. A shape can be rejected by either moving all the way to one side or jumping twice. The object is to fill the outline with the falling blocks. The outline doesn't need to be filled completely—just the trim. However, filling it in will make placing the blocks for the top area easier. When time is up, Eggman will come by to judge the creation. He will destroy the one that is less similar to the original shape. The winners receive 20 rings each. The outlines range from simple squares to difficult angled patterns. Available shapes for the pattern are a yellow square, a large red rectangle, a blue triangle, a small green rectangle, and a smaller green rectangle.<br />
|-<br />
|[[File:Shuffle bucketorings.png|150px]]<br />
|'''Bucket-O-Rings''' - Two teams of two players line up between a ring pile and a mine cart. Left person presses {{left}} to a bounty of rings and {{A}} to scoop up two rings. Pressing {{A}} faster scoop them up more quickly. The bucket can hold as many as ten rings but at any time the left person can move right to where the right person is. Right person presses {{left}} to pick up bucket of rings from partner and moves right to the cart. Press {{A}} to toss rings into cart only when exclamation point is over head. Pressing it when there is no exclamation point will result in the rings not landing in the cart. The more rings in the bucket, the harder it is to carry it. Any rings still in the air when time is up won't count. The team with the most rings each receive half the collected rings.<br />
|-<br />
|[[Image:Shuffle bombrelay.png|150px]]<br />
|'''Bomb Relay''' - Each team is running with a bomb. While one teammate is carrying the bomb, the other has "HEY!" over his head. The word gets larger until at one point it is huge and then gets smaller. The player carrying the bomb has to press {{A}} to toss the bomb when "HEY!" is at its largest. The closer you toss it to the time when "HEY!" is big, the faster both people go. The tossing goes back and forth until one team reaches the lake. Winners receive 20 rings each.<br />
|}<br />
<br />
===1 VS 3===<br />
{|class="prettytable"<br />
!Screenshot||Description<br />
|-<br />
|[[Image:Shuffle wrongwayclimb.png|150px]]<br />
|'''Wrong Way Climb''' - Three people have to repeatedly press {{A}} to run up a down escalator while moving left to right to dodge balls thrown by the person at the top. The one person presses all the way to the left or right to grab a ball, selects a lane to throw it down and presses {{A}} to throw it. Metal balls roll down one lane, but tennis balls bounce from one lane to another. Red balls stay in one lane but explode if a person hits it. Runners lose rings if hit and fall down the stairs slightly. If no one reaches the top by the end of the time, the thrower gets 30 rings. If someone makes it to the top, that person gets 30 rings while the other two get 10.<br />
|-<br />
|[[File:Shuffle bungeejump.png|150px]]<br />
|'''Bungee Jump''' - One person jumps off a high platform while the other three below try to get the one person to take their Forcejewel. In the meantime, the one person is falling and can move the analog to collect rings that are falling with them. The other three try to collect rings that are falling onto the platform. The shadow of the rings are visible before they arrive, so be prepared. As for the jumper, there are usually two groups of rings to go for each time—one has 4 rings, while the other only has 2. On the main platform, a red X marks the position of the jumper. If the jumper successfully grabs a forcejewel, the jumper gets the jewel and the person that had it wins 20 rings. If the jumper fails, they lose 20 rings. Only the jumper can win<br />
a jewel.<br />
|-<br />
|[[Image:Shuffle manicmaze.png|150px]]<br />
|'''Manic Maze''' - Three players get put into a marble maze with a large marble and a hole in the center. The remaining player moves the maze around to get characters to fall down the hole in the center. The three can move around to try and avoid falling in the center. Rings get sprinkled into the maze but it's not worth dying for. If a person gets hit by the marble or switches direction too quickly, the person falls down and can easily be moved by the one person. If the one person can get all three in the center hole before time is up, he wins 30 rings while the three lose 10 rings each. If there is at least one survivor when time is up, the three win 10 rings each with a bonus 10 to any survivors. Usually the one person has the advantage but sometimes the design of the maze will make it more difficult to get anyone in the center. <br />
|-<br />
|[[Image:Shuffle sonicooking.png|150px]]<br />
|'''Sonicooking''' - Three players are put into a large frying pan while the remaining one moves the frying pan in a similar way as the maze. If the one holds down and quickly presses up, he<br />
can do a stir fry flip. As for the other three, they hop around the hot pan and can move around with the analog stick. Holding {{A}} will make a player hop slower but they can't move<br />
as much. Rings are lost if a characters falls off the pan but the player gets back on the pan. As this is going, rings are falling on the pan. The three can collect rings on the pan while any<br />
rings that fall off go to the one moving the pan. Usually when a person falls of the pan, the rings that they lose usually fall off the pan as well. One final trick for the pan handler is to press and hold {{A}} and move the analog in a clockwise direction about 10 times; the three get shot high in the air and lose rings. It takes about 15 seconds to do successfully and can only be done once. Players win the rings they collect in this game. There are no bonuses.<br />
|-<br />
|[[File:Shuffle gargantua.png|150px]]<br />
|'''Gargantua''' - Eggman powers up a player (?!?) and causes him/her to become about four times bigger than normal. The other three try to shoot them down without getting stepped on.<br />
The big character can walk around and stun others nearby by jumping or step on them to eliminate them. Each person has a shooter. When near the giant, press and hold {{A}} to shoot. Mines will explode at times, which can hurt the giant and stun the shooters. If the giant survives when time is up, they wins 20 ring plus 10 for each person crushed. The shooters lose 10 if crushed. If the giant is destroyed, each person wins 10 rings plus an additional 10 if not crushed.<br />
|-<br />
|[[File:Shuffle eggbotsattack.png|150px]]<br />
|'''Eggbot's Attack!''' - One person gets a set of mechanical legs and chases after the other three down a road, trying to crush them. The three can move left and right while running and trying to dodge items that can immobilize them. The one person decides where to land the big feet by moving them left or right. The three can see its shadow so stay away from it. The left foot can't go all the way to the right and vice versa. The giant gets 10 rings for each crushed person. The runners get 20 if they survive but lose 10 if they don't.<br />
|-<br />
|[[Image:Shuffle sonicdj.png|150px]]<br />
|'''Sonic DJ''' - One player controls the record that everyone else is on. Press up and down to scratch it, which causes everything to move to the edge and press {{A}}, {{B}}, {{X}}, or {{Y}} to shock a side. Anyone on the edge of the side you shock will lose rings. Rings will get sprinkled onto the record. Scratching the record will cause the rings to fall off the edge. Any rings that fall off go to the DJ. If scratched too much, the system overheats and the DJ loses 10 rings. For the three people, they can move and jump around the record. Avoid the edge of the record as well as the needle to prevent losing rings.<br />
|}<br />
<br />
===Accidents (VS 4)===<br />
{|class="prettytable"<br />
!Screenshot||Description<br />
|-<br />
|[[File:Shuffle sonicparasol.png|150px]]<br />
|'''Sonic Parasol''' ([[Emerald Coast (Sonic Shuffle)|Emerald Coast]] Only) - This game has four characters and one parasol on a beach with a sun. When the sun gets too bright, everyone has to take cover or else they will lose rings. Only one person can be under the parasol at a time. Walk up to it to pick it up if it is on the ground, but if someone is holding it, walk under it and jump to force it out of their hands. There are some sea creatures walking around that will cause you to lose rings if you hit it. If the person with the parasol hits an enemy, they drop the parasol. When the enemies start to hide under the sand, that means that the sun will get bright soon. When the sun is bright, it showers rings and sometimes a Forcejewel onto the beach. The person with the parasol can usually get all of the rings; the other three have to wait under the canopy until the sun gets less bright. The person with the parasol moves slightly slower than the rest. Whoever gets the most rings before time is up wins a bonus 20 rings. Second gets 10 and third gets 5.<br />
|-<br />
|[[File:Shuffle ringtide.png|150px]]<br />
|'''Ring Tide''' (Emerald Coast Only) - There is a beach setting again, except waves crash down leaving rings, sea urchins, driftwood and the occasional Forcejewel. Avoid the urchins and wood as well as the crabs because they make you lose rings while collecting the rings that appear on the beach. If the wave lands on you, it is possible to get swept away by the undertow. Press {{A}} repeatedly to get back on land. To prevent this, when a wave comes, move to the bottom of the screen. Whoever gets the most rings before time is up wins a bonus 20 rings. Second gets 10 and third gets 5.<br />
|-<br />
|[[File:Shuffle rapidclimb.png|150px]]<br />
|'''Rapid Climb''' ([[Fire Bird]] Only) - Everyone is on an airplane wing. The wind pushes you back, so repeatedly press {{A}} to move forward as to not fall off. Rings and other debris fly by; collect the rings while avoiding the debris. The wing changes angle, meaning you either have to press {{A}} more or less depending on how steep the angle is. Press {{left}} or {{right}} to move from side to side. Don't press {{A}} too much or else you might fall off the front of the wing. If you stay on the wing when time expires you win a 20 ring bonus. Falling off the wing will result in a loss of 10 rings.<br />
|-<br />
|[[File:Shuffle skybridge.png|150px]]<br />
|'''Sky Bridge''' (Fire Bird Only) - Everyone stands on top of a plane that is flying under bridges. Press {{down}} to duck when a bridge passes by; press {{A}} to jump and collect rings that are in the air. These are some deadly rings to get. Jump as little as possible so that you land back on the plane right away instead of getting slammed by a bridge. Some rings only require standing up to get. Players are awarded 20 rings for surviving the flight, and lose 10 rings if they fall off. The rings aren't worth dying for so if you stay in a duck position the whole time, you are guaranteed to win the 20 rings.<br />
|-<br />
| [[File:Shuffle crocattack.png|150px]]<br />
|'''Croc-Attack''' ([[Nature Zone]] Only) - Players must very quickly press {{A}} before being getting eaten by the crocodiles. 20 rings for the first to get out. 10 for second, a loss of 5 for third and a loss of 10 for fourth.<br />
|-<br />
|[[File:Shuffle ringoffire.png|150px]]<br />
|'''Ring of Fire''' (Nature Zone Only) - Everyone stands on a large platform while rings of fire pass by. Inside the rings are regular rings and occasionally a Forcejewel. Jump through the rings of fire to collect the rings without touching the fire, which will result in a loss of rings. Some fire rings rotate, making it trickier to get the rings, but these are the ones that usually hold Forcejewels. As the game continues, the platform rises and lowers. When the platform is up, some rings don't have to be jumped through while others are so low that they are unattainable. First place gets 20 rings while second gets 10 and third gets 5.<br />
|-<br />
|[[File:Shuffle thruthetunnel.png|150px]]<br />
|'''Thru the Tunnel''' ([[Riot Train]] Only) - This game is similar to Sky Bridge. Everyone starts on the last car of a train and the object is to run to the first car. Press {{up}} to move forward and down to duck under obstacles; press {{A}} to jump to grab rings. As the race continues, the back cars start to come off. Hitting an obstacle will set you back a few feet. If you are hanging off the end of a car, repeatedly press {{A}} to climb back on. The person who reaches the front car first wins 20 rings. Anyone still in the race at that time win 10 rings while anyone that fell off loses 10. If everyone fell off, no one loses rings. <br />
|-<br />
|[[File:Shuffle ringlasso.png|150px]]<br />
|'''Ring Lasso''' (Riot Train Only) - Everyone stands on a train while another one passes by. The doors open, revealing up to 8 treasures with either a direction or a button letter underneath it. Just press the direction or button to grab the corresponding treasure. You can grab as many as 3 times before the doors close and another car comes by with more treasures. The bigger the bag, the more rings are inside. Sometimes a Forcejewel is present. No bonus is awarded.<br />
|-<br />
|[[File:Shuffle finalfrontier.png|150px]] <br />
|'''Final Frontier''' ([[Fourth Dimension Space]] Only) - Everyone stands on a square platform. More platforms come from the top while the ones on the bottom go away. The centers of the platforms open up that either give a blast of fire that will make you lose rings or shoot a small fountain of rings or Forcejewel. If you fall off the platforms, you'll pop out of the center of a platform while losing rings. Whoever collects the most rings gets 20 bonus rings; second gets 10, while third gets 5.<br />
|}<br />
<br />
===Stage Clear===<br />
{|class="prettytable"<br />
!Screenshot||Description<br />
|-<br />
|[[File:Shuffle sonicsurfing.png|150px]]<br />
|'''Sonic Surfing''' - Surf down the tidal wave by pressing {{left}} and {{right}} to move in that direction. You can jump but it will move you back. Hitting driftwood will result in lost rings and getting sent back. Riding the top of the wave will get you ahead. Don't go too fa or else you'll fall of the wave. As the game progresses, the wave gets larger and larger. When the wave is almost a circle, remember that when you are at the top that left is right and right is left. The one in the lead at the end wins. To stay in one spot you have to have the analog moved slightly to the right.<br />
|-<br />
|[[File:Shuffle skydiving.png|150px]]<br />
|'''Sky Diving''' - Everyone is falling to land on a balloon. Press {{up}} to fall down more quickly and {{down}} to fall down more slowly. Use {{left}} to move clockwise and {{right}} to move<br />
counter clockwise. Clouds slow you down while vortexes speed you up. Hitting another person will slow you both down. Collect rings while falling. First one to hit the balloon wins. If someone is trying to bump into you, move left or right. You will lose speed but not as much as getting hit.<br />
|-<br />
|[[File:Shuffle earthquake.png|150px]]<br />
|'''Earth Quake''' - This is similar to Over the Bridge, except you are running on land. the areas ahead are foggy. The game warns you about half of the obstacles. Sometimes they switch to camera angle to a more difficult linear view. Jumping causes you to fall back so avoid doing it. Also, keeping to one side will slow you down. Whoever reaches safety first wins. Sometimes the warning signal moves from side to side before deciding on a place.<br />
|-<br />
|[[File:Shuffle stopthetrain.png|150px]]<br />
|'''Stop the Train''' - The train is out of control and everyone has to push it to stop. When the train has the blue light on, repeatedly press {{B}}. If the red light is on, mash button {{A}}. If you don't press the correct button or any button, you lose rings but if you do mash the right button, you'll win rings depending on how fast you are pressing it. Whoever wins the most rings by the time the train stops wins the game. If everyone refuses to push, the train will eventually stop right where the track ends. The time it takes to stop the train does matter on how good people's button mashing is.<br />
|-<br />
|[[File:Shuffle voidbattle.png|150px]]<br />
|'''Void Battle''' - The longest mini game, with [[Void]] as a huge creature that is out to take your coins. Everyone is on a platform with a smaller raised platform in the center. Void goes around attacking people. In the meantime, there are a bunch of switches on the platform. Two light up at one time. If you are the first to jump on one of the switches, Void will throw rings in your direction. Rings get sprinkled around the area as well as rocks that can hurt you. Void's attacks include smashing the ground to create shockwaves, zapping one person, stomping on people and so on. The game ends when the lit switches are hit 16 times and the big center switch gets lit. When you see Void toss rings, you can steal them by jumping up to grab them. Sometimes they don't even land on the switch.<br />
|}<br />
<br />
===Play Order===<br />
*'''Sonic Slot''' - Each players plays on a slot machine that first displays 999, then counts down. Turn order in the main game is based upon how close each player stops the slots to 000 without going under.<br />
*'''Sonic Darts''' - The four players each throw darts at a moving target. Turn order in the main game is based upon the proximity of the players' darts to the center of the target.<br />
*'''Sonic Hi Lo''' - A simple game of hi lo, with all four players playing at once. The players must act fast to get the card that they want. The winner moves first on the game board.<br />
<br />
==Boards==<br />
*[[Emerald Coast (Sonic Shuffle)|Emerald Coast]]<br />
*[[Fire Bird]]<br />
*[[Nature Zone]]<br />
*[[Riot Train]]<br />
*[[Fourth Dimension Space]]<br />
<br />
==Interesting Facts==<br />
*Unlike in [[Sonic Adventure]], Ryan Drummond not only voices [[Sonic]] (and counterpart [[Super Sonic]]), but also [[Knuckles]]. Following Sonic Shuffle, the role was given to [[Scott Drier]] in [[Sonic Adventure 2]].<br />
*This was [[Corey Bringas]]' second game as [[Miles "Tails" Prower]], who also voiced Tails for a third and final time in the following game, Sonic Adventure 2.<br />
<br />
==Manuals==<br />
* [[Sonic Shuffle US Manual]]<br />
* [[Sonic Shuffle EU Manual]]<br />
* [[Sonic Shuffle JP Manual]]<br />
<br />
==Voice actors==<br />
{| class="wikitable"<br />
|-<br />
! Voice Actor<br />
! Role<br />
|-<br />
|[[Ryan Drummond]] <br />
|[[Sonic the Hedgehog]] / [[Super Sonic]] / [[Knuckles the Echidna]]<br />
|- <br />
|[[Corey Bringas]]<br />
|[[Miles "Tails" Prower]]<br />
|- <br />
|[[Jennifer Douillard]]<br />
|[[Amy Rose]]<br />
|-<br />
|[[Jon St. John]]<br />
|[[Big the Cat]]<br />
|- <br />
|[[Deem Bristow]] <br />
|[[Doctor Eggman|Dr. Eggman]] / [[E-102 Gamma]]<br />
|- <br />
|[[Elara Distler]] <br />
|[[Lumina Flowlight]] / [[Illumina]]<br />
|-<br />
|[[Lani Minella]] <br />
|[[Void]] <br />
|-<br />
|}<br />
<br />
==Production Credits==<br />
Producer: [[Shuji Utsumi]]<br><br />
Director: Hidenori Oikawa<br><br />
Supervisors: [[Akinori Nishiyama]], [[Yuji Uekawa]]<br><br />
Production Manager: Masato Shibata<br><br />
Project Leader: Bill Ritch<br><br />
Lead Game Designer: Hidenori Oikawa<br><br />
Game Designers: Koichi Takeshita, Daisuke Takeuchi<br><br />
Lead Programmer: Yasuhiro Kosaka<br><br />
System Programmers: Masatoshi Sugibayashi, Hideki Nishimoto, Shoichi Takata, Tetsuharu Takashima, Takuya Suzuki, Yoshitaka Shibata, Yoko Miyabashi<br><br />
Lead Artist: Hisashi Kubo<br><br />
System Artists: Toshiro Okamoto, Taiichi Matsuda, Norihiro Kanie, Masahide Inaba, Hideki Soma, Motoshi Kuwahara<br><br />
Mini-event Artist: Akihiro Shibata<br><br />
Lead Character Artist: Manabu Yanagisawa<br><br />
Character Artists: Yasuhiro Fuji, Yuji Yano, Chiaki Nishiki, Masahiro Kamohara, Megumi Okazaki, Akemi Ihara<br><br />
Cinematic Director: Shoji Mizuno<br><br />
Cinematic Assisstant Directors: Toshifumi Sekijima, Naoto Yoshimi<br><br />
Cinematic Producer: Nobuya Okabe<br><br />
Cinematic Assisstant Producer: Satoshi Nagaoka<br><br />
Cinematic Animation Director: Masayuki Goto<br><br />
Cinematic Artists: Naoto Onuki, Takayuki Hayama, Shin Katada, Masanori Kubota, Tomoya Ohata, Ryoko Suzuki, *Kazuyo Yoshida, Fumihito Saito<br><br />
Cinematic Engineers: Jin Kamohara, Zenjiro Motono<br><br />
Mini-game Design Leads: Issei Takahashi, Hop, Jinichi Fuyuki, Katsuhiko Sugiyama, Tomosuke Kashiwabara, Hiro Yokoyama, Hisanori Fukuoka, Hiroyuki Yagi, Tetsuya Ishikawa, Koichiro Genda, Kouji Inokuchi, Kazunori Sato<br><br />
Mini-game Programmers: Juiiyoung Kang, Tomokazu Ninomiya, Junsoo Bae, Sangyoun Lee, Donghyun Ban, Dandy Arai, Tetsuma Yoshida, Norihisa Takabatake, Naoki Hirasawa, Donpei Morita, Yoshinori Koiwa, Nobuyuki Kimura, Tsuyoshi Tsuchimoto, Nisanori Fukuoka, Takahiro Murakami, Kazunori Sato, Shin Fukumoto, Hirotaka Iwayama, Keisuke Hino<br><br />
Mini-game Artists: Tomoyoshi Miyashita, Takeshi Murata, Hideto Ishikawa, Haeyoung Park, Misun Yang, Huichung Lee, Hyungjin Kim, Akira Katagi, Akiyoshi Otsuka, Minoru Sato, Kazuhiro Hayashida, Yoshikazu Aoki, Kouji Kato, Hironobu Hatta, Koichi Sakuma, Hiroyuki Kikkawa, Toshinori Tabata, Gengo Ito, Hideyuki Katsuyama, Hideaki Honjo, Noriaki Kawakami<br><br />
Sound Production Managers: Keisuke Mitsui, Kenichi Funayama, Hidenobu Otsuki<br><br />
Music Director: Akihiro Saton<br><br />
Sound Effect Director: Osamu Narita<br><br />
Sound Effect Engineer: Hirouki Tsuboguchi<br><br />
Opening Movie Music: Kazuhiko Sawaguchi<br><br />
Opening Movie Music Engineer: Hironao Yamamoto<br><br />
Music Composition Arrangement & Programming: Hidenobu Otsuki, Ryo Fukuda, Takeo Suzuki, Toshitaka Hirota, Kazumi Mitome<br><br />
Japanese Character Voices: [[Jun'ichi Kanemaru]], Atsuki Murata, [[Nobutoshi Kanna]], [[Taeko Kawata]], Emi Motoi, Syun Yashiro, Jyoji Nakata, [[Chikao Otsuka]], Ikue Ohtani, Urara Takano, Yuko Minaguchi<br><br />
English Character Voices: [[Ryan Drummond]], [[Conner Bringas]], [[Jennifer Douillard]], [[Jon St. John]], [[Steve Broadie]], [[Deem Bristow]], [[Lani Minella]], Elara Distler<br><br />
Quality Assurance Managers: Hiroyuki Ohta, Shota Takahashi, Tetsuya Komatsu<br><br />
Localization Producer: Osamu Shibamiya<br> <br />
Assisting Producer: [[Jason Kuo]]<br><br />
Test Lead: Rick Ribble Jr.<br><br />
Product Manager: Rich Briggs<br><br />
Marketing Director: John Golden<br><br />
Creative Services: Bob Schonfisch, Angela Santos, Laura Beizer, Simon Mcilroy<br><br />
Public Relations: Heather Hawkins, Gwen Marker<br><br />
Voice Recording Engineer: Rick Bowman<br><br />
Voice Acting Supervisors: [[Jun Senoue]](Sonic Team USA), [[Keith Palmer]](Sonic Team USA)<br><br />
Special Thanks: [[Takayuki Kawagoe]](Smilebit), Voichi Shimosato(Smilebit), [[Jin Shimazaki]], Hiroshi Igahi, Tetsuo Inoue, Jun Kanda, HP Team<br><br />
<br />
==Resources==<br />
===Physical Scans===<br />
<gallery><br />
Image:shuffle_us_boxart.jpg|US cover (front)<br />
Image:Shuffle us back cover.jpg|US cover (back)<br />
Image:shuffle_us_cd.jpg|US disc<br />
Image:shuffle_us_nfr_cd.jpg|US "Not for Resale" disc<br />
</gallery><br />
<br />
<gallery><br />
Image:Shuffle-box-eu.jpg|EU cover<br />
File:Shuffle dc eu disc.jpg|EU disc<br />
Image:Shuffle_ppa.PNG|EU pre-production disc<br />
</gallery><br />
<br />
<gallery><br />
Image:Shuffle jp boxart.jpg|JP cover (front)<br />
Image:Shuffle jp boxart back.jpg|JP cover (back)<br />
Image:Shuffle dc jp disc.jpg|JP disc<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Image:Lumina.png<br />
Image:Void.png<br />
</gallery><br />
<br />
===Wallpaper===<br />
Official wallpaper found on the ''Sonic Shuffle'' disc:<br />
<gallery><br />
Image:Shufflewp C20.png<br />
Image:Shufflewp C21.png<br />
Image:Shufflewp C22.png<br />
Image:Shufflewp C23.png<br />
Image:Shufflewp C24.png<br />
Image:Shufflewp C25.png<br />
Image:Shufflewp LUMINA.png<br />
Image:Shufflewp VOID.png<br />
</gallery><br />
{{SonicShuffleLevels}}<br />
{{SonicDreamcastGames}}<br />
[[Category:Dreamcast Games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Somersault&diff=148426Somersault2010-05-19T05:31:27Z<p>KusanagiShiro: </p>
<hr />
<div>The '''Somersault''' was first introduced in ''[[Sonic Adventure 2]]'', and also appears in ''[[Sonic Advance]]'' and ''[[Sonic Advance 2]]''. When playing as [[Sonic]] or [[Shadow]], if you press {{B}}, they will do a somersault that damages enemies. If {{B}} is pressed mid-somersault, you can do a combo. Somersaults can be used to get under small openings in doors, to climb steep hills, etc. In Sonic Adventure 2 Sonic and Shadow can get a level-up item called the [[Flame Ring]], which enables the hedgehogs to break steel containers with a "[[Fire Somersault]]".<br />
<br />
In ''Sonic Advance 1'', the move is a little more involved. Pressing {{B}} while moving forward first sends Sonic into a loose [[spin roll]] (which can still smash [[badnik|enemies]] or [[monitor]]s); pressing {{B}} again while in this roll sends him hands-over-feet in a somersault, and pressing {{B}} ''again'' deploys the '''''Skid Attack''''', where Sonic can slide feet-first into an opponent. Alternatively, pressing {{A}} while in the somersault makes Sonic '''''Backflip''''' into the air.<br />
<br />
''Sonic Advance 2'' dispenses with the three-step approach; pressing {{B}} while moving forwards sends Sonic straight head-over-heels into a Skid Attack.<br />
<br />
<gallery><br />
File:Advnc1 LooseRoll.PNG|Loose roll...<br />
File:Advnc1 Somers.PNG|...then somersault...<br />
File:Advnc1 SkidAttack.PNG|...finally skid attack...<br />
File:Advnc1 Backflip.PNG|...or backflip.<br />
</gallery><br />
<br />
[[Category:Moves]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(2006_game)/Development&diff=148424Sonic the Hedgehog (2006 game)/Development2010-05-19T04:15:18Z<p>KusanagiShiro: Undo revision 148423 by KusanagiShiro (Talk)</p>
<hr />
<div>''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog (2006)]]'' has gone through several changes over it's development process. There are several rejected ideas, levels, and other things that were left on the cutting room floor. The following details several of these things.<br />
<br />
==Early Silver designs==<br />
The character [[Silver]] has gone through a few redesigns during development of Sonic the Hedgehog. He also underwent a name change from "Venice" (which was the main inspiration for Soleanna) to "Silver." Many models in the game and the [[Xbox 360]] Marketplace demo still refer to him as Venice.<br />
<gallery><br />
Image:SilverConcept1.jpg|A near final model of Silver. Originally his spines on his head only came out during telekenesis.<br />
Image:SilverConcept2.jpg|A more futuristic design.<br />
Image:SilverConcept3.jpg|Silver with a headset.<br />
Image:SilverConcept4.jpg|Image found in 2006 script. Image was made in July 2005. Silver has a golden mane and psychedelic eyes.<br />
</gallery><br />
<br />
==Game Script==<br />
A Game script, which was obtained by [[Sonic Cult]] in September of 2006, can be downloaded [[:File:SONICNEXT allscript.7z|here]]. It was originally obtained by a UK game tester and comes in XSL format. Interesting bits include prototype names for characters in the renewal points tab. Silver was revealed to have the name Venice and Elise is revealed to have had the name of Oliga.<br />
<br />
==E3 2005 - Closed door video==<br />
This video was shown behind closed doors at E3 2005, which was held in late May. IGN took screencaps of the video and the images can be found below.<br />
<br />
<gallery><br />
File:S2006-E32005-01.jpg<br />
File:S2006-E32005-02.jpg<br />
File:S2006-E32005-03.jpg<br />
File:S2006-E32005-04.jpg<br />
File:S2006-E32005-05.jpg<br />
File:S2006-E32005-06.jpg<br />
File:S2006-E32005-07.jpg<br />
File:S2006-E32005-08.jpg<br />
File:S2006-E32005-09.jpg<br />
File:S2006-E32005-10.jpg<br />
File:S2006-E32005-11.jpg<br />
File:S2006-E32005-12.jpg<br />
</gallery><br />
<br />
==TGS 2005 - Technical Demo==<br />
<br />
This demo was at TGS 2005, which was held from September 16 to 18. Movement was twice as fast for some reason and the game has a debug mode enabled. This debug mode allowed players to move their character anywhere and can help to avoid deaths from falling into pits.<br />
<br />
<gallery><br />
File:S2006-TGS 2005-01.jpg<br />
File:S2006-TGS 2005-02.jpg<br />
File:S2006-TGS 2005-03.jpg<br />
File:S2006-TGS 2005-04.jpg<br />
File:S2006-TGS 2005-05.jpg<br />
File:S2006-TGS 2005-06.jpg<br />
File:S2006-TGS 2005-07.jpg<br />
File:S2006-TGS 2005-08.jpg<br />
File:S2006-TGS 2005-09.jpg<br />
File:S2006-TGS 2005-10.jpg<br />
File:S2006-TGS 2005-11.jpg<br />
</gallery><br />
<br />
==Sega Europe FTP==<br />
<br />
At the beginning of February 2006, the following screens were made available at Sega Europe FTP. A great part showed the lightening changes due to day hour on a level. There are three screenshots not depicted in the following gallery, one which ties in with the last two, and two other unrelated to the time change theme.<br />
<br />
<gallery><br />
Image:S2006-Sega Europe FTP 01.jpg<br />
Image:S2006-Sega Europe FTP 02.jpg<br />
Image:S2006-Sega Europe FTP 03.jpg<br />
Image:S2006-Sega Europe FTP 04.jpg<br />
Image:S2006-Sega Europe FTP 05.jpg<br />
Image:S2006-Sega Europe FTP 06.jpg|Time change examples<br />
Image:S2006-Sega Europe FTP 07.jpg<br />
Image:S2006-Sega Europe FTP 08.jpg<br />
Image:S2006-Sega Europe FTP 09.jpg<br />
Image:S2006-Sega Europe FTP 10.jpg<br />
Image:S2006-Sega Europe FTP 11.jpg<br />
Image:S2006-Sega Europe FTP 12.jpg<br />
Image:S2006-Sega Europe FTP 13.jpg<br />
Image:S2006-Sega Europe FTP 14.jpg<br />
</gallery><br />
<br />
==Level Differences==<br />
<br />
===Tropical Jungle (Sonic)===<br />
<gallery><br />
File:Sonic2006-Tropical Jungle-01.jpg|Sonic has different green eyes.<br />
File:Sonic2006-Tropical Jungle-02.jpg|Sonic has different green eyes.<br />
File:Sonic2006-Tropical Jungle-04.jpg|Elise is missing.<br />
File:Sonic2006-Tropical Jungle-05.jpg|Odd green eye model.<br />
File:Sonic2006-Tropical Jungle-06.jpg|Odd green eye model, not holding Elise, in unknown parts of level.<br />
File:Sonic2006-Tropical Jungle-07.jpg|Odd green eye model, not holding Elise.<br />
File:Sonic2006-Tropical Jungle-08.jpg|Not holding Elise. You can't face that way on that vine.<br />
</gallery><br />
<br />
===Crisis City (Sonic)===<br />
<gallery><br />
File:Sonic2006-Crisis City-01.jpg|The board is inside of the ground. This has somewhat been fixed in the final<br />
File:Sonic2006-Crisis City-02.jpg|Unknown part of level with robots instead of lava-monsters.<br />
File:Sonic2006-Crisis City-03.jpg|Robots instead of lava-monsters.<br />
File:Sonic2006-Crisis City-04.jpg|Unknown part of level with robots instead of lava-monsters.<br />
File:Sonic2006-Crisis City-05.jpg|The three side by side springs were replaced by a boost pad in the final.<br />
File:Sonic2006-Crisis City-06.jpg|Unknown part of the level.<br />
File:Sonic2006-Crisis City-07.jpg|Sonic in his ready to run pose. While this happens in the final, you cannot see him and he runs out of the tornado.<br />
File:Sonic2006-Crisis City-08.jpg|Unknown part of level<br />
File:Sonic2006-Crisis City-09.jpg|Robot instead of monsters.<br />
File:Sonic2006-Crisis City-10.jpg|Springs aren't here in final as Sonic is supposed to use his "triangle jump" move here.<br />
File:Sonic2006-Crisis City-11.jpg|Sonic grinding when he should be flying across the stage. This is present in the 'Very Hard' mode.<br />
File:Sonic2006-Crisis City-12.jpg|Sonic grinding when he should be flying across the stage. This is present in the 'Very Hard' mode.<br />
File:Sonic2006-Crisis City-13.jpg|Robots instead of monsters.<br />
</gallery><br />
<br />
===Kingdom Valley (Sonic)===<br />
<gallery><br />
File:Sonic2006-Kingdom Valley-01.jpg|Blue skies instead of over-cast.<br />
File:Sonic2006-Kingdom Valley-02.jpg|Blue skies and no rings in the path.<br />
File:Sonic2006-Kingdom Valley-03.jpg|Blue skies and oddly placed unlit torch.<br />
File:Sonic2006-Kingdom Valley-04.jpg|Usually Sonic can't get here. A bridge is missing and the rings to do a light dash to the rope is intact. The robot which is used to smash the bridge down is still there.<br />
</gallery><br />
<br />
===Crisis City (Shadow)===<br />
<gallery><br />
File:Shadow2006-Crisis City-01.jpg|Robots instead of monsters.<br />
File:Shadow2006-Crisis City-02.jpg|Robots instead of monsters.<br />
</gallery><br />
<br />
===Vs. Mephilis Phase 1 (Shadow)===<br />
<gallery><br />
File:Shadow2006-Vs. Mephilis Phase 1-01.jpg|Mephilis isn't seen well on the floor but looks different than final. <br />
</gallery><br />
<br />
===Crisis City (Silver)===<br />
<gallery><br />
File:Silver2006-Crisis City-01.jpg|Early tornado appears to be a normal tornado with a bit of fire in it.<br />
File:Silver2006-Crisis City-02.jpg|Robots instead of monsters.<br />
File:Silver2006-Crisis City-03.jpg|Robots and early tornado.<br />
File:Silver2006-Crisis City-04.jpg|Robots and early tornado.<br />
File:Silver2006-Crisis City-05.jpg|Robots and early tornado.<br />
File:Silver2006-Crisis City-06.jpg|Robots.<br />
</gallery><br />
<br />
{{SonicHedgehog2006}}<br />
<br />
[[Category:Game Development|Sonic the Hedgehog (2006 game)]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(2006_game)/Development&diff=148423Sonic the Hedgehog (2006 game)/Development2010-05-19T04:14:52Z<p>KusanagiShiro: /* Vs. Mephilis Phase 1 (Shadow) */</p>
<hr />
<div>''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog (2006)]]'' has gone through several changes over it's development process. There are several rejected ideas, levels, and other things that were left on the cutting room floor. The following details several of these things.<br />
<br />
==Early Silver designs==<br />
The character [[Silver]] has gone through a few redesigns during development of Sonic the Hedgehog. He also underwent a name change from "Venice" (which was the main inspiration for Soleanna) to "Silver." Many models in the game and the [[Xbox 360]] Marketplace demo still refer to him as Venice.<br />
<gallery><br />
Image:SilverConcept1.jpg|A near final model of Silver. Originally his spines on his head only came out during telekenesis.<br />
Image:SilverConcept2.jpg|A more futuristic design.<br />
Image:SilverConcept3.jpg|Silver with a headset.<br />
Image:SilverConcept4.jpg|Image found in 2006 script. Image was made in July 2005. Silver has a golden mane and psychedelic eyes.<br />
</gallery><br />
<br />
==Game Script==<br />
A Game script, which was obtained by [[Sonic Cult]] in September of 2006, can be downloaded [[:File:SONICNEXT allscript.7z|here]]. It was originally obtained by a UK game tester and comes in XSL format. Interesting bits include prototype names for characters in the renewal points tab. Silver was revealed to have the name Venice and Elise is revealed to have had the name of Oliga.<br />
<br />
==E3 2005 - Closed door video==<br />
This video was shown behind closed doors at E3 2005, which was held in late May. IGN took screencaps of the video and the images can be found below.<br />
<br />
<gallery><br />
File:S2006-E32005-01.jpg<br />
File:S2006-E32005-02.jpg<br />
File:S2006-E32005-03.jpg<br />
File:S2006-E32005-04.jpg<br />
File:S2006-E32005-05.jpg<br />
File:S2006-E32005-06.jpg<br />
File:S2006-E32005-07.jpg<br />
File:S2006-E32005-08.jpg<br />
File:S2006-E32005-09.jpg<br />
File:S2006-E32005-10.jpg<br />
File:S2006-E32005-11.jpg<br />
File:S2006-E32005-12.jpg<br />
</gallery><br />
<br />
==TGS 2005 - Technical Demo==<br />
<br />
This demo was at TGS 2005, which was held from September 16 to 18. Movement was twice as fast for some reason and the game has a debug mode enabled. This debug mode allowed players to move their character anywhere and can help to avoid deaths from falling into pits.<br />
<br />
<gallery><br />
File:S2006-TGS 2005-01.jpg<br />
File:S2006-TGS 2005-02.jpg<br />
File:S2006-TGS 2005-03.jpg<br />
File:S2006-TGS 2005-04.jpg<br />
File:S2006-TGS 2005-05.jpg<br />
File:S2006-TGS 2005-06.jpg<br />
File:S2006-TGS 2005-07.jpg<br />
File:S2006-TGS 2005-08.jpg<br />
File:S2006-TGS 2005-09.jpg<br />
File:S2006-TGS 2005-10.jpg<br />
File:S2006-TGS 2005-11.jpg<br />
</gallery><br />
<br />
==Sega Europe FTP==<br />
<br />
At the beginning of February 2006, the following screens were made available at Sega Europe FTP. A great part showed the lightening changes due to day hour on a level. There are three screenshots not depicted in the following gallery, one which ties in with the last two, and two other unrelated to the time change theme.<br />
<br />
<gallery><br />
Image:S2006-Sega Europe FTP 01.jpg<br />
Image:S2006-Sega Europe FTP 02.jpg<br />
Image:S2006-Sega Europe FTP 03.jpg<br />
Image:S2006-Sega Europe FTP 04.jpg<br />
Image:S2006-Sega Europe FTP 05.jpg<br />
Image:S2006-Sega Europe FTP 06.jpg|Time change examples<br />
Image:S2006-Sega Europe FTP 07.jpg<br />
Image:S2006-Sega Europe FTP 08.jpg<br />
Image:S2006-Sega Europe FTP 09.jpg<br />
Image:S2006-Sega Europe FTP 10.jpg<br />
Image:S2006-Sega Europe FTP 11.jpg<br />
Image:S2006-Sega Europe FTP 12.jpg<br />
Image:S2006-Sega Europe FTP 13.jpg<br />
Image:S2006-Sega Europe FTP 14.jpg<br />
</gallery><br />
<br />
==Level Differences==<br />
<br />
===Tropical Jungle (Sonic)===<br />
<gallery><br />
File:Sonic2006-Tropical Jungle-01.jpg|Sonic has different green eyes.<br />
File:Sonic2006-Tropical Jungle-02.jpg|Sonic has different green eyes.<br />
File:Sonic2006-Tropical Jungle-04.jpg|Elise is missing.<br />
File:Sonic2006-Tropical Jungle-05.jpg|Odd green eye model.<br />
File:Sonic2006-Tropical Jungle-06.jpg|Odd green eye model, not holding Elise, in unknown parts of level.<br />
File:Sonic2006-Tropical Jungle-07.jpg|Odd green eye model, not holding Elise.<br />
File:Sonic2006-Tropical Jungle-08.jpg|Not holding Elise. You can't face that way on that vine.<br />
</gallery><br />
<br />
===Crisis City (Sonic)===<br />
<gallery><br />
File:Sonic2006-Crisis City-01.jpg|The board is inside of the ground. This has somewhat been fixed in the final<br />
File:Sonic2006-Crisis City-02.jpg|Unknown part of level with robots instead of lava-monsters.<br />
File:Sonic2006-Crisis City-03.jpg|Robots instead of lava-monsters.<br />
File:Sonic2006-Crisis City-04.jpg|Unknown part of level with robots instead of lava-monsters.<br />
File:Sonic2006-Crisis City-05.jpg|The three side by side springs were replaced by a boost pad in the final.<br />
File:Sonic2006-Crisis City-06.jpg|Unknown part of the level.<br />
File:Sonic2006-Crisis City-07.jpg|Sonic in his ready to run pose. While this happens in the final, you cannot see him and he runs out of the tornado.<br />
File:Sonic2006-Crisis City-08.jpg|Unknown part of level<br />
File:Sonic2006-Crisis City-09.jpg|Robot instead of monsters.<br />
File:Sonic2006-Crisis City-10.jpg|Springs aren't here in final as Sonic is supposed to use his "triangle jump" move here.<br />
File:Sonic2006-Crisis City-11.jpg|Sonic grinding when he should be flying across the stage. This is present in the 'Very Hard' mode.<br />
File:Sonic2006-Crisis City-12.jpg|Sonic grinding when he should be flying across the stage. This is present in the 'Very Hard' mode.<br />
File:Sonic2006-Crisis City-13.jpg|Robots instead of monsters.<br />
</gallery><br />
<br />
===Kingdom Valley (Sonic)===<br />
<gallery><br />
File:Sonic2006-Kingdom Valley-01.jpg|Blue skies instead of over-cast.<br />
File:Sonic2006-Kingdom Valley-02.jpg|Blue skies and no rings in the path.<br />
File:Sonic2006-Kingdom Valley-03.jpg|Blue skies and oddly placed unlit torch.<br />
File:Sonic2006-Kingdom Valley-04.jpg|Usually Sonic can't get here. A bridge is missing and the rings to do a light dash to the rope is intact. The robot which is used to smash the bridge down is still there.<br />
</gallery><br />
<br />
===Crisis City (Shadow)===<br />
<gallery><br />
File:Shadow2006-Crisis City-01.jpg|Robots instead of monsters.<br />
File:Shadow2006-Crisis City-02.jpg|Robots instead of monsters.<br />
</gallery><br />
<br />
===Vs. Mephiles Phase 1 (Shadow)===<br />
<gallery><br />
File:Shadow2006-Vs. Mephiles Phase 1-01.jpg|Mephiles isn't seen well on the floor but looks different than final. <br />
</gallery><br />
<br />
===Crisis City (Silver)===<br />
<gallery><br />
File:Silver2006-Crisis City-01.jpg|Early tornado appears to be a normal tornado with a bit of fire in it.<br />
File:Silver2006-Crisis City-02.jpg|Robots instead of monsters.<br />
File:Silver2006-Crisis City-03.jpg|Robots and early tornado.<br />
File:Silver2006-Crisis City-04.jpg|Robots and early tornado.<br />
File:Silver2006-Crisis City-05.jpg|Robots and early tornado.<br />
File:Silver2006-Crisis City-06.jpg|Robots.<br />
</gallery><br />
<br />
{{SonicHedgehog2006}}<br />
<br />
[[Category:Game Development|Sonic the Hedgehog (2006 game)]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(2006_game)&diff=148183Sonic the Hedgehog (2006 game)2010-05-14T05:41:01Z<p>KusanagiShiro: /* Voice actors */</p>
<hr />
<div>{{Bob|bobscreen=Sonic 2006 title screen.png|screenwidth=320px|system=[[Xbox 360]], [[PlayStation 3]]|publisher=[[Sega]]|developer=[[Sonic Team]]|usa=<br>November 14, 2006 (Xbox 360)<br>January 30, 2007 (PS3)|europe=<br>November 24, 2006 (Xbox 360)<br>March 23, 2007 (PS3)|japan=<br>December 21, 2006 (Xbox 360, PS3)|australia=<br>November 30, 2006 (Xbox 360)<br>March 23, 2007 (PS3)|genre=3D Platformer|esrb=e10|pegi=12|oflc=pg|usk=6|cero=a}}<br />
'''''Sonic the Hedgehog''''' is a video game for the [[Xbox 360]] and [[PlayStation 3]] that was made to celebrate the 15th anniversary of the ''Sonic the Hedgehog'' franchise. It was developed by the [[Sonic Team]] and directed by [[Shun Nakamura]].<br />
<br />
The game shares its name with two earlier video games, a manga, a television series, a comic book series and, of course, Sonic the Hedgehog himself. To disambiguate, the game has been called by a number of different aliases, including ''Sonic 2006'', ''Sonic '06'', ''Sonic 360'' (even though it was not exclusive to the Xbox 360) and ''Sonic Next-Gen''. Xbox Live and the PlayStation 3 XMB refer to it in all-caps as ''SONIC THE HEDGEHOG''.<br />
<br />
This is the second Sonic the Hedgehog game to get an E10+ rating by the [[ESRB]], the first being ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. Other content rating organizations agreed with similar ratings. The [[PEGI]] rating is 12+, while the [[CERO]] rating is A.<br />
<br />
This game marks the first appearance of [[Silver the Hedgehog]] in the series. [[Sonic the Hedgehog]] and [[Shadow the Hedgehog]] are also playable characters. [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], [[Amy Rose]], [[Rouge the Bat|Rouge]], [[E-123 Omega]], and [[Blaze the Cat]] make return appearances and are playable during short segments of the game. For this game [[Dr. Robotnik]] was given a drastic redesign, giving him a more realistic appearance. This redesign was not reused in any later games.<br />
<br />
When released the game received criticism for its numerous bugs and unfinished features which were hinted at during development. It was also criticized for its flawed controls and excessive load times.<br />
<br />
==Gameplay==<br />
The objective of the game is to complete all of the levels and face ultimately fight a boss in one of the final levels, which is unique to each character. Ultimately, all characters face off with [[Solaris]], the Sun God of Soleanna, in the Last Story segment.<br />
<br />
Each character has moves or attributes which make them unique to one another, such as Sonic's ability to perform the [[Bounce Attack|bounce attack]].<br />
<br />
===Single player=== <br />
[[File:SonicEliseKiss.jpg|thumb|right|Infamous Sonic/Elise kiss.]]<br />
Although each character plays the same levels, each character's unique abilities allow him or her to get to different areas of each stage, and deny them from accessing certain items. <br />
<br />
Gameplay is broken up into two gameplay fields, similar to ''Sonic Adventure''. '''Action Stages''' are where the bulk of the gameplay takes place, whereas '''Town Stages''' are free-roaming locations where the player can talk to non-playable characters and explore, as in ''[[Sonic Adventure]]''<nowiki>'</nowiki>s [[Sonic Adventure#Adventure Fields|Adventure Fields]]. For each of the action stages in the respective stories, gold medals are obtainable by achieving high ranks in these stages.<br />
<br />
There are a total of eleven stages. A ranking system exists for each of the levels and town missions, providing ranks calculated from score, rings and time remaining. The highest rank is S Rank, followed by A Rank, down to the lowest, D. Gold medals are obtainable by achieving high ranks in these stages.<br />
<br />
===Multiplayer===<br />
''Sonic the Hedgehog'' features two styles of multiplayer game play that offer two player action.<br />
<br />
The first mode, '''Tag Mode''', is a co-op type of play between Sonic, Silver and Shadow. Two players, each one controlling a character, must work together to clear levels and collect [[Chaos Emeralds]]. In this mode, lives are shared. The second multi-player game mode available is '''Battle Mode'''. Battle mode pits two players against each other and has them race to a goal in the selected level.<br />
<br />
The previously rumored mini-games that were to allow up to four players to play simultaneously/alternately (Quiz, Race and a few others) seem to be missing in the final release of the game.[http://www.sega.com/gamesite/sonicnext/sonicnext_full/index.php] There is no online multiplayer capabilities even though the back of the game case describes the game as online capable. The only use for the mention on the case is the games use of downloadable content.<br />
<br />
===Characters===<br />
There are three fully playable characters, which are progressively unlocked by playing each character's story in the game. Only Sonic is available initially, Shadow and Silver must be unlocked. In addition, the player may control partners for some sections of a level, aiding him with their unique abilities.<br />
<br />
* Sonic the Hedgehog: Sonic's mission is to go to Soleanna to rescue [[Princess Elise]] and prevent Doctor Eggman from unleashing the power of the Flames of Disaster. Sonic's story has high-speed, ''Sonic Adventure''-style gameplay. Sonic's allies are [[Tails]], who can use his two tails to fly to higher areas, and [[Knuckles]], to climb to areas and [[Power Glide|glide]] through the air. A story ark allows Sonic to turn Super, and to share the powers with others.<br />
<br />
* Shadow the Hedgehog: Shadow is a G.U.N. agent and is assigned to rescue another G.U.N. agent, [[Rouge the Bat]] and retrieve the mysterious Scepter of Darkness. Shadow uses vehicles, chaos powers, and variations of the homing attack to progress through the game. Shadow's allies are Rouge the Bat, a jewel thief and government spy who, like Knuckles, can glide through the air and climb; and E-123 Omega, who can hover and shoot rapid-fire.<br />
<br />
* Silver the Hedgehog: Silver is a time traveler from the future that traveled to the present. He comes to save his home world and stop the mysterious [[Iblis Trigger]]. Silver's gameplay involves the use of telekinetic powers to pick up objects and throw them at enemies as well as levitate in the air for differing amounts of time, depending on the energy bar. Silver's allies are [[Blaze the Cat]], a princess from another world, with the power to control fire; and [[Amy Rose]], who can double-jump, use her Piko Piko Hammer, and turn invisible.<br />
<br />
==Downloadable Content==<br />
Several downloadable extensions have been released that add features to single-player gameplay in the Xbox 360 version. These include Very Hard mode, a more difficult version of the game; Boss Attack modes, which allow a playable character to engage in continuous battles with all of the game's bosses; and Team Attack Amigo mode, which allows players to play through the entirety of the game as Sonics friends (Amigos), [[Tails]], [[Blaze the Cat]], and [[E-123 Omega]].[http://sonic.sega.jp/sonic/downloadcontents] There is also a picture pack for Dr. Eggman, Soleanna, and Sonic.<br />
<br />
The only addon for the Playstation 3 version is the Very Hard mode for all 3 characters.<br />
<br />
==Manual==<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 US Manual]]<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 US Manual (Short)]]<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 EU Manual]]<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 JP Manual]]<br />
* [[Sonic the Hedgehog (2006 game) PS3 US Manual]]<br />
* [[Sonic the Hedgehog (2006 game) PS3 EU Manual]]<br />
* [[Sonic the Hedgehog (2006 game) PS3 US Manual]]<br />
<br />
==Voice actors==<br />
{| class="wikitable"<br />
! Role !! English Voice Actor !! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]] || [[Jason Griffith]] || [[Junichi Kanemaru]]<br />
|-<br />
| [[Shadow the Hedgehog]] || [[Jason Griffith]] || [[Kōji Yusa]]<br />
|-<br />
| [[Silver the Hedgehog]] || [[Pete Capella]] || [[Daisuke Ono]]<br />
|-<br />
| [[Princess Elise]] || [[Lacey Chabert]] || [[Maaya Sakamoto]]<br />
|-<br />
| [[Doctor Eggman]] || [[Mike Pollock]] || [[Chikao Ōtsuka]]<br />
|-<br />
| Narrator || Mike Pollock<br />
|-<br />
| [[Miles "Tails" Prower]] || [[Amy Palant]] || [[Ryo Hirohashi]]<br />
|-<br />
| Maids || Amy Palant, [[Lisa Ortiz]]<br />
|-<br />
| [[Blaze the Cat]] || [[Bella Hudson]] || [[Nao Takamori]]<br />
|-<br />
| [[Knuckles the Echidna]] || [[Dan Green]] || [[Nobutoshi Canna]]<br />
|-<br />
| [[Mephiles the Dark]] || Dan Green || [[Takayuki Sakazume]]<br />
|-<br />
| Solaris Project Scientist || Dan Green<br />
|-<br />
| [[Rouge the Bat]] || [[Caren Manuel]] || [[Rumi Ochiai]]<br />
|-<br />
| [[Amy Rose]] || [[Lisa Ortiz]] || [[Taeko Kawata]]<br />
|-<br />
| [[E-123 Omega]] || [[Maddie Blaustein]] || [[Taiten Kusunoki]]<br />
|-<br />
| Duke of Soleanna || [[David Willis]] || [[Kenji Utsumi]]<br />
|-<br />
| G.U.N Communicator || David Willis<br />
|-<br />
| Unknown Voices || || Hikari Yono, Keiji Okuda, Yoshikazu Kazuma<br />
|}<br />
<br />
==Achievements==<br />
{| class="prettytable" cellpadding="3"<br />
! Achievement<br />
! How to get<br />
|-<br />
|Sonic Episode - Cleared (30 points)<br />
|Clear Sonic Episode. <br />
|-<br />
|Shadow Episode - Cleared (30 points)<br />
|Clear Shadow Episode. <br />
|-<br />
|Silver Episode - Cleared (30 points)<br />
|Clear Silver Episode. <br />
|-<br />
|One To Reach The End (20 points)<br />
|End the last hidden story. <br />
|-<br />
|Sonic Episode - Completed (40 points)<br />
|Clear unlocked Sonic difficult level mission. <br />
|-<br />
|Shadow Episode - Completed (40 points)<br />
|Clear unlocked Shadow difficult level mission. <br />
|-<br />
|Silver Episode - Completed (40 points)<br />
|Clear unlocked Silver difficult level mission. <br />
|-<br />
|Shadow Episode - Mastered (60 points)<br />
|Clear all unlocked Shadow ACT Missions with Rank S. <br />
|-<br />
|Sonic Episode - Mastered (60 points)<br />
|Clear all unlocked Sonic ACT Missions with Rank S. <br />
|-<br />
|Silver Episode - Mastered (60 points)<br />
|Clear all unlocked Silver ACT Missions with Rank S. <br />
|-<br />
|Nights of Kronos (60 points)<br />
|Unlock the complete ending to the last hidden story. <br />
|-<br />
|Legend of Soleanna (100 points)<br />
|Overcome all trials and accomplish a great feat. <br />
|-<br />
|Silver Medalist (50 points)<br />
|Collect all the Silver Medals scattered around Soleanna... <br />
|-<br />
|Gold Medalist: (50 points)<br />
|Collect all the Soleanna legendary Gold Medals... <br />
|-<br />
|Blue Phantom (20 points)<br />
|Super Sonic Obtain the all moves. <br />
|-<br />
|Ultimate Life Form (20 points)<br />
|Resurrect the ultimate power from the lost memory. <br />
|-<br />
|Psychic Soldier (20 points)<br />
|Obtain all the power to save the future world. <br />
|-<br />
|Soleanna's Hero (40 points)<br />
|Solve all Soleannans' problems. <br />
|-<br />
|Elite Agent (40 points)<br />
|Complete all the tasks given as agent. <br />
|-<br />
|Silver The Liberator (40 points)<br />
|Solve all the mystery in Soleanna. <br />
|-<br />
|Soleanna's blue wind (50 points)<br />
|Solve all the problems swiftly. <br />
|-<br />
|Dark Hero (50 points)<br />
|Meet all the requests with magnificent skill. <br />
|-<br />
|Silver The Savior (50 points)<br />
|Reveal all the secrets with your ultimate power.<br />
|}<br />
<br />
==Production Credits==<br />
===Staff===<br />
Director/Game Story/Game Title: [[Shun Nakamura]]<br/><br />
Original Executive Producer: [[Yuji Naka]]<br/><br />
Producer: [[Masahiro Kumono]]<br/><br />
Chief Game Designers: [[Shun Nakamura]], [[Atsushi Kanno]]<br/><br />
Game Designers: [[Hiroshi Miyamoto]], [[Takao Hirabayashi]], Masayuki Inoue, Takako Nagase, Makoto Hirata, Daisuke Shimizu<br/><br />
Chief Programmers: [[Yoshitaka Kawabata]], [[Makoto Suzuki]]<br/><br />
Programmers: Ryuichi Ishiguro, Takuma Komatsu, Tsutomu Matsuo, Yoshihiko Toyoshima, [[Kouji Ogino]], Yuichi Matsuoka, Kentarou Tomii, Naoko Shimura, Tomoatsu Imai, Yosuke Yamazaki, Hiromasa Kaneko, Takateru Ohyama, Ryouhei Yamada, Maki Nishimori, Yusuke Ichiyama, Daigo Matsuura, [[Hiroshi Iwasaki]]<br/><br />
Chief Artist (Art Director): [[Akira Mikame]]<br/><br />
Character Artists: [[Yoshinari Amaike]], [[Shinkichi Tanahashi]], Akio Sakai, Takashi Iida, Masao Tsunoda, Sho Kunieda, Yuka Matsumoto<br/><br />
Enemy Artists: [[Wataru Watanabe]], [[Masatoshi Yasumura]]<br/><br />
Motion Artists: Kentaro Niina, [[Motomu Hayashi]], Tomoaki Yuyama, Hiroaki Take<br/><br />
Event Scene Artists: Tamotsu Kushibe, Yusuke Kashiwagi, Mamoru Ohta, Hiromasa Yoshida, Fumihiko Kagawa, Yukihiro Ishida, Tatsuya Yabuta<br/><br />
Effects Artists: Tadakazu Aramaki, Takafumi Yoshioka, Seiichi Tsuruoka<br/><br />
Menu Screen Artist: Eriko Mikawa<br/><br />
Field Artists: Yuki Takahashi, [[Kazuko Ito]], Takeshi Matsuura, Yuji Yamaga, Kenji Odaka, [[Michio Abe]], Hitomi Nagao, Hisae Jibiki, Mayo Sudo, Akiko Muto, Ryouhei Yanase, Naoko Irube, Masashi Kuma, Takashi Saito, Akane Hayashi, Ken Suganuma, Hideaki Fujisawa, Keihan Fujii, Shuhei Sakamoto, Ryuichi Yamanaka, Akiko Ikehara, Yuichi Komagata<br/><br />
SEGA OF CHINA Staff: Makoto Uchida, Katusnori Kosuge, Cheng Li, Shao Mingzhu, Li MuZhang, Fang Jie, Sheng FeiFei, Bao JanGang, Mei Ling, Liu ChengLing, Yu YongQing, Li Shuo, Jing Huan, Digital Media Labo Inc., Polygon Magic Inc.<br/><br />
Storyboard: Tatsuya Yabuta (EnumaElisch.LLP), Masaya Suzuki (EnumaElisch.LLP)<br/><br />
Lighting Imageboard: Yukihiro Ishida (EnumaElisch.LLP)<br/><br />
Artist Special Thanks: AM2 AuthMotion Team, Masaharu Nakayama, Yoshiyuki Tomatsu, Seiju Taniguchi, [[Makoto Yonezu]], [[Taro Hino]]<br/><br />
Sound Director: [[Tomoya Ohtani]]<br/><br />
Music Composers: [[Mariko Nanba]], [[Tomoya Ohtani]], [[Hideaki Kobayashi]], [[Taihei Sato]], [[Jun Senoue]], [[Takahito Eguchi]]<br/><br />
Senior Music Composer: [[Masato Nakamura]]<br/><br />
Recording & Mixing Engineer: [[Yoshitada Miya]], Masahiro Fukuhara, Yutaka Yamamoto (Attic Arcade), Yoshikazu Sasahara, Hideyuki Arima (Power House Studio), [[Stan Katayama]]<br/><br />
Recorded at: Sound Crew Studio, Power House Studio, Onkio Haus Studio, Sound Inn Studio, Olympic Studio, Del Rey Studio<br/><br />
Mixed at: Sega Digital Studio, Attic Arcade Studio, Onkio Haus Studio, Sound Inn Studio, Mit Studio<br/><br />
Original Director, Original Wii Planer: [[Yojiro Ogawa]]<br/><br />
<br />
===Musicians===<br />
Drums: Toru Kawamura, Nobuo Eguchi<br/><br />
Electric Bass: Takeshi Taneda<br/><br />
Electric Guitar: Chewtaro Moritake, [[Yasutaka Kume]], [[Jun Senoue]]<br/><br />
Acoustic Guitar: Chewtaro Moritake, Naganori Sakakibara<br/><br />
Electric Sitar: Chewtaro Moritake<br/><br />
Piano: Nobuo Kurata, Masaki Matsumoto<br/><br />
Chorus: Miho Fujiwara, Kazuko Hamano, [[Takenobu Mitsuyoshi]]<br/><br />
Flute: Bob Zung<br/><br />
Oboe: Hiroshi Shibayama<br/><br />
Accordion: Yoshiaki Sato<br/><br />
Strings: Kuwano Strings, Shinozaki Strings<br/><br />
1stVl: Hiroyuki Koike<br/><br />
2ndVl: Rei Koike<br/><br />
Vla: Tomoko Fukuhara<br/><br />
Vc: Tomio Yajima<br/><br />
Cb: Shinji Tanaka<br/><br />
Arranger: [[Takahito Eguchi]], [[Yasutaka Kume]]<br/><br />
Additional Recording Director: Tadashi Otsubo<br/><br />
Recording Coordinator: Kiyoshi Yoshida (Attic Arcade), Hidetaka "Carl" Shibata (Power House Studio), Yoji Sugiyama (Witch Craft), Kazuyuki Doki (RE-BIRTH), [[Jun Senoue]], [[Tomoya Ohtani]]<br />
<br />
===Game Sound Department===<br />
Supervisor Sound Editor: [[Tatsuya Kousaki]]<br/><br />
Sound Editor: Hiroaki Funane<br />
<br />
===Movie Sound Department===<br />
Supervisor Sound Editor: Eiji "AJ" Nakamura (RedAJ Sound)<br/><br />
Sound Editor: Chiharu "Micchi" Minekawa (RedAJ Sound), Kenichi "KEN" Saito (RedAJ Sound), Yoshihiro "PIRO" Maeda (RedAJ Sound)<br/><br />
Post-Production Manager: Masayasu Yamashita, Kazuya Taniguchi<br/><br />
Mixing Engineer: Kazutaka Someya<br/><br />
Assistant Engineer: Tomohiro Fuchikami<br/><br />
Foley Artist & Editor: Yuka Kitazawa<br/><br />
Visual Technician: Natsuko Yamashita<br/><br />
Mixing Studio: DIGITAL EGG STUDIO MA-1 <THXpm3><br/><br />
Sound Section Special Thanks (Sound Effects): Todd Singerman, Lynn Grossman, Melody Santos, Ken Sakata (A&K CORPORATION), Koji Matsumoto, [[Teruhiko Nakagawa]], [[Ai Muroi]], [[Naofumi Hataya]], [[Masaru Setsumaru]], [[Seirou Okamoto]]<br/><br />
VP Product Development: [[Jin Shimazaki]]<br/><br />
Voice Coordinator/Dialog Director (Voice Recording Director): [[Eriko Kimura]]<br/><br />
Dubibing Production Manager (Voice Recording Producer): [[Hiroyuki Inage]], Yae Tateyama (TOHOKUSHINSHA FILM CORPORATION)<br/><br />
Voice Recording Studio: Studio Uni, OMNIBUS JAPAN<br/><br />
CG Movie Director: [[Minoru Kusakabe]], [[Tomokazu Takahashi]], [[Tomohiro Yonemichi]]<br/><br />
CG Movie Modeling: Hideyuki Higashi, Yoshihiko Suzuki, Hiroaki Ohta, Toshiya Sugiura, Satoshi Takahashi, Hideaki Makinouchi, Takayuki Hayama, Yoshihiro Hanada, Takeshi Hoshino, Yutaka Yamaki, Satoshi Kounosu, Kazushige Hayakawa, Emiri Minagawa, Tomohiro Mitsui, Naoto Kawaguchi, Jun Masuda<br/><br />
CG Movie Setup & Animation: Jiro Yamagishi, Yusuke Sakai, Kiminori Kusano, Kenou Hakamaya, Mio Tagiri, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Tatsuya Akagi, Kengou Nukizono, Yoshimasa Kimura, Hideyuki Kinoshita, Kei Miyamoto<br/><br />
CG Movie VFX & Sequence: Yoshihisa Inoue, Keisuke Takahashi, Shuntaro Furukawa, Kouhei Kajisa, Satoshi Tomatsu, Tsubasa Nakai, Takeyuki Suzuki, Masayuki Tanaka, Takuya Hada<br/><br />
CG Movie Engineer: Taku Wakisaka, Toru Iwata, Jun Saito<br/><br />
CG Movie Management: [[Takeshi Itou]], Masahito Imamura, Yoshifumi Sueda, Chikako Tanaka<br/><br />
CG Movie: Aoki Prod., Blur Studio, Inc., Shirogumi Inc., Foro Grafico Co. Ltd., Gemba Inc.<br/><br />
Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Shunkichi Yukitake, Kimiko Nakaizumi, Hitoshi Noda, Yukie Hagiwara<br/><br />
Motion Capture Actor: Wonderman, Tony Hosokawa, Iori Sakakibara, Ami Sakai, Tomomi Ohta, Naoyasu Achi, Wataru Koga, Action Actor Group "Katsugekiza"<br/><br />
Dancer: Kaori Nishimura, Sachiko Takagi, Mariko Tagami<br/><br />
Choreographer: EASY<br/><br />
Motion Capture Data Editing: Double-O-Buck Inc., Orbital Link Inc., Dynamo Pictures Inc.<br/><br />
Publicity Artwork: [[Yuji Uekawa]]<br/><br />
Game Script: Kiyoko Yoshimura, [[Shiro Maekawa]]<br/><br />
Web Team: Mayumi Moro, Yuichi Kikuchi, Takeshi Ichimura<br/><br />
Special Thanks: [[Takashi Iizuka]], [[Hirono Sato]], [[Keith Palmer]], Keisuke Nakamura, [[Yojiro Ogawa]], [[Sachiko Kawamura]], [[Masanobu Yamamoto]], [[Tetsu Katano]], [[Fumitaka Shibata]] (wave master), Tetsuya Hotozuka, [[Takeshi Sakakibara]], Keiichi Noda, [[Eitaro Toyoda]], [[Yoshihisa Hashimoto]], Takashi Atsu, Yoshiaki Hattori, Hitoshi Ohta<br />
<br />
===Cast===<br />
English Character Voices: [[Lacey Chabert]] as [[Princess Elise]], [[Lisa Ortiz]], [[Bella Hudson]], [[Mike Pollock]], [[David Wills]], [[Dan Green]], [[Madeleine Blaustein|Maddie Blaustein]], [[Kathleen Delaney]], [[Jason Griffith]], [[Pete Capella]], [[Amy Palant]]<br/><br />
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Koji Yusa]], Daisuke Ono, Maaya Sakamoto, Takayuki Sakazume, [[Ryo Hirohashi]], [[Nobutoshi Kanna]], [[Rumi Ochiai]], Taitem Kusunoki, Nawo Takamori, [[Taeko Kawata]], Hikari Yono, Keiji Okuda, Yoshikazu Kazuma, Kenji Utsumi, [[Chikao Otsuka]]<br />
<br />
===Sega Corporation (Japan)===<br />
Product Marketing Manager: Yasushi Yamashita, Naoko Ooka, Satoshi Imai, Takeshi Shimizu<br/><br />
Retail Sales Manager: Akihide Ichimura<br/><br />
Sales Promotion: [[Osamu Sato]]<br/><br />
Public Relations Leader: Hiromi Seida<br/><br />
Technical Support: Takashi Shoji, Akihiro Etori, [[Osamu Ogata]], Toyoji Kurose<br/><br />
Localization Support: Representatives at IBPD, Aya Takeuchi, [[Shinobu Shindo]]<br/><br />
Product Management: Junichi Shimizu<br/><br />
Product Support: Akira Nishikawa, Hiroyuki Miyano, Yuki Takahashi, Daisuke Suzuki<br/><br />
Quality Control: Sunao Murayama, Yuji Nakamura, Kenji Oohashi<br/><br />
Support Team: Masayuki Takahashi, Kiyotaka Kondo, Yukihiro Taguchi<br/><br />
Software Manuals & Packaging: Yoshihiro Sakuta, Hisakazu Nakagawa, Hiroki Osawa, Takashi Nishimura, Tetsuya Honda, Colin Restall<br />
<br />
===Sega of America, Inc.===<br />
CEO: Naoya Tsurumi<br/><br />
President/COO: [[Simon Jeffery]]<br/><br />
VP of Product Development: David Cobb<br/><br />
Technical Director: Jez Sherlock<br/><br />
VP, Marketing: Scott Steinberg<br/><br />
Director, Marketing: Don Mesa<br/><br />
Producer: Justin Lambros<br/><br />
Producer Assistant: Marta Khosraw<br/><br />
PR: Anne-Marie Stein, One PR, Jeane Wong, One PR, Dana Whitney, One PR<br/><br />
Creative Services: Jen Groeling, Heather Luchetti, Bridget Oates<br/><br />
Head of Operations: Tom Dudley<br/><br />
Online: Chris Olson, Leri Greer, Mike Dobbins<br/><br />
Mastering Lab: Rey Buzon, Andrew Byrne, Rhianna Kellom<br/><br />
QA Manager: Deni Skeens<br/><br />
QA Supervisor: Josh Morton<br/><br />
Senior Test Lead: Shawn Dobbins<br/><br />
Project Lead: Lee Frohman<br/><br />
Assistant Lead: Chad Ginsburg<br/><br />
Testers: Chris Pierce, Jesse LaGrange, Andrew Thanyawatpokin, Peter Koenig<br/><br />
Compliancy Test Lead: Stephen Akana<br/><br />
Compliancy Assistant Lead: Lawrence Mann<br/><br />
Compliancy Testers: Andrew Weaver, Joe Floyd, John Belcher, Eduardo Camacho<br/><br />
Special Thanks: Beejey Enriquez, Kevin Frane, [[Takashi Iizuka]], [[Jason Kuo]], [[Keith Palmer]], Yosuke Moriya, Ben Harrison<br />
<br />
===4Kids Production, Inc.===<br />
Voice Directors: Christopher Collet, Julie Rath<br/><br />
Production Coordinator: Salvatore Oppedisano<br/><br />
Pro Tools Engineers: Suzy Goldish, Paul Grassini, Mike Knoblauch, Alon Namdar, Questar Welsh<br />
<br />
===Blindlight===<br />
Casting Director: Dawn Hershey, C.S.A.<br/><br />
Voice Director: Lisa Schaffer<br/><br />
VO Producer: Alexandra Dorris<br/><br />
Casting Assistant: Dave Lieber<br/><br />
Production Assistant: Wes Gleason<br/><br />
Recording Engineer: J. David Atherton<br />
<br />
===SEGA Europe, Ltd.===<br />
CEO: Naoya Tsurumi<br/><br />
President/COO: Mike Hayes<br/><br />
Development Director: Gary Dunn<br/><br />
Creative Director: Matthew Woodley<br/><br />
Director of European Marketing: Gary Knight<br/><br />
Head of Studio, Localisation: Kuniyo Matsumoto<br/><br />
Senior Producer, Localisation: Akiko Uchida<br/><br />
European PR: Lynn Daniel, Kerry Martyn<br/><br />
Senior Brand Manager - Japanese Studios: David Allen<br/><br />
International Brand Manager: Ben Chalmers-Stevens<br/><br />
Creative Services: Alison Warfield, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere<br/><br />
Head of Operations: Mark Simmons<br/><br />
Operations: Caroline Searle, Natalie Cooke<br/><br />
Online Services: Justin Moodie, Nina Ahmad, Bennie Booysen, Mike Evans, Romily Broad<br/><br />
Head of Development Services: Mark Le Breton<br/><br />
Master Tech. Group: John Hegarty, Jigar Patel<br/><br />
QA Supervisors: Marlon Grant, Stuart Arrowsmith<br/><br />
Senior Team Leads: Dominic Berzins, Julie Metior<br/><br />
Assistant Team Leads: Gabriel Ralls, Alex Humphries, Renée Teloka, Marlon Andall<br/><br />
Standards Coordinators: Mohammed Ajaib, Michael Hanley, Ali Hassan, Language Team Leads, Jean Baptiste Bagot, Sven Wittmaack<br />
<br />
Game Engine: Havok<br><br />
Sound Designed By: Dolby Digital 5.1<br><br />
<br />
:SWEET SWEET SWEET - 06 AKON MIX -<br />
:Lyrics : MIWA YOSHIDA<br />
:Music : [[Masato Nakamura|MASATO NAKAMURA]]<br />
:Arrangement : AKON0<br />
:MIWA YOSHIDA & Vocal, Backing Vocal, Vocal Arrangement <br />
:[[Masato Nakamura|MASATO NAKAMURA]] & Backing Vocals <br />
:AKON &. All Instruments Performance & Backing Vocals<br />
<br />
<br />
:SWEET DREAM - 06 AKON MIX -<br />
:Lyrics : MIWA YOSHIDA<br />
:Music : [[Masato Nakamura|MASATO NAKAMURA]]<br />
:Arrangement : AKON00<br />
:MIWA YOSHIDA & Vocal, Backing Vocal, Vocal Arrangement <br />
:[[Masato Nakamura|MASATO NAKAMURA]] & Backing Vocals <br />
:AKON &. All Instruments Performance & Backing Vocals<br />
<br />
<br />
:[[His World|HIS WORLD]].... [[Ali Tabatabaee]] & [[Matty Lewis]] from [[Zebrahead|ZEBRAHEAD]]<br />
:Music : [[Tomoya Ohtani]]<br />
:Words : [[Johnny Gioeli]] & [[Ali Tabatabaee]]<br />
:Strings Arrangement : Takahito Eguchi<br />
:Vocal Tracks Producer : [[Jun Senoue]]<br />
<br />
<br />
:[[All Hail Shadow|ALL HAIL SHADOW]].... [[Crush 40]]<br />
:Music : [[Jun Senoue]] & Mike Szuter<br />
:Words : Mike Szuter<br />
<br />
:[[Dreams of an Absolution|DREAMS OF AN ABSOLUTION]].... [[Lee Brotherton]]<br />
:Music : [[Mariko Nanba]]<br />
:Arrangement : [[Tomoya Ohtani]]<br />
:Vocals & Words : [[Lee Brotherton]]<br />
:Vocal Tracks Producer : [[Remix Factory]], UK<br />
<br />
<br />
:MY DESTINY.... Donna De Lory<br />
:Music : Mariko Nanba<br />
:Words : Candie Y<br />
:Arrangement : Takahito Eguchi<br />
:Vocal Tracks Producer : [[Jun Senoue]]<br />
<br />
Executive Management: [[Hiroyuki Miyazaki]], [[Masanao Maeda]], [[Hideki Okamura]]<br/><br />
Chief Producer: [[Takayuki Kawagoe]], [[Akinori Nishiyama]]<br/><br />
Executive Producer: [[Hisao Oguchi]]<br/><br />
Special Thanks to: All staff members and their families<br/><br />
Middleware Support: [[CRI Middleware Co. Ltd.]]<br/><br />
Technicalogy By: [[ADX]], [[Sofdec]]<br/><br />
Created By: [[Sonic Team]]<br><br />
Presented by: [[Sega]]<br/><br />
<br />
==Resources==<br />
===Original Sound Version Recordings===<br />
See [[Sonic the Hedgehog 2006 OSV]] for a download page.<br />
<br />
===Physical Scans===<br />
====Xbox 360 Version====<br />
<gallery><br />
Image:X360_sonicthehedgehog.jpg|US cover<br />
Image:Sth06_360_us_disc.jpg|US disc<br />
Image:STH_360_PFH_Cover.jpg|US Platinum Family Hits Cover<br />
Image:STH_360_PFH_Disc.jpg|US Platinum Family Hits Disc<br />
</gallery><br />
<br />
<gallery><br />
Image:Sth06 360 jp front.jpg|JP cover<br />
Image:Sonic06 360 kr cover.jpg|Korean cover<br />
</gallery><br />
<br />
<gallery><br />
Image:Sth360-cover-eu.jpg|UK cover<br />
Image:sth06 360 eu cd.jpg|EU disc<br />
</gallery><br />
<br />
<gallery><br />
<br />
Image:X360_sonicthehedgehog_fr.jpg|French cover<br />
</gallery><br />
<br />
====PlayStation 3 Version====<br />
<gallery><br />
Image:STH_PS3_FOB.jpg|US cover<br />
Image:sth06 ps3 us cd.jpg|US disc<br />
</gallery><br />
<br />
<gallery><br />
Image:Sth06 ps3 eu cover.jpg|EU cover<br />
Image:Sth06 ps3 eu disc.jpg|EU disc<br />
</gallery><br />
<br />
<gallery><br />
Image:Sonic06_ps3_jp.jpg|JP cover<br />
Image:Sth06 ps3 jp disc.jpg|JP disc<br />
</gallery><br />
<br />
<gallery><br />
Image:Sth06 ps3 au cover.jpg|Australian cover<br />
Image:Sonic06 ps3 it cover.jpg|Italian cover<br />
Image:Sonic06 ps3 kr cover.jpg|Korean cover<br />
</gallery><br />
<br />
==Artwork==<br />
<gallery perrow="5"><br />
Image:Sonic06 art1.png<br />
Image:Sonic06 art2.png<br />
Image:Sonic06 cover art.png<br />
Image:Sonic06 1.png<br />
Image:Sonic06 2.png<br />
Image:Sonic06 3.png<br />
Image:Sonicrun 2006.png<br />
File:Sonic side up3b0000.jpg<br />
Image:Tails next.png<br />
Image:Knuckles06.png<br />
Image:Amy06.png<br />
Image:Eggman06.png<br />
Image:Next shadow.png<br />
Image:Next rouge.png<br />
Image:Blaze sonicth.png<br />
Image:Omega06.png<br />
Image:Next silver 00.png<br />
Image:Elise.png<br />
</gallery><br />
<br />
==Trivia==<br />
*Originally, there was going to be a gem that can be purchased at the store, which would allow the player to play as [[Super Sonic]] in more than just the final stage (similar to how it was in ''[[Sonic 2]]'', ''[[Sonic 3]]'', and ''[[Sonic & Knuckles]]'' whenever all seven Chaos Emeralds were collected), but that feature was removed from the final game, most likely because of its rushed development. However, that item can still be accessed through hacking, but isn't fully functional.<br />
*During Shadow's story, the [[Scepter of Darkness]] is mistakenly referred to as the "'''Book''' of Darkness" at one point.<br />
*Storywise, this is the only game to feature a villain that succeeded in killing Sonic.<br />
*It is possible to play with Japanese voiceovers on both the XBOX 360 and PlayStation 3. For the XBOX 360, use the XBOX Dashboard to change the language to Japanese, and for the PlayStation 3, change your console language option.<br />
<br />
==External Links==<br />
* [http://www2.sega.com/gamesite/sonicnext/sonicnext_full/index.php Official Site]<br />
* [http://sonic.sega.jp/sonic/ Official Site] (Japanese)<br />
<br />
{{SonicHedgehog2006}}<br />
{{Sonic360games}}<br />
{{SonicPS3games}}<br />
<br />
[[Category:PS3 Games]]<br />
[[Category:Xbox 360 Games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Metal_Sonic&diff=148006Metal Sonic2010-05-12T21:36:55Z<p>KusanagiShiro: /* Voice Actors */</p>
<hr />
<div>{{CharacterSheet<br />
| image1 = Metal01 32.png<br />
| image2 = Sonicchannel metal.png<br />
| charcolor = darkblue<br />
| debut = [[Sonic the Hedgehog CD]]<br />
| debutyear = 1993<br />
| species = [[Eggman Robot]]<br />
| gender = None (attributed as Male)<br />
| height = 100cm (3'3")<br />
| weight = 125.2kg (276 lbs)<br />
}}<br />
:''For the similarly named robot in the [[Mega Drive]] titles, see [[Mecha Sonic]]. For the robot that appears in the opening cinematic of [[Sonic the Fighters]] see [[Rocket Metal]]. For [[Eggman Nega]]'s own Metal Sonic, see [[Metal Sonic 3.0]].''<br />
<br />
'''Metal Sonic''' ([[Japanese language|Japanese]]: メタルソニック), a metallic duplicate of [[Sonic the Hedgehog]], is a reoccurring antagonist in the [[Games featuring Sonic the Hedgehog|Sonic the Hedgehog series]] of video games and related media. Introduced in 1993's ''[[Sonic the Hedgehog CD]]'', he has become a cult favorite for fans of the series, and a staple in Sonic's rogues gallery.<br />
<br />
==Character Conception==<br />
[[Image:Classic metal orthographic.svg|thumb|190px|The classic Metal Sonic design, as used in ''[[Sonic the Hedgehog CD|Sonic CD]]''.]]<br />
After the initial success of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', it was only natural that [[Sega]] would want to make a follow up using their new mascot not only on its flagship console, but also the forthcoming [[Mega CD]], in an effort to give it the killer app that would hopefully make it succeed. While [[Yuji Naka]] and [[Hirokazu Yasuhara]] went off to the west to work with the [[Sega Technical Institute]] to create ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'', [[Naoto Ohshima]], the original designer of [[Sonic the Hedgehog]], stayed behind in Japan. Assembling his own production staff, work soon began on what would become ''[[Sonic the Hedgehog CD]]''. Wanting to stay true to the visual style of the original while adding their own flair to show off what the Mega CD could do, designer [[Kazuyuki Hoshino]] was tasked with creating a pair of new characters to help flesh out Sonic's world.<br />
<br />
While the first of this new pair, [[Amy Rose]], was inspired directly from the pages of the [[Sonic the Hedgehog (manga)|Sonic the Hedgehog manga]] published in Japan at the time, the second had no such direct influence. While it may be possible that Hoshino knew of STI's plans of using a [[Mecha Sonic|mechanical version of Sonic]] somewhere in the game, Kazuyuki went a completely different direction in the development of what would become Metal Sonic. His sleek design fit in not only with the world of ''Sonic CD'', but also complimented the idea that [[Dr. Eggman]] would want to create a capable robot to counter his greatest adversary. From his use in the game, and the amount of advertising given to Metal, he was promoted to be an adversary on the same level as Eggman, if not more so. Between Mecha and Metal Sonic, Metal would soon become a fan favorite, resulting in his eventual starring role in ''[[Sonic Heroes]]''. It was even Kazuyuki who redesigned his most famous creation, giving Metal the updated look he sported in the main body of ''Heroes''.<br />
<br />
==Metal Sonic (Video Game Character)==<br />
<br />
===Origin of Metal Sonic===<br />
[[Image:MSProjector.PNG|thumb|190px|[[Sonic the Hedgehog]] discovers the first Metal Sonic holographic projector in [[Palmtree Panic]].]]<br />
[[Image:SSS SONIC43.png|thumb|190px|A battle for all time...]]<br />
Created by the evil genius [[Dr. Eggman]], Metal Sonic was designed to accomplish what Eggman had failed to do - defeat [[Sonic the Hedgehog]]. Built sometime between the events of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' and its [[Sonic the Hedgehog CD|CD sequel]], Metal was meant to be not just Sonic the Hedgehog's equal, but surpass him. Using a custom chipset and A.I. developed by Dr. Eggman, the doctor devoted much more attention to Metal than any of the other members in his robot army. With Metal Sonic at his side, Dr. Eggman set his sights on the mysterious [[Little Planet]] that appears over [[Never Lake]] only one month out of the year.<br />
<br />
It was sometime after Eggman began the process of transforming the Little Planet into his personal paradise that Sonic showed up at Never Lake, not because he was aware of Eggman's schemes but because he wanted to witness the phenomenon himself. Once Sonic came into view of the Little Planet and saw it transformed into a mechanical wasteland, tethered to the Earth by a long chain, he didn't have to see the mountainside bearing Eggman's face to know who was behind it. Eggman, instantly aware of Sonic's appearance, figured it would be the perfect opportunity to test out his latest creation, setting Metal Sonic loose onto the planet.<br />
<br />
Metal Sonic's first order of business, and his first meeting with Sonic, was in [[Collision Chaos]], where Metal quickly kidnapped [[Amy Rose]], the young hedgehog girl that had foretold of a fateful encounter between her and her idol. Now having not only to save the Little Planet and recover the [[Time Stones]] but rescue Amy as well, Sonic and Metal would not encounter each other in the game again until the final moments of [[Stardust Speedway]], where Sonic and Metal Sonic [[Metal Sonic (Stardust Speedway Boss)|competed against each other in a race]]. Even though Metal was sometimes able to pull ahead, in the end he was no match for his worldly counterpart, and fell into the trap that was meant for Sonic. Even though he was destroyed, Eggman salvaged Metal's components, rebuilding him and occasionally setting him against his adversary from time to time, making him a permanent staple of Eggman's army.<br />
<br />
It must be noted that Metal Sonic has only strayed from Eggman in two instances, the first being the events in ''[[Sonic Heroes]]'', and the second in ''[[Sonic Rivals]]'', when he is taken over by [[Eggman Nega]]. After both instances, however, Dr. Eggman has been able to restore Metal Sonic into his ranks.<br />
<br />
===Personality and Traits===<br />
[[Image:Metal sonic sa.png|thumb|190px|Metal Sonic, floating silently in [[Dr. Eggman]]'s base. From ''[[Sonic Adventure]]''.]]<br />
[[Image:Atomic Destroyer Boss -1.png|thumb|120px|Metal Sonic chases [[Sonic the Hedgehog]] inside the [[Atomic Destroyer Zone]].]]<br />
Although both his physical structure and programming are based on his namesake, Metal Sonic is far from the wisecracking, fun-loving and carefree being that is [[Sonic the Hedgehog|Sonic]]. Instead, he is a cold and heartless mechanism, hating the hedgehog even more than [[Dr. Eggman]]. Having been programmed for the sole purpose of being better than Sonic and ultimately defeating him, he wants nothing more than to prove himself the superior. While Eggman had grown to see Sonic more as a rival over the years, Metal Sonic's view unwavered, and eventually his hatred grew wild, where nothing else mattered except proving himself the better hedgehog. After being unable to defeat Sonic time and again, Dr. Eggman decided to tinker once again with Metal Sonic, as he had in the past. However, the resulting modifications caused a side effect Eggman was not prepared for. Able to grow beyond his original programming, Metal Sonic's ego was able to take control, allowing him to turn against his creator as [[E-102 Gamma]] had previously, and [[E-123 Omega]] would soon after. However, unlike Eggman's other robots that rebelled against their intended functions, Metal Sonic was not against the idea of global domination. On the contrary, he felt that Dr. Eggman, after having failed time and again, was no longer qualified as would-be ruler of the world, kidnapping the doctor and imprisoning him. Putting himself in command of Eggman's army, it was at this moment that Metal Sonic showed just how ruthless and cunning he could be when not at Eggman's beck and call. Wanting to prove himself superior to everyone, especially Sonic, Metal went mad, seeing Sonic as his copy instead of the other way around. Without Eggman there to stop him, Metal Sonic began his own quest towards world domination. When [[Super Sonic]], [[Miles "Tails" Prower|Tails]], and [[Knuckles the Echidna|Knuckles]] were finally able to defeat him at the end of ''[[Sonic Heroes]]'', Metal was unable to process that he had lost once again, having been unable to fulfill his programming even under his own power. Lying defeated, Dr. Eggman reclaimed Metal, wiping most of his memory and restoring him to the faithful and obedient servant he was beforehand.[http://sonicjam.wikidot.com/sisghz:other-sonicchannel-cp-metal-sonic]<br />
<br />
Because he was made to match Sonic in all ways, Metal Sonic's most defining trait is his incredible speed. Able to achieve a velocity that equals Sonic's, Metal is also able to accelerate even faster than his rival, making a race between the two one of the few times where the victor is up in the air. The process Metal uses to accelerate up to four times faster than Sonic, "V. Maximum Overdrive Attack," also creates white-blue sparks which he can use to defend himself. The only drawback is that Metal is unable to maintain this for too long, else he'd self destruct. Another of his attacks, the "Ring Spark Field," creates a similar protection as the "V. Maximum Overdrive Attack" but without the fear of destruction. However, this attack causes Metal Sonic to slow down, which can hamper his performance.[http://sonicjam.wikidot.com/sisghzs:md-soniccd-cp2] Metal Sonic is also able to fly with the power of the turbines in his back, although he is not often seen using them this way, more often using them to kick-start his running. Also, just like his namesake, Metal can be [[Sonic R|confused]] if he enters water, although his metallic frame is waterproof.<br />
<br />
Also, just as Sonic is able to transform into Super Sonic, Metal Sonic has the ability to transform himself into radically different forms, depending on the circumstances. However, similar to Super Sonic, Metal is unable to maintain these forms for extended periods of time, at the end defaulting to his classic design. The first of these transformations occurs in the final moments of the game ''[[Knuckles Chaotix|Chaotix]]'', where Metal Sonic is the final boss encounter of the game. After Knuckles and the rest of the [[Chaotix]] [[Knuckles' Chaotix penultimate boss|face off against the standard Metal]] in the [[Newtrogic High Zone]], the playfield changes, revealing a radically different Metal. Called [[Metal Sonic Kai]], he possesses a far larger, more menacing appearance, his traditional blue hue now a red similar to Knuckles. With swinging limbs and a powerful beam that can be fired from his chest similar to the [[Great Eggman Robo|penultimate boss]] of ''[[Sonic & Knuckles]]'', he can only enter this state through the use of a [[Chaos Ring]].<br />
<br />
The next two known transformations of Metal Sonic were both featured in the game ''[[Sonic Heroes]]'', in which Metal had a major starring role. The one he holds through most of the game is [[Neo Metal Sonic]], who holds closer to the classic Metal Sonic look than Metal Sonic Kai. The main difference is in his proportions, making him elongated in all of his features, including his spikes. Along with shoulder epaulettes and a billowing cape, this version of Metal Sonic is built upon his new-found ability to absorb data and shapeshift. Throughout most of the game, Neo Metal Sonic is not seen in his proper form but masquerading as Dr. Eggman, his creator. As he fights against each of the four teams, he absorbs their lifeform data, making him a stronger, more formidable opponent.<br />
<br />
The final boss encounter of ''Sonic Heroes'', and the latest form of Metal Sonic, is called [[Metal Overlord]], a freakish-looking and extremely menacing metallic form that bares little resemblance to the classic Metal Sonic style. Having successfully absorbed the playable character's data, along with Dr. Eggman's, and elements of [[Chaos]] taken from the kidnapped [[Froggy]] and [[Chocola the Chao]], he becomes something much closer to [[Perfect Chaos]] and [[Biolizard]] than Sonic the Hedgehog. It must be noted that after Metal Overlord is defeated, he devolves back into the classic Metal Sonic form.<br />
<br />
<gallery><br />
Image:MSKaiFight.png|[[Metal Sonic Kai]], the final boss of ''[[Knuckles Chaotix|Chaotix]]''.<br />
Image:Neo Metal Sonic.png|[[Neo Metal Sonic]], the main antagonist of ''[[Sonic Heroes]]''.<br />
Image:Metal Madness.png|[[Metal Overlord]] as he begins his final fight.<br />
</gallery><br />
<br />
==Metal Sonic in Other Media==<br />
Just as Sonic the Hedgehog, Metal Sonic has been adapted to fit into various media based on the franchise.<br />
<br />
===[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog (Archie)]]===<br />
[[Image:SonictheHedgehog25Archie.jpg|thumb|190px|Metal Sonic facing off against [[Sonic the Hedgehog]].]]<br />
Originally labeled as "Mecha Sonic," Metal Sonic made his debut in the [[Sonic the Hedgehog 025 (Archie)|25th issue]] of the ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' series published by [[Archie Comics]]. Being an adaptation of ''[[Sonic the Hedgehog CD|Sonic CD]]'', Sonic met Metal in a similar way, encountering each other in the [[Collision Chaos]] Zone. However, all traces of the [[Little Planet]] are removed, instead the zones being just more locations on the planet [[Mobius]]. Having kidnapped [[Amy Rose]] and [[Miles "Tails" Prower|Tails]] to get Sonic's attention, [[Dr. Eggman|Dr. Robotnik]] sets his latest invention, Metal Sonic, against the blue blur. The two immediately start racing through [[Stardust Speedway]], but Sonic is able to go faster than he has ever before, much to the surprise of Metal who subsequently self-destructs in an attempt to match his speed.<br />
<br />
Metal would make his next appearance in another game adaptation, the ''[[Knuckles' Chaotix (Archie)|Knuckles Chaotix]]'' special, where Robotnik, having rebuilt Metal, puts him up against [[Knuckles the Echidna|Knuckles]] and the rest of the [[Chaotix|Chaotix Crew]]. With the assistance of an item known as the [[Power Gems]], Metal transforms into [[Metal Sonic Kai]], although he is quickly defeated by Knuckles. Metal Sonic would not show up again until after the series' ''[[Sonic Super Special 13|Sonic Adventure]]'' adaptation, where, having rebuilt himself with the remains of the Power Gem, lures Sonic and Tails to Mount Mobius, an active volcano. Though he originally intended to finish off the duo, seeing them help each other out caused him to overcome his programming and help save them from the situation he put them in, albeit at the cost of his own existence, his metallic structure succumbing to the lava.<br />
<br />
The current Dr. Eggman in the series would eventually build a new Metal Sonic from scratch, who went up against [[Shadow the Hedgehog]] in a battle that spanned three universes - the traditional Archie one, the world of ''[[Sonic X]]'', and the home dimension of [[Blaze the Cat]]. However, with help from Blaze and [[Marine the Raccoon]], Metal was once again destroyed.<br />
<br />
===[[Sonic the Comic]]===<br />
[[Image:Metallix.jpg|thumb|190px|The second Metallix. Drawn by [[Richard Elson]].]]<br />
In the [[Fleetway]]-made ''[[Sonic the Comic]]'', Metal Sonic was never called as such but instead referred to as Metallix, a name thought up by editor [[Richard Burton]]. Teased in the previous issues, Metallix was finally introduced in [[Sonic the Comic 25|issue 25]], kicking off the series ''[[Sonic the Hedgehog CD|Sonic CD]]'' adaptation. Having kidnapped [[Amy Rose]], Sonic, as he had done in the past, set off to rescue her, only to be taken aback by his robotic duplicate. Forced to chase after him onto the [[Little Planet]], Sonic makes use of the [[Time Stones]] to go back in time and make sure that the Little Planet was never enslaved in [[Dr. Eggman|Robotnik]]'s metallic creations, and subsequently that Metallix was never built. Even though the Metallix Sonic had fought had been powered by the machines on the Little Planet, it would not be the last time he faced off against a robotic duplicate, running into a remodeled version in the adaptation of ''[[Sonic & Knuckles]]''. It was at the end of this encounter that the broken Metallix told Sonic that he was not the only one of his kind, and that there was an entire brotherhood of fellow Metallix out there, biding their time.<br />
<br />
[[Image:BrootherhoodOfMetallix.jpg|thumb|190px|The Brotherhood of Metallix, with their emperor in the lead. Drawn by [[Richard Elson]].]]<br />
The next time the Metallix were seen was in the loose adaptation of ''[[Knuckles Chaotix]]'', with the revelation that it was not Dr. Robotnik who had originally designed them, but instead his assistant, [[Grimer]]. Robotnik's only contribution to their creation was a self-destruct device built into each member of the Brotherhood, which their emperor, a red-and-gold Metallix based on [[Metal Sonic Kai]], wanted to take care of by any means necessary. Having tricked [[Fang the Sniper|Nack the Weasel]] into betraying the [[Chaotix]], the Brotherhood was able to secure the [[Omni-Viewer]], a device that is able to traverse through space and time. Although the Chaotix were quickly able to recover the viewer, the Metallix had already made a pirate copy of its functions, waiting for the perfect moment to strike while fortifying their defenses on the Little Planet.<br />
<br />
When Sonic and the Chaotix become aware of the Metallix's activities, they arrive on the Little Planet just in time to see Mobius transform below them, the Brotherhood having successfully gone back in time and prevented the creation of Dr. Robotnik. Even though Grimer would no longer have his evil mentor, he would at some point still develop the Metallix army, and without the self-destruct mechanism keeping them back, the Brotherhood of Metallix was quickly able to conquer all of Mobius, making it far more of a mechanical wasteland than Robotnik was ever able to. Seeing no other choice, Sonic and the Chaotix go back in time, and Sonic is forced to restore the rotten egg that would cause Dr. Ivo Robotnik to become the most evil being the planet had ever seen. Startled that he was the cause of his greatest foe's existence, Sonic sees no alternative, and forces himself to trip Kintobor beginning the chain of events that resulted in Robotnik ruling Mobius. With the failsafe once again back in the Metallix, Sonic was able to activate the self-destruct sequence, putting an end to the Metallix Brotherhood once and for all.<br />
<br />
===[[Sonic the Hedgehog (Anime)]]===<br />
[[Image:HyperMetalSonic.jpg|thumb|190px|[[Hyper Metal Sonic]], recovering from attack in ''[[Sonic the Hedgehog (Anime)|Sonic the Hedgehog]]''.]]<br />
Metal Sonic's only animated appearance thus far, the OVA ''[[Sonic the Hedgehog (Anime)|Sonic the Hedgehog]]'' begins with Sonic's metallic doppelganger floating motionless, [[Dr. Eggman]] referring to his creation as [[Hyper Metal Sonic]] throughout the entire movie. Only needing [[Sonic the Hedgehog|Sonic]]'s Life Data to bring Metal to life, Dr. Eggman concocts a plan to trick Sonic into entering his base, [[Eggmanland]], and attacking what Sonic thinks is the Robot Generator. In reality, it is a device that scans Sonic the Hedgehog, inputting into Metal Sonic all that is Sonic. During their initial encounter, Hyper Metal is able to best Sonic, although not defeat him.<br />
<br />
In the aftermath, Hyper Metal Sonic, while still attacking [[Planet Freedom]], begins acting strangely, going into Sonic's home and dressing the only one there, [[Old Man Owl]], in Sonic's favorite clothes. Discovering this, [[Miles "Tails" Prower]] concludes that the data Eggman copied from Sonic was not only his skills and abilities, but his thoughts and memories. Indeed, Sonic and Hyper Metal soon gain an almost psychic connection, one able to feel what the other is, making them evenly matched. At the end of the second episode, Hyper Metal Sonic, realizing there can only be one Sonic, sacrifices himself to save Planet Freedom and the [[Land of the Sky]], Sonic's influence beating out Dr. Eggman's programming.<br />
<br />
==Miscellaneous==<br />
* While Metal Sonic's current height is listed as 100 cm, in his ''[[Sonic the Hedgehog CD|Sonic CD]]'' profile it is listed as being [[Sonic CD JP Manual|765.4 mm]]. Being half a foot shorter, it can be assumed that [[Sonic the Hedgehog]] was officially this height at one point, as both characters have consistently been shown to be the same height.[http://info.sonicretro.org/File:Classic_character_heights.svg] It is unknown just when his height changed officially, as Sonic was depicted as being 100 cm by the time ''[[Sonic Jam]]'' was released, two years before the franchise's redesign of the main cast.<br />
<br />
* While Metal Sonic comes face to face with Sonic only twice during the events of Sonic the Hedgehog CD, Sonic runs into his image far more, including before their first official meeting. Although it has no effect on whether one gets a good or bad ending, each past act has a Metal Sonic projector tormenting Sonic's [[animal friends]]. One hit is able to dispense of the contraption, and allow [[Flicky]] and the rest to bounce joyfully in the zone.<br />
<br />
* The [[E-10000R]] robots in ''[[Sonic Riders]]'', although they share the look of their creator [[Dr. Eggman]], are actually running on a modified form of Metal Sonic's internal structure, helping to explain how they are able to compete against Sonic and company.<br />
<br />
* While [[Sega]] promoted ''[[Sonic Heroes]]'' with Metal Sonic's image heavily, the manual and the game itself made Metal a mysterious figure, refusing to call him by his true name until the final moments of the game. In the manual, he is merely referred to as the "Mystery Monster," who holds the key to destroying the world.[http://info.sonicretro.org/File:Heroes_gc_us_manual_16_17.jpg]<br />
<br />
* Metal Sonic has become so popular in the fan community that once hacking became more than just a dream, Metal Sonic was used in one of the [[Sonic 1 - Metal Sonic Hack|earliest hacks]] of the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. Although it is only a sprite hack, it is a testament to the character and his status in the classic cast.<br />
<br />
==Appearances==<br />
<br />
===Video Games===<br />
* ''[[Sonic the Hedgehog CD]]''<br />
* ''[[Sonic & Tails 2]]''<br />
* ''[[Sonic Drift 2]]''<br />
* ''[[Knuckles Chaotix|Chaotix]]''<br />
* ''[[Sonic the Fighters]]''<br />
* ''[[Sonic R]]''<br />
* ''[[Sonic Adventure]]''/''[[Sonic Adventure DX: Director's Cut|DX]]''<br />
* ''[[Sonic Adventure 2]]''/''[[Sonic Adventure 2: Battle|Battle]]''<br />
* ''[[Sonic Pinball Party]]''<br />
* ''[[Sonic Heroes]]''<br />
* ''[[Sonic Rivals]]''<br />
* ''[[Sonic Rivals 2]]''<br />
* ''[[Mario & Sonic at the Olympic Winter Games]]''<br />
* ''[[Sonic & Sega All-Stars Racing]]''<br />
<br />
===Television Series and Films===<br />
* ''[[Sonic the Hedgehog (Anime)|Sonic the Hedgehog]]'' (Anime, Japan)<br />
<br />
===Comic Books===<br />
* ''[[Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' ([[Archie Comics]], US)<br />
* ''[[Sonic the Comic]]'' ([[Fleetway]], UK)<br />
* ''[[Sonic X (Archie comics)|Sonic X]]'' ([[Archie Comics]], US)<br />
<br />
==Theme Songs==<br />
* [[Metal Sonic (song)|Metal Sonic]]<br />
* [[What I'm Made Of|What I'm Made Of...]]<br />
* [[Look-a-like]] (anime)<br />
<br />
==Voice Actors==<br />
* [[Masami Kikuchi]] (''[[Sonic the Hedgehog (Anime)]]'' - Japanese)<br />
* [[Gary Dehan]] (''[[Sonic the Hedgehog (Anime)]]'' - English)<br />
* [[Junichi Kanemaru]] (''[[Sonic Heroes]]'' - Japanese) <br />
* [[Ryan Drummond]] (''[[Sonic Heroes]]'' - English)<br />
<br />
<br />
{{Characters}}<br />
[[Category:Characters]]<br />
[[Category:Sonic the Hedgehog CD Bosses]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Takeshi_Kusao&diff=147622Takeshi Kusao2010-05-07T09:30:24Z<p>KusanagiShiro: </p>
<hr />
<div>{{stub}}<br />
[[File:Takeshi kusao.jpg|150px|right]]<br />
'''{{PAGENAME}}''' (b. November 20, 1965 in Saitama) is the voice actor for [[Sonic the Hedgehog|Sonic]] in the arcade game ''[[SegaSonic the Hedgehog]]''. Other notable voice-over roles include Eiji Shijo in the ''Battle Arena Toshinden'' series, Ky Kiske in the ''Guilty Gear'' series, the red-headed swordsman Adol Christin in the ''Ys'' OVAs, Kai in ''Akira'', Trunks in ''Dragon Ball Z'', Parn in the ''Record of Lodoss War'' OVAs, Cless Alvain in ''Tales of Phantasia: The Animation'', and Ryo Sanada in ''Ronin Warriors''. He is also a prominent voice actor in various animes. <br />
<br />
==External Links==<br />
*[http://www.imdb.com/name/nm0476223/ {{PAGENAME}}] at IMDB<br />
<br />
[[Category:Voice Actors]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Takeshi_Kusao&diff=147621Takeshi Kusao2010-05-07T09:29:53Z<p>KusanagiShiro: </p>
<hr />
<div>{{stub}}<br />
[[File:Takeshi kusao.jpg|150px|right]]<br />
'''{{PAGENAME}}''' (b. November 20, 1965 in Saitama) is the voice actor for [[Sonic the Hedgehog|Sonic]] in the arcade game ''[[SegaSonic the Hedgehog]]''. Other notable voice-over roles include Eiji Shijo in the ''Battle Arena Toshinden'' series, Ky Kiske in the ''Guilty Gear'' series, the red-headed swordsman Adol Christin in the ''Ys'' OVAs, Kai in ''Akira'', Trunks in ''Dragon Ball Z'', Parn in the ''Record of Lodoss War'' OVAs, Cless Alvain in ''Tales of Phantasia: The Animation'', and Ryo Sanada in ''Ronin Warriors'. He is also a prominent voice actor in various animes. <br />
<br />
==External Links==<br />
*[http://www.imdb.com/name/nm0476223/ {{PAGENAME}}] at IMDB<br />
<br />
[[Category:Voice Actors]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Ryo_Hirohashi&diff=147620Ryo Hirohashi2010-05-07T09:15:48Z<p>KusanagiShiro: /* Voice roles */</p>
<hr />
<div>'''Ryō Hirohashi''' (広橋涼 ''Hirohashi Ryō''; born August 5, 1978) is a seiyū represented by Aoni Production talent agency. She originates from Nagaoka, Niigata and is a graduate of Ryukoku University.<br />
<br />
==Voice roles==<br />
*Alice in Aria The Animation ([http://ja.wikipedia.org/wiki/ARIA Japanese Page])<br />
*Alouette in Rockman Zero series<br />
*Anya in Negima<br />
*Ava in Maho Shojotai<br />
*Konata Izumi in the ''Lucky Star'' video games for Nintendo DS <br />
*Koyuki Azumaya in Keroro Gunso (Sgt. Frog)<br />
*[[Miles "Tails" Prower]] in the Sonic the Hedgehog video game series and ''[[Sonic X]]'' series from 2003-beyond<br />
*Prairie in Rockman ZX<br />
*Rakka in Haibane Renmei<br />
*Rinna Kazamatsuri in Stellvia of the Universe<br />
*Sora Naegino in Kaleido Star<br />
*Suzune Shiratori in Pani Poni Dash!<br />
*Koyuki Azumaya in Keroro Gunso<br />
<br />
==Trivia==<br />
*She's a member of the seiyū group "MORE PEACH SUMMER SNOW", alongside Chiwa Saito, Mamiko Noto and Haruna Ikezawa. All 4 ladies voiced characters in the anime "Sgt. Frog."<br />
<br />
== External links ==<br />
*[http://www.imdb.com/name/nm1209923/ Ryo Hirohashi] at IMDB<br />
*[http://www.seiyuu.info/extendedlisting.php?seiyuu=Ryo+Hirohashi Ryō Hirohashi] at the Seiyuu database<br />
*[http://www.animenewsnetwork.com/encyclopedia/people.php?id=8851 Ryō Hirohashi] at the Anime News Network<br />
<br />
[[Category:Voice Actors]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Etsuko_Kozakura&diff=147619Etsuko Kozakura2010-05-07T09:14:19Z<p>KusanagiShiro: /* Notable roles */</p>
<hr />
<div>{{stub}}<br />
[[File:Etsuko Kozakura.jpg|thumb|right|{{PAGENAME}}.]]<br />
'''Etsuko Kozakura''' (Japanese: 小桜エツ子) is a voice actress for the Japanese version of the Sonic the Hedgehog games as well as in ''[[Sonic X]]''. Her birth name is '''Kumi Uchino''' 内野久美 and she was born in Mizuho, Nishitama, Tokyo, Japan on February 22, 1971.<br />
<br />
==Notable roles==<br />
*[[Omochao]] (''[[Sonic Adventure 2]]'', ''[[Sonic Heroes]]'', ''[[Sonic Riders]]'')<br />
*[[Cosmo]] (''[[Sonic X]]'')<br />
*Coquelicot (''Sakura Taisen 3: Paris wa Moeteiru ka!?'')<br />
*Piplup (''Pochama'' in Japanese) (''Pokemon: Diamond & Pearl'')<br />
*Ryo-Ohki (''Tenchi Muyo!'')<br />
*Tamama (''Sgt. Frog'')<br />
*Yoriko Nikaidou (''You're Under Arrest'')<br />
<br />
[[Category:Voice Actors]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Takeshi_Kusao&diff=147618Takeshi Kusao2010-05-07T09:10:30Z<p>KusanagiShiro: </p>
<hr />
<div>{{stub}}<br />
[[File:Takeshi kusao.jpg|150px|right]]<br />
'''{{PAGENAME}}''' (b. November 20, 1965 in Saitama) is the voice actor for [[Sonic the Hedgehog|Sonic]] in the arcade game ''[[SegaSonic the Hedgehog]]''. Other notable voice-over roles include Eiji Shijo in the ''Battle Arena Toshinden'' series, Ky Kiske in the ''Guilty Gear'' series, the red-headed swordsman Adol Christin in the "Ys" OVAs, Kai in ''Akira'', Trunks in ''Dragon Ball Z'', and Ryo Sanada in ''Ronin Warriors''. He is also a prominent voice actor in various animes. <br />
<br />
==External Links==<br />
*[http://www.imdb.com/name/nm0476223/ {{PAGENAME}}] at IMDB<br />
<br />
[[Category:Voice Actors]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_(2006_game)&diff=104026Sonic the Hedgehog (2006 game)2009-03-13T06:19:22Z<p>KusanagiShiro: /* Trivia */</p>
<hr />
<div>{{Bob|bobscreen=Sonic 2006 title screen.png|screenwidth=320px|system=[[Xbox 360]], [[PlayStation 3]]|publisher=[[Sega]]|developer=[[Sonic Team]]|usa=Nov. 16, 2006|japan=Dec. 21, 2006|europe=Nov. 24, 2006|australia=Nov. 30, 2006|genre=3D Platformer}}<br />
'''''Sonic the Hedgehog''''' is a video game for the [[Xbox 360]] and [[PlayStation 3]] that was made to celebrate the 15th anniversary of the ''Sonic the Hedgehog'' franchise. It was developed by the [[Sonic Team]] and directed by [[Shun Nakamura]].<br />
<br />
The game shares its name with two earlier video games, a manga, a television series, a comic book series and, of course, Sonic the Hedgehog himself. To disambiguate, the game has been called by a number of different aliases, including ''Sonic 2006'', ''Sonic '06'', ''Sonic 360'' (even though it was not exclusive to the Xbox 360) and ''Sonic Next-Gen''. Xbox Live and the PlayStation 3 XMB refer to it in all-caps as ''SONIC THE HEDGEHOG''.<br />
<br />
This is the second Sonic the Hedgehog game to get an E10+ rating by the [[ESRB]], the first being ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. Other content rating organizations agreed with similar ratings. The [[PEGI]] rating is 12+, while the [[CERO]] rating is A.<br />
<br />
This game marks the first appearance of [[Silver the Hedgehog]] in the series. [[Sonic the Hedgehog]] and [[Shadow the Hedgehog]] are also playable characters. [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], [[Amy Rose]], [[Rouge the Bat|Rouge]], [[E-123 Omega]], and [[Blaze the Cat]] make return appearances and are playable during short segments of the game. For this game [[Dr. Robotnik]] was given a drastic redesign, giving him a more realistic appearance. This redesign was not reused in any later games.<br />
<br />
When released the game received criticism for its numerous bugs and unfinished features which were hinted at during development. It was also criticized for its flawed controls and excessive load times.<br />
<br />
==Gameplay==<br />
The objective of the game is to complete all of the levels and face ultimately fight a boss in one of the final levels, which is unique to each character. Ultimately, all characters face off with [[Solaris]], the Sun God of Soleanna, in the Last Story segment.<br />
<br />
===Single player=== <br />
Although each character plays the same levels, each character's unique abilities allow him or her to get to different areas of each stage, and deny them from accessing certain items. <br />
<br />
Gameplay is broken up into two gameplay fields, similar to ''Sonic Adventure''. '''Action Stages''' are where the bulk of the gameplay takes place, whereas '''Town Stages''' are free-roaming locations where the player can talk to non-playable characters and explore, as in ''[[Sonic Adventure]]''<nowiki>'</nowiki>s [[Sonic Adventure#Adventure Fields|Adventure Fields]]. For each of the action stages in the respective stories, gold medals are obtainable by achieving high ranks in these stages.<br />
<br />
There are a total of eleven stages. A ranking system exists for each of the levels and town missions, providing ranks calculated from score, rings and time remaining. The highest rank is S Rank, followed by A Rank, down to the lowest, D. Gold medals are obtainable by achieving high ranks in these stages.<br />
<br />
Several downloadable extensions have been released that add features to single-player gameplay. These include Very Hard mode, a more difficult version of the game; Boss Attack modes, which allow a playable character to engage in continuous battles with all of the game's bosses; and Team Attack Amigo mode, which allows players to play through the entirety of the game as Sonics friends (Amigos), [[Tails]], [[Blaze the Cat]], and [[E-123 Omega]].[http://sonic.sega.jp/sonic/downloadcontents]<br />
<br />
The PS3 version doesn't have the upgrade chips that are in the 360 version.<br />
<br />
===Multiplayer===<br />
''Sonic the Hedgehog'' features two styles of multiplayer game play that offer two player action.<br />
<br />
The first mode, '''Tag Mode''', is a co-op type of play between Sonic, Silver and Shadow. Two players, each one controlling a character, must work together to clear levels and collect [[Chaos Emeralds]]. In this mode, lives are shared. The second multi-player game mode available is '''Battle Mode'''. Battle mode pits two players against each other and has them race to a goal in the selected level.<br />
<br />
The previously rumored mini-games that were to allow up to four players to play simultaneously/alternately (Quiz, Race and a few others) seem to be missing in the final release of the game.[http://www.sega.com/gamesite/sonicnext/sonicnext_full/index.php] There is no online multiplayer capabilities even though the back of the game case describes the game as online capable. The only use for the mention on the case is the games use of downloadable content.<br />
<br />
===Characters===<br />
There are three fully playable characters, which are progressively unlocked by playing each character's story in the game. Only Sonic is available initially, Shadow and Silver must be unlocked. In addition, the player may control partners for some sections of a level, aiding him with their unique abilities.<br />
<br />
* Sonic the Hedgehog: Sonic's mission is to go to Soleanna to rescue [[Princess Elise]] and prevent Doctor Eggman from unleashing the power of the Flames of Disaster. Sonic's story has high-speed, ''Sonic Adventure''-style gameplay. Sonic's allies are [[Tails]], who can use his two tails to fly to higher areas, and [[Knuckles]], to climb to areas and glide through the air. A story ark allows Sonic to turn Super, and to share the powers with others.<br />
<br />
* Shadow the Hedgehog: Shadow is a G.U.N. agent and is assigned to rescue another G.U.N. agent, [[Rouge the Bat]] and retrieve the mysterious Scepter of Darkness. Shadow uses vehicles, chaos powers, and variations of the homing attack to progress through the game. Shadow's allies are Rouge the Bat, a jewel thief and government spy who, like Knuckles, can glide through the air and climb; and E-123 Omega, who can hover and shoot rapid-fire.<br />
<br />
* Silver the Hedgehog: Silver is a time traveler from the future that traveled to the present. He comes to save his home world and stop the mysterious [[Iblis Trigger]]. Silver's gameplay involves the use of telekinetic powers to pick up objects and throw them at enemies as well as levitate in the air for differing amounts of time, depending on the energy bar. Silver's allies are [[Blaze the Cat]], a princess from another world, with the power to control fire; and [[Amy Rose]], who can double-jump, use her Piko Piko Hammer, and turn invisible.<br />
<br />
==Manual==<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 US Manual]]<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 EU Manual]]<br />
* [[Sonic the Hedgehog (2006 game) Xbox 360 JP Manual]]<br />
* [[Sonic the Hedgehog (2006 game) PS3 US Manual]]<br />
* [[Sonic the Hedgehog (2006 game) PS3 EU Manual]]<br />
* [[Sonic the Hedgehog (2006 game) PS3 US Manual]]<br />
<br />
==Voice actors==<br />
{| class="wikitable"<br />
! Role !! English Voice Actor !! Japanese Voice Actor<br />
|-<br />
| [[Sonic the Hedgehog]] || [[Jason Griffith]] || [[Junichi Kanemaru]]<br />
|-<br />
| [[Shadow the Hedgehog]] || [[Jason Griffith]] || [[Kōji Yusa]]<br />
|-<br />
| [[Silver the Hedgehog]] || [[Pete Capella]] || [[Daisuke Ono]]<br />
|-<br />
| [[Princess Elise]] || [[Lacey Chabert]] || [[Maaya Sakamoto]]<br />
|-<br />
| [[Doctor Eggman]] || [[Mike Pollock]] || [[Chikao Ōtsuka]]<br />
|-<br />
| Narrator || Mike Pollock<br />
|-<br />
| [[Miles "Tails" Prower]] || [[Amy Palant]] || [[Ryo Hirohashi]]<br />
|-<br />
| Maids || Amy Palant, [[Lisa Ortiz]]<br />
|-<br />
| [[Blaze the Cat]] || [[Bella Hudson]] || [[Nao Takamori]]<br />
|-<br />
| [[Knuckles the Echidna]] || [[Dan Green]] || [[Nobutoshi Canna]]<br />
|-<br />
| [[Mephiles the Dark]] || Dan Green || [[Takayuki Sakazume]]<br />
|-<br />
| Solaris Project Scientist || Dan Green<br />
|-<br />
| [[Rouge the Bat]] || [[Caren Manuel]] || [[Rumi Ochiai]]<br />
|-<br />
| [[Amy Rose]] || [[Lisa Ortiz]] || [[Taeko Kawata]]<br />
|-<br />
| [[E-123 Omega]] || [[Maddie Blaustein]] || [[Taiten Kusunoki]]<br />
|-<br />
| Duke of Soleanna || [[David Willis]] || [[Kenji Utsumi]]<br />
|-<br />
| G.U.N Communicator || David Willis<br />
|}<br />
<br />
==Production Credits==<br />
===Staff===<br />
Director/Game Story/Game Title: [[Shun Nakamura]]<br/><br />
Original Executive Producer: [[Yuji Naka]]<br/><br />
Producer: [[Masahiro Kumono]]<br/><br />
Chief Game Designers: [[Shun Nakamura]], [[Atsushi Kanno]]<br/><br />
Game Designers: [[Hiroshi Miyamoto]], [[Takao Hirabayashi]], Masayuki Inoue, Takako Nagase, Makoto Hirata, Daisuke Shimizu<br/><br />
Chief Programmers: [[Yoshitaka Kawabata]], [[Makoto Suzuki]]<br/><br />
Programmers: Ryuichi Ishiguro, Takuma Komatsu, Tsutomu Matsuo, Yoshihiko Toyoshima, [[Kouji Ogino]], Yuichi Matsuoka, Kentarou Tomii, Naoko Shimura, Tomoatsu Imai, Yosuke Yamazaki, Hiromasa Kaneko, Takateru Ohyama, Ryouhei Yamada, Maki Nishimori, Yusuke Ichiyama, Daigo Matsuura, [[Hiroshi Iwasaki]]<br/><br />
Chief Artist(Art Director): [[Akira Mikame]]<br/><br />
Character Artists: [[Yoshinari Amaike]], [[Shinkichi Tanahashi]], Akio Sakai, Takashi Iida, Masao Tsunoda, Sho Kunieda, Yuka Matsumoto<br/><br />
Enemy Artists: [[Wataru Watanabe]], [[Masatoshi Yasumura]]<br/><br />
Motion Artists: Kentaro Niina, Motomu Hayashi, Tomoaki Yuyama, Hiroaki Take<br/><br />
Event Scene Artists: Tamotsu Kushibe, Yusuke Kashiwagi, Mamoru Ohta, Hiromasa Yoshida, Fumihiko Kagawa, Yukihiro Ishida, Tatsuya Yabuta<br/><br />
Effects Artists: Tadakazu Aramaki, Takafumi Yoshioka, Seiichi Tsuruoka<br/><br />
Menu Screen Artist: Eriko Mikawa<br/><br />
Field Artists: Yuki Takahashi, [[Kazuko Ito]], Takeshi Matsuura, Yuji Yamaga, Kenji Odaka, [[Michio Abe]], Hitomi Nagao, Hisae Jibiki, Mayo Sudo, Akiko Muto, Ryouhei Yanase, Naoko Irube, Masashi Kuma, Takashi Saito, Akane Hayashi, Ken Suganuma, Hideaki Fujisawa, Keihan Fujii, Shuhei Sakamoto, Ryuichi Yamanaka, Akiko Ikehara, Yuichi Komagata<br/><br />
SEGA OF CHINA Staff: Makoto Uchida, Katusnori Kosuge, Cheng Li, Shao Mingzhu, Li MuZhang, Fang Jie, Sheng FeiFei, Bao JanGang, Mei Ling, Liu ChengLing, Yu YongQing, Li Shuo, Jing Huan, Digital Media Labo Inc., Polygon Magic Inc.<br/><br />
Storyboard: Tatsuya Yabuta (EnumaElisch.LLP), Masaya Suzuki (EnumaElisch.LLP)<br/><br />
Lighting Imageboard: Yukihiro Ishida (EnumaElisch.LLP)<br/><br />
Artist Special Thanks: AM2 AuthMotion Team, Masaharu Nakayama, Yoshiyuki Tomatsu, Seiju Taniguchi, [[Makoto Yonezu]], Taro Hino<br/><br />
Sound Director: [[Tomoya Ohtani]]<br/><br />
Music Composer: [[Mariko Nanba]], [[Tomoya Ohtani]], [[Hideaki Kobayashi]], [[Taihei Sato]], [[Jun Senoue]], Takahito Eguchi<br/><br />
Senior Music Composer: [[Masato Nakamura]]<br/><br />
Recording & Mixing Engineer: [[Yoshitada Miya]], Masahiro Fukuhara, Yutaka Yamamoto (Attic Arcade), Yoshikazu Sasahara, Hideyuki Arima (Power House Studio), [[Stan Katayama]]<br/><br />
Recorded at: Sound Crew Studio, Power House Studio, Onkio Haus Studio, Sound Inn Studio, Olympic Studio, Del Rey Studio<br/><br />
Mixed at: Sega Digital Studio, Attic Arcade Studio, Onkio Haus Studio, Sound Inn Studio, Mit Studio<br/><br />
Original Director, Original Wii Planer: [[Yojiro Ogawa]]<br/><br />
<br />
===Musicians===<br />
Drums: Toru Kawamura, Nobuo Eguchi<br/><br />
Electric Bass: Takeshi Taneda<br/><br />
Electric Guitar: Chewtaro Moritake, [[Yasutaka Kume]], [[Jun Senoue]]<br/><br />
Acoustic Guitar: Chewtaro Moritake, Naganori Sakakibara<br/><br />
Electric Sitar: Chewtaro Moritake<br/><br />
Piano: Nobuo Kurata, Masaki Matsumoto<br/><br />
Chorus: Miho Fujiwara, Kazuko Hamano, [[Takenobu Mitsuyoshi]]<br/><br />
Flute: Bob Zung<br/><br />
Oboe: Hiroshi Shibayama<br/><br />
Accordion: Yoshiaki Sato<br/><br />
Strings: Kuwano Strings, Shinozaki Strings<br/><br />
1stVl: Hiroyuki Koike<br/><br />
2ndVl: Rei Koike<br/><br />
Vla: Tomoko Fukuhara<br/><br />
Vc: Tomio Yajima<br/><br />
Cb: Shinji Tanaka<br/><br />
Arranger: [[Takahito Eguchi]], [[Yasutaka Kume]]<br/><br />
Additional Recording Director: Tadashi Otsubo<br/><br />
Recording Coordinator: Kiyoshi Yoshida (Attic Arcade), Hidetaka "Carl" Shibata (Power House Studio), Yoji Sugiyama (Witch Craft), Kazuyuki Doki (RE-BIRTH), [[Jun Senoue]], [[Tomoya Ohtani]]<br />
<br />
===Game Sound Department===<br />
Supervisor Sound Editor: [[Tatsuya Kousaki]]<br/><br />
Sound Editor: Hiroaki Funane<br />
<br />
===Movie Sound Department===<br />
Supervisor Sound Editor: Eiji "AJ" Nakamura (RedAJ Sound)<br/><br />
Sound Editor: Chiharu "Micchi" Minekawa (RedAJ Sound), Kenichi "KEN" Saito (RedAJ Sound), Yoshihiro "PIRO" Maeda (RedAJ Sound)<br/><br />
Post-Production Manager: Masayasu Yamashita, Kazuya Taniguchi<br/><br />
Mixing Engineer: Kazutaka Someya<br/><br />
Assistant Engineer: Tomohiro Fuchikami<br/><br />
Foley Artist & Editor: Yuka Kitazawa<br/><br />
Visual Technician: Natsuko Yamashita<br/><br />
Mixing Studio: DIGITAL EGG STUDIO MA-1 <THXpm3><br/><br />
Sound Section Special Thanks(Sound Effects): Todd Singerman, Lynn Grossman, Melody Santos, Ken Sakata (A&K CORPORATION), Koji Matsumoto, [[Teruhiko Nakagawa]], [[Ai Muroi]], [[Naofumi Hataya]], [[Masaru Setsumaru]], [[Seirou Okamoto]]<br/><br />
VP Product Development: [[Jin Shimazaki]]<br/><br />
Voice Coordinator/Dialog Director(Voice Recording Director): [[Eriko Kimura]]<br/><br />
Dubibing Production Manager(Voice Recording Producer): [[Hiroyuki Inage]], Yae Tateyama (TOHOKUSHINSHA FILM CORPORATION)<br/><br />
Voice Recording Studio: Studio Uni, OMNIBUS JAPAN<br/><br />
CG Movie Director: [[Minoru Kusakabe]], [[Tomokazu Takahashi]], [[Tomohiro Yonemichi]]<br/><br />
CG Movie Modeling: Hideyuki Higashi, Yoshihiko Suzuki, Hiroaki Ohta, Toshiya Sugiura, Satoshi Takahashi, Hideaki Makinouchi, Takayuki Hayama, Yoshihiro Hanada, Takeshi Hoshino, Yutaka Yamaki, Satoshi Kounosu, Kazushige Hayakawa, Emiri Minagawa, Tomohiro Mitsui, Naoto Kawaguchi, Jun Masuda<br/><br />
CG Movie Setup & Animation: Jiro Yamagishi, Yusuke Sakai, Kiminori Kusano, Kenou Hakamaya, Mio Tagiri, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Tatsuya Akagi, Kengou Nukizono, Yoshimasa Kimura, Hideyuki Kinoshita, Kei Miyamoto<br/><br />
CG Movie VFX & Sequence: Yoshihisa Inoue, Keisuke Takahashi, Shuntaro Furukawa, Kouhei Kajisa, Satoshi Tomatsu, Tsubasa Nakai, Takeyuki Suzuki, Masayuki Tanaka, Takuya Hada<br/><br />
CG Movie Engineer: Taku Wakisaka, Toru Iwata, Jun Saito<br/><br />
CG Movie Management: [[Takeshi Itou]], Masahito Imamura, Yoshifumi Sueda, Chikako Tanaka<br/><br />
CG Movie: Aoki Prod., Blur Studio, Inc., Shirogumi Inc., Foro Grafico Co. Ltd., Gemba Inc.<br/><br />
Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Shunkichi Yukitake, Kimiko Nakaizumi, Hitoshi Noda, Yukie Hagiwara<br/><br />
Motion Capture Actor: Wonderman, Tony Hosokawa, Iori Sakakibara, Ami Sakai, Tomomi Ohta, Naoyasu Achi, Wataru Koga, Action Actor Group "Katsugekiza"<br/><br />
Dancer: Kaori Nishimura, Sachiko Takagi, Mariko Tagami<br/><br />
Choreographer: EASY<br/><br />
Motion Capture Data Editing: Double-O-Buck Inc., Orbital Link Inc., Dynamo Pictures Inc.<br/><br />
Publicity Artwork: [[Yuji Uekawa]]<br/><br />
Game Script: Kiyoko Yoshimura, [[Shiro Maekawa]]<br/><br />
Web Team: Mayumi Moro, Yuichi Kikuchi, Takeshi Ichimura<br/><br />
Special Thanks: [[Takashi Iizuka]], [[Hirono Sato]], [[Keith Palmer]], Keisuke Nakamura, [[Yojiro Ogawa]], [[Sachiko Kawamura]], [[Masanobu Yamamoto]], [[Tetsu Katano]], [[Fumitaka Shibata]] (wave master), Tetsuya Hotozuka, [[Takeshi Sakakibara]], Keiichi Noda, [[Eitaro Toyoda]], [[Yoshihisa Hashimoto]], Takashi Atsu, Yoshiaki Hattori, Hitoshi Ohta<br />
<br />
===Cast===<br />
English Character Voices: [[Lacey Chabert]] as [[Princess Elise]], [[Lisa Ortiz]], [[Bella Hudson]], [[Mike Pollock]], [[David Wills]], [[Dan Green]], [[Madeleine Blaustein|Maddie Blaustein]], [[Kathleen Delaney]], [[Jason Griffith]], [[Pete Capella]], [[Amy Palant]]<br/><br />
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Koji Yusa]], Daisuke Ono, Maaya Sakamoto, Takayuki Sakazume, [[Ryo Hirohashi]], [[Nobutoshi Kanna]], [[Rumi Ochiai]], Taitem Kusunoki, Nawo Takamori, [[Taeko Kawata]], Hikari Yono, Keiji Okuda, Yoshikazu Kazuma, Kenji Utsumi, [[Chikao Otsuka]]<br />
<br />
===Sega Corporation (Japan)===<br />
Product Marketing Manager: Yasushi Yamashita, Naoko Ooka, Satoshi Imai, Takeshi Shimizu<br/><br />
Retail Sales Manager: Akihide Ichimura<br/><br />
Sales Promotion: [[Osamu Sato]]<br/><br />
Public Relations Leader: Hiromi Seida<br/><br />
Technical Support: Takashi Shoji, Akihiro Etori, [[Osamu Ogata]], Toyoji Kurose<br/><br />
Localization Support: Representatives at IBPD, Aya Takeuchi, [[Shinobu Shindo]]<br/><br />
Product Management: Junichi Shimizu<br/><br />
Product Support: Akira Nishikawa, Hiroyuki Miyano, Yuki Takahashi, Daisuke Suzuki<br/><br />
Quality Control: Sunao Murayama, Yuji Nakamura, Kenji Oohashi<br/><br />
Support Team: Masayuki Takahashi, Kiyotaka Kondo, Yukihiro Taguchi<br/><br />
Software Manuals & Packaging: Yoshihiro Sakuta, Hisakazu Nakagawa, Hiroki Osawa, Takashi Nishimura, Tetsuya Honda, Colin Restall<br />
<br />
===Sega of America, Inc.===<br />
CEO: Naoya Tsurumi<br/><br />
President/COO: [[Simon Jeffery]]<br/><br />
VP of Product Development: David Cobb<br/><br />
Technical Director: Jez Sherlock<br/><br />
VP, Marketing: Scott Steinberg<br/><br />
Director, Marketing: Don Mesa<br/><br />
Producer: Justin Lambros<br/><br />
Producer Assistant: Marta Khosraw<br/><br />
PR: Anne-Marie Stein, One PR, Jeane Wong, One PR, Dana Whitney, One PR<br/><br />
Creative Services: Jen Groeling, Heather Luchetti, Bridget Oates<br/><br />
Head of Operations: Tom Dudley<br/><br />
Online: Chris Olson, Leri Greer, Mike Dobbins<br/><br />
Mastering Lab: Rey Buzon, Andrew Byrne, Rhianna Kellom<br/><br />
QA Manager: Deni Skeens<br/><br />
QA Supervisor: Josh Morton<br/><br />
Senior Test Lead: Shawn Dobbins<br/><br />
Project Lead: Lee Frohman<br/><br />
Assistant Lead: Chad Ginsburg<br/><br />
Testers: Chris Pierce, Jesse LaGrange, Andrew Thanyawatpokin, Peter Koenig<br/><br />
Compliancy Test Lead: Stephen Akana<br/><br />
Compliancy Assistant Lead: Lawrence Mann<br/><br />
Compliancy Testers: Andrew Weaver, Joe Floyd, John Belcher, Eduardo Camacho<br/><br />
Special Thanks: Beejey Enriquez, Kevin Frane, [[Takashi Iizuka]], [[Jason Kuo]], [[Keith Palmer]], Yosuke Moriya, Ben Harrison<br />
<br />
===4Kids Production, Inc.===<br />
Voice Directors: Christopher Collet, Julie Rath<br/><br />
Production Coordinator: Salvatore Oppedisano<br/><br />
Pro Tools Engineers: Suzy Goldish, Paul Grassini, Mike Knoblauch, Alon Namdar, Questar Welsh<br />
<br />
===Blindlight===<br />
Casting Director: Dawn Hershey, C.S.A.<br/><br />
Voice Director: Lisa Schaffer<br/><br />
VO Producer: Alexandra Dorris<br/><br />
Casting Assistant: Dave Lieber<br/><br />
Production Assistant: Wes Gleason<br/><br />
Recording Engineer: J. David Atherton<br />
<br />
===SEGA Europe, Ltd.===<br />
CEO: Naoya Tsurumi<br/><br />
President/COO: Mike Hayes<br/><br />
Development Director: Gary Dunn<br/><br />
Creative Director: Matthew Woodley<br/><br />
Director of European Marketing: Gary Knight<br/><br />
Head of Studio, Localisation: Kuniyo Matsumoto<br/><br />
Senior Producer, Localisation: Akiko Uchida<br/><br />
European PR: Lynn Daniel, Kerry Martyn<br/><br />
Senior Brand Manager - Japanese Studios: David Allen<br/><br />
International Brand Manager: Ben Chalmers-Stevens<br/><br />
Creative Services: Alison Warfield, Tom Bingle, Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere<br/><br />
Head of Operations: Mark Simmons<br/><br />
Operations: Caroline Searle, Natalie Cooke<br/><br />
Online Services: Justin Moodie, Nina Ahmad, Bennie Booysen, Mike Evans, Romily Broad<br/><br />
Head of Development Services: Mark Le Breton<br/><br />
Master Tech. Group: John Hegarty, Jigar Patel<br/><br />
QA Supervisors: Marlon Grant, Stuart Arrowsmith<br/><br />
Senior Team Leads: Dominic Berzins, Julie Metior<br/><br />
Assistant Team Leads: Gabriel Ralls, Alex Humphries, Renée Teloka, Marlon Andall<br/><br />
Standards Coordinators: Mohammed Ajaib, Michael Hanley, Ali Hassan, Language Team Leads, Jean Baptiste Bagot, Sven Wittmaack<br />
<br />
Game Engine: Havok<br><br />
Sound Designed By: Dolby Digital 5.1<br><br />
<br />
:SWEET SWEET SWEET - 06 AKON MIX -<br />
:Lyrics : MIWA YOSHIDA<br />
:Music : [[Masato Nakamura|MASATO NAKAMURA]]<br />
:Arrangement : AKON0<br />
:MIWA YOSHIDA & Vocal, Backing Vocal, Vocal Arrangement <br />
:[[Masato Nakamura|MASATO NAKAMURA]] & Backing Vocals <br />
:AKON &. All Instruments Performance & Backing Vocals<br />
<br />
<br />
:SWEET DREAM - 06 AKON MIX -<br />
:Lyrics : MIWA YOSHIDA<br />
:Music : [[Masato Nakamura|MASATO NAKAMURA]]<br />
:Arrangement : AKON00<br />
:MIWA YOSHIDA & Vocal, Backing Vocal, Vocal Arrangement <br />
:[[Masato Nakamura|MASATO NAKAMURA]] & Backing Vocals <br />
:AKON &. All Instruments Performance & Backing Vocals<br />
<br />
<br />
:[[His World|HIS WORLD]].... [[Ali Tabatabaee]] & [[Matty Lewis]] from [[Zebrahead|ZEBRAHEAD]]<br />
:Music : [[Tomoya Ohtani]]<br />
:Words : [[Johnny Gioeli]] & [[Ali Tabatabaee]]<br />
:Strings Arrangement : Takahito Eguchi<br />
:Vocal Tracks Producer : [[Jun Senoue]]<br />
<br />
<br />
:[[All Hail Shadow|ALL HAIL SHADOW]].... [[Crush 40]]<br />
:Music : [[Jun Senoue]] & Mike Szuter<br />
:Words : Mike Szuter<br />
<br />
:[[Dreams of an Absolution|DREAMS OF AN ABSOLUTION]].... [[Lee Brotherton]]<br />
:Music : [[Mariko Nanba]]<br />
:Arrangement : [[Tomoya Ohtani]]<br />
:Vocals & Words : [[Lee Brotherton]]<br />
:Vocal Tracks Producer : [[Remix Factory]], UK<br />
<br />
<br />
:MY DESTINY.... Donna De Lory<br />
:Music : Mariko Nanba<br />
:Words : Candie Y<br />
:Arrangement : Takahito Eguchi<br />
:Vocal Tracks Producer : [[Jun Senoue]]<br />
<br />
Executive Management: [[Hiroyuki Miyazaki]], [[Masanao Maeda]], [[Hideki Okamura]]<br/><br />
Chief Producer: [[Takayuki Kawagoe]], [[Akinori Nishiyama]]<br/><br />
Executive Producer: [[Hisao Oguchi]]<br/><br />
Special Thanks to: All staff members and their families<br/><br />
Middleware Support: [[CRI Middleware Co. Ltd.]]<br/><br />
Technicalogy By: [[ADX]], [[Sofdec]]<br/><br />
Created By: [[Sonic Team]]<br><br />
Presented by: [[Sega]]<br/><br />
<br />
==Resources==<br />
===Original Sound Version Recordings===<br />
See [[Sonic the Hedgehog 2006 OSV]] for a download page.<br />
<br />
===Physical Scans===<br />
====Xbox 360 Version====<br />
<gallery><br />
Image:X360_sonicthehedgehog.jpg|US cover<br />
Image:Sth06_360_us_disc.jpg|US disc<br />
Image:Sth06 360 jp front.jpg|JP cover<br />
Image:Sth360-cover-eu.jpg|UK cover<br />
Image:sth06 360 eu cd.jpg|EU disc<br />
Image:X360_sonicthehedgehog_fr.jpg|French cover<br />
</gallery><br />
<br />
====PlayStation 3 Version====<br />
<gallery><br />
Image:STH_PS3_FOB.jpg|US cover<br />
Image:sth06 ps3 us cd.jpg|US disc<br />
Image:Sth06 ps3 eu cover.jpg|EU cover<br />
Image:Sth06 ps3 eu disc.jpg|EU disc<br />
Image:Sonic06_ps3_jp.jpg|JP cover<br />
Image:Sth06 ps3 jp disc.jpg|JP disc<br />
Image:Sth06 ps3 au cover.jpg|Australian cover<br />
Image:Sonic06 ps3 it cover.jpg|Italian cover<br />
</gallery><br />
<br />
==Artwork==<br />
<gallery perrow="5"><br />
Image:Sonic06 art1.png<br />
Image:Sonic06 art2.png<br />
Image:Sonic06 cover art.png<br />
Image:Sonic06 1.png<br />
Image:Sonic06 2.png<br />
Image:Sonic06 3.png<br />
Image:Sonicrun 2006.png<br />
Image:Tails next.png<br />
Image:Knuckles06.png<br />
Image:Amy06.png<br />
Image:Eggman06.png<br />
Image:Next shadow.png<br />
Image:Next rouge.png<br />
Image:Blaze sonicth.png<br />
Image:Omega06.png<br />
Image:Next silver 00.png<br />
Image:Elise.png<br />
</gallery><br />
<br />
==Trivia==<br />
*Originally, there was going to be a gem that can be purchased at the store, which would allow you to play as [[Super Sonic]] in more than just the final stage, but that feature was removed from the final game, most likely because of its rushed development. However, that item can still be accessed through hacking, but isn't fully functional.<br />
*During Shadow's story, the Scepter of Darkness is mistakenly referred to as the "Book of Darkness" at one point.<br />
*This is the only game to feature a villain that succeeded in killing Sonic.<br />
*It is possible to play with Japanese voiceovers on both the XBOX 360 and PlayStation 3. For the XBOX 360, use the XBOX Dashboard to change the language to Japanese, and for the PlayStation 3, change your console language option.<br />
{{Sonic360games}}<br />
{{SonicPS3games}}<br />
<br />
[[Category:PS3 Games]]<br />
[[Category:Xbox 360 Games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_and_the_Black_Knight&diff=103925Sonic and the Black Knight2009-03-11T06:35:15Z<p>KusanagiShiro: /* Trivia */</p>
<hr />
<div>{{Bob<br />
| bobscreen=Satbk placeholder screenshot.jpg<br />
| screenwidth=320<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| system=[[Nintendo Wii]]<br />
| europe=March 13, 2009<br />
| usa=March 1, 2009<br />
| japan=March 12, 2009<br />
| australia=March 31, 2009<br />
| genre=Action/Adventure<br />
}}<br />
'''''Sonic and the Black Knight''''' (ソニックと暗黒の騎士, Sonikku to Ankoku no Kishi) is an upcoming title within the ''[[Sonic the Hedgehog]]'' series, to be released exclusively on [[Nintendo Wii]] as the second entry in the Storybook series, following ''[[Sonic and the Secret Rings]]''.<br />
<br />
Set in the world of King Arthur, the game combines Sonic's trademark speed with a new swordfighting system, making use of the Wii Remote's motion-sensing functionality.<br />
<br />
==Plot==<br />
The game begins in the story "King Arthur and the Knights Of The Round Table" when the granddaughter of the legendary Merlin, Merlina, is trying to escape pursuit from a mysterious evil band of knights. Seeing no escape, she summons out a Chosen Hero to save her. This ends up being [[Sonic the Hedgehog]], and, after a sloppy entering, easily dispatches most of the evil creatures. When preparing to face off the Big One, he is pulled back by Merlina and warped to another location. When Sonic asks why she stopped him and who that guy was, Merlina explains that it was King Arthur who, after being corrupted by the Power Of The Excalibur Sword, transformed into The Black Knight, also turning his sword into Deathcalibur. Sonic's speed alone will not put an end to The Black Knight's tyranny, so he must take on a talking, "ancient" sword known as Caliburn. After facing King Arthur another time and fails to defeat him, Sonic must prove himself as a knight and in order to do that, he must get help from the Local Blacksmith (portrayed by [[Tails]]), complete tasks from The Lady Of The Lake (portrayed by [[Amy]]), and defeat King Arthur's Knights Of Round Table (the Knights appearing in the game's story are Sir Lancelot portrayed by [[Shadow the Hedgehog]], Sir Gawain portrayed by [[Knuckles the Echidna]], and Sir Percival portrayed [[Blaze the Cat]]).<br />
<br />
After defeating King Arthur in a final confrontation, the King disappears in a puff of smoke. He then meets up with Merlina and The Knights Of The Round Table and Merlina reveals that King Arthur was a mere illusion conjured by her grandfather. She then also reveals her true plan to make the Kingdom eternal by charming herself with the evil power of the Underworld. After escaping the Kingdom, Sonic and the Knights Of The Round Table set off to stop Merlina and must use the Sacred Swords to form a barrier that would presumably defeat Merlina. Before the barrier is created, Sonic confronts Merlina trying to convince the stop all this but she refuses and transforms into The Dark Queen. She brutally beats Sonic, and Caliburn is broke in half in the process. The barrier is later revealed to be too weak and even though the Lady Of The Lake and The Knights Of The Round Table tell Sonic to get out of there, he refuses. Sonic's bravery and courage then revives and transforms Caliburn into the Excalibur and Sonic is turned into a Golden Knight. With his new power, [[Excalibur Sonic]] battles The Dark Queen and defeats her. After the battle, Sonic confronts and cheers up Merlina, telling her to live life to the fullest. The Knights Of The Round Table arrive and with King Arthur being an illusion, they must now disband. Caliburn then says otherwise and reveals that the true King Arthur is surprisingly Sonic. <br />
<br />
After the credits roll, it is revealed Sonic told this tale to Amy as an excuse for leaving her behind. Amy doesn't believe it and it is implied that she went chasing Sonic with her hammer. As this happens, the book "King Arthur and the Knights Of The Round Table" turns into "Sonic and the Black Knight".<br />
<br />
==Gameplay==<br />
Gameplay for ''Sonic and the Black Knight'' differs from traditional games in the Sonic series by mixing in the new element of swordplay, along with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay will be more similar to ''[[Sonic Unleashed]]'' than ''Sonic and the Secret Rings''; Sonic's movement will be controlled with the analog stick, and gameplay will mainly be 3D, but occasionally the camera will shift to a side-scrolling perspective for traditional 2D gameplay.<br />
<br />
Swordplay will be implemented so that players can slice through enemies without slowing down, but when faced with more formidable enemies, players will engage in advanced swordplay, able to thrust, parry, and perform other maneuvers. The sword will not be used just for combat; players may thrust it through a wall while falling to slow their descent.<br />
<br />
The stages will feature civilians that the player can choose to help or smite; these actions and the player's deeds will be judged at the end of each stage, updating the player's "knight ranking" accordingly. By helping out citizens, players will be able to purchase new items from them, such as gauntlets, magical tomes, and new swords. There will be about 200 items in the game, some of which can be gained by opening treasure chests in the stages. An online mode will allow treasures to be traded.<br />
<br />
The game changes the traditional level items, such as springs and speed pads, into "elements". These elements come in varying colors; red elements will be used as springs, yellow elements will be used as speed boosts, and purple elements will be used to fill up the "Soul Gauge". This gauge is filled by defeating enemies and collecting red fairies, and is used to unleash a speed boost that, when reaching enemies, will inflict a powerful ombination attack, Soul Surge. Additionally, instead of rails from previous games, players will fire a ballista and then grind across its rope.<br />
<br />
The mission-based system from ''Sonic and the Secret Rings'' will also return, but the missions will be easier to complete. Each stage will consist of multiple missions which feature different stipulations. The skill system from the aforementioned game also returns, but will be reviewed to adjust any problems that were present in that game; the skill system is also being designed so as not to interfere with the game's tempo.<br />
<br />
==Music==<br />
<br />
Veteran composer [[Jun Senoue]] returns to compose music for this installment, mixing familiar Sonic themes with a Celtic style.[5] In addition, his band, [[Crush 40]], will be returning to perform the main theme of the game, "Knight of the Wind", as heard in the [[Tokyo Game Show]] trailer. Tommy Tallarico has the game listed on his website as one of the games he is working on. Finally, [[Richard Jacques]] is confirmed to be making the music for the cutscenes by Official Nintendo Magazine.<br />
<br />
==Resources==<br />
===Scans===<br />
<gallery><br />
Image:Black knight storybook box US.jpg|US cover (front)<br />
Image:Satbk wii jp cover.png|JP cover (front)<br />
Image:Black Knight box AUS.jpg|Australian cover<br />
Image:Black Knight box Spain.jpg|Spanish cover<br />
Image:Black Knight box Germany.jpg|German cover<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Image:SBK Blacksmith.jpg<br />
Image:SBK Gawain.jpg<br />
Image:SBK Lancelot.jpg<br />
Image:SBK Nimue.jpg<br />
Image:SBK Percival.jpg<br />
Image:SBK Arthur.jpg<br />
</gallery><br />
<br />
==Trivia==<br />
*This is the only non-pirated Sonic game where [[Dr. Robotnik]] made no appearance whatsoever, aside from pieces of fan art that were featured in the game.<br />
*[[Caliburn]], the sword Sonic wields in the game, is in fact the fabled Sword in the Stone. According to the legend, whomever drew Caliburn from the anvil it was embedded in would be crowned King of England.<br />
<br />
{{SonicWiigames}}<br />
[[Category:Wii Games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Emerald_Hill_Zone&diff=95726Emerald Hill Zone2009-01-04T04:12:35Z<p>KusanagiShiro: /* Sonic Team Commentary (from ''Sonic Jam'' Strategy Guide) */</p>
<hr />
<div>{{LevelBob<br />
|levelscreen=emeraldhill.png<br />
|levelno=First|game=Sonic the Hedgehog 2<br />
|acts=2<br />
|cliche=Tropical island<br />
|boss=Emerald Hill Zone Boss<br />
|osv=[[Sonic the Hedgehog 2 OSV]]<br />
|music=<flashmp3>Sonic the Hedgehog 2 OSV/08 - Emerald Hill Zone.mp3</flashmp3><br />
|music2p=<flashmp3>Sonic the Hedgehog 2 OSV/03 - Emerald Hill Zone (2-Player).mp3</flashmp3><br />
|rings1=226 + 70<br />
|rings2=225 + 60<br />
}}<br />
'''Emerald Hill Zone''' is the first zone in ''[[Sonic the Hedgehog 2]]'', and is the analogue of [[Green Hill Zone]]. It fills the [[Tropical Island cliché]] for the game.<br />
<br />
The zone contains bridges, waterfalls, loops, and flowers like the standard Green Hill Zone. However, it doesn't have totem poles. It introduced a new corkscrew path feature, which became a token symbol for the game, and was later reused in ''[[Sonic Advance 2]]''<nowiki>'</nowiki>s [[Leaf Forest]]. There are enough [[checkpoint]]s in the two acts of this zone that it is possible to visit all 7 [[Special Stage (Sonic 2)|Special Stages]].<br />
<br />
A slightly modified version of Emerald Hill Zone's art is also used in [[Hill Top Zone]], with different coloration. No one knows why for sure, but Hill Top Zone and Emerald Hill Zone were developed during the same time which can be proven by playing [[Sonic 2 Beta]] where they are both completed.<br />
<br />
==Instruction Manual Description==<br />
{{quote|1=Speed through this tropical bayside resort with palm trees, loop-de-loops and corkscrew speedways. Watch out for monkey-business!|2=[[Sonic the Hedgehog 2 (16-bit) US Manual|Sonic 2 US Manual]], [[:Image:Sonic2 us manual 12 13.gif|p. 12]]}}<br />
<br />
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==<br />
{{quote|1=Visually speaking, through all three games, we always start with an island. At the time, we were developing in San Francisco, and south of there was a town(?) called Emerald Hill. We were doing a location test at a shopping center there when we saw it, and since it was a Green Hill-like name we thought well, let's use it in the game!|2=[[Yuji Naka]]}}<br />
<br />
=Enemies==<br />
*[[Coconuts]] - Monkey enemy, throws coconuts at you from up a tree.<br />
*[[Buzzer]] - Wasp enemy, flies along and stops to fire a missile at you, then continues flying.<br />
*[[Masher]] - Piranha enemy, jumps vertically from inside waterfalls.<br />
<br />
==Technical Information==<br />
{|class="prettytable"<br />
!Value||Description<br />
|-<br />
|00<br />
|Level Value<br />
|-<br />
|$2A22<br />
|EHZ [[Palette]] (04, 05, 07, 0D)<br />
|-<br />
|$C57E<br />
|EHZ layer deformation info<br />
|-<br />
|$3FF94<br />
|EHZ animated pattern load cue<br />
|-<br />
|$40372<br />
|EHZ, [[Hill Top Zone|HTZ]] misc [[sprite mappings]]<br />
|-<br />
|$41D2E<br />
|EHZ/01/02/03/DEZ object [[debug list]]<br />
|-<br />
|$44E50<br />
|EHZ and [[Hill Top Zone|HTZ]] primary 16x16 [[collision index]]<br />
|-<br />
|$44F40<br />
|EHZ and [[Hill Top Zone|HTZ]] secondary 16x16 collision index<br />
|-<br />
|$45AC4<br />
|EHZ act 1 level layout<br />
|-<br />
|$45C84<br />
|EHZ act 2 level layout<br />
|-<br />
|$4E74<br />
|EHZ 16x16 [[block mappings]]<br />
|-<br />
|$95C24<br />
|EHZ/[[Hill Top Zone|HTZ]] main level patterns<br />
|-<br />
|$98AB4<br />
|[[Hill Top Zone|HTZ]] pattern suppliment to EHZ level patterns<br />
|-<br />
|$99D34<br />
|EHZ/[[Hill Top Zone|HTZ]] 128x128 block mappings<br />
|-<br />
|$E4344<br />
|EHZ act 1 ring locations<br />
|-<br />
|$E456A<br />
|EHZ act 2 ring locations<br />
|-<br />
|$E684A<br />
|EHZ act 1 sprite locations<br />
|-<br />
|$E6B7A<br />
|EHZ act 2 sprite locations<br />
|}<br />
<br />
<br />
{{Sonic2Levels}}<br />
[[Category:Sonic the Hedgehog 2 (16-bit) Levels]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Sonic_%26_Knuckles&diff=95709Sonic & Knuckles2009-01-03T22:34:32Z<p>KusanagiShiro: </p>
<hr />
<div>{{Bob<br />
| bobscreen=Sonic_&_Knuckles_title.png<br />
| publisher=[[Sega]]<br />
| developer=[[Sonic Team]]<br />
| system=[[Sega Mega Drive/Genesis]]<br />
| europe=October 18, 1994<br />
| usa=October 18, 1994<br />
| japan=November, 1994<br />
| genre=2D Platform<br />
| seealso=Sonic the Hedgehog 3<br />
}}<br />
Released for the [[Sega Mega Drive/Genesis]], '''''Sonic & Knuckles''''', the sequel to ''[[Sonic the Hedgehog 3]]'', featured unique [[Lock-On Technology]], which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with ''[[Sonic the Hedgehog 3]]'', it created ''[[Sonic 3 & Knuckles]]''. When combined with ''[[Sonic the Hedgehog 2]]'', it made ''[[Knuckles in Sonic 2]]'', which allowed the player to play as [[Knuckles the Echidna]], who had not been available for play in any game up to ''Sonic & Knuckles''. When combined with ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'', the game generated unlimited "''[[Blue Sphere]]''" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of ''Sonic & Knuckles'' produces a single "''[[Blue Sphere]]''" special stage based on the serial number of the cartridge inserted.<br />
<br />
==Gameplay==<br />
This game feautures both Sonic and [[Knuckles]] as playable characters. However, Tails has been removed from play. Although the appearance of the zones is the same for either character, their layout and some of the bosses' tricks differs noticeably at a number of points in the game (another noticeable difference is that Knuckles fights [[Egg Robo]] who has different and particularly smarter strategies), increasing from the Lava Reef Zone onwards. The objective of the game does not change despite which character is selected as it does in later games, for example, in ''[[Sonic Adventure]]''.<br />
<br />
Despite no save file slots, gameplay is much more expanded, as Sonic and Knuckles do not play all of the same levels. And a significant differential between them is that they don't have all of the same moves. Sonic can jump higher and run a little faster than Knuckles, and he has the "insta-shield." Knuckles can climb walls and break through some of the blocked entry ways. And just as Sonic has the gift of speed, Knuckles can glide through the air with the greatest of ease.<br />
<br />
===Scoring===<br />
'''Hitting bumpers:''' 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper.<br />
<br />
'''Hitting enemies:''' ''(a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground)''<br />
*First enemy in a chain = 100<br />
*Second enemy in a chain = 200<br />
*Third enemy in a chain = 500<br />
*Fourth through 15th enemies in a chain = 1000 each<br />
*16th and all subsequent enemies in a chain = 10,000 each<br />
<br />
Destroying a [[Dr. Eggman]] '''boss robot or mini-boss''': 1000 points<br />
<br />
'''Ring bonus''' at end of level: 100 points for each ring held<br />
<br />
'''Signpost:''' At the end of each Act 1, a signpost falls from the air; jump at it before it hits the ground to keep it in the air and score 100 points. You can get as many 100-point bonuses as you're able to keep the sign in the air for.<br />
<br />
'''Time bonus''' at end of level:<br />
*Game clock reads 0:59 or less = 50,000<br />
*Game clock reads 1:00 to 1:29 = 10,000<br />
*Game clock reads 1:30 to 1:59 = 5000<br />
*Game clock reads 2:00 to 2:29 = 4000<br />
*Game clock reads 2:30 to 2:59 = 3000<br />
*Game clock reads 3:00 to 3:29 = 1000<br />
*Game clock reads 3:30 to 9:58 = 100<br />
*Game clock reads 9:59 exactly = 100000<br />
<br />
'''Special stage:''' 100 points for each ring held. If you collect all rings, you also get a 50,000-point [[Perfect Bonus]] (even if you don't get the Emerald).<br />
<br />
==MTV's Inside Sonic & Knuckles Special==<br />
In 1994, MTV aired a special called '''Inside ''Sonic & Knuckles''''', also known as "Rock the Rock", to promote the release of ''Sonic & Knuckles'', hosted by Daisy Fuentes and Bill Bellamy. Filming took place on the isolated Alcatraz prison in San Francisco Bay. There were interviews with [[Roger Hector]], [[Hirokazu Yasuhara]], [[Victor Mercieca]], [[Adrian Stephens]], [[Howard Drossin]], [[Kunitake Aoki]], [[Chris Senn]], and [[Dean Lester]], as well as tournaments between attendees where the winner was granted a large cash prize and free Sega products for the next year. The video can be found on Youtube in 3 segments, [http://www.youtube.com/watch?v=nkkfAER6cwk&fmt=18 here], [http://www.youtube.com/watch?v=H3MrzuYMkWA&fmt=18 here], and [http://www.youtube.com/watch?v=YO9jK2n1yTc&fmt=18 here].<br />
<br />
==Manuals==<br />
*[[Sonic & Knuckles US Manual]]<br />
*[[Sonic & Knuckles EU Manual]]<br />
*[[Sonic & Knuckles JP Manual]]<br />
<br />
==Also Released for==<br />
*''[[Sonic & Knuckles Collection]]'' for PC (1997)<br />
*''[[Sonic Jam]]'' for [[Sega Saturn]] (1997)<br />
*''[[Twin Pack: Sonic CD and Sonic & Knuckles Collection]]'' (2002)<br />
*''[[Sonic Mega Collection]]'' for [[Nintendo Gamecube]] (2002)<br />
*''[[Sonic Mega Collection Plus]]'' for [[Sony Playstation 2]] and [[Microsoft X-Box]] (2004)<br />
*''[[Sonic's Ultimate Genesis Collection]]'' for the [[Sony Playstation 3]] and [[Xbox 360]] (2009)<br />
<br />
==Production Credits==<br />
Executive Producer: [[Hayao Nakayama]]<br><br />
Executive Management: [[Shoichiro Irimajiri]], [[Paul Rioux]], [[Tom Kalinske]]<br><br />
Executive Coordinator: [[Mamoru Shigeta]], Tomio Takami, [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]]<br><br />
Project Managers: [[Shinobu Toyoda]], [[Masaharu Yoshii]], [[Hisashi Suzuki]]<br><br />
Producer: [[Yuji Naka]]<br><br />
Director: [[Hirokazu Yasuhara]]<br><br />
Lead Game Designer: [[Hirokazu Yasuhara]]<br><br />
Senior Game Designers: [[Takashi Iizuka]], [[Hisayoshi Yoshida]]<br><br />
Lead Programmer: [[Yuji Naka]]<br><br />
Senior Programmers: [[Masanobu Yamamoto]], [[Takahiro Hamano]]<br><br />
Character Designer: [[Takashi Thomas Yuda]]<br><br />
CG Artist: [[Kunitake Aoki]]<br><br />
Animator: [[Takashi Thomas Yuda]]<br><br />
Enemy Artist: [[Satoshi Yokokawa]]<br><br />
Scene Artists: [[Shigeru Okada]], [[Satoshi Yokokawa]], [[Chie Yoshida]], [[Takashi Thomas Yuda]], [[Kunitake Aoki]], [[Tsuneko Aoki]]<br><br />
Art Assistant: [[Osamu Ohashi]]<br><br />
Music Composer: [[Howard Drossin]]<br><br />
SEGA Sound Team: [[Masaru Setsumaru]], [[Jun Senoue]], [[Tatsuyuki Maeda]], [["Milpo"]], Tokuhiko "Bo" Uwabo, Sachio Ogawa, [[Tomonori Sawada]], Masayuki Nagao<br><br />
Product Manager: Pamela Kelly<br><br />
Lead Testers: [[Jason Kuo]], Blair Bullock, Michael Baldwin, Dermot Lyons<br><br />
Sound Special Thanks: Masanori Nakayama (Studio Who), Cube Corp., Opus Corp.<br><br />
Special Thanks: [[Deborah McCracken]], Emi Kawamura, [[Jina Ishiwatari]], Taku Makino<br><br />
<br />
==Miscellaneous==<br />
===GoodGen Versions===<br />
*Sonic and Knuckles (W) [!]<br />
*Sonic and Knuckles & Sonic 1 (W) [!] - S&K with Sonic 1 lock-on.<br />
*Sonic and Knuckles & Sonic 2 (W) [!] - S&K with Sonic 2 lock-on.<br />
*Sonic and Knuckles & Sonic 3 (W) [!] - S&K with Sonic 3 lock-on.<br />
<br />
==Resources==<br />
===Original Sound Version Recordings===<br />
See [[Sonic & Knuckles OSV]] for a download page.<br />
<br />
===Scans===<br />
''Sonic & Knuckles'' was one of the first Sega Genesis games to be packaged in cardboard when it was initially released. Most Genesis games were released in plastic cases, but later in the console's life, cheaper cardboard boxes began to replace them.<br />
<br />
<gallery><br />
Image:sk-box-us.jpg|US cover<br />
Image:SonicnKnucklesCart.jpg|US cart<br />
</gallery><br />
<br />
<gallery><br />
Image:sk-box-eu.jpg|EU cover<br />
Image:S&k-md-eu-cart.jpg|EU cart<br />
</gallery><br />
<br />
<gallery><br />
Image:sk-box-jap.jpg|JP cover<br />
Image:sk_md_jp_cart.jpg|JP cart<br />
</gallery><br />
<br />
===Artwork===<br />
<gallery><br />
Image:SSS SONIC42.png<br />
</gallery><br />
<br />
{{Sonic3&KLevels}}<br />
{{SonicGenesisGames}}<br />
<br />
[[Category:Mega Drive Games]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Crush_40&diff=95690Crush 402009-01-03T07:43:56Z<p>KusanagiShiro: </p>
<hr />
<div>'''Crush 40''', formerly called '''Sons of Angels''', was originally formed as a project band to record music for [[Sega]]'s arcade racing game ''NASCAR Rubbin' Racing'', or ''EA Sports NASCAR Arcade'' in the west. Band members include:<br />
<br />
*Vocals: [[Johnny Gioeli]]<br />
*Guitars: [[Jun Senoue]]<br />
*Bass: Takeshi Taneda<br />
*Drums: Katsuji <br />
<br />
The first Crush 40 song was "[[Open Your Heart]]", originally recorded with an unknown Japanese vocalist for the theme tune of ''[[Sonic Adventure]]'' for Sega's newly released [[Dreamcast]] console back in 1998. With Johnny Gioeli on board, this was the beginning of a long relationship between Jun and Johnny that would eventually lead to the formation of the band, and their first album [[Thrill of the Feel]].<br />
<br />
The next appearance of the band was in 2001, when ''[[Sonic Adventure 2]]'' was being worked on in time for Sonic's 10th anniversary. Commitments to other bands meant Naoto and Hiro could not take part, so Katsuji and Takeshi were brought in to record songs for the game. "Live and Learn" was the result of the band, an old fashioned hard rocker but with modern production.<br />
<br />
All went quiet during 2002, then just under three years from the initial release, under the new name Crush 40, the European version of the Sons of Angels album was announced. It was stripped of the instrumentals, and in turn included both prior Sons of Angels songs from the Sonic games and two other songs featuring vocalists Tony Harnell and [[Ted Poley]].<br />
<br />
During 2003, Sega announced the first multiplatform [[Sonic]] game, ''[[Sonic Heroes]]''. Once again, Jun was the sound director, and began writing, this time as a collaboration with artists such as Gunnar Nelson, [[Julien-K]], Kay Hanley and of course Johnny Gioeli. This time, there were two new Crush 40 songs: the theme tune "Sonic Heroes", a bright, melodic song and in contrast "What I'm Made Of", a distinctly dark hard rock song with metal sensibilities. ''Sonic Heroes'' was released at the end of 2003 in Japan, and in early 2004 in the United States and Europe.<br />
<br />
In 2005, two new Crush 40 songs appeared in the game ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. In contrast with the theme to ''Sonic Heroes'', the theme to Shadow, "[[I Am... All Of Me]]", has a dark tone while "[[Never Turn Back]]", the true ending theme, has a somewhat brighter style when compared to "I Am All of Me". In 2006, Crush 40 performed a remix of "[[All Hail Shadow]]" for ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]''. The song was previously done by Magna-Fi for ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. The bridge of the remix contains part of the guitar riff that was used in "[[I Am... All Of Me]]".<br />
<br />
Also in 2006, Crush 40 performed a remix of "[[His World]]", the main theme of ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]''. The song was not used in the game, but can be found on the [[Sonic the Hedgehog Vocal Traxx: Several Wills|Sonic the Hedgehog Vocal Traxx]] [[audio CD]]. <br />
<br />
In 2008, six songs by Crush 40 appeared on the CD [[True Blue: The Best of Sonic the Hedgehog]]: A new mix of "Live & Learn", "Sonic Heroes", a new mix of "What I'm Made of...", "Open Your Heart", Crush 40's version of "Seven Rings In Hand" from ''[[Sonic and the Secret Rings]]'', and a collaboration with [[Lee Brotherton|Bentley Jones]] entitles "Open Your Heart (Crush 40 vs. Bentley Jones Remix)".<br />
<br />
Their latest work is for the upcoming game ''[[Sonic and the Black Knight]]'', entitled "[[Knight of the Wind]]". The song made its official debut during the Tokyo Game Show 2008, first appearing in the game's first trailer, and an extended version was later heard during a live performance by Crush 40.<br />
<br />
==Special Thanks==<br />
* [http://www.junsenoue.com/index.php?option=content&task=view&id=2 Jun Senoue/Crush 40 Official Fansite]<br />
<br />
[[Category:Musicians]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Crush_40&diff=95689Crush 402009-01-03T07:43:07Z<p>KusanagiShiro: </p>
<hr />
<div>'''Crush 40''', formerly called '''Sons of Angels''', was originally formed as a project band to record music for [[Sega]]'s arcade racing game ''NASCAR Rubbin' Racing'', or ''EA Sports NASCAR Arcade'' in the west. Band members include:<br />
<br />
*Vocals: [[Johnny Gioeli]]<br />
*Guitars: [[Jun Senoue]]<br />
*Bass: Takeshi Taneda<br />
*Drums: Katsuji <br />
<br />
The first Crush 40 song was "[[Open Your Heart]]", originally recorded with an unknown Japanese vocalist for the theme tune of ''[[Sonic Adventure]]'' for Sega's newly released [[Dreamcast]] console back in 1998. With Johnny Gioeli on board, this was the beginning of a long relationship between Jun and Johnny that would eventually lead to the formation of the band, and their first album [[Thrill of the Feel]].<br />
<br />
The next appearance of the band was in 2001, when ''[[Sonic Adventure 2]]'' was being worked on in time for Sonic's 10th anniversary. Commitments to other bands meant Naoto and Hiro could not take part, so Katsuji and Takeshi were brought in to record songs for the game. "Live and Learn" was the result of the band, an old fashioned hard rocker but with modern production.<br />
<br />
All went quiet during 2002, then just under three years from the initial release, under the new name Crush 40, the European version of the Sons of Angels album was announced. It was stripped of the instrumentals, and in turn included both prior Sons of Angels songs from the Sonic games and two other songs featuring vocalists Tony Harnell and [[Ted Poley]].<br />
<br />
During 2003, Sega announced the first multiplatform [[Sonic]] game, ''[[Sonic Heroes]]''. Once again, Jun was the sound director, and began writing, this time as a collaboration with artists such as Gunnar Nelson, [[Julien-K]], Kay Hanley and of course Johnny Gioeli. This time, there were two new Crush 40 songs: the theme tune "Sonic Heroes", a bright, melodic song and in contrast "What I'm Made Of", a distinctly dark hard rock song with metal sensibilities. ''Sonic Heroes'' was released at the end of 2003 in Japan, and in early 2004 in the United States and Europe.<br />
<br />
In 2005, two new Crush 40 songs appeared in the game ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. In contrast with the theme to ''Sonic Heroes'', the theme to Shadow, "[[I Am... All Of Me]]", has a dark tone while "[[Never Turn Back]]", the true ending theme, has a somewhat brighter style when compared to "I Am All of Me". In 2006, Crush 40 performed a remix of "[[All Hail Shadow]]" for ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]''. The song was previously done by Magna-Fi for ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. The bridge of the remix contains part of the guitar riff that was used in "[[I Am... All Of Me]]".<br />
<br />
Also in 2006, Crush 40 performed a remix of "[[His World]]", the main theme of ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]''. The song was not used in the game, but can be found on the [[Sonic the Hedgehog Vocal Traxx: Several Wills|Sonic the Hedgehog Vocal Traxx]] [[audio CD]]. <br />
<br />
In 2008, six songs by Crush 40 appeared on the CD [[True Blue: The Best of Sonic the Hedgehog]]: A new mix of "Live & Learn", "Sonic Heroes", a new mix of "What I'm Made of...", "Open Your Heart", Crush 40's version of "Seven Rings In Hand" from ''[[Sonic and the Secret Rings]]'', and a collaboration with [[Bentley Jones]] entitles "Open Your Heart (Crush 40 vs. Bentley Jones Remix)".<br />
<br />
Their latest work is for the upcoming game ''[[Sonic and the Black Knight]]'', entitled "[[Knight of the Wind]]". The song made its official debut during the Tokyo Game Show 2008, first appearing in the game's first trailer, and an extended version was later heard during a live performance by Crush 40.<br />
<br />
==Special Thanks==<br />
* [http://www.junsenoue.com/index.php?option=content&task=view&id=2 Jun Senoue/Crush 40 Official Fansite]<br />
<br />
[[Category:Musicians]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Crush_40&diff=95688Crush 402009-01-03T07:41:02Z<p>KusanagiShiro: </p>
<hr />
<div>'''Crush 40''', formerly called '''Sons of Angels''', was originally formed as a project band to record music for [[Sega]]'s arcade racing game ''NASCAR Rubbin' Racing'', or ''EA Sports NASCAR Arcade'' in the west. Band members include:<br />
<br />
*Vocals: [[Johnny Gioeli]]<br />
*Guitars: [[Jun Senoue]]<br />
*Bass: Takeshi Taneda<br />
*Drums: Katsuji <br />
<br />
The first Crush 40 song was "[[Open Your Heart]]", originally recorded with an unknown Japanese vocalist for the theme tune of ''[[Sonic Adventure]]'' for Sega's newly released [[Dreamcast]] console back in 1998. With Johnny Gioeli on board, this was the beginning of a long relationship between Jun and Johnny that would eventually lead to the formation of the band, and their first album [[Thrill of the Feel]].<br />
<br />
The next appearance of the band was in 2001, when ''[[Sonic Adventure 2]]'' was being worked on in time for Sonic's 10th anniversary. Commitments to other bands meant Naoto and Hiro could not take part, so Katsuji and Takeshi were brought in to record songs for the game. "Live and Learn" was the result of the band, an old fashioned hard rocker but with modern production.<br />
<br />
All went quiet during 2002, then just under three years from the initial release, under the new name Crush 40, the European version of the Sons of Angels album was announced. It was stripped of the instrumentals, and in turn included both prior Sons of Angels songs from the Sonic games and two other songs featuring vocalists Tony Harnell and [[Ted Poley]].<br />
<br />
During 2003, Sega announced the first multiplatform [[Sonic]] game, ''[[Sonic Heroes]]''. Once again, Jun was the sound director, and began writing, this time as a collaboration with artists such as Gunnar Nelson, [[Julien-K]], Kay Hanley and of course Johnny Gioeli. This time, there were two new Crush 40 songs: the theme tune "Sonic Heroes", a bright, melodic song and in contrast "What I'm Made Of", a distinctly dark hard rock song with metal sensibilities. ''Sonic Heroes'' was released at the end of 2003 in Japan, and in early 2004 in the United States and Europe.<br />
<br />
In 2005, two new Crush 40 songs appeared in the game ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. In contrast with the theme to ''Sonic Heroes'', the theme to Shadow, "[[I Am... All Of Me]]", has a dark tone while "[[Never Turn Back]]", the true ending theme, has a somewhat brighter style when compared to "I Am All of Me". In 2006, Crush 40 performed a remix of "[[All Hail Shadow]]" for ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]''. The song was previously done by Magna-Fi for ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. The bridge of the remix contains part of the guitar riff that was used in "[[I Am... All Of Me]]".<br />
<br />
Also in 2006, Crush 40 performed a remix of "[[His World]]", the main theme of ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]''. The song was not used in the game, but can be found on the [[Sonic the Hedgehog Vocal Traxx: Several Wills|Sonic the Hedgehog Vocal Traxx]] [[audio CD]]. <br />
<br />
In 2008, six songs by Crush 40 appeared on the CD [[True Blue: The Best of Sonic The Hedgehog]]: A new mix of "Live & Learn", "Sonic Heroes", a new mix of "What I'm Made of...", "Open Your Heart", Crush 40's version of "Seven Rings In Hand" from ''[[Sonic and the Secret Rings]]'', and a collaboration with [[Bentley Jones]] entitles "Open Your Heart (Crush 40 vs. Bentley Jones Remix)".<br />
<br />
Their latest work is for the upcoming game ''[[Sonic and the Black Knight]]'', entitled "[[Knight of the Wind]]". The song made its official debut during the Tokyo Game Show 2008, first appearing in the game's first trailer, and an extended version was later heard during a live performance by Crush 40.<br />
<br />
==Special Thanks==<br />
* [http://www.junsenoue.com/index.php?option=content&task=view&id=2 Jun Senoue/Crush 40 Official Fansite]<br />
<br />
[[Category:Musicians]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Crush_40&diff=95687Crush 402009-01-03T07:36:03Z<p>KusanagiShiro: </p>
<hr />
<div>'''Crush 40''', formerly called '''Sons of Angels''', was originally formed as a project band to record music for [[Sega]]'s arcade racing game ''NASCAR Rubbin' Racing'', or ''EA Sports NASCAR Arcade'' in the west. Band members include:<br />
<br />
*Vocals: [[Johnny Gioeli]]<br />
*Guitars: [[Jun Senoue]]<br />
*Bass: Takeshi Taneda<br />
*Drums: Katsuji <br />
<br />
The first Crush 40 song was "[[Open Your Heart]]", originally recorded with an unknown Japanese vocalist for the theme tune of ''[[Sonic Adventure]]'' for Sega's newly released [[Dreamcast]] console back in 1998. With Johnny Gioeli on board, this was the beginning of a long relationship between Jun and Johnny that would eventually lead to the formation of the band, and their first album [[Thrill of the Feel]].<br />
<br />
The next appearance of the band was in 2001, when ''[[Sonic Adventure 2]]'' was being worked on in time for Sonic's 10th anniversary. Commitments to other bands meant Naoto and Hiro could not take part, so Katsuji and Takeshi were brought in to record songs for the game. "Live and Learn" was the result of the band, an old fashioned hard rocker but with modern production.<br />
<br />
All went quiet during 2002, then just under three years from the initial release, under the new name Crush 40, the European version of the Sons of Angels album was announced. It was stripped of the instrumentals, and in turn included both prior Sons of Angels songs from the Sonic games and two other songs featuring vocalists Tony Harnell and [[Ted Poley]].<br />
<br />
During 2003, Sega announced the first multiplatform [[Sonic]] game, ''[[Sonic Heroes]]''. Once again, Jun was the sound director, and began writing, this time as a collaboration with artists such as Gunnar Nelson, [[Julien-K]], Kay Hanley and of course Johnny Gioeli. This time, there were two new Crush 40 songs: the theme tune "Sonic Heroes", a bright, melodic song and in contrast "What I'm Made Of", a distinctly dark hard rock song with metal sensibilities. ''Sonic Heroes'' was released at the end of 2003 in Japan, and in early 2004 in the United States and Europe.<br />
<br />
In 2005, two new Crush 40 songs appeared in the game ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. In contrast with the theme to ''Sonic Heroes'', the theme to Shadow, "[[I Am... All Of Me]]", has a dark tone while "[[Never Turn Back]]", the true ending theme, has a somewhat brighter style when compared to "I Am All of Me". In 2006, Crush 40 performed a remix of "[[All Hail Shadow]]" for ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]''. The song was previously done by Magna-Fi for ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. The bridge of the remix contains part of the guitar riff that was used in "[[I Am... All Of Me]]".<br />
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Also in 2006, Crush 40 performed a remix of "[[His World]]", the main theme of ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]''. The song was not used in the game, but can be found on the [[Sonic the Hedgehog Vocal Traxx: Several Wills|Sonic the Hedgehog Vocal Traxx]] [[audio CD]]. <br />
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Their latest work is for the upcoming game ''[[Sonic and the Black Knight]]'', entitled "[[Knight of the Wind]]". The song made its official debut during the Tokyo Game Show 2008, first appearing in the game's first trailer, and an extended version was later heard during a live performance by Crush 40.<br />
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==Special Thanks==<br />
* [http://www.junsenoue.com/index.php?option=content&task=view&id=2 Jun Senoue/Crush 40 Official Fansite]<br />
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[[Category:Musicians]]</div>KusanagiShirohttps://info.sonicretro.org/index.php?title=Open_Your_Heart&diff=95362Open Your Heart2008-12-28T00:38:40Z<p>KusanagiShiro: </p>
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<div>{{track| cover= SongsWithAttitudeCover.jpg | description= Main theme, ''[[Sonic Adventure]]'' | album= Sonic Adventure Songs With Attitude ~Vocal mini-Album~ | arrange= [[Jun Senoue]] | lyrics= [[Jun Senoue]]<br />'''Guitar''': [[Jun Senoue]] | vocals= [[Johnny Gioeli]] | download= unavailable}}<br />
'''"Open Your Heart"''' is the main theme of ''[[Sonic Adventure]]'', and also the song played in the first stage of the battle against [[Chaos|Perfect Chaos]]. It was performed by [[Crush 40]]. The songs lyrics are somewhat character driven as it embodies the epic final battle between Super Sonic and Perfect Chaos.<br />
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The song was composed by [[Jun Senoue]], who had been working as the head music director for Sonic related videogames for many years. In an early demo version of the song, Jun even provided the vocals for the song. Eventually, Hardline frontman [[Johnny Gioeli]] was chosen as the lead vocalist and Crush 40 was born (although they were not officially named that until years later). Also involved in the song are Takeshi Taneda on bass guitar and Toru Kawamura on drums. Jun Senoue took lead guitar duties for the band.<br />
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There are actually many different versions/variations of the song. They include (but not limited to) the following:<br />
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*'''Album Version''' - The version that appears on just about every CD release. Has an extended intro and outro that sounds like a destructive storm.<br />
*'''Game Version''' - The version that actually appears in the ''Sonic Adventure'' (and DX version) videogame. Basically the same as the Album version, but doesn't have the opening and closing storm sounds. It also has an extra vocal bit at the beginning of Johnny Gioelli yelling "Alright!!".<br />
*'''Original Soundtrack Version''' - The version that appears on the Original Soundtrack (OST) 2CD set. It's the same as the Game Version, but has a bunch of the extra vocal bits cut out.<br />
*'''Perfect Chaos Version''' - The version that is played during the first half of the final boss battle with Perfect Chaos. Vocals-wise, it is just the first verse then the chorus and then loops back to the first verse.<br />
*'''MJZ Remix''' - A laid-back remix that can be unlocked in the videogame ''[[Sonic Gems Collection]]''.<br />
*'''Transmutor Vs. Razed In Black Remix''' - A remix that appears on the ''[[Sonic Adventure REMIX]]'' album. Very fast paced and techno-based. Some have dubbed it the "Sonic Boom Remix" since the words "Sonic Boom" are said numerous times.<br />
*'''Chris Vrenna & Mark Blasques Remix''' - Another remix appearing on the ''Sonic Adventure REMIX'' album. This one stays more true to the original song vocal-wise (although it contains some original lyrics), while still adding a techno twist to it.<br />
*'''Remix Factory MIX''' - A remix is currently being made by [[Remix Factory]], who also did remixes for the ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''.<br />
*'''SSBB version''' - A shortened version wich consists of the first verse, chorus, and guitar solo before looping to the beginning.<br />
*'''Demo Version''' - The original version of the song that features Jun Senoue as the lead vocalist.<br />
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==Lyrics==<br />
Thunder, rain, and lightning<br /><br />
Danger, water rising<br /><br />
Clamour, sirens wailing<br /><br />
It's such a bad sign<br /><br />
<br /><br />
Shadows of dark creatures<br /><br />
Steel clouds floating in the air<br /><br />
People run for shelter<br /><br />
What's gonna happen to us!?<br /><br />
<br /><br />
All the steps we take, all the moves we make, all the pain at stake<br /><br />
I see the chaos for everyone who are we what can we do<br /><br />
You and I are same in the way that we have our own styles that we won't change<br /><br />
Yours is filled with evil and mine's not there is no way I can lose<br /><br />
<br /><br />
Can't hold on much longer - But I will never let go<br /><br />
I know it's a one way track - Tell me now how long this'll last<br /><br />
I'm not gonna think this way - Nor will I count on others<br /><br />
Close my eyes and feel it burn - Now I see what I've gotta do<br /><br />
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OPEN YOUR HEART, IT'S GONNA BE ALRIGHT<br /><br />
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Ancient city blazing<br /><br />
Shadows keep attacking<br /><br />
Little children crying<br /><br />
Confusion, hopeless anger<br /><br />
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I don't know what it can be but you drive me crazy<br /><br />
All your cunning tricks make me sick, you won't have it your own way<br /><br />
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Can't hold on much longer - But I will never let go<br /><br />
I know it's a one way track - Tell me now how long this'll last<br /><br />
I'm not gonna think this way - Nor will I count on others<br /><br />
Close my eyes and feel it burn - Now I see what I've gotta do<br /><br />
<br /><br />
OPEN YOUR HEART, IT'S GONNA BE ALRIGHT<br /><br />
<br/><br />
OPEN YOUR HEART...AND YOU'LL SEE...<br /><br />
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(Guitar Solo)<br /><br />
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If it won't stop, there will be no future for us<br /><br />
Its heart is tied down by all the hate, gotta set him free<br /><br />
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I know it's a one way track - Tell me now how long this'll last<br /><br />
Close my eyes and feel it burn - Now I see what I've gotta do<br /><br />
<br /><br />
GOTTA OPEN YOUR HEART, DUDE!<br /><br />
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Can't hold on much longer - But I will never let go<br /><br />
I know it's a one way track - Tell me now how long this'll last<br /><br />
I'm not gonna think this way - Nor will I count on others<br /><br />
Close my eyes and feel it burn - Now I see what I've gotta do<br /><br />
<br/><br />
OPEN YOUR HEART, IT'S GONNA BE ALRIGHT<br />
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[[Category:Tracks]]</div>KusanagiShiro